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renderdoc/renderdoc/data/glsl/vk_buffer2ms.comp
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/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2020-2023 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "glsl_globals.h"
layout(local_size_x = MS_DISPATCH_LOCAL_SIZE, local_size_y = 1, local_size_z = 1) in;
layout(binding = 2, std430) readonly buffer srcBuf
{
uint srcData[];
};
layout(binding = 3) writeonly uniform uimage2DMSArray dstMS;
layout(push_constant) uniform multisamplePush
{
int texWidth;
int sliceOffset;
int sampleOffset;
int byteSize;
int maxInvocationID;
int dispatchOffset;
}
mscopy;
#define texWidth (mscopy.texWidth)
#define sliceOffset (mscopy.sliceOffset)
#define sampleOffset (mscopy.sampleOffset)
#define byteSize (mscopy.byteSize)
#define maxInvocationID (mscopy.maxInvocationID)
#define dispatchOffset (mscopy.dispatchOffset)
void main()
{
uint idx = gl_GlobalInvocationID.x;
int slice = sliceOffset;
int sampleIdx = sampleOffset;
if(int(idx) >= maxInvocationID)
{
return;
}
uvec4 data;
if(byteSize == 1)
{
data.x = srcData[dispatchOffset + idx];
int pxIdx = int(idx * 4);
int x0 = (pxIdx + 0) % texWidth;
int y0 = (pxIdx + 0) / texWidth;
int x1 = (pxIdx + 1) % texWidth;
int y1 = (pxIdx + 1) / texWidth;
int x2 = (pxIdx + 2) % texWidth;
int y2 = (pxIdx + 2) / texWidth;
int x3 = (pxIdx + 3) % texWidth;
int y3 = (pxIdx + 3) / texWidth;
imageStore(dstMS, ivec3(x0, y0, slice), sampleIdx, uvec4((data.x >> 0) & 0xFF, 0, 0, 0));
imageStore(dstMS, ivec3(x1, y1, slice), sampleIdx, uvec4((data.x >> 8) & 0xFF, 0, 0, 0));
imageStore(dstMS, ivec3(x2, y2, slice), sampleIdx, uvec4((data.x >> 16) & 0xFF, 0, 0, 0));
imageStore(dstMS, ivec3(x3, y3, slice), sampleIdx, uvec4((data.x >> 24) & 0xFF, 0, 0, 0));
}
else if(byteSize == 2)
{
data.x = srcData[dispatchOffset + idx];
int pxIdx = int(idx * 2);
int x0 = (pxIdx + 0) % texWidth;
int y0 = (pxIdx + 0) / texWidth;
int x1 = (pxIdx + 1) % texWidth;
int y1 = (pxIdx + 1) / texWidth;
imageStore(dstMS, ivec3(x0, y0, slice), sampleIdx, uvec4((data.x >> 0) & 0xFFFF, 0, 0, 0));
imageStore(dstMS, ivec3(x1, y1, slice), sampleIdx, uvec4((data.x >> 16) & 0xFFFF, 0, 0, 0));
}
else if(byteSize == 4)
{
int x0 = int(idx) % texWidth;
int y0 = int(idx) / texWidth;
data.x = srcData[dispatchOffset + idx];
imageStore(dstMS, ivec3(x0, y0, slice), sampleIdx, data);
}
else if(byteSize == 8)
{
int x0 = int(idx) % texWidth;
int y0 = int(idx) / texWidth;
data.x = srcData[dispatchOffset + (idx * 2)];
data.y = srcData[dispatchOffset + (idx * 2 + 1)];
imageStore(dstMS, ivec3(x0, y0, slice), sampleIdx, data);
}
else if(byteSize == 16)
{
int x0 = int(idx) % texWidth;
int y0 = int(idx) / texWidth;
data.x = srcData[dispatchOffset + (idx * 4)];
data.y = srcData[dispatchOffset + (idx * 4 + 1)];
data.z = srcData[dispatchOffset + (idx * 4 + 2)];
data.w = srcData[dispatchOffset + (idx * 4 + 3)];
imageStore(dstMS, ivec3(x0, y0, slice), sampleIdx, data);
}
}