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renderdoc/renderdoc/driver/vulkan/vk_info.cpp
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/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2015-2016 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "vk_info.h"
#include "3rdparty/glslang/SPIRV/spirv.hpp"
void DescSetLayout::Init(VulkanResourceManager *resourceMan, VulkanCreationInfo &info, const VkDescriptorSetLayoutCreateInfo* pCreateInfo)
{
dynamicCount = 0;
bindings.resize(pCreateInfo->bindingCount);
for(uint32_t i=0; i < pCreateInfo->bindingCount; i++)
{
bindings[i].descriptorCount = pCreateInfo->pBindings[i].descriptorCount;
bindings[i].descriptorType = pCreateInfo->pBindings[i].descriptorType;
bindings[i].stageFlags = pCreateInfo->pBindings[i].stageFlags;
if(bindings[i].descriptorType == VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC ||
bindings[i].descriptorType == VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC)
dynamicCount++;
if(pCreateInfo->pBindings[i].pImmutableSamplers)
{
bindings[i].immutableSampler = new ResourceId[bindings[i].descriptorCount];
for(uint32_t s=0; s < bindings[i].descriptorCount; s++)
{
// during writing, the create info contains the *wrapped* objects.
// on replay, we have the wrapper map so we can look it up
if(resourceMan->IsWriting())
bindings[i].immutableSampler[s] = GetResID(pCreateInfo->pBindings[i].pImmutableSamplers[s]);
else
bindings[i].immutableSampler[s] = resourceMan->GetNonDispWrapper(pCreateInfo->pBindings[i].pImmutableSamplers[s])->id;
}
}
}
}
void DescSetLayout::CreateBindingsArray(vector<DescriptorSetSlot*> &descBindings)
{
descBindings.resize(bindings.size());
for(size_t i=0; i < bindings.size(); i++)
{
descBindings[i] = new DescriptorSetSlot[bindings[i].descriptorCount];
memset(descBindings[i], 0, sizeof(DescriptorSetSlot)*bindings[i].descriptorCount);
}
}
void VulkanCreationInfo::Pipeline::Init(VulkanResourceManager *resourceMan, VulkanCreationInfo &info, const VkGraphicsPipelineCreateInfo* pCreateInfo)
{
flags = pCreateInfo->flags;
layout = resourceMan->GetNonDispWrapper(pCreateInfo->layout)->id;
renderpass = resourceMan->GetNonDispWrapper(pCreateInfo->renderPass)->id;
subpass = pCreateInfo->subpass;
// need to figure out which states are valid to be NULL
// VkPipelineShaderStageCreateInfo
for(uint32_t i=0; i < pCreateInfo->stageCount; i++)
{
ResourceId id = resourceMan->GetNonDispWrapper(pCreateInfo->pStages[i].module)->id;
// convert shader bit to shader index
int s = StageIndex(pCreateInfo->pStages[i].stage);
Shader &shad = shaders[s];
shad.module = id;
shad.entryPoint = pCreateInfo->pStages[i].pName;
ShaderModule::Reflection &reflData = info.m_ShaderModule[id].m_Reflections[shad.entryPoint];
if(reflData.entryPoint.empty())
{
reflData.entryPoint = shad.entryPoint;
info.m_ShaderModule[id].spirv.MakeReflection(reflData.entryPoint, &reflData.refl, &reflData.mapping);
}
if(pCreateInfo->pStages[i].pSpecializationInfo)
{
shad.specdata.resize(pCreateInfo->pStages[i].pSpecializationInfo->dataSize);
memcpy(&shad.specdata[0], pCreateInfo->pStages[i].pSpecializationInfo->pData, shad.specdata.size());
const VkSpecializationMapEntry *maps = pCreateInfo->pStages[i].pSpecializationInfo->pMapEntries;
for(uint32_t s=0; s < pCreateInfo->pStages[i].pSpecializationInfo->mapEntryCount; s++)
{
Shader::SpecInfo spec;
spec.specID = maps[s].constantID;
spec.data = &shad.specdata[maps[s].offset];
spec.size = maps[s].size;
// ignore maps[s].size, assume it's enough for the type
shad.specialization.push_back(spec);
}
}
shad.refl = &reflData.refl;
shad.mapping = &reflData.mapping;
}
if(pCreateInfo->pVertexInputState)
{
vertexBindings.resize(pCreateInfo->pVertexInputState->vertexBindingDescriptionCount);
for(uint32_t i=0; i < pCreateInfo->pVertexInputState->vertexBindingDescriptionCount; i++)
{
vertexBindings[i].vbufferBinding = pCreateInfo->pVertexInputState->pVertexBindingDescriptions[i].binding;
vertexBindings[i].bytestride = pCreateInfo->pVertexInputState->pVertexBindingDescriptions[i].stride;
vertexBindings[i].perInstance = pCreateInfo->pVertexInputState->pVertexBindingDescriptions[i].inputRate == VK_VERTEX_INPUT_RATE_INSTANCE;
}
vertexAttrs.resize(pCreateInfo->pVertexInputState->vertexAttributeDescriptionCount);
for(uint32_t i=0; i < pCreateInfo->pVertexInputState->vertexAttributeDescriptionCount; i++)
{
vertexAttrs[i].binding = pCreateInfo->pVertexInputState->pVertexAttributeDescriptions[i].binding;
vertexAttrs[i].location = pCreateInfo->pVertexInputState->pVertexAttributeDescriptions[i].location;
vertexAttrs[i].format = pCreateInfo->pVertexInputState->pVertexAttributeDescriptions[i].format;
vertexAttrs[i].byteoffset = pCreateInfo->pVertexInputState->pVertexAttributeDescriptions[i].offset;
}
}
topology = pCreateInfo->pInputAssemblyState->topology;
primitiveRestartEnable = pCreateInfo->pInputAssemblyState->primitiveRestartEnable ? true : false;
if(pCreateInfo->pTessellationState)
patchControlPoints = pCreateInfo->pTessellationState->patchControlPoints;
else
patchControlPoints = 0;
if(pCreateInfo->pViewportState)
viewportCount = pCreateInfo->pViewportState->viewportCount;
else
viewportCount = 0;
viewports.resize(viewportCount);
scissors.resize(viewportCount);
for(size_t i=0; i < viewports.size(); i++)
{
if(pCreateInfo->pViewportState->pViewports)
viewports[i] = pCreateInfo->pViewportState->pViewports[i];
if(pCreateInfo->pViewportState->pScissors)
scissors[i] = pCreateInfo->pViewportState->pScissors[i];
}
// VkPipelineRasterStateCreateInfo
depthClampEnable = pCreateInfo->pRasterizationState->depthClampEnable ? true : false;
rasterizerDiscardEnable = pCreateInfo->pRasterizationState->rasterizerDiscardEnable ? true : false;
polygonMode = pCreateInfo->pRasterizationState->polygonMode;
cullMode = pCreateInfo->pRasterizationState->cullMode;
frontFace = pCreateInfo->pRasterizationState->frontFace;
depthBiasEnable = pCreateInfo->pRasterizationState->depthBiasEnable ? true : false;
depthBiasConstantFactor = pCreateInfo->pRasterizationState->depthBiasConstantFactor;
depthBiasClamp = pCreateInfo->pRasterizationState->depthBiasClamp;
depthBiasSlopeFactor = pCreateInfo->pRasterizationState->depthBiasSlopeFactor;
lineWidth = pCreateInfo->pRasterizationState->lineWidth;
// VkPipelineMultisampleStateCreateInfo
if(pCreateInfo->pMultisampleState)
{
rasterizationSamples = pCreateInfo->pMultisampleState->rasterizationSamples;
sampleShadingEnable = pCreateInfo->pMultisampleState->sampleShadingEnable ? true : false;
minSampleShading = pCreateInfo->pMultisampleState->minSampleShading;
sampleMask = pCreateInfo->pMultisampleState->pSampleMask ? *pCreateInfo->pMultisampleState->pSampleMask : ~0U;
alphaToCoverageEnable = pCreateInfo->pMultisampleState->alphaToCoverageEnable ? true : false;
alphaToOneEnable = pCreateInfo->pMultisampleState->alphaToOneEnable ? true : false;
}
else
{
rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
sampleShadingEnable = false;
minSampleShading = 1.0f;
sampleMask = ~0U;
alphaToCoverageEnable = false;
alphaToOneEnable = false;
}
// VkPipelineDepthStencilStateCreateInfo
if(pCreateInfo->pDepthStencilState)
{
depthTestEnable = pCreateInfo->pDepthStencilState->depthTestEnable ? true : false;
depthWriteEnable = pCreateInfo->pDepthStencilState->depthWriteEnable ? true : false;
depthCompareOp = pCreateInfo->pDepthStencilState->depthCompareOp;
depthBoundsEnable = pCreateInfo->pDepthStencilState->depthBoundsTestEnable ? true : false;
stencilTestEnable = pCreateInfo->pDepthStencilState->stencilTestEnable ? true : false;
front = pCreateInfo->pDepthStencilState->front;
back = pCreateInfo->pDepthStencilState->back;
minDepthBounds = pCreateInfo->pDepthStencilState->minDepthBounds;
maxDepthBounds = pCreateInfo->pDepthStencilState->maxDepthBounds;
}
else
{
depthTestEnable = false;
depthWriteEnable = false;
depthCompareOp = VK_COMPARE_OP_ALWAYS;
depthBoundsEnable = false;
stencilTestEnable = false;
front.failOp = VK_STENCIL_OP_KEEP;
front.passOp = VK_STENCIL_OP_KEEP;
front.depthFailOp = VK_STENCIL_OP_KEEP;
front.compareOp = VK_COMPARE_OP_ALWAYS;
front.compareMask = 0xff;
front.writeMask = 0xff;
front.reference = 0;
back = front;
minDepthBounds = 0.0f;
maxDepthBounds = 1.0f;
}
// VkPipelineColorBlendStateCreateInfo
if(pCreateInfo->pColorBlendState)
{
logicOpEnable = pCreateInfo->pColorBlendState->logicOpEnable ? true : false;
logicOp = pCreateInfo->pColorBlendState->logicOp;
memcpy(blendConst, pCreateInfo->pColorBlendState->blendConstants, sizeof(blendConst));
attachments.resize(pCreateInfo->pColorBlendState->attachmentCount);
for(uint32_t i=0; i < pCreateInfo->pColorBlendState->attachmentCount; i++)
{
attachments[i].blendEnable = pCreateInfo->pColorBlendState->pAttachments[i].blendEnable ? true : false;
attachments[i].blend.Source = pCreateInfo->pColorBlendState->pAttachments[i].srcColorBlendFactor;
attachments[i].blend.Destination = pCreateInfo->pColorBlendState->pAttachments[i].dstColorBlendFactor;
attachments[i].blend.Operation = pCreateInfo->pColorBlendState->pAttachments[i].colorBlendOp;
attachments[i].alphaBlend.Source = pCreateInfo->pColorBlendState->pAttachments[i].srcAlphaBlendFactor;
attachments[i].alphaBlend.Destination = pCreateInfo->pColorBlendState->pAttachments[i].dstAlphaBlendFactor;
attachments[i].alphaBlend.Operation = pCreateInfo->pColorBlendState->pAttachments[i].alphaBlendOp;
attachments[i].channelWriteMask = pCreateInfo->pColorBlendState->pAttachments[i].colorWriteMask;
}
}
else
{
logicOpEnable = false;
logicOp = VK_LOGIC_OP_NO_OP;
RDCEraseEl(blendConst);
attachments.clear();
}
RDCEraseEl(dynamicStates);
if(pCreateInfo->pDynamicState)
{
for(uint32_t i=0; i < pCreateInfo->pDynamicState->dynamicStateCount; i++)
dynamicStates[ pCreateInfo->pDynamicState->pDynamicStates[i] ] = true;
}
}
void VulkanCreationInfo::Pipeline::Init(VulkanResourceManager *resourceMan, VulkanCreationInfo &info, const VkComputePipelineCreateInfo* pCreateInfo)
{
flags = pCreateInfo->flags;
layout = resourceMan->GetNonDispWrapper(pCreateInfo->layout)->id;
// need to figure out which states are valid to be NULL
// VkPipelineShaderStageCreateInfo
{
ResourceId id = resourceMan->GetNonDispWrapper(pCreateInfo->stage.module)->id;
Shader &shad = shaders[5]; // 5 is the compute shader's index (VS, TCS, TES, GS, FS, CS)
shad.module = id;
shad.entryPoint = pCreateInfo->stage.pName;
ShaderModule::Reflection &reflData = info.m_ShaderModule[id].m_Reflections[shad.entryPoint];
if(reflData.entryPoint.empty())
{
reflData.entryPoint = shad.entryPoint;
info.m_ShaderModule[id].spirv.MakeReflection(reflData.entryPoint, &reflData.refl, &reflData.mapping);
}
if(pCreateInfo->stage.pSpecializationInfo)
{
shad.specdata.resize(pCreateInfo->stage.pSpecializationInfo->dataSize);
memcpy(&shad.specdata[0], pCreateInfo->stage.pSpecializationInfo->pData, shad.specdata.size());
const VkSpecializationMapEntry *maps = pCreateInfo->stage.pSpecializationInfo->pMapEntries;
for(uint32_t s=0; s < pCreateInfo->stage.pSpecializationInfo->mapEntryCount; s++)
{
Shader::SpecInfo spec;
spec.specID = maps[s].constantID;
spec.data = &shad.specdata[maps[s].offset];
spec.size = maps[s].size;
shad.specialization.push_back(spec);
}
}
shad.refl = &reflData.refl;
shad.mapping = &reflData.mapping;
}
topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
primitiveRestartEnable = false;
patchControlPoints = 0;
viewportCount = 0;
// VkPipelineRasterStateCreateInfo
depthClampEnable = false;
rasterizerDiscardEnable = false;
polygonMode = VK_POLYGON_MODE_FILL;
cullMode = VK_CULL_MODE_NONE;
frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
// VkPipelineMultisampleStateCreateInfo
rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
sampleShadingEnable = false;
minSampleShading = 1.0f;
sampleMask = ~0U;
// VkPipelineDepthStencilStateCreateInfo
depthTestEnable = false;
depthWriteEnable = false;
depthCompareOp = VK_COMPARE_OP_ALWAYS;
depthBoundsEnable = false;
stencilTestEnable = false;
RDCEraseEl(front);
RDCEraseEl(back);
// VkPipelineColorBlendStateCreateInfo
alphaToCoverageEnable = false;
logicOpEnable = false;
logicOp = VK_LOGIC_OP_NO_OP;
}
void VulkanCreationInfo::PipelineLayout::Init(VulkanResourceManager *resourceMan, VulkanCreationInfo &info, const VkPipelineLayoutCreateInfo* pCreateInfo)
{
descSetLayouts.resize(pCreateInfo->setLayoutCount);
for(uint32_t i=0; i < pCreateInfo->setLayoutCount; i++)
descSetLayouts[i] = resourceMan->GetNonDispWrapper(pCreateInfo->pSetLayouts[i])->id;
pushRanges.reserve(pCreateInfo->pushConstantRangeCount);
for(uint32_t i=0; i < pCreateInfo->pushConstantRangeCount; i++)
pushRanges.push_back(pCreateInfo->pPushConstantRanges[i]);
}
void VulkanCreationInfo::RenderPass::Init(VulkanResourceManager *resourceMan, VulkanCreationInfo &info, const VkRenderPassCreateInfo* pCreateInfo)
{
attachments.reserve(pCreateInfo->attachmentCount);
for(uint32_t i=0; i < pCreateInfo->attachmentCount; i++)
{
Attachment a;
a.loadOp = pCreateInfo->pAttachments[i].loadOp;
a.storeOp = pCreateInfo->pAttachments[i].storeOp;
a.stencilLoadOp = pCreateInfo->pAttachments[i].stencilLoadOp;
a.stencilStoreOp = pCreateInfo->pAttachments[i].stencilStoreOp;
attachments.push_back(a);
}
subpasses.resize(pCreateInfo->subpassCount);
for(uint32_t i=0; i < pCreateInfo->subpassCount; i++)
{
const VkSubpassDescription &subp = pCreateInfo->pSubpasses[i];
Subpass &s = subpasses[i];
s.inputAttachments.resize(subp.inputAttachmentCount);
for(uint32_t i=0; i < subp.inputAttachmentCount; i++)
s.inputAttachments[i] = subp.pInputAttachments[i].attachment;
s.colorAttachments.resize(subp.colorAttachmentCount);
for(uint32_t i=0; i < subp.colorAttachmentCount; i++)
s.colorAttachments[i] = subp.pColorAttachments[i].attachment;
s.depthstencilAttachment = (subp.pDepthStencilAttachment != NULL && subp.pDepthStencilAttachment->attachment != VK_ATTACHMENT_UNUSED
? (int32_t)subp.pDepthStencilAttachment->attachment : -1);
}
}
void VulkanCreationInfo::Framebuffer::Init(VulkanResourceManager *resourceMan, VulkanCreationInfo &info, const VkFramebufferCreateInfo* pCreateInfo)
{
width = pCreateInfo->width;
height = pCreateInfo->height;
layers = pCreateInfo->layers;
attachments.resize(pCreateInfo->attachmentCount);
for(uint32_t i=0; i < pCreateInfo->attachmentCount; i++)
{
attachments[i].view = resourceMan->GetNonDispWrapper(pCreateInfo->pAttachments[i])->id;
attachments[i].format = info.m_ImageView[attachments[i].view].format;
}
}
void VulkanCreationInfo::Memory::Init(VulkanResourceManager *resourceMan, VulkanCreationInfo &info, const VkMemoryAllocateInfo* pAllocInfo)
{
size = pAllocInfo->allocationSize;
}
void VulkanCreationInfo::Buffer::Init(VulkanResourceManager *resourceMan, VulkanCreationInfo &info, const VkBufferCreateInfo* pCreateInfo)
{
usage = pCreateInfo->usage;
size = pCreateInfo->size;
}
void VulkanCreationInfo::BufferView::Init(VulkanResourceManager *resourceMan, VulkanCreationInfo &info, const VkBufferViewCreateInfo* pCreateInfo)
{
buffer = resourceMan->GetNonDispWrapper(pCreateInfo->buffer)->id;
offset = pCreateInfo->offset;
size = pCreateInfo->range;
}
void VulkanCreationInfo::Image::Init(VulkanResourceManager *resourceMan, VulkanCreationInfo &info, const VkImageCreateInfo* pCreateInfo)
{
view = VK_NULL_HANDLE;
stencilView = VK_NULL_HANDLE;
type = pCreateInfo->imageType;
format = pCreateInfo->format;
extent = pCreateInfo->extent;
arrayLayers = pCreateInfo->arrayLayers;
mipLevels = pCreateInfo->mipLevels;
samples = pCreateInfo->samples;
creationFlags = 0;
if(pCreateInfo->usage & VK_IMAGE_USAGE_SAMPLED_BIT)
creationFlags |= eTextureCreate_SRV;
if(pCreateInfo->usage & (VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT|VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT))
creationFlags |= eTextureCreate_RTV;
if(pCreateInfo->usage & VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT)
creationFlags |= eTextureCreate_DSV;
if(pCreateInfo->usage & VK_IMAGE_USAGE_STORAGE_BIT)
creationFlags |= eTextureCreate_UAV;
cube = (pCreateInfo->flags & VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT) ? true : false;
}
void VulkanCreationInfo::Sampler::Init(VulkanResourceManager *resourceMan, VulkanCreationInfo &info, const VkSamplerCreateInfo* pCreateInfo)
{
magFilter = pCreateInfo->magFilter;
minFilter = pCreateInfo->minFilter;
mipmapMode = pCreateInfo->mipmapMode;
address[0] = pCreateInfo->addressModeU;
address[1] = pCreateInfo->addressModeV;
address[2] = pCreateInfo->addressModeW;
mipLodBias = pCreateInfo->mipLodBias;
maxAnisotropy = pCreateInfo->maxAnisotropy;
compareEnable = pCreateInfo->compareEnable != 0;
compareOp = pCreateInfo->compareOp;
minLod = pCreateInfo->minLod;
maxLod = pCreateInfo->maxLod;
borderColor = pCreateInfo->borderColor;
unnormalizedCoordinates = pCreateInfo->unnormalizedCoordinates != 0;
}
void VulkanCreationInfo::ImageView::Init(VulkanResourceManager *resourceMan, VulkanCreationInfo &info, const VkImageViewCreateInfo* pCreateInfo)
{
image = resourceMan->GetNonDispWrapper(pCreateInfo->image)->id;
format = pCreateInfo->format;
range = pCreateInfo->subresourceRange;
}
void VulkanCreationInfo::ShaderModule::Init(VulkanResourceManager *resourceMan, VulkanCreationInfo &info, const VkShaderModuleCreateInfo* pCreateInfo)
{
const uint32_t SPIRVMagic = 0x07230203;
if(pCreateInfo->codeSize < 4 || memcmp(pCreateInfo->pCode, &SPIRVMagic, sizeof(SPIRVMagic)))
{
RDCWARN("Shader not provided with SPIR-V");
}
else
{
static const unsigned int MagicNumber = 0x07230203; // SPIR-V magic number
// is the SPIR-V version 0? assume GLSL
if(pCreateInfo->pCode[0] == MagicNumber && pCreateInfo->pCode[1] == 0)
{
// GLSL - compile to SPIR-V ourselves
const char *src = (const char *)(pCreateInfo->pCode+3);
vector<string> srcs; srcs.push_back(src);
vector<uint32_t> spirv_code;
string ret = CompileSPIRV((SPIRVShaderStage)StageIndex((VkShaderStageFlagBits)pCreateInfo->pCode[2]), srcs, spirv_code);
ParseSPIRV(&spirv_code[0], spirv_code.size(), spirv);
}
else
{
RDCASSERT(pCreateInfo->codeSize % sizeof(uint32_t) == 0);
ParseSPIRV((uint32_t *)pCreateInfo->pCode, pCreateInfo->codeSize/sizeof(uint32_t), spirv);
}
}
}