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mirror of https://github.com/baldurk/renderdoc.git synced 2026-05-05 01:20:42 +00:00
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d249faacd32471f25d9c14bc57c4415d1492c030
renderdoc/renderdocui/Code
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Michael Rennie d249faacd3 Test Android target connection for up to MaxConnectTimeout seconds.
Added new setting to SettingsDialog, and passed it to native code via
RenderDoc::Inst().GetConfigSetting("MaxConnectTimeout")
2016-12-24 19:22:10 +00:00
..
AppMain.cs
Rename RemoteAccess to TargetControl to better disambiguate RemoteServer
2016-08-19 12:23:19 +02:00
Cameras.cs
[Coverity] Fix some null checks
2016-09-14 18:28:53 +02:00
CommonPipelineState.cs
Look up constant buffers properly via shader details in D3D11. Refs #411
2016-11-02 23:39:35 +01:00
Core.cs
If no capture directory is specified in the UI, save to $TEMP/RenderDoc
2016-11-21 17:59:59 +01:00
FormatElement.cs
Allow using hex formatting strings for custom constant buffer layouts
2016-11-02 23:39:35 +01:00
Helpers.cs
Fix calculation of color luminance.
2016-11-10 22:01:00 +01:00
LogViewerForm.cs
Remove antiquated 'multiple frames in one capture' support.
2016-04-13 00:28:09 +02:00
PersistantConfig.cs
Test Android target connection for up to MaxConnectTimeout seconds.
2016-12-24 19:22:10 +00:00
RenderManager.cs
Allow shutting down the active remote server
2016-09-13 16:07:57 +02:00
Win32PInvoke.cs
Always convert paths to full UNC paths. Refs #177
2016-02-18 15:05:46 +01:00
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