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renderdoc/renderdoc
Jake Turner b72e506cf5 D3D12 PixelHistory: improve detection and handling of depth targets
Use D3D12_RESOURCE_DESC Flags to detect depth target (D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL).
Use GetDepthTypedFormat() to get correct depth copy format.
Use Pixel History IsDepthFormat() internal method instead of using DXGI_FORMAT helper function "IsDepthFormat".
Fixes issue of pixel history on typeless target cast to UNORM and used as depth i.e. R16_TYPLESS, cast to UNORM used as a shadow map
2024-04-15 16:54:53 +01:00
..
2024-04-10 21:49:18 +01:00
2024-04-10 21:28:48 +01:00