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This is part of the work specified by github Issue 586, allowing the ability to save out the overlay in the TextureViewer. If no overlays are on then there is no option to save the overlay. Currently there is no option to remap the overlay to a grayscale or absolute value range before saving. This can be a future task. NOTE: the overlay texture resource that's saved out is not the blended texture that the user will see in the TextureViewer, it is just the overlay itself. The ability to save out the blended texture would be a future task.