mirror of
https://github.com/baldurk/renderdoc.git
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* glTexImage probably makes some assumptions about usage, at the least it assumes that it won't be called to re-size/re-allocate textures (that will probably break), and it also assumes that level 0 will always be glTexImage'd and the other levels are standard mip sizes (I don't know what happens in GL if you specify non pow-2 descending mip sizes for different levels. Given we're only targetting core 3.2 and above, this is probably a safe set of assumptions.
596 lines
28 KiB
C
596 lines
28 KiB
C
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2014 Crytek
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#pragma once
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#include "gl_common.h"
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struct GLHookSet
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{
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// ++ dllexport
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PFNGLBINDTEXTUREPROC glBindTexture;
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PFNGLBLENDFUNCPROC glBlendFunc;
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PFNGLCLEARPROC glClear;
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PFNGLCLEARCOLORPROC glClearColor;
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PFNGLCLEARDEPTHPROC glClearDepth;
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PFNGLCOLORMASKPROC glColorMask;
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PFNGLCULLFACEPROC glCullFace;
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PFNGLDEPTHFUNCPROC glDepthFunc;
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PFNGLDEPTHMASKPROC glDepthMask;
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PFNGLSTENCILFUNCPROC glStencilFunc;
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PFNGLSTENCILMASKPROC glStencilMask;
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PFNGLSTENCILOPPROC glStencilOp;
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PFNGLDISABLEPROC glDisable;
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PFNGLDRAWBUFFERPROC glDrawBuffer;
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PFNGLDRAWELEMENTSPROC glDrawElements;
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PFNGLDRAWARRAYSPROC glDrawArrays;
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PFNGLENABLEPROC glEnable;
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PFNGLFLUSHPROC glFlush;
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PFNGLFINISHPROC glFinish;
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PFNGLFRONTFACEPROC glFrontFace;
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PFNGLGENTEXTURESPROC glGenTextures;
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PFNGLDELETETEXTURESPROC glDeleteTextures;
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PFNGLISENABLEDPROC glIsEnabled;
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PFNGLISTEXTUREPROC glIsTexture;
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PFNGLGETERRORPROC glGetError;
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PFNGLGETTEXLEVELPARAMETERIVPROC glGetTexLevelParameteriv;
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PFNGLGETTEXLEVELPARAMETERFVPROC glGetTexLevelParameterfv;
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PFNGLGETTEXPARAMETERFVPROC glGetTexParameterfv;
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PFNGLGETTEXPARAMETERIVPROC glGetTexParameteriv;
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PFNGLGETTEXIMAGEPROC glGetTexImage;
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PFNGLGETBOOLEANVPROC glGetBooleanv;
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PFNGLGETFLOATVPROC glGetFloatv;
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PFNGLGETDOUBLEVPROC glGetDoublev;
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PFNGLGETINTEGERVPROC glGetIntegerv;
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PFNGLGETPOINTERVPROC glGetPointerv;
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PFNGLGETSTRINGPROC glGetString;
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PFNGLHINTPROC glHint;
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PFNGLPIXELSTOREIPROC glPixelStorei;
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PFNGLPIXELSTOREFPROC glPixelStoref;
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PFNGLPOLYGONMODEPROC glPolygonMode;
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PFNGLPOLYGONOFFSETPROC glPolygonOffset;
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PFNGLREADPIXELSPROC glReadPixels;
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PFNGLREADBUFFERPROC glReadBuffer;
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PFNGLSCISSORPROC glScissor;
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PFNGLTEXIMAGE1DPROC glTexImage1D;
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PFNGLTEXIMAGE2DPROC glTexImage2D;
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PFNGLTEXIMAGE3DPROC glTexImage3D;
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PFNGLTEXSUBIMAGE1DPROC glTexSubImage1D;
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PFNGLTEXSUBIMAGE2DPROC glTexSubImage2D;
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PFNGLTEXPARAMETERFPROC glTexParameterf;
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PFNGLTEXPARAMETERFVPROC glTexParameterfv;
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PFNGLTEXPARAMETERIPROC glTexParameteri;
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PFNGLTEXPARAMETERIVPROC glTexParameteriv;
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PFNGLVIEWPORTPROC glViewport;
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// --
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// ++ glext
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PFNGLACTIVETEXTUREPROC glActiveTexture;
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PFNGLTEXSTORAGE1DPROC glTexStorage1D;
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PFNGLTEXSTORAGE2DPROC glTexStorage2D;
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PFNGLTEXSTORAGE3DPROC glTexStorage3D;
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PFNGLTEXSTORAGE2DMULTISAMPLEPROC glTexStorage2DMultisample;
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PFNGLTEXSUBIMAGE3DPROC glTexSubImage3D;
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PFNGLTEXBUFFERPROC glTexBuffer;
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PFNGLTEXIMAGE2DMULTISAMPLEPROC glTexImage2DMultisample;
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PFNGLCOMPRESSEDTEXIMAGE1DPROC glCompressedTexImage1D;
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PFNGLCOMPRESSEDTEXIMAGE2DPROC glCompressedTexImage2D;
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PFNGLCOMPRESSEDTEXIMAGE3DPROC glCompressedTexImage3D;
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PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glCompressedTexSubImage1D;
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PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glCompressedTexSubImage2D;
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PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glCompressedTexSubImage3D;
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PFNGLTEXBUFFERRANGEPROC glTexBufferRange;
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PFNGLTEXTUREVIEWPROC glTextureView;
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PFNGLGENERATEMIPMAPPROC glGenerateMipmap;
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PFNGLCOPYIMAGESUBDATAPROC glCopyImageSubData;
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PFNGLCOPYTEXIMAGE1DPROC glCopyTexImage1D;
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PFNGLCOPYTEXIMAGE2DPROC glCopyTexImage2D;
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PFNGLCOPYTEXSUBIMAGE1DPROC glCopyTexSubImage1D;
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PFNGLCOPYTEXSUBIMAGE2DPROC glCopyTexSubImage2D;
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PFNGLCOPYTEXSUBIMAGE3DPROC glCopyTexSubImage3D;
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PFNGLGETINTERNALFORMATIVPROC glGetInternalformativ;
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PFNGLGETINTERNALFORMATI64VPROC glGetInternalformati64v;
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PFNGLGETBUFFERPARAMETERIVPROC glGetBufferParameteriv;
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PFNGLGETBUFFERPARAMETERI64VPROC glGetBufferParameteri64v;
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PFNGLGETBUFFERPOINTERVPROC glGetBufferPointerv;
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PFNGLGETFRAGDATAINDEXPROC glGetFragDataIndex;
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PFNGLGETFRAGDATALOCATIONPROC glGetFragDataLocation;
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PFNGLGETSTRINGIPROC glGetStringi;
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PFNGLGETBOOLEANI_VPROC glGetBooleani_v;
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PFNGLGETINTEGERI_VPROC glGetIntegeri_v;
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PFNGLGETFLOATI_VPROC glGetFloati_v;
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PFNGLGETDOUBLEI_VPROC glGetDoublei_v;
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PFNGLGETINTEGER64I_VPROC glGetInteger64i_v;
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PFNGLGETINTEGER64VPROC glGetInteger64v;
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PFNGLGETSHADERIVPROC glGetShaderiv;
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PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog;
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PFNGLGETSHADERPRECISIONFORMATPROC glGetShaderPrecisionFormat;
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PFNGLGETSHADERSOURCEPROC glGetShaderSource;
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PFNGLGETATTACHEDSHADERSPROC glGetAttachedShaders;
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PFNGLGETPROGRAMIVPROC glGetProgramiv;
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PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog;
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PFNGLGETPROGRAMINTERFACEIVPROC glGetProgramInterfaceiv;
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PFNGLGETPROGRAMRESOURCEINDEXPROC glGetProgramResourceIndex;
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PFNGLGETPROGRAMRESOURCEIVPROC glGetProgramResourceiv;
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PFNGLGETPROGRAMRESOURCENAMEPROC glGetProgramResourceName;
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PFNGLGETPROGRAMPIPELINEIVPROC glGetProgramPipelineiv;
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PFNGLGETPROGRAMPIPELINEINFOLOGPROC glGetProgramPipelineInfoLog;
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PFNGLGETPROGRAMBINARYPROC glGetProgramBinary;
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PFNGLGETPROGRAMRESOURCELOCATIONPROC glGetProgramResourceLocation;
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PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glGetProgramResourceLocationIndex;
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PFNGLGETPROGRAMSTAGEIVPROC glGetProgramStageiv;
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PFNGLGETGRAPHICSRESETSTATUSPROC glGetGraphicsResetStatus; // aliases glGetGraphicsResetStatusARB
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PFNGLGETOBJECTLABELPROC glGetObjectLabel;
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PFNGLGETOBJECTPTRLABELPROC glGetObjectPtrLabel;
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PFNGLGETDEBUGMESSAGELOGPROC glGetDebugMessageLog; // aliases glGetDebugMessageLogARB
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PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv;
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PFNGLGETFRAMEBUFFERPARAMETERIVPROC glGetFramebufferParameteriv;
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PFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv;
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PFNGLGETMULTISAMPLEFVPROC glGetMultisamplefv;
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PFNGLGETQUERYINDEXEDIVPROC glGetQueryIndexediv;
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PFNGLGETQUERYOBJECTUI64VPROC glGetQueryObjectui64v;
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PFNGLGETQUERYOBJECTUIVPROC glGetQueryObjectuiv;
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PFNGLGETQUERYOBJECTI64VPROC glGetQueryObjecti64v;
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PFNGLGETQUERYOBJECTIVPROC glGetQueryObjectiv;
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PFNGLGETQUERYIVPROC glGetQueryiv;
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PFNGLGETSYNCIVPROC glGetSynciv;
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PFNGLGETBUFFERSUBDATAPROC glGetBufferSubData;
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PFNGLGETVERTEXATTRIBIVPROC glGetVertexAttribiv;
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PFNGLGETVERTEXATTRIBPOINTERVPROC glGetVertexAttribPointerv;
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PFNGLGETCOMPRESSEDTEXIMAGEPROC glGetCompressedTexImage;
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PFNGLGETNCOMPRESSEDTEXIMAGEPROC glGetnCompressedTexImage; // aliases glGetnCompressedTexImageARB
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PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glGetCompressedTextureImage;
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PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glGetCompressedTextureSubImage;
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PFNGLGETNTEXIMAGEPROC glGetnTexImage; // aliases glGetnTexImageARB
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PFNGLGETTEXTUREIMAGEPROC glGetTextureImage;
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PFNGLGETTEXTURELEVELPARAMETERFVPROC glGetTextureLevelParameterfv;
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PFNGLGETTEXTURELEVELPARAMETERIVPROC glGetTextureLevelParameteriv;
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PFNGLGETTEXTUREPARAMETERIIVPROC glGetTextureParameterIiv;
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PFNGLGETTEXTUREPARAMETERIUIVPROC glGetTextureParameterIuiv;
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PFNGLGETTEXTUREPARAMETERFVPROC glGetTextureParameterfv;
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PFNGLGETTEXTUREPARAMETERIVPROC glGetTextureParameteriv;
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PFNGLGETTEXTURESUBIMAGEPROC glGetTextureSubImage;
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PFNGLGETTEXPARAMETERIIVPROC glGetTexParameterIiv;
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PFNGLGETTEXPARAMETERIUIVPROC glGetTexParameterIuiv;
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PFNGLGETSAMPLERPARAMETERIIVPROC glGetSamplerParameterIiv;
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PFNGLGETSAMPLERPARAMETERIUIVPROC glGetSamplerParameterIuiv;
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PFNGLGETSAMPLERPARAMETERFVPROC glGetSamplerParameterfv;
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PFNGLGETSAMPLERPARAMETERIVPROC glGetSamplerParameteriv;
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PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glGetTransformFeedbackVarying;
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PFNGLGETTRANSFORMFEEDBACKI64_VPROC glGetTransformFeedbacki64_v;
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PFNGLGETTRANSFORMFEEDBACKI_VPROC glGetTransformFeedbacki_v;
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PFNGLGETTRANSFORMFEEDBACKIVPROC glGetTransformFeedbackiv;
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PFNGLGETSUBROUTINEINDEXPROC glGetSubroutineIndex;
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PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glGetSubroutineUniformLocation;
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PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glGetActiveAtomicCounterBufferiv;
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PFNGLGETACTIVESUBROUTINENAMEPROC glGetActiveSubroutineName;
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PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glGetActiveSubroutineUniformName;
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PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glGetActiveSubroutineUniformiv;
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PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation;
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PFNGLGETUNIFORMINDICESPROC glGetUniformIndices;
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PFNGLGETUNIFORMSUBROUTINEUIVPROC glGetUniformSubroutineuiv;
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PFNGLGETUNIFORMBLOCKINDEXPROC glGetUniformBlockIndex;
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PFNGLGETATTRIBLOCATIONPROC glGetAttribLocation;
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PFNGLGETACTIVEUNIFORMPROC glGetActiveUniform;
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PFNGLGETACTIVEUNIFORMNAMEPROC glGetActiveUniformName;
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PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glGetActiveUniformBlockName;
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PFNGLGETACTIVEUNIFORMBLOCKIVPROC glGetActiveUniformBlockiv;
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PFNGLGETACTIVEUNIFORMSIVPROC glGetActiveUniformsiv;
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PFNGLGETACTIVEATTRIBPROC glGetActiveAttrib;
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PFNGLGETUNIFORMFVPROC glGetUniformfv;
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PFNGLGETUNIFORMIVPROC glGetUniformiv;
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PFNGLGETUNIFORMUIVPROC glGetUniformuiv;
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PFNGLGETUNIFORMDVPROC glGetUniformdv;
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PFNGLGETNUNIFORMDVPROC glGetnUniformdv; // aliases glGetnUniformdvARB
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PFNGLGETNUNIFORMFVPROC glGetnUniformfv; // aliases glGetnUniformfvARB
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PFNGLGETNUNIFORMIVPROC glGetnUniformiv; // aliases glGetnUniformivARB
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PFNGLGETNUNIFORMUIVPROC glGetnUniformuiv; // aliases glGetnUniformuivARB
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PFNGLGETVERTEXARRAYIVPROC glGetVertexArrayiv;
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PFNGLGETVERTEXARRAYINDEXED64IVPROC glGetVertexArrayIndexed64iv;
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PFNGLGETVERTEXARRAYINDEXEDIVPROC glGetVertexArrayIndexediv;
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PFNGLGETVERTEXATTRIBIIVPROC glGetVertexAttribIiv;
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PFNGLGETVERTEXATTRIBIUIVPROC glGetVertexAttribIuiv;
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PFNGLGETVERTEXATTRIBLDVPROC glGetVertexAttribLdv;
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PFNGLGETVERTEXATTRIBDVPROC glGetVertexAttribdv;
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PFNGLGETVERTEXATTRIBFVPROC glGetVertexAttribfv;
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PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glGetNamedBufferParameteri64v;
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PFNGLGETNAMEDBUFFERPARAMETERIVPROC glGetNamedBufferParameteriv;
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PFNGLGETNAMEDBUFFERPOINTERVPROC glGetNamedBufferPointerv;
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PFNGLGETNAMEDBUFFERSUBDATAPROC glGetNamedBufferSubData;
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PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetNamedFramebufferAttachmentParameteriv;
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PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glGetNamedFramebufferParameteriv;
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PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glGetNamedRenderbufferParameteriv;
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PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus;
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PFNGLBLENDCOLORPROC glBlendColor;
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PFNGLBLENDFUNCIPROC glBlendFunci; // aliases glBlendFunciARB
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PFNGLBLENDFUNCSEPARATEPROC glBlendFuncSeparate; // aliases glBlendFuncSeparateARB
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PFNGLBLENDFUNCSEPARATEIPROC glBlendFuncSeparatei; // aliases glBlendFuncSeparateiARB
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PFNGLBLENDEQUATIONPROC glBlendEquation;
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PFNGLBLENDEQUATIONIPROC glBlendEquationi; // aliases glBlendEquationiARB
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PFNGLBLENDEQUATIONSEPARATEPROC glBlendEquationSeparate; // aliases glBlendEquationSeparateARB
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PFNGLBLENDEQUATIONSEPARATEIPROC glBlendEquationSeparatei; // aliases glBlendEquationSeparateiARB
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PFNGLSTENCILFUNCSEPARATEPROC glStencilFuncSeparate;
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PFNGLSTENCILMASKSEPARATEPROC glStencilMaskSeparate;
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PFNGLSTENCILOPSEPARATEPROC glStencilOpSeparate;
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PFNGLCOLORMASKIPROC glColorMaski;
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PFNGLSAMPLEMASKIPROC glSampleMaski;
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PFNGLSAMPLECOVERAGEPROC glSampleCoverage;
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PFNGLDEPTHRANGEPROC glDepthRange;
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PFNGLDEPTHRANGEFPROC glDepthRangef;
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PFNGLDEPTHRANGEARRAYVPROC glDepthRangeArrayv;
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PFNGLDEPTHBOUNDSEXTPROC glDepthBoundsEXT;
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PFNGLCREATESHADERPROC glCreateShader;
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PFNGLDELETESHADERPROC glDeleteShader;
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PFNGLSHADERSOURCEPROC glShaderSource;
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PFNGLCOMPILESHADERPROC glCompileShader;
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PFNGLCREATESHADERPROGRAMVPROC glCreateShaderProgramv;
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PFNGLCREATEPROGRAMPROC glCreateProgram;
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PFNGLDELETEPROGRAMPROC glDeleteProgram;
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PFNGLATTACHSHADERPROC glAttachShader;
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PFNGLDETACHSHADERPROC glDetachShader;
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PFNGLRELEASESHADERCOMPILERPROC glReleaseShaderCompiler;
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PFNGLLINKPROGRAMPROC glLinkProgram;
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PFNGLPROGRAMPARAMETERIPROC glProgramParameteri;
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PFNGLUSEPROGRAMPROC glUseProgram;
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PFNGLUSEPROGRAMSTAGESPROC glUseProgramStages;
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PFNGLVALIDATEPROGRAMPROC glValidateProgram;
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PFNGLGENPROGRAMPIPELINESPROC glGenProgramPipelines;
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PFNGLBINDPROGRAMPIPELINEPROC glBindProgramPipeline;
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PFNGLDELETEPROGRAMPIPELINESPROC glDeleteProgramPipelines;
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PFNGLVALIDATEPROGRAMPIPELINEPROC glValidateProgramPipeline;
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PFNGLDEBUGMESSAGECALLBACKPROC glDebugMessageCallback; // aliases glDebugMessageCallbackARB
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PFNGLDEBUGMESSAGECONTROLPROC glDebugMessageControl; // aliases glDebugMessageControlARB
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PFNGLDEBUGMESSAGEINSERTPROC glDebugMessageInsert;
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PFNGLPUSHDEBUGGROUPPROC glPushDebugGroup;
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PFNGLPOPDEBUGGROUPPROC glPopDebugGroup;
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PFNGLOBJECTLABELPROC glObjectLabel;
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PFNGLENABLEIPROC glEnablei;
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PFNGLDISABLEIPROC glDisablei;
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PFNGLISENABLEDIPROC glIsEnabledi;
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PFNGLISBUFFERPROC glIsBuffer;
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PFNGLISFRAMEBUFFERPROC glIsFramebuffer;
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PFNGLISPROGRAMPROC glIsProgram;
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PFNGLISPROGRAMPIPELINEPROC glIsProgramPipeline;
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PFNGLISQUERYPROC glIsQuery;
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PFNGLISRENDERBUFFERPROC glIsRenderbuffer;
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PFNGLISSAMPLERPROC glIsSampler;
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PFNGLISSHADERPROC glIsShader;
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PFNGLISSYNCPROC glIsSync;
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PFNGLISTRANSFORMFEEDBACKPROC glIsTransformFeedback;
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PFNGLISVERTEXARRAYPROC glIsVertexArray;
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PFNGLGENBUFFERSPROC glGenBuffers;
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PFNGLBINDBUFFERPROC glBindBuffer;
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PFNGLDRAWBUFFERSPROC glDrawBuffers;
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PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers;
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PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer;
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PFNGLFRAMEBUFFERTEXTUREPROC glFramebufferTexture;
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PFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D;
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PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D;
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PFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D;
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PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer;
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PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayer;
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PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers;
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PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers;
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PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage;
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PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample;
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PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers;
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PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer;
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PFNGLFENCESYNCPROC glFenceSync;
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PFNGLCLIENTWAITSYNCPROC glClientWaitSync;
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PFNGLWAITSYNCPROC glWaitSync;
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PFNGLDELETESYNCPROC glDeleteSync;
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PFNGLGENQUERIESPROC glGenQueries;
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PFNGLBEGINQUERYPROC glBeginQuery;
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PFNGLENDQUERYPROC glEndQuery;
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PFNGLQUERYCOUNTERPROC glQueryCounter;
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PFNGLDELETEQUERIESPROC glDeleteQueries;
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PFNGLBUFFERDATAPROC glBufferData;
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PFNGLBUFFERSTORAGEPROC glBufferStorage;
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PFNGLBUFFERSUBDATAPROC glBufferSubData;
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PFNGLCOPYBUFFERSUBDATAPROC glCopyBufferSubData;
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PFNGLBINDBUFFERBASEPROC glBindBufferBase;
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PFNGLBINDBUFFERRANGEPROC glBindBufferRange;
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PFNGLMAPBUFFERPROC glMapBuffer;
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PFNGLMAPBUFFERRANGEPROC glMapBufferRange;
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PFNGLFLUSHMAPPEDBUFFERRANGEPROC glFlushMappedBufferRange;
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PFNGLUNMAPBUFFERPROC glUnmapBuffer;
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PFNGLDELETEBUFFERSPROC glDeleteBuffers;
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PFNGLGENVERTEXARRAYSPROC glGenVertexArrays;
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PFNGLBINDVERTEXARRAYPROC glBindVertexArray;
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PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays;
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PFNGLVERTEXATTRIB1DPROC glVertexAttrib1d;
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PFNGLVERTEXATTRIB1DVPROC glVertexAttrib1dv;
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PFNGLVERTEXATTRIB1FPROC glVertexAttrib1f;
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PFNGLVERTEXATTRIB1FVPROC glVertexAttrib1fv;
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PFNGLVERTEXATTRIB1SPROC glVertexAttrib1s;
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PFNGLVERTEXATTRIB1SVPROC glVertexAttrib1sv;
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PFNGLVERTEXATTRIB2DPROC glVertexAttrib2d;
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PFNGLVERTEXATTRIB2DVPROC glVertexAttrib2dv;
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PFNGLVERTEXATTRIB2FPROC glVertexAttrib2f;
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PFNGLVERTEXATTRIB2FVPROC glVertexAttrib2fv;
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PFNGLVERTEXATTRIB2SPROC glVertexAttrib2s;
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PFNGLVERTEXATTRIB2SVPROC glVertexAttrib2sv;
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PFNGLVERTEXATTRIB3DPROC glVertexAttrib3d;
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PFNGLVERTEXATTRIB3DVPROC glVertexAttrib3dv;
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PFNGLVERTEXATTRIB3FPROC glVertexAttrib3f;
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PFNGLVERTEXATTRIB3FVPROC glVertexAttrib3fv;
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PFNGLVERTEXATTRIB3SPROC glVertexAttrib3s;
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PFNGLVERTEXATTRIB3SVPROC glVertexAttrib3sv;
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PFNGLVERTEXATTRIB4NBVPROC glVertexAttrib4Nbv;
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PFNGLVERTEXATTRIB4NIVPROC glVertexAttrib4Niv;
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PFNGLVERTEXATTRIB4NSVPROC glVertexAttrib4Nsv;
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PFNGLVERTEXATTRIB4NUBPROC glVertexAttrib4Nub;
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PFNGLVERTEXATTRIB4NUBVPROC glVertexAttrib4Nubv;
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PFNGLVERTEXATTRIB4NUIVPROC glVertexAttrib4Nuiv;
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PFNGLVERTEXATTRIB4NUSVPROC glVertexAttrib4Nusv;
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PFNGLVERTEXATTRIB4BVPROC glVertexAttrib4bv;
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PFNGLVERTEXATTRIB4DPROC glVertexAttrib4d;
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PFNGLVERTEXATTRIB4DVPROC glVertexAttrib4dv;
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PFNGLVERTEXATTRIB4FPROC glVertexAttrib4f;
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PFNGLVERTEXATTRIB4FVPROC glVertexAttrib4fv;
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PFNGLVERTEXATTRIB4IVPROC glVertexAttrib4iv;
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PFNGLVERTEXATTRIB4SPROC glVertexAttrib4s;
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PFNGLVERTEXATTRIB4SVPROC glVertexAttrib4sv;
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PFNGLVERTEXATTRIB4UBVPROC glVertexAttrib4ubv;
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PFNGLVERTEXATTRIB4UIVPROC glVertexAttrib4uiv;
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PFNGLVERTEXATTRIB4USVPROC glVertexAttrib4usv;
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PFNGLVERTEXATTRIBI1IPROC glVertexAttribI1i;
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PFNGLVERTEXATTRIBI1IVPROC glVertexAttribI1iv;
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PFNGLVERTEXATTRIBI1UIPROC glVertexAttribI1ui;
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PFNGLVERTEXATTRIBI1UIVPROC glVertexAttribI1uiv;
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PFNGLVERTEXATTRIBI2IPROC glVertexAttribI2i;
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PFNGLVERTEXATTRIBI2IVPROC glVertexAttribI2iv;
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PFNGLVERTEXATTRIBI2UIPROC glVertexAttribI2ui;
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PFNGLVERTEXATTRIBI2UIVPROC glVertexAttribI2uiv;
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PFNGLVERTEXATTRIBI3IPROC glVertexAttribI3i;
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PFNGLVERTEXATTRIBI3IVPROC glVertexAttribI3iv;
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PFNGLVERTEXATTRIBI3UIPROC glVertexAttribI3ui;
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PFNGLVERTEXATTRIBI3UIVPROC glVertexAttribI3uiv;
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PFNGLVERTEXATTRIBI4BVPROC glVertexAttribI4bv;
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PFNGLVERTEXATTRIBI4IPROC glVertexAttribI4i;
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PFNGLVERTEXATTRIBI4IVPROC glVertexAttribI4iv;
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PFNGLVERTEXATTRIBI4SVPROC glVertexAttribI4sv;
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PFNGLVERTEXATTRIBI4UBVPROC glVertexAttribI4ubv;
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PFNGLVERTEXATTRIBI4UIPROC glVertexAttribI4ui;
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PFNGLVERTEXATTRIBI4UIVPROC glVertexAttribI4uiv;
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PFNGLVERTEXATTRIBI4USVPROC glVertexAttribI4usv;
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PFNGLVERTEXATTRIBL1DPROC glVertexAttribL1d;
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PFNGLVERTEXATTRIBL1DVPROC glVertexAttribL1dv;
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PFNGLVERTEXATTRIBL2DPROC glVertexAttribL2d;
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PFNGLVERTEXATTRIBL2DVPROC glVertexAttribL2dv;
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PFNGLVERTEXATTRIBL3DPROC glVertexAttribL3d;
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PFNGLVERTEXATTRIBL3DVPROC glVertexAttribL3dv;
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PFNGLVERTEXATTRIBL4DPROC glVertexAttribL4d;
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PFNGLVERTEXATTRIBL4DVPROC glVertexAttribL4dv;
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PFNGLVERTEXATTRIBP1UIPROC glVertexAttribP1ui;
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PFNGLVERTEXATTRIBP1UIVPROC glVertexAttribP1uiv;
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PFNGLVERTEXATTRIBP2UIPROC glVertexAttribP2ui;
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PFNGLVERTEXATTRIBP2UIVPROC glVertexAttribP2uiv;
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PFNGLVERTEXATTRIBP3UIPROC glVertexAttribP3ui;
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PFNGLVERTEXATTRIBP3UIVPROC glVertexAttribP3uiv;
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|
PFNGLVERTEXATTRIBP4UIPROC glVertexAttribP4ui;
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|
PFNGLVERTEXATTRIBP4UIVPROC glVertexAttribP4uiv;
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PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer;
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|
PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer;
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|
PFNGLVERTEXATTRIBLPOINTERPROC glVertexAttribLPointer;
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|
PFNGLVERTEXATTRIBBINDINGPROC glVertexAttribBinding;
|
|
PFNGLVERTEXATTRIBFORMATPROC glVertexAttribFormat;
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|
PFNGLVERTEXATTRIBIFORMATPROC glVertexAttribIFormat;
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|
PFNGLVERTEXATTRIBLFORMATPROC glVertexAttribLFormat;
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|
PFNGLVERTEXATTRIBDIVISORPROC glVertexAttribDivisor;
|
|
PFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation;
|
|
PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray;
|
|
PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray;
|
|
PFNGLBINDVERTEXBUFFERPROC glBindVertexBuffer;
|
|
PFNGLVERTEXBINDINGDIVISORPROC glVertexBindingDivisor;
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|
PFNGLBINDIMAGETEXTUREPROC glBindImageTexture;
|
|
PFNGLGENSAMPLERSPROC glGenSamplers;
|
|
PFNGLBINDSAMPLERPROC glBindSampler;
|
|
PFNGLDELETESAMPLERSPROC glDeleteSamplers;
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|
PFNGLSAMPLERPARAMETERIPROC glSamplerParameteri;
|
|
PFNGLSAMPLERPARAMETERFPROC glSamplerParameterf;
|
|
PFNGLSAMPLERPARAMETERIVPROC glSamplerParameteriv;
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|
PFNGLSAMPLERPARAMETERFVPROC glSamplerParameterfv;
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|
PFNGLSAMPLERPARAMETERIIVPROC glSamplerParameterIiv;
|
|
PFNGLSAMPLERPARAMETERIUIVPROC glSamplerParameterIuiv;
|
|
PFNGLPATCHPARAMETERIPROC glPatchParameteri;
|
|
PFNGLPATCHPARAMETERFVPROC glPatchParameterfv;
|
|
PFNGLPOINTPARAMETERFPROC glPointParameterf;
|
|
PFNGLPOINTPARAMETERFVPROC glPointParameterfv;
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|
PFNGLPOINTPARAMETERIPROC glPointParameteri;
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|
PFNGLPOINTPARAMETERIVPROC glPointParameteriv;
|
|
PFNGLDISPATCHCOMPUTEPROC glDispatchCompute;
|
|
PFNGLMEMORYBARRIERPROC glMemoryBarrier;
|
|
PFNGLCLEARBUFFERFVPROC glClearBufferfv;
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|
PFNGLCLEARBUFFERIVPROC glClearBufferiv;
|
|
PFNGLCLEARBUFFERUIVPROC glClearBufferuiv;
|
|
PFNGLCLEARBUFFERFIPROC glClearBufferfi;
|
|
PFNGLCLEARBUFFERDATAPROC glClearBufferData;
|
|
PFNGLCLEARBUFFERSUBDATAPROC glClearBufferSubData;
|
|
PFNGLSCISSORARRAYVPROC glScissorArrayv;
|
|
PFNGLSCISSORINDEXEDPROC glScissorIndexed;
|
|
PFNGLSCISSORINDEXEDVPROC glScissorIndexedv;
|
|
PFNGLVIEWPORTINDEXEDFPROC glViewportIndexedf;
|
|
PFNGLVIEWPORTINDEXEDFVPROC glViewportIndexedfv;
|
|
PFNGLVIEWPORTARRAYVPROC glViewportArrayv;
|
|
PFNGLUNIFORMBLOCKBINDINGPROC glUniformBlockBinding;
|
|
PFNGLUNIFORM1FPROC glUniform1f;
|
|
PFNGLUNIFORM1IPROC glUniform1i;
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|
PFNGLUNIFORM1UIPROC glUniform1ui;
|
|
PFNGLUNIFORM1DPROC glUniform1d;
|
|
PFNGLUNIFORM2FPROC glUniform2f;
|
|
PFNGLUNIFORM2IPROC glUniform2i;
|
|
PFNGLUNIFORM2UIPROC glUniform2ui;
|
|
PFNGLUNIFORM2DPROC glUniform2d;
|
|
PFNGLUNIFORM3FPROC glUniform3f;
|
|
PFNGLUNIFORM3IPROC glUniform3i;
|
|
PFNGLUNIFORM3UIPROC glUniform3ui;
|
|
PFNGLUNIFORM3DPROC glUniform3d;
|
|
PFNGLUNIFORM4FPROC glUniform4f;
|
|
PFNGLUNIFORM4IPROC glUniform4i;
|
|
PFNGLUNIFORM4UIPROC glUniform4ui;
|
|
PFNGLUNIFORM4DPROC glUniform4d;
|
|
PFNGLUNIFORM1FVPROC glUniform1fv;
|
|
PFNGLUNIFORM1IVPROC glUniform1iv;
|
|
PFNGLUNIFORM1UIVPROC glUniform1uiv;
|
|
PFNGLUNIFORM1DVPROC glUniform1dv;
|
|
PFNGLUNIFORM2FVPROC glUniform2fv;
|
|
PFNGLUNIFORM2IVPROC glUniform2iv;
|
|
PFNGLUNIFORM2UIVPROC glUniform2uiv;
|
|
PFNGLUNIFORM2DVPROC glUniform2dv;
|
|
PFNGLUNIFORM3FVPROC glUniform3fv;
|
|
PFNGLUNIFORM3IVPROC glUniform3iv;
|
|
PFNGLUNIFORM3UIVPROC glUniform3uiv;
|
|
PFNGLUNIFORM3DVPROC glUniform3dv;
|
|
PFNGLUNIFORM4FVPROC glUniform4fv;
|
|
PFNGLUNIFORM4IVPROC glUniform4iv;
|
|
PFNGLUNIFORM4UIVPROC glUniform4uiv;
|
|
PFNGLUNIFORM4DVPROC glUniform4dv;
|
|
PFNGLUNIFORMMATRIX2FVPROC glUniformMatrix2fv;
|
|
PFNGLUNIFORMMATRIX2X3FVPROC glUniformMatrix2x3fv;
|
|
PFNGLUNIFORMMATRIX2X4FVPROC glUniformMatrix2x4fv;
|
|
PFNGLUNIFORMMATRIX3FVPROC glUniformMatrix3fv;
|
|
PFNGLUNIFORMMATRIX3X2FVPROC glUniformMatrix3x2fv;
|
|
PFNGLUNIFORMMATRIX3X4FVPROC glUniformMatrix3x4fv;
|
|
PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv;
|
|
PFNGLUNIFORMMATRIX4X2FVPROC glUniformMatrix4x2fv;
|
|
PFNGLUNIFORMMATRIX4X3FVPROC glUniformMatrix4x3fv;
|
|
PFNGLUNIFORMMATRIX2DVPROC glUniformMatrix2dv;
|
|
PFNGLUNIFORMMATRIX2X3DVPROC glUniformMatrix2x3dv;
|
|
PFNGLUNIFORMMATRIX2X4DVPROC glUniformMatrix2x4dv;
|
|
PFNGLUNIFORMMATRIX3DVPROC glUniformMatrix3dv;
|
|
PFNGLUNIFORMMATRIX3X2DVPROC glUniformMatrix3x2dv;
|
|
PFNGLUNIFORMMATRIX3X4DVPROC glUniformMatrix3x4dv;
|
|
PFNGLUNIFORMMATRIX4DVPROC glUniformMatrix4dv;
|
|
PFNGLUNIFORMMATRIX4X2DVPROC glUniformMatrix4x2dv;
|
|
PFNGLUNIFORMMATRIX4X3DVPROC glUniformMatrix4x3dv;
|
|
PFNGLPROGRAMUNIFORM1FPROC glProgramUniform1f;
|
|
PFNGLPROGRAMUNIFORM1IPROC glProgramUniform1i;
|
|
PFNGLPROGRAMUNIFORM1UIPROC glProgramUniform1ui;
|
|
PFNGLPROGRAMUNIFORM1DPROC glProgramUniform1d;
|
|
PFNGLPROGRAMUNIFORM2FPROC glProgramUniform2f;
|
|
PFNGLPROGRAMUNIFORM2IPROC glProgramUniform2i;
|
|
PFNGLPROGRAMUNIFORM2UIPROC glProgramUniform2ui;
|
|
PFNGLPROGRAMUNIFORM2DPROC glProgramUniform2d;
|
|
PFNGLPROGRAMUNIFORM3FPROC glProgramUniform3f;
|
|
PFNGLPROGRAMUNIFORM3IPROC glProgramUniform3i;
|
|
PFNGLPROGRAMUNIFORM3UIPROC glProgramUniform3ui;
|
|
PFNGLPROGRAMUNIFORM3DPROC glProgramUniform3d;
|
|
PFNGLPROGRAMUNIFORM4FPROC glProgramUniform4f;
|
|
PFNGLPROGRAMUNIFORM4IPROC glProgramUniform4i;
|
|
PFNGLPROGRAMUNIFORM4UIPROC glProgramUniform4ui;
|
|
PFNGLPROGRAMUNIFORM4DPROC glProgramUniform4d;
|
|
PFNGLPROGRAMUNIFORM1FVPROC glProgramUniform1fv;
|
|
PFNGLPROGRAMUNIFORM1IVPROC glProgramUniform1iv;
|
|
PFNGLPROGRAMUNIFORM1UIVPROC glProgramUniform1uiv;
|
|
PFNGLPROGRAMUNIFORM1DVPROC glProgramUniform1dv;
|
|
PFNGLPROGRAMUNIFORM2FVPROC glProgramUniform2fv;
|
|
PFNGLPROGRAMUNIFORM2IVPROC glProgramUniform2iv;
|
|
PFNGLPROGRAMUNIFORM2UIVPROC glProgramUniform2uiv;
|
|
PFNGLPROGRAMUNIFORM2DVPROC glProgramUniform2dv;
|
|
PFNGLPROGRAMUNIFORM3FVPROC glProgramUniform3fv;
|
|
PFNGLPROGRAMUNIFORM3IVPROC glProgramUniform3iv;
|
|
PFNGLPROGRAMUNIFORM3UIVPROC glProgramUniform3uiv;
|
|
PFNGLPROGRAMUNIFORM3DVPROC glProgramUniform3dv;
|
|
PFNGLPROGRAMUNIFORM4FVPROC glProgramUniform4fv;
|
|
PFNGLPROGRAMUNIFORM4IVPROC glProgramUniform4iv;
|
|
PFNGLPROGRAMUNIFORM4UIVPROC glProgramUniform4uiv;
|
|
PFNGLPROGRAMUNIFORM4DVPROC glProgramUniform4dv;
|
|
PFNGLPROGRAMUNIFORMMATRIX2FVPROC glProgramUniformMatrix2fv;
|
|
PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glProgramUniformMatrix2x3fv;
|
|
PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glProgramUniformMatrix2x4fv;
|
|
PFNGLPROGRAMUNIFORMMATRIX3FVPROC glProgramUniformMatrix3fv;
|
|
PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glProgramUniformMatrix3x2fv;
|
|
PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glProgramUniformMatrix3x4fv;
|
|
PFNGLPROGRAMUNIFORMMATRIX4FVPROC glProgramUniformMatrix4fv;
|
|
PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glProgramUniformMatrix4x2fv;
|
|
PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glProgramUniformMatrix4x3fv;
|
|
PFNGLPROGRAMUNIFORMMATRIX2DVPROC glProgramUniformMatrix2dv;
|
|
PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glProgramUniformMatrix2x3dv;
|
|
PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glProgramUniformMatrix2x4dv;
|
|
PFNGLPROGRAMUNIFORMMATRIX3DVPROC glProgramUniformMatrix3dv;
|
|
PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glProgramUniformMatrix3x2dv;
|
|
PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glProgramUniformMatrix3x4dv;
|
|
PFNGLPROGRAMUNIFORMMATRIX4DVPROC glProgramUniformMatrix4dv;
|
|
PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glProgramUniformMatrix4x2dv;
|
|
PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glProgramUniformMatrix4x3dv;
|
|
PFNGLDRAWRANGEELEMENTSPROC glDrawRangeElements;
|
|
PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glDrawArraysInstancedBaseInstance;
|
|
PFNGLDRAWARRAYSINSTANCEDPROC glDrawArraysInstanced;
|
|
PFNGLDRAWELEMENTSINSTANCEDPROC glDrawElementsInstanced;
|
|
PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glDrawElementsInstancedBaseInstance;
|
|
PFNGLDRAWELEMENTSBASEVERTEXPROC glDrawElementsBaseVertex;
|
|
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glDrawElementsInstancedBaseVertex;
|
|
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glDrawElementsInstancedBaseVertexBaseInstance;
|
|
PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer;
|
|
PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC glCheckNamedFramebufferStatusEXT;
|
|
PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC glCompressedTextureImage1DEXT;
|
|
PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC glCompressedTextureImage2DEXT;
|
|
PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC glCompressedTextureImage3DEXT;
|
|
PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC glCompressedTextureSubImage1DEXT;
|
|
PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC glCompressedTextureSubImage2DEXT;
|
|
PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC glCompressedTextureSubImage3DEXT;
|
|
PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC glFramebufferDrawBuffersEXT;
|
|
PFNGLGENERATETEXTUREMIPMAPEXTPROC glGenerateTextureMipmapEXT;
|
|
PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC glGetCompressedTextureImageEXT;
|
|
PFNGLGETNAMEDBUFFERSUBDATAEXTPROC glGetNamedBufferSubDataEXT;
|
|
PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC glGetNamedBufferParameterivEXT;
|
|
PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glGetNamedFramebufferAttachmentParameterivEXT;
|
|
PFNGLGETTEXTUREIMAGEEXTPROC glGetTextureImageEXT;
|
|
PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC glGetTextureLevelParameterivEXT;
|
|
PFNGLMAPNAMEDBUFFEREXTPROC glMapNamedBufferEXT;
|
|
PFNGLMAPNAMEDBUFFERRANGEEXTPROC glMapNamedBufferRangeEXT;
|
|
PFNGLNAMEDBUFFERDATAEXTPROC glNamedBufferDataEXT;
|
|
PFNGLNAMEDBUFFERSTORAGEEXTPROC glNamedBufferStorageEXT;
|
|
PFNGLNAMEDBUFFERSUBDATAEXTPROC glNamedBufferSubDataEXT;
|
|
PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC glNamedCopyBufferSubDataEXT;
|
|
PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC glNamedFramebufferTextureEXT;
|
|
PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC glNamedFramebufferTexture1DEXT;
|
|
PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC glNamedFramebufferTexture2DEXT;
|
|
PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC glNamedFramebufferTexture3DEXT;
|
|
PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC glNamedFramebufferRenderbufferEXT;
|
|
PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC glNamedFramebufferTextureLayerEXT;
|
|
PFNGLTEXTUREBUFFEREXTPROC glTextureBufferEXT;
|
|
PFNGLTEXTUREBUFFERRANGEEXTPROC glTextureBufferRangeEXT;
|
|
PFNGLTEXTUREIMAGE1DEXTPROC glTextureImage1DEXT;
|
|
PFNGLTEXTUREIMAGE2DEXTPROC glTextureImage2DEXT;
|
|
PFNGLTEXTUREIMAGE3DEXTPROC glTextureImage3DEXT;
|
|
PFNGLTEXTUREPARAMETERFEXTPROC glTextureParameterfEXT;
|
|
PFNGLTEXTUREPARAMETERFVEXTPROC glTextureParameterfvEXT;
|
|
PFNGLTEXTUREPARAMETERIEXTPROC glTextureParameteriEXT;
|
|
PFNGLTEXTUREPARAMETERIVEXTPROC glTextureParameterivEXT;
|
|
PFNGLTEXTURESTORAGE1DEXTPROC glTextureStorage1DEXT;
|
|
PFNGLTEXTURESTORAGE2DEXTPROC glTextureStorage2DEXT;
|
|
PFNGLTEXTURESTORAGE3DEXTPROC glTextureStorage3DEXT;
|
|
PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC glTextureStorage2DMultisampleEXT;
|
|
PFNGLTEXTURESUBIMAGE1DEXTPROC glTextureSubImage1DEXT;
|
|
PFNGLTEXTURESUBIMAGE2DEXTPROC glTextureSubImage2DEXT;
|
|
PFNGLTEXTURESUBIMAGE3DEXTPROC glTextureSubImage3DEXT;
|
|
PFNGLUNMAPNAMEDBUFFEREXTPROC glUnmapNamedBufferEXT;
|
|
// --
|
|
};
|
|
|
|
#include "gl_hookset_defs.h"
|