Files
renderdoc/qrenderdoc/Code/ReplayManager.h
T
baldurk 9388d2b71b Change core capture code to be more centred around container handle
* When opening a capture file, a format is now available to allow
  easy import from another format without a completely different
  interface. Only rdc files can be replayed, but any other file can
  load and access structured data through the same interface.
* The replay initialisation and capture writing interfaces also use the
  RDCFile instead of passing filenames or Serialisers around directly.
  Driver initialisation parameters are now entirely private, and don't
  need to be exposed - any agnostic metadata like thumbnail, driver, etc
  are all accessed via the RDCFile container itself.
* Callstack resolution is now part of the container file, not the
  back-end via way of its Serialiser.
* Importers/Exporters to other non-RDC formats are registered in a
  similar way to replay/remote drivers.
* It is also then possible to construct an RDC file from thin air, by
  creating an empty RDCFile container and filling it with data, then
  requesting it to be written to disk.
2017-11-07 19:30:35 +00:00

137 lines
4.4 KiB
C++

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2016-2017 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#pragma once
#include <QMutex>
#include <QQueue>
#include <QSemaphore>
#include <QString>
#include <QThread>
#include <QVariantMap>
#include <QWaitCondition>
#include <functional>
#include "Interface/QRDInterface.h"
#include "QRDUtils.h"
struct IReplayController;
class LambdaThread;
class RemoteHost;
// simple helper for the common case of 'we just need to run this on the render thread
#define INVOKE_MEMFN(function) \
m_Ctx.Replay().AsyncInvoke([this](IReplayController *r) { function(r); });
class ReplayManager : public IReplayManager
{
Q_DECLARE_TR_FUNCTIONS(ReplayManager);
public:
ReplayManager();
~ReplayManager();
void OpenCapture(const QString &logfile, float *progress);
void DeleteCapture(const QString &logfile, bool local);
bool IsRunning();
ReplayStatus GetCreateStatus() { return m_CreateStatus; }
// this tagged version is for cases when we might send a request - e.g. to pick a vertex or pixel
// - and want to pre-empt it with a new request before the first has returned. Either because some
// other work is taking a while or because we're sending requests faster than they can be
// processed.
// the manager processes only the request on the top of the queue, so when a new tagged invoke
// comes in, we remove any other requests in the queue before it that have the same tag
void AsyncInvoke(const QString &tag, InvokeCallback m);
void AsyncInvoke(InvokeCallback m);
void BlockInvoke(InvokeCallback m);
void CancelReplayLoop();
void CloseThread();
ReplayStatus ConnectToRemoteServer(RemoteHost *host);
void DisconnectFromRemoteServer();
void ShutdownServer();
void PingRemote();
IStackResolver *GetResolver()
{
if(m_CaptureFile)
return m_CaptureFile;
if(m_Remote)
return m_Remote;
return NULL;
}
const RemoteHost *CurrentRemote() { return m_RemoteHost; }
uint32_t ExecuteAndInject(const QString &exe, const QString &workingDir, const QString &cmdLine,
const QList<EnvironmentModification> &env, const QString &logfile,
CaptureOptions opts);
QStringList GetRemoteSupport();
void GetHomeFolder(bool synchronous, DirectoryBrowseCallback cb);
void ListFolder(QString path, bool synchronous, DirectoryBrowseCallback cb);
QString CopyCaptureToRemote(const QString &localpath, QWidget *window);
void CopyCaptureFromRemote(const QString &remotepath, const QString &localpath, QWidget *window);
private:
struct InvokeHandle
{
InvokeHandle(InvokeCallback m, const QString &t = QString())
{
tag = t;
method = m;
selfdelete = false;
}
QString tag;
InvokeCallback method;
QSemaphore processed;
bool selfdelete;
};
void run();
QMutex m_RenderLock;
QQueue<InvokeHandle *> m_RenderQueue;
QWaitCondition m_RenderCondition;
ICaptureFile *m_CaptureFile = NULL;
IReplayController *m_Renderer = NULL;
void PushInvoke(InvokeHandle *cmd);
int m_ProxyRenderer;
QString m_ReplayHost;
QString m_Logfile;
float *m_Progress;
QMutex m_RemoteLock;
RemoteHost *m_RemoteHost = NULL;
IRemoteServer *m_Remote = NULL;
volatile bool m_Running;
LambdaThread *m_Thread;
ReplayStatus m_CreateStatus;
};