Files
renderdoc/renderdoc/core/resource_manager.cpp
T
thisisjimmyfb 58a6d7eb76 skip initial states for cleared renderpass
also refactored the postpone logic
2020-06-15 15:43:52 +01:00

207 lines
6.3 KiB
C++

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2019-2020 Baldur Karlsson
* Copyright (c) 2014 Crytek
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "resource_manager.h"
#include <algorithm>
namespace ResourceIDGen
{
static volatile int64_t globalIDCounter = 1;
ResourceId GetNewUniqueID()
{
ResourceId ret;
ret.id = Atomic::Inc64(&globalIDCounter);
return ret;
}
void SetReplayResourceIDs()
{
// separate replay IDs from live IDs by adding a value when replaying.
// 1000000000000000000 live IDs before we overlap replay IDs gives
// almost 32 years generating 100000 IDs per frame at 10000 FPS.
// only add this value once (since we're not |'ing on a bit)
if(globalIDCounter < 1000000000000000000LL)
globalIDCounter =
RDCMAX(int64_t(globalIDCounter), int64_t(globalIDCounter + 1000000000000000000LL));
}
};
INSTANTIATE_SERIALISE_TYPE(ResourceManagerInternal::WrittenRecord);
template <>
rdcstr DoStringise(const FrameRefType &el)
{
BEGIN_ENUM_STRINGISE(FrameRefType)
{
STRINGISE_ENUM_CLASS_NAMED(eFrameRef_None, "None");
STRINGISE_ENUM_CLASS_NAMED(eFrameRef_PartialWrite, "Partial Write");
STRINGISE_ENUM_CLASS_NAMED(eFrameRef_CompleteWrite, "Complete Write");
STRINGISE_ENUM_CLASS_NAMED(eFrameRef_Read, "Read");
STRINGISE_ENUM_CLASS_NAMED(eFrameRef_ReadBeforeWrite, "Read Before Write");
}
END_ENUM_STRINGISE()
}
FrameRefType ComposeFrameRefs(FrameRefType first, FrameRefType second)
{
switch(first)
{
case eFrameRef_None:
case eFrameRef_PartialWrite:
if(second == eFrameRef_None)
// A `None` reference after any other reference type does not change
// the first reference type
return first;
else if(first == eFrameRef_PartialWrite && second == eFrameRef_Read)
// a `Read` reference after a partial write means we need to store `WriteBeforeRead` instead
// of just `Read`.
return eFrameRef_WriteBeforeRead;
else
// Otherwise a `None` or `Write` reference before any non-`None` reference type
// does not change the reference type.
return second;
case eFrameRef_Read:
case eFrameRef_WriteBeforeRead:
if(IncludesWrite(second))
// `first` reads before `second` writes
return eFrameRef_ReadBeforeWrite;
else
return first;
case eFrameRef_CompleteWrite:
case eFrameRef_ReadBeforeWrite:
// These reference types are both locked in, and cannot be affected by
// later references.
return first;
default: RDCERR("Unknown FrameRefType: %d", first); return eFrameRef_Maximum;
}
}
FrameRefType ComposeFrameRefsUnordered(FrameRefType first, FrameRefType second)
{
if((IncludesRead(first) && IncludesWrite(second)) || (IncludesRead(second) && IncludesWrite(first)))
// There is a way to order these references so that the resource is read
// and then written. Since read-before-write is the worst case in terms of
// reset requirements, we conservatively assume this is the case.
return eFrameRef_ReadBeforeWrite;
else
// Otherwise either:
// - first and second are each Read or None, or
// - first and second are each CompleteWrite, PartialWrite or None.
// In either case, Compose(first,second) = Compose(second,first) = max(first,second).
return RDCMAX(first, second);
}
FrameRefType ComposeFrameRefsDisjoint(FrameRefType x, FrameRefType y)
{
if(x == eFrameRef_ReadBeforeWrite || y == eFrameRef_ReadBeforeWrite)
// If any subresource is `ReadBeforeWrite`, then the whole resource is.
return eFrameRef_ReadBeforeWrite;
else
// For all other cases, just return the larger value.
return RDCMAX(x, y);
}
FrameRefType ComposeFrameRefsFirstKnown(FrameRefType first, FrameRefType second)
{
if(eFrameRef_Minimum <= first && first <= eFrameRef_Maximum)
return first;
else
return second;
}
FrameRefType KeepOldFrameRef(FrameRefType first, FrameRefType second)
{
return first;
}
bool IncludesRead(FrameRefType refType)
{
switch(refType)
{
case eFrameRef_Read:
case eFrameRef_WriteBeforeRead:
case eFrameRef_ReadBeforeWrite: return true;
default: return false;
}
}
bool IncludesWrite(FrameRefType refType)
{
switch(refType)
{
case eFrameRef_PartialWrite:
case eFrameRef_CompleteWrite:
case eFrameRef_WriteBeforeRead:
case eFrameRef_ReadBeforeWrite: return true;
default: return false;
}
}
bool IsDirtyFrameRef(FrameRefType refType)
{
return (refType != eFrameRef_None && refType != eFrameRef_Read);
}
bool IsCompleteWriteFrameRef(FrameRefType refType)
{
return refType == eFrameRef_CompleteWrite;
}
void ResourceRecord::AddResourceReferences(ResourceRecordHandler *mgr)
{
for(auto it = m_FrameRefs.begin(); it != m_FrameRefs.end(); ++it)
{
mgr->MarkResourceFrameReferenced(it->first, it->second);
}
}
void ResourceRecord::Delete(ResourceRecordHandler *mgr)
{
int32_t ref = Atomic::Dec32(&RefCount);
RDCASSERT(ref >= 0);
if(ref <= 0)
{
for(auto it = Parents.begin(); it != Parents.end(); ++it)
(*it)->Delete(mgr);
Parents.clear();
Length = 0;
DataPtr = NULL;
DeleteChunks();
if(ResID != ResourceId())
mgr->RemoveResourceRecord(ResID);
mgr->DestroyResourceRecord(this);
}
}