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mirror of https://github.com/baldurk/renderdoc.git synced 2026-05-27 04:11:05 +00:00
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d4aa8d4b9489a3a1e997875e17d58bbc9ae20041
renderdoc/renderdocui/Windows
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History
baldurk 879df25850 Implement mesh rendering (wireframe and solid)
2016-02-07 18:46:10 +01:00
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Dialogs
Handle super small buffers in buffer viewer without displaying nothing
2016-02-07 18:45:14 +01:00
PipelineState
Display if blend is enabled properly
2016-02-07 18:45:18 +01:00
APIInspector.cs
Change API events view to show { } sections in sub-nodes
2016-02-07 18:44:57 +01:00
APIInspector.Designer.cs
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APIInspector.resx
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BufferViewer.cs
Implement mesh rendering (wireframe and solid)
2016-02-07 18:46:10 +01:00
BufferViewer.Designer.cs
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BufferViewer.resx
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DebugMessages.cs
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DebugMessages.Designer.cs
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DebugMessages.resx
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EventBrowser.cs
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EventBrowser.Designer.cs
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EventBrowser.resx
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MainWindow.cs
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MainWindow.Designer.cs
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MainWindow.resx
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PixelHistoryView.cs
Refactor BGRA formats to not be special (so allow any BGRA format)
2015-11-29 22:05:26 +01:00
PixelHistoryView.Designer.cs
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PixelHistoryView.resx
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ShaderViewer.cs
Don't do any shader viewer work if the log is closed
2016-02-07 18:45:25 +01:00
ShaderViewer.Designer.cs
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ShaderViewer.resx
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TextureViewer.cs
Don't conflict between C# UI and replay output flipping pixel context
2016-02-07 18:43:46 +01:00
TextureViewer.Designer.cs
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TextureViewer.resx
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TimelineBar.cs
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TimelineBar.Designer.cs
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TimelineBar.resx
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