Files
renderdoc/qrenderdoc/Code/CaptureContext.cpp
T
baldurk f76a4cc339 Don't launch blocking execute call on UI thread, pop up progress ticker
* This most commonly happens launching an Android program that takes a
  while to launch, or if you're launching a program with the delay for
  debugger option set.
* Instead of the whole UI hanging, you'll get a progress dialog to
  appear while it's waiting.
2017-02-24 17:34:02 +00:00

831 lines
21 KiB
C++

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2016-2017 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "CaptureContext.h"
#include <QApplication>
#include <QDir>
#include <QFileInfo>
#include <QLabel>
#include <QMenu>
#include <QMessageBox>
#include <QMetaObject>
#include <QProgressDialog>
#include <QStandardPaths>
#include <QTimer>
#include "Windows/APIInspector.h"
#include "Windows/BufferViewer.h"
#include "Windows/DebugMessageView.h"
#include "Windows/Dialogs/CaptureDialog.h"
#include "Windows/Dialogs/LiveCapture.h"
#include "Windows/EventBrowser.h"
#include "Windows/MainWindow.h"
#include "Windows/PipelineState/PipelineStateViewer.h"
#include "Windows/StatisticsViewer.h"
#include "Windows/TextureViewer.h"
#include "QRDUtils.h"
CaptureContext::CaptureContext(QString paramFilename, QString remoteHost, uint32_t remoteIdent,
bool temp, PersistantConfig &cfg)
: Config(cfg)
{
m_LogLoaded = false;
m_LoadInProgress = false;
m_EventID = 0;
memset(&m_APIProps, 0, sizeof(m_APIProps));
qApp->setApplicationVersion(RENDERDOC_GetVersionString());
m_Icon = new QIcon();
m_Icon->addFile(QStringLiteral(":/icon.ico"), QSize(), QIcon::Normal, QIcon::Off);
m_MainWindow = new MainWindow(*this);
m_MainWindow->show();
if(remoteIdent != 0)
{
m_MainWindow->ShowLiveCapture(
new LiveCapture(*this, remoteHost, remoteIdent, m_MainWindow, m_MainWindow));
}
if(!paramFilename.isEmpty())
{
QFileInfo fi(paramFilename);
m_MainWindow->LoadFromFilename(paramFilename);
}
}
CaptureContext::~CaptureContext()
{
delete m_Icon;
m_Renderer.CloseThread();
delete m_MainWindow;
}
bool CaptureContext::isRunning()
{
return m_MainWindow && m_MainWindow->isVisible();
}
QString CaptureContext::ConfigFile(const QString &filename)
{
QString path = QStandardPaths::writableLocation(QStandardPaths::AppDataLocation);
QDir dir(path);
if(!dir.exists())
dir.mkdir(".");
return QDir::cleanPath(dir.absoluteFilePath(filename));
}
QString CaptureContext::TempLogFilename(QString appname)
{
QString folder = Config.TemporaryCaptureDirectory;
QDir dir(folder);
if(folder == "" || !dir.exists())
{
dir = QDir(QDir::tempPath());
dir.mkdir("RenderDoc");
dir = QDir(dir.absoluteFilePath("RenderDoc"));
}
return dir.absoluteFilePath(
appname + "_" + QDateTime::currentDateTimeUtc().toString("yyyy.MM.dd_HH.mm.ss") + ".rdc");
}
void CaptureContext::LoadLogfile(const QString &logFile, const QString &origFilename,
bool temporary, bool local)
{
m_LoadInProgress = true;
LambdaThread *thread = new LambdaThread([this, logFile, origFilename, temporary, local]() {
LoadLogfileThreaded(logFile, origFilename, temporary, local);
});
thread->selfDelete(true);
thread->start();
ShowProgressDialog(
m_MainWindow, QApplication::translate("CaptureContext", "Loading Log: %1").arg(origFilename),
[this]() { return !m_LoadInProgress; }, [this]() { return UpdateLoadProgress(); });
m_MainWindow->setProgress(-1.0f);
if(m_LogLoaded)
{
QVector<ILogViewerForm *> logviewers(m_LogViewers);
// make sure we're on a consistent event before invoking log viewer forms
const FetchDrawcall *draw = &m_Drawcalls.back();
while(!draw->children.empty())
draw = &draw->children.back();
SetEventID(logviewers, draw->eventID, true);
GUIInvoke::blockcall([&logviewers]() {
// notify all the registers log viewers that a log has been loaded
for(ILogViewerForm *logviewer : logviewers)
{
if(logviewer)
logviewer->OnLogfileLoaded();
}
});
}
}
float CaptureContext::UpdateLoadProgress()
{
float val = 0.8f * m_LoadProgress + 0.19f * m_PostloadProgress + 0.01f;
m_MainWindow->setProgress(val);
return val;
}
void CaptureContext::LoadLogfileThreaded(const QString &logFile, const QString &origFilename,
bool temporary, bool local)
{
m_LogFile = origFilename;
m_LogLocal = local;
Config.Save();
m_LoadProgress = 0.0f;
m_PostloadProgress = 0.0f;
// this function call will block until the log is either loaded, or there's some failure
m_Renderer.OpenCapture(logFile, &m_LoadProgress);
// if the renderer isn't running, we hit a failure case so display an error message
if(!m_Renderer.IsRunning())
{
QString errmsg = "Unknown error message";
errmsg = ToQStr(m_Renderer.GetCreateStatus());
RDDialog::critical(NULL, "Error opening log",
QString("%1\nFailed to open logfile for replay: %2.\n\n"
"Check diagnostic log in Help menu for more details.")
.arg(logFile)
.arg(errmsg));
m_LoadInProgress = false;
return;
}
if(!temporary)
{
PersistantConfig::AddRecentFile(Config.RecentLogFiles, origFilename, 10);
Config.Save();
}
m_EventID = 0;
// fetch initial data like drawcalls, textures and buffers
m_Renderer.BlockInvoke([this](IReplayRenderer *r) {
r->GetFrameInfo(&m_FrameInfo);
m_APIProps = r->GetAPIProperties();
m_PostloadProgress = 0.2f;
r->GetDrawcalls(&m_Drawcalls);
AddFakeProfileMarkers();
m_PostloadProgress = 0.4f;
r->GetSupportedWindowSystems(&m_WinSystems);
#if defined(RENDERDOC_PLATFORM_WIN32)
m_CurWinSystem = eWindowingSystem_Win32;
#elif defined(RENDERDOC_PLATFORM_LINUX)
m_CurWinSystem = eWindowingSystem_Xlib;
// prefer XCB, if supported
for(WindowingSystem sys : m_WinSystems)
{
if(sys == eWindowingSystem_XCB)
{
m_CurWinSystem = eWindowingSystem_XCB;
break;
}
}
if(m_CurWinSystem == eWindowingSystem_XCB)
m_XCBConnection = QX11Info::connection();
else
m_X11Display = QX11Info::display();
#endif
r->GetBuffers(&m_BufferList);
for(FetchBuffer &b : m_BufferList)
m_Buffers[b.ID] = &b;
m_PostloadProgress = 0.8f;
r->GetTextures(&m_TextureList);
for(FetchTexture &t : m_TextureList)
m_Textures[t.ID] = &t;
m_PostloadProgress = 0.9f;
r->GetD3D11PipelineState(&CurD3D11PipelineState);
r->GetD3D12PipelineState(&CurD3D12PipelineState);
r->GetGLPipelineState(&CurGLPipelineState);
r->GetVulkanPipelineState(&CurVulkanPipelineState);
CurPipelineState.SetStates(m_APIProps, &CurD3D11PipelineState, &CurD3D12PipelineState,
&CurGLPipelineState, &CurVulkanPipelineState);
UnreadMessageCount = 0;
AddMessages(m_FrameInfo.debugMessages);
m_PostloadProgress = 1.0f;
});
QThread::msleep(20);
QDateTime today = QDateTime::currentDateTimeUtc();
QDateTime compare = today.addDays(-21);
if(compare > Config.DegradedLog_LastUpdate && m_APIProps.degraded)
{
Config.DegradedLog_LastUpdate = today;
RDDialog::critical(
NULL, "Degraded support of log",
QString(
"%1\nThis log opened with degraded support - "
"this could mean missing hardware support caused a fallback to software rendering.\n\n"
"This warning will not appear every time this happens, "
"check debug errors/warnings window for more details.")
.arg(origFilename));
}
m_LoadInProgress = false;
m_LogLoaded = true;
}
bool CaptureContext::PassEquivalent(const FetchDrawcall &a, const FetchDrawcall &b)
{
// executing command lists can have children
if(!a.children.empty() || !b.children.empty())
return false;
// don't group draws and compute executes
if((a.flags & eDraw_Dispatch) != (b.flags & eDraw_Dispatch))
return false;
// don't group present with anything
if((a.flags & eDraw_Present) != (b.flags & eDraw_Present))
return false;
// don't group things with different depth outputs
if(a.depthOut != b.depthOut)
return false;
int numAOuts = 0, numBOuts = 0;
for(int i = 0; i < 8; i++)
{
if(a.outputs[i] != ResourceId())
numAOuts++;
if(b.outputs[i] != ResourceId())
numBOuts++;
}
int numSame = 0;
if(a.depthOut != ResourceId())
{
numAOuts++;
numBOuts++;
numSame++;
}
for(int i = 0; i < 8; i++)
{
if(a.outputs[i] != ResourceId())
{
for(int j = 0; j < 8; j++)
{
if(a.outputs[i] == b.outputs[j])
{
numSame++;
break;
}
}
}
else if(b.outputs[i] != ResourceId())
{
for(int j = 0; j < 8; j++)
{
if(a.outputs[j] == b.outputs[i])
{
numSame++;
break;
}
}
}
}
// use a kind of heuristic to group together passes where the outputs are similar enough.
// could be useful for example if you're rendering to a gbuffer and sometimes you render
// without one target, but the draws are still batched up.
if(numSame > qMax(numAOuts, numBOuts) / 2 && qMax(numAOuts, numBOuts) > 1)
return true;
if(numSame == qMax(numAOuts, numBOuts))
return true;
return false;
}
bool CaptureContext::ContainsMarker(const rdctype::array<FetchDrawcall> &draws)
{
bool ret = false;
for(const FetchDrawcall &d : draws)
{
ret |= (d.flags & eDraw_PushMarker) && !(d.flags & eDraw_CmdList) && !d.children.empty();
ret |= ContainsMarker(d.children);
if(ret)
break;
}
return ret;
}
void CaptureContext::AddFakeProfileMarkers()
{
rdctype::array<FetchDrawcall> &draws = m_Drawcalls;
if(ContainsMarker(draws))
return;
QList<FetchDrawcall> ret;
int depthpassID = 1;
int copypassID = 1;
int computepassID = 1;
int passID = 1;
int start = 0;
int refdraw = 0;
uint32_t drawFlags = eDraw_Copy | eDraw_Resolve | eDraw_SetMarker | eDraw_CmdList;
for(int i = 1; i < draws.count; i++)
{
if(draws[refdraw].flags & drawFlags)
{
refdraw = i;
continue;
}
if(draws[i].flags & drawFlags)
continue;
if(PassEquivalent(draws[i], draws[refdraw]))
continue;
int end = i - 1;
if(end - start < 2 || !draws[i].children.empty() || !draws[refdraw].children.empty())
{
for(int j = start; j <= end; j++)
ret.push_back(draws[j]);
start = i;
refdraw = i;
continue;
}
int minOutCount = 100;
int maxOutCount = 0;
bool copyOnly = true;
for(int j = start; j <= end; j++)
{
int outCount = 0;
if(!(draws[j].flags & (eDraw_Copy | eDraw_Resolve | eDraw_Clear)))
copyOnly = false;
for(ResourceId o : draws[j].outputs)
if(o != ResourceId())
outCount++;
minOutCount = qMin(minOutCount, outCount);
maxOutCount = qMax(maxOutCount, outCount);
}
FetchDrawcall mark;
mark.eventID = draws[start].eventID;
mark.drawcallID = draws[start].drawcallID;
mark.flags = eDraw_PushMarker;
memcpy(mark.outputs, draws[end].outputs, sizeof(mark.outputs));
mark.depthOut = draws[end].depthOut;
mark.name = "Guessed Pass";
minOutCount = qMax(1, minOutCount);
if(copyOnly)
mark.name = QApplication::translate("CaptureContext", "Copy/Clear Pass #%1")
.arg(copypassID++)
.toUtf8()
.data();
else if(draws[refdraw].flags & eDraw_Dispatch)
mark.name = QApplication::translate("CaptureContext", "Compute Pass #%1")
.arg(computepassID++)
.toUtf8()
.data();
else if(maxOutCount == 0)
mark.name = QApplication::translate("CaptureContext", "Depth-only Pass #%1")
.arg(depthpassID++)
.toUtf8()
.data();
else if(minOutCount == maxOutCount)
mark.name = QApplication::translate("CaptureContext", "Colour Pass #%1 (%2 Targets%3)")
.arg(passID++)
.arg(minOutCount)
.arg(draws[end].depthOut == ResourceId() ? "" : " + Depth")
.toUtf8()
.data();
else
mark.name = QApplication::translate("CaptureContext", "Colour Pass #%1 (%2-%3 Targets%4)")
.arg(passID++)
.arg(minOutCount)
.arg(maxOutCount)
.arg(draws[end].depthOut == ResourceId() ? "" : " + Depth")
.toUtf8()
.data();
mark.children.create(end - start + 1);
for(int j = start; j <= end; j++)
{
mark.children[j - start] = draws[j];
draws[j].parent = mark.eventID;
}
ret.push_back(mark);
start = i;
refdraw = i;
}
if(start < draws.count)
{
for(int j = start; j < draws.count; j++)
ret.push_back(draws[j]);
}
m_Drawcalls.clear();
m_Drawcalls.create(ret.count());
for(int i = 0; i < ret.count(); i++)
m_Drawcalls[i] = ret[i];
}
void CaptureContext::CloseLogfile()
{
if(!m_LogLoaded)
return;
m_LogFile = "";
m_Renderer.CloseThread();
memset(&m_APIProps, 0, sizeof(m_APIProps));
memset(&m_FrameInfo, 0, sizeof(m_FrameInfo));
m_Buffers.clear();
m_BufferList.clear();
m_Textures.clear();
m_TextureList.clear();
CurD3D11PipelineState = D3D11PipelineState();
CurD3D12PipelineState = D3D12PipelineState();
CurGLPipelineState = GLPipelineState();
CurVulkanPipelineState = VulkanPipelineState();
CurPipelineState.SetStates(m_APIProps, NULL, NULL, NULL, NULL);
DebugMessages.clear();
UnreadMessageCount = 0;
m_LogLoaded = false;
QVector<ILogViewerForm *> logviewers(m_LogViewers);
for(ILogViewerForm *logviewer : logviewers)
{
if(logviewer)
logviewer->OnLogfileClosed();
}
}
void CaptureContext::SetEventID(const QVector<ILogViewerForm *> &exclude, uint32_t selectedEventID,
uint32_t eventID, bool force)
{
uint32_t prevSelectedEventID = m_SelectedEventID;
m_SelectedEventID = selectedEventID;
uint32_t prevEventID = m_EventID;
m_EventID = eventID;
m_Renderer.BlockInvoke([this, eventID, force](IReplayRenderer *r) {
r->SetFrameEvent(eventID, force);
r->GetD3D11PipelineState(&CurD3D11PipelineState);
r->GetD3D12PipelineState(&CurD3D12PipelineState);
r->GetGLPipelineState(&CurGLPipelineState);
r->GetVulkanPipelineState(&CurVulkanPipelineState);
CurPipelineState.SetStates(m_APIProps, &CurD3D11PipelineState, &CurD3D12PipelineState,
&CurGLPipelineState, &CurVulkanPipelineState);
});
for(ILogViewerForm *logviewer : m_LogViewers)
{
if(exclude.contains(logviewer))
continue;
if(force || prevSelectedEventID != selectedEventID)
logviewer->OnSelectedEventChanged(selectedEventID);
if(force || prevEventID != eventID)
logviewer->OnEventChanged(eventID);
}
}
void *CaptureContext::FillWindowingData(WId widget)
{
#if defined(WIN32)
return (void *)widget;
#elif defined(RENDERDOC_PLATFORM_LINUX)
static XCBWindowData xcb;
static XlibWindowData xlib;
if(m_CurWinSystem == eWindowingSystem_XCB)
{
xcb.connection = m_XCBConnection;
xcb.window = (xcb_window_t)widget;
return &xcb;
}
else
{
xlib.display = m_X11Display;
xlib.window = (Drawable)widget;
return &xlib;
}
#elif defined(RENDERDOC_PLATFORM_APPLE)
return (void *)widget;
#else
#error "Unknown platform"
#endif
}
EventBrowser *CaptureContext::eventBrowser()
{
if(m_EventBrowser)
return m_EventBrowser;
m_EventBrowser = new EventBrowser(*this, m_MainWindow);
m_EventBrowser->setObjectName("eventBrowser");
setupDockWindow(m_EventBrowser);
return m_EventBrowser;
}
APIInspector *CaptureContext::apiInspector()
{
if(m_APIInspector)
return m_APIInspector;
m_APIInspector = new APIInspector(*this, m_MainWindow);
m_APIInspector->setObjectName("apiInspector");
setupDockWindow(m_APIInspector);
return m_APIInspector;
}
TextureViewer *CaptureContext::textureViewer()
{
if(m_TextureViewer)
return m_TextureViewer;
m_TextureViewer = new TextureViewer(*this, m_MainWindow);
m_TextureViewer->setObjectName("textureViewer");
setupDockWindow(m_TextureViewer);
return m_TextureViewer;
}
BufferViewer *CaptureContext::meshPreview()
{
if(m_MeshPreview)
return m_MeshPreview;
m_MeshPreview = new BufferViewer(*this, true, m_MainWindow);
m_MeshPreview->setObjectName("meshPreview");
setupDockWindow(m_MeshPreview);
return m_MeshPreview;
}
PipelineStateViewer *CaptureContext::pipelineViewer()
{
if(m_PipelineViewer)
return m_PipelineViewer;
m_PipelineViewer = new PipelineStateViewer(*this, m_MainWindow);
m_PipelineViewer->setObjectName("pipelineViewer");
setupDockWindow(m_PipelineViewer);
return m_PipelineViewer;
}
CaptureDialog *CaptureContext::captureDialog()
{
if(m_CaptureDialog)
return m_CaptureDialog;
m_CaptureDialog = new CaptureDialog(
*this,
[this](const QString &exe, const QString &workingDir, const QString &cmdLine,
const QList<EnvironmentModification> &env, CaptureOptions opts,
std::function<void(LiveCapture *)> callback) {
return m_MainWindow->OnCaptureTrigger(exe, workingDir, cmdLine, env, opts, callback);
},
[this](uint32_t PID, const QList<EnvironmentModification> &env, const QString &name,
CaptureOptions opts, std::function<void(LiveCapture *)> callback) {
return m_MainWindow->OnInjectTrigger(PID, env, name, opts, callback);
},
m_MainWindow);
m_CaptureDialog->setObjectName("capDialog");
m_CaptureDialog->setWindowIcon(*m_Icon);
return m_CaptureDialog;
}
DebugMessageView *CaptureContext::debugMessageView()
{
if(m_DebugMessageView)
return m_DebugMessageView;
m_DebugMessageView = new DebugMessageView(*this, m_MainWindow);
m_DebugMessageView->setObjectName("debugMessageView");
setupDockWindow(m_DebugMessageView);
return m_DebugMessageView;
}
StatisticsViewer *CaptureContext::statisticsViewer()
{
if(m_StatisticsViewer)
return m_StatisticsViewer;
m_StatisticsViewer = new StatisticsViewer(*this, m_MainWindow);
m_StatisticsViewer->setObjectName("statisticsViewer");
setupDockWindow(m_StatisticsViewer);
return m_StatisticsViewer;
}
void CaptureContext::showEventBrowser()
{
m_MainWindow->showEventBrowser();
}
void CaptureContext::showAPIInspector()
{
m_MainWindow->showAPIInspector();
}
void CaptureContext::showTextureViewer()
{
m_MainWindow->showTextureViewer();
}
void CaptureContext::showMeshPreview()
{
m_MainWindow->showMeshPreview();
}
void CaptureContext::showPipelineViewer()
{
m_MainWindow->showPipelineViewer();
}
void CaptureContext::showCaptureDialog()
{
m_MainWindow->showCaptureDialog();
}
void CaptureContext::showDebugMessageView()
{
m_MainWindow->showDebugMessageView();
}
void CaptureContext::showStatisticsViewer()
{
m_MainWindow->showStatisticsViewer();
}
QWidget *CaptureContext::createToolWindow(const QString &objectName)
{
if(objectName == "textureViewer")
{
return textureViewer();
}
else if(objectName == "eventBrowser")
{
return eventBrowser();
}
else if(objectName == "pipelineViewer")
{
return pipelineViewer();
}
else if(objectName == "meshPreview")
{
return meshPreview();
}
else if(objectName == "apiInspector")
{
return apiInspector();
}
else if(objectName == "capDialog")
{
return captureDialog();
}
else if(objectName == "debugMessageView")
{
return debugMessageView();
}
else if(objectName == "statisticsViewer")
{
return statisticsViewer();
}
return NULL;
}
void CaptureContext::windowClosed(QWidget *window)
{
if((QWidget *)m_EventBrowser == window)
m_EventBrowser = NULL;
else if((QWidget *)m_TextureViewer == window)
m_TextureViewer = NULL;
else if((QWidget *)m_CaptureDialog == window)
m_CaptureDialog = NULL;
else if((QWidget *)m_APIInspector == window)
m_APIInspector = NULL;
else if((QWidget *)m_PipelineViewer == window)
m_PipelineViewer = NULL;
else if((QWidget *)m_MeshPreview == window)
m_MeshPreview = NULL;
else if((QWidget *)m_DebugMessageView == window)
m_DebugMessageView = NULL;
else if((QWidget *)m_StatisticsViewer == window)
m_StatisticsViewer = NULL;
else
qCritical() << "Unrecognised window being closed: " << window;
}
void CaptureContext::setupDockWindow(QWidget *shad)
{
shad->setWindowIcon(*m_Icon);
}