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lee
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renderdoc
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https://github.com/baldurk/renderdoc.git
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d41a285f4de211a1f76cac6e1b8bad81e7f534f2
renderdoc
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renderdocui
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baldurk
d7c8c1026c
Support XFB from geometry or tessellation shaders
...
* Also set default near/far planes for auto-calculation to 0.1/100
2015-01-26 19:09:39 +00:00
..
Dialogs
Give constant buffer previewer proper naming on OpenGL logs
2015-01-20 14:57:20 +00:00
PipelineState
s/Constant Buffers/Uniforms and UBOs/ on GL pipeline view
2015-01-20 15:00:39 +00:00
APIInspector.cs
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APIInspector.Designer.cs
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APIInspector.resx
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BufferViewer.cs
Support XFB from geometry or tessellation shaders
2015-01-26 19:09:39 +00:00
BufferViewer.Designer.cs
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BufferViewer.resx
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DebugMessages.cs
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DebugMessages.Designer.cs
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DebugMessages.resx
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EventBrowser.cs
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EventBrowser.Designer.cs
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EventBrowser.resx
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MainWindow.cs
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MainWindow.Designer.cs
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MainWindow.resx
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PixelHistoryView.cs
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PixelHistoryView.Designer.cs
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PixelHistoryView.resx
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ShaderViewer.cs
Make sure we don't try to debug when no trace is available
2015-01-22 15:18:10 +00:00
ShaderViewer.Designer.cs
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ShaderViewer.resx
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TextureViewer.cs
Improve GL shader reflection to include Atomic bufs, SSBOs and images
2015-01-19 02:04:08 +00:00
TextureViewer.Designer.cs
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TextureViewer.resx
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TimelineBar.cs
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TimelineBar.Designer.cs
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TimelineBar.resx
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