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91 lines
2.6 KiB
C++
91 lines
2.6 KiB
C++
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2016 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#pragma once
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#include <QMutex>
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#include <QQueue>
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#include <QString>
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#include <QThread>
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#include <QWaitCondition>
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#include <functional>
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#include "renderdoc_replay.h"
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struct IReplayRenderer;
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class LambdaThread;
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// simple helper for the common case of 'we just need to run this on the render thread
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#define INVOKE_MEMFN(function) \
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m_Ctx->Renderer()->AsyncInvoke([this](IReplayRenderer *) { function(); });
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class RenderManager
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{
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public:
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typedef std::function<void(IReplayRenderer *)> InvokeMethod;
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RenderManager();
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~RenderManager();
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void Init(int proxyRenderer, QString replayHost, QString logfile, float *progress);
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bool IsRunning();
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ReplayCreateStatus GetCreateStatus() { return m_CreateStatus; }
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void AsyncInvoke(InvokeMethod m);
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void BlockInvoke(InvokeMethod m);
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void CloseThread();
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private:
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struct InvokeHandle
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{
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InvokeHandle(InvokeMethod m)
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{
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method = m;
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processed = false;
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selfdelete = true;
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}
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InvokeMethod method;
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bool processed;
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bool selfdelete;
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};
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void run();
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QMutex m_RenderLock;
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QQueue<InvokeHandle *> m_RenderQueue;
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QWaitCondition m_RenderCondition;
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void PushInvoke(InvokeHandle *cmd);
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int m_ProxyRenderer;
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QString m_ReplayHost;
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QString m_Logfile;
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float *m_Progress;
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volatile bool m_Running;
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LambdaThread *m_Thread;
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ReplayCreateStatus m_CreateStatus;
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};
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