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mirror of https://github.com/baldurk/renderdoc.git synced 2026-07-31 20:01:12 +00:00
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d671c66bea7bbad2eca3905a7c5edfcf0efd65f1
renderdoc/qrenderdoc/Windows/PipelineState
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baldurk 311dcb989b Default to D3D11 pipeline state at the last minute
* If we default to D3D11 at construction time, if we have persist data (very
  likely) and it's for another API then we'll have to destroy the D3D11 viewer
  and recreate the other API's viewer.
2020-09-04 15:02:04 +01:00
..
D3D11PipelineStateViewer.cpp
…
D3D11PipelineStateViewer.h
…
D3D11PipelineStateViewer.ui
…
D3D12PipelineStateViewer.cpp
Query which shader disassembly formats require a pipeline
2020-09-01 14:03:59 +01:00
D3D12PipelineStateViewer.h
…
D3D12PipelineStateViewer.ui
…
GLPipelineStateViewer.cpp
Go back to reporting normalised vertex inputs on GL as SNorm/UNorm
2020-08-13 10:22:56 +01:00
GLPipelineStateViewer.h
Display slices in texture details in GL pipeline state view
2020-07-12 10:52:10 +01:00
GLPipelineStateViewer.ui
…
PipelineStateViewer.cpp
Default to D3D11 pipeline state at the last minute
2020-09-04 15:02:04 +01:00
PipelineStateViewer.h
Default to D3D11 pipeline state at the last minute
2020-09-04 15:02:04 +01:00
PipelineStateViewer.ui
…
VulkanPipelineStateViewer.cpp
Optimise UI for large descriptor arrays with few dynamically used binds
2020-09-03 18:09:47 +01:00
VulkanPipelineStateViewer.h
Optimise UI for large descriptor arrays with few dynamically used binds
2020-09-03 18:09:47 +01:00
VulkanPipelineStateViewer.ui
…
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