baldurk
3ea0d7a37d
Remove "preferSourceDebug" compile flag, use sourceDebugInformation
...
* This was previously only relevant for DXBC shaders that could have source
debug information but didn't prefer source debug unless optimisation was
disabled. This is inconsistent with how things are handled on SPIR-V and DXIL
and in general it's considered now that the benefits of debugging in source
outweigh the problems of debugging optimised code.
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