mirror of
https://github.com/baldurk/renderdoc.git
synced 2026-05-05 09:30:44 +00:00
58a6d7eb76
also refactored the postpone logic
207 lines
6.3 KiB
C++
207 lines
6.3 KiB
C++
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2019-2020 Baldur Karlsson
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* Copyright (c) 2014 Crytek
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#include "resource_manager.h"
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#include <algorithm>
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namespace ResourceIDGen
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{
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static volatile int64_t globalIDCounter = 1;
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ResourceId GetNewUniqueID()
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{
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ResourceId ret;
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ret.id = Atomic::Inc64(&globalIDCounter);
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return ret;
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}
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void SetReplayResourceIDs()
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{
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// separate replay IDs from live IDs by adding a value when replaying.
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// 1000000000000000000 live IDs before we overlap replay IDs gives
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// almost 32 years generating 100000 IDs per frame at 10000 FPS.
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// only add this value once (since we're not |'ing on a bit)
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if(globalIDCounter < 1000000000000000000LL)
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globalIDCounter =
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RDCMAX(int64_t(globalIDCounter), int64_t(globalIDCounter + 1000000000000000000LL));
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}
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};
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INSTANTIATE_SERIALISE_TYPE(ResourceManagerInternal::WrittenRecord);
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template <>
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rdcstr DoStringise(const FrameRefType &el)
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{
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BEGIN_ENUM_STRINGISE(FrameRefType)
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{
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STRINGISE_ENUM_CLASS_NAMED(eFrameRef_None, "None");
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STRINGISE_ENUM_CLASS_NAMED(eFrameRef_PartialWrite, "Partial Write");
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STRINGISE_ENUM_CLASS_NAMED(eFrameRef_CompleteWrite, "Complete Write");
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STRINGISE_ENUM_CLASS_NAMED(eFrameRef_Read, "Read");
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STRINGISE_ENUM_CLASS_NAMED(eFrameRef_ReadBeforeWrite, "Read Before Write");
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}
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END_ENUM_STRINGISE()
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}
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FrameRefType ComposeFrameRefs(FrameRefType first, FrameRefType second)
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{
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switch(first)
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{
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case eFrameRef_None:
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case eFrameRef_PartialWrite:
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if(second == eFrameRef_None)
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// A `None` reference after any other reference type does not change
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// the first reference type
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return first;
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else if(first == eFrameRef_PartialWrite && second == eFrameRef_Read)
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// a `Read` reference after a partial write means we need to store `WriteBeforeRead` instead
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// of just `Read`.
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return eFrameRef_WriteBeforeRead;
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else
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// Otherwise a `None` or `Write` reference before any non-`None` reference type
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// does not change the reference type.
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return second;
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case eFrameRef_Read:
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case eFrameRef_WriteBeforeRead:
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if(IncludesWrite(second))
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// `first` reads before `second` writes
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return eFrameRef_ReadBeforeWrite;
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else
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return first;
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case eFrameRef_CompleteWrite:
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case eFrameRef_ReadBeforeWrite:
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// These reference types are both locked in, and cannot be affected by
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// later references.
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return first;
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default: RDCERR("Unknown FrameRefType: %d", first); return eFrameRef_Maximum;
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}
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}
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FrameRefType ComposeFrameRefsUnordered(FrameRefType first, FrameRefType second)
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{
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if((IncludesRead(first) && IncludesWrite(second)) || (IncludesRead(second) && IncludesWrite(first)))
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// There is a way to order these references so that the resource is read
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// and then written. Since read-before-write is the worst case in terms of
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// reset requirements, we conservatively assume this is the case.
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return eFrameRef_ReadBeforeWrite;
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else
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// Otherwise either:
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// - first and second are each Read or None, or
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// - first and second are each CompleteWrite, PartialWrite or None.
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// In either case, Compose(first,second) = Compose(second,first) = max(first,second).
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return RDCMAX(first, second);
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}
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FrameRefType ComposeFrameRefsDisjoint(FrameRefType x, FrameRefType y)
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{
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if(x == eFrameRef_ReadBeforeWrite || y == eFrameRef_ReadBeforeWrite)
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// If any subresource is `ReadBeforeWrite`, then the whole resource is.
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return eFrameRef_ReadBeforeWrite;
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else
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// For all other cases, just return the larger value.
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return RDCMAX(x, y);
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}
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FrameRefType ComposeFrameRefsFirstKnown(FrameRefType first, FrameRefType second)
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{
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if(eFrameRef_Minimum <= first && first <= eFrameRef_Maximum)
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return first;
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else
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return second;
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}
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FrameRefType KeepOldFrameRef(FrameRefType first, FrameRefType second)
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{
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return first;
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}
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bool IncludesRead(FrameRefType refType)
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{
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switch(refType)
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{
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case eFrameRef_Read:
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case eFrameRef_WriteBeforeRead:
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case eFrameRef_ReadBeforeWrite: return true;
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default: return false;
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}
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}
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bool IncludesWrite(FrameRefType refType)
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{
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switch(refType)
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{
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case eFrameRef_PartialWrite:
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case eFrameRef_CompleteWrite:
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case eFrameRef_WriteBeforeRead:
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case eFrameRef_ReadBeforeWrite: return true;
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default: return false;
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}
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}
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bool IsDirtyFrameRef(FrameRefType refType)
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{
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return (refType != eFrameRef_None && refType != eFrameRef_Read);
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}
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bool IsCompleteWriteFrameRef(FrameRefType refType)
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{
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return refType == eFrameRef_CompleteWrite;
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}
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void ResourceRecord::AddResourceReferences(ResourceRecordHandler *mgr)
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{
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for(auto it = m_FrameRefs.begin(); it != m_FrameRefs.end(); ++it)
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{
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mgr->MarkResourceFrameReferenced(it->first, it->second);
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}
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}
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void ResourceRecord::Delete(ResourceRecordHandler *mgr)
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{
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int32_t ref = Atomic::Dec32(&RefCount);
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RDCASSERT(ref >= 0);
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if(ref <= 0)
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{
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for(auto it = Parents.begin(); it != Parents.end(); ++it)
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(*it)->Delete(mgr);
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Parents.clear();
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Length = 0;
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DataPtr = NULL;
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DeleteChunks();
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if(ResID != ResourceId())
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mgr->RemoveResourceRecord(ResID);
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mgr->DestroyResourceRecord(this);
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}
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}
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