mirror of
https://github.com/baldurk/renderdoc.git
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180 lines
5.8 KiB
C++
180 lines
5.8 KiB
C++
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2019-2020 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#include "d3d12_command_list.h"
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template <typename SerialiserType>
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bool WrappedID3D12GraphicsCommandList::Serialise_RSSetShadingRate(
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SerialiserType &ser, D3D12_SHADING_RATE baseShadingRate,
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const D3D12_SHADING_RATE_COMBINER *combiners)
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{
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ID3D12GraphicsCommandList5 *pCommandList = this;
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SERIALISE_ELEMENT(pCommandList);
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SERIALISE_ELEMENT(baseShadingRate);
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SERIALISE_ELEMENT_ARRAY(combiners, 2);
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SERIALISE_CHECK_READ_ERRORS();
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if(IsReplayingAndReading())
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{
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if(GetWrapped(pCommandList)->GetReal5() == NULL)
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{
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RDCERR("Can't replay ID3D12GraphicsCommandList5 command");
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return false;
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}
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m_Cmd->m_LastCmdListID = GetResourceManager()->GetOriginalID(GetResID(pCommandList));
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bool stateUpdate = false;
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if(IsActiveReplaying(m_State))
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{
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if(m_Cmd->InRerecordRange(m_Cmd->m_LastCmdListID))
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{
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Unwrap5(m_Cmd->RerecordCmdList(m_Cmd->m_LastCmdListID))
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->RSSetShadingRate(baseShadingRate, combiners);
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stateUpdate = true;
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}
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else if(!m_Cmd->IsPartialCmdList(m_Cmd->m_LastCmdListID))
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{
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stateUpdate = true;
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}
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}
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else
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{
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Unwrap5(pCommandList)->RSSetShadingRate(baseShadingRate, combiners);
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GetCrackedList5()->RSSetShadingRate(baseShadingRate, combiners);
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stateUpdate = true;
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}
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if(stateUpdate)
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{
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D3D12RenderState &state = m_Cmd->m_BakedCmdListInfo[m_Cmd->m_LastCmdListID].state;
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state.shadingRate = baseShadingRate;
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if(combiners)
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{
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state.shadingRateCombiners[0] = combiners[0];
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state.shadingRateCombiners[1] = combiners[1];
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}
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}
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}
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return true;
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}
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void STDMETHODCALLTYPE WrappedID3D12GraphicsCommandList::RSSetShadingRate(
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D3D12_SHADING_RATE baseShadingRate, const D3D12_SHADING_RATE_COMBINER *combiners)
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{
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SERIALISE_TIME_CALL(m_pList5->RSSetShadingRate(baseShadingRate, combiners));
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if(IsCaptureMode(m_State))
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{
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CACHE_THREAD_SERIALISER();
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SCOPED_SERIALISE_CHUNK(D3D12Chunk::List_RSSetShadingRate);
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Serialise_RSSetShadingRate(ser, baseShadingRate, combiners);
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m_ListRecord->AddChunk(scope.Get(m_ListRecord->cmdInfo->alloc));
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}
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}
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template <typename SerialiserType>
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bool WrappedID3D12GraphicsCommandList::Serialise_RSSetShadingRateImage(SerialiserType &ser,
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ID3D12Resource *shadingRateImage)
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{
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ID3D12GraphicsCommandList5 *pCommandList = this;
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SERIALISE_ELEMENT(pCommandList);
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SERIALISE_ELEMENT(shadingRateImage);
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SERIALISE_CHECK_READ_ERRORS();
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if(IsReplayingAndReading())
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{
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if(GetWrapped(pCommandList)->GetReal5() == NULL)
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{
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RDCERR("Can't replay ID3D12GraphicsCommandList5 command");
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return false;
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}
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m_Cmd->m_LastCmdListID = GetResourceManager()->GetOriginalID(GetResID(pCommandList));
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bool stateUpdate = false;
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if(IsActiveReplaying(m_State))
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{
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if(m_Cmd->InRerecordRange(m_Cmd->m_LastCmdListID))
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{
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Unwrap5(m_Cmd->RerecordCmdList(m_Cmd->m_LastCmdListID))
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->RSSetShadingRateImage(Unwrap(shadingRateImage));
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stateUpdate = true;
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}
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else if(!m_Cmd->IsPartialCmdList(m_Cmd->m_LastCmdListID))
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{
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stateUpdate = true;
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}
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}
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else
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{
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Unwrap5(pCommandList)->RSSetShadingRateImage(Unwrap(shadingRateImage));
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GetCrackedList5()->RSSetShadingRateImage(Unwrap(shadingRateImage));
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stateUpdate = true;
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}
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if(stateUpdate)
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{
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D3D12RenderState &state = m_Cmd->m_BakedCmdListInfo[m_Cmd->m_LastCmdListID].state;
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state.shadingRateImage = GetResID(shadingRateImage);
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}
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}
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return true;
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}
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void STDMETHODCALLTYPE
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WrappedID3D12GraphicsCommandList::RSSetShadingRateImage(ID3D12Resource *shadingRateImage)
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{
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SERIALISE_TIME_CALL(m_pList5->RSSetShadingRateImage(shadingRateImage));
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if(IsCaptureMode(m_State))
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{
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CACHE_THREAD_SERIALISER();
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SCOPED_SERIALISE_CHUNK(D3D12Chunk::List_RSSetShadingRateImage);
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Serialise_RSSetShadingRateImage(ser, shadingRateImage);
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m_ListRecord->AddChunk(scope.Get(m_ListRecord->cmdInfo->alloc));
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m_ListRecord->MarkResourceFrameReferenced(GetResID(shadingRateImage), eFrameRef_Read);
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}
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}
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INSTANTIATE_FUNCTION_SERIALISED(void, WrappedID3D12GraphicsCommandList, RSSetShadingRate,
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D3D12_SHADING_RATE baseShadingRate,
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const D3D12_SHADING_RATE_COMBINER *combiners);
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INSTANTIATE_FUNCTION_SERIALISED(void, WrappedID3D12GraphicsCommandList, RSSetShadingRateImage,
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ID3D12Resource *shadingRateImage);
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