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renderdoc
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cf8e8a15fed580f21d97c7bd2dbdba489308bc44
renderdoc
/
util
/
test
/
tests
/
D3D12
T
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baldurk
ec73718cf0
Test that overlays work on D3D12 with no viewport or scissor bound
2020-10-22 14:48:33 +01:00
..
__init__.py
…
D3D12_Buffer_Truncation.py
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D3D12_CBuffer_Zoo.py
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D3D12_Discard_Zoo.py
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D3D12_Draw_Zoo.py
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D3D12_Empty_Capture.py
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D3D12_Execute_Indirect.py
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D3D12_Existing_Heap.py
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D3D12_Large_Buffer.py
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D3D12_Mesh_Zoo.py
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D3D12_Overlay_Test.py
Test that overlays work on D3D12 with no viewport or scissor bound
2020-10-22 14:48:33 +01:00
D3D12_Parameter_Zoo.py
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D3D12_PrimitiveID.py
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D3D12_Reflection_Zoo.py
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D3D12_Render_Pass.py
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D3D12_RenderTarget_Binds.py
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D3D12_Resource_Lifetimes.py
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D3D12_Resource_Mapping_Zoo.py
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D3D12_RGP_Capture.py
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D3D12_Shader_Debug_Zoo.py
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D3D12_Shader_Editing.py
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D3D12_Shader_ISA.py
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D3D12_Shader_Linkage_Zoo.py
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D3D12_Sharing.py
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D3D12_Simple_Triangle.py
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D3D12_Swapchain_Zoo.py
Test different variations of DXGI swapchains on D3D11 and D3D12
2020-10-02 17:41:58 +01:00
D3D12_Texture_Zoo.py
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D3D12_Untyped_Backbuffer_Descriptor.py
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D3D12_Vertex_Attr_Zoo.py
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D3D12_Write_Subresource.py
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