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mirror of https://github.com/baldurk/renderdoc.git synced 2026-07-26 01:11:49 +00:00
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d41a285f4de211a1f76cac6e1b8bad81e7f534f2
renderdoc/renderdocui/Interop
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baldurk 0777a87dee Fix mismatch between C# struct and C++ struct (was hidden in padding)
2015-01-26 19:48:19 +00:00
..
Camera.cs
[Refs #87: Static Analysis] Fix incorrectly unused variables/returns
2014-10-05 19:01:28 +01:00
CaptureOptions.cs
Disable verify map writes by default
2014-10-06 17:41:10 +01:00
CustomMarshaling.cs
Support doubles in shader vars natively, not packed in 2*uint32 each
2014-12-02 00:16:12 +00:00
D3D11PipelineState.cs
Combine and compress some of the data tables in the D3D11 pipe view
2015-01-15 22:14:03 +00:00
Enums.cs
Give constant buffer previewer proper naming on OpenGL logs
2015-01-20 14:57:20 +00:00
FetchInfo.cs
Refactor RenderMesh() to now purely render what's specified
2015-01-25 14:04:41 +00:00
Formatter.cs
Initial commit of existing code.
2014-05-02 08:33:01 +01:00
GLPipelineState.cs
Fix mismatch between C# struct and C++ struct (was hidden in padding)
2015-01-26 19:48:19 +00:00
ReplayRenderer.cs
Return Post VS mesh data just with buffer ID & description
2015-01-24 22:06:45 +00:00
Shader.cs
Improve GL shader reflection to include Atomic bufs, SSBOs and images
2015-01-19 02:04:08 +00:00
StaticExports.cs
Use UTF-8 everywhere possible and only use wchar_t where required.
2014-11-23 14:45:16 +00:00
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