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mirror of https://github.com/baldurk/renderdoc.git synced 2026-07-20 22:41:36 +00:00
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d98a9ef4ae6fa8a1755fca5d2cf417d795b85f9a
renderdoc/renderdocui/Windows/PipelineState
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baldurk d98a9ef4ae SPIR-V should fill out read only and read write resources separately
2016-02-07 18:50:10 +01:00
..
D3D11PipelineStateViewer.cs
Split 'Resources' shader array into readonly/readwrite arrays
2016-02-07 18:46:39 +01:00
D3D11PipelineStateViewer.Designer.cs
…
D3D11PipelineStateViewer.resx
…
GLPipelineStateViewer.cs
Split 'Resources' shader array into readonly/readwrite arrays
2016-02-07 18:46:39 +01:00
GLPipelineStateViewer.Designer.cs
…
GLPipelineStateViewer.resx
…
PipelineStateViewer.cs
Get abbreviations from common pipeline state (as they're API specific)
2016-02-07 18:46:38 +01:00
PipelineStateViewer.Designer.cs
…
PipelineStateViewer.resx
…
VulkanPipelineStateViewer.cs
SPIR-V should fill out read only and read write resources separately
2016-02-07 18:50:10 +01:00
VulkanPipelineStateViewer.Designer.cs
Mark dispatches as drawcalls and fixes for CS pipeline state
2016-02-07 18:50:08 +01:00
VulkanPipelineStateViewer.resx
depthclip != depthclamp
2016-02-07 18:48:38 +01:00
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