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mirror of https://github.com/baldurk/renderdoc.git synced 2026-07-21 06:51:35 +00:00
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ce0a67e8f11ad205fdf87d63da1ede80d3fcedef
renderdoc/renderdocui/Interop
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baldurk 6308d78cd4 Implement debug device/debug api message tracking for GL
2014-11-02 10:52:24 +00:00
..
Camera.cs
[Refs #87: Static Analysis] Fix incorrectly unused variables/returns
2014-10-05 19:01:28 +01:00
CaptureOptions.cs
Disable verify map writes by default
2014-10-06 17:41:10 +01:00
CustomMarshaling.cs
[Refs #87: Static Analysis] Remove unused variables
2014-10-05 19:01:27 +01:00
D3D11PipelineState.cs
Remove MipSlice parameter to make things a little simpler
2014-10-07 23:19:57 +01:00
Enums.cs
Implement debug device/debug api message tracking for GL
2014-11-02 10:52:24 +00:00
FetchInfo.cs
Have captures listed on overlay decay after 20 seconds
2014-10-31 00:35:54 +00:00
Formatter.cs
…
GLPipelineState.cs
Added visualization of rasterizer state for OpenGL.
2014-10-31 19:40:16 +01:00
ReplayRenderer.cs
Pass through child processes via remote access to UI. Refs #78
2014-09-28 13:58:18 +01:00
Shader.cs
Fix double support in FormatElement & custom Buffer/CBuffer views
2014-09-17 18:51:00 +01:00
StaticExports.cs
Add feature to globally hook processes to inject indirectly.
2014-10-05 13:57:11 +01:00
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