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renderdoc/qrenderdoc/Windows/TextureViewer.h
T
2017-04-18 14:57:48 +01:00

317 lines
9.4 KiB
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/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2016-2017 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#pragma once
#include <QFrame>
#include <QMenu>
#include <QMouseEvent>
#include "Code/CaptureContext.h"
namespace Ui
{
class TextureViewer;
}
class ResourcePreview;
class ThumbnailStrip;
class TextureGoto;
class QFileSystemWatcher;
enum struct FollowType
{
OutputColour,
OutputDepth,
ReadWrite,
ReadOnly
};
struct Following
{
FollowType Type;
ShaderStage Stage;
int index;
int arrayEl;
static const Following Default;
Following();
Following(FollowType t, ShaderStage s, int i, int a);
bool operator==(const Following &o);
bool operator!=(const Following &o);
static void GetDrawContext(ICaptureContext &ctx, bool &copy, bool &compute);
int GetHighestMip(ICaptureContext &ctx);
int GetFirstArraySlice(ICaptureContext &ctx);
CompType GetTypeHint(ICaptureContext &ctx);
ResourceId GetResourceId(ICaptureContext &ctx);
BoundResource GetBoundResource(ICaptureContext &ctx, int arrayIdx);
static QVector<BoundResource> GetOutputTargets(ICaptureContext &ctx);
static BoundResource GetDepthTarget(ICaptureContext &ctx);
QMap<BindpointMap, QVector<BoundResource>> GetReadWriteResources(ICaptureContext &ctx);
static QMap<BindpointMap, QVector<BoundResource>> GetReadWriteResources(ICaptureContext &ctx,
ShaderStage stage);
QMap<BindpointMap, QVector<BoundResource>> GetReadOnlyResources(ICaptureContext &ctx);
static QMap<BindpointMap, QVector<BoundResource>> GetReadOnlyResources(ICaptureContext &ctx,
ShaderStage stage);
const ShaderReflection *GetReflection(ICaptureContext &ctx);
static const ShaderReflection *GetReflection(ICaptureContext &ctx, ShaderStage stage);
const ShaderBindpointMapping &GetMapping(ICaptureContext &ctx);
static const ShaderBindpointMapping &GetMapping(ICaptureContext &ctx, ShaderStage stage);
};
struct TexSettings
{
TexSettings()
{
r = g = b = true;
a = false;
mip = 0;
slice = 0;
minrange = 0.0f;
maxrange = 1.0f;
typeHint = CompType::Typeless;
}
int displayType; // RGBA, RGBM, Custom
QString customShader;
bool r, g, b, a;
bool depth, stencil;
int mip, slice;
float minrange, maxrange;
CompType typeHint;
};
class TextureViewer : public QFrame, public ITextureViewer, public ILogViewer
{
private:
Q_OBJECT
Q_PROPERTY(QVariant persistData READ persistData WRITE setPersistData DESIGNABLE false SCRIPTABLE false)
public:
explicit TextureViewer(ICaptureContext &ctx, QWidget *parent = 0);
~TextureViewer();
// ITextureViewer
QWidget *Widget() override { return this; }
void ViewTexture(ResourceId ID, bool focus) override;
void GotoLocation(int x, int y) override;
// ILogViewerForm
void OnLogfileLoaded() override;
void OnLogfileClosed() override;
void OnSelectedEventChanged(uint32_t eventID) override {}
void OnEventChanged(uint32_t eventID) override;
QVariant persistData();
void setPersistData(const QVariant &persistData);
private slots:
// automatic slots
void on_renderHScroll_valueChanged(int position);
void on_renderVScroll_valueChanged(int position);
void on_fitToWindow_toggled(bool checked);
void on_zoomExactSize_clicked();
void on_zoomOption_currentIndexChanged(int index);
void on_mipLevel_currentIndexChanged(int index);
void on_sliceFace_currentIndexChanged(int index);
void on_overlay_currentIndexChanged(int index);
void on_zoomRange_clicked();
void on_autoFit_clicked();
void on_reset01_clicked();
void on_visualiseRange_clicked();
void on_backcolorPick_clicked();
void on_checkerBack_clicked();
void on_locationGoto_clicked();
void on_viewTexBuffer_clicked();
void on_texListShow_clicked();
void on_saveTex_clicked();
void on_debugPixelContext_clicked();
void on_pixelHistory_clicked();
void on_customCreate_clicked();
void on_customEdit_clicked();
void on_customDelete_clicked();
void on_cancelTextureListFilter_clicked();
void on_textureListFilter_editTextChanged(const QString &text);
void on_textureListFilter_currentIndexChanged(int index);
void on_textureList_clicked(const QModelIndex &index);
// manual slots
void render_mouseClick(QMouseEvent *e);
void render_mouseMove(QMouseEvent *e);
void render_mouseWheel(QWheelEvent *e);
void render_resize(QResizeEvent *e);
void render_keyPress(QKeyEvent *e);
void textureTab_Changed(int index);
void textureTab_Closing(int index);
void thumb_clicked(QMouseEvent *);
void thumb_doubleClicked(QMouseEvent *);
void texContextItem_triggered();
void showDisabled_triggered();
void showEmpty_triggered();
void zoomOption_returnPressed();
void range_rangeUpdated();
void rangePoint_textChanged(QString text);
void rangePoint_leave();
void rangePoint_keyPress(QKeyEvent *e);
void customShaderModified(const QString &path);
void channelsWidget_toggled(bool checked) { UI_UpdateChannels(); }
void channelsWidget_selected(int index) { UI_UpdateChannels(); }
private:
void RT_FetchCurrentPixel(uint32_t x, uint32_t y, PixelValue &pickValue, PixelValue &realValue);
void RT_PickPixelsAndUpdate(IReplayController *);
void RT_PickHoverAndUpdate(IReplayController *);
void RT_UpdateAndDisplay(IReplayController *);
void RT_UpdateVisualRange(IReplayController *);
void UI_RecreatePanels();
void UI_UpdateStatusText();
void UI_UpdateTextureDetails();
void UI_OnTextureSelectionChanged(bool newdraw);
void UI_SetHistogramRange(const TextureDescription *tex, CompType typeHint);
void UI_UpdateChannels();
void SetupTextureTabs();
void Reset();
ResourcePreview *UI_CreateThumbnail(ThumbnailStrip *strip);
void UI_CreateThumbnails();
void InitResourcePreview(ResourcePreview *prev, ResourceId id, CompType typeHint, bool force,
Following &follow, const QString &bindName, const QString &slotName);
void InitStageResourcePreviews(ShaderStage stage,
const rdctype::array<ShaderResource> &resourceDetails,
const rdctype::array<BindpointMap> &mapping,
QMap<BindpointMap, QVector<BoundResource>> &ResList,
ThumbnailStrip *prevs, int &prevIndex, bool copy, bool rw);
void AddResourceUsageEntry(QMenu &menu, uint32_t start, uint32_t end, ResourceUsage usage);
void OpenResourceContextMenu(ResourceId id, const rdctype::array<EventUsage> &usage);
void AutoFitRange();
void rangePoint_Update();
bool currentTextureIsLocked() { return m_LockedId != ResourceId(); }
void setFitToWindow(bool checked);
void setCurrentZoomValue(float zoom);
float getCurrentZoomValue();
bool ScrollUpdateScrollbars = true;
float CurMaxScrollX();
float CurMaxScrollY();
float GetFitScale();
QPoint getScrollPosition();
void setScrollPosition(const QPoint &pos);
TextureDescription *GetCurrentTexture();
void UI_UpdateCachedTexture();
void ShowGotoPopup();
void UI_UpdateFittedScale();
void UI_SetScale(float s);
void UI_SetScale(float s, int x, int y);
void UI_CalcScrollbars();
QPoint m_DragStartScroll;
QPoint m_DragStartPos;
QPoint m_CurHoverPixel;
QPoint m_PickedPoint;
QSizeF m_PrevSize;
PixelValue m_CurRealValue;
PixelValue m_CurPixelValue;
PixelValue m_CurHoverValue;
QColor darkBack;
QColor lightBack;
int m_HighWaterStatusLength = 0;
int m_PrevFirstArraySlice = -1;
int m_PrevHighestMip = -1;
bool m_ShowEmpty = false;
bool m_ShowDisabled = false;
bool m_Visualise = false;
bool m_NoRangePaint = false;
bool m_RangePoint_Dirty = false;
ResourceId m_LockedId;
QMap<ResourceId, QWidget *> m_LockedTabs;
TextureGoto *m_Goto;
Ui::TextureViewer *ui;
ICaptureContext &m_Ctx;
IReplayOutput *m_Output = NULL;
TextureDescription *m_CachedTexture;
Following m_Following = Following::Default;
QMap<ResourceId, TexSettings> m_TextureSettings;
QFileSystemWatcher *m_Watcher = NULL;
QStringList m_CustomShadersBusy;
QMap<QString, ResourceId> m_CustomShaders;
QMap<QString, IShaderViewer *> m_CustomShaderEditor;
void reloadCustomShaders(const QString &filter);
TextureDisplay m_TexDisplay;
};