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renderdoc/renderdoccmd/renderdoccmd.vcxproj.filters
T
baldurk bde6fabf7d Rearrange project structure, so that drivers can be easily disabled
* This is kind of arbitrary at the moment, but in future when D3D12 and
  Vulkan drivers appear, not everyone who builds RenderDoc will want to
  build all drivers, so making them separate projects makes it more easy
  to disable/remove them.
2015-06-29 20:04:47 +02:00

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1.3 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<ClCompile Include="renderdoccmd.cpp" />
<ClCompile Include="renderdoccmd_win32.cpp" />
<ClCompile Include="..\renderdoc\3rdparty\miniz\miniz.c">
<Filter>3rdparty</Filter>
</ClCompile>
<ClCompile Include="renderdoccmd_linux.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="resource.h">
<Filter>Resources</Filter>
</ClInclude>
<ClInclude Include="targetver.h">
<Filter>Resources</Filter>
</ClInclude>
<ClInclude Include="..\renderdoc\3rdparty\miniz\miniz.h">
<Filter>3rdparty</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<Filter Include="Resources">
<UniqueIdentifier>{3979a11e-8029-4886-a51e-a2a9bb91d69f}</UniqueIdentifier>
</Filter>
<Filter Include="3rdparty">
<UniqueIdentifier>{a8ca84b9-239b-4640-95e9-f9bd141ef465}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<None Include="..\renderdocui\Resources\icon.ico">
<Filter>Resources</Filter>
</None>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="renderdoccmd.rc">
<Filter>Resources</Filter>
</ResourceCompile>
</ItemGroup>
</Project>