Files
renderdoc/qrenderdoc/Windows/ShaderViewer.cpp
T
baldurk ceb062b658 Add a DescriptorType to GetDescriptors query
* This will be optional in many cases but for some situations might be required
  when type information is not implicitly available in the descriptor store.
  Generally it should always be available unless the descriptor store is being
  viewed 'blank' purely from its contents with no other context.
2025-07-30 22:10:23 +01:00

7104 lines
218 KiB
C++

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2019-2025 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "ShaderViewer.h"
#include <QComboBox>
#include <QFontDatabase>
#include <QHBoxLayout>
#include <QKeyEvent>
#include <QListWidget>
#include <QMenu>
#include <QMouseEvent>
#include <QPainter>
#include <QPen>
#include <QSet>
#include <QShortcut>
#include <QToolTip>
#include "Code/Resources.h"
#include "Code/ScintillaSyntax.h"
#include "Widgets/Extended/RDLabel.h"
#include "Widgets/FindReplace.h"
#include "scintilla/include/SciLexer.h"
#include "scintilla/include/qt/ScintillaEdit.h"
#include "toolwindowmanager/ToolWindowManager.h"
#include "toolwindowmanager/ToolWindowManagerArea.h"
#include "ui_ShaderViewer.h"
#if defined(RELEASE)
#define SHADER_VARIABLE_CHANGE_CONSISTENCY_CHECKS 0
#else
#define SHADER_VARIABLE_CHANGE_CONSISTENCY_CHECKS 1
bool ValidationShaderVariable(const ShaderVariable &var)
{
// A Stuct or array
if(var.members.size() != 0)
{
if(var.type != VarType::Struct && var.type != VarType::Unknown &&
var.type != VarType::ConstantBlock)
return false;
// base variable rows = 0 and columns = 0
if(var.rows != 0)
return false;
if(var.columns != 0)
return false;
for(size_t m = 0; m < var.members.size(); ++m)
if(!ValidationShaderVariable(var.members[m]))
return false;
return true;
}
if(var.type == VarType::Struct)
return false;
if(var.rows * var.columns == 0)
return false;
if(var.rows * var.columns > 16)
return false;
return true;
}
bool ShaderVariableEqual(const ShaderVariable &a, const ShaderVariable &b)
{
if(a.rows != b.rows)
return false;
if(a.columns != b.columns)
return false;
if(a.name != b.name)
return false;
if(a.type != b.type)
return false;
if(a.flags != b.flags)
return false;
if(a.members.size() != b.members.size())
return false;
for(int i = 0; i < a.rows * a.columns; ++i)
{
switch(a.type)
{
case VarType::UByte:
case VarType::SByte:
if(a.value.u8v[i] != b.value.u8v[i])
return false;
break;
case VarType::Half:
case VarType::UShort:
case VarType::SShort:
if(a.value.u16v[i] != b.value.u16v[i])
return false;
break;
case VarType::Float:
case VarType::UInt:
case VarType::SInt:
case VarType::Bool:
case VarType::Enum:
if(a.value.u32v[i] != b.value.u32v[i])
return false;
break;
case VarType::Double:
case VarType::ULong:
case VarType::SLong:
case VarType::GPUPointer:
default:
if(a.value.u64v[i] != b.value.u64v[i])
return false;
break;
}
}
for(size_t m = 0; m < a.members.size(); ++m)
if(!ShaderVariableEqual(a.members[m], b.members[m]))
return false;
return true;
}
#endif // #if defined(RELEASE)
static bool ResourceReferencesMatch(const ShaderVariable &a, const ShaderVariable &b)
{
if(a.IsDirectAccess() == b.IsDirectAccess())
{
if(a.IsDirectAccess())
{
if(a.GetDirectAccess() == b.GetDirectAccess())
return true;
}
else
{
if(a.GetBindIndex() == b.GetBindIndex())
return true;
}
}
return false;
}
struct AccessedResourceTag
{
AccessedResourceTag() : type(VarType::Unknown), step(0)
{
category = DescriptorCategory::Unknown;
}
AccessedResourceTag(uint32_t s) : type(VarType::Unknown), step(s)
{
category = DescriptorCategory::Unknown;
}
AccessedResourceTag(ShaderBindIndex bp, VarType t)
: resRef(bp), type(t), step(0), category(bp.category)
{
}
AccessedResourceTag(ShaderDirectAccess acc, VarType t)
: resRef(acc), type(t), step(0), category(CategoryForDescriptorType(acc.type))
{
}
AccessedResourceTag(ShaderVariable var) : step(0), type(var.type)
{
if(var.type == VarType::ReadOnlyResource || var.type == VarType::ReadWriteResource)
{
if(var.IsDirectAccess())
{
resRef.directAccess = true;
resRef.access = var.GetDirectAccess();
category = CategoryForDescriptorType(resRef.access.type);
}
else
{
resRef.directAccess = false;
resRef.bind = var.GetBindIndex();
category = resRef.bind.category;
}
}
else
{
category = DescriptorCategory::Unknown;
}
}
ResourceReference resRef;
DescriptorCategory category;
VarType type;
uint32_t step;
};
Q_DECLARE_METATYPE(VariableTag);
Q_DECLARE_METATYPE(AccessedResourceTag);
ShaderViewer::ShaderViewer(ICaptureContext &ctx, QWidget *parent)
: QFrame(parent), ui(new Ui::ShaderViewer), m_Ctx(ctx)
{
ui->setupUi(this);
ui->constants->setFont(Formatter::PreferredFont());
ui->accessedResources->setFont(Formatter::PreferredFont());
ui->debugVars->setFont(Formatter::PreferredFont());
ui->sourceVars->setFont(Formatter::PreferredFont());
ui->watch->setFont(Formatter::PreferredFont());
ui->inputSig->setFont(Formatter::PreferredFont());
ui->outputSig->setFont(Formatter::PreferredFont());
ui->callstack->setFont(Formatter::PreferredFont());
// we create this up front so its state stays persistent as much as possible.
m_FindReplace = new FindReplace(this);
m_FindResults = MakeEditor(lit("findresults"), QString(), SCLEX_NULL);
m_FindResults->setReadOnly(true);
m_FindResults->setWindowTitle(lit("Find Results"));
// remove margins
m_FindResults->setMarginWidthN(0, 0);
m_FindResults->setMarginWidthN(1, 0);
m_FindResults->setMarginWidthN(2, 0);
QObject::connect(m_FindReplace, &FindReplace::performFind, this, &ShaderViewer::performFind);
QObject::connect(m_FindReplace, &FindReplace::performFindAll, this, &ShaderViewer::performFindAll);
QObject::connect(m_FindReplace, &FindReplace::performReplace, this, &ShaderViewer::performReplace);
QObject::connect(m_FindReplace, &FindReplace::performReplaceAll, this,
&ShaderViewer::performReplaceAll);
QObject::connect(m_FindReplace, &FindReplace::keyPress, [this](QKeyEvent *e) {
if(e->key() == Qt::Key_Escape)
{
// the find replace dialog is the only thing allowed to float. If it's in a floating area,
// hide it on escape
ToolWindowManagerArea *area = ui->docking->areaOf(m_FindReplace);
if(area && ui->docking->isFloating(m_FindReplace))
{
ui->docking->hideToolWindow(m_FindReplace);
}
}
});
ui->docking->addToolWindow(m_FindReplace, ToolWindowManager::NoArea);
ui->docking->setToolWindowProperties(m_FindReplace, ToolWindowManager::HideOnClose);
ui->docking->addToolWindow(m_FindResults, ToolWindowManager::NoArea);
ui->docking->setToolWindowProperties(
m_FindResults, ToolWindowManager::HideOnClose | ToolWindowManager::DisallowFloatWindow);
QObject::connect(m_FindResults, &ScintillaEdit::doubleClick, this,
&ShaderViewer::resultsDoubleClick);
{
m_DisassemblyView =
MakeEditor(lit("scintillaDisassem"), QString(),
m_Ctx.APIProps().pipelineType == GraphicsAPI::Vulkan ? SCLEX_GLSL : SCLEX_HLSL);
m_DisassemblyView->setReadOnly(true);
QObject::connect(m_DisassemblyView, &ScintillaEdit::keyPressed, this,
&ShaderViewer::readonly_keyPressed);
m_Scintillas.push_back(m_DisassemblyView);
m_DisassemblyFrame = new QWidget(this);
m_DisassemblyFrame->setWindowTitle(tr("Disassembly"));
m_DisassemblyToolbar = new QFrame(this);
m_DisassemblyToolbar->setFrameShape(QFrame::Panel);
m_DisassemblyToolbar->setFrameShadow(QFrame::Raised);
QHBoxLayout *toolbarlayout = new QHBoxLayout(m_DisassemblyToolbar);
toolbarlayout->setSpacing(2);
toolbarlayout->setContentsMargins(3, 3, 3, 3);
m_DisassemblyType = new QComboBox(m_DisassemblyToolbar);
m_DisassemblyType->setMaxVisibleItems(12);
m_DisassemblyType->setSizeAdjustPolicy(QComboBox::AdjustToContents);
toolbarlayout->addWidget(new QLabel(tr("Disassembly type:"), m_DisassemblyToolbar));
toolbarlayout->addWidget(m_DisassemblyType);
toolbarlayout->addItem(new QSpacerItem(40, 20, QSizePolicy::Expanding, QSizePolicy::Minimum));
QVBoxLayout *framelayout = new QVBoxLayout(m_DisassemblyFrame);
framelayout->setSpacing(0);
framelayout->setMargin(0);
framelayout->addWidget(m_DisassemblyToolbar);
framelayout->addWidget(m_DisassemblyView);
ui->docking->addToolWindow(m_DisassemblyFrame, ToolWindowManager::EmptySpace);
ui->docking->setToolWindowProperties(m_DisassemblyFrame,
ToolWindowManager::HideCloseButton |
ToolWindowManager::DisallowFloatWindow |
ToolWindowManager::AlwaysDisplayFullTabs);
}
{
QMenu *snippetsMenu = new QMenu(this);
QAction *constants = new QAction(tr("Per-texture constants"), this);
QAction *samplers = new QAction(tr("Point && Linear Samplers"), this);
QAction *resources = new QAction(tr("Texture Resources"), this);
snippetsMenu->addAction(constants);
snippetsMenu->addAction(samplers);
snippetsMenu->addAction(resources);
QObject::connect(constants, &QAction::triggered, this, &ShaderViewer::snippet_constants);
QObject::connect(samplers, &QAction::triggered, this, &ShaderViewer::snippet_samplers);
QObject::connect(resources, &QAction::triggered, this, &ShaderViewer::snippet_resources);
ui->snippets->setMenu(snippetsMenu);
}
QVBoxLayout *layout = new QVBoxLayout(this);
layout->setSpacing(3);
layout->setContentsMargins(3, 3, 3, 3);
layout->addWidget(ui->toolbar);
layout->addWidget(ui->docking);
m_Ctx.AddCaptureViewer(this);
}
void ShaderViewer::editShader(ResourceId id, ShaderStage stage, const QString &entryPoint,
const rdcstrpairs &files, KnownShaderTool knownTool,
ShaderEncoding shaderEncoding, ShaderCompileFlags flags)
{
m_Scintillas.removeOne(m_DisassemblyView);
ui->docking->removeToolWindow(m_DisassemblyFrame);
m_DisassemblyView = NULL;
m_Stage = stage;
m_Flags = flags;
m_CustomShader = (id == ResourceId());
m_EditingShader = id;
// set up compilation parameters
for(ShaderEncoding i : values<ShaderEncoding>())
if(IsTextRepresentation(i) || shaderEncoding == i)
m_Encodings << i;
QStringList strs;
strs.clear();
for(ShaderEncoding i : m_Encodings)
strs << ToQStr(i);
ui->encoding->addItems(strs);
ui->encoding->setCurrentIndex(m_Encodings.indexOf(shaderEncoding));
ui->entryFunc->setText(entryPoint);
QObject::connect(ui->entryFunc, &QLineEdit::textChanged,
[this](const QString &) { MarkModification(); });
QObject::connect(ui->toolCommandLine, &QTextEdit::textChanged, [this]() { MarkModification(); });
PopulateCompileTools();
QObject::connect(ui->encoding, OverloadedSlot<int>::of(&QComboBox::currentIndexChanged),
[this](int) {
PopulateCompileTools();
MarkModification();
});
QObject::connect(ui->compileTool, OverloadedSlot<int>::of(&QComboBox::currentIndexChanged),
[this](int) {
PopulateCompileToolParameters();
MarkModification();
});
// if we know the shader was originally compiled with a specific tool, pick the first matching
// tool we have configured.
if(knownTool != KnownShaderTool::Unknown)
{
for(const ShaderProcessingTool &tool : m_Ctx.Config().ShaderProcessors)
{
// skip tools that can't accept our inputs, or doesn't produce a supported output
if(tool.tool == knownTool)
{
for(int i = 0; i < ui->compileTool->count(); i++)
{
if(ui->compileTool->itemText(i) == tool.name)
{
ui->compileTool->setCurrentIndex(i);
break;
}
}
break;
}
}
}
// if it's a custom shader, hide the group entirely (don't allow customisation of compile
// parameters). We can still use it to store the parameters passed in. When visible we collapse it
// by default.
if(m_CustomShader)
ui->compilationGroup->hide();
// hide debugging windows
ui->watch->hide();
ui->debugVars->hide();
ui->constants->hide();
ui->resourcesPanel->hide();
ui->callstack->hide();
ui->sourceVars->hide();
if(m_CustomShader)
{
ui->snippets->show();
ui->refresh->setText(tr("Refresh"));
ui->resetEdits->hide();
ui->unrefresh->hide();
ui->editStatusLabel->hide();
}
else
{
ui->snippets->hide();
}
// hide debugging toolbar buttons
ui->editSep->hide();
ui->execBackwards->hide();
ui->execForwards->hide();
ui->regFormatSep->hide();
ui->intView->hide();
ui->floatView->hide();
ui->debugToggleSep->hide();
ui->debugToggle->hide();
// hide signatures
ui->inputSig->hide();
ui->outputSig->hide();
QString title;
QWidget *sel = NULL;
for(const rdcstrpair &kv : files)
{
QString name = QFileInfo(kv.first).fileName();
QString text = kv.second;
ScintillaEdit *scintilla = AddFileScintilla(name, text, shaderEncoding);
scintilla->setReadOnly(false);
QObject::connect(scintilla, &ScintillaEdit::keyPressed, this, &ShaderViewer::editable_keyPressed);
QObject::connect(scintilla, &ScintillaEdit::modified,
[this](int type, int, int, int, const QByteArray &, int, int, int) {
if(type & (SC_MOD_INSERTTEXT | SC_MOD_DELETETEXT | SC_MOD_BEFOREINSERT |
SC_MOD_BEFOREDELETE))
m_FindState = FindState();
MarkModification();
});
QWidget *w = (QWidget *)scintilla;
w->setProperty("filename", kv.first);
w->setProperty("origText", kv.second);
if(sel == NULL)
{
sel = scintilla;
title = tr(" - %1 - %2()").arg(name).arg(entryPoint);
}
}
m_Ctx.GetMainWindow()->RegisterShortcut(QKeySequence(QKeySequence::Refresh).toString(), this,
[this](QWidget *) { on_refresh_clicked(); });
ui->refresh->setToolTip(ui->refresh->toolTip() +
lit(" (%1)").arg(QKeySequence(QKeySequence::Refresh).toString()));
if(sel != NULL)
ToolWindowManager::raiseToolWindow(sel);
if(m_CustomShader)
title.prepend(tr("Editing %1 Shader").arg(ToQStr(stage, m_Ctx.APIProps().pipelineType)));
else
title.prepend(tr("Editing %1").arg(m_Ctx.GetResourceNameUnsuffixed(id)));
setWindowTitle(title);
if(files.count() > 2)
addFileList();
ConfigureBookmarkMenu();
m_Errors = MakeEditor(lit("errors"), QString(), SCLEX_NULL);
m_Errors->setReadOnly(true);
m_Errors->setWindowTitle(lit("Errors"));
// remove margins
m_Errors->setMarginWidthN(0, 0);
m_Errors->setMarginWidthN(1, 0);
m_Errors->setMarginWidthN(2, 0);
QObject::connect(m_Errors, &ScintillaEdit::keyPressed, this, &ShaderViewer::readonly_keyPressed);
ui->docking->addToolWindow(
m_Errors, ToolWindowManager::AreaReference(ToolWindowManager::BottomOf,
ui->docking->areaOf(m_Scintillas.front()), 0.2f));
ui->docking->setToolWindowProperties(
m_Errors, ToolWindowManager::HideCloseButton | ToolWindowManager::DisallowFloatWindow);
if(!m_CustomShader)
{
ui->compilationGroup->setWindowTitle(tr("Compilation Settings"));
ui->docking->addToolWindow(ui->compilationGroup,
ToolWindowManager::AreaReference(
ToolWindowManager::LeftOf, ui->docking->areaOf(m_Errors), 0.5f));
ui->docking->setToolWindowProperties(
ui->compilationGroup,
ToolWindowManager::HideCloseButton | ToolWindowManager::DisallowFloatWindow);
}
}
void ShaderViewer::cacheResources()
{
m_ReadOnlyResources = m_Ctx.CurPipelineState().GetReadOnlyResources(m_Stage, false);
m_ReadWriteResources = m_Ctx.CurPipelineState().GetReadWriteResources(m_Stage, false);
}
void ShaderViewer::debugShader(const ShaderReflection *shader, ResourceId pipeline,
ShaderDebugTrace *trace, const QString &debugContext)
{
m_ShaderDetails = shader;
m_Pipeline = pipeline;
m_Trace = trace;
m_Stage = ShaderStage::Vertex;
m_DebugContext = debugContext;
// no recompilation happening, hide that group
ui->compilationGroup->hide();
// no replacing allowed, stay in find mode
m_FindReplace->allowUserModeChange(false);
if(!m_ShaderDetails)
m_Trace = NULL;
if(m_ShaderDetails)
{
m_Stage = m_ShaderDetails->stage;
QPointer<ShaderViewer> me(this);
m_Ctx.Replay().AsyncInvoke([me, this](IReplayController *r) {
if(!me)
return;
rdcarray<rdcstr> targets = r->GetDisassemblyTargets(m_Pipeline != ResourceId());
if(m_Pipeline == ResourceId())
{
rdcarray<rdcstr> pipelineTargets = r->GetDisassemblyTargets(true);
if(pipelineTargets.size() > targets.size())
{
m_PipelineTargets = pipelineTargets;
m_PipelineTargets.removeIf([&targets](const rdcstr &t) { return targets.contains(t); });
}
}
rdcstr disasm = r->DisassembleShader(m_Pipeline, m_ShaderDetails, "");
if(!me)
return;
GUIInvoke::call(this, [this, targets, disasm]() {
QStringList targetNames;
for(int i = 0; i < targets.count(); i++)
{
QString target = targets[i];
targetNames << QString(targets[i]);
if(i == 0)
{
// add any custom decompiling tools we have after the first one
for(const ShaderProcessingTool &d : m_Ctx.Config().ShaderProcessors)
{
if(d.input == m_ShaderDetails->encoding && IsTextRepresentation(d.output))
targetNames << targetName(d);
}
}
}
if(!m_PipelineTargets.empty())
targetNames << tr("More disassembly formats...");
m_DisassemblyType->clear();
m_DisassemblyType->addItems(targetNames);
m_DisassemblyType->setCurrentIndex(0);
QObject::connect(m_DisassemblyType, OverloadedSlot<int>::of(&QComboBox::currentIndexChanged),
this, &ShaderViewer::disassemble_typeChanged);
// read-only applies to us too!
m_DisassemblyView->setReadOnly(false);
SetTextAndUpdateMargin0(m_DisassemblyView, disasm);
m_DisassemblyView->setReadOnly(true);
});
});
}
updateWindowTitle();
// we always want to highlight words/registers
QObject::connect(m_DisassemblyView, &ScintillaEdit::buttonReleased, this,
&ShaderViewer::disassembly_buttonReleased);
if(m_Trace)
{
if(m_Stage == ShaderStage::Vertex)
{
ANALYTIC_SET(ShaderDebug.Vertex, true);
}
else if(m_Stage == ShaderStage::Pixel)
{
ANALYTIC_SET(ShaderDebug.Pixel, true);
}
else if(m_Stage == ShaderStage::Compute)
{
ANALYTIC_SET(ShaderDebug.Compute, true);
}
m_DisassemblyFrame->layout()->removeWidget(m_DisassemblyToolbar);
}
if(m_ShaderDetails && !m_ShaderDetails->debugInfo.files.isEmpty())
{
updateWindowTitle();
// add all the files, skipping any that have empty contents. We push a NULL in that case so the
// indices still match up with what the debug info expects. Debug info *shouldn't* point us at
// an empty file, but if it does we'll just bail out when we see NULL
m_FileScintillas.reserve(m_ShaderDetails->debugInfo.files.count());
QWidget *sel = NULL;
int32_t entryFile = m_ShaderDetails->debugInfo.entryLocation.fileIndex;
int32_t i = -1;
for(const ShaderSourceFile &f : m_ShaderDetails->debugInfo.files)
{
i++;
if(f.contents.isEmpty())
{
m_FileScintillas.push_back(NULL);
continue;
}
QString name = QFileInfo(f.filename).fileName();
QString text = f.contents;
ScintillaEdit *scintilla = AddFileScintilla(name, text, m_ShaderDetails->debugInfo.encoding);
if(sel == NULL)
sel = scintilla;
if(i == entryFile)
{
sel = scintilla;
if(m_ShaderDetails->debugInfo.entryLocation.lineStart > 0)
{
GUIInvoke::defer(scintilla, [scintilla, this]() {
ensureLineScrolled(scintilla, m_ShaderDetails->debugInfo.entryLocation.lineStart);
});
}
}
m_FileScintillas.push_back(scintilla);
}
if(m_Trace || sel == NULL)
sel = m_DisassemblyFrame;
if(m_ShaderDetails->debugInfo.files.size() > 2)
addFileList();
ToolWindowManager::raiseToolWindow(sel);
}
// hide edit buttons
ui->refresh->hide();
ui->unrefresh->hide();
ui->resetEdits->hide();
ui->editStatusLabel->hide();
ui->snippets->hide();
ui->editSep->hide();
ConfigureBookmarkMenu();
if(m_Trace)
{
// hide signatures
ui->inputSig->hide();
ui->outputSig->hide();
// hide int/float toggles except on DXBC, other encodings are strongly typed
if(m_ShaderDetails->encoding != ShaderEncoding::DXBC)
{
ui->intView->hide();
ui->floatView->hide();
}
if(!m_ShaderDetails->debugInfo.sourceDebugInformation)
{
ui->debugToggle->setEnabled(false);
ui->debugToggle->setText(tr("Source debugging Unavailable"));
}
ui->debugVars->setColumns({tr("Name"), tr("Value")});
ui->debugVars->header()->setSectionResizeMode(0, QHeaderView::ResizeToContents);
ui->debugVars->header()->setSectionResizeMode(1, QHeaderView::Interactive);
ui->sourceVars->setColumns({tr("Name"), tr("Register(s)"), tr("Type"), tr("Value")});
ui->sourceVars->header()->setSectionResizeMode(0, QHeaderView::ResizeToContents);
ui->sourceVars->header()->setSectionResizeMode(1, QHeaderView::ResizeToContents);
ui->sourceVars->header()->setSectionResizeMode(2, QHeaderView::ResizeToContents);
ui->sourceVars->header()->setSectionResizeMode(3, QHeaderView::Interactive);
ui->constants->setColumns({tr("Name"), tr("Register(s)"), tr("Type"), tr("Value")});
ui->constants->header()->setSectionResizeMode(0, QHeaderView::ResizeToContents);
ui->constants->header()->setSectionResizeMode(1, QHeaderView::ResizeToContents);
ui->constants->header()->setSectionResizeMode(2, QHeaderView::ResizeToContents);
ui->constants->header()->setSectionResizeMode(3, QHeaderView::Interactive);
ui->constants->header()->resizeSection(0, 80);
ui->accessedResources->setColumns({tr("Location"), tr("Type"), tr("Info")});
ui->accessedResources->header()->setSectionResizeMode(0, QHeaderView::ResizeToContents);
ui->accessedResources->header()->setSectionResizeMode(1, QHeaderView::ResizeToContents);
ui->accessedResources->header()->setSectionResizeMode(2, QHeaderView::Interactive);
ui->accessedResources->header()->resizeSection(0, 80);
ui->debugVars->setTooltipElidedItems(false);
ui->constants->setTooltipElidedItems(false);
ui->accessedResources->setTooltipElidedItems(false);
ui->watch->setColumns({tr("Name"), tr("Register(s)"), tr("Type"), tr("Value")});
ui->watch->header()->setSectionResizeMode(0, QHeaderView::Interactive);
ui->watch->header()->setSectionResizeMode(1, QHeaderView::ResizeToContents);
ui->watch->header()->setSectionResizeMode(2, QHeaderView::ResizeToContents);
ui->watch->header()->setSectionResizeMode(3, QHeaderView::Interactive);
// registers last as it can be quite long (easier to do here than modify all the node creation)
ui->sourceVars->header()->moveSection(1, 3);
ui->constants->header()->moveSection(1, 3);
ui->watch->header()->moveSection(1, 3);
ui->watch->header()->resizeSection(0, 80);
ui->watch->setItemDelegate(new FullEditorDelegate(ui->watch));
ToolWindowManager::ToolWindowProperty windowProps =
ToolWindowManager::HideCloseButton | ToolWindowManager::DisallowFloatWindow;
ui->watch->setWindowTitle(tr("Watch"));
ui->docking->addToolWindow(
ui->watch, ToolWindowManager::AreaReference(ToolWindowManager::BottomOf,
ui->docking->areaOf(m_DisassemblyFrame), 0.25f));
ui->docking->setToolWindowProperties(ui->watch, windowProps);
ui->debugVars->setWindowTitle(tr("Variable Values"));
ui->docking->addToolWindow(
ui->debugVars,
ToolWindowManager::AreaReference(ToolWindowManager::AddTo, ui->docking->areaOf(ui->watch)));
ui->docking->setToolWindowProperties(ui->debugVars, windowProps);
ui->constants->setWindowTitle(tr("Constants && Resources"));
ui->docking->addToolWindow(
ui->constants, ToolWindowManager::AreaReference(ToolWindowManager::LeftOf,
ui->docking->areaOf(ui->debugVars), 0.5f));
ui->docking->setToolWindowProperties(ui->constants, windowProps);
ui->resourcesPanel->setWindowTitle(tr("Accessed Resources"));
ui->docking->addToolWindow(
ui->resourcesPanel, ToolWindowManager::AreaReference(ToolWindowManager::AddTo,
ui->docking->areaOf(ui->constants)));
ui->docking->setToolWindowProperties(ui->resourcesPanel, windowProps);
ui->docking->raiseToolWindow(ui->constants);
ui->callstack->setWindowTitle(tr("Callstack"));
ui->docking->addToolWindow(
ui->callstack, ToolWindowManager::AreaReference(ToolWindowManager::RightOf,
ui->docking->areaOf(ui->debugVars), 0.2f));
ui->docking->setToolWindowProperties(ui->callstack, windowProps);
ui->sourceVars->setWindowTitle(tr("High-level Variables"));
ui->docking->addToolWindow(
ui->sourceVars, ToolWindowManager::AreaReference(ToolWindowManager::AddTo,
ui->docking->areaOf(ui->debugVars)));
ui->docking->setToolWindowProperties(ui->sourceVars, windowProps);
bool hasLineInfo = false;
LineColumnInfo prevLine;
for(uint32_t inst = 0; inst < m_Trace->instInfo.size(); inst++)
{
const InstructionSourceInfo &instInfo = m_Trace->instInfo[inst];
LineColumnInfo line = instInfo.lineInfo;
int disasmLine = (int)line.disassemblyLine;
if(disasmLine > 0 && disasmLine >= m_AsmLine2Inst.size())
{
int oldSize = m_AsmLine2Inst.size();
m_AsmLine2Inst.resize(disasmLine + 1);
for(int i = oldSize; i < disasmLine; i++)
m_AsmLine2Inst[i] = -1;
}
if(disasmLine > 0)
m_AsmLine2Inst[disasmLine] = (int)instInfo.instruction;
if(line.fileIndex < 0)
continue;
hasLineInfo = true;
// store the source location *without* any disassembly line
line.disassemblyLine = 0;
// skip any instructions with the same mapping as the last one, this is a contiguous block
if(line.SourceEqual(prevLine))
continue;
prevLine = line;
m_Location2Inst[line].push_back(instInfo.instruction);
}
// if we don't have line mapping info, assume we also don't have useful high-level variable
// info. Show the debug variables first rather than a potentially empty source variables panel.
if(!hasLineInfo)
ui->docking->raiseToolWindow(ui->debugVars);
// set up stepping/running actions
// we register the shortcuts via MainWindow so that it works regardless of the active scintilla
// but still handles multiple shader viewers being present (the one with focus will get the
// input)
// all shortcuts have a reverse version with shift. This means step out is Ctrl-F11 instead of
// Shift-F11, but otherwise the shortcuts behave the same as visual studio
{
QMenu *backwardsMenu = new QMenu(this);
backwardsMenu->setToolTipsVisible(true);
QAction *act;
act = MakeExecuteAction(tr("&Run backwards"), Icons::control_start_blue(),
tr("Run backwards to the start of the shader"),
QKeySequence(Qt::Key_F5 | Qt::ShiftModifier));
QObject::connect(act, &QAction::triggered, [this]() { runTo(~0U, false); });
backwardsMenu->addAction(act);
act = MakeExecuteAction(
tr("Run backwards to &Cursor"), Icons::control_reverse_cursor_blue(),
tr("Run backwards until execution reaches the cursor, or the start of the shader"),
QKeySequence(Qt::Key_F10 | Qt::ControlModifier | Qt::ShiftModifier));
QObject::connect(act, &QAction::triggered, [this]() { runToCursor(false); });
backwardsMenu->addAction(act);
act = MakeExecuteAction(tr("Run backwards to &Sample"), Icons::control_reverse_sample_blue(),
tr("Run backwards until execution reads from a resource, or the "
"start of the shader is reached"),
QKeySequence());
QObject::connect(act, &QAction::triggered,
[this]() { runTo(~0U, false, ShaderEvents::SampleLoadGather); });
backwardsMenu->addAction(act);
act = MakeExecuteAction(
tr("Run backwards to &NaN/Inf"), Icons::control_reverse_nan_blue(),
tr("Run backwards until a floating point instruction generates a NaN "
"or Inf, an integer instruction divides by 0, or the start of the shader is reached"),
QKeySequence());
QObject::connect(act, &QAction::triggered,
[this]() { runTo(~0U, false, ShaderEvents::GeneratedNanOrInf); });
backwardsMenu->addAction(act);
backwardsMenu->addSeparator();
act = MakeExecuteAction(tr("Step backwards &Over"), Icons::control_reverse_blue(),
tr("Step backwards, and don't enter functions when source debugging"),
QKeySequence(Qt::Key_F10 | Qt::ShiftModifier));
QObject::connect(act, &QAction::triggered, [this]() { step(false, StepOver); });
backwardsMenu->addAction(act);
act = MakeExecuteAction(tr("Step backwards &Into"), Icons::control_reverse_blue(),
tr("Step backwards, entering functions when source debugging"),
QKeySequence(Qt::Key_F11 | Qt::ShiftModifier));
QObject::connect(act, &QAction::triggered, [this]() { step(false, StepInto); });
backwardsMenu->addAction(act);
act =
MakeExecuteAction(tr("Step backwards Ou&t"), Icons::control_reverse_blue(),
tr("Step backwards, out of the current function when source debugging"),
QKeySequence(Qt::Key_F11 | Qt::ControlModifier | Qt::ShiftModifier));
QObject::connect(act, &QAction::triggered, [this]() { step(false, StepOut); });
backwardsMenu->addAction(act);
ui->execBackwards->setMenu(backwardsMenu);
}
{
QMenu *forwardsMenu = new QMenu(this);
forwardsMenu->setToolTipsVisible(true);
QAction *act;
act = MakeExecuteAction(tr("&Run forwards"), Icons::control_end_blue(),
tr("Run forwards to the start of the shader"),
QKeySequence(Qt::Key_F5));
QObject::connect(act, &QAction::triggered, [this]() { runTo(~0U, true); });
forwardsMenu->addAction(act);
act = MakeExecuteAction(
tr("Run forwards to &Cursor"), Icons::control_cursor_blue(),
tr("Run forwards until execution reaches the cursor, or the end of the shader"),
QKeySequence(Qt::Key_F10 | Qt::ControlModifier));
QObject::connect(act, &QAction::triggered, [this]() { runToCursor(true); });
forwardsMenu->addAction(act);
act = MakeExecuteAction(tr("Run forwards to &Sample"), Icons::control_sample_blue(),
tr("Run forwards until execution reads from a resource, or the "
"end of the shader is reached"),
QKeySequence());
QObject::connect(act, &QAction::triggered,
[this]() { runTo(~0U, true, ShaderEvents::SampleLoadGather); });
forwardsMenu->addAction(act);
act = MakeExecuteAction(
tr("Run forwards to &NaN/Inf"), Icons::control_nan_blue(),
tr("Run forwards until a floating point instruction generates a NaN "
"or Inf, an integer instruction divides by 0, or the end of the shader is reached"),
QKeySequence());
QObject::connect(act, &QAction::triggered,
[this]() { runTo(~0U, true, ShaderEvents::GeneratedNanOrInf); });
forwardsMenu->addAction(act);
forwardsMenu->addSeparator();
act = MakeExecuteAction(tr("Step forwards &Over"), Icons::control_play_blue(),
tr("Step forwards, and don't enter functions when source debugging"),
QKeySequence(Qt::Key_F10));
QObject::connect(act, &QAction::triggered, [this]() { step(true, StepOver); });
forwardsMenu->addAction(act);
act = MakeExecuteAction(tr("Step forwards &Into"), Icons::control_play_blue(),
tr("Step forwards, entering functions when source debugging"),
QKeySequence(Qt::Key_F11));
QObject::connect(act, &QAction::triggered, [this]() { step(true, StepInto); });
forwardsMenu->addAction(act);
act =
MakeExecuteAction(tr("Step forwards Ou&t"), Icons::control_play_blue(),
tr("Step forwards, out of the current function when source debugging"),
QKeySequence(Qt::Key_F11 | Qt::ControlModifier));
QObject::connect(act, &QAction::triggered, [this]() { step(true, StepOut); });
forwardsMenu->addAction(act);
ui->execForwards->setMenu(forwardsMenu);
}
for(ScintillaEdit *edit : m_Scintillas)
{
// display current line in margin 2, distinct from breakpoint in margin 1
sptr_t markMask = (1 << CURRENT_MARKER) | (1 << FINISHED_MARKER);
edit->setMarginMaskN(1, edit->marginMaskN(1) & ~markMask);
edit->setMarginMaskN(2, edit->marginMaskN(2) | markMask);
// suppress the built-in context menu and hook up our own
edit->usePopUp(SC_POPUP_NEVER);
edit->setContextMenuPolicy(Qt::CustomContextMenu);
QObject::connect(edit, &ScintillaEdit::customContextMenuRequested, this,
&ShaderViewer::debug_contextMenu);
edit->setMouseDwellTime(500);
QObject::connect(edit, &ScintillaEdit::dwellStart, this, &ShaderViewer::disasm_tooltipShow);
QObject::connect(edit, &ScintillaEdit::dwellEnd, this, &ShaderViewer::disasm_tooltipHide);
}
// toggle breakpoint - F9
m_Ctx.GetMainWindow()->RegisterShortcut(QKeySequence(Qt::Key_F9).toString(), this,
[this](QWidget *) { ToggleBreakpointOnInstruction(); });
// toggle bookmark - Ctrl-F2
m_Ctx.GetMainWindow()->RegisterShortcut(QKeySequence(Qt::Key_F2 | Qt::ControlModifier).toString(),
this, [this](QWidget *) { ToggleBookmark(); });
// next bookmark - F2
m_Ctx.GetMainWindow()->RegisterShortcut(QKeySequence(Qt::Key_F2).toString(), this,
[this](QWidget *) { NextBookmark(); });
// previous bookmark - Shift-F2
m_Ctx.GetMainWindow()->RegisterShortcut(QKeySequence(Qt::Key_F2 | Qt::ShiftModifier).toString(),
this, [this](QWidget *) { PreviousBookmark(); });
// event filter to pick up tooltip events
ui->constants->installEventFilter(this);
ui->accessedResources->installEventFilter(this);
ui->debugVars->installEventFilter(this);
ui->watch->installEventFilter(this);
cacheResources();
m_BackgroundRunning.release();
QPointer<ShaderViewer> me(this);
m_DeferredInit = true;
m_Ctx.Replay().AsyncInvoke([this, me](IReplayController *r) {
if(!me)
return;
rdcarray<ShaderDebugState> *states = new rdcarray<ShaderDebugState>();
states->append(r->ContinueDebug(m_Trace->debugger));
rdcarray<ShaderDebugState> nextStates;
bool finished = false;
do
{
if(!me)
{
delete states;
return;
}
nextStates = r->ContinueDebug(m_Trace->debugger);
if(!me)
{
delete states;
return;
}
finished = nextStates.empty();
states->append(std::move(nextStates));
} while(!finished && m_BackgroundRunning.available() == 1);
if(!me)
{
delete states;
return;
}
m_BackgroundRunning.tryAcquire(1);
r->SetFrameEvent(m_Ctx.CurEvent(), true);
if(!me)
{
delete states;
return;
}
GUIInvoke::call(this, [this, states]() {
m_States.swap(*states);
delete states;
if(!m_States.empty())
{
for(const ShaderVariableChange &c : GetCurrentState().changes)
m_Variables.push_back(c.after);
}
bool preferSourceDebug = false;
for(const ShaderCompileFlag &flag : m_ShaderDetails->debugInfo.compileFlags.flags)
{
if(flag.name == "preferSourceDebug")
{
preferSourceDebug = true;
break;
}
}
updateDebugState();
// we do updateDebugging() again because the first call finds the scintilla for the current
// source file, the second time jumps to it.
if(preferSourceDebug)
{
// if we're not on a source line, move forward to the first source line
while(!m_CurInstructionScintilla)
{
do
{
applyForwardsChange();
if(GetCurrentInstInfo().lineInfo.fileIndex >= 0)
break;
if(IsLastState())
break;
} while(true);
updateDebugState();
if(IsLastState())
break;
}
// if we got to the last state something's wrong - we're preferring source debug but we
// didn't ever reach an instruction mapped to source lines? just reverse course and don't
// switch to source debugging
if(IsLastState())
{
m_FirstSourceStateIdx = ~0U;
runTo(~0U, false);
}
else
{
m_FirstSourceStateIdx = m_CurrentStateIdx;
gotoSourceDebugging();
updateDebugState();
}
}
m_DeferredInit = false;
for(std::function<void(ShaderViewer *)> &f : m_DeferredCommands)
f(this);
m_DeferredCommands.clear();
});
});
GUIInvoke::defer(this, [this, debugContext]() {
// wait a short while before displaying the progress dialog (which won't show if we're already
// done by the time we reach it)
for(int i = 0; m_BackgroundRunning.available() == 1 && i < 100; i++)
QThread::msleep(5);
ShowProgressDialog(
this, tr("Debugging %1").arg(debugContext),
[this]() { return m_BackgroundRunning.available() == 0; }, NULL,
[this]() { m_BackgroundRunning.acquire(); });
});
m_CurrentStateIdx = 0;
QObject::connect(ui->watch, &RDTreeWidget::keyPress, this, &ShaderViewer::watch_keyPress);
ui->watch->setContextMenuPolicy(Qt::CustomContextMenu);
QObject::connect(ui->watch, &RDTreeWidget::customContextMenuRequested, this,
&ShaderViewer::variables_contextMenu);
ui->constants->setContextMenuPolicy(Qt::CustomContextMenu);
QObject::connect(ui->constants, &RDTreeWidget::customContextMenuRequested, this,
&ShaderViewer::variables_contextMenu);
ui->debugVars->setContextMenuPolicy(Qt::CustomContextMenu);
QObject::connect(ui->debugVars, &RDTreeWidget::customContextMenuRequested, this,
&ShaderViewer::variables_contextMenu);
ui->sourceVars->setContextMenuPolicy(Qt::CustomContextMenu);
QObject::connect(ui->sourceVars, &RDTreeWidget::customContextMenuRequested, this,
&ShaderViewer::variables_contextMenu);
ui->accessedResources->setContextMenuPolicy(Qt::CustomContextMenu);
QObject::connect(ui->accessedResources, &RDTreeWidget::customContextMenuRequested, this,
&ShaderViewer::accessedResources_contextMenu);
RDTreeWidgetItem *item = new RDTreeWidgetItem({
QVariant(),
QVariant(),
QVariant(),
QVariant(),
});
item->setEditable(0, true);
ui->watch->addTopLevelItem(item);
ToolWindowManager::raiseToolWindow(m_DisassemblyFrame);
}
else
{
// hide watch, constants, variables
ui->watch->hide();
ui->debugVars->hide();
ui->constants->hide();
ui->resourcesPanel->hide();
ui->sourceVars->hide();
ui->callstack->hide();
// hide debugging toolbar buttons
ui->editSep->hide();
ui->execBackwards->hide();
ui->execForwards->hide();
ui->regFormatSep->hide();
ui->intView->hide();
ui->floatView->hide();
ui->debugToggleSep->hide();
ui->debugToggle->hide();
// show input and output signatures
ui->inputSig->setColumns(
{tr("Name"), tr("Index"), tr("Reg"), tr("Type"), tr("SysValue"), tr("Mask"), tr("Used")});
for(int i = 0; i < ui->inputSig->header()->count(); i++)
ui->inputSig->header()->setSectionResizeMode(i, QHeaderView::ResizeToContents);
ui->outputSig->setColumns(
{tr("Name"), tr("Index"), tr("Reg"), tr("Type"), tr("SysValue"), tr("Mask"), tr("Used")});
for(int i = 0; i < ui->outputSig->header()->count(); i++)
ui->outputSig->header()->setSectionResizeMode(i, QHeaderView::ResizeToContents);
if(m_ShaderDetails)
{
for(const SigParameter &s : m_ShaderDetails->inputSignature)
{
QString name = s.varName.isEmpty()
? QString(s.semanticName)
: QFormatStr("%1 (%2)").arg(s.varName).arg(s.semanticName);
if(s.semanticName.isEmpty())
name = s.varName;
QString semIdx = s.needSemanticIndex ? QString::number(s.semanticIndex) : QString();
QString regIdx =
s.systemValue == ShaderBuiltin::Undefined ? QString::number(s.regIndex) : lit("-");
ui->inputSig->addTopLevelItem(new RDTreeWidgetItem(
{name, semIdx, regIdx, TypeString(s), ToQStr(s.systemValue),
GetComponentString(s.regChannelMask), GetComponentString(s.channelUsedMask)}));
}
bool multipleStreams = false;
for(const SigParameter &s : m_ShaderDetails->outputSignature)
{
if(s.stream > 0)
{
multipleStreams = true;
break;
}
}
for(const SigParameter &s : m_ShaderDetails->outputSignature)
{
QString name = s.varName.isEmpty()
? QString(s.semanticName)
: QFormatStr("%1 (%2)").arg(s.varName).arg(s.semanticName);
if(s.semanticName.isEmpty())
name = s.varName;
if(multipleStreams)
name = QFormatStr("Stream %1 : %2").arg(s.stream).arg(name);
if(s.perPrimitiveRate)
name += tr(" (Per-Prim)");
QString semIdx = s.needSemanticIndex ? QString::number(s.semanticIndex) : QString();
QString regIdx =
s.systemValue == ShaderBuiltin::Undefined ? QString::number(s.regIndex) : lit("-");
ui->outputSig->addTopLevelItem(new RDTreeWidgetItem(
{name, semIdx, regIdx, TypeString(s), ToQStr(s.systemValue),
GetComponentString(s.regChannelMask), GetComponentString(s.channelUsedMask)}));
}
}
ui->inputSig->setWindowTitle(tr("Input Signature"));
ui->docking->addToolWindow(ui->inputSig, ToolWindowManager::AreaReference(
ToolWindowManager::BottomOf,
ui->docking->areaOf(m_DisassemblyFrame), 0.2f));
ui->docking->setToolWindowProperties(
ui->inputSig, ToolWindowManager::HideCloseButton | ToolWindowManager::DisallowFloatWindow);
ui->outputSig->setWindowTitle(tr("Output Signature"));
ui->docking->addToolWindow(
ui->outputSig, ToolWindowManager::AreaReference(ToolWindowManager::RightOf,
ui->docking->areaOf(ui->inputSig), 0.5f));
ui->docking->setToolWindowProperties(
ui->outputSig, ToolWindowManager::HideCloseButton | ToolWindowManager::DisallowFloatWindow);
}
for(ScintillaEdit *edit : m_Scintillas)
{
long current, finished;
if(IsDarkTheme())
{
current = SCINTILLA_COLOUR(100, 50, 50);
finished = SCINTILLA_COLOUR(50, 52, 64);
}
else
{
current = SCINTILLA_COLOUR(240, 128, 128);
finished = SCINTILLA_COLOUR(119, 136, 153);
}
edit->markerSetBack(CURRENT_MARKER, current);
edit->markerSetBack(CURRENT_MARKER + 1, current);
edit->markerDefine(CURRENT_MARKER, SC_MARK_SHORTARROW);
edit->markerDefine(CURRENT_MARKER + 1, SC_MARK_BACKGROUND);
edit->indicSetFore(CURRENT_INDICATOR, current);
edit->indicSetAlpha(CURRENT_INDICATOR, 220);
edit->indicSetOutlineAlpha(CURRENT_INDICATOR, 255);
edit->indicSetUnder(CURRENT_INDICATOR, true);
edit->indicSetStyle(CURRENT_INDICATOR, INDIC_STRAIGHTBOX);
edit->indicSetHoverFore(CURRENT_INDICATOR, current);
edit->indicSetHoverStyle(CURRENT_INDICATOR, INDIC_STRAIGHTBOX);
edit->markerSetBack(FINISHED_MARKER, finished);
edit->markerSetBack(FINISHED_MARKER + 1, finished);
edit->markerDefine(FINISHED_MARKER, SC_MARK_ROUNDRECT);
edit->markerDefine(FINISHED_MARKER + 1, SC_MARK_BACKGROUND);
edit->indicSetFore(FINISHED_INDICATOR, finished);
edit->indicSetAlpha(FINISHED_INDICATOR, 220);
edit->indicSetOutlineAlpha(FINISHED_INDICATOR, 255);
edit->indicSetUnder(FINISHED_INDICATOR, true);
edit->indicSetStyle(FINISHED_INDICATOR, INDIC_STRAIGHTBOX);
edit->indicSetHoverFore(FINISHED_INDICATOR, finished);
edit->indicSetHoverStyle(FINISHED_INDICATOR, INDIC_STRAIGHTBOX);
edit->markerSetBack(BREAKPOINT_MARKER, SCINTILLA_COLOUR(255, 0, 0));
edit->markerSetBack(BREAKPOINT_MARKER + 1, SCINTILLA_COLOUR(255, 0, 0));
edit->markerDefine(BREAKPOINT_MARKER, SC_MARK_CIRCLE);
edit->markerDefine(BREAKPOINT_MARKER + 1, SC_MARK_BACKGROUND);
}
}
void ShaderViewer::ConfigureBookmarkMenu()
{
QMenu *bookmarkMenu = new QMenu(this);
bookmarkMenu->setToolTipsVisible(true);
QAction *toggleAction = MakeExecuteAction(tr("Toggle Bookmark"), Icons::bookmark_blue(),
tr("Toggle bookmark on current line"),
QKeySequence(Qt::Key_F2 | Qt::ControlModifier));
QObject::connect(toggleAction, &QAction::triggered, [this]() { ToggleBookmark(); });
bookmarkMenu->addAction(toggleAction);
QAction *nextAction =
MakeExecuteAction(tr("Next Bookmark"), Icons::arrow_right(),
tr("Go to next bookmark in the current file"), QKeySequence(Qt::Key_F2));
QObject::connect(nextAction, &QAction::triggered, [this]() { NextBookmark(); });
bookmarkMenu->addAction(nextAction);
QAction *prevAction = MakeExecuteAction(tr("Previous Bookmark"), Icons::arrow_left(),
tr("Go to previous bookmark in the current file"),
QKeySequence(Qt::Key_F2 | Qt::ShiftModifier));
QObject::connect(prevAction, &QAction::triggered, [this]() { PreviousBookmark(); });
bookmarkMenu->addAction(prevAction);
QAction *clearAction =
MakeExecuteAction(tr("Clear All Bookmarks"), Icons::cross(),
tr("Clear all bookmarks in the current file"), QKeySequence());
QObject::connect(clearAction, &QAction::triggered, [this]() { ClearAllBookmarks(); });
bookmarkMenu->addAction(clearAction);
QObject::connect(bookmarkMenu, &QMenu::aboutToShow,
[this, bookmarkMenu, nextAction, prevAction, clearAction]() {
UpdateBookmarkMenu(bookmarkMenu, nextAction, prevAction, clearAction);
});
bookmarkMenu->addSeparator();
ui->bookmark->setMenu(bookmarkMenu);
}
void ShaderViewer::UpdateBookmarkMenu(QMenu *menu, QAction *nextAction, QAction *prevAction,
QAction *clearAction)
{
// setup permanent actions
const bool hasBookmarks = HasBookmarks();
nextAction->setEnabled(hasBookmarks);
prevAction->setEnabled(hasBookmarks);
clearAction->setEnabled(hasBookmarks);
// remove current bookmark list
QList<QAction *> actions = menu->actions();
for(auto itAction = actions.rbegin(); itAction != actions.rend() && !(*itAction)->isSeparator();
++itAction)
menu->removeAction(*itAction);
// populate bookmark list
ScintillaEdit *cur = currentScintilla();
if(!cur)
return;
auto itBookmarks = m_Bookmarks.find(cur);
if(itBookmarks == m_Bookmarks.end())
return;
QString filename;
if(cur == m_DisassemblyView)
filename = m_DisassemblyFrame->windowTitle();
else
filename = cur->windowTitle();
int numAddedBookmarks = 0;
for(sptr_t lineNumber : *itBookmarks)
{
QString textLine = QString::fromUtf8(cur->getLine(lineNumber)).simplified();
if(textLine.size() > BOOKMARK_MAX_MENU_ENTRY_LENGTH)
{
textLine.chop(textLine.size() - BOOKMARK_MAX_MENU_ENTRY_LENGTH);
textLine.append(lit("..."));
}
else if(textLine.isEmpty())
{
textLine = lit("(empty)");
}
QString name = QFormatStr("%1:%2 - %3").arg(filename).arg(lineNumber + 1).arg(textLine);
QAction *action = new QAction(name, menu);
QObject::connect(action, &QAction::triggered, [cur, lineNumber]() { cur->gotoLine(lineNumber); });
menu->addAction(action);
if(++numAddedBookmarks >= BOOKMARK_MAX_MENU_ENTRY_COUNT)
break;
}
}
QAction *ShaderViewer::MakeExecuteAction(QString name, const QIcon &icon, QString tooltip,
QKeySequence shortcut)
{
QAction *act = new QAction(name, this);
// set the shortcut context to something that shouldn't fire, since we want to handle this
// ourselves - we just want Qt to *display* the shortcut
act->setShortcutContext(Qt::WidgetShortcut);
act->setToolTip(tooltip);
act->setIcon(icon);
if(!shortcut.isEmpty())
{
act->setShortcut(shortcut);
m_Ctx.GetMainWindow()->RegisterShortcut(act->shortcut().toString(), this,
[act](QWidget *) { act->activate(QAction::Trigger); });
}
return act;
}
void ShaderViewer::updateWindowTitle()
{
if(m_ShaderDetails)
{
QString shaderName = m_Ctx.GetResourceNameUnsuffixed(m_ShaderDetails->resourceId);
// On D3D12, get the shader name from the pipeline rather than the shader itself
// for the benefit of D3D12 which doesn't have separate shader objects
if(m_Ctx.CurPipelineState().IsCaptureD3D12())
shaderName = QFormatStr("%1 %2")
.arg(m_Ctx.GetResourceNameUnsuffixed(m_Pipeline))
.arg(m_Ctx.CurPipelineState().Abbrev(m_ShaderDetails->stage));
if(m_Trace)
setWindowTitle(QFormatStr("Debugging %1 - %2").arg(shaderName).arg(m_DebugContext));
else
setWindowTitle(shaderName);
}
}
void ShaderViewer::gotoSourceDebugging()
{
if(m_CurInstructionScintilla)
{
ToolWindowManager::raiseToolWindow(m_CurInstructionScintilla);
m_CurInstructionScintilla->setFocus(Qt::MouseFocusReason);
}
}
void ShaderViewer::gotoDisassemblyDebugging()
{
ToolWindowManager::raiseToolWindow(m_DisassemblyFrame);
m_DisassemblyFrame->setFocus(Qt::MouseFocusReason);
}
ShaderViewer *ShaderViewer::LoadEditor(ICaptureContext &ctx, QVariantMap data,
IShaderViewer::SaveCallback saveCallback,
IShaderViewer::RevertCallback revertCallback,
ModifyCallback modifyCallback, QWidget *parent)
{
if(data.isEmpty())
return NULL;
ResourceId id;
{
QVariant v = data[lit("id")];
RichResourceTextInitialise(v, &ctx);
id = v.value<ResourceId>();
}
ShaderStage stage = (ShaderStage)data[lit("stage")].toUInt();
rdcstr entryPoint = data[lit("entryPoint")].toString();
ShaderEncoding encoding = (ShaderEncoding)data[lit("encoding")].toUInt();
QString commandLine = data[lit("commandLine")].toString();
QString toolName = data[lit("tool")].toString();
ShaderCompileFlags flags;
{
QVariantMap v = data[lit("flags")].toMap();
for(const QString &str : v.keys())
flags.flags.push_back({(rdcstr)str, (rdcstr)v[str].toString()});
}
rdcstrpairs files;
{
QVariantList v = data[lit("files")].toList();
for(QVariant f : v)
{
QVariantMap file = f.toMap();
files.push_back(
{(rdcstr)file[lit("name")].toString(), (rdcstr)file[lit("contents")].toString()});
}
}
rdcstr errors;
if((uint32_t)encoding >= (uint32_t)ShaderEncoding::Count)
{
errors += tr("Unrecognised shader encoding '%1'").arg(ToStr(encoding));
// with no other information let's guess HLSL as the most likely
encoding = ShaderEncoding::HLSL;
}
ShaderViewer *view =
EditShader(ctx, id, stage, entryPoint, files, KnownShaderTool::Unknown, encoding, flags,
saveCallback, revertCallback, modifyCallback, parent);
int toolIndex = -1;
for(int i = 0; i < view->ui->compileTool->count(); i++)
{
QString tool = view->ui->compileTool->itemText(i);
if(tool == toolName)
{
toolIndex = i;
break;
}
}
if(toolIndex == -1)
{
errors += tr("Unknown shader tool '%1'").arg(toolName);
// let's pick the highest priority tool for the current encoding
toolIndex = 0;
}
view->ui->encoding->setCurrentIndex(view->m_Encodings.indexOf(encoding));
view->ui->compileTool->setCurrentIndex(toolIndex);
view->ui->entryFunc->setText(entryPoint);
view->ui->toolCommandLine->setText(commandLine);
return view;
}
QVariantMap ShaderViewer::SaveEditor()
{
QVariantMap ret;
if(m_EditingShader != ResourceId())
{
ret[lit("id")] = m_EditingShader;
ret[lit("stage")] = (uint32_t)m_Stage;
ret[lit("entryPoint")] = ui->entryFunc->text();
ret[lit("encoding")] = (uint32_t)currentEncoding();
ret[lit("commandLine")] = ui->toolCommandLine->toPlainText();
ret[lit("tool")] = ui->compileTool->currentText();
{
QVariantMap v;
for(const ShaderCompileFlag &flag : m_Flags.flags)
v[flag.name] = QString(flag.value);
ret[lit("flags")] = v;
}
{
QVariantList v;
for(ScintillaEdit *edit : m_Scintillas)
{
QWidget *w = (QWidget *)edit;
QVariantMap f;
f[lit("name")] = w->property("filename").toString();
f[lit("contents")] = QString::fromUtf8(edit->getText(edit->textLength() + 1));
v.push_back(f);
}
ret[lit("files")] = v;
}
}
return ret;
}
ShaderViewer::~ShaderViewer()
{
delete m_FindResults;
m_FindResults = NULL;
// don't want to async invoke while using 'this', so save the trace separately
ShaderDebugTrace *trace = m_Trace;
// unregister any shortcuts on this window
m_Ctx.GetMainWindow()->UnregisterShortcut(QString(), this);
m_Ctx.Replay().AsyncInvoke([trace](IReplayController *r) { r->FreeTrace(trace); });
if(m_RevertCallback)
m_RevertCallback(&m_Ctx, this, m_EditingShader);
if(m_ModifyCallback)
m_ModifyCallback(this, true);
m_Ctx.RemoveCaptureViewer(this);
delete ui;
}
void ShaderViewer::OnCaptureLoaded()
{
}
void ShaderViewer::OnCaptureClosed()
{
ToolWindowManager::closeToolWindow(this);
}
void ShaderViewer::OnEventChanged(uint32_t eventId)
{
updateDebugState();
updateWindowTitle();
}
ScintillaEdit *ShaderViewer::AddFileScintilla(const QString &name, const QString &text,
ShaderEncoding encoding)
{
ScintillaEdit *scintilla =
MakeEditor(lit("scintilla") + name, text,
encoding == ShaderEncoding::HLSL || encoding == ShaderEncoding::Slang ? SCLEX_HLSL
: SCLEX_GLSL);
scintilla->setReadOnly(true);
scintilla->setWindowTitle(name);
((QWidget *)scintilla)->setProperty("name", name);
QObject::connect(scintilla, &ScintillaEdit::keyPressed, this, &ShaderViewer::readonly_keyPressed);
ToolWindowManager::AreaReference ref(ToolWindowManager::EmptySpace);
if(!m_Scintillas.empty())
ref = ToolWindowManager::AreaReference(ToolWindowManager::AddTo,
ui->docking->areaOf(m_Scintillas[0]));
ui->docking->addToolWindow(scintilla, ref);
ui->docking->setToolWindowProperties(scintilla, ToolWindowManager::HideCloseButton |
ToolWindowManager::DisallowFloatWindow |
ToolWindowManager::AlwaysDisplayFullTabs);
m_Scintillas.push_back(scintilla);
return scintilla;
}
ScintillaEdit *ShaderViewer::MakeEditor(const QString &name, const QString &text, int lang)
{
ScintillaEdit *ret = new ScintillaEdit(this);
ret->setMarginLeft(4.0);
ret->setMarginWidthN(1, 20.0);
ret->setMarginWidthN(2, 16.0);
ret->setObjectName(name);
ret->styleSetFont(STYLE_DEFAULT, Formatter::FixedFont().family().toUtf8().data());
ret->styleSetSize(STYLE_DEFAULT, Formatter::FixedFont().pointSize());
// C# DarkGreen
ret->indicSetFore(INDICATOR_REGHIGHLIGHT, SCINTILLA_COLOUR(0, 100, 0));
ret->indicSetStyle(INDICATOR_REGHIGHLIGHT, INDIC_ROUNDBOX);
// set up find result highlight style
ret->indicSetFore(INDICATOR_FINDRESULT, SCINTILLA_COLOUR(200, 200, 64));
ret->indicSetStyle(INDICATOR_FINDRESULT, INDIC_FULLBOX);
ret->indicSetAlpha(INDICATOR_FINDRESULT, 50);
ret->indicSetOutlineAlpha(INDICATOR_FINDRESULT, 80);
QColor highlightColor = palette().color(QPalette::Highlight).toRgb();
ret->indicSetFore(
INDICATOR_FINDALLHIGHLIGHT,
SCINTILLA_COLOUR(highlightColor.red(), highlightColor.green(), highlightColor.blue()));
ret->indicSetStyle(INDICATOR_FINDALLHIGHLIGHT, INDIC_FULLBOX);
ret->indicSetAlpha(INDICATOR_FINDALLHIGHLIGHT, 120);
ret->indicSetOutlineAlpha(INDICATOR_FINDALLHIGHLIGHT, 180);
// C# Highlight for bookmarks
ret->markerSetBack(BOOKMARK_MARKER, SCINTILLA_COLOUR(51, 153, 255));
ret->markerDefine(BOOKMARK_MARKER, SC_MARK_BOOKMARK);
ConfigureSyntax(ret, lang);
ret->setTabWidth(4);
ret->setScrollWidth(1);
ret->setScrollWidthTracking(true);
ret->colourise(0, -1);
SetTextAndUpdateMargin0(ret, text);
ret->emptyUndoBuffer();
return ret;
}
void ShaderViewer::SetTextAndUpdateMargin0(ScintillaEdit *sc, const QString &text)
{
sc->setText(text.toUtf8().data());
int numLines = sc->lineCount();
// don't make the margin too narrow, it looks strange even if there are only 5 lines in a file
// we also add on an extra character for padding (with the *10)
numLines = qMax(1000, numLines * 10);
sptr_t width = sc->textWidth(SC_MARGIN_RTEXT, QString::number(numLines).toUtf8().data());
sc->setMarginWidthN(0, int(width));
}
void ShaderViewer::readonly_keyPressed(QKeyEvent *event)
{
if(event->key() == Qt::Key_F && (event->modifiers() & Qt::ControlModifier))
{
m_FindReplace->setReplaceMode(false);
SetFindTextFromCurrentWord();
on_findReplace_clicked();
}
if(event->key() == Qt::Key_F3)
{
if(event->modifiers() & Qt::ControlModifier)
SetFindTextFromCurrentWord();
find((event->modifiers() & Qt::ShiftModifier) == 0);
}
}
void ShaderViewer::editable_keyPressed(QKeyEvent *event)
{
if(event->key() == Qt::Key_H && (event->modifiers() & Qt::ControlModifier))
{
m_FindReplace->setReplaceMode(true);
on_findReplace_clicked();
}
}
void ShaderViewer::debug_contextMenu(const QPoint &pos)
{
m_ContextActive = true;
hideVariableTooltip();
ScintillaEdit *edit = qobject_cast<ScintillaEdit *>(QObject::sender());
bool isDisasm = (edit == m_DisassemblyView);
int scintillaPos = edit->positionFromPoint(pos.x(), pos.y());
QMenu contextMenu(this);
QAction gotoOther(isDisasm ? tr("Go to Source") : tr("Go to Disassembly"), this);
QObject::connect(&gotoOther, &QAction::triggered, [this, isDisasm]() {
if(isDisasm)
gotoSourceDebugging();
else
gotoDisassemblyDebugging();
updateDebugState();
});
QAction intDisplay(tr("Integer register display"), this);
QAction floatDisplay(tr("Float register display"), this);
intDisplay.setCheckable(true);
floatDisplay.setCheckable(true);
intDisplay.setChecked(ui->intView->isChecked());
floatDisplay.setChecked(ui->floatView->isChecked());
QObject::connect(&intDisplay, &QAction::triggered, this, &ShaderViewer::on_intView_clicked);
QObject::connect(&floatDisplay, &QAction::triggered, this, &ShaderViewer::on_floatView_clicked);
if(isDisasm && m_CurInstructionScintilla == NULL)
gotoOther.setEnabled(false);
contextMenu.addAction(&gotoOther);
contextMenu.addSeparator();
contextMenu.addAction(&intDisplay);
contextMenu.addAction(&floatDisplay);
contextMenu.addSeparator();
QAction addBreakpoint(tr("Toggle breakpoint here"), this);
QAction runForwardCursor(tr("Run forwards to Cursor"), this);
QAction runBackwardCursor(tr("Run backwards to Cursor"), this);
addBreakpoint.setShortcut(QKeySequence(Qt::Key_F9));
runForwardCursor.setShortcut(QKeySequence(Qt::Key_F10 | Qt::ControlModifier));
runBackwardCursor.setShortcut(QKeySequence(Qt::Key_F10 | Qt::ControlModifier | Qt::ShiftModifier));
QObject::connect(&addBreakpoint, &QAction::triggered, [this, scintillaPos] {
m_DisassemblyView->setSelection(scintillaPos, scintillaPos);
ToggleBreakpointOnInstruction();
});
QObject::connect(&runForwardCursor, &QAction::triggered, [this, scintillaPos] {
m_DisassemblyView->setSelection(scintillaPos, scintillaPos);
runToCursor(true);
});
QObject::connect(&runBackwardCursor, &QAction::triggered, [this, scintillaPos] {
m_DisassemblyView->setSelection(scintillaPos, scintillaPos);
runToCursor(false);
});
contextMenu.addAction(&addBreakpoint);
contextMenu.addAction(&runBackwardCursor);
contextMenu.addAction(&runForwardCursor);
contextMenu.addSeparator();
QAction toggleBookmark(tr("Toggle bookmark here"), this);
QAction nextBookmark(tr("Go to next Bookmark"), this);
QAction prevBookmark(tr("Go to previous Bookmark"), this);
QAction clearBookmarks(tr("Clear all Bookmarks"), this);
const bool hasBookmarks = HasBookmarks();
nextBookmark.setEnabled(hasBookmarks);
prevBookmark.setEnabled(hasBookmarks);
clearBookmarks.setEnabled(hasBookmarks);
toggleBookmark.setShortcut(QKeySequence(Qt::Key_F2 | Qt::ControlModifier));
nextBookmark.setShortcut(QKeySequence(Qt::Key_F2));
prevBookmark.setShortcut(QKeySequence(Qt::Key_F2 | Qt::ShiftModifier));
QObject::connect(&toggleBookmark, &QAction::triggered, [this] { ToggleBookmark(); });
QObject::connect(&nextBookmark, &QAction::triggered, [this] { NextBookmark(); });
QObject::connect(&prevBookmark, &QAction::triggered, [this] { PreviousBookmark(); });
QObject::connect(&clearBookmarks, &QAction::triggered, [this] { ClearAllBookmarks(); });
contextMenu.addAction(&toggleBookmark);
contextMenu.addAction(&nextBookmark);
contextMenu.addAction(&prevBookmark);
contextMenu.addAction(&clearBookmarks);
contextMenu.addSeparator();
QAction watchExpr(tr("Add Watch Expression"), this);
watchExpr.setEnabled(!edit->selectionEmpty());
QObject::connect(&watchExpr, &QAction::triggered, [this, edit] {
QString expr =
QString::fromUtf8(edit->get_text_range(edit->selectionStart(), edit->selectionEnd()));
for(QString e : expr.split(QLatin1Char(' ')))
AddWatch(e);
});
contextMenu.addAction(&watchExpr);
contextMenu.addSeparator();
QAction copyText(tr("Copy"), this);
QAction selectAll(tr("Select All"), this);
copyText.setEnabled(!edit->selectionEmpty());
QObject::connect(&copyText, &QAction::triggered,
[edit] { edit->copyRange(edit->selectionStart(), edit->selectionEnd()); });
QObject::connect(&selectAll, &QAction::triggered, [edit] { edit->selectAll(); });
contextMenu.addAction(&copyText);
contextMenu.addAction(&selectAll);
contextMenu.addSeparator();
RDDialog::show(&contextMenu, edit->viewport()->mapToGlobal(pos));
m_ContextActive = false;
}
void ShaderViewer::variables_contextMenu(const QPoint &pos)
{
QAbstractItemView *w = qobject_cast<QAbstractItemView *>(QObject::sender());
QMenu contextMenu(this);
QAction copyValue(tr("Copy"), this);
QAction addWatch(tr("Add Watch"), this);
QAction deleteWatch(tr("Delete Watch"), this);
QMenu interpretMenu(tr("Interpret As..."), this);
QAction clearAll(tr("Clear All"), this);
QAction interpDefault(tr("Default"), this);
QAction interpFloat(tr("Floating point"), this);
QAction interpSInt(tr("Signed decimal"), this);
QAction interpUInt(tr("Unsigned decimal"), this);
QAction interpHex(tr("Unsigned hexadecimal"), this);
QAction interpOctal(tr("Unsigned octal"), this);
QAction interpBinary(tr("Unsigned binary"), this);
QAction interpColor(tr("Float RGB color"), this);
interpDefault.setCheckable(true);
interpFloat.setCheckable(true);
interpSInt.setCheckable(true);
interpUInt.setCheckable(true);
interpHex.setCheckable(true);
interpOctal.setCheckable(true);
interpBinary.setCheckable(true);
interpColor.setCheckable(true);
interpretMenu.addAction(&interpDefault);
interpretMenu.addAction(&interpFloat);
interpretMenu.addAction(&interpSInt);
interpretMenu.addAction(&interpUInt);
interpretMenu.addAction(&interpHex);
interpretMenu.addAction(&interpOctal);
interpretMenu.addAction(&interpBinary);
interpretMenu.addAction(&interpColor);
contextMenu.addAction(&copyValue);
contextMenu.addSeparator();
contextMenu.addAction(&addWatch);
if(QObject::sender() == ui->watch)
{
QObject::connect(&copyValue, &QAction::triggered, [this] { ui->watch->copySelection(); });
contextMenu.addMenu(&interpretMenu);
contextMenu.addAction(&deleteWatch);
contextMenu.addSeparator();
contextMenu.addAction(&clearAll);
// start with no row selected
RDTreeWidgetItem *item = ui->watch->selectedItem();
int topLevelIdx = ui->watch->indexOfTopLevelItem(item);
// last top level item is the empty entry for adding new values, it's not valid
if(topLevelIdx == ui->watch->topLevelItemCount() - 1)
topLevelIdx = -1;
// if we have a top-level item selected, we can re-interpret or delete
interpretMenu.setEnabled(topLevelIdx >= 0);
deleteWatch.setEnabled(topLevelIdx >= 0);
VariableTag tag;
if(item)
tag = item->tag().value<VariableTag>();
// we can add any selected item as a watch that has a path to reference
addWatch.setEnabled(item != NULL && !tag.absoluteRefPath.empty());
if(topLevelIdx >= 0)
{
if(tag.state == WatchVarState::Valid)
{
QString baseUninterpText = item->text(0);
int comma = baseUninterpText.lastIndexOf(QLatin1Char(','));
if(comma < 0)
{
interpDefault.setChecked(true);
}
else
{
QChar interp = baseUninterpText[comma + 1];
baseUninterpText = baseUninterpText.left(comma);
if(interp == QLatin1Char('f'))
interpFloat.setChecked(true);
else if(interp == QLatin1Char('c'))
interpColor.setChecked(true);
else if(interp == QLatin1Char('d') || interp == QLatin1Char('i'))
interpSInt.setChecked(true);
else if(interp == QLatin1Char('u'))
interpUInt.setChecked(true);
else if(interp == QLatin1Char('x'))
interpHex.setChecked(true);
else if(interp == QLatin1Char('o'))
interpOctal.setChecked(true);
else if(interp == QLatin1Char('b'))
interpBinary.setChecked(true);
}
QObject::connect(&interpFloat, &QAction::triggered, [item, baseUninterpText] {
item->setText(0, baseUninterpText + lit(",f"));
});
QObject::connect(&interpColor, &QAction::triggered, [item, baseUninterpText] {
item->setText(0, baseUninterpText + lit(",c"));
});
QObject::connect(&interpSInt, &QAction::triggered, [item, baseUninterpText] {
item->setText(0, baseUninterpText + lit(",i"));
});
QObject::connect(&interpUInt, &QAction::triggered, [item, baseUninterpText] {
item->setText(0, baseUninterpText + lit(",u"));
});
QObject::connect(&interpHex, &QAction::triggered, [item, baseUninterpText] {
item->setText(0, baseUninterpText + lit(",x"));
});
QObject::connect(&interpOctal, &QAction::triggered, [item, baseUninterpText] {
item->setText(0, baseUninterpText + lit(",o"));
});
QObject::connect(&interpBinary, &QAction::triggered, [item, baseUninterpText] {
item->setText(0, baseUninterpText + lit(",b"));
});
}
else
{
interpretMenu.setEnabled(false);
}
}
QObject::connect(&addWatch, &QAction::triggered,
[this, item] { AddWatch(item->tag().value<VariableTag>().absoluteRefPath); });
QObject::connect(&deleteWatch, &QAction::triggered, [this, topLevelIdx] {
RDTreeViewExpansionState expansion;
ui->watch->saveExpansion(expansion, 0);
ui->watch->beginUpdate();
delete ui->watch->takeTopLevelItem(topLevelIdx);
ui->watch->endUpdate();
ui->watch->applyExpansion(expansion, 0);
});
QObject::connect(&clearAll, &QAction::triggered, [this] {
ui->watch->clear();
RDTreeWidgetItem *item = new RDTreeWidgetItem({
QVariant(),
QVariant(),
QVariant(),
QVariant(),
});
item->setEditable(0, true);
ui->watch->addTopLevelItem(item);
});
}
else
{
RDTreeWidget *tree = qobject_cast<RDTreeWidget *>(w);
QObject::connect(&copyValue, &QAction::triggered, [tree] { tree->copySelection(); });
RDTreeWidgetItem *item = tree->selectedItem();
VariableTag tag;
if(item)
tag = item->tag().value<VariableTag>();
// we can add any selected item as a watch that has a path to reference
addWatch.setEnabled(item != NULL && !tag.absoluteRefPath.empty());
QObject::connect(&addWatch, &QAction::triggered, [this, tree] {
RDTreeWidgetItem *item = tree->selectedItem();
VariableTag tag = item->tag().value<VariableTag>();
if(!tag.absoluteRefPath.empty())
AddWatch(tag.absoluteRefPath);
else
AddWatch(item->text(0));
});
}
RDDialog::show(&contextMenu, w->viewport()->mapToGlobal(pos));
}
void ShaderViewer::accessedResources_contextMenu(const QPoint &pos)
{
QAbstractItemView *w = qobject_cast<QAbstractItemView *>(QObject::sender());
RDTreeWidget *tree = qobject_cast<RDTreeWidget *>(w);
if(tree->selectedItem() == NULL)
return;
const AccessedResourceTag &tag = tree->selectedItem()->tag().value<AccessedResourceTag>();
if(tag.type == VarType::Unknown)
{
// Right clicked on an instruction row
QMenu contextMenu(this);
QAction gotoInstr(tr("Go to Step"), this);
contextMenu.addAction(&gotoInstr);
QObject::connect(&gotoInstr, &QAction::triggered, [this, tag] {
bool forward = (tag.step >= m_CurrentStateIdx);
runTo(m_States[tag.step].nextInstruction, forward);
});
RDDialog::show(&contextMenu, w->viewport()->mapToGlobal(pos));
}
else
{
// Right clicked on a resource row
QMenu contextMenu(this);
QAction prevAccess(tr("Run to Previous Access"), this);
QAction nextAccess(tr("Run to Next Access"), this);
contextMenu.addAction(&prevAccess);
contextMenu.addAction(&nextAccess);
QObject::connect(&prevAccess, &QAction::triggered,
[this, tag] { runToResourceAccess(false, tag.type, tag.resRef); });
QObject::connect(&nextAccess, &QAction::triggered,
[this, tag] { runToResourceAccess(true, tag.type, tag.resRef); });
RDDialog::show(&contextMenu, w->viewport()->mapToGlobal(pos));
}
}
void ShaderViewer::disassembly_buttonReleased(QMouseEvent *event)
{
if(event->button() == Qt::LeftButton)
{
sptr_t scintillaPos = m_DisassemblyView->positionFromPoint(event->x(), event->y());
sptr_t start = m_DisassemblyView->wordStartPosition(scintillaPos, true);
sptr_t end = m_DisassemblyView->wordEndPosition(scintillaPos, true);
QString text = QString::fromUtf8(m_DisassemblyView->textRange(start, end));
QRegularExpression regexp(lit("^[xyzwrgba]+$"));
// if we match a swizzle look before that for the variable
if(regexp.match(text).hasMatch())
{
start--;
while(isspace(m_DisassemblyView->charAt(start)))
start--;
if(m_DisassemblyView->charAt(start) == '.')
{
end = m_DisassemblyView->wordEndPosition(start - 1, true);
start = m_DisassemblyView->wordStartPosition(start - 1, true);
text = QString::fromUtf8(m_DisassemblyView->textRange(start, end));
}
}
if(!text.isEmpty())
{
if(getVarFromPath(text))
{
start = 0;
end = m_DisassemblyView->length();
QColor highlightColor = QColor::fromHslF(
0.333f, 1.0f, qBound(0.25, palette().color(QPalette::Base).lightnessF(), 0.85));
highlightMatchingVars(ui->debugVars->invisibleRootItem(), text, highlightColor);
highlightMatchingVars(ui->constants->invisibleRootItem(), text, highlightColor);
highlightMatchingVars(ui->accessedResources->invisibleRootItem(), text, highlightColor);
highlightMatchingVars(ui->sourceVars->invisibleRootItem(), text, highlightColor);
m_DisassemblyView->setIndicatorCurrent(INDICATOR_REGHIGHLIGHT);
m_DisassemblyView->indicatorClearRange(start, end);
sptr_t flags = SCFIND_MATCHCASE | SCFIND_WHOLEWORD | SCFIND_REGEXP | SCFIND_POSIX;
text += lit("\\.[xyzwrgba]+");
QByteArray findUtf8 = text.toUtf8();
QPair<int, int> result;
do
{
result = m_DisassemblyView->findText(flags, findUtf8.data(), start, end);
if(result.first >= 0)
m_DisassemblyView->indicatorFillRange(result.first, result.second - result.first);
start = result.second;
} while(result.first >= 0);
}
}
}
}
void ShaderViewer::disassemble_typeChanged(int index)
{
if(m_ShaderDetails == NULL)
return;
QString targetStr = m_DisassemblyType->currentText();
for(const ShaderProcessingTool &disasm : m_Ctx.Config().ShaderProcessors)
{
if(targetStr == targetName(disasm))
{
ShaderToolOutput out = disasm.DisassembleShader(this, m_ShaderDetails, "");
rdcstr text;
if(out.result.isEmpty())
text = out.log;
else
text.assign((const char *)out.result.data(), out.result.size());
m_DisassemblyView->setReadOnly(false);
SetTextAndUpdateMargin0(m_DisassemblyView, text);
m_DisassemblyView->setReadOnly(true);
m_DisassemblyView->emptyUndoBuffer();
return;
}
}
if(targetStr == tr("More disassembly formats..."))
{
QString text;
text =
tr("; More disassembly formats are available with a pipeline. This shader view is not\n"
"; associated with any specific pipeline and shows only the shader itself.\n\n"
"; Viewing the shader from the pipeline state view with a pipeline bound will expose\n"
"; these other formats:\n\n");
for(const rdcstr &t : m_PipelineTargets)
text += QFormatStr("%1\n").arg(QString(t));
m_DisassemblyView->setReadOnly(false);
SetTextAndUpdateMargin0(m_DisassemblyView, text);
m_DisassemblyView->setReadOnly(true);
m_DisassemblyView->emptyUndoBuffer();
return;
}
QPointer<ShaderViewer> me(this);
m_Ctx.Replay().AsyncInvoke([me, this, targetStr](IReplayController *r) {
if(!me)
return;
rdcstr disasm = r->DisassembleShader(m_Pipeline, m_ShaderDetails, targetStr);
if(!me)
return;
GUIInvoke::call(this, [this, disasm]() {
m_DisassemblyView->setReadOnly(false);
SetTextAndUpdateMargin0(m_DisassemblyView, disasm);
m_DisassemblyView->setReadOnly(true);
m_DisassemblyView->emptyUndoBuffer();
});
});
}
void ShaderViewer::watch_keyPress(QKeyEvent *event)
{
if(event->key() == Qt::Key_Delete || event->key() == Qt::Key_Backspace)
{
int idx = ui->watch->indexOfTopLevelItem(ui->watch->selectedItem());
if(idx >= 0 && idx < ui->watch->topLevelItemCount() - 1)
{
RDTreeViewExpansionState expansion;
ui->watch->saveExpansion(expansion, 0);
ui->watch->beginUpdate();
delete ui->watch->takeTopLevelItem(idx);
ui->watch->endUpdate();
ui->watch->applyExpansion(expansion, 0);
}
}
}
void ShaderViewer::on_watch_itemChanged(RDTreeWidgetItem *item, int column)
{
// ignore changes to the type/value columns. Only look at name changes, which must be by the user
if(column != 0)
return;
QSignalBlocker block(ui->watch);
VariableTag tag = item->tag().value<VariableTag>();
tag.state = WatchVarState::Invalid;
item->setTag(QVariant::fromValue(tag));
// remove any children
item->clear();
// if the item is now empty, remove it. Only top-level items are editable so this must be one
if(item->text(0).isEmpty())
delete ui->watch->takeTopLevelItem(ui->watch->indexOfTopLevelItem(item));
// ensure we have a trailing row for adding new watch items.
if(ui->watch->topLevelItemCount() == 0 ||
!ui->watch->topLevelItem(ui->watch->topLevelItemCount() - 1)->text(0).isEmpty())
{
RDTreeWidgetItem *blankItem = new RDTreeWidgetItem({
QVariant(),
QVariant(),
QVariant(),
QVariant(),
});
blankItem->setEditable(0, true);
ui->watch->addTopLevelItem(blankItem);
}
updateDebugState();
}
bool ShaderViewer::step(bool forward, StepMode mode)
{
if(!m_Trace || m_States.empty())
return false;
if((forward && IsLastState()) || (!forward && IsFirstState()))
return false;
// also stop if we reach the first real source-mapped instruction, while source debugging
if(!forward && isSourceDebugging() && m_CurrentStateIdx == m_FirstSourceStateIdx)
return false;
m_VariablesChanged.clear();
if(isSourceDebugging())
{
LineColumnInfo oldLine = GetCurrentInstInfo().lineInfo;
rdcarray<rdcstr> oldStack = GetCurrentState().callstack;
do
{
// step once in the right direction
if(forward)
applyForwardsChange();
else
applyBackwardsChange();
LineColumnInfo curLine = GetCurrentLineInfo();
// break out if we hit a breakpoint, no matter what
if(m_Breakpoints.contains({-1, curLine.disassemblyLine}) ||
m_Breakpoints.contains({curLine.fileIndex, curLine.lineStart}))
break;
// if we've reached the limit, break
if((forward && IsLastState()) || (!forward && IsFirstState()))
break;
// also stop if we reach the first real source-mapped instruction, while source debugging
if(!forward && isSourceDebugging() && m_CurrentStateIdx == m_FirstSourceStateIdx)
break;
// keep going if we're still on the same source line as we started
if(curLine.SourceEqual(oldLine))
continue;
// if we're in an invalid file, skip it as unmapped instructions
if(curLine.fileIndex == -1)
continue;
// we're on a different line so we can probably stop, but that might not be enough for Step
// Out or Step Over
rdcarray<rdcstr> curStack = GetCurrentState().callstack;
// first/last instruction may not have a stack - treat any change from no stack to stack as
// hitting the step condition
if(oldStack.empty() || curStack.empty())
break;
// if we're stepping into, any line different from the previous is sufficient to stop stepping
if(mode == StepInto)
break;
// if the stack has shrunk we must have exited the function, don't continue stepping
if(curStack.size() < oldStack.size())
break;
// if the stack is identical we haven't left this function (to our knowledge. We can't
// differentiate between inlining causing us to immediately jump back into this function, a
// kind of A-B-A problem, but there's not much we can do about that here.
if(curStack == oldStack)
{
// if we're stepping over, we can stop stepping now as we've gotten to a different line in
// the same function without going into a new one
if(mode == StepOver)
break;
// if we're stepping out keep going - we want to leave this function.
if(mode == StepOut)
continue;
}
// if the stack common subset is different, we have stepped into a different function due to
// inlining, so stop stepping. This covers the case where StepOut hasn't seen a stack shrink
// yet as well as StepOver where the stack has grown but now has a different root from when we
// started.
//
// E.g. A() -> B() StepOver A() -> C() -> D()
//
// Or A() -> B() StepOut A() -> C()
bool different = false;
for(size_t i = 0; i < qMin(curStack.size(), oldStack.size()); i++)
{
if(oldStack[i] != curStack[i])
{
different = true;
break;
}
}
if(different)
break;
// otherwise we either went into a bigger callstack and continue stepping over it, or else we
// haven't yet stepped out of the callstack that we started in
} while(true);
oldLine = GetCurrentLineInfo();
oldStack = GetCurrentState().callstack;
if(!forward)
{
// ignore disassembly line for comparison in map below
oldLine.disassemblyLine = 0;
// now since a line can have multiple instructions, we may only be on the last one of several
// instructions that map to this source location.
// Keep stepping until we reach the first instruction this line info
// We only do this when stepping over, otherwise we could miss a backwards step-into when the
// same source line is mapped before and after a function call. For step-into we go strictly
// by contiguous sets of instructions with the same source mapping
if(m_Location2Inst.contains(oldLine) && mode == StepOver)
{
const rdcarray<uint32_t> &targetInsts = m_Location2Inst[oldLine];
// keep going until we hit the closest instruction of any block that maps to this function
while(!IsFirstState() && !targetInsts.contains(GetCurrentState().nextInstruction))
{
const rdcarray<rdcstr> &prevStack = GetPreviousState().callstack;
if((oldStack == prevStack || (!prevStack.empty() && oldStack.size() > prevStack.size())) &&
!oldLine.SourceEqual(GetPreviousInstInfo().lineInfo))
{
// if we hit this case, it means we jumped to an instruction in the same call which maps
// to a different line (perhaps through a loop or branch), or we lost a function in the
// callstack. In either event, the contiguous group of instructions we were trying to
// step over is not so contiguous so don't move back any further.
break;
}
applyBackwardsChange();
LineColumnInfo curLine = GetCurrentLineInfo();
// still need to check for instruction-level breakpoints
if(m_Breakpoints.contains({-1, curLine.disassemblyLine}))
break;
}
}
else
{
while(!IsFirstState() && GetPreviousInstInfo().lineInfo.SourceEqual(oldLine))
{
applyBackwardsChange();
LineColumnInfo curLine = GetCurrentLineInfo();
// still need to check for instruction-level breakpoints
if(m_Breakpoints.contains({-1, curLine.disassemblyLine}))
break;
}
}
}
updateDebugState();
}
else
{
// non-source stepping is easy, we just do one instruction in that direction regardless of step
// mode
if(forward)
applyForwardsChange();
else
applyBackwardsChange();
updateDebugState();
}
return true;
}
void ShaderViewer::runToCursor(bool forward)
{
if(!m_Trace || m_States.empty())
return;
// don't update the UI or remove any breakpoints
m_TempBreakpoint = true;
QSet<QPair<int, uint32_t>> oldBPs = m_Breakpoints;
// add a temporary breakpoint on the current instruction
ToggleBreakpointOnInstruction(-1);
// run in the direction
runTo(~0U, forward);
// turn off temp breakpoint state
m_TempBreakpoint = false;
// restore the set of breakpoints to what it was (this handles the case of doing 'run to cursor'
// on a line that already has a breakpoint)
m_Breakpoints = oldBPs;
}
int ShaderViewer::instructionForDisassemblyLine(sptr_t line)
{
// go from scintilla's lines (0-based) to ours (1-based)
line++;
if(line < m_AsmLine2Inst.size())
return m_AsmLine2Inst[line];
return -1;
}
bool ShaderViewer::IsFirstState() const
{
return m_CurrentStateIdx == 0;
}
bool ShaderViewer::IsLastState() const
{
return m_CurrentStateIdx == m_States.size() - 1;
}
const ShaderDebugState &ShaderViewer::GetPreviousState() const
{
if(m_CurrentStateIdx > 0)
return m_States[m_CurrentStateIdx - 1];
return m_States.front();
}
const ShaderDebugState &ShaderViewer::GetCurrentState() const
{
if(m_CurrentStateIdx < m_States.size())
return m_States[m_CurrentStateIdx];
return m_States.back();
}
const ShaderDebugState &ShaderViewer::GetNextState() const
{
if(m_CurrentStateIdx + 1 < m_States.size())
return m_States[m_CurrentStateIdx + 1];
return m_States.back();
}
const InstructionSourceInfo &ShaderViewer::GetPreviousInstInfo() const
{
return GetInstInfo(GetPreviousState().nextInstruction);
}
const InstructionSourceInfo &ShaderViewer::GetCurrentInstInfo() const
{
return GetInstInfo(GetCurrentState().nextInstruction);
}
const InstructionSourceInfo &ShaderViewer::GetNextInstInfo() const
{
return GetInstInfo(GetNextState().nextInstruction);
}
const InstructionSourceInfo &ShaderViewer::GetInstInfo(uint32_t instruction) const
{
InstructionSourceInfo search;
search.instruction = instruction;
auto it = std::lower_bound(m_Trace->instInfo.begin(), m_Trace->instInfo.end(), search);
if(it == m_Trace->instInfo.end())
{
qCritical() << "Couldn't find instruction info for" << instruction;
return m_Trace->instInfo[0];
}
return *it;
}
const LineColumnInfo &ShaderViewer::GetCurrentLineInfo() const
{
return GetCurrentInstInfo().lineInfo;
}
void ShaderViewer::runTo(uint32_t runToInstruction, bool forward, ShaderEvents condition)
{
rdcarray<uint32_t> insts = {runToInstruction};
runTo(insts, forward, condition);
}
void ShaderViewer::runTo(const rdcarray<uint32_t> &runToInstructions, bool forward,
ShaderEvents condition)
{
if(!m_Trace || m_States.empty())
return;
m_VariablesChanged.clear();
bool firstStep = true;
LineColumnInfo oldLine = GetCurrentLineInfo();
// this is effectively infinite as we break out before moving to next/previous state if that would
// be first/last
while((forward && !IsLastState()) || (!forward && !IsFirstState()))
{
// break immediately even on the very first step if it's the one we want to go to
if(runToInstructions.contains(GetCurrentState().nextInstruction))
break;
// after the first step, break on condition
if(!firstStep && (GetCurrentState().flags & condition))
break;
// or breakpoint
LineColumnInfo curLine = GetCurrentLineInfo();
if(!firstStep && (m_Breakpoints.contains({-1, curLine.disassemblyLine}) ||
m_Breakpoints.contains({curLine.fileIndex, curLine.lineStart})))
break;
if(isSourceDebugging())
{
if(!curLine.SourceEqual(oldLine))
firstStep = false;
}
else
{
firstStep = false;
}
if(forward)
{
if(IsLastState())
break;
applyForwardsChange();
}
else
{
if(IsFirstState())
break;
// also stop if we reach the first real source-mapped instruction, while source debugging
if(isSourceDebugging() && m_CurrentStateIdx == m_FirstSourceStateIdx)
break;
applyBackwardsChange();
}
}
updateDebugState();
}
void ShaderViewer::runToResourceAccess(bool forward, VarType type, const ResourceReference &resRef)
{
if(!m_Trace || m_States.empty())
return;
m_VariablesChanged.clear();
// this is effectively infinite as we break out before moving to next/previous state if that would
// be first/last
while((forward && !IsLastState()) || (!forward && !IsFirstState()))
{
if(forward)
{
if(IsLastState())
break;
applyForwardsChange();
}
else
{
if(IsFirstState())
break;
applyBackwardsChange();
}
// Break if the current state references the specific resource requested
bool foundResource = false;
for(const ShaderVariableChange &c : GetCurrentState().changes)
{
if((c.after.type == type) && (c.after.IsDirectAccess() == resRef.directAccess))
{
if(resRef.directAccess)
{
if(c.after.GetDirectAccess() == resRef.access)
foundResource = true;
break;
}
else if(c.after.GetBindIndex() == resRef.bind)
{
foundResource = true;
break;
}
}
}
if(foundResource)
break;
// or breakpoint
LineColumnInfo curLine = GetCurrentLineInfo();
if(m_Breakpoints.contains({-1, curLine.disassemblyLine}) ||
m_Breakpoints.contains({curLine.fileIndex, curLine.lineStart}))
break;
}
updateDebugState();
}
void ShaderViewer::applyBackwardsChange()
{
if(IsFirstState())
return;
#if SHADER_VARIABLE_CHANGE_CONSISTENCY_CHECKS
QSet<rdcstr> changedVariables;
#endif // #if SHADER_VARIABLE_CHANGE_CONSISTENCY_CHECKS
const ShaderVariable nullChange;
for(const ShaderVariableChange &c : GetCurrentState().changes)
{
#if SHADER_VARIABLE_CHANGE_CONSISTENCY_CHECKS
rdcstr varName = c.before.name.empty() ? c.after.name : c.before.name;
if(changedVariables.contains(varName))
qCritical("Multiple ShaderVariableChange's for '%s'", varName.c_str());
changedVariables.insert(varName);
#endif // #if SHADER_VARIABLE_CHANGE_CONSISTENCY_CHECKS
// if the before name is empty, this is a variable that came into scope/was created
if(c.before.name.empty())
{
m_VariablesChanged.push_back(c.after.name);
m_VariableLastUpdate[c.after.name] = m_UpdateID;
// delete the matching variable (should only be one)
bool found = false;
for(int i = 0; i < m_Variables.count(); i++)
{
if(c.after.name == m_Variables[i].name)
{
m_Variables.removeAt(i);
found = true;
break;
}
}
#if SHADER_VARIABLE_CHANGE_CONSISTENCY_CHECKS
if(!found)
qCritical("ShaderVariableChange for '%s' not found in existing variables",
c.after.name.c_str());
if(!ValidationShaderVariable(c.after))
qCritical("ShaderVariableChange for '%s' after is not well formed", c.after.name.c_str());
#endif // #if SHADER_VARIABLE_CHANGE_CONSISTENCY_CHECKS
}
else
{
m_VariablesChanged.push_back(c.before.name);
m_VariableLastUpdate[c.before.name] = m_UpdateID;
ShaderVariable *v = NULL;
for(int i = 0; i < m_Variables.count(); i++)
{
if(c.before.name == m_Variables[i].name)
{
v = &m_Variables[i];
break;
}
}
if(v)
{
#if SHADER_VARIABLE_CHANGE_CONSISTENCY_CHECKS
if(!ShaderVariableEqual(c.after, *v))
qCritical("ShaderVariableChange for '%s' after does not match existing entry",
c.before.name.c_str());
#endif // #if SHADER_VARIABLE_CHANGE_CONSISTENCY_CHECKS
*v = c.before;
}
else
{
#if SHADER_VARIABLE_CHANGE_CONSISTENCY_CHECKS
if(!(c.after == nullChange))
qCritical("ShaderVariableChange for '%s' does not have NULL after", c.before.name.c_str());
#endif // #if SHADER_VARIABLE_CHANGE_CONSISTENCY_CHECKS
m_Variables.insert(0, c.before);
}
#if SHADER_VARIABLE_CHANGE_CONSISTENCY_CHECKS
if(!ValidationShaderVariable(c.before))
qCritical("ShaderVariableChange for '%s' before is not well formed", c.before.name.c_str());
#endif // #if SHADER_VARIABLE_CHANGE_CONSISTENCY_CHECKS
}
}
m_CurrentStateIdx--;
m_UpdateID++;
}
void ShaderViewer::applyForwardsChange()
{
if(IsLastState())
return;
m_CurrentStateIdx++;
rdcarray<AccessedResourceData> newAccessedResources;
#if SHADER_VARIABLE_CHANGE_CONSISTENCY_CHECKS
QSet<rdcstr> changedVariables;
#endif // #if SHADER_VARIABLE_CHANGE_CONSISTENCY_CHECKS
const ShaderVariable nullChange;
for(const ShaderVariableChange &c : GetCurrentState().changes)
{
#if SHADER_VARIABLE_CHANGE_CONSISTENCY_CHECKS
rdcstr varName = c.after.name.empty() ? c.before.name : c.after.name;
if(changedVariables.contains(varName))
qCritical("Multiple ShaderVariableChange's for '%s'", varName.c_str());
changedVariables.insert(varName);
#endif // #if SHADER_VARIABLE_CHANGE_CONSISTENCY_CHECKS
// if the after name is empty, this is a variable going out of scope/being deleted
if(c.after.name.empty())
{
m_VariablesChanged.push_back(c.before.name);
m_VariableLastUpdate[c.before.name] = m_UpdateID;
// delete the matching variable (should only be one)
bool found = false;
for(int i = 0; i < m_Variables.count(); i++)
{
if(c.before.name == m_Variables[i].name)
{
m_Variables.removeAt(i);
found = true;
break;
}
}
#if SHADER_VARIABLE_CHANGE_CONSISTENCY_CHECKS
if(!found)
qCritical("ShaderVariableChange for '%s' not found in existing variables",
c.before.name.c_str());
if(!ValidationShaderVariable(c.before))
qCritical("ShaderVariableChange for '%s' before is not well formed", c.before.name.c_str());
#endif // #if SHADER_VARIABLE_CHANGE_CONSISTENCY_CHECKS
}
else
{
m_VariablesChanged.push_back(c.after.name);
m_VariableLastUpdate[c.after.name] = m_UpdateID;
ShaderVariable *v = NULL;
for(int i = 0; i < m_Variables.count(); i++)
{
if(c.after.name == m_Variables[i].name)
{
v = &m_Variables[i];
break;
}
}
if(v)
{
#if SHADER_VARIABLE_CHANGE_CONSISTENCY_CHECKS
if(!ShaderVariableEqual(c.before, *v))
qCritical("ShaderVariableChange for '%s' before does not match existing entry",
c.after.name.c_str());
#endif // #if SHADER_VARIABLE_CHANGE_CONSISTENCY_CHECKS
*v = c.after;
}
else
{
#if SHADER_VARIABLE_CHANGE_CONSISTENCY_CHECKS
if(!(c.before == nullChange))
qCritical("ShaderVariableChange for '%s' does not have NULL before", c.after.name.c_str());
#endif // #if SHADER_VARIABLE_CHANGE_CONSISTENCY_CHECKS
m_Variables.insert(0, c.after);
}
#if SHADER_VARIABLE_CHANGE_CONSISTENCY_CHECKS
if(!ValidationShaderVariable(c.after))
qCritical("ShaderVariableChange for '%s' after is not well formed", c.after.name.c_str());
#endif // #if SHADER_VARIABLE_CHANGE_CONSISTENCY_CHECKS
if(c.after.type == VarType::ReadOnlyResource || c.after.type == VarType::ReadWriteResource)
{
bool found = false;
for(size_t i = 0; i < m_AccessedResources.size(); i++)
{
if(ResourceReferencesMatch(c.after, m_AccessedResources[i].resource))
{
found = true;
if(m_AccessedResources[i].steps.indexOf(m_CurrentStateIdx) < 0)
m_AccessedResources[i].steps.push_back(m_CurrentStateIdx);
break;
}
}
if(!found)
newAccessedResources.push_back({c.after, {m_CurrentStateIdx}});
}
}
}
m_AccessedResources.insert(0, newAccessedResources);
m_UpdateID++;
}
QString ShaderViewer::stringRep(const ShaderVariable &var, uint32_t row)
{
VarType type = var.type;
if(type == VarType::Unknown)
type = ui->intView->isChecked() ? VarType::SInt : VarType::Float;
if(type == VarType::ReadOnlyResource || type == VarType::ReadWriteResource ||
type == VarType::Sampler)
{
rdcarray<UsedDescriptor> resList;
if(type == VarType::ReadOnlyResource)
resList = m_ReadOnlyResources;
else if(type == VarType::ReadWriteResource)
resList = m_ReadWriteResources;
else if(type == VarType::Sampler)
resList = m_Ctx.CurPipelineState().GetSamplers(m_Stage);
ShaderBindIndex varBind;
int32_t bindIdx = -1;
if(var.IsDirectAccess())
{
ShaderDirectAccess access = var.GetDirectAccess();
bindIdx = resList.indexOf(access);
}
else
{
varBind = var.GetBindIndex();
bindIdx = resList.indexOf(varBind);
}
if(bindIdx < 0)
return QString();
const UsedDescriptor &res = resList[bindIdx];
if(type == VarType::Sampler)
{
if(!var.IsDirectAccess())
{
return samplerRep(m_ShaderDetails->samplers[varBind.index], varBind.arrayElement,
res.descriptor.resource);
}
else
{
ShaderDirectAccess access = res.access;
if(access.descriptorStore != ResourceId())
{
auto it = m_LogicalBindNames.find(access);
if(it == m_LogicalBindNames.end())
{
m_Ctx.Replay().AsyncInvoke([access, this](IReplayController *r) {
rdcarray<DescriptorRange> ranges;
ranges.resize(1);
ranges[0].count = 1;
ranges[0].descriptorSize = access.byteSize;
ranges[0].offset = access.byteOffset;
ranges[0].type = access.type;
rdcarray<DescriptorLogicalLocation> locations =
r->GetDescriptorLocations(access.descriptorStore, ranges);
if(locations.size() > 0)
{
rdcstr logicalBindName = locations[0].logicalBindName;
GUIInvoke::call(this, [access, logicalBindName, this]() {
m_LogicalBindNames[access] = logicalBindName;
updateDebugState();
});
}
});
}
else
{
return it->second;
}
}
return QString();
}
}
return ToQStr(res.descriptor.resource);
}
return RowString(var, row, type);
}
QString ShaderViewer::samplerRep(const ShaderSampler &samp, uint32_t arrayElement, ResourceId id)
{
if(id == ResourceId())
{
QString contents;
if(samp.fixedBindSetOrSpace > 0)
{
// a bit ugly to do an API-specific switch here but we don't have a better way to refer
// by binding
contents = IsD3D(m_Ctx.APIProps().pipelineType) ? tr("space%1, ") : tr("Set %1, ");
contents = contents.arg(samp.fixedBindSetOrSpace);
}
if(arrayElement == ~0U || samp.bindArraySize == 1)
contents += QString::number(samp.fixedBindNumber);
else
contents += QFormatStr("%1[%2]").arg(samp.fixedBindNumber).arg(arrayElement);
return contents;
}
else
{
return ToQStr(id);
}
}
QString ShaderViewer::targetName(const ShaderProcessingTool &disasm)
{
return lit("%1 (%2)").arg(ToQStr(disasm.output)).arg(disasm.name);
}
void ShaderViewer::addFileList()
{
QListWidget *list = new QListWidget(this);
list->setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
list->setSelectionMode(QAbstractItemView::SingleSelection);
QObject::connect(list, &QListWidget::currentRowChanged, [this](int idx) {
QWidget *raiseWidget = m_Scintillas[idx];
if(m_Scintillas[idx] == m_DisassemblyView)
raiseWidget = m_DisassemblyFrame;
ToolWindowManager::raiseToolWindow(raiseWidget);
});
list->setWindowTitle(tr("File List"));
for(ScintillaEdit *s : m_Scintillas)
{
if(s == m_DisassemblyView)
list->addItem(m_DisassemblyFrame->windowTitle());
else
list->addItem(s->windowTitle());
}
ui->docking->addToolWindow(
list, ToolWindowManager::AreaReference(ToolWindowManager::LeftOf,
ui->docking->areaOf(m_Scintillas.front()), 0.2f));
ui->docking->setToolWindowProperties(
list, ToolWindowManager::HideCloseButton | ToolWindowManager::DisallowFloatWindow);
}
void ShaderViewer::combineStructures(RDTreeWidgetItem *root, int skipPrefixLength)
{
RDTreeWidgetItem temp;
// we perform a filter moving from root to temp. At each point we check the node:
// * if the node has no struct or array prefix, it gets moved
// * if the node does have a prefix, we sweep finding all matching elements with the same prefix,
// strip the prefix off them and make a combined node, then recurse to combine anything
// underneath. We aren't greedy in picking prefixes so this should generate a struct/array tree.
// * in the event that a node has no matching elements we move it across as if it had no prefix.
// * we iterate from last to first, because when combining elements that may be spread out in the
// list of children, we want to combine up to the position of the last item, not the position of
// the first.
for(int c = root->childCount() - 1; c >= 0;)
{
RDTreeWidgetItem *child = root->takeChild(c);
c--;
QString name = child->text(0);
int dotIndex = name.indexOf(QLatin1Char('.'), skipPrefixLength);
int arrIndex = name.indexOf(QLatin1Char('['), skipPrefixLength);
// if this node doesn't have any segments, just move it across.
if(dotIndex < 0 && arrIndex < 0)
{
temp.insertChild(0, child);
continue;
}
// store the index of the first separator
int sepIndex = dotIndex;
bool isLeafArray = (sepIndex == -1);
if(sepIndex == -1 || (arrIndex > 0 && arrIndex < sepIndex))
sepIndex = arrIndex;
// we have a valid node to match against, record the prefix (including separator character)
QString prefix = name.mid(0, sepIndex + 1);
QVector<RDTreeWidgetItem *> matches = {child};
// iterate down from the next item
for(int n = c; n >= 0; n--)
{
RDTreeWidgetItem *testNode = root->child(n);
QString testName = testNode->text(0);
QString testprefix = testName.mid(0, sepIndex + 1);
// no match - continue
if(testprefix != prefix)
continue;
// match, take this child
matches.push_back(root->takeChild(n));
// also decrement c since we're taking a child ahead of where that loop will go.
c--;
}
// Sort the children by offset, then global source var index, then by text.
// Using the global source var index allows resource arrays to be presented in index order
// rather than by name, so for example arr[2] comes before arr[10]
std::sort(matches.begin(), matches.end(),
[](const RDTreeWidgetItem *a, const RDTreeWidgetItem *b) {
VariableTag at = a->tag().value<VariableTag>();
VariableTag bt = b->tag().value<VariableTag>();
if(at.offset != bt.offset)
return at.offset < bt.offset;
return a->text(0) < b->text(0);
});
// create a new parent with just the prefix
prefix.chop(1);
QVariantList values = {prefix};
for(int i = 1; i < child->dataCount(); i++)
values.push_back(QVariant());
RDTreeWidgetItem *parent = new RDTreeWidgetItem(values);
VariableTag tag;
tag.absoluteRefPath = prefix;
// add all the children (stripping the prefix from their name)
for(RDTreeWidgetItem *item : matches)
{
if(sepIndex == dotIndex)
item->setText(0, item->text(0).mid(sepIndex + 1));
parent->addChild(item);
if(item->background().color().isValid())
parent->setBackground(item->background());
if(item->foreground().color().isValid())
parent->setForeground(item->foreground());
VariableTag childTag = item->tag().value<VariableTag>();
// take max updateID when combining
tag.updateID = qMax(tag.updateID, childTag.updateID);
}
parent->setTag(QVariant::fromValue(tag));
// recurse and combine members of this object if a struct
if(!isLeafArray)
{
if(sepIndex != dotIndex)
combineStructures(parent, sepIndex + 1);
else
combineStructures(parent);
}
// now add to the list
temp.insertChild(0, parent);
}
if(root->childCount() > 0)
qCritical() << "Some objects left on root!";
// move all the children back from the temp object into the parameter
while(temp.childCount() > 0)
root->addChild(temp.takeChild(0));
}
QString ShaderViewer::getRegNames(const RDTreeWidgetItem *item, uint32_t swizzle, uint32_t child)
{
VariableTag tag = item->tag().value<VariableTag>();
if(tag.absoluteRefPath.empty())
return QString();
if(tag.debugVarType != DebugVariableType::Undefined)
{
DebugVariableReference debugVar;
debugVar.type = tag.debugVarType;
debugVar.name = tag.absoluteRefPath;
const ShaderVariable *reg = GetDebugVariable(debugVar);
return reg->name;
}
SourceVariableMapping mapping;
VariableTag itemTag = tag;
// if this an expanded node (when a single source variable maps to a complex struct/array)
// search up to the nearest parent which isn't
const RDTreeWidgetItem *cur = item;
while(tag.expanded)
{
cur = cur->parent();
tag = cur->tag().value<VariableTag>();
}
// check if it's a local or global source var and look up the mapping
if(tag.globalSourceVar && tag.sourceVarIdx >= 0 && tag.sourceVarIdx < m_Trace->sourceVars.count())
{
mapping = m_Trace->sourceVars[tag.sourceVarIdx];
}
else if(!tag.globalSourceVar && tag.sourceVarIdx >= 0 &&
tag.sourceVarIdx < GetCurrentInstInfo().sourceVars.count())
{
mapping = GetCurrentInstInfo().sourceVars[tag.sourceVarIdx];
}
else
{
// if there's no source mapping, we assume this is a root node of a struct, which has no reg
// names
return QString();
}
QString ret;
// if we have a 'tail' referencing values inside this mapping, need to evaluate that
if(cur != item)
{
// we don't support combining complex structs from multiple places, we should only have one
// mapping here
if(mapping.variables.size() != 1)
return QString();
const ShaderVariable *reg = GetDebugVariable(mapping.variables[0]);
// return the base name with the suffix/tail that we have
ret = reg->name + itemTag.absoluteRefPath.substr(tag.absoluteRefPath.size());
if(child < 4)
ret += lit(".row%1").arg(child);
return ret;
}
if(mapping.type == VarType::Sampler || mapping.type == VarType::ReadOnlyResource ||
mapping.type == VarType::ReadWriteResource)
{
const ShaderVariable *reg = GetDebugVariable(mapping.variables[0]);
ret = reg->name;
if(mapping.type == VarType::Sampler)
{
if(!reg->IsDirectAccess())
{
ShaderBindIndex bind = reg->GetBindIndex();
if(bind.category != DescriptorCategory::Sampler)
return QString();
if(bind.index >= m_ShaderDetails->samplers.size())
return QString();
const ShaderSampler &samp = m_ShaderDetails->samplers[bind.index];
if(samp.bindArraySize == ~0U)
return ret + lit("[unbounded]");
if(samp.bindArraySize > 1 && child != ~0U)
return QFormatStr("%1[%2]").arg(ret).arg(child);
}
return ret;
}
else if(mapping.type == VarType::ReadOnlyResource || mapping.type == VarType::ReadWriteResource)
{
if(!reg->IsDirectAccess())
{
ShaderBindIndex bind = reg->GetBindIndex();
if((mapping.type == VarType::ReadOnlyResource &&
bind.category != DescriptorCategory::ReadOnlyResource) ||
(mapping.type == VarType::ReadWriteResource &&
bind.category != DescriptorCategory::ReadWriteResource))
return QString();
if((mapping.type == VarType::ReadOnlyResource &&
bind.index >= m_ShaderDetails->readOnlyResources.size()) ||
(mapping.type == VarType::ReadWriteResource &&
bind.index >= m_ShaderDetails->readWriteResources.size()))
return QString();
const ShaderResource &res = mapping.type == VarType::ReadOnlyResource
? m_ShaderDetails->readOnlyResources[bind.index]
: m_ShaderDetails->readWriteResources[bind.index];
if(res.bindArraySize == ~0U)
return ret + lit("[unbounded]");
if(res.bindArraySize > 1 && child != ~0U)
return QFormatStr("%1[%2]").arg(ret).arg(child);
}
return ret;
}
return ret;
}
uint32_t start = 0;
uint32_t count = (uint32_t)mapping.variables.size();
if(mapping.rows > 1 && mapping.variables.size() > mapping.columns)
{
count = mapping.columns;
if(child < mapping.rows)
start += count * child;
swizzle = ~0U;
}
DebugVariableReference prevRef;
const QString xyzw = lit("xyzw");
for(uint32_t i = start; i < start + count; i++)
{
uint32_t swiz_i = i;
if(swizzle != ~0U)
{
swiz_i = (swizzle >> (i * 8)) & 0xff;
if(swiz_i == 0xff)
{
// swizzle has finished, truncate
break;
}
}
const DebugVariableReference &r = mapping.variables[swiz_i];
if(!ret.isEmpty())
ret += lit(", ");
if(r.name.empty())
{
ret += lit("-");
}
else
{
const ShaderVariable *reg = GetDebugVariable(r);
if(reg)
{
if(!reg->members.empty())
return QString();
if(i > start && r.name == prevRef.name &&
(r.component / reg->columns) == (prevRef.component / reg->columns))
{
// if the previous register was the same, just append our component
// remove the auto-appended ", " - there must be one because this isn't the first
// register
ret.chop(2);
ret += xyzw[r.component % 4];
}
else
{
if(reg->rows > 1)
ret += QFormatStr("%1.row%2.%3")
.arg(reg->name)
.arg(r.component / reg->columns)
.arg(xyzw[r.component % 4]);
else
ret += QFormatStr("%1.%2").arg(r.name).arg(xyzw[r.component % 4]);
}
}
else
{
ret += lit("-");
}
}
prevRef = r;
}
return ret;
}
const RDTreeWidgetItem *ShaderViewer::evaluateVar(const RDTreeWidgetItem *item, uint32_t swizzle,
ShaderVariable *var)
{
VariableTag tag = item->tag().value<VariableTag>();
// if the tag is invalid, it's not a proper match
if(tag.absoluteRefPath.empty())
return NULL;
// if we have a debug var tag then it's easy-mode
if(tag.debugVarType != DebugVariableType::Undefined)
{
// found a match. If we don't want the variable contents, just return true now
if(!var)
return item;
DebugVariableReference debugVar;
debugVar.type = tag.debugVarType;
debugVar.name = tag.absoluteRefPath;
const ShaderVariable *reg = GetDebugVariable(debugVar);
if(reg)
{
*var = *reg;
var->name = debugVar.name;
if(swizzle != ~0U)
{
// only support swizzles if the debug variable is a plain vector or scalar
if(!reg->members.empty() || reg->rows > 1)
return NULL;
var->value = ShaderValue();
size_t compSize = VarTypeByteSize(var->type);
for(uint32_t i = 0; i < 4; i++)
{
uint8_t sw = (swizzle >> (i * 8)) & 0xff;
if(sw == 0xff)
{
// swizzle has finished, truncate
break;
}
else if(sw < reg->columns)
{
var->columns = i + 1;
memcpy(var->value.u8v.data() + compSize * i, reg->value.u8v.data() + compSize * sw,
compSize);
}
else
{
return NULL;
}
}
}
}
else
{
qCritical() << "Couldn't find expected debug variable!" << ToQStr(debugVar.type)
<< QString(debugVar.name);
return NULL;
}
return item;
}
else
{
// found a match. If we don't want the variable contents, just return true now
if(!var)
return item;
SourceVariableMapping mapping;
VariableTag itemTag = tag;
// if this an expanded node (when a single source variable maps to a complex struct/array)
// search up to the nearest parent which isn't
const RDTreeWidgetItem *cur = item;
while(tag.expanded)
{
cur = cur->parent();
tag = cur->tag().value<VariableTag>();
}
// check if it's a local or global source var and look up the mapping
if(tag.globalSourceVar && tag.sourceVarIdx >= 0 && tag.sourceVarIdx < m_Trace->sourceVars.count())
{
mapping = m_Trace->sourceVars[tag.sourceVarIdx];
}
else if(!tag.globalSourceVar && tag.sourceVarIdx >= 0 &&
tag.sourceVarIdx < GetCurrentInstInfo().sourceVars.count())
{
mapping = GetCurrentInstInfo().sourceVars[tag.sourceVarIdx];
}
else
{
// if there's no source mapping, we assume this is a root node of a struct, so build the
// ShaderVariable that way. We should not have encountered any expanded nodes, and we should
// have children
if(cur != item)
return NULL;
if(item->childCount() == 0)
return NULL;
ShaderVariable &ret = *var;
ret.name = item->text(0);
for(int i = 0; i < item->childCount(); i++)
{
ret.members.push_back(ShaderVariable());
if(!evaluateVar(item->child(i), ~0U, &ret.members.back()))
return NULL;
}
return item;
}
if(mapping.variables.empty())
return NULL;
// if we have a 'tail' referencing values inside this mapping, need to evaluate that
if(cur != item)
{
// we don't support combining complex structs from multiple places, we should only have one
// mapping here
if(mapping.variables.size() != 1)
return NULL;
DebugVariableReference ref = mapping.variables[0];
// append on our suffix
ref.name += itemTag.absoluteRefPath.substr(tag.absoluteRefPath.size());
ref.component = 0;
mapping.variables.clear();
const ShaderVariable *reg = GetDebugVariable(ref);
// expect to find the variable
if(!reg)
return NULL;
// update the mapping
mapping.name = reg->name;
mapping.rows = reg->rows;
mapping.columns = reg->columns;
mapping.type = reg->type;
// add a mapping for each component in the resulting variable referenced. Swizzles are handled
// separately
for(uint8_t c = 0; c < std::max(1, reg->rows * reg->columns); c++)
{
ref.component = c;
mapping.variables.push_back(ref);
}
}
ShaderVariable &ret = *var;
ret.name = mapping.name;
ret.flags |= ShaderVariableFlags::RowMajorMatrix;
ret.rows = mapping.rows;
ret.columns = mapping.columns;
ret.type = mapping.type;
size_t dataSize = VarTypeByteSize(ret.type);
if(dataSize == 0)
dataSize = 4;
if(ret.type == VarType::Sampler || ret.type == VarType::ReadOnlyResource ||
ret.type == VarType::ReadWriteResource)
dataSize = 16;
// only support swizzling on vectors
if(swizzle != ~0U && (ret.rows > 1 || mapping.variables.size() > 4))
return NULL;
DebugVariableReference prevRef;
for(uint32_t i = 0; i < mapping.variables.size(); i++)
{
uint32_t swiz_i = i;
if(swizzle != ~0U)
{
swiz_i = (swizzle >> (i * 8)) & 0xff;
if(swiz_i == 0xff)
{
// swizzle has finished, truncate
break;
}
else if(swiz_i < mapping.variables.size())
{
ret.columns = i + 1;
}
}
const DebugVariableReference &r = mapping.variables[swiz_i];
const ShaderVariable *reg = GetDebugVariable(r);
if(reg)
{
if(!reg->members.empty())
{
ret.members = reg->members;
if(mapping.variables.size() != 1)
return NULL;
break;
}
if(dataSize == 16)
ret.value = reg->value;
else if(dataSize == 8)
ret.value.u64v[i] = reg->value.u64v[r.component];
else if(dataSize == 4)
ret.value.u32v[i] = reg->value.u32v[r.component];
else if(dataSize == 2)
ret.value.u16v[i] = reg->value.u16v[r.component];
else
ret.value.u8v[i] = reg->value.u8v[r.component];
}
prevRef = r;
}
return item;
}
}
const RDTreeWidgetItem *ShaderViewer::getVarFromPath(const rdcstr &path, const RDTreeWidgetItem *root,
ShaderVariable *var, uint32_t *swizzlePtr)
{
VariableTag tag = root->tag().value<VariableTag>();
// if the path is an exact match, return the evaluation directly
if(tag.absoluteRefPath == path)
{
return evaluateVar(root, ~0U, var);
}
for(int i = 0; i < root->childCount(); i++)
{
RDTreeWidgetItem *child = root->child(i);
tag = child->tag().value<VariableTag>();
// if this child has a longer path, it can't be what we're looking for
if(tag.absoluteRefPath.size() > path.size())
continue;
// if the path is an exact match, return the evaluation directly
if(tag.absoluteRefPath == path)
{
return evaluateVar(child, ~0U, var);
}
// after the common prefix, if the next value is . or [ then this is the next child, so recurse.
// it can't be any other child since we don't support multiple members with the same name, so if
// this recursion fails there is no better option
// we know it's not an exact match (or the path would have been identical above) but the
// recursion will handle any trailing swizzle
rdcstr common = path.substr(0, tag.absoluteRefPath.size());
if(common == tag.absoluteRefPath &&
(path[tag.absoluteRefPath.size()] == '.' || path[tag.absoluteRefPath.size()] == '['))
{
return getVarFromPath(path, child, var, swizzlePtr);
}
}
if(root->childCount() == 0)
{
// if there are no children but we got here instead of earlying out elsewhere, there might be a
// trailing swizzle
QRegularExpression swizzleRE(lit("^(.*)\\.([xyzwrgba][xyzwrgba]?[xyzwrgba]?[xyzwrgba]?)$"));
QRegularExpressionMatch match = swizzleRE.match(path);
// if we exactly match without the swizzle, we can evaluate this node
if(match.hasMatch() && QString(tag.absoluteRefPath) == match.captured(1))
{
QString swizzle = match.captured(2);
uint32_t swizzleMask = 0;
int s = 0;
for(; s < swizzle.count(); s++)
{
switch(swizzle[s].toLatin1())
{
case 'x':
case 'r': swizzleMask |= (0x00U << (s * 8)); break;
case 'y':
case 'g': swizzleMask |= (0x01U << (s * 8)); break;
case 'z':
case 'b': swizzleMask |= (0x02U << (s * 8)); break;
case 'w':
case 'a': swizzleMask |= (0x03U << (s * 8)); break;
default: return NULL;
}
}
for(; s < 4; s++)
{
swizzleMask |= (0xffU << (s * 8));
}
if(swizzlePtr)
*swizzlePtr = swizzleMask;
return evaluateVar(root, swizzleMask, var);
}
}
return NULL;
}
const RDTreeWidgetItem *ShaderViewer::getVarFromPath(const rdcstr &path, ShaderVariable *var,
uint32_t *swizzle)
{
if(!m_Trace || m_States.empty())
return NULL;
// prioritise source mapped variables, in the event that source vars have the same name as debug
// vars we want to prioritise source vars. After that look through constants (some/all of which
// may be source mapped as well) before searching debug vars
RDTreeWidget *widgets[] = {ui->sourceVars, ui->constants, ui->debugVars};
rdcstr root;
int idx = path.find_first_of("[.");
if(idx > 0)
root = path.substr(0, idx);
else
root = path;
// we do a 'breadth first' type search. First look for any direct descendents which match the
// first part of the path we're looking for. If that doesn't find anything, look for any children
// of the top level items that match. This fixes issues with e.g. constant buffer names where they
// aren't actually namespaced
for(int pass = 0; pass < 2; pass++)
{
for(RDTreeWidget *w : widgets)
{
for(int i = 0; i < w->topLevelItemCount(); i++)
{
RDTreeWidgetItem *item = w->topLevelItem(i);
if(item->text(0) == root)
{
const RDTreeWidgetItem *ret = getVarFromPath(path, item, var, swizzle);
if(ret)
return ret;
}
if(pass == 1)
{
for(int j = 0; j < item->childCount(); j++)
{
RDTreeWidgetItem *child = item->child(j);
if(child->text(0) == root)
{
VariableTag tag = item->tag().value<VariableTag>();
const RDTreeWidgetItem *ret =
getVarFromPath(tag.absoluteRefPath + "." + path, child, var, swizzle);
if(ret)
return ret;
}
}
}
}
}
}
return NULL;
}
void ShaderViewer::updateEditState()
{
if(m_EditingShader != ResourceId())
{
QString statusString, statusTooltip;
// check if the shader is replaced and update the status
if(m_Ctx.IsResourceReplaced(m_EditingShader))
{
statusString = tr("Status: Edited Shader Active");
statusTooltip = tr("The replay currently has the original shader active");
}
else
{
statusString = tr("Status: Original Shader Active");
statusTooltip = tr("The replay currently has an edited version of the shader active");
// if we expected it to be saved something went wrong
if(m_Saved)
{
// we're still 'modified' as in have unsaved changes
m_Modified = true;
statusTooltip.append(tr("\n\nSomething went wrong applying changes."));
}
}
ui->editStatusLabel->setText(statusString);
ui->editStatusLabel->setToolTip(statusTooltip);
if(m_Modified)
{
QString title = windowTitle();
if(title[0] != QLatin1Char('*'))
title.prepend(lit("* "));
setWindowTitle(title);
}
else
{
QString title = windowTitle();
if(title[0] == QLatin1Char('*'))
title.remove(0, 2);
setWindowTitle(title);
}
}
}
void ShaderViewer::highlightMatchingVars(RDTreeWidgetItem *root, const QString varName,
const QColor highlightColor)
{
for(int i = 0; i < root->childCount(); i++)
{
RDTreeWidgetItem *item = root->child(i);
if(item->tag().value<VariableTag>().absoluteRefPath == rdcstr(varName))
item->setBackgroundColor(highlightColor);
else
item->setBackground(QBrush());
highlightMatchingVars(item, varName, highlightColor);
}
}
void ShaderViewer::updateAccessedResources()
{
RDTreeViewExpansionState expansion;
ui->accessedResources->saveExpansion(expansion, 0);
ui->accessedResources->beginUpdate();
ui->accessedResources->clear();
switch(m_AccessedResourceView)
{
case AccessedResourceView::SortByResource:
{
for(size_t i = 0; i < m_AccessedResources.size(); ++i)
{
// Check if the resource was accessed prior to this step
bool accessed = false;
for(size_t j = 0; j < m_AccessedResources[i].steps.size(); ++j)
{
if(m_AccessedResources[i].steps[j] <= m_CurrentStateIdx)
{
accessed = true;
break;
}
}
if(!accessed)
continue;
RDTreeWidgetItem *resourceNode = makeAccessedResourceNode(m_AccessedResources[i].resource);
if(resourceNode)
{
// Add a child for each step that it was accessed
for(size_t j = 0; j < m_AccessedResources[i].steps.size(); ++j)
{
accessed = m_AccessedResources[i].steps[j] <= m_CurrentStateIdx;
if(accessed)
{
RDTreeWidgetItem *stepNode = new RDTreeWidgetItem(
{tr("Step %1").arg(m_AccessedResources[i].steps[j]), lit("Access"), lit("")});
stepNode->setTag(QVariant::fromValue(
AccessedResourceTag((uint32_t)m_AccessedResources[i].steps[j])));
if(m_CurrentStateIdx == m_AccessedResources[i].steps[j])
stepNode->setForegroundColor(QColor(Qt::red));
resourceNode->addChild(stepNode);
}
}
ui->accessedResources->addTopLevelItem(resourceNode);
}
}
break;
}
case AccessedResourceView::SortByStep:
{
rdcarray<rdcpair<size_t, RDTreeWidgetItem *>> stepNodes;
for(size_t i = 0; i < m_AccessedResources.size(); ++i)
{
// Add a root node for each instruction, and place the resource node as a child
for(size_t j = 0; j < m_AccessedResources[i].steps.size(); ++j)
{
bool accessed = m_AccessedResources[i].steps[j] <= m_CurrentStateIdx;
if(accessed)
{
int32_t nodeIdx = -1;
for(int32_t k = 0; k < stepNodes.count(); ++k)
{
if(stepNodes[k].first == m_AccessedResources[i].steps[j])
{
nodeIdx = k;
break;
}
}
RDTreeWidgetItem *resourceNode =
makeAccessedResourceNode(m_AccessedResources[i].resource);
if(nodeIdx == -1)
{
RDTreeWidgetItem *stepNode = new RDTreeWidgetItem(
{tr("Step %1").arg(m_AccessedResources[i].steps[j]), lit("Access"), lit("")});
stepNode->setTag(QVariant::fromValue(
AccessedResourceTag((uint32_t)m_AccessedResources[i].steps[j])));
if(m_CurrentStateIdx == m_AccessedResources[i].steps[j])
stepNode->setForegroundColor(QColor(Qt::red));
stepNode->addChild(resourceNode);
stepNodes.push_back({m_AccessedResources[i].steps[j], stepNode});
}
else
{
stepNodes[nodeIdx].second->addChild(resourceNode);
}
}
}
}
std::sort(stepNodes.begin(), stepNodes.end(),
[](const rdcpair<size_t, RDTreeWidgetItem *> &a,
const rdcpair<size_t, RDTreeWidgetItem *> &b) { return a.first < b.first; });
for(size_t i = 0; i < stepNodes.size(); ++i)
ui->accessedResources->addTopLevelItem(stepNodes[i].second);
break;
}
}
ui->accessedResources->endUpdate();
ui->accessedResources->applyExpansion(expansion, 0);
}
void ShaderViewer::updateDebugState()
{
if(!m_Trace || m_States.empty())
return;
if(ui->debugToggle->isEnabled())
{
if(isSourceDebugging())
ui->debugToggle->setText(tr("Debug in Assembly"));
else
ui->debugToggle->setText(tr("Debug in Source"));
}
const ShaderDebugState &state = GetCurrentState();
const bool done = IsLastState();
// add current instruction marker
m_DisassemblyView->markerDeleteAll(CURRENT_MARKER);
m_DisassemblyView->markerDeleteAll(CURRENT_MARKER + 1);
m_DisassemblyView->markerDeleteAll(FINISHED_MARKER);
m_DisassemblyView->markerDeleteAll(FINISHED_MARKER + 1);
if(m_CurInstructionScintilla)
{
m_CurInstructionScintilla->markerDeleteAll(CURRENT_MARKER);
m_CurInstructionScintilla->markerDeleteAll(CURRENT_MARKER + 1);
m_CurInstructionScintilla->markerDeleteAll(FINISHED_MARKER);
m_CurInstructionScintilla->markerDeleteAll(FINISHED_MARKER + 1);
m_CurInstructionScintilla->indicatorClearRange(0, m_CurInstructionScintilla->length());
m_CurInstructionScintilla = NULL;
}
ui->callstack->clear();
for(const rdcstr &s : state.callstack)
ui->callstack->insertItem(0, s);
{
LineColumnInfo lineInfo = GetInstInfo(state.nextInstruction).lineInfo;
// highlight the current line
{
m_DisassemblyView->markerAdd(lineInfo.disassemblyLine - 1,
done ? FINISHED_MARKER : CURRENT_MARKER);
m_DisassemblyView->markerAdd(lineInfo.disassemblyLine - 1,
done ? FINISHED_MARKER + 1 : CURRENT_MARKER + 1);
int pos = m_DisassemblyView->positionFromLine(lineInfo.disassemblyLine - 1);
m_DisassemblyView->setSelection(pos, pos);
ensureLineScrolled(m_DisassemblyView, lineInfo.disassemblyLine - 1);
}
if(IsLastState() && (lineInfo.fileIndex < 0 || lineInfo.fileIndex >= m_FileScintillas.count()))
{
// if the last state doesn't have source mapping information, display the line info for the
// last state which did.
for(int stateLookbackIdx = (int)m_CurrentStateIdx; stateLookbackIdx > 0; stateLookbackIdx--)
{
lineInfo = GetInstInfo(m_States[stateLookbackIdx].nextInstruction).lineInfo;
if(lineInfo.fileIndex >= 0 && lineInfo.fileIndex < m_FileScintillas.count())
break;
}
}
if(lineInfo.fileIndex >= 0 && lineInfo.fileIndex < m_FileScintillas.count())
{
m_CurInstructionScintilla = m_FileScintillas[lineInfo.fileIndex];
if(m_CurInstructionScintilla)
{
for(sptr_t line = lineInfo.lineStart; line <= (sptr_t)lineInfo.lineEnd; line++)
{
if(line == (sptr_t)lineInfo.lineEnd)
m_CurInstructionScintilla->markerAdd(line - 1, done ? FINISHED_MARKER : CURRENT_MARKER);
if(lineInfo.colStart == 0)
{
// with no column info, add a marker on the whole line
m_CurInstructionScintilla->markerAdd(line - 1,
done ? FINISHED_MARKER + 1 : CURRENT_MARKER + 1);
}
else
{
// otherwise add an indicator on the column range.
// Start from the full position/length for this line
sptr_t pos = m_CurInstructionScintilla->positionFromLine(line - 1);
sptr_t len = m_CurInstructionScintilla->lineEndPosition(line - 1) - pos;
// if we're on the last line of the range, restrict the length to end on the last column
if(line == (sptr_t)lineInfo.lineEnd && lineInfo.colEnd != 0)
len = lineInfo.colEnd;
// if we're on the start of the range (which may also be the last line above too), shift
// inwards towards the first column
if(line == (sptr_t)lineInfo.lineStart)
{
pos += lineInfo.colStart - 1;
len -= lineInfo.colStart - 1;
}
m_CurInstructionScintilla->setIndicatorCurrent(done ? FINISHED_INDICATOR
: CURRENT_INDICATOR);
m_CurInstructionScintilla->indicatorFillRange(pos, len);
}
}
if(isSourceDebugging() || ui->docking->areaOf(m_CurInstructionScintilla) !=
ui->docking->areaOf(m_DisassemblyFrame))
ToolWindowManager::raiseToolWindow(m_CurInstructionScintilla);
int pos = m_CurInstructionScintilla->positionFromLine(lineInfo.lineStart - 1);
m_CurInstructionScintilla->setSelection(pos, pos);
ensureLineScrolled(m_CurInstructionScintilla, lineInfo.lineStart - 1);
}
}
}
if(ui->constants->topLevelItemCount() == 0)
{
// track all debug variables that have been mapped by source vars
QSet<QString> varsMapped;
RDTreeWidgetItem fakeroot;
for(int globalVarIdx = 0; globalVarIdx < m_Trace->sourceVars.count(); globalVarIdx++)
{
const SourceVariableMapping &sourceVar = m_Trace->sourceVars[globalVarIdx];
if(!sourceVar.variables.empty() && sourceVar.variables[0].type == DebugVariableType::Variable)
continue;
for(const DebugVariableReference &r : sourceVar.variables)
varsMapped.insert(r.name);
if(sourceVar.rows == 0 || sourceVar.columns == 0)
continue;
fakeroot.addChild(makeSourceVariableNode(sourceVar, globalVarIdx, -1));
}
// recursively combine nodes with the same prefix together
combineStructures(&fakeroot);
while(fakeroot.childCount() > 0)
ui->constants->addTopLevelItem(fakeroot.takeChild(0));
// add any raw registers that weren't mapped with something better. We assume for inputs that
// everything has a source mapping, even if it's faked from reflection info, but just to be sure
// we add any remainders here. Constants might be un-touched by reflection info
for(int i = 0; i < m_Trace->constantBlocks.count(); i++)
{
rdcstr name = m_Trace->constantBlocks[i].name;
if(varsMapped.contains(name))
continue;
RDTreeWidgetItem *node = new RDTreeWidgetItem({name, name, lit("Constant"), QString()});
node->setTag(QVariant::fromValue(VariableTag(DebugVariableType::Constant, name)));
for(int j = 0; j < m_Trace->constantBlocks[i].members.count(); j++)
{
if(m_Trace->constantBlocks[i].members[j].rows > 0 ||
m_Trace->constantBlocks[i].members[j].columns > 0)
{
rdcstr childname = name + "." + m_Trace->constantBlocks[i].members[j].name;
if(!varsMapped.contains(name))
{
RDTreeWidgetItem *child = new RDTreeWidgetItem(
{name, name, lit("Constant"), stringRep(m_Trace->constantBlocks[i].members[j])});
child->setTag(QVariant::fromValue(VariableTag(DebugVariableType::Constant, childname)));
node->addChild(child);
}
}
else
{
// Check if this is a constant buffer array
int arrayCount = m_Trace->constantBlocks[i].members[j].members.count();
for(int k = 0; k < arrayCount; k++)
{
if(m_Trace->constantBlocks[i].members[j].members[k].rows > 0 ||
m_Trace->constantBlocks[i].members[j].members[k].columns > 0)
{
rdcstr childname = name + "." + m_Trace->constantBlocks[i].members[j].members[k].name;
RDTreeWidgetItem *child =
new RDTreeWidgetItem({name, name, lit("Constant"),
stringRep(m_Trace->constantBlocks[i].members[j].members[k])});
node->setTag(QVariant::fromValue(VariableTag(DebugVariableType::Constant, childname)));
node->addChild(child);
}
}
}
}
if(node->childCount() == 0)
{
delete node;
continue;
}
ui->constants->addTopLevelItem(node);
}
for(int i = 0; i < m_Trace->inputs.count(); i++)
{
const ShaderVariable &input = m_Trace->inputs[i];
if(varsMapped.contains(input.name))
continue;
if(input.rows > 0 || input.columns > 0)
{
RDTreeWidgetItem *node =
new RDTreeWidgetItem({input.name, input.name, lit("Input"), stringRep(input)});
node->setTag(QVariant::fromValue(VariableTag(DebugVariableType::Input, input.name)));
ui->constants->addTopLevelItem(node);
}
}
rdcarray<UsedDescriptor> &roBinds = m_ReadOnlyResources;
for(int i = 0; i < m_Trace->readOnlyResources.count(); i++)
{
const ShaderVariable &ro = m_Trace->readOnlyResources[i];
if(varsMapped.contains(ro.name))
continue;
if(ro.IsDirectAccess())
continue;
const rdcarray<UsedDescriptor> &resList = m_ReadOnlyResources;
// find all descriptors in this bind's array
ShaderBindIndex bind = ro.GetBindIndex();
bind.arrayElement = 0;
rdcarray<UsedDescriptor> descriptors;
for(const UsedDescriptor &a : resList)
if(CategoryForDescriptorType(a.access.type) == bind.category && a.access.index == bind.index)
descriptors.push_back(a);
if(descriptors.empty())
continue;
const ShaderResource &res = m_ShaderDetails->readOnlyResources[bind.index];
if(res.bindArraySize == 1)
{
RDTreeWidgetItem *node = new RDTreeWidgetItem(
{res.name, ro.name, lit("Resource"), ToQStr(descriptors[0].descriptor.resource)});
node->setTag(QVariant::fromValue(VariableTag(DebugVariableType::ReadOnlyResource, ro.name)));
ui->constants->addTopLevelItem(node);
}
else if(res.bindArraySize == ~0U)
{
RDTreeWidgetItem *node =
new RDTreeWidgetItem({res.name, ro.name, lit("[unbounded]"), QString()});
node->setTag(QVariant::fromValue(VariableTag(DebugVariableType::ReadOnlyResource, ro.name)));
ui->constants->addTopLevelItem(node);
}
else
{
RDTreeWidgetItem *node = new RDTreeWidgetItem(
{res.name, ro.name, QFormatStr("[%1]").arg(res.bindArraySize), QString()});
node->setTag(QVariant::fromValue(VariableTag(DebugVariableType::ReadOnlyResource, ro.name)));
uint32_t count = qMin(res.bindArraySize, (uint32_t)descriptors.size());
for(uint32_t a = 0; a < count; a++)
{
QString childName = QFormatStr("%1[%2]").arg(ro.name).arg(a);
RDTreeWidgetItem *child = new RDTreeWidgetItem({
QFormatStr("%1[%2]").arg(res.name).arg(a),
childName,
lit("Resource"),
ToQStr(descriptors[a].descriptor.resource),
});
child->setTag(
QVariant::fromValue(VariableTag(DebugVariableType::ReadOnlyResource, childName)));
node->addChild(child);
}
ui->constants->addTopLevelItem(node);
}
}
rdcarray<UsedDescriptor> &rwBinds = m_ReadWriteResources;
for(int i = 0; i < m_Trace->readWriteResources.count(); i++)
{
const ShaderVariable &rw = m_Trace->readWriteResources[i];
if(varsMapped.contains(rw.name))
continue;
if(rw.IsDirectAccess())
continue;
const rdcarray<UsedDescriptor> &resList = m_ReadWriteResources;
// find all descriptors in this bind's array
ShaderBindIndex bind = rw.GetBindIndex();
bind.arrayElement = 0;
rdcarray<UsedDescriptor> descriptors;
for(const UsedDescriptor &a : resList)
if(CategoryForDescriptorType(a.access.type) == bind.category && a.access.index == bind.index)
descriptors.push_back(a);
if(descriptors.empty())
continue;
const ShaderResource &res = m_ShaderDetails->readWriteResources[bind.index];
if(res.bindArraySize == 1)
{
RDTreeWidgetItem *node = new RDTreeWidgetItem(
{res.name, rw.name, lit("Resource"), ToQStr(descriptors[0].descriptor.resource)});
node->setTag(QVariant::fromValue(VariableTag(DebugVariableType::ReadWriteResource, rw.name)));
ui->constants->addTopLevelItem(node);
}
else if(res.bindArraySize == ~0U)
{
RDTreeWidgetItem *node =
new RDTreeWidgetItem({res.name, rw.name, lit("[unbounded]"), QString()});
node->setTag(QVariant::fromValue(VariableTag(DebugVariableType::ReadWriteResource, rw.name)));
ui->constants->addTopLevelItem(node);
}
else
{
RDTreeWidgetItem *node = new RDTreeWidgetItem(
{res.name, rw.name, QFormatStr("[%1]").arg(res.bindArraySize), QString()});
node->setTag(QVariant::fromValue(VariableTag(DebugVariableType::ReadWriteResource, rw.name)));
uint32_t count = qMin(res.bindArraySize, (uint32_t)descriptors.size());
for(uint32_t a = 0; a < count; a++)
{
QString childName = QFormatStr("%1[%2]").arg(rw.name).arg(a);
RDTreeWidgetItem *child = new RDTreeWidgetItem({
QFormatStr("%1[%2]").arg(res.name).arg(a),
childName,
lit("RW Resource"),
ToQStr(descriptors[a].descriptor.resource),
});
child->setTag(
QVariant::fromValue(VariableTag(DebugVariableType::ReadWriteResource, childName)));
node->addChild(child);
}
ui->constants->addTopLevelItem(node);
}
}
rdcarray<UsedDescriptor> samplers = m_Ctx.CurPipelineState().GetSamplers(m_Stage);
for(int i = 0; i < m_Trace->samplers.count(); i++)
{
const ShaderVariable &s = m_Trace->samplers[i];
if(varsMapped.contains(s.name))
continue;
if(s.IsDirectAccess())
continue;
// find all descriptors in this bind's array
ShaderBindIndex bind = s.GetBindIndex();
bind.arrayElement = 0;
rdcarray<UsedDescriptor> descriptors;
for(const UsedDescriptor &a : samplers)
if(CategoryForDescriptorType(a.access.type) == bind.category && a.access.index == bind.index)
descriptors.push_back(a);
if(descriptors.empty())
continue;
const ShaderSampler &samp = m_ShaderDetails->samplers[bind.index];
if(samp.bindArraySize == 1)
{
RDTreeWidgetItem *node =
new RDTreeWidgetItem({samp.name, s.name, lit("Sampler"),
samplerRep(samp, ~0U, descriptors[0].descriptor.resource)});
node->setTag(QVariant::fromValue(VariableTag(DebugVariableType::Sampler, s.name)));
ui->constants->addTopLevelItem(node);
}
else if(samp.bindArraySize == ~0U)
{
RDTreeWidgetItem *node =
new RDTreeWidgetItem({samp.name, s.name, lit("[unbounded]"), QString()});
node->setTag(QVariant::fromValue(VariableTag(DebugVariableType::Sampler, s.name)));
ui->constants->addTopLevelItem(node);
}
else
{
RDTreeWidgetItem *node = new RDTreeWidgetItem(
{samp.name, s.name, QFormatStr("[%1]").arg(samp.bindArraySize), QString()});
node->setTag(QVariant::fromValue(VariableTag(DebugVariableType::Sampler, s.name)));
uint32_t count = qMin(samp.bindArraySize, (uint32_t)descriptors.size());
for(uint32_t a = 0; a < count; a++)
{
QString childName = QFormatStr("%1[%2]").arg(s.name).arg(a);
RDTreeWidgetItem *child = new RDTreeWidgetItem({
QFormatStr("%1[%2]").arg(m_ShaderDetails->samplers[i].name).arg(a),
childName,
lit("Sampler"),
samplerRep(samp, a, descriptors[a].descriptor.resource),
});
child->setTag(QVariant::fromValue(VariableTag(DebugVariableType::Sampler, childName)));
node->addChild(child);
}
ui->constants->addTopLevelItem(node);
}
}
ui->constants->header()->resizeSection(
3, qMax(ui->constants->header()->sectionSize(3), ui->constants->sizeHintForColumn(3)));
}
{
RDTreeViewExpansionState expansion;
ui->sourceVars->saveExpansion(expansion, 0);
ui->sourceVars->beginUpdate();
ui->sourceVars->clear();
RDTreeWidgetItem fakeroot;
for(int globalVarIdx = 0; globalVarIdx < m_Trace->sourceVars.count(); globalVarIdx++)
{
const SourceVariableMapping &sourceVar = m_Trace->sourceVars[globalVarIdx];
if(!sourceVar.variables.empty() && sourceVar.variables[0].type != DebugVariableType::Variable)
continue;
if(sourceVar.rows == 0 || sourceVar.columns == 0)
continue;
fakeroot.addChild(makeSourceVariableNode(sourceVar, globalVarIdx, -1));
}
const rdcarray<SourceVariableMapping> &sourceVars = GetCurrentInstInfo().sourceVars;
for(size_t lidx = 0; lidx < sourceVars.size(); lidx++)
{
int32_t localVarIdx = int32_t(sourceVars.size() - 1 - lidx);
// iterate in reverse order, so newest locals tend to end up on top
const SourceVariableMapping &l = sourceVars[localVarIdx];
bool hasNonError = false;
for(const DebugVariableReference &v : l.variables)
hasNonError |= (GetDebugVariable(v) != NULL);
// don't display source variables that map to non-existant debug variables. This can happen
// when flow control means those debug variables were never created, but they would be mapped
// at this point.
if(!hasNonError)
continue;
RDTreeWidgetItem *node = makeSourceVariableNode(l, -1, localVarIdx);
fakeroot.addChild(node);
}
// recursively combine nodes with the same prefix together
combineStructures(&fakeroot);
QList<RDTreeWidgetItem *> nodes;
while(fakeroot.childCount() > 0)
nodes.push_back(fakeroot.takeChild(0));
// sort more recently updated variables to the top
std::sort(nodes.begin(), nodes.end(), [](const RDTreeWidgetItem *a, const RDTreeWidgetItem *b) {
VariableTag at = a->tag().value<VariableTag>();
VariableTag bt = b->tag().value<VariableTag>();
return at.updateID > bt.updateID;
});
for(RDTreeWidgetItem *n : nodes)
ui->sourceVars->addTopLevelItem(n);
ui->sourceVars->header()->resizeSection(
3, qMax(ui->sourceVars->header()->sectionSize(3), ui->sourceVars->sizeHintForColumn(3)));
ui->sourceVars->endUpdate();
ui->sourceVars->applyExpansion(expansion, 0);
}
{
RDTreeViewExpansionState expansion;
ui->debugVars->saveExpansion(expansion, 0);
ui->debugVars->beginUpdate();
ui->debugVars->clear();
for(int i = 0; i < m_Variables.count(); i++)
{
ui->debugVars->addTopLevelItem(makeDebugVariableNode(m_Variables[i], ""));
}
ui->debugVars->endUpdate();
ui->debugVars->applyExpansion(expansion, 0);
}
updateAccessedResources();
updateWatchVariables();
ui->debugVars->resizeColumnToContents(0);
ui->debugVars->resizeColumnToContents(1);
updateVariableTooltip();
}
void ShaderViewer::markWatchStale(RDTreeWidgetItem *item)
{
VariableTag tag = item->tag().value<VariableTag>();
if(tag.state != WatchVarState::Invalid)
{
tag.state = WatchVarState::Stale;
item->setItalic(true);
item->setText(1, tr("Unavailable"));
item->setTag(QVariant::fromValue(tag));
}
for(int i = 0; i < item->childCount(); i++)
markWatchStale(item->child(i));
}
bool ShaderViewer::updateWatchVariable(RDTreeWidgetItem *watchItem, const RDTreeWidgetItem *varItem,
const rdcstr &path, uint32_t swizzle,
const ShaderVariable &var, QChar regcast)
{
if(!var.members.empty())
{
QSet<QString> existing, current;
// see which members we have already
for(int i = 0; i < watchItem->childCount(); i++)
existing.insert(watchItem->child(i)->text(0));
// see which members are in the variable
for(int i = 0; i < var.members.count(); i++)
current.insert(var.members[i].name);
// if there are no new members in the variable, the existing set will contain the current set
if(!existing.contains(current))
{
// the current variable has some new members in its set - this may be a different structure.
// Clear the existing watch before updating
watchItem->clear();
}
// iterate over every sub-variable we know about
QVector<bool> valid;
valid.resize(watchItem->childCount());
for(int i = 0; i < var.members.count(); i++)
{
int idx = -1;
QString name = var.members[i].name;
for(int j = 0; j < watchItem->childCount(); j++)
{
if(name == watchItem->child(j)->text(0))
{
idx = j;
break;
}
}
if(idx == -1)
{
idx = watchItem->childCount();
RDTreeWidgetItem *item = new RDTreeWidgetItem({
name,
QVariant(),
QVariant(),
QVariant(),
});
VariableTag tag = VariableTag(DebugVariableType::Variable, path);
tag.state = WatchVarState::Valid;
item->setTag(QVariant::fromValue(tag));
watchItem->addChild(item);
valid.push_back(false);
}
valid[idx] = true;
rdcstr sep = var.members[i].name[0] == '[' ? "" : ".";
updateWatchVariable(watchItem->child(idx), varItem->child(i),
path + sep + var.members[i].name, ~0U, var.members[i], regcast);
}
// any children that weren't marked as valid are now stale
for(int i = 0; i < watchItem->childCount(); i++)
{
if(valid[i])
continue;
markWatchStale(watchItem->child(i));
}
// resort the watch item members
QVector<RDTreeWidgetItem *> members;
while(watchItem->childCount())
members.push_back(watchItem->takeChild(0));
std::sort(members.begin(), members.end(),
[](const RDTreeWidgetItem *a, const RDTreeWidgetItem *b) {
VariableTag at = a->tag().value<VariableTag>();
VariableTag bt = b->tag().value<VariableTag>();
if(at.offset != bt.offset)
return at.offset < bt.offset;
return a->text(0) < b->text(0);
});
for(int i = 0; i < members.count(); i++)
watchItem->addChild(members[i]);
watchItem->setText(1, QString());
watchItem->setText(2, QString());
watchItem->setText(3, QString());
VariableTag tag = VariableTag(DebugVariableType::Variable, path);
tag.state = WatchVarState::Valid;
watchItem->setTag(QVariant::fromValue(tag));
return true;
}
else
{
// if the node has no children, clear any stale children we might have had from a previous node
// (note if a struct disappears entirely, we won't have a varNode here so the node will just be
// marked stale. We get here if we have a non-struct)
watchItem->clear();
}
size_t dataSize = VarTypeByteSize(var.type);
if(var.rows > 1 && !var.members.empty())
{
watchItem->clear();
watchItem->setText(1, QString());
watchItem->setText(2, QString());
watchItem->setText(3, QString());
for(uint32_t r = 0; r < var.rows; r++)
{
ShaderVariable rowVar = var;
rowVar.name += ".row" + ToStr(r);
rowVar.rows = 1;
if(r > 0)
memcpy(rowVar.value.u8v.data(), rowVar.value.u8v.data() + dataSize * var.columns * r,
dataSize * var.columns);
RDTreeWidgetItem *item = new RDTreeWidgetItem({
rowVar.name,
QVariant(),
QVariant(),
QVariant(),
});
updateWatchVariable(item, varItem->child(r), path + ".row" + ToStr(r), ~0U, rowVar, regcast);
item->setText(1, getRegNames(varItem, ~0U, r));
item->setTag(QVariant());
watchItem->addChild(item);
}
VariableTag tag = VariableTag(DebugVariableType::Variable, path);
tag.state = WatchVarState::Valid;
watchItem->setTag(QVariant::fromValue(tag));
return true;
}
if(var.type == VarType::Unknown || dataSize == 0)
dataSize = 4;
if(regcast == QLatin1Char(' '))
{
switch(var.type)
{
case VarType::Float:
case VarType::Double:
case VarType::Half: regcast = QLatin1Char('f'); break;
case VarType::Bool:
case VarType::ULong:
case VarType::UInt:
case VarType::UShort:
case VarType::UByte: regcast = QLatin1Char('u'); break;
case VarType::SLong:
case VarType::SInt:
case VarType::SShort:
case VarType::SByte: regcast = QLatin1Char('i'); break;
case VarType::Struct:
case VarType::Enum:
case VarType::GPUPointer:
regcast = QLatin1Char('#');
dataSize = 8;
break;
case VarType::ConstantBlock:
case VarType::ReadOnlyResource:
case VarType::ReadWriteResource:
case VarType::Sampler:
regcast = QLatin1Char('#');
dataSize = 4;
break;
case VarType::Unknown:
regcast = ui->intView->isChecked() ? QLatin1Char('i') : QLatin1Char('f');
dataSize = 4;
break;
}
}
QString val;
QColor swatchColor;
for(uint8_t i = 0; i < var.columns; i++)
{
ShaderValue value = {};
memcpy(&value, var.value.u8v.data() + i * dataSize, dataSize);
if(regcast == QLatin1Char('#'))
{
if(var.type == VarType::GPUPointer)
val += ToQStr(var.GetPointer());
else
val += stringRep(var, 0);
}
else if(regcast == QLatin1Char('i') || regcast == QLatin1Char('d'))
{
if(dataSize == 8)
val += Formatter::Format(value.s64v[0]);
else if(dataSize == 4)
val += Formatter::Format(value.s32v[0]);
else if(dataSize == 2)
val += Formatter::Format(value.s16v[0]);
else
val += Formatter::Format(value.s8v[0]);
}
else if(regcast == QLatin1Char('f') || regcast == QLatin1Char('c'))
{
float f;
if(dataSize == 8)
{
val += Formatter::Format(value.f64v[0]);
f = (float)value.f64v[0];
}
else if(dataSize == 4)
{
val += Formatter::Format(value.f32v[0]);
f = (float)value.f32v[0];
}
else
{
val += Formatter::Format(value.f16v[0]);
f = (float)value.f16v[0];
}
if(regcast == QLatin1Char('c') && i < 3)
{
if(i == 0)
{
swatchColor = QColor(0, 0, 0, 255);
swatchColor.setRedF(ConvertLinearToSRGB(f));
}
else if(i == 1)
{
swatchColor.setGreenF(ConvertLinearToSRGB(f));
}
else
{
swatchColor.setBlueF(ConvertLinearToSRGB(f));
}
}
}
else if(regcast == QLatin1Char('u'))
{
val += Formatter::Format(value.u64v[0]);
}
else if(regcast == QLatin1Char('x'))
{
if(dataSize == 8)
val += Formatter::Format(value.u64v[0], true);
else if(dataSize == 4)
val += Formatter::Format(value.u32v[0], true);
else if(dataSize == 2)
val += Formatter::Format(value.u16v[0], true);
else
val += Formatter::Format(value.u8v[0], true);
}
else if(regcast == QLatin1Char('b'))
{
val += QFormatStr("%1").arg(value.u64v[0], (int)dataSize * 8, 2, QLatin1Char('0'));
}
else if(regcast == QLatin1Char('o'))
{
val += QFormatStr("0%1").arg(value.u64v[0], 0, 8, QLatin1Char('0'));
}
if(i < var.columns - 1)
val += lit(", ");
}
watchItem->setText(1, getRegNames(varItem, swizzle));
watchItem->setText(2, TypeString(var));
if(!swatchColor.isValid())
{
watchItem->setIcon(3, QIcon());
}
else
{
watchItem->setIcon(3, MakeSwatchIcon(ui->watch, swatchColor));
}
watchItem->setText(3, val);
watchItem->setItalic(false);
VariableTag tag = VariableTag(DebugVariableType::Variable, path);
tag.state = WatchVarState::Valid;
watchItem->setTag(QVariant::fromValue(tag));
return true;
}
void ShaderViewer::updateWatchVariables()
{
QSignalBlocker block(ui->watch);
RDTreeViewExpansionState expansion;
ui->watch->saveExpansion(expansion, 0);
ui->watch->beginUpdate();
for(int i = 0; i < ui->watch->topLevelItemCount() - 1; i++)
{
RDTreeWidgetItem *item = ui->watch->topLevelItem(i);
QString expr = item->text(0).trimmed();
QRegularExpression exprRE(
lit("^" // beginning of the line
"([^,]+)" // variable path
"(,[iduxbocf])?" // optional typecast
"$")); // end of the line
QRegularExpressionMatch match = exprRE.match(expr);
QString error = tr("Error evaluating expression");
if(match.hasMatch())
{
QString path = match.captured(1);
QChar regcast = QLatin1Char(' ');
if(!match.captured(2).isEmpty())
regcast = match.captured(2)[1];
ShaderVariable var;
uint32_t swizzle = ~0U;
const RDTreeWidgetItem *varItem = getVarFromPath(path, &var, &swizzle);
if(varItem)
{
if(updateWatchVariable(item, varItem, path, swizzle, var, regcast))
continue;
error = tr("Couldn't evaluate watch for '%1'").arg(expr);
}
else if(item->childCount())
{
markWatchStale(item);
continue;
}
else
{
error = tr("Couldn't find variable for '%1'").arg(path);
}
}
// if we got here, something went wrong.
VariableTag tag;
item->setItalic(false);
item->setText(1, QString());
item->setText(2, QString());
item->setText(3, error);
item->setTag(QVariant::fromValue(tag));
}
ui->watch->header()->resizeSection(
3, qMax(ui->watch->header()->sectionSize(3), ui->watch->sizeHintForColumn(3)));
ui->watch->endUpdate();
ui->watch->applyExpansion(expansion, 0);
}
RDTreeWidgetItem *ShaderViewer::makeSourceVariableNode(const ShaderVariable &var,
const rdcstr &debugVarPath,
VariableTag baseTag)
{
QString typeName;
typeName = ToQStr(var.type);
QString rowTypeName = typeName;
if(var.rows > 1)
{
typeName += QFormatStr("%1x%2").arg(var.rows).arg(var.columns);
if(var.columns > 1)
rowTypeName += QString::number(var.columns);
}
else if(var.columns > 1)
{
typeName += QString::number(var.columns);
}
QString value = var.rows == 1 && var.members.empty() ? stringRep(var) : QString();
rdcstr sep = var.name[0] == '[' ? "" : ".";
rdcstr debugName = debugVarPath + sep + var.name;
if(!var.members.empty())
typeName = QString();
RDTreeWidgetItem *node = new RDTreeWidgetItem({var.name, debugName, typeName, value});
VariableTag tag;
tag.absoluteRefPath = baseTag.absoluteRefPath + sep + var.name;
tag.expanded = true;
tag.modified = HasChanged(baseTag.absoluteRefPath + sep + var.name);
tag.updateID = CalcUpdateID(tag.updateID, debugVarPath);
tag.updateID = CalcUpdateID(tag.updateID, debugName);
for(const ShaderVariable &child : var.members)
{
RDTreeWidgetItem *item = makeSourceVariableNode(child, debugName, tag);
tag.modified |= item->tag().value<VariableTag>().modified;
node->addChild(item);
}
// if this is a matrix, even if it has no explicit row members add the rows as children
if(var.members.empty() && var.rows > 1)
{
for(uint32_t row = 0; row < var.rows; row++)
{
rdcstr rowsuffix = ".row" + ToStr(row);
node->addChild(new RDTreeWidgetItem(
{var.name + rowsuffix, debugName + rowsuffix, rowTypeName, stringRep(var, row)}));
}
}
node->setTag(QVariant::fromValue(tag));
if(tag.modified)
node->setForegroundColor(QColor(Qt::red));
return node;
}
RDTreeWidgetItem *ShaderViewer::makeSourceVariableNode(const SourceVariableMapping &l,
int globalVarIdx, int localVarIdx)
{
QString localName = l.name;
QString typeName;
QString value;
typeName = ToQStr(l.type);
VariableTag baseTag;
baseTag.absoluteRefPath = localName;
baseTag.offset = l.offset;
if(globalVarIdx >= 0)
{
baseTag.globalSourceVar = true;
baseTag.sourceVarIdx = globalVarIdx;
}
else
{
baseTag.sourceVarIdx = localVarIdx;
}
QList<RDTreeWidgetItem *> children;
uint32_t childCount = 0;
{
if(l.rows > 1 && l.variables.size() > l.columns)
typeName += QFormatStr("%1x%2").arg(l.rows).arg(l.columns);
else if(l.columns > 1)
typeName += QString::number(l.columns);
if(l.rows > 1 && l.variables.size() > l.columns)
childCount = l.rows;
for(size_t i = 0; i < l.variables.size(); i++)
{
const DebugVariableReference &r = l.variables[i];
baseTag.modified |= HasChanged(r.name);
baseTag.updateID = CalcUpdateID(baseTag.updateID, r.name);
if(!value.isEmpty())
value += lit(", ");
if(r.name.empty())
{
value += lit("?");
}
else if(r.type == DebugVariableType::Sampler)
{
const ShaderVariable *reg = GetDebugVariable(r);
if(reg == NULL)
continue;
typeName = lit("Sampler");
rdcarray<UsedDescriptor> samplers = m_Ctx.CurPipelineState().GetSamplers(m_Stage);
if(reg->IsDirectAccess())
continue;
ShaderBindIndex bind = reg->GetBindIndex();
int32_t bindIdx = samplers.indexOf(bind);
if(bindIdx < 0)
continue;
Descriptor desc = samplers[bindIdx].descriptor;
const ShaderSampler &samp = m_ShaderDetails->samplers[bind.index];
if(samp.bindArraySize == 1)
{
value = samplerRep(samp, ~0U, desc.resource);
}
else if(samp.bindArraySize == ~0U)
{
typeName = lit("[unbounded]");
value = QString();
}
else
{
for(uint32_t a = 0; a < samp.bindArraySize; a++)
children.push_back(new RDTreeWidgetItem({
QFormatStr("%1[%2]").arg(localName).arg(a),
QString(),
typeName,
samplerRep(samp, a, desc.resource),
}));
childCount += samp.bindArraySize;
typeName = QFormatStr("[%1]").arg(samp.bindArraySize);
value = QString();
}
}
else if(r.type == DebugVariableType::ReadOnlyResource ||
r.type == DebugVariableType::ReadWriteResource)
{
const bool isReadOnlyResource = r.type == DebugVariableType::ReadOnlyResource;
const ShaderVariable *reg = GetDebugVariable(r);
if(reg == NULL)
continue;
if(reg->IsDirectAccess())
continue;
typeName = isReadOnlyResource ? lit("Resource") : lit("RW Resource");
const rdcarray<UsedDescriptor> &resList =
isReadOnlyResource ? m_ReadOnlyResources : m_ReadWriteResources;
// find all descriptors in this bind's array
ShaderBindIndex bind = reg->GetBindIndex();
bind.arrayElement = 0;
rdcarray<UsedDescriptor> descriptors;
for(const UsedDescriptor &a : resList)
if(CategoryForDescriptorType(a.access.type) == bind.category && a.access.index == bind.index)
descriptors.push_back(a);
if(descriptors.empty())
continue;
const ShaderResource &res = isReadOnlyResource
? m_ShaderDetails->readOnlyResources[bind.index]
: m_ShaderDetails->readWriteResources[bind.index];
if(res.bindArraySize == 1)
{
value = ToQStr(descriptors[0].descriptor.resource);
}
else if(res.bindArraySize == ~0U)
{
typeName = lit("[unbounded]");
value = QString();
}
else
{
uint32_t count = qMin(res.bindArraySize, (uint32_t)descriptors.size());
for(uint32_t a = 0; a < count; a++)
children.push_back(new RDTreeWidgetItem({
QFormatStr("%1[%2]").arg(localName).arg(a),
QString(),
typeName,
ToQStr(descriptors[a].descriptor.resource),
}));
childCount += res.bindArraySize;
typeName = QFormatStr("[%1]").arg(res.bindArraySize);
value = QString();
}
}
else
{
const ShaderVariable *reg = GetDebugVariable(r);
if(reg)
{
if(!reg->members.empty())
{
// if the register we were pointed at is a complex type (struct/array/etc), embed it as
// a child
typeName = QString();
value = QString();
for(const ShaderVariable &child : reg->members)
children.push_back(makeSourceVariableNode(child, reg->name, baseTag));
break;
}
switch(l.type)
{
case VarType::Float: value += Formatter::Format(reg->value.f32v[r.component]); break;
case VarType::Double: value += Formatter::Format(reg->value.f64v[r.component]); break;
case VarType::Half: value += Formatter::Format(reg->value.f16v[r.component]); break;
case VarType::Bool:
value += Formatter::Format(reg->value.u32v[r.component] ? true : false);
break;
case VarType::ULong: value += Formatter::Format(reg->value.u64v[r.component]); break;
case VarType::UInt: value += Formatter::Format(reg->value.u32v[r.component]); break;
case VarType::UShort: value += Formatter::Format(reg->value.u16v[r.component]); break;
case VarType::UByte: value += Formatter::Format(reg->value.u8v[r.component]); break;
case VarType::SLong: value += Formatter::Format(reg->value.s64v[r.component]); break;
case VarType::SInt: value += Formatter::Format(reg->value.s32v[r.component]); break;
case VarType::SShort: value += Formatter::Format(reg->value.s16v[r.component]); break;
case VarType::SByte: value += Formatter::Format(reg->value.s8v[r.component]); break;
case VarType::GPUPointer: value += ToQStr(reg->GetPointer()); break;
case VarType::ConstantBlock:
case VarType::ReadOnlyResource:
case VarType::ReadWriteResource:
case VarType::Sampler:
case VarType::Enum:
case VarType::Struct: value += stringRep(*reg, 0); break;
case VarType::Unknown:
qCritical() << "Unexpected unknown variable" << (QString)l.name;
break;
}
}
else
{
value += lit("<error>");
}
}
if(l.rows > 1 && l.variables.size() > l.columns)
{
if(((i + 1) % l.columns) == 0)
{
QString localBaseName = localName;
int dot = localBaseName.lastIndexOf(QLatin1Char('.'));
if(dot >= 0)
localBaseName = localBaseName.mid(dot + 1);
uint32_t row = (uint32_t)i / l.columns;
children.push_back(new RDTreeWidgetItem(
{QFormatStr("%1.row%2").arg(localBaseName).arg(row), QString(), typeName, value}));
value = QString();
}
}
}
}
RDTreeWidgetItem *node = new RDTreeWidgetItem({localName, QString(), typeName, value});
for(RDTreeWidgetItem *c : children)
{
baseTag.modified |= c->tag().value<VariableTag>().modified;
node->addChild(c);
}
if(baseTag.modified)
node->setForegroundColor(QColor(Qt::red));
node->setTag(QVariant::fromValue(baseTag));
if(childCount > 0)
{
for(uint32_t i = 0; i < childCount && i < (uint32_t)node->childCount(); i++)
node->child(i)->setText(1, getRegNames(node, ~0U, i));
}
else
{
node->setText(1, getRegNames(node, ~0U));
}
return node;
}
RDTreeWidgetItem *ShaderViewer::makeDebugVariableNode(const ShaderVariable &v, rdcstr prefix)
{
rdcstr basename = prefix + v.name;
RDTreeWidgetItem *node =
new RDTreeWidgetItem({v.name, v.rows == 1 && v.members.empty() ? stringRep(v) : QString()});
VariableTag tag(DebugVariableType::Variable, basename);
tag.modified = HasChanged(basename);
tag.updateID = CalcUpdateID(tag.updateID, basename);
for(const ShaderVariable &m : v.members)
{
rdcstr childprefix = basename + ".";
if(m.name.beginsWith(basename + "["))
childprefix = basename;
RDTreeWidgetItem *child = makeDebugVariableNode(m, childprefix);
tag.modified |= child->tag().value<VariableTag>().modified;
node->addChild(child);
}
// if this is a matrix, even if it has no explicit row members add the rows as children
if(v.members.empty() && v.rows > 1)
{
for(uint32_t row = 0; row < v.rows; row++)
{
rdcstr rowsuffix = ".row" + ToStr(row);
RDTreeWidgetItem *child = new RDTreeWidgetItem({v.name + rowsuffix, stringRep(v, row)});
child->setTag(
QVariant::fromValue(VariableTag(DebugVariableType::Variable, basename + rowsuffix)));
node->addChild(child);
}
}
node->setTag(QVariant::fromValue(tag));
if(tag.modified)
node->setForegroundColor(QColor(Qt::red));
return node;
}
RDTreeWidgetItem *ShaderViewer::makeAccessedResourceNode(const ShaderVariable &v)
{
ShaderBindIndex bp = v.GetBindIndex();
ShaderDirectAccess acc = v.GetDirectAccess();
ResourceId resId;
QString typeName;
if(v.type == VarType::ReadOnlyResource)
{
DescriptorCategory category = DescriptorCategory::Unknown;
int32_t bindIdx = -1;
typeName = lit("Resource");
if(!v.IsDirectAccess())
{
category = bp.category;
bindIdx = m_ReadOnlyResources.indexOf(bp);
}
else
{
category = CategoryForDescriptorType(acc.type);
bindIdx = m_ReadOnlyResources.indexOf(acc);
}
if(category != DescriptorCategory::ReadOnlyResource)
qCritical() << "Mismatch between variable type and descriptor category";
if(bindIdx >= 0)
resId = m_ReadOnlyResources[bindIdx].descriptor.resource;
}
else if(v.type == VarType::ReadWriteResource)
{
DescriptorCategory category = DescriptorCategory::Unknown;
int32_t bindIdx = -1;
typeName = lit("RW Resource");
if(!v.IsDirectAccess())
{
category = bp.category;
bindIdx = m_ReadWriteResources.indexOf(bp);
}
else
{
category = CategoryForDescriptorType(acc.type);
bindIdx = m_ReadWriteResources.indexOf(acc);
}
if(category != DescriptorCategory::ReadWriteResource)
qCritical() << "Mismatch between variable type and descriptor category";
if(bindIdx >= 0)
resId = m_ReadWriteResources[bindIdx].descriptor.resource;
}
RDTreeWidgetItem *node = new RDTreeWidgetItem({v.name, typeName, ToQStr(resId)});
if(resId != ResourceId())
{
if(!v.IsDirectAccess())
node->setTag(QVariant::fromValue(AccessedResourceTag(bp, v.type)));
else
node->setTag(QVariant::fromValue(AccessedResourceTag(acc, v.type)));
}
if(HasChanged(v.name))
node->setForegroundColor(QColor(Qt::red));
return node;
}
bool ShaderViewer::HasChanged(rdcstr debugVarName) const
{
return m_VariablesChanged.contains(debugVarName);
}
uint32_t ShaderViewer::CalcUpdateID(uint32_t prevID, rdcstr debugVarName) const
{
return qMax(prevID, m_VariableLastUpdate[debugVarName]);
}
// this function is a bit messy, we want a base recursion container of either QList or rdcarray
// but further recursion is always rdcarray because of ShaderVariable::members
template <typename Container>
const ShaderVariable *GetShaderDebugVariable(rdcstr path, const Container &vars)
{
rdcstr elem;
// pick out the next element in the path
// if this is an array index, grab that
if(path[0] == '[')
{
int idx = path.indexOf(']');
if(idx < 0)
return NULL;
elem = path.substr(0, idx + 1);
// skip past any .s
if(path[idx + 1] == '.')
idx++;
path = path.substr(idx + 1);
}
else
{
// otherwise look for the next identifier
int idx = path.find_first_of("[.");
if(idx < 0)
{
// no results means that all that's left of the path is an identifier
elem.swap(path);
}
else
{
elem = path.substr(0, idx);
// skip past any .s
if(path[idx] == '.')
idx++;
path = path.substr(idx);
}
}
// look in our current set of vars for a matching variable
for(int i = 0; i < vars.count(); i++)
{
if(vars[i].name == elem)
{
// If there's no more path, we've found the exact match, otherwise continue
if(path.empty())
return &vars[i];
// otherwise recurse
return GetShaderDebugVariable(path, vars[i].members);
}
}
return NULL;
}
const ShaderVariable *ShaderViewer::GetDebugVariable(const DebugVariableReference &r)
{
if(r.type == DebugVariableType::ReadOnlyResource)
{
for(int i = 0; i < m_Trace->readOnlyResources.count(); i++)
if(m_Trace->readOnlyResources[i].name == r.name)
return &m_Trace->readOnlyResources[i];
return NULL;
}
else if(r.type == DebugVariableType::ReadWriteResource)
{
for(int i = 0; i < m_Trace->readWriteResources.count(); i++)
if(m_Trace->readWriteResources[i].name == r.name)
return &m_Trace->readWriteResources[i];
return NULL;
}
else if(r.type == DebugVariableType::Sampler)
{
for(int i = 0; i < m_Trace->samplers.count(); i++)
if(m_Trace->samplers[i].name == r.name)
return &m_Trace->samplers[i];
return NULL;
}
else if(r.type == DebugVariableType::Input)
{
return GetShaderDebugVariable(r.name, m_Trace->inputs);
}
else if(r.type == DebugVariableType::Constant)
{
return GetShaderDebugVariable(r.name, m_Trace->constantBlocks);
}
else if(r.type == DebugVariableType::Variable)
{
return GetShaderDebugVariable(r.name, m_Variables);
}
return NULL;
}
void ShaderViewer::ensureLineScrolled(ScintillaEdit *s, int line)
{
int firstLine = s->firstVisibleLine();
int linesVisible = s->linesOnScreen();
if(s->isVisible() && (line < firstLine || line > (firstLine + linesVisible - 1)))
s->setFirstVisibleLine(qMax(0, line - linesVisible / 2));
}
uint32_t ShaderViewer::CurrentStep()
{
return (uint32_t)m_CurrentStateIdx;
}
void ShaderViewer::SetCurrentStep(uint32_t step)
{
if(!m_Trace || m_States.empty())
return;
m_VariablesChanged.clear();
while(GetCurrentState().stepIndex != step)
{
if(GetCurrentState().stepIndex < step)
{
// move forward if possible
if(!IsLastState())
applyForwardsChange();
else
break;
}
else
{
// move backward if possible
if(!IsFirstState())
applyBackwardsChange();
else
break;
}
}
updateDebugState();
}
void ShaderViewer::ToggleBreakpointOnInstruction(int32_t instruction)
{
if(m_DeferredInit)
{
m_DeferredCommands.push_back(
[instruction](ShaderViewer *v) { v->ToggleBreakpointOnInstruction(instruction); });
return;
}
if(!m_Trace || m_States.empty())
return;
QPair<int, uint32_t> sourceBreakpoint = {-1, 0};
QList<QPair<int, uint32_t>> disasmBreakpoints;
if(instruction >= 0)
{
const LineColumnInfo &instLine = GetInstInfo(instruction).lineInfo;
sourceBreakpoint = {instLine.fileIndex, instLine.lineStart};
disasmBreakpoints.push_back({-1, instLine.disassemblyLine});
}
else
{
ScintillaEdit *cur = currentScintilla();
// search forward for an instruction
if(cur != m_DisassemblyView)
{
int scintillaIndex = m_FileScintillas.indexOf(cur);
if(scintillaIndex < 0)
return;
// add one to go from scintilla line numbers (0-based) to ours (1-based)
sptr_t i = cur->lineFromPosition(cur->currentPos()) + 1;
LineColumnInfo sourceLine;
sourceLine.fileIndex = scintillaIndex;
sourceLine.lineStart = sourceLine.lineEnd = i;
auto it = m_Location2Inst.lowerBound(sourceLine);
// find the next source location that has an instruction mapped. If there was an exact match
// this won't loop, if the lower bound was earlier we'll step at most once to get to the next
// line past it.
if(it != m_Location2Inst.end() && (sptr_t)it.key().lineEnd < i)
it++;
// set a breakpoint on all instructions that match this line
if(it != m_Location2Inst.end())
{
sourceBreakpoint = {scintillaIndex, (uint32_t)i};
for(uint32_t inst : it.value())
disasmBreakpoints.push_back({-1, GetInstInfo(inst).lineInfo.disassemblyLine});
}
else
{
return;
}
}
else
{
int32_t disassemblyLine = m_DisassemblyView->lineFromPosition(m_DisassemblyView->currentPos());
for(; disassemblyLine < m_DisassemblyView->lineCount(); disassemblyLine++)
{
if(instructionForDisassemblyLine(disassemblyLine) >= 0)
break;
}
if(disassemblyLine < m_DisassemblyView->lineCount())
disasmBreakpoints.push_back({-1, (uint32_t)disassemblyLine + 1});
}
}
// if we have a source breakpoint, treat that as 'canonical' whether or not the corresponding
// disasm ones are set
if(sourceBreakpoint.first >= 0)
{
if(m_TempBreakpoint)
{
m_Breakpoints.insert(sourceBreakpoint);
for(QPair<int, uint32_t> &d : disasmBreakpoints)
m_Breakpoints.insert(d);
}
else if(m_Breakpoints.contains(sourceBreakpoint))
{
m_Breakpoints.remove(sourceBreakpoint);
m_FileScintillas[sourceBreakpoint.first]->markerDelete(sourceBreakpoint.second - 1,
BREAKPOINT_MARKER);
m_FileScintillas[sourceBreakpoint.first]->markerDelete(sourceBreakpoint.second - 1,
BREAKPOINT_MARKER + 1);
for(QPair<int, uint32_t> &d : disasmBreakpoints)
{
m_Breakpoints.remove(d);
m_DisassemblyView->markerDelete(d.second - 1, BREAKPOINT_MARKER);
m_DisassemblyView->markerDelete(d.second - 1, BREAKPOINT_MARKER + 1);
}
}
else
{
m_Breakpoints.insert(sourceBreakpoint);
m_FileScintillas[sourceBreakpoint.first]->markerAdd(sourceBreakpoint.second - 1,
BREAKPOINT_MARKER);
m_FileScintillas[sourceBreakpoint.first]->markerAdd(sourceBreakpoint.second - 1,
BREAKPOINT_MARKER + 1);
for(QPair<int, uint32_t> &d : disasmBreakpoints)
{
m_Breakpoints.insert(d);
m_DisassemblyView->markerAdd(d.second - 1, BREAKPOINT_MARKER);
m_DisassemblyView->markerAdd(d.second - 1, BREAKPOINT_MARKER + 1);
}
}
}
else
{
if(disasmBreakpoints.empty())
return;
QPair<int, uint32_t> &bp = disasmBreakpoints[0];
if(m_TempBreakpoint)
{
m_Breakpoints.insert(bp);
}
else if(m_Breakpoints.contains(bp))
{
m_Breakpoints.remove(bp);
m_DisassemblyView->markerDelete(bp.second - 1, BREAKPOINT_MARKER);
m_DisassemblyView->markerDelete(bp.second - 1, BREAKPOINT_MARKER + 1);
}
else
{
m_Breakpoints.insert(bp);
m_DisassemblyView->markerAdd(bp.second - 1, BREAKPOINT_MARKER);
m_DisassemblyView->markerAdd(bp.second - 1, BREAKPOINT_MARKER + 1);
}
}
}
void ShaderViewer::ToggleBreakpointOnDisassemblyLine(int32_t disassemblyLine)
{
if(!m_Trace || m_States.empty())
return;
// move forward to the next actual mapped line
for(; disassemblyLine < m_DisassemblyView->lineCount(); disassemblyLine++)
{
if(instructionForDisassemblyLine(disassemblyLine - 1) >= 0)
break;
}
if(disassemblyLine >= m_DisassemblyView->lineCount())
return;
if(m_TempBreakpoint)
{
m_Breakpoints.insert({-1, (uint32_t)disassemblyLine});
}
else if(m_Breakpoints.contains({-1, (uint32_t)disassemblyLine}))
{
m_Breakpoints.remove({-1, (uint32_t)disassemblyLine});
m_DisassemblyView->markerDelete(disassemblyLine - 1, BREAKPOINT_MARKER);
m_DisassemblyView->markerDelete(disassemblyLine - 1, BREAKPOINT_MARKER + 1);
}
else
{
m_Breakpoints.insert({-1, (uint32_t)disassemblyLine});
m_DisassemblyView->markerAdd(disassemblyLine - 1, BREAKPOINT_MARKER);
m_DisassemblyView->markerAdd(disassemblyLine - 1, BREAKPOINT_MARKER + 1);
}
}
void ShaderViewer::RunForward()
{
if(m_DeferredInit)
{
m_DeferredCommands.push_back([](ShaderViewer *v) { v->RunForward(); });
return;
}
runTo(~0U, true);
}
void ShaderViewer::ShowErrors(const rdcstr &errors)
{
if(m_Errors)
{
m_Errors->setReadOnly(false);
SetTextAndUpdateMargin0(m_Errors, errors);
m_Errors->setReadOnly(true);
if(!errors.isEmpty())
ToolWindowManager::raiseToolWindow(m_Errors);
}
updateEditState();
}
void ShaderViewer::AddWatch(const rdcstr &variable)
{
if(variable.isEmpty())
return;
RDTreeWidgetItem *item = new RDTreeWidgetItem({
QString(variable),
QVariant(),
QVariant(),
QVariant(),
});
item->setEditable(0, true);
ui->watch->insertTopLevelItem(ui->watch->topLevelItemCount() - 1, item);
ToolWindowManager::raiseToolWindow(ui->watch);
ui->watch->activateWindow();
ui->watch->QWidget::setFocus();
updateWatchVariables();
}
rdcstrpairs ShaderViewer::GetCurrentFileContents()
{
rdcstrpairs files;
for(ScintillaEdit *s : m_Scintillas)
{
// don't include the disassembly view
if(m_DisassemblyView == s)
continue;
QWidget *w = (QWidget *)s;
files.push_back(
{w->property("filename").toString(), QString::fromUtf8(s->getText(s->textLength() + 1))});
}
return files;
}
int ShaderViewer::snippetPos()
{
ShaderEncoding encoding = currentEncoding();
if(encoding != ShaderEncoding::GLSL)
return 0;
if(m_Scintillas.isEmpty())
return 0;
QPair<int, int> ver =
m_Scintillas[0]->findText(SCFIND_REGEXP, "#version.*", 0, m_Scintillas[0]->length());
if(ver.first < 0)
return 0;
return ver.second + 1;
}
void ShaderViewer::insertSnippet(const QString &text)
{
if(text.isEmpty())
return;
if(m_Scintillas.isEmpty())
return;
m_Scintillas[0]->insertText(snippetPos(), text.toUtf8().data());
m_Scintillas[0]->setSelection(0, 0);
}
void ShaderViewer::snippet_constants()
{
ShaderEncoding encoding = currentEncoding();
QString text;
if(encoding == ShaderEncoding::GLSL)
{
text = lit(R"(
/////////////////////////////////////
// Constants //
/////////////////////////////////////
// possible values (these are only return values from this function, NOT texture binding points):
// RD_TextureType_1D
// RD_TextureType_2D
// RD_TextureType_3D
// RD_TextureType_Cube (OpenGL only)
// RD_TextureType_1D_Array (OpenGL only)
// RD_TextureType_2D_Array (OpenGL only)
// RD_TextureType_Cube_Array (OpenGL only)
// RD_TextureType_Rect (OpenGL only)
// RD_TextureType_Buffer (OpenGL only)
// RD_TextureType_2DMS
// RD_TextureType_2DMS_Array (OpenGL only)
uint RD_TextureType();
// selected sample, or -numSamples for resolve
int RD_SelectedSample();
uint RD_SelectedSliceFace();
uint RD_SelectedMip();
// xyz = width, height, depth (or array size). w = # mips
uvec4 RD_TexDim();
// x = horizontal downsample rate (1 full rate, 2 half rate)
// y = vertical downsample rate
// z = number of planes in input texture
// w = number of bits per component (8, 10, 16)
uvec4 RD_YUVDownsampleRate();
// x = where Y channel comes from
// y = where U channel comes from
// z = where V channel comes from
// w = where A channel comes from
// each index will be [0,1,2,3] for xyzw in first plane,
// [4,5,6,7] for xyzw in second plane texture, etc.
// it will be 0xff = 255 if the channel does not exist.
uvec4 RD_YUVAChannels();
// a pair with minimum and maximum selected range values
vec2 RD_SelectedRange();
/////////////////////////////////////
)");
}
else if(encoding == ShaderEncoding::HLSL || encoding == ShaderEncoding::Slang)
{
text = lit(R"(
/////////////////////////////////////
// Constants //
/////////////////////////////////////
// possible values (these are only return values from this function, NOT texture binding points):
// RD_TextureType_1D
// RD_TextureType_2D
// RD_TextureType_3D
// RD_TextureType_Depth
// RD_TextureType_DepthStencil
// RD_TextureType_DepthMS
// RD_TextureType_DepthStencilMS
// RD_TextureType_2DMS
uint RD_TextureType();
// selected sample, or -numSamples for resolve
int RD_SelectedSample();
uint RD_SelectedSliceFace();
uint RD_SelectedMip();
// xyz = width, height, depth. w = # mips
uint4 RD_TexDim();
// x = horizontal downsample rate (1 full rate, 2 half rate)
// y = vertical downsample rate
// z = number of planes in input texture
// w = number of bits per component (8, 10, 16)
uint4 RD_YUVDownsampleRate();
// x = where Y channel comes from
// y = where U channel comes from
// z = where V channel comes from
// w = where A channel comes from
// each index will be [0,1,2,3] for xyzw in first plane,
// [4,5,6,7] for xyzw in second plane texture, etc.
// it will be 0xff = 255 if the channel does not exist.
uint4 RD_YUVAChannels();
// a pair with minimum and maximum selected range values
float2 RD_SelectedRange();
/////////////////////////////////////
)");
}
else if(encoding == ShaderEncoding::SPIRVAsm || encoding == ShaderEncoding::OpenGLSPIRVAsm)
{
text = lit("; Can't insert snippets for SPIR-V ASM");
}
insertSnippet(text);
}
void ShaderViewer::snippet_samplers()
{
ShaderEncoding encoding = currentEncoding();
if(encoding == ShaderEncoding::HLSL || encoding == ShaderEncoding::Slang)
{
insertSnippet(lit(R"(
/////////////////////////////////////
// Samplers //
/////////////////////////////////////
SamplerState pointSampler : register(RD_POINT_SAMPLER_BINDING);
SamplerState linearSampler : register(RD_LINEAR_SAMPLER_BINDING);
/////////////////////////////////////
)"));
}
else if(encoding == ShaderEncoding::GLSL)
{
insertSnippet(lit(R"(
/////////////////////////////////////
// Samplers //
/////////////////////////////////////
#ifdef VULKAN
layout(binding = RD_POINT_SAMPLER_BINDING) uniform sampler pointSampler;
layout(binding = RD_LINEAR_SAMPLER_BINDING) uniform sampler linearSampler;
#endif
/////////////////////////////////////
)"));
}
else if(encoding == ShaderEncoding::SPIRVAsm || encoding == ShaderEncoding::OpenGLSPIRVAsm)
{
insertSnippet(lit("; Can't insert snippets for SPIR-V ASM"));
}
}
void ShaderViewer::snippet_resources()
{
ShaderEncoding encoding = currentEncoding();
GraphicsAPI api = m_Ctx.APIProps().localRenderer;
if(encoding == ShaderEncoding::HLSL || encoding == ShaderEncoding::Slang)
{
insertSnippet(lit(R"(
/////////////////////////////////////
// Resources //
/////////////////////////////////////
// Float Textures
Texture1DArray<float4> texDisplayTex1DArray : register(RD_FLOAT_1D_ARRAY_BINDING);
Texture2DArray<float4> texDisplayTex2DArray : register(RD_FLOAT_2D_ARRAY_BINDING);
Texture3D<float4> texDisplayTex3D : register(RD_FLOAT_3D_BINDING);
Texture2DMSArray<float4> texDisplayTex2DMSArray : register(RD_FLOAT_2DMS_ARRAY_BINDING);
Texture2DArray<float4> texDisplayYUVArray : register(RD_FLOAT_YUV_ARRAY_BINDING);
// only used on D3D
Texture2DArray<float2> texDisplayTexDepthArray : register(RD_FLOAT_DEPTH_ARRAY_BINDING);
Texture2DArray<uint2> texDisplayTexStencilArray : register(RD_FLOAT_STENCIL_ARRAY_BINDING);
Texture2DMSArray<float2> texDisplayTexDepthMSArray : register(RD_FLOAT_DEPTHMS_ARRAY_BINDING);
Texture2DMSArray<uint2> texDisplayTexStencilMSArray : register(RD_FLOAT_STENCILMS_ARRAY_BINDING);
// Int Textures
Texture1DArray<int4> texDisplayIntTex1DArray : register(RD_INT_1D_ARRAY_BINDING);
Texture2DArray<int4> texDisplayIntTex2DArray : register(RD_INT_2D_ARRAY_BINDING);
Texture3D<int4> texDisplayIntTex3D : register(RD_INT_3D_BINDING);
Texture2DMSArray<int4> texDisplayIntTex2DMSArray : register(RD_INT_2DMS_ARRAY_BINDING);
// Unsigned int Textures
Texture1DArray<uint4> texDisplayUIntTex1DArray : register(RD_UINT_1D_ARRAY_BINDING);
Texture2DArray<uint4> texDisplayUIntTex2DArray : register(RD_UINT_2D_ARRAY_BINDING);
Texture3D<uint4> texDisplayUIntTex3D : register(RD_UINT_3D_BINDING);
Texture2DMSArray<uint4> texDisplayUIntTex2DMSArray : register(RD_UINT_2DMS_ARRAY_BINDING);
/////////////////////////////////////
)"));
}
else if(encoding == ShaderEncoding::GLSL)
{
insertSnippet(lit(R"(
/////////////////////////////////////
// Resources //
/////////////////////////////////////
// Float Textures
layout (binding = RD_FLOAT_1D_ARRAY_BINDING) uniform sampler1DArray tex1DArray;
layout (binding = RD_FLOAT_2D_ARRAY_BINDING) uniform sampler2DArray tex2DArray;
layout (binding = RD_FLOAT_3D_BINDING) uniform sampler3D tex3D;
layout (binding = RD_FLOAT_2DMS_ARRAY_BINDING) uniform sampler2DMSArray tex2DMSArray;
// YUV textures only supported on vulkan
#ifdef VULKAN
layout(binding = RD_FLOAT_YUV_ARRAY_BINDING) uniform sampler2DArray texYUVArray[2];
#endif
// OpenGL has more texture types to match
#ifndef VULKAN
layout (binding = RD_FLOAT_1D_BINDING) uniform sampler1D tex1D;
layout (binding = RD_FLOAT_2D_BINDING) uniform sampler2D tex2D;
layout (binding = RD_FLOAT_CUBE_BINDING) uniform samplerCube texCube;
layout (binding = RD_FLOAT_CUBE_ARRAY_BINDING) uniform samplerCubeArray texCubeArray;
layout (binding = RD_FLOAT_RECT_BINDING) uniform sampler2DRect tex2DRect;
layout (binding = RD_FLOAT_BUFFER_BINDING) uniform samplerBuffer texBuffer;
layout (binding = RD_FLOAT_2DMS_BINDING) uniform sampler2DMS tex2DMS;
#endif
// Int Textures
layout (binding = RD_INT_1D_ARRAY_BINDING) uniform isampler1DArray texSInt1DArray;
layout (binding = RD_INT_2D_ARRAY_BINDING) uniform isampler2DArray texSInt2DArray;
layout (binding = RD_INT_3D_BINDING) uniform isampler3D texSInt3D;
layout (binding = RD_INT_2DMS_ARRAY_BINDING) uniform isampler2DMSArray texSInt2DMSArray;
#ifndef VULKAN
layout (binding = RD_INT_1D_BINDING) uniform isampler1D texSInt1D;
layout (binding = RD_INT_2D_BINDING) uniform isampler2D texSInt2D;
layout (binding = RD_INT_RECT_BINDING) uniform isampler2DRect texSInt2DRect;
layout (binding = RD_INT_BUFFER_BINDING) uniform isamplerBuffer texSIntBuffer;
layout (binding = RD_INT_2DMS_BINDING) uniform isampler2DMS texSInt2DMS;
#endif
// Unsigned int Textures
layout (binding = RD_UINT_1D_ARRAY_BINDING) uniform usampler1DArray texUInt1DArray;
layout (binding = RD_UINT_2D_ARRAY_BINDING) uniform usampler2DArray texUInt2DArray;
layout (binding = RD_UINT_3D_BINDING) uniform usampler3D texUInt3D;
layout (binding = RD_UINT_2DMS_ARRAY_BINDING) uniform usampler2DMSArray texUInt2DMSArray;
#ifndef VULKAN
layout (binding = RD_UINT_1D_BINDING) uniform usampler1D texUInt1D;
layout (binding = RD_UINT_2D_BINDING) uniform usampler2D texUInt2D;
layout (binding = RD_UINT_RECT_BINDING) uniform usampler2DRect texUInt2DRect;
layout (binding = RD_UINT_BUFFER_BINDING) uniform usamplerBuffer texUIntBuffer;
layout (binding = RD_UINT_2DMS_BINDING) uniform usampler2DMS texUInt2DMS;
#endif
/////////////////////////////////////
)"));
}
else if(encoding == ShaderEncoding::SPIRVAsm || encoding == ShaderEncoding::OpenGLSPIRVAsm)
{
insertSnippet(lit("; Can't insert snippets for SPIR-V ASM"));
}
}
bool ShaderViewer::eventFilter(QObject *watched, QEvent *event)
{
if(event->type() == QEvent::ToolTip)
{
QHelpEvent *he = (QHelpEvent *)event;
RDTreeWidget *tree = qobject_cast<RDTreeWidget *>(watched);
if(tree)
{
RDTreeWidgetItem *item = tree->itemAt(tree->viewport()->mapFromGlobal(QCursor::pos()));
if(item)
{
VariableTag tag = item->tag().value<VariableTag>();
showVariableTooltip(tag.absoluteRefPath);
}
}
}
if(event->type() == QEvent::MouseMove || event->type() == QEvent::Leave)
{
hideVariableTooltip();
}
return QFrame::eventFilter(watched, event);
}
void ShaderViewer::MarkModification()
{
if(m_ModifyCallback)
m_ModifyCallback(this, false);
m_Modified = true;
updateEditState();
}
void ShaderViewer::disasm_tooltipShow(int x, int y)
{
// do nothing if there's no trace
if(!m_Trace || m_States.empty())
return;
ScintillaEdit *sc = qobject_cast<ScintillaEdit *>(QObject::sender());
if(!sc)
return;
// ignore any messages if we're already outside the viewport
if(!sc->rect().contains(sc->mapFromGlobal(QCursor::pos())))
return;
if(sc->isVisible())
{
sptr_t scintillaPos = sc->positionFromPoint(x, y);
sptr_t start = sc->wordStartPosition(scintillaPos, true);
sptr_t end = sc->wordEndPosition(scintillaPos, true);
do
{
// expand leftwards through simple struct . access
// TODO handle arrays
while(isspace(sc->charAt(start - 1)))
start--;
if(sc->charAt(start - 1) == '.')
start = sc->wordStartPosition(start - 2, true);
else
break;
} while(true);
QString text = QString::fromUtf8(sc->textRange(start, end)).trimmed();
if(!text.isEmpty())
showVariableTooltip(text);
}
}
void ShaderViewer::disasm_tooltipHide(int x, int y)
{
hideVariableTooltip();
}
void ShaderViewer::showVariableTooltip(QString name)
{
m_TooltipVarPath = name.replace(QRegularExpression(lit("\\s+")), QString());
m_TooltipPos = QCursor::pos();
// don't do anything if we're showing a context menu
if(m_ContextActive)
return;
updateVariableTooltip();
}
void ShaderViewer::updateVariableTooltip()
{
if(!m_Trace || m_States.empty())
return;
ShaderVariable var;
if(!getVarFromPath(m_TooltipVarPath, &var))
return;
if(var.type != VarType::Unknown)
{
QString tooltip;
if(var.type == VarType::Sampler || var.type == VarType::ReadOnlyResource ||
var.type == VarType::ReadWriteResource || var.type == VarType::GPUPointer)
{
tooltip = QFormatStr("%1: ").arg(var.name) + RichResourceTextFormat(m_Ctx, stringRep(var, 0));
}
else if(var.type == VarType::ConstantBlock)
{
tooltip = QFormatStr("<pre>%1: { ... }</pre>").arg(var.name);
}
else
{
tooltip = QFormatStr("<pre>%1: %2\n").arg(var.name).arg(RowString(var, 0));
QString spacing = QString(var.name.count(), QLatin1Char(' '));
for(int i = 1; i < var.rows; i++)
tooltip += QFormatStr("%1 %2\n").arg(spacing).arg(RowString(var, i));
tooltip += lit("</pre>");
}
QToolTip::showText(m_TooltipPos, tooltip);
return;
}
else if(var.members.size() == 2 && var.members[0].type == VarType::ReadOnlyResource &&
var.members[1].type == VarType::Sampler)
{
// combined image/sampler structs
QToolTip::showText(m_TooltipPos,
QFormatStr("%1: %2 & %3")
.arg(var.name)
.arg(RichResourceTextFormat(m_Ctx, stringRep(var.members[0], 0)))
.arg(RichResourceTextFormat(m_Ctx, stringRep(var.members[1], 0))));
return;
}
else if(!var.members.empty())
{
// other structs
QToolTip::showText(m_TooltipPos, lit("{ ... }"));
return;
}
QString text = QFormatStr("<pre>%1\n").arg(var.name);
text +=
lit(" X Y Z W \n"
"--------------------------------------------------------\n");
text += QFormatStr("float | %1 %2 %3 %4\n")
.arg(Formatter::Format(var.value.f32v[0]), 11)
.arg(Formatter::Format(var.value.f32v[1]), 11)
.arg(Formatter::Format(var.value.f32v[2]), 11)
.arg(Formatter::Format(var.value.f32v[3]), 11);
text += QFormatStr("uint | %1 %2 %3 %4\n")
.arg(var.value.u32v[0], 11, 10, QLatin1Char(' '))
.arg(var.value.u32v[1], 11, 10, QLatin1Char(' '))
.arg(var.value.u32v[2], 11, 10, QLatin1Char(' '))
.arg(var.value.u32v[3], 11, 10, QLatin1Char(' '));
text += QFormatStr("int | %1 %2 %3 %4\n")
.arg(var.value.s32v[0], 11, 10, QLatin1Char(' '))
.arg(var.value.s32v[1], 11, 10, QLatin1Char(' '))
.arg(var.value.s32v[2], 11, 10, QLatin1Char(' '))
.arg(var.value.s32v[3], 11, 10, QLatin1Char(' '));
text += QFormatStr("hex | %1 %2 %3 %4")
.arg(Formatter::HexFormat(var.value.u32v[0], 4))
.arg(Formatter::HexFormat(var.value.u32v[1], 4))
.arg(Formatter::HexFormat(var.value.u32v[2], 4))
.arg(Formatter::HexFormat(var.value.u32v[3], 4));
text += lit("</pre>");
QToolTip::showText(m_TooltipPos, text);
}
void ShaderViewer::hideVariableTooltip()
{
QToolTip::hideText();
m_TooltipVarIndex = -1;
m_TooltipVarPath = QString();
}
bool ShaderViewer::isSourceDebugging()
{
return !m_DisassemblyFrame->isVisible();
}
ShaderEncoding ShaderViewer::currentEncoding()
{
int idx = ui->encoding->currentIndex();
if(idx >= 0 && idx < m_Encodings.count())
return m_Encodings[idx];
return ShaderEncoding::Unknown;
}
void ShaderViewer::on_findReplace_clicked()
{
if(m_FindReplace->isVisible())
{
ToolWindowManager::raiseToolWindow(m_FindReplace);
}
else
{
ui->docking->moveToolWindow(
m_FindReplace, ToolWindowManager::AreaReference(ToolWindowManager::NewFloatingArea));
ui->docking->setToolWindowProperties(m_FindReplace, ToolWindowManager::HideOnClose);
}
ui->docking->areaOf(m_FindReplace)->parentWidget()->activateWindow();
m_FindReplace->takeFocus();
}
void ShaderViewer::PopulateCompileTools()
{
ShaderEncoding encoding = currentEncoding();
rdcarray<ShaderEncoding> accepted = m_Ctx.TargetShaderEncodings();
QStringList strs;
strs.clear();
for(const ShaderProcessingTool &tool : m_Ctx.Config().ShaderProcessors)
{
// skip tools that can't accept our inputs, or doesn't produce a supported output
if(tool.input != encoding || accepted.indexOf(tool.output) < 0)
continue;
strs << tool.name;
}
// if we can pass in the shader source as-is, add a built-in option
if(accepted.indexOf(encoding) >= 0)
strs << tr("Builtin");
ui->compileTool->clear();
ui->compileTool->addItems(strs);
// pick the first option as highest priority
ui->compileTool->setCurrentIndex(0);
// fill out parameters
PopulateCompileToolParameters();
if(strs.isEmpty())
{
ShowErrors(tr("No compilation tool found that takes %1 as input and produces compatible output")
.arg(ToQStr(encoding)));
}
}
void ShaderViewer::PopulateCompileToolParameters()
{
ShaderEncoding encoding = currentEncoding();
rdcarray<ShaderEncoding> accepted = m_Ctx.TargetShaderEncodings();
ui->toolCommandLine->clear();
if(accepted.indexOf(encoding) >= 0 &&
ui->compileTool->currentIndex() == ui->compileTool->count() - 1)
{
// if we're using the last Builtin tool, there are no default parameters
}
else
{
for(const ShaderProcessingTool &tool : m_Ctx.Config().ShaderProcessors)
{
if(QString(tool.name) == ui->compileTool->currentText())
{
ui->toolCommandLine->setPlainText(tool.DefaultArguments());
ui->toolCommandLine->setEnabled(true);
break;
}
}
}
for(int i = 0; i < m_Flags.flags.count(); i++)
{
ShaderCompileFlag &flag = m_Flags.flags[i];
if(flag.name == "@cmdline")
{
// append command line from saved flags, so any specified options override the defaults if
// they're specified twice
ui->toolCommandLine->setPlainText(ui->toolCommandLine->toPlainText() +
lit(" %1").arg(flag.value));
break;
}
}
}
bool ShaderViewer::ProcessIncludeDirectives(QString &source, const rdcstrpairs &files,
const rdcarray<rdcstr> &exclude)
{
// try and match up #includes against the files that we have. This isn't always
// possible as fxc only seems to include the source for files if something in
// that file was included in the compiled output. So you might end up with
// dangling #includes - we just have to ignore them
int offs = source.indexOf(lit("#include"));
while(offs >= 0)
{
// search back to ensure this is a valid #include (ie. not in a comment).
// Must only see whitespace before, then a newline.
int ws = qMax(0, offs - 1);
while(ws >= 0 && (source[ws] == QLatin1Char(' ') || source[ws] == QLatin1Char('\t')))
ws--;
// not valid? jump to next.
if(ws > 0 && source[ws] != QLatin1Char('\n'))
{
offs = source.indexOf(lit("#include"), offs + 1);
continue;
}
int start = ws + 1;
bool tail = true;
int lineEnd = source.indexOf(QLatin1Char('\n'), start + 1);
if(lineEnd == -1)
{
lineEnd = source.length();
tail = false;
}
ws = offs + sizeof("#include") - 1;
while(source[ws] == QLatin1Char(' ') || source[ws] == QLatin1Char('\t'))
ws++;
QString line = source.mid(offs, lineEnd - offs + 1);
if(source[ws] != QLatin1Char('<') && source[ws] != QLatin1Char('"'))
{
ShowErrors(tr("Invalid #include directive found:\r\n") + line);
return false;
}
// find matching char, either <> or "";
int end =
source.indexOf(source[ws] == QLatin1Char('"') ? QLatin1Char('"') : QLatin1Char('>'), ws + 1);
if(end == -1)
{
ShowErrors(tr("Invalid #include directive found:\r\n") + line);
return false;
}
QString fname = source.mid(ws + 1, end - ws - 1);
QString fileText;
// look for exact match first
for(const rdcstrpair &kv : files)
{
if(QString(kv.first) == fname)
{
if(exclude.contains(kv.first))
{
fileText = QFormatStr("// not recursively including %1\n").arg(fname);
}
else
{
fileText = kv.second;
// recurse and do not allow this to be re-included. This assumes #pragma once / header
// guard behaviour to prevent recursion but allows the same file to be included multiple
// times in the same parent (if that's done intentionally)
rdcarray<rdcstr> childExclude = exclude;
childExclude.push_back(kv.first);
ProcessIncludeDirectives(fileText, files, childExclude);
}
break;
}
}
if(fileText.isEmpty())
{
QString search = QFileInfo(fname).fileName();
// if not, try and find the same filename (this is not proper include handling!)
for(const rdcstrpair &kv : files)
{
if(QFileInfo(kv.first).fileName().compare(search, Qt::CaseInsensitive) == 0)
{
if(exclude.contains(kv.first))
{
fileText = QFormatStr("// not recursively including %1\n").arg(fname);
}
else
{
fileText = kv.second;
// recurse and do not allow this to be re-included. This assumes #pragma once / header
// guard behaviour to prevent recursion but allows the same file to be included multiple
// times in the same parent (if that's done intentionally)
rdcarray<rdcstr> childExclude = exclude;
childExclude.push_back(kv.first);
ProcessIncludeDirectives(fileText, files, childExclude);
}
break;
}
}
if(fileText.isEmpty())
fileText = QFormatStr("// Can't find file %1\n").arg(fname);
}
source = source.left(offs) + lit("\n\n") + fileText + lit("\n\n") +
(tail ? source.mid(lineEnd + 1) : QString());
// need to start searching from the beginning - wasteful but allows nested includes to
// work
offs = source.indexOf(lit("#include"));
}
for(const rdcstrpair &kv : files)
{
if(kv.first == "@cmdline")
source = QString(kv.second) + lit("\n\n") + source;
}
return true;
}
void ShaderViewer::on_resetEdits_clicked()
{
QMessageBox::StandardButton res =
RDDialog::question(this, tr("Are you sure?"),
tr("Are you sure you want to reset all edits and restore the "
"shader source back to the original?"),
QMessageBox::Yes | QMessageBox::No | QMessageBox::Cancel);
if(res != QMessageBox::Yes)
return;
for(ScintillaEdit *s : m_Scintillas)
{
QWidget *w = (QWidget *)s;
s->selectAll();
s->replaceSel(w->property("origText").toString().toUtf8().data());
}
m_RevertCallback(&m_Ctx, this, m_EditingShader);
m_Modified = false;
m_Saved = false;
updateEditState();
}
void ShaderViewer::on_unrefresh_clicked()
{
m_RevertCallback(&m_Ctx, this, m_EditingShader);
m_Modified = true;
m_Saved = false;
updateEditState();
}
void ShaderViewer::on_refresh_clicked()
{
if(m_Trace)
{
m_Ctx.GetPipelineViewer()->SaveShaderFile(m_ShaderDetails);
return;
}
ShaderEncoding encoding = currentEncoding();
// if we don't have any compile tools - even the 'builtin' one, this compilation is not going to
// succeed.
if(ui->compileTool->count() == 0 && !m_CustomShader)
{
ShowErrors(tr("No compilation tool found that takes %1 as input and produces compatible output")
.arg(ToQStr(encoding)));
}
else if(m_SaveCallback)
{
rdcstrpairs files;
for(ScintillaEdit *s : m_Scintillas)
{
QWidget *w = (QWidget *)s;
files.push_back(
{w->property("filename").toString(), QString::fromUtf8(s->getText(s->textLength() + 1))});
}
if(files.isEmpty())
return;
QString source = files[0].second;
if(encoding == ShaderEncoding::HLSL || encoding == ShaderEncoding::Slang ||
encoding == ShaderEncoding::GLSL)
{
bool success = ProcessIncludeDirectives(source, files);
if(!success)
return;
}
m_Saved = true;
bytebuf shaderBytes(source.toUtf8());
rdcarray<ShaderEncoding> accepted = m_Ctx.TargetShaderEncodings();
rdcstr spirvVer = "spirv1.0";
for(const ShaderCompileFlag &flag : m_Flags.flags)
if(flag.name == "@spirver")
spirvVer = flag.value;
if(m_CustomShader || (accepted.indexOf(encoding) >= 0 &&
ui->compileTool->currentIndex() == ui->compileTool->count() - 1))
{
// if using the builtin compiler, just pass through
}
else
{
for(const ShaderProcessingTool &tool : m_Ctx.Config().ShaderProcessors)
{
if(QString(tool.name) == ui->compileTool->currentText())
{
ShaderToolOutput out = tool.CompileShader(this, source, ui->entryFunc->text(), m_Stage,
spirvVer, ui->toolCommandLine->toPlainText());
ShowErrors(out.log);
if(out.result.isEmpty())
return;
encoding = tool.output;
shaderBytes = out.result;
break;
}
}
}
ShaderCompileFlags flags = m_Flags;
bool found = false;
for(ShaderCompileFlag &f : flags.flags)
{
if(f.name == "@cmdline")
{
f.value = ui->toolCommandLine->toPlainText();
found = true;
break;
}
}
if(!found)
flags.flags.push_back({"@cmdline", ui->toolCommandLine->toPlainText()});
m_Modified = false;
m_SaveCallback(&m_Ctx, this, m_EditingShader, m_Stage, encoding, flags, ui->entryFunc->text(),
shaderBytes);
}
}
void ShaderViewer::on_intView_clicked()
{
ui->intView->setChecked(true);
ui->floatView->setChecked(false);
updateDebugState();
}
void ShaderViewer::on_floatView_clicked()
{
ui->floatView->setChecked(true);
ui->intView->setChecked(false);
updateDebugState();
}
void ShaderViewer::on_debugToggle_clicked()
{
if(isSourceDebugging())
gotoDisassemblyDebugging();
else
gotoSourceDebugging();
updateDebugState();
}
void ShaderViewer::on_resources_sortByStep_clicked()
{
m_AccessedResourceView = AccessedResourceView::SortByStep;
ui->resources_sortByStep->setChecked(true);
ui->resources_sortByResource->setChecked(false);
updateAccessedResources();
}
void ShaderViewer::on_resources_sortByResource_clicked()
{
m_AccessedResourceView = AccessedResourceView::SortByResource;
ui->resources_sortByResource->setChecked(true);
ui->resources_sortByStep->setChecked(false);
updateAccessedResources();
}
ScintillaEdit *ShaderViewer::currentScintilla()
{
ScintillaEdit *cur = qobject_cast<ScintillaEdit *>(QApplication::focusWidget());
if(cur == NULL)
{
for(ScintillaEdit *s : m_Scintillas)
{
if(s->isVisible())
{
cur = s;
break;
}
}
}
return cur;
}
ScintillaEdit *ShaderViewer::nextScintilla(ScintillaEdit *cur)
{
for(int i = 0; i < m_Scintillas.count(); i++)
{
if(m_Scintillas[i] == cur)
{
if(i + 1 < m_Scintillas.count())
return m_Scintillas[i + 1];
return m_Scintillas[0];
}
}
if(!m_Scintillas.isEmpty())
return m_Scintillas[0];
return NULL;
}
void ShaderViewer::find(bool down)
{
ScintillaEdit *cur = currentScintilla();
if(!cur)
return;
QString find = m_FindReplace->findText();
sptr_t flags = 0;
if(m_FindReplace->matchCase())
flags |= SCFIND_MATCHCASE;
if(m_FindReplace->matchWord())
flags |= SCFIND_WHOLEWORD;
if(m_FindReplace->regexp())
flags |= SCFIND_REGEXP | SCFIND_POSIX;
FindReplace::SearchContext context = m_FindReplace->context();
QString findHash = QFormatStr("%1%2%3%4").arg(find).arg(flags).arg((int)context).arg(down);
if(findHash != m_FindState.hash)
{
m_FindState.hash = findHash;
m_FindState.start = 0;
m_FindState.end = cur->length();
m_FindState.offset = cur->currentPos();
if(down && cur->selectionStart() == m_FindState.offset &&
cur->selectionEnd() - m_FindState.offset == find.length())
m_FindState.offset += find.length();
}
int start = m_FindState.start + m_FindState.offset;
int end = m_FindState.end;
if(!down)
end = m_FindState.start;
QPair<int, int> result = cur->findText(flags, find.toUtf8().data(), start, end);
m_FindState.prevResult = result;
if(result.first == -1)
{
sptr_t maxOffset = down ? 0 : m_FindState.end;
// if we're at offset 0 searching down, there are no results. Same for offset max and searching
// up
if(m_FindState.offset == maxOffset)
return;
// otherwise, we can wrap the search around
if(context == FindReplace::AllFiles)
{
cur = nextScintilla(cur);
ToolWindowManager::raiseToolWindow(cur);
cur->activateWindow();
cur->QWidget::setFocus();
}
m_FindState.offset = maxOffset;
start = m_FindState.start + m_FindState.offset;
end = m_FindState.end;
if(!down)
end = m_FindState.start;
result = cur->findText(flags, find.toUtf8().data(), start, end);
m_FindState.prevResult = result;
if(result.first == -1)
return;
}
cur->setSelection(result.first, result.second);
ensureLineScrolled(cur, cur->lineFromPosition(result.first));
if(down)
m_FindState.offset = result.second - m_FindState.start;
else
m_FindState.offset = result.first - m_FindState.start;
}
void ShaderViewer::performFind()
{
find(m_FindReplace->direction() == FindReplace::Down);
}
void ShaderViewer::performFindAll()
{
ScintillaEdit *cur = currentScintilla();
if(!cur)
return;
QString find = m_FindReplace->findText();
sptr_t flags = 0;
QString results = tr("Find all \"%1\"").arg(find);
if(m_FindReplace->matchCase())
{
flags |= SCFIND_MATCHCASE;
results += tr(", Match case");
}
if(m_FindReplace->matchWord())
{
flags |= SCFIND_WHOLEWORD;
results += tr(", Match whole word");
}
if(m_FindReplace->regexp())
{
flags |= SCFIND_REGEXP | SCFIND_POSIX;
results += tr(", with Regular Expressions");
}
FindReplace::SearchContext context = m_FindReplace->context();
if(context == FindReplace::File)
results += tr(", in current file\n");
else
results += tr(", in all files\n");
// trash the find state for any incremental finds
m_FindState = FindState();
QList<ScintillaEdit *> scintillas = m_Scintillas;
if(context == FindReplace::File)
scintillas = {cur};
QList<QPair<int, int>> resultList;
m_FindAllResults.clear();
QByteArray findUtf8 = find.toUtf8();
if(findUtf8.isEmpty())
return;
for(ScintillaEdit *s : scintillas)
{
sptr_t start = 0;
sptr_t end = s->length();
s->setIndicatorCurrent(INDICATOR_FINDRESULT);
s->indicatorClearRange(start, end);
QPair<int, int> result;
do
{
result = s->findText(flags, findUtf8.data(), start, end);
if(result.first >= 0)
{
int line = s->lineFromPosition(result.first);
sptr_t lineStart = s->positionFromLine(line);
sptr_t lineEnd = s->lineEndPosition(line);
s->indicatorFillRange(result.first, result.second - result.first);
QString lineText = QString::fromUtf8(s->textRange(lineStart, lineEnd));
results += QFormatStr(" %1(%2): ").arg(s->windowTitle()).arg(line + 1, 4);
int startPos = results.length();
results += lineText;
results += lit("\n");
resultList.push_back(
qMakePair(result.first - lineStart + startPos, result.second - lineStart + startPos));
m_FindAllResults.push_back({s, result.first});
}
start = result.second;
} while(result.first >= 0);
}
results += tr("Matching lines: %1").arg(resultList.count());
m_FindResults->setReadOnly(false);
m_FindResults->setText(results.toUtf8().data());
m_FindResults->setIndicatorCurrent(INDICATOR_FINDALLHIGHLIGHT);
m_FindResults->indicatorClearRange(0, m_FindResults->length());
m_FindResults->setIndicatorCurrent(INDICATOR_FINDRESULT);
for(QPair<int, int> r : resultList)
m_FindResults->indicatorFillRange(r.first, r.second - r.first);
m_FindResults->setReadOnly(true);
if(m_FindResults->isVisible())
{
ToolWindowManager::raiseToolWindow(m_FindResults);
}
else
{
ui->docking->moveToolWindow(m_FindResults,
ToolWindowManager::AreaReference(ToolWindowManager::BottomOf,
ui->docking->areaOf(cur), 0.2f));
ui->docking->setToolWindowProperties(
m_FindResults, ToolWindowManager::HideOnClose | ToolWindowManager::DisallowFloatWindow);
}
}
void ShaderViewer::resultsDoubleClick(int position, int line)
{
if(line >= 1 && line - 1 < m_FindAllResults.count())
{
m_FindResults->setIndicatorCurrent(INDICATOR_FINDALLHIGHLIGHT);
m_FindResults->indicatorClearRange(0, m_FindResults->length());
sptr_t start = m_FindResults->positionFromLine(line);
sptr_t length = m_FindResults->lineLength(line);
m_FindResults->indicatorFillRange(start, length);
m_FindResults->setSelection(position, position);
ScintillaEdit *s = m_FindAllResults[line - 1].first;
int resultPos = m_FindAllResults[line - 1].second;
ToolWindowManager::raiseToolWindow(s);
s->activateWindow();
s->QWidget::setFocus();
s->clearSelections();
s->setSelection(resultPos, resultPos);
s->scrollCaret();
}
}
void ShaderViewer::performReplace()
{
ScintillaEdit *cur = currentScintilla();
if(!cur)
return;
QString find = m_FindReplace->findText();
if(find.isEmpty())
return;
sptr_t flags = 0;
if(m_FindReplace->matchCase())
flags |= SCFIND_MATCHCASE;
if(m_FindReplace->matchWord())
flags |= SCFIND_WHOLEWORD;
if(m_FindReplace->regexp())
flags |= SCFIND_REGEXP | SCFIND_POSIX;
FindReplace::SearchContext context = m_FindReplace->context();
bool down = m_FindReplace->direction() == FindReplace::Down;
QString findHash = QFormatStr("%1%2%3%4").arg(find).arg(flags).arg((int)context).arg(down);
// if we didn't have a valid previous find, just do a find and bail
if(findHash != m_FindState.hash)
{
performFind();
return;
}
if(m_FindState.prevResult.first == -1)
return;
cur->setTargetRange(m_FindState.prevResult.first, m_FindState.prevResult.second);
FindState save = m_FindState;
QString replaceText = m_FindReplace->replaceText();
// otherwise we have a valid previous find. Do the replace now
// note this will invalidate the find state (as most user operations would), so we save/restore
// the state
if(m_FindReplace->regexp())
cur->replaceTargetRE(-1, replaceText.toUtf8().data());
else
cur->replaceTarget(-1, replaceText.toUtf8().data());
m_FindState = save;
// adjust the offset if we replaced text and it went up or down in size
m_FindState.offset += (replaceText.count() - find.count());
// move to the next result
performFind();
}
void ShaderViewer::performReplaceAll()
{
ScintillaEdit *cur = currentScintilla();
if(!cur)
return;
QString find = m_FindReplace->findText();
QString replace = m_FindReplace->replaceText();
if(find.isEmpty())
return;
sptr_t flags = 0;
if(m_FindReplace->matchCase())
flags |= SCFIND_MATCHCASE;
if(m_FindReplace->matchWord())
flags |= SCFIND_WHOLEWORD;
if(m_FindReplace->regexp())
flags |= SCFIND_REGEXP | SCFIND_POSIX;
FindReplace::SearchContext context = m_FindReplace->context();
(void)context;
// trash the find state for any incremental finds
m_FindState = FindState();
QList<ScintillaEdit *> scintillas = m_Scintillas;
if(context == FindReplace::File)
scintillas = {cur};
int numReplacements = 1;
for(ScintillaEdit *s : scintillas)
{
sptr_t start = 0;
sptr_t end = s->length();
QPair<int, int> result;
QByteArray findUtf8 = find.toUtf8();
QByteArray replaceUtf8 = replace.toUtf8();
do
{
result = s->findText(flags, findUtf8.data(), start, end);
if(result.first >= 0)
{
s->setTargetRange(result.first, result.second);
if(m_FindReplace->regexp())
s->replaceTargetRE(-1, replaceUtf8.data());
else
s->replaceTarget(-1, replaceUtf8.data());
numReplacements++;
}
start = result.second + (replaceUtf8.count() - findUtf8.count());
} while(result.first >= 0);
}
RDDialog::information(
this, tr("Replace all"),
tr("%1 replacements made in %2 files").arg(numReplacements).arg(scintillas.count()));
}
void ShaderViewer::ToggleBookmark()
{
ScintillaEdit *cur = currentScintilla();
if(!cur)
return;
sptr_t curLine = cur->lineFromPosition(cur->currentPos());
QList<sptr_t> &bookmarks = m_Bookmarks[cur];
if(bookmarks.contains(curLine))
{
bookmarks.removeOne(curLine);
cur->markerDelete(curLine, BOOKMARK_MARKER);
}
else
{
// Insert new bookmark in numerical order
bookmarks.insert(std::lower_bound(bookmarks.begin(), bookmarks.end(), curLine), curLine);
cur->markerAdd(curLine, BOOKMARK_MARKER);
}
}
void ShaderViewer::NextBookmark()
{
ScintillaEdit *cur = currentScintilla();
if(!cur)
return;
auto itBookmarks = m_Bookmarks.find(cur);
if(itBookmarks == m_Bookmarks.end() || itBookmarks->empty())
return;
sptr_t curLine = cur->lineFromPosition(cur->currentPos());
auto itNextBookmark = std::upper_bound(itBookmarks->begin(), itBookmarks->end(), curLine);
if(itNextBookmark == itBookmarks->end())
itNextBookmark = itBookmarks->begin();
if(*itNextBookmark != curLine)
cur->gotoLine(*itNextBookmark);
}
void ShaderViewer::PreviousBookmark()
{
ScintillaEdit *cur = currentScintilla();
if(!cur)
return;
auto itBookmarks = m_Bookmarks.find(cur);
if(itBookmarks == m_Bookmarks.end())
return;
sptr_t curLine = cur->lineFromPosition(cur->currentPos());
auto itPrevBookmark = std::lower_bound(itBookmarks->begin(), itBookmarks->end(), curLine);
if(itPrevBookmark == itBookmarks->begin())
itPrevBookmark = itBookmarks->end();
--itPrevBookmark;
if(*itPrevBookmark != curLine)
cur->gotoLine(*itPrevBookmark);
}
void ShaderViewer::ClearAllBookmarks()
{
ScintillaEdit *cur = currentScintilla();
if(!cur)
return;
cur->markerDeleteAll(BOOKMARK_MARKER);
m_Bookmarks.remove(cur);
}
void ShaderViewer::SetFindTextFromCurrentWord()
{
ScintillaEdit *edit = qobject_cast<ScintillaEdit *>(QObject::sender());
if(edit)
{
// if there's a selection, fill the find prompt with that
if(!edit->getSelText().isEmpty())
{
m_FindReplace->setFindText(QString::fromUtf8(edit->getSelText()));
}
else
{
// otherwise pick the word under the cursor, if there is one
sptr_t scintillaPos = edit->currentPos();
sptr_t start = edit->wordStartPosition(scintillaPos, true);
sptr_t end = edit->wordEndPosition(scintillaPos, true);
QByteArray text = edit->textRange(start, end);
if(!text.isEmpty())
m_FindReplace->setFindText(QString::fromUtf8(text));
}
}
}
bool ShaderViewer::HasBookmarks()
{
ScintillaEdit *cur = currentScintilla();
auto itBookmarks = m_Bookmarks.find(cur);
return itBookmarks != m_Bookmarks.end() && !itBookmarks->empty();
}