mirror of
https://github.com/baldurk/renderdoc.git
synced 2026-09-06 05:45:52 +00:00
2920 lines
105 KiB
C++
2920 lines
105 KiB
C++
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2019-2020 Baldur Karlsson
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* Copyright (c) 2014 Crytek
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#include "../gl_driver.h"
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#include "common/common.h"
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#include "strings/string_utils.h"
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ResourceId WrappedOpenGL::ExtractFBOAttachment(GLenum target, GLenum attachment)
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{
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GLint name = 0;
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GLint type = eGL_TEXTURE;
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GL.glGetFramebufferAttachmentParameteriv(target, attachment,
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eGL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &name);
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GL.glGetFramebufferAttachmentParameteriv(target, attachment,
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eGL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &type);
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GLResource res;
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if(type == eGL_TEXTURE)
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{
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res = TextureRes(GetCtx(), name);
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}
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else if(type == eGL_RENDERBUFFER)
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{
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res = RenderbufferRes(GetCtx(), name);
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}
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return GetResourceManager()->GetID(res);
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}
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template <typename SerialiserType>
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bool WrappedOpenGL::Serialise_glGenFramebuffers(SerialiserType &ser, GLsizei n, GLuint *framebuffers)
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{
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SERIALISE_ELEMENT(n);
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SERIALISE_ELEMENT_LOCAL(framebuffer,
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GetResourceManager()->GetID(FramebufferRes(GetCtx(), *framebuffers)))
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.TypedAs("GLResource"_lit);
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SERIALISE_CHECK_READ_ERRORS();
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if(IsReplayingAndReading())
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{
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GLuint real = 0;
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GL.glGenFramebuffers(1, &real);
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GL.glBindFramebuffer(eGL_DRAW_FRAMEBUFFER, real);
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GL.glBindFramebuffer(eGL_DRAW_FRAMEBUFFER, 0);
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GLResource res = FramebufferRes(GetCtx(), real);
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ResourceId live = m_ResourceManager->RegisterResource(res);
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GetResourceManager()->AddLiveResource(framebuffer, res);
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AddResource(framebuffer, ResourceType::RenderPass, "Framebuffer");
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}
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return true;
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}
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void WrappedOpenGL::glGenFramebuffers(GLsizei n, GLuint *framebuffers)
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{
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SERIALISE_TIME_CALL(GL.glGenFramebuffers(n, framebuffers));
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for(GLsizei i = 0; i < n; i++)
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{
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GLResource res = FramebufferRes(GetCtx(), framebuffers[i]);
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ResourceId id = GetResourceManager()->RegisterResource(res);
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if(IsCaptureMode(m_State))
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{
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Chunk *chunk = NULL;
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{
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USE_SCRATCH_SERIALISER();
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SCOPED_SERIALISE_CHUNK(gl_CurChunk);
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Serialise_glGenFramebuffers(ser, 1, framebuffers + i);
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chunk = scope.Get();
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}
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GLResourceRecord *record = GetResourceManager()->AddResourceRecord(id);
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RDCASSERT(record);
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record->AddChunk(chunk);
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}
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else
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{
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GetResourceManager()->AddLiveResource(id, res);
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}
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}
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}
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template <typename SerialiserType>
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bool WrappedOpenGL::Serialise_glCreateFramebuffers(SerialiserType &ser, GLsizei n,
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GLuint *framebuffers)
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{
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SERIALISE_ELEMENT(n);
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SERIALISE_ELEMENT_LOCAL(framebuffer,
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GetResourceManager()->GetID(FramebufferRes(GetCtx(), *framebuffers)))
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.TypedAs("GLResource"_lit);
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SERIALISE_CHECK_READ_ERRORS();
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if(IsReplayingAndReading())
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{
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GLuint real = 0;
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GL.glCreateFramebuffers(1, &real);
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GLResource res = FramebufferRes(GetCtx(), real);
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ResourceId live = m_ResourceManager->RegisterResource(res);
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GetResourceManager()->AddLiveResource(framebuffer, res);
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AddResource(framebuffer, ResourceType::RenderPass, "Framebuffer");
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}
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return true;
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}
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void WrappedOpenGL::glCreateFramebuffers(GLsizei n, GLuint *framebuffers)
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{
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SERIALISE_TIME_CALL(GL.glCreateFramebuffers(n, framebuffers));
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for(GLsizei i = 0; i < n; i++)
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{
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GLResource res = FramebufferRes(GetCtx(), framebuffers[i]);
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ResourceId id = GetResourceManager()->RegisterResource(res);
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if(IsCaptureMode(m_State))
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{
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Chunk *chunk = NULL;
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{
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USE_SCRATCH_SERIALISER();
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SCOPED_SERIALISE_CHUNK(gl_CurChunk);
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Serialise_glCreateFramebuffers(ser, 1, framebuffers + i);
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chunk = scope.Get();
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}
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GLResourceRecord *record = GetResourceManager()->AddResourceRecord(id);
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RDCASSERT(record);
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record->AddChunk(chunk);
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}
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else
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{
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GetResourceManager()->AddLiveResource(id, res);
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}
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}
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}
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template <typename SerialiserType>
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bool WrappedOpenGL::Serialise_glNamedFramebufferTextureEXT(SerialiserType &ser,
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GLuint framebufferHandle,
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GLenum attachment, GLuint textureHandle,
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GLint level)
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{
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SERIALISE_ELEMENT_LOCAL(framebuffer, FramebufferRes(GetCtx(), framebufferHandle));
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SERIALISE_ELEMENT(attachment);
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SERIALISE_ELEMENT_LOCAL(texture, TextureRes(GetCtx(), textureHandle));
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SERIALISE_ELEMENT(level);
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SERIALISE_CHECK_READ_ERRORS();
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if(IsReplayingAndReading())
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{
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if(framebuffer.name == 0)
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framebuffer.name = m_CurrentDefaultFBO;
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GL.glNamedFramebufferTextureEXT(framebuffer.name, attachment, texture.name, level);
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if(IsLoading(m_State) && texture.name)
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{
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m_Textures[GetResourceManager()->GetID(texture)].creationFlags |= TextureCategory::ColorTarget;
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}
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AddResourceInitChunk(framebuffer);
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}
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return true;
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}
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void WrappedOpenGL::glNamedFramebufferTextureEXT(GLuint framebuffer, GLenum attachment,
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GLuint texture, GLint level)
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{
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SERIALISE_TIME_CALL(GL.glNamedFramebufferTextureEXT(framebuffer, attachment, texture, level));
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if(IsCaptureMode(m_State))
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{
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GLResourceRecord *record =
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GetResourceManager()->GetResourceRecord(FramebufferRes(GetCtx(), framebuffer));
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if(texture != 0 && GetResourceManager()->HasResourceRecord(TextureRes(GetCtx(), texture)))
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{
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GetResourceManager()->MarkDirtyResource(TextureRes(GetCtx(), texture));
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}
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if(m_HighTrafficResources.find(record->GetResourceID()) != m_HighTrafficResources.end() &&
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IsBackgroundCapturing(m_State))
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return;
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USE_SCRATCH_SERIALISER();
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SCOPED_SERIALISE_CHUNK(gl_CurChunk);
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Serialise_glNamedFramebufferTextureEXT(ser, framebuffer, attachment, texture, level);
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if(IsBackgroundCapturing(m_State))
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{
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record->AddChunk(scope.Get());
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record->UpdateCount++;
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if(record->UpdateCount > 10)
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{
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m_HighTrafficResources.insert(record->GetResourceID());
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GetResourceManager()->MarkDirtyResource(record->GetResourceID());
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}
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GetResourceManager()->MarkFBOReferenced(record->Resource, eFrameRef_ReadBeforeWrite);
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}
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else
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{
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GetContextRecord()->AddChunk(scope.Get());
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GetResourceManager()->MarkFBOReferenced(record->Resource, eFrameRef_ReadBeforeWrite);
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GetResourceManager()->MarkResourceFrameReferenced(TextureRes(GetCtx(), texture),
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eFrameRef_Read);
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}
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}
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}
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void WrappedOpenGL::glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level)
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{
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SERIALISE_TIME_CALL(GL.glFramebufferTexture(target, attachment, texture, level));
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if(IsCaptureMode(m_State))
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{
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GLResourceRecord *record = m_DeviceRecord;
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if(target == eGL_DRAW_FRAMEBUFFER || target == eGL_FRAMEBUFFER)
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{
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if(GetCtxData().m_DrawFramebufferRecord)
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record = GetCtxData().m_DrawFramebufferRecord;
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}
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else
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{
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if(GetCtxData().m_ReadFramebufferRecord)
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record = GetCtxData().m_ReadFramebufferRecord;
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}
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if(texture != 0 && GetResourceManager()->HasResourceRecord(TextureRes(GetCtx(), texture)))
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{
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GetResourceManager()->MarkDirtyResource(TextureRes(GetCtx(), texture));
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}
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if(m_HighTrafficResources.find(record->GetResourceID()) != m_HighTrafficResources.end() &&
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IsBackgroundCapturing(m_State))
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return;
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USE_SCRATCH_SERIALISER();
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SCOPED_SERIALISE_CHUNK(gl_CurChunk);
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Serialise_glNamedFramebufferTextureEXT(ser, record->Resource.name, attachment, texture, level);
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if(IsBackgroundCapturing(m_State))
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{
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record->AddChunk(scope.Get());
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GetResourceManager()->MarkFBOReferenced(record->Resource, eFrameRef_ReadBeforeWrite);
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if(record != m_DeviceRecord)
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{
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record->UpdateCount++;
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if(record->UpdateCount > 10)
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{
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m_HighTrafficResources.insert(record->GetResourceID());
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GetResourceManager()->MarkDirtyResource(record->GetResourceID());
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}
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}
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}
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else
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{
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GetContextRecord()->AddChunk(scope.Get());
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GetResourceManager()->MarkFBOReferenced(record->Resource, eFrameRef_ReadBeforeWrite);
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GetResourceManager()->MarkResourceFrameReferenced(TextureRes(GetCtx(), texture),
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eFrameRef_Read);
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}
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}
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}
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template <typename SerialiserType>
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bool WrappedOpenGL::Serialise_glNamedFramebufferTexture1DEXT(SerialiserType &ser,
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GLuint framebufferHandle,
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GLenum attachment, GLenum textarget,
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GLuint textureHandle, GLint level)
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{
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SERIALISE_ELEMENT_LOCAL(framebuffer, FramebufferRes(GetCtx(), framebufferHandle));
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SERIALISE_ELEMENT(attachment);
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SERIALISE_ELEMENT(textarget);
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SERIALISE_ELEMENT_LOCAL(texture, TextureRes(GetCtx(), textureHandle));
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SERIALISE_ELEMENT(level);
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SERIALISE_CHECK_READ_ERRORS();
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if(IsReplayingAndReading())
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{
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if(framebuffer.name == 0)
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framebuffer.name = m_CurrentDefaultFBO;
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GL.glNamedFramebufferTexture1DEXT(framebuffer.name, attachment, textarget, texture.name, level);
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if(IsLoading(m_State) && texture.name)
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{
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m_Textures[GetResourceManager()->GetID(texture)].creationFlags |= TextureCategory::ColorTarget;
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}
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AddResourceInitChunk(framebuffer);
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}
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return true;
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}
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void WrappedOpenGL::glNamedFramebufferTexture1DEXT(GLuint framebuffer, GLenum attachment,
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GLenum textarget, GLuint texture, GLint level)
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{
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SERIALISE_TIME_CALL(
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GL.glNamedFramebufferTexture1DEXT(framebuffer, attachment, textarget, texture, level));
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if(IsCaptureMode(m_State))
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{
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GLResourceRecord *record =
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GetResourceManager()->GetResourceRecord(FramebufferRes(GetCtx(), framebuffer));
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if(texture != 0 && GetResourceManager()->HasResourceRecord(TextureRes(GetCtx(), texture)))
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{
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GetResourceManager()->MarkDirtyResource(TextureRes(GetCtx(), texture));
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}
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if(m_HighTrafficResources.find(record->GetResourceID()) != m_HighTrafficResources.end() &&
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IsBackgroundCapturing(m_State))
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return;
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USE_SCRATCH_SERIALISER();
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SCOPED_SERIALISE_CHUNK(gl_CurChunk);
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Serialise_glNamedFramebufferTexture1DEXT(ser, framebuffer, attachment, textarget, texture, level);
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if(IsBackgroundCapturing(m_State))
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{
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record->AddChunk(scope.Get());
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record->UpdateCount++;
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GetResourceManager()->MarkFBOReferenced(record->Resource, eFrameRef_ReadBeforeWrite);
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if(record->UpdateCount > 10)
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{
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m_HighTrafficResources.insert(record->GetResourceID());
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GetResourceManager()->MarkDirtyResource(record->GetResourceID());
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}
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}
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else
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{
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GetContextRecord()->AddChunk(scope.Get());
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GetResourceManager()->MarkFBOReferenced(record->Resource, eFrameRef_ReadBeforeWrite);
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GetResourceManager()->MarkResourceFrameReferenced(TextureRes(GetCtx(), texture),
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eFrameRef_Read);
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}
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}
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}
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void WrappedOpenGL::glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget,
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GLuint texture, GLint level)
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{
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SERIALISE_TIME_CALL(GL.glFramebufferTexture1D(target, attachment, textarget, texture, level));
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if(IsCaptureMode(m_State))
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{
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GLResourceRecord *record = m_DeviceRecord;
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if(target == eGL_DRAW_FRAMEBUFFER || target == eGL_FRAMEBUFFER)
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{
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if(GetCtxData().m_DrawFramebufferRecord)
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record = GetCtxData().m_DrawFramebufferRecord;
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}
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else
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{
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if(GetCtxData().m_ReadFramebufferRecord)
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record = GetCtxData().m_ReadFramebufferRecord;
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}
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if(texture != 0 && GetResourceManager()->HasResourceRecord(TextureRes(GetCtx(), texture)))
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{
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GetResourceManager()->MarkDirtyResource(TextureRes(GetCtx(), texture));
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}
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if(m_HighTrafficResources.find(record->GetResourceID()) != m_HighTrafficResources.end() &&
|
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IsBackgroundCapturing(m_State))
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return;
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USE_SCRATCH_SERIALISER();
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SCOPED_SERIALISE_CHUNK(gl_CurChunk);
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Serialise_glNamedFramebufferTexture1DEXT(ser, record->Resource.name, attachment, textarget,
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texture, level);
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if(IsBackgroundCapturing(m_State))
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{
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record->AddChunk(scope.Get());
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GetResourceManager()->MarkFBOReferenced(record->Resource, eFrameRef_ReadBeforeWrite);
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if(record != m_DeviceRecord)
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{
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record->UpdateCount++;
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if(record->UpdateCount > 10)
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{
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m_HighTrafficResources.insert(record->GetResourceID());
|
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GetResourceManager()->MarkDirtyResource(record->GetResourceID());
|
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}
|
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}
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}
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else
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{
|
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GetContextRecord()->AddChunk(scope.Get());
|
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GetResourceManager()->MarkFBOReferenced(record->Resource, eFrameRef_ReadBeforeWrite);
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GetResourceManager()->MarkResourceFrameReferenced(TextureRes(GetCtx(), texture),
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eFrameRef_Read);
|
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}
|
|
}
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}
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|
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template <typename SerialiserType>
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bool WrappedOpenGL::Serialise_glNamedFramebufferTexture2DEXT(SerialiserType &ser,
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GLuint framebufferHandle,
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GLenum attachment, GLenum textarget,
|
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GLuint textureHandle, GLint level)
|
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{
|
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SERIALISE_ELEMENT_LOCAL(framebuffer, FramebufferRes(GetCtx(), framebufferHandle));
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SERIALISE_ELEMENT(attachment);
|
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SERIALISE_ELEMENT(textarget);
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SERIALISE_ELEMENT_LOCAL(texture, TextureRes(GetCtx(), textureHandle));
|
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SERIALISE_ELEMENT(level);
|
|
|
|
SERIALISE_CHECK_READ_ERRORS();
|
|
|
|
if(IsReplayingAndReading())
|
|
{
|
|
if(framebuffer.name == 0)
|
|
framebuffer.name = m_CurrentDefaultFBO;
|
|
|
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GL.glNamedFramebufferTexture2DEXT(framebuffer.name, attachment, textarget, texture.name, level);
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|
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if(IsLoading(m_State) && texture.name)
|
|
{
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m_Textures[GetResourceManager()->GetID(texture)].creationFlags |= TextureCategory::ColorTarget;
|
|
}
|
|
|
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AddResourceInitChunk(framebuffer);
|
|
}
|
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|
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return true;
|
|
}
|
|
|
|
void WrappedOpenGL::glNamedFramebufferTexture2DEXT(GLuint framebuffer, GLenum attachment,
|
|
GLenum textarget, GLuint texture, GLint level)
|
|
{
|
|
SERIALISE_TIME_CALL(
|
|
GL.glNamedFramebufferTexture2DEXT(framebuffer, attachment, textarget, texture, level));
|
|
|
|
if(IsCaptureMode(m_State))
|
|
{
|
|
GLResourceRecord *record =
|
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GetResourceManager()->GetResourceRecord(FramebufferRes(GetCtx(), framebuffer));
|
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|
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if(texture != 0 && GetResourceManager()->HasResourceRecord(TextureRes(GetCtx(), texture)))
|
|
{
|
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GetResourceManager()->MarkDirtyResource(TextureRes(GetCtx(), texture));
|
|
}
|
|
|
|
if(m_HighTrafficResources.find(record->GetResourceID()) != m_HighTrafficResources.end() &&
|
|
IsBackgroundCapturing(m_State))
|
|
return;
|
|
|
|
USE_SCRATCH_SERIALISER();
|
|
SCOPED_SERIALISE_CHUNK(gl_CurChunk);
|
|
Serialise_glNamedFramebufferTexture2DEXT(ser, framebuffer, attachment, textarget, texture, level);
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|
|
if(IsBackgroundCapturing(m_State))
|
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{
|
|
record->AddChunk(scope.Get());
|
|
record->UpdateCount++;
|
|
|
|
GetResourceManager()->MarkFBOReferenced(record->Resource, eFrameRef_ReadBeforeWrite);
|
|
|
|
if(record->UpdateCount > 10)
|
|
{
|
|
m_HighTrafficResources.insert(record->GetResourceID());
|
|
GetResourceManager()->MarkDirtyResource(record->GetResourceID());
|
|
}
|
|
}
|
|
else
|
|
{
|
|
GetContextRecord()->AddChunk(scope.Get());
|
|
GetResourceManager()->MarkFBOReferenced(record->Resource, eFrameRef_ReadBeforeWrite);
|
|
GetResourceManager()->MarkResourceFrameReferenced(TextureRes(GetCtx(), texture),
|
|
eFrameRef_Read);
|
|
}
|
|
}
|
|
}
|
|
|
|
void WrappedOpenGL::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget,
|
|
GLuint texture, GLint level)
|
|
{
|
|
SERIALISE_TIME_CALL(GL.glFramebufferTexture2D(target, attachment, textarget, texture, level));
|
|
|
|
if(IsCaptureMode(m_State))
|
|
{
|
|
GLResourceRecord *record = m_DeviceRecord;
|
|
|
|
if(target == eGL_DRAW_FRAMEBUFFER || target == eGL_FRAMEBUFFER)
|
|
{
|
|
if(GetCtxData().m_DrawFramebufferRecord)
|
|
record = GetCtxData().m_DrawFramebufferRecord;
|
|
}
|
|
else
|
|
{
|
|
if(GetCtxData().m_ReadFramebufferRecord)
|
|
record = GetCtxData().m_ReadFramebufferRecord;
|
|
}
|
|
|
|
if(texture != 0 && GetResourceManager()->HasResourceRecord(TextureRes(GetCtx(), texture)))
|
|
{
|
|
GetResourceManager()->MarkDirtyResource(TextureRes(GetCtx(), texture));
|
|
}
|
|
|
|
if(m_HighTrafficResources.find(record->GetResourceID()) != m_HighTrafficResources.end() &&
|
|
IsBackgroundCapturing(m_State))
|
|
return;
|
|
|
|
USE_SCRATCH_SERIALISER();
|
|
SCOPED_SERIALISE_CHUNK(gl_CurChunk);
|
|
Serialise_glNamedFramebufferTexture2DEXT(ser, record->Resource.name, attachment, textarget,
|
|
texture, level);
|
|
|
|
if(IsBackgroundCapturing(m_State))
|
|
{
|
|
record->AddChunk(scope.Get());
|
|
|
|
if(record != m_DeviceRecord)
|
|
{
|
|
record->UpdateCount++;
|
|
|
|
GetResourceManager()->MarkFBOReferenced(record->Resource, eFrameRef_ReadBeforeWrite);
|
|
|
|
if(record->UpdateCount > 10)
|
|
{
|
|
m_HighTrafficResources.insert(record->GetResourceID());
|
|
GetResourceManager()->MarkDirtyResource(record->GetResourceID());
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
GetContextRecord()->AddChunk(scope.Get());
|
|
GetResourceManager()->MarkFBOReferenced(record->Resource, eFrameRef_ReadBeforeWrite);
|
|
GetResourceManager()->MarkResourceFrameReferenced(TextureRes(GetCtx(), texture),
|
|
eFrameRef_Read);
|
|
}
|
|
}
|
|
}
|
|
|
|
template <typename SerialiserType>
|
|
bool WrappedOpenGL::Serialise_glFramebufferTexture2DMultisampleEXT(
|
|
SerialiserType &ser, GLuint framebufferHandle, GLenum target, GLenum attachment,
|
|
GLenum textarget, GLuint textureHandle, GLint level, GLsizei samples)
|
|
{
|
|
SERIALISE_ELEMENT_LOCAL(framebuffer, FramebufferRes(GetCtx(), framebufferHandle));
|
|
SERIALISE_ELEMENT(target);
|
|
SERIALISE_ELEMENT(attachment);
|
|
SERIALISE_ELEMENT(textarget);
|
|
SERIALISE_ELEMENT_LOCAL(texture, TextureRes(GetCtx(), textureHandle));
|
|
SERIALISE_ELEMENT(level);
|
|
SERIALISE_ELEMENT(samples);
|
|
|
|
SERIALISE_CHECK_READ_ERRORS();
|
|
|
|
if(IsReplayingAndReading())
|
|
{
|
|
CheckReplayFunctionPresent(glFramebufferTexture2DMultisampleEXT);
|
|
|
|
if(framebuffer.name == 0)
|
|
framebuffer.name = m_CurrentDefaultFBO;
|
|
|
|
GLuint prevread = 0, prevdraw = 0;
|
|
GL.glGetIntegerv(eGL_DRAW_FRAMEBUFFER_BINDING, (GLint *)&prevdraw);
|
|
GL.glGetIntegerv(eGL_READ_FRAMEBUFFER_BINDING, (GLint *)&prevread);
|
|
|
|
GL.glBindFramebuffer(target, framebuffer.name);
|
|
|
|
GL.glFramebufferTexture2DMultisampleEXT(target, attachment, textarget, texture.name, level,
|
|
samples);
|
|
|
|
GL.glBindFramebuffer(eGL_DRAW_FRAMEBUFFER, prevdraw);
|
|
GL.glBindFramebuffer(eGL_READ_FRAMEBUFFER, prevread);
|
|
|
|
if(IsLoading(m_State) && texture.name)
|
|
{
|
|
m_Textures[GetResourceManager()->GetID(texture)].creationFlags |= TextureCategory::ColorTarget;
|
|
}
|
|
|
|
AddResourceInitChunk(framebuffer);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void WrappedOpenGL::glFramebufferTexture2DMultisampleEXT(GLenum target, GLenum attachment,
|
|
GLenum textarget, GLuint texture,
|
|
GLint level, GLsizei samples)
|
|
{
|
|
SERIALISE_TIME_CALL(GL.glFramebufferTexture2DMultisampleEXT(target, attachment, textarget,
|
|
texture, level, samples));
|
|
|
|
if(IsCaptureMode(m_State))
|
|
{
|
|
GLResourceRecord *record = m_DeviceRecord;
|
|
|
|
if(target == eGL_DRAW_FRAMEBUFFER || target == eGL_FRAMEBUFFER)
|
|
{
|
|
if(GetCtxData().m_DrawFramebufferRecord)
|
|
record = GetCtxData().m_DrawFramebufferRecord;
|
|
}
|
|
else
|
|
{
|
|
if(GetCtxData().m_ReadFramebufferRecord)
|
|
record = GetCtxData().m_ReadFramebufferRecord;
|
|
}
|
|
|
|
if(texture != 0 && GetResourceManager()->HasResourceRecord(TextureRes(GetCtx(), texture)))
|
|
{
|
|
GetResourceManager()->MarkDirtyResource(TextureRes(GetCtx(), texture));
|
|
}
|
|
|
|
if(m_HighTrafficResources.find(record->GetResourceID()) != m_HighTrafficResources.end() &&
|
|
IsBackgroundCapturing(m_State))
|
|
return;
|
|
|
|
USE_SCRATCH_SERIALISER();
|
|
SCOPED_SERIALISE_CHUNK(gl_CurChunk);
|
|
Serialise_glFramebufferTexture2DMultisampleEXT(ser, record->Resource.name, target, attachment,
|
|
textarget, texture, level, samples);
|
|
|
|
if(IsBackgroundCapturing(m_State))
|
|
{
|
|
record->AddChunk(scope.Get());
|
|
|
|
GetResourceManager()->MarkFBOReferenced(record->Resource, eFrameRef_ReadBeforeWrite);
|
|
|
|
if(record != m_DeviceRecord)
|
|
{
|
|
record->UpdateCount++;
|
|
|
|
if(record->UpdateCount > 10)
|
|
{
|
|
m_HighTrafficResources.insert(record->GetResourceID());
|
|
GetResourceManager()->MarkDirtyResource(record->GetResourceID());
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
GetContextRecord()->AddChunk(scope.Get());
|
|
GetResourceManager()->MarkFBOReferenced(record->Resource, eFrameRef_ReadBeforeWrite);
|
|
GetResourceManager()->MarkResourceFrameReferenced(TextureRes(GetCtx(), texture),
|
|
eFrameRef_Read);
|
|
}
|
|
}
|
|
}
|
|
|
|
template <typename SerialiserType>
|
|
bool WrappedOpenGL::Serialise_glNamedFramebufferTexture3DEXT(SerialiserType &ser,
|
|
GLuint framebufferHandle,
|
|
GLenum attachment, GLenum textarget,
|
|
GLuint textureHandle, GLint level,
|
|
GLint zoffset)
|
|
{
|
|
SERIALISE_ELEMENT_LOCAL(framebuffer, FramebufferRes(GetCtx(), framebufferHandle));
|
|
SERIALISE_ELEMENT(attachment);
|
|
SERIALISE_ELEMENT(textarget);
|
|
SERIALISE_ELEMENT_LOCAL(texture, TextureRes(GetCtx(), textureHandle));
|
|
SERIALISE_ELEMENT(level);
|
|
SERIALISE_ELEMENT(zoffset);
|
|
|
|
SERIALISE_CHECK_READ_ERRORS();
|
|
|
|
if(IsReplayingAndReading())
|
|
{
|
|
if(framebuffer.name == 0)
|
|
framebuffer.name = m_CurrentDefaultFBO;
|
|
|
|
GL.glNamedFramebufferTexture3DEXT(framebuffer.name, attachment, textarget, texture.name, level,
|
|
zoffset);
|
|
|
|
if(IsLoading(m_State) && texture.name)
|
|
{
|
|
m_Textures[GetResourceManager()->GetID(texture)].creationFlags |= TextureCategory::ColorTarget;
|
|
}
|
|
|
|
AddResourceInitChunk(framebuffer);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void WrappedOpenGL::glNamedFramebufferTexture3DEXT(GLuint framebuffer, GLenum attachment,
|
|
GLenum textarget, GLuint texture, GLint level,
|
|
GLint zoffset)
|
|
{
|
|
SERIALISE_TIME_CALL(GL.glNamedFramebufferTexture3DEXT(framebuffer, attachment, textarget, texture,
|
|
level, zoffset));
|
|
|
|
if(IsCaptureMode(m_State))
|
|
{
|
|
GLResourceRecord *record =
|
|
GetResourceManager()->GetResourceRecord(FramebufferRes(GetCtx(), framebuffer));
|
|
|
|
if(texture != 0 && GetResourceManager()->HasResourceRecord(TextureRes(GetCtx(), texture)))
|
|
{
|
|
GetResourceManager()->MarkDirtyResource(TextureRes(GetCtx(), texture));
|
|
}
|
|
|
|
if(m_HighTrafficResources.find(record->GetResourceID()) != m_HighTrafficResources.end() &&
|
|
IsBackgroundCapturing(m_State))
|
|
return;
|
|
|
|
USE_SCRATCH_SERIALISER();
|
|
SCOPED_SERIALISE_CHUNK(gl_CurChunk);
|
|
Serialise_glNamedFramebufferTexture3DEXT(ser, framebuffer, attachment, textarget, texture,
|
|
level, zoffset);
|
|
|
|
if(IsBackgroundCapturing(m_State))
|
|
{
|
|
record->AddChunk(scope.Get());
|
|
record->UpdateCount++;
|
|
|
|
GetResourceManager()->MarkFBOReferenced(record->Resource, eFrameRef_ReadBeforeWrite);
|
|
|
|
if(record->UpdateCount > 10)
|
|
{
|
|
m_HighTrafficResources.insert(record->GetResourceID());
|
|
GetResourceManager()->MarkDirtyResource(record->GetResourceID());
|
|
}
|
|
}
|
|
else
|
|
{
|
|
GetContextRecord()->AddChunk(scope.Get());
|
|
GetResourceManager()->MarkFBOReferenced(record->Resource, eFrameRef_ReadBeforeWrite);
|
|
GetResourceManager()->MarkResourceFrameReferenced(TextureRes(GetCtx(), texture),
|
|
eFrameRef_Read);
|
|
}
|
|
}
|
|
}
|
|
|
|
void WrappedOpenGL::glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget,
|
|
GLuint texture, GLint level, GLint zoffset)
|
|
{
|
|
SERIALISE_TIME_CALL(
|
|
GL.glFramebufferTexture3D(target, attachment, textarget, texture, level, zoffset));
|
|
|
|
if(IsCaptureMode(m_State))
|
|
{
|
|
GLResourceRecord *record = m_DeviceRecord;
|
|
|
|
if(target == eGL_DRAW_FRAMEBUFFER || target == eGL_FRAMEBUFFER)
|
|
{
|
|
if(GetCtxData().m_DrawFramebufferRecord)
|
|
record = GetCtxData().m_DrawFramebufferRecord;
|
|
}
|
|
else
|
|
{
|
|
if(GetCtxData().m_ReadFramebufferRecord)
|
|
record = GetCtxData().m_ReadFramebufferRecord;
|
|
}
|
|
|
|
if(texture != 0 && GetResourceManager()->HasResourceRecord(TextureRes(GetCtx(), texture)))
|
|
{
|
|
GetResourceManager()->MarkDirtyResource(TextureRes(GetCtx(), texture));
|
|
}
|
|
|
|
if(m_HighTrafficResources.find(record->GetResourceID()) != m_HighTrafficResources.end() &&
|
|
IsBackgroundCapturing(m_State))
|
|
return;
|
|
|
|
USE_SCRATCH_SERIALISER();
|
|
SCOPED_SERIALISE_CHUNK(gl_CurChunk);
|
|
Serialise_glNamedFramebufferTexture3DEXT(ser, record->Resource.name, attachment, textarget,
|
|
texture, level, zoffset);
|
|
|
|
if(IsBackgroundCapturing(m_State))
|
|
{
|
|
record->AddChunk(scope.Get());
|
|
|
|
GetResourceManager()->MarkFBOReferenced(record->Resource, eFrameRef_ReadBeforeWrite);
|
|
|
|
if(record != m_DeviceRecord)
|
|
{
|
|
record->UpdateCount++;
|
|
|
|
if(record->UpdateCount > 10)
|
|
{
|
|
m_HighTrafficResources.insert(record->GetResourceID());
|
|
GetResourceManager()->MarkDirtyResource(record->GetResourceID());
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
GetContextRecord()->AddChunk(scope.Get());
|
|
GetResourceManager()->MarkFBOReferenced(record->Resource, eFrameRef_ReadBeforeWrite);
|
|
GetResourceManager()->MarkResourceFrameReferenced(TextureRes(GetCtx(), texture),
|
|
eFrameRef_Read);
|
|
}
|
|
}
|
|
}
|
|
|
|
template <typename SerialiserType>
|
|
bool WrappedOpenGL::Serialise_glNamedFramebufferRenderbufferEXT(SerialiserType &ser,
|
|
GLuint framebufferHandle,
|
|
GLenum attachment,
|
|
GLenum renderbuffertarget,
|
|
GLuint renderbufferHandle)
|
|
{
|
|
SERIALISE_ELEMENT_LOCAL(framebuffer, FramebufferRes(GetCtx(), framebufferHandle));
|
|
SERIALISE_ELEMENT(attachment);
|
|
SERIALISE_ELEMENT(renderbuffertarget);
|
|
SERIALISE_ELEMENT_LOCAL(renderbuffer, RenderbufferRes(GetCtx(), renderbufferHandle));
|
|
|
|
SERIALISE_CHECK_READ_ERRORS();
|
|
|
|
if(IsReplayingAndReading())
|
|
{
|
|
if(framebuffer.name == 0)
|
|
framebuffer.name = m_CurrentDefaultFBO;
|
|
|
|
GL.glNamedFramebufferRenderbufferEXT(framebuffer.name, attachment, renderbuffertarget,
|
|
renderbuffer.name);
|
|
|
|
if(IsLoading(m_State) && renderbuffer.name)
|
|
{
|
|
m_Textures[GetResourceManager()->GetID(renderbuffer)].creationFlags |=
|
|
TextureCategory::ColorTarget;
|
|
}
|
|
|
|
AddResourceInitChunk(framebuffer);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void WrappedOpenGL::glNamedFramebufferRenderbufferEXT(GLuint framebuffer, GLenum attachment,
|
|
GLenum renderbuffertarget, GLuint renderbuffer)
|
|
{
|
|
SERIALISE_TIME_CALL(GL.glNamedFramebufferRenderbufferEXT(framebuffer, attachment,
|
|
renderbuffertarget, renderbuffer));
|
|
|
|
if(IsCaptureMode(m_State))
|
|
{
|
|
GLResourceRecord *record =
|
|
GetResourceManager()->GetResourceRecord(FramebufferRes(GetCtx(), framebuffer));
|
|
|
|
if(m_HighTrafficResources.find(record->GetResourceID()) != m_HighTrafficResources.end() &&
|
|
IsBackgroundCapturing(m_State))
|
|
return;
|
|
|
|
USE_SCRATCH_SERIALISER();
|
|
SCOPED_SERIALISE_CHUNK(gl_CurChunk);
|
|
Serialise_glNamedFramebufferRenderbufferEXT(ser, framebuffer, attachment, renderbuffertarget,
|
|
renderbuffer);
|
|
|
|
if(IsBackgroundCapturing(m_State))
|
|
{
|
|
record->AddChunk(scope.Get());
|
|
record->UpdateCount++;
|
|
|
|
GetResourceManager()->MarkFBOReferenced(record->Resource, eFrameRef_ReadBeforeWrite);
|
|
|
|
if(record->UpdateCount > 10)
|
|
{
|
|
m_HighTrafficResources.insert(record->GetResourceID());
|
|
GetResourceManager()->MarkDirtyResource(record->GetResourceID());
|
|
}
|
|
}
|
|
else
|
|
{
|
|
GetContextRecord()->AddChunk(scope.Get());
|
|
GetResourceManager()->MarkFBOReferenced(record->Resource, eFrameRef_ReadBeforeWrite);
|
|
GetResourceManager()->MarkResourceFrameReferenced(RenderbufferRes(GetCtx(), renderbuffer),
|
|
eFrameRef_Read);
|
|
}
|
|
}
|
|
}
|
|
|
|
void WrappedOpenGL::glFramebufferRenderbuffer(GLenum target, GLenum attachment,
|
|
GLenum renderbuffertarget, GLuint renderbuffer)
|
|
{
|
|
SERIALISE_TIME_CALL(
|
|
GL.glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer));
|
|
|
|
if(IsCaptureMode(m_State))
|
|
{
|
|
GLResourceRecord *record = m_DeviceRecord;
|
|
|
|
if(target == eGL_DRAW_FRAMEBUFFER || target == eGL_FRAMEBUFFER)
|
|
{
|
|
if(GetCtxData().m_DrawFramebufferRecord)
|
|
record = GetCtxData().m_DrawFramebufferRecord;
|
|
}
|
|
else
|
|
{
|
|
if(GetCtxData().m_ReadFramebufferRecord)
|
|
record = GetCtxData().m_ReadFramebufferRecord;
|
|
}
|
|
|
|
if(m_HighTrafficResources.find(record->GetResourceID()) != m_HighTrafficResources.end() &&
|
|
IsBackgroundCapturing(m_State))
|
|
return;
|
|
|
|
USE_SCRATCH_SERIALISER();
|
|
SCOPED_SERIALISE_CHUNK(gl_CurChunk);
|
|
Serialise_glNamedFramebufferRenderbufferEXT(ser, record->Resource.name, attachment,
|
|
renderbuffertarget, renderbuffer);
|
|
|
|
if(IsBackgroundCapturing(m_State))
|
|
{
|
|
record->AddChunk(scope.Get());
|
|
|
|
GetResourceManager()->MarkFBOReferenced(record->Resource, eFrameRef_ReadBeforeWrite);
|
|
|
|
if(record != m_DeviceRecord)
|
|
{
|
|
record->UpdateCount++;
|
|
|
|
if(record->UpdateCount > 10)
|
|
{
|
|
m_HighTrafficResources.insert(record->GetResourceID());
|
|
GetResourceManager()->MarkDirtyResource(record->GetResourceID());
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
GetContextRecord()->AddChunk(scope.Get());
|
|
GetResourceManager()->MarkFBOReferenced(record->Resource, eFrameRef_ReadBeforeWrite);
|
|
GetResourceManager()->MarkResourceFrameReferenced(RenderbufferRes(GetCtx(), renderbuffer),
|
|
eFrameRef_Read);
|
|
}
|
|
}
|
|
}
|
|
|
|
template <typename SerialiserType>
|
|
bool WrappedOpenGL::Serialise_glNamedFramebufferTextureLayerEXT(SerialiserType &ser,
|
|
GLuint framebufferHandle,
|
|
GLenum attachment,
|
|
GLuint textureHandle, GLint level,
|
|
GLint layer)
|
|
{
|
|
SERIALISE_ELEMENT_LOCAL(framebuffer, FramebufferRes(GetCtx(), framebufferHandle));
|
|
SERIALISE_ELEMENT(attachment);
|
|
SERIALISE_ELEMENT_LOCAL(texture, TextureRes(GetCtx(), textureHandle));
|
|
SERIALISE_ELEMENT(level);
|
|
SERIALISE_ELEMENT(layer);
|
|
|
|
SERIALISE_CHECK_READ_ERRORS();
|
|
|
|
if(IsReplayingAndReading())
|
|
{
|
|
if(framebuffer.name == 0)
|
|
framebuffer.name = m_CurrentDefaultFBO;
|
|
|
|
GL.glNamedFramebufferTextureLayerEXT(framebuffer.name, attachment, texture.name, level, layer);
|
|
|
|
if(IsLoading(m_State) && texture.name)
|
|
{
|
|
m_Textures[GetResourceManager()->GetID(texture)].creationFlags |= TextureCategory::ColorTarget;
|
|
}
|
|
|
|
AddResourceInitChunk(framebuffer);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void WrappedOpenGL::glNamedFramebufferTextureLayerEXT(GLuint framebuffer, GLenum attachment,
|
|
GLuint texture, GLint level, GLint layer)
|
|
{
|
|
SERIALISE_TIME_CALL(
|
|
GL.glNamedFramebufferTextureLayerEXT(framebuffer, attachment, texture, level, layer));
|
|
|
|
if(IsCaptureMode(m_State))
|
|
{
|
|
GLResourceRecord *record =
|
|
GetResourceManager()->GetResourceRecord(FramebufferRes(GetCtx(), framebuffer));
|
|
|
|
if(texture != 0 && GetResourceManager()->HasResourceRecord(TextureRes(GetCtx(), texture)))
|
|
{
|
|
GetResourceManager()->MarkDirtyResource(TextureRes(GetCtx(), texture));
|
|
}
|
|
|
|
if(m_HighTrafficResources.find(record->GetResourceID()) != m_HighTrafficResources.end() &&
|
|
IsBackgroundCapturing(m_State))
|
|
return;
|
|
|
|
USE_SCRATCH_SERIALISER();
|
|
SCOPED_SERIALISE_CHUNK(gl_CurChunk);
|
|
Serialise_glNamedFramebufferTextureLayerEXT(ser, framebuffer, attachment, texture, level, layer);
|
|
|
|
if(IsBackgroundCapturing(m_State))
|
|
{
|
|
record->AddChunk(scope.Get());
|
|
record->UpdateCount++;
|
|
|
|
GetResourceManager()->MarkFBOReferenced(record->Resource, eFrameRef_ReadBeforeWrite);
|
|
|
|
if(record->UpdateCount > 10)
|
|
{
|
|
m_HighTrafficResources.insert(record->GetResourceID());
|
|
GetResourceManager()->MarkDirtyResource(record->GetResourceID());
|
|
}
|
|
}
|
|
else
|
|
{
|
|
GetContextRecord()->AddChunk(scope.Get());
|
|
GetResourceManager()->MarkFBOReferenced(record->Resource, eFrameRef_ReadBeforeWrite);
|
|
GetResourceManager()->MarkResourceFrameReferenced(TextureRes(GetCtx(), texture),
|
|
eFrameRef_Read);
|
|
}
|
|
}
|
|
}
|
|
|
|
void WrappedOpenGL::glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture,
|
|
GLint level, GLint layer)
|
|
{
|
|
SERIALISE_TIME_CALL(GL.glFramebufferTextureLayer(target, attachment, texture, level, layer));
|
|
|
|
if(IsCaptureMode(m_State))
|
|
{
|
|
GLResourceRecord *record = m_DeviceRecord;
|
|
|
|
if(target == eGL_DRAW_FRAMEBUFFER || target == eGL_FRAMEBUFFER)
|
|
{
|
|
if(GetCtxData().m_DrawFramebufferRecord)
|
|
record = GetCtxData().m_DrawFramebufferRecord;
|
|
}
|
|
else
|
|
{
|
|
if(GetCtxData().m_ReadFramebufferRecord)
|
|
record = GetCtxData().m_ReadFramebufferRecord;
|
|
}
|
|
|
|
if(texture != 0 && GetResourceManager()->HasResourceRecord(TextureRes(GetCtx(), texture)))
|
|
{
|
|
GetResourceManager()->MarkDirtyResource(TextureRes(GetCtx(), texture));
|
|
}
|
|
|
|
if(m_HighTrafficResources.find(record->GetResourceID()) != m_HighTrafficResources.end() &&
|
|
IsBackgroundCapturing(m_State))
|
|
return;
|
|
|
|
USE_SCRATCH_SERIALISER();
|
|
SCOPED_SERIALISE_CHUNK(gl_CurChunk);
|
|
Serialise_glNamedFramebufferTextureLayerEXT(ser, record->Resource.name, attachment, texture,
|
|
level, layer);
|
|
|
|
if(IsBackgroundCapturing(m_State))
|
|
{
|
|
record->AddChunk(scope.Get());
|
|
|
|
GetResourceManager()->MarkFBOReferenced(record->Resource, eFrameRef_ReadBeforeWrite);
|
|
|
|
if(record != m_DeviceRecord)
|
|
{
|
|
record->UpdateCount++;
|
|
|
|
if(record->UpdateCount > 10)
|
|
{
|
|
m_HighTrafficResources.insert(record->GetResourceID());
|
|
GetResourceManager()->MarkDirtyResource(record->GetResourceID());
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
GetContextRecord()->AddChunk(scope.Get());
|
|
GetResourceManager()->MarkFBOReferenced(record->Resource, eFrameRef_ReadBeforeWrite);
|
|
GetResourceManager()->MarkResourceFrameReferenced(TextureRes(GetCtx(), texture),
|
|
eFrameRef_Read);
|
|
}
|
|
}
|
|
}
|
|
|
|
template <typename SerialiserType>
|
|
bool WrappedOpenGL::Serialise_glFramebufferTextureMultiviewOVR(SerialiserType &ser, GLenum target,
|
|
GLenum attachment,
|
|
GLuint textureHandle, GLint level,
|
|
GLint baseViewIndex, GLsizei numViews)
|
|
{
|
|
SERIALISE_ELEMENT(target);
|
|
SERIALISE_ELEMENT(attachment);
|
|
SERIALISE_ELEMENT_LOCAL(texture, TextureRes(GetCtx(), textureHandle));
|
|
SERIALISE_ELEMENT(level);
|
|
SERIALISE_ELEMENT(baseViewIndex);
|
|
SERIALISE_ELEMENT(numViews);
|
|
|
|
SERIALISE_CHECK_READ_ERRORS();
|
|
|
|
if(IsReplayingAndReading())
|
|
{
|
|
CheckReplayFunctionPresent(glFramebufferTextureMultiviewOVR);
|
|
|
|
GL.glFramebufferTextureMultiviewOVR(target, attachment, texture.name, level, baseViewIndex,
|
|
numViews);
|
|
|
|
if(IsLoading(m_State) && texture.name)
|
|
{
|
|
if(attachment == eGL_DEPTH_ATTACHMENT || attachment == eGL_DEPTH_STENCIL_ATTACHMENT)
|
|
m_Textures[GetResourceManager()->GetID(texture)].creationFlags |=
|
|
TextureCategory::DepthTarget;
|
|
else
|
|
m_Textures[GetResourceManager()->GetID(texture)].creationFlags |=
|
|
TextureCategory::ColorTarget;
|
|
}
|
|
|
|
{
|
|
GLuint fbo = 0;
|
|
GL.glGetIntegerv(FramebufferBinding(target), (GLint *)&fbo);
|
|
AddResourceInitChunk(FramebufferRes(GetCtx(), fbo));
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void WrappedOpenGL::glFramebufferTextureMultiviewOVR(GLenum target, GLenum attachment,
|
|
GLuint texture, GLint level,
|
|
GLint baseViewIndex, GLsizei numViews)
|
|
{
|
|
SERIALISE_TIME_CALL(GL.glFramebufferTextureMultiviewOVR(target, attachment, texture, level,
|
|
baseViewIndex, numViews));
|
|
|
|
if(IsCaptureMode(m_State))
|
|
{
|
|
GLResourceRecord *record = m_DeviceRecord;
|
|
|
|
if(target == eGL_DRAW_FRAMEBUFFER || target == eGL_FRAMEBUFFER)
|
|
{
|
|
if(GetCtxData().m_DrawFramebufferRecord)
|
|
record = GetCtxData().m_DrawFramebufferRecord;
|
|
}
|
|
else
|
|
{
|
|
if(GetCtxData().m_ReadFramebufferRecord)
|
|
record = GetCtxData().m_ReadFramebufferRecord;
|
|
}
|
|
|
|
if(texture != 0 && GetResourceManager()->HasResourceRecord(TextureRes(GetCtx(), texture)))
|
|
{
|
|
GetResourceManager()->MarkDirtyResource(TextureRes(GetCtx(), texture));
|
|
}
|
|
|
|
if(m_HighTrafficResources.find(record->GetResourceID()) != m_HighTrafficResources.end() &&
|
|
IsBackgroundCapturing(m_State))
|
|
return;
|
|
|
|
// because there's no DSA variant of the OVR framebuffer functions we must ensure that while
|
|
// background capturing the correct framebuffer is bound. Normally we don't serialise
|
|
// glBindFramebuffer calls.
|
|
if(IsBackgroundCapturing(m_State))
|
|
{
|
|
USE_SCRATCH_SERIALISER();
|
|
SCOPED_SERIALISE_CHUNK(GLChunk::glBindFramebuffer);
|
|
Serialise_glBindFramebuffer(ser, target, record->Resource.name);
|
|
|
|
record->AddChunk(scope.Get());
|
|
}
|
|
|
|
USE_SCRATCH_SERIALISER();
|
|
SCOPED_SERIALISE_CHUNK(gl_CurChunk);
|
|
Serialise_glFramebufferTextureMultiviewOVR(ser, target, attachment, texture, level,
|
|
baseViewIndex, numViews);
|
|
|
|
if(IsBackgroundCapturing(m_State))
|
|
{
|
|
record->AddChunk(scope.Get());
|
|
|
|
GetResourceManager()->MarkFBOReferenced(record->Resource, eFrameRef_ReadBeforeWrite);
|
|
|
|
if(record != m_DeviceRecord)
|
|
{
|
|
record->UpdateCount++;
|
|
|
|
if(record->UpdateCount > 10)
|
|
{
|
|
m_HighTrafficResources.insert(record->GetResourceID());
|
|
GetResourceManager()->MarkDirtyResource(record->GetResourceID());
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
GetContextRecord()->AddChunk(scope.Get());
|
|
GetResourceManager()->MarkFBOReferenced(record->Resource, eFrameRef_ReadBeforeWrite);
|
|
GetResourceManager()->MarkResourceFrameReferenced(TextureRes(GetCtx(), texture),
|
|
eFrameRef_Read);
|
|
}
|
|
}
|
|
}
|
|
|
|
template <typename SerialiserType>
|
|
bool WrappedOpenGL::Serialise_glFramebufferTextureMultisampleMultiviewOVR(
|
|
SerialiserType &ser, GLenum target, GLenum attachment, GLuint textureHandle, GLint level,
|
|
GLsizei samples, GLint baseViewIndex, GLsizei numViews)
|
|
{
|
|
SERIALISE_ELEMENT(target);
|
|
SERIALISE_ELEMENT(attachment);
|
|
SERIALISE_ELEMENT_LOCAL(texture, TextureRes(GetCtx(), textureHandle));
|
|
SERIALISE_ELEMENT(level);
|
|
SERIALISE_ELEMENT(samples);
|
|
SERIALISE_ELEMENT(baseViewIndex);
|
|
SERIALISE_ELEMENT(numViews);
|
|
|
|
if(IsReplayingAndReading())
|
|
{
|
|
CheckReplayFunctionPresent(glFramebufferTextureMultisampleMultiviewOVR);
|
|
|
|
GL.glFramebufferTextureMultisampleMultiviewOVR(target, attachment, texture.name, level, samples,
|
|
baseViewIndex, numViews);
|
|
|
|
if(IsLoading(m_State) && texture.name)
|
|
{
|
|
if(attachment == eGL_DEPTH_ATTACHMENT || attachment == eGL_DEPTH_STENCIL_ATTACHMENT)
|
|
m_Textures[GetResourceManager()->GetID(texture)].creationFlags |=
|
|
TextureCategory::DepthTarget;
|
|
else
|
|
m_Textures[GetResourceManager()->GetID(texture)].creationFlags |=
|
|
TextureCategory::ColorTarget;
|
|
}
|
|
|
|
{
|
|
GLuint fbo = 0;
|
|
GL.glGetIntegerv(FramebufferBinding(target), (GLint *)&fbo);
|
|
AddResourceInitChunk(FramebufferRes(GetCtx(), fbo));
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void WrappedOpenGL::glFramebufferTextureMultisampleMultiviewOVR(GLenum target, GLenum attachment,
|
|
GLuint texture, GLint level,
|
|
GLsizei samples, GLint baseViewIndex,
|
|
GLsizei numViews)
|
|
{
|
|
SERIALISE_TIME_CALL(GL.glFramebufferTextureMultisampleMultiviewOVR(
|
|
target, attachment, texture, level, samples, baseViewIndex, numViews));
|
|
|
|
if(IsCaptureMode(m_State))
|
|
{
|
|
GLResourceRecord *record = m_DeviceRecord;
|
|
|
|
if(target == eGL_DRAW_FRAMEBUFFER || target == eGL_FRAMEBUFFER)
|
|
{
|
|
if(GetCtxData().m_DrawFramebufferRecord)
|
|
record = GetCtxData().m_DrawFramebufferRecord;
|
|
}
|
|
else
|
|
{
|
|
if(GetCtxData().m_ReadFramebufferRecord)
|
|
record = GetCtxData().m_ReadFramebufferRecord;
|
|
}
|
|
|
|
if(texture != 0 && GetResourceManager()->HasResourceRecord(TextureRes(GetCtx(), texture)))
|
|
{
|
|
GetResourceManager()->MarkDirtyResource(TextureRes(GetCtx(), texture));
|
|
}
|
|
|
|
if(m_HighTrafficResources.find(record->GetResourceID()) != m_HighTrafficResources.end() &&
|
|
IsBackgroundCapturing(m_State))
|
|
return;
|
|
|
|
// because there's no DSA variant of the OVR framebuffer functions we must ensure that while
|
|
// background capturing the correct framebuffer is bound. Normally we don't serialise
|
|
// glBindFramebuffer calls.
|
|
if(IsBackgroundCapturing(m_State))
|
|
{
|
|
USE_SCRATCH_SERIALISER();
|
|
SCOPED_SERIALISE_CHUNK(GLChunk::glBindFramebuffer);
|
|
Serialise_glBindFramebuffer(ser, target, record->Resource.name);
|
|
|
|
record->AddChunk(scope.Get());
|
|
}
|
|
|
|
USE_SCRATCH_SERIALISER();
|
|
SCOPED_SERIALISE_CHUNK(gl_CurChunk);
|
|
Serialise_glFramebufferTextureMultisampleMultiviewOVR(ser, target, attachment, texture, level,
|
|
samples, baseViewIndex, numViews);
|
|
|
|
if(IsBackgroundCapturing(m_State))
|
|
{
|
|
record->AddChunk(scope.Get());
|
|
|
|
GetResourceManager()->MarkFBOReferenced(record->Resource, eFrameRef_ReadBeforeWrite);
|
|
|
|
if(record != m_DeviceRecord)
|
|
{
|
|
record->UpdateCount++;
|
|
|
|
if(record->UpdateCount > 10)
|
|
{
|
|
m_HighTrafficResources.insert(record->GetResourceID());
|
|
GetResourceManager()->MarkDirtyResource(record->GetResourceID());
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
GetContextRecord()->AddChunk(scope.Get());
|
|
GetResourceManager()->MarkFBOReferenced(record->Resource, eFrameRef_ReadBeforeWrite);
|
|
GetResourceManager()->MarkResourceFrameReferenced(TextureRes(GetCtx(), texture),
|
|
eFrameRef_Read);
|
|
}
|
|
}
|
|
}
|
|
|
|
template <typename SerialiserType>
|
|
bool WrappedOpenGL::Serialise_glNamedFramebufferParameteriEXT(SerialiserType &ser,
|
|
GLuint framebufferHandle,
|
|
GLenum pname, GLint param)
|
|
{
|
|
SERIALISE_ELEMENT_LOCAL(framebuffer, FramebufferRes(GetCtx(), framebufferHandle));
|
|
SERIALISE_ELEMENT(pname);
|
|
SERIALISE_ELEMENT(param);
|
|
|
|
SERIALISE_CHECK_READ_ERRORS();
|
|
|
|
if(IsReplayingAndReading())
|
|
{
|
|
if(framebuffer.name == 0)
|
|
framebuffer.name = m_CurrentDefaultFBO;
|
|
|
|
if(framebuffer.name)
|
|
GL.glNamedFramebufferParameteriEXT(framebuffer.name, pname, param);
|
|
|
|
AddResourceInitChunk(framebuffer);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void WrappedOpenGL::glNamedFramebufferParameteriEXT(GLuint framebuffer, GLenum pname, GLint param)
|
|
{
|
|
SERIALISE_TIME_CALL(GL.glNamedFramebufferParameteriEXT(framebuffer, pname, param));
|
|
|
|
if(IsCaptureMode(m_State))
|
|
{
|
|
GLResourceRecord *record =
|
|
GetResourceManager()->GetResourceRecord(FramebufferRes(GetCtx(), framebuffer));
|
|
|
|
USE_SCRATCH_SERIALISER();
|
|
SCOPED_SERIALISE_CHUNK(gl_CurChunk);
|
|
Serialise_glNamedFramebufferParameteriEXT(ser, framebuffer, pname, param);
|
|
|
|
record->AddChunk(scope.Get());
|
|
}
|
|
}
|
|
|
|
void WrappedOpenGL::glFramebufferParameteri(GLenum target, GLenum pname, GLint param)
|
|
{
|
|
SERIALISE_TIME_CALL(GL.glFramebufferParameteri(target, pname, param));
|
|
|
|
if(IsCaptureMode(m_State))
|
|
{
|
|
GLResourceRecord *record = NULL;
|
|
|
|
if(target == eGL_DRAW_FRAMEBUFFER || target == eGL_FRAMEBUFFER)
|
|
{
|
|
if(GetCtxData().m_DrawFramebufferRecord)
|
|
record = GetCtxData().m_DrawFramebufferRecord;
|
|
}
|
|
else
|
|
{
|
|
if(GetCtxData().m_ReadFramebufferRecord)
|
|
record = GetCtxData().m_ReadFramebufferRecord;
|
|
}
|
|
|
|
if(record == NULL)
|
|
return;
|
|
|
|
USE_SCRATCH_SERIALISER();
|
|
SCOPED_SERIALISE_CHUNK(gl_CurChunk);
|
|
Serialise_glNamedFramebufferParameteriEXT(ser, record->Resource.name, pname, param);
|
|
|
|
record->AddChunk(scope.Get());
|
|
}
|
|
}
|
|
|
|
template <typename SerialiserType>
|
|
bool WrappedOpenGL::Serialise_glFramebufferReadBufferEXT(SerialiserType &ser,
|
|
GLuint framebufferHandle, GLenum mode)
|
|
{
|
|
SERIALISE_ELEMENT_LOCAL(framebuffer, FramebufferRes(GetCtx(), framebufferHandle));
|
|
SERIALISE_ELEMENT(mode);
|
|
|
|
SERIALISE_CHECK_READ_ERRORS();
|
|
|
|
if(IsReplayingAndReading())
|
|
{
|
|
if(framebuffer.name == 0)
|
|
framebuffer.name = m_CurrentDefaultFBO;
|
|
|
|
// since we are faking the default framebuffer with our own
|
|
// to see the results, replace back/front/left/right with color attachment 0
|
|
if(mode == eGL_BACK_LEFT || mode == eGL_BACK_RIGHT || mode == eGL_BACK ||
|
|
mode == eGL_FRONT_LEFT || mode == eGL_FRONT_RIGHT || mode == eGL_FRONT)
|
|
mode = eGL_COLOR_ATTACHMENT0;
|
|
|
|
GL.glFramebufferReadBufferEXT(framebuffer.name, mode);
|
|
|
|
AddResourceInitChunk(framebuffer);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void WrappedOpenGL::glFramebufferReadBufferEXT(GLuint framebuffer, GLenum buf)
|
|
{
|
|
SERIALISE_TIME_CALL(GL.glFramebufferReadBufferEXT(framebuffer, buf));
|
|
|
|
if(IsActiveCapturing(m_State))
|
|
{
|
|
USE_SCRATCH_SERIALISER();
|
|
SCOPED_SERIALISE_CHUNK(gl_CurChunk);
|
|
Serialise_glFramebufferReadBufferEXT(ser, framebuffer, buf);
|
|
|
|
GetContextRecord()->AddChunk(scope.Get());
|
|
GetResourceManager()->MarkFBOReferenced(FramebufferRes(GetCtx(), framebuffer),
|
|
eFrameRef_ReadBeforeWrite);
|
|
}
|
|
else if(IsBackgroundCapturing(m_State) && framebuffer != 0)
|
|
{
|
|
USE_SCRATCH_SERIALISER();
|
|
SCOPED_SERIALISE_CHUNK(gl_CurChunk);
|
|
Serialise_glFramebufferReadBufferEXT(ser, framebuffer, buf);
|
|
|
|
ResourceRecord *record =
|
|
GetResourceManager()->GetResourceRecord(FramebufferRes(GetCtx(), framebuffer));
|
|
record->AddChunk(scope.Get());
|
|
|
|
GetResourceManager()->MarkFBOReferenced(FramebufferRes(GetCtx(), framebuffer),
|
|
eFrameRef_ReadBeforeWrite);
|
|
}
|
|
}
|
|
|
|
void WrappedOpenGL::glReadBuffer(GLenum mode)
|
|
{
|
|
SERIALISE_TIME_CALL(GL.glReadBuffer(mode));
|
|
|
|
if(IsCaptureMode(m_State))
|
|
{
|
|
GLResourceRecord *readrecord = GetCtxData().m_ReadFramebufferRecord;
|
|
if(IsActiveCapturing(m_State))
|
|
{
|
|
USE_SCRATCH_SERIALISER();
|
|
SCOPED_SERIALISE_CHUNK(gl_CurChunk);
|
|
Serialise_glFramebufferReadBufferEXT(ser, readrecord ? readrecord->Resource.name : 0, mode);
|
|
|
|
GetContextRecord()->AddChunk(scope.Get());
|
|
if(readrecord)
|
|
GetResourceManager()->MarkFBOReferenced(readrecord->Resource, eFrameRef_ReadBeforeWrite);
|
|
}
|
|
else
|
|
{
|
|
if(readrecord)
|
|
{
|
|
GetResourceManager()->MarkDirtyResource(readrecord->GetResourceID());
|
|
GetResourceManager()->MarkFBOReferenced(readrecord->Resource, eFrameRef_ReadBeforeWrite);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
template <typename SerialiserType>
|
|
bool WrappedOpenGL::Serialise_glBindFramebuffer(SerialiserType &ser, GLenum target,
|
|
GLuint framebufferHandle)
|
|
{
|
|
SERIALISE_ELEMENT(target);
|
|
SERIALISE_ELEMENT_LOCAL(framebuffer, FramebufferRes(GetCtx(), framebufferHandle));
|
|
|
|
SERIALISE_CHECK_READ_ERRORS();
|
|
|
|
if(IsReplayingAndReading())
|
|
{
|
|
if(framebuffer.name == 0)
|
|
framebuffer.name = m_CurrentDefaultFBO;
|
|
|
|
GL.glBindFramebuffer(target, framebuffer.name);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void WrappedOpenGL::glBindFramebuffer(GLenum target, GLuint framebuffer)
|
|
{
|
|
SERIALISE_TIME_CALL(GL.glBindFramebuffer(target, framebuffer));
|
|
|
|
if(IsActiveCapturing(m_State))
|
|
{
|
|
USE_SCRATCH_SERIALISER();
|
|
SCOPED_SERIALISE_CHUNK(gl_CurChunk);
|
|
Serialise_glBindFramebuffer(ser, target, framebuffer);
|
|
|
|
GetContextRecord()->AddChunk(scope.Get());
|
|
}
|
|
|
|
if(IsCaptureMode(m_State))
|
|
{
|
|
GetResourceManager()->MarkFBOReferenced(FramebufferRes(GetCtx(), framebuffer),
|
|
eFrameRef_ReadBeforeWrite);
|
|
}
|
|
|
|
if(target == eGL_DRAW_FRAMEBUFFER || target == eGL_FRAMEBUFFER)
|
|
GetCtxData().m_DrawFramebufferRecord =
|
|
GetResourceManager()->GetResourceRecord(FramebufferRes(GetCtx(), framebuffer));
|
|
|
|
if(target == eGL_READ_FRAMEBUFFER || target == eGL_FRAMEBUFFER)
|
|
GetCtxData().m_ReadFramebufferRecord =
|
|
GetResourceManager()->GetResourceRecord(FramebufferRes(GetCtx(), framebuffer));
|
|
}
|
|
|
|
template <typename SerialiserType>
|
|
bool WrappedOpenGL::Serialise_glFramebufferDrawBufferEXT(SerialiserType &ser,
|
|
GLuint framebufferHandle, GLenum buf)
|
|
{
|
|
SERIALISE_ELEMENT_LOCAL(framebuffer, FramebufferRes(GetCtx(), framebufferHandle));
|
|
SERIALISE_ELEMENT(buf);
|
|
|
|
SERIALISE_CHECK_READ_ERRORS();
|
|
|
|
if(IsReplayingAndReading())
|
|
{
|
|
if(framebuffer.name == 0)
|
|
framebuffer.name = m_CurrentDefaultFBO;
|
|
|
|
// since we are faking the default framebuffer with our own
|
|
// to see the results, replace back/front/left/right with color attachment 0
|
|
if(buf == eGL_BACK_LEFT || buf == eGL_BACK_RIGHT || buf == eGL_BACK || buf == eGL_FRONT_LEFT ||
|
|
buf == eGL_FRONT_RIGHT || buf == eGL_FRONT)
|
|
buf = eGL_COLOR_ATTACHMENT0;
|
|
|
|
GL.glFramebufferDrawBufferEXT(framebuffer.name, buf);
|
|
|
|
AddResourceInitChunk(framebuffer);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void WrappedOpenGL::glFramebufferDrawBufferEXT(GLuint framebuffer, GLenum buf)
|
|
{
|
|
SERIALISE_TIME_CALL(GL.glFramebufferDrawBufferEXT(framebuffer, buf));
|
|
|
|
if(IsActiveCapturing(m_State))
|
|
{
|
|
USE_SCRATCH_SERIALISER();
|
|
SCOPED_SERIALISE_CHUNK(gl_CurChunk);
|
|
Serialise_glFramebufferDrawBufferEXT(ser, framebuffer, buf);
|
|
|
|
GetContextRecord()->AddChunk(scope.Get());
|
|
GetResourceManager()->MarkFBOReferenced(FramebufferRes(GetCtx(), framebuffer),
|
|
eFrameRef_ReadBeforeWrite);
|
|
}
|
|
else if(IsBackgroundCapturing(m_State) && framebuffer != 0)
|
|
{
|
|
USE_SCRATCH_SERIALISER();
|
|
SCOPED_SERIALISE_CHUNK(gl_CurChunk);
|
|
Serialise_glFramebufferDrawBufferEXT(ser, framebuffer, buf);
|
|
|
|
ResourceRecord *record =
|
|
GetResourceManager()->GetResourceRecord(FramebufferRes(GetCtx(), framebuffer));
|
|
record->AddChunk(scope.Get());
|
|
GetResourceManager()->MarkFBOReferenced(FramebufferRes(GetCtx(), framebuffer),
|
|
eFrameRef_ReadBeforeWrite);
|
|
}
|
|
}
|
|
|
|
void WrappedOpenGL::glDrawBuffer(GLenum buf)
|
|
{
|
|
SERIALISE_TIME_CALL(GL.glDrawBuffer(buf));
|
|
|
|
if(IsCaptureMode(m_State))
|
|
{
|
|
GLResourceRecord *drawrecord = GetCtxData().m_DrawFramebufferRecord;
|
|
if(IsActiveCapturing(m_State))
|
|
{
|
|
USE_SCRATCH_SERIALISER();
|
|
SCOPED_SERIALISE_CHUNK(gl_CurChunk);
|
|
Serialise_glFramebufferDrawBufferEXT(ser, drawrecord ? drawrecord->Resource.name : 0, buf);
|
|
|
|
GetContextRecord()->AddChunk(scope.Get());
|
|
if(drawrecord)
|
|
GetResourceManager()->MarkFBOReferenced(drawrecord->Resource, eFrameRef_ReadBeforeWrite);
|
|
}
|
|
else
|
|
{
|
|
if(drawrecord)
|
|
{
|
|
GetResourceManager()->MarkDirtyResource(drawrecord->GetResourceID());
|
|
GetResourceManager()->MarkFBOReferenced(drawrecord->Resource, eFrameRef_ReadBeforeWrite);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
template <typename SerialiserType>
|
|
bool WrappedOpenGL::Serialise_glFramebufferDrawBuffersEXT(SerialiserType &ser,
|
|
GLuint framebufferHandle, GLsizei n,
|
|
const GLenum *bufs)
|
|
{
|
|
SERIALISE_ELEMENT_LOCAL(framebuffer, FramebufferRes(GetCtx(), framebufferHandle));
|
|
SERIALISE_ELEMENT(n);
|
|
SERIALISE_ELEMENT_ARRAY(bufs, n);
|
|
|
|
SERIALISE_CHECK_READ_ERRORS();
|
|
|
|
if(IsReplayingAndReading())
|
|
{
|
|
if(framebuffer.name == 0)
|
|
framebuffer.name = m_CurrentDefaultFBO;
|
|
|
|
GLenum *buffers = (GLenum *)bufs;
|
|
|
|
for(GLsizei i = 0; i < n; i++)
|
|
{
|
|
// since we are faking the default framebuffer with our own
|
|
// to see the results, replace back/front/left/right with color attachment 0
|
|
if(buffers[i] == eGL_BACK_LEFT || buffers[i] == eGL_BACK_RIGHT || buffers[i] == eGL_BACK ||
|
|
buffers[i] == eGL_FRONT_LEFT || buffers[i] == eGL_FRONT_RIGHT || buffers[i] == eGL_FRONT)
|
|
buffers[i] = eGL_COLOR_ATTACHMENT0;
|
|
}
|
|
|
|
GL.glFramebufferDrawBuffersEXT(framebuffer.name, n, bufs);
|
|
|
|
AddResourceInitChunk(framebuffer);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void WrappedOpenGL::glFramebufferDrawBuffersEXT(GLuint framebuffer, GLsizei n, const GLenum *bufs)
|
|
{
|
|
SERIALISE_TIME_CALL(GL.glFramebufferDrawBuffersEXT(framebuffer, n, bufs));
|
|
|
|
if(IsActiveCapturing(m_State))
|
|
{
|
|
USE_SCRATCH_SERIALISER();
|
|
SCOPED_SERIALISE_CHUNK(gl_CurChunk);
|
|
Serialise_glFramebufferDrawBuffersEXT(ser, framebuffer, n, bufs);
|
|
|
|
GetContextRecord()->AddChunk(scope.Get());
|
|
GetResourceManager()->MarkFBOReferenced(FramebufferRes(GetCtx(), framebuffer),
|
|
eFrameRef_ReadBeforeWrite);
|
|
}
|
|
else if(IsBackgroundCapturing(m_State) && framebuffer != 0)
|
|
{
|
|
USE_SCRATCH_SERIALISER();
|
|
SCOPED_SERIALISE_CHUNK(gl_CurChunk);
|
|
Serialise_glFramebufferDrawBuffersEXT(ser, framebuffer, n, bufs);
|
|
|
|
ResourceRecord *record =
|
|
GetResourceManager()->GetResourceRecord(FramebufferRes(GetCtx(), framebuffer));
|
|
record->AddChunk(scope.Get());
|
|
GetResourceManager()->MarkFBOReferenced(FramebufferRes(GetCtx(), framebuffer),
|
|
eFrameRef_ReadBeforeWrite);
|
|
}
|
|
}
|
|
|
|
void WrappedOpenGL::glDrawBuffers(GLsizei n, const GLenum *bufs)
|
|
{
|
|
SERIALISE_TIME_CALL(GL.glDrawBuffers(n, bufs));
|
|
|
|
if(IsCaptureMode(m_State))
|
|
{
|
|
GLResourceRecord *drawrecord = GetCtxData().m_DrawFramebufferRecord;
|
|
if(IsActiveCapturing(m_State))
|
|
{
|
|
USE_SCRATCH_SERIALISER();
|
|
SCOPED_SERIALISE_CHUNK(gl_CurChunk);
|
|
if(drawrecord)
|
|
Serialise_glFramebufferDrawBuffersEXT(ser, drawrecord->Resource.name, n, bufs);
|
|
else
|
|
Serialise_glFramebufferDrawBuffersEXT(ser, 0, n, bufs);
|
|
|
|
GetContextRecord()->AddChunk(scope.Get());
|
|
if(drawrecord)
|
|
GetResourceManager()->MarkFBOReferenced(drawrecord->Resource, eFrameRef_ReadBeforeWrite);
|
|
}
|
|
else
|
|
{
|
|
if(drawrecord)
|
|
{
|
|
GetResourceManager()->MarkDirtyResource(drawrecord->GetResourceID());
|
|
GetResourceManager()->MarkFBOReferenced(drawrecord->Resource, eFrameRef_ReadBeforeWrite);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
template <typename SerialiserType>
|
|
bool WrappedOpenGL::Serialise_glInvalidateNamedFramebufferData(SerialiserType &ser,
|
|
GLuint framebufferHandle,
|
|
GLsizei numAttachments,
|
|
const GLenum *attachments)
|
|
{
|
|
SERIALISE_ELEMENT_LOCAL(framebuffer, FramebufferRes(GetCtx(), framebufferHandle));
|
|
SERIALISE_ELEMENT(numAttachments);
|
|
SERIALISE_ELEMENT_ARRAY(attachments, numAttachments);
|
|
|
|
SERIALISE_CHECK_READ_ERRORS();
|
|
|
|
if(IsReplayingAndReading())
|
|
{
|
|
if(framebuffer.name == 0)
|
|
framebuffer.name = m_CurrentDefaultFBO;
|
|
|
|
GLenum *att = (GLenum *)attachments;
|
|
for(GLsizei i = 0; i < numAttachments; i++)
|
|
{
|
|
// since we are faking the default framebuffer with our own
|
|
// to see the results, replace back/front/left/right with color attachment 0
|
|
if(att[i] == eGL_BACK_LEFT || att[i] == eGL_BACK_RIGHT || att[i] == eGL_BACK ||
|
|
att[i] == eGL_FRONT_LEFT || att[i] == eGL_FRONT_RIGHT || att[i] == eGL_FRONT)
|
|
att[i] = eGL_COLOR_ATTACHMENT0;
|
|
if(att[i] == eGL_COLOR)
|
|
att[i] = eGL_COLOR_ATTACHMENT0;
|
|
if(att[i] == eGL_DEPTH)
|
|
att[i] = eGL_DEPTH_ATTACHMENT;
|
|
if(att[i] == eGL_STENCIL)
|
|
att[i] = eGL_STENCIL_ATTACHMENT;
|
|
}
|
|
|
|
GL.glInvalidateNamedFramebufferData(framebuffer.name, numAttachments, attachments);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void WrappedOpenGL::glInvalidateFramebuffer(GLenum target, GLsizei numAttachments,
|
|
const GLenum *attachments)
|
|
{
|
|
SERIALISE_TIME_CALL(GL.glInvalidateFramebuffer(target, numAttachments, attachments));
|
|
if(IsCaptureMode(m_State))
|
|
{
|
|
GLResourceRecord *record = NULL;
|
|
|
|
if(target == eGL_DRAW_FRAMEBUFFER || target == eGL_FRAMEBUFFER)
|
|
{
|
|
if(GetCtxData().m_DrawFramebufferRecord)
|
|
record = GetCtxData().m_DrawFramebufferRecord;
|
|
}
|
|
else
|
|
{
|
|
if(GetCtxData().m_ReadFramebufferRecord)
|
|
record = GetCtxData().m_ReadFramebufferRecord;
|
|
}
|
|
|
|
if(IsActiveCapturing(m_State))
|
|
{
|
|
USE_SCRATCH_SERIALISER();
|
|
SCOPED_SERIALISE_CHUNK(gl_CurChunk);
|
|
if(record)
|
|
Serialise_glInvalidateNamedFramebufferData(ser, record->Resource.name, numAttachments,
|
|
attachments);
|
|
else
|
|
Serialise_glInvalidateNamedFramebufferData(ser, 0, numAttachments, attachments);
|
|
|
|
GetContextRecord()->AddChunk(scope.Get());
|
|
if(record)
|
|
GetResourceManager()->MarkFBOReferenced(record->Resource, eFrameRef_ReadBeforeWrite);
|
|
}
|
|
else if(record)
|
|
{
|
|
record->MarkParentsDirty(GetResourceManager());
|
|
}
|
|
}
|
|
}
|
|
|
|
// note: glDiscardFramebufferEXT looks the same as glInvalidateFramebuffer. Could this be a plain
|
|
// alias?
|
|
void WrappedOpenGL::glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments,
|
|
const GLenum *attachments)
|
|
{
|
|
SERIALISE_TIME_CALL(GL.glDiscardFramebufferEXT(target, numAttachments, attachments));
|
|
|
|
if(IsCaptureMode(m_State))
|
|
{
|
|
GLResourceRecord *record = NULL;
|
|
|
|
if(target == eGL_DRAW_FRAMEBUFFER || target == eGL_FRAMEBUFFER)
|
|
{
|
|
if(GetCtxData().m_DrawFramebufferRecord)
|
|
record = GetCtxData().m_DrawFramebufferRecord;
|
|
}
|
|
else
|
|
{
|
|
if(GetCtxData().m_ReadFramebufferRecord)
|
|
record = GetCtxData().m_ReadFramebufferRecord;
|
|
}
|
|
|
|
if(IsActiveCapturing(m_State))
|
|
{
|
|
USE_SCRATCH_SERIALISER();
|
|
SCOPED_SERIALISE_CHUNK(gl_CurChunk);
|
|
if(record)
|
|
Serialise_glInvalidateNamedFramebufferData(ser, record->Resource.name, numAttachments,
|
|
attachments);
|
|
else
|
|
Serialise_glInvalidateNamedFramebufferData(ser, 0, numAttachments, attachments);
|
|
|
|
GetContextRecord()->AddChunk(scope.Get());
|
|
if(record)
|
|
GetResourceManager()->MarkFBOReferenced(record->Resource, eFrameRef_ReadBeforeWrite);
|
|
}
|
|
else if(record)
|
|
{
|
|
record->MarkParentsDirty(GetResourceManager());
|
|
}
|
|
}
|
|
}
|
|
|
|
void WrappedOpenGL::glInvalidateNamedFramebufferData(GLuint framebuffer, GLsizei numAttachments,
|
|
const GLenum *attachments)
|
|
{
|
|
SERIALISE_TIME_CALL(GL.glInvalidateNamedFramebufferData(framebuffer, numAttachments, attachments));
|
|
|
|
if(IsCaptureMode(m_State))
|
|
{
|
|
GLResourceRecord *record =
|
|
GetResourceManager()->GetResourceRecord(FramebufferRes(GetCtx(), framebuffer));
|
|
|
|
if(IsActiveCapturing(m_State))
|
|
{
|
|
USE_SCRATCH_SERIALISER();
|
|
SCOPED_SERIALISE_CHUNK(gl_CurChunk);
|
|
if(record)
|
|
Serialise_glInvalidateNamedFramebufferData(ser, record->Resource.name, numAttachments,
|
|
attachments);
|
|
else
|
|
Serialise_glInvalidateNamedFramebufferData(ser, 0, numAttachments, attachments);
|
|
|
|
GetContextRecord()->AddChunk(scope.Get());
|
|
if(record)
|
|
GetResourceManager()->MarkFBOReferenced(record->Resource, eFrameRef_ReadBeforeWrite);
|
|
}
|
|
else if(record)
|
|
{
|
|
record->MarkParentsDirty(GetResourceManager());
|
|
}
|
|
}
|
|
}
|
|
|
|
void WrappedOpenGL::glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments,
|
|
const GLenum *attachments, GLint x, GLint y,
|
|
GLsizei width, GLsizei height)
|
|
{
|
|
GL.glInvalidateSubFramebuffer(target, numAttachments, attachments, x, y, width, height);
|
|
|
|
if(IsBackgroundCapturing(m_State))
|
|
{
|
|
GLResourceRecord *record = NULL;
|
|
|
|
if(target == eGL_DRAW_FRAMEBUFFER || target == eGL_FRAMEBUFFER)
|
|
{
|
|
if(GetCtxData().m_DrawFramebufferRecord)
|
|
record = GetCtxData().m_DrawFramebufferRecord;
|
|
}
|
|
else
|
|
{
|
|
if(GetCtxData().m_ReadFramebufferRecord)
|
|
record = GetCtxData().m_ReadFramebufferRecord;
|
|
}
|
|
|
|
if(record)
|
|
{
|
|
record->MarkParentsDirty(GetResourceManager());
|
|
}
|
|
}
|
|
}
|
|
|
|
void WrappedOpenGL::glInvalidateNamedFramebufferSubData(GLuint framebuffer, GLsizei numAttachments,
|
|
const GLenum *attachments, GLint x, GLint y,
|
|
GLsizei width, GLsizei height)
|
|
{
|
|
GL.glInvalidateNamedFramebufferSubData(framebuffer, numAttachments, attachments, x, y, width,
|
|
height);
|
|
|
|
if(IsBackgroundCapturing(m_State))
|
|
{
|
|
GLResourceRecord *record =
|
|
GetResourceManager()->GetResourceRecord(FramebufferRes(GetCtx(), framebuffer));
|
|
|
|
if(record)
|
|
record->MarkParentsDirty(GetResourceManager());
|
|
}
|
|
}
|
|
|
|
template <typename SerialiserType>
|
|
bool WrappedOpenGL::Serialise_glBlitNamedFramebuffer(SerialiserType &ser,
|
|
GLuint readFramebufferHandle,
|
|
GLuint drawFramebufferHandle, GLint srcX0,
|
|
GLint srcY0, GLint srcX1, GLint srcY1,
|
|
GLint dstX0, GLint dstY0, GLint dstX1,
|
|
GLint dstY1, GLbitfield mask, GLenum filter)
|
|
{
|
|
SERIALISE_ELEMENT_LOCAL(readFramebuffer, FramebufferRes(GetCtx(), readFramebufferHandle));
|
|
SERIALISE_ELEMENT_LOCAL(drawFramebuffer, FramebufferRes(GetCtx(), drawFramebufferHandle));
|
|
SERIALISE_ELEMENT(srcX0);
|
|
SERIALISE_ELEMENT(srcY0);
|
|
SERIALISE_ELEMENT(srcX1);
|
|
SERIALISE_ELEMENT(srcY1);
|
|
SERIALISE_ELEMENT(dstX0);
|
|
SERIALISE_ELEMENT(dstY0);
|
|
SERIALISE_ELEMENT(dstX1);
|
|
SERIALISE_ELEMENT(dstY1);
|
|
SERIALISE_ELEMENT_TYPED(GLframebufferbitfield, mask);
|
|
SERIALISE_ELEMENT(filter);
|
|
|
|
SERIALISE_CHECK_READ_ERRORS();
|
|
|
|
if(IsReplayingAndReading())
|
|
{
|
|
if(readFramebuffer.name == 0)
|
|
readFramebuffer.name = m_CurrentDefaultFBO;
|
|
if(drawFramebuffer.name == 0)
|
|
drawFramebuffer.name = m_CurrentDefaultFBO;
|
|
// use ARB_direct_state_access functions here as we use EXT_direct_state_access elsewhere. If
|
|
// we are running without ARB_dsa support, these functions are emulated in the obvious way. This
|
|
// is necessary since these functions can be serialised even if ARB_dsa was not used originally,
|
|
// and we need to support this case.
|
|
GL.glBlitNamedFramebuffer(readFramebuffer.name, drawFramebuffer.name, srcX0, srcY0, srcX1,
|
|
srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
|
|
|
|
if(IsLoading(m_State))
|
|
{
|
|
AddEvent();
|
|
|
|
ResourceId readId = GetResourceManager()->GetID(readFramebuffer);
|
|
ResourceId drawId = GetResourceManager()->GetID(drawFramebuffer);
|
|
|
|
DrawcallDescription draw;
|
|
draw.name = StringFormat::Fmt("%s(%s, %s)", ToStr(gl_CurChunk).c_str(),
|
|
ToStr(GetResourceManager()->GetOriginalID(readId)).c_str(),
|
|
ToStr(GetResourceManager()->GetOriginalID(drawId)).c_str());
|
|
draw.flags |= DrawFlags::Resolve;
|
|
|
|
GLint numCols = 8;
|
|
GL.glGetIntegerv(eGL_MAX_COLOR_ATTACHMENTS, &numCols);
|
|
|
|
for(int i = 0; i < numCols + 2; i++)
|
|
{
|
|
GLenum attachName = GLenum(eGL_COLOR_ATTACHMENT0 + i);
|
|
if(i == numCols)
|
|
attachName = eGL_DEPTH_ATTACHMENT;
|
|
if(i == numCols + 1)
|
|
attachName = eGL_STENCIL_ATTACHMENT;
|
|
|
|
GLuint srcattachment = 0, dstattachment = 0;
|
|
GLenum srctype = eGL_TEXTURE, dsttype = eGL_TEXTURE;
|
|
|
|
GL.glGetNamedFramebufferAttachmentParameterivEXT(readFramebuffer.name, attachName,
|
|
eGL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,
|
|
(GLint *)&srcattachment);
|
|
GL.glGetNamedFramebufferAttachmentParameterivEXT(readFramebuffer.name, attachName,
|
|
eGL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,
|
|
(GLint *)&srctype);
|
|
|
|
GL.glGetNamedFramebufferAttachmentParameterivEXT(drawFramebuffer.name, attachName,
|
|
eGL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,
|
|
(GLint *)&dstattachment);
|
|
GL.glGetNamedFramebufferAttachmentParameterivEXT(drawFramebuffer.name, attachName,
|
|
eGL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,
|
|
(GLint *)&dsttype);
|
|
|
|
ResourceId srcid, dstid;
|
|
|
|
if(srctype == eGL_TEXTURE)
|
|
srcid = GetResourceManager()->GetID(TextureRes(GetCtx(), srcattachment));
|
|
else
|
|
srcid = GetResourceManager()->GetID(RenderbufferRes(GetCtx(), srcattachment));
|
|
|
|
if(dsttype == eGL_TEXTURE)
|
|
dstid = GetResourceManager()->GetID(TextureRes(GetCtx(), dstattachment));
|
|
else
|
|
dstid = GetResourceManager()->GetID(RenderbufferRes(GetCtx(), dstattachment));
|
|
|
|
if(mask & GL_COLOR_BUFFER_BIT)
|
|
{
|
|
if(attachName == eGL_COLOR_ATTACHMENT0)
|
|
{
|
|
draw.copySource = GetResourceManager()->GetOriginalID(srcid);
|
|
draw.copyDestination = GetResourceManager()->GetOriginalID(dstid);
|
|
|
|
GLint mip = 0, slice = 0;
|
|
GetFramebufferMipAndLayer(drawFramebuffer.name, eGL_COLOR_ATTACHMENT0, &mip, &slice);
|
|
draw.copyDestinationSubresource.mip = mip;
|
|
draw.copyDestinationSubresource.slice = slice;
|
|
|
|
mip = 0;
|
|
slice = 0;
|
|
GetFramebufferMipAndLayer(readFramebuffer.name, eGL_COLOR_ATTACHMENT0, &mip, &slice);
|
|
draw.copySourceSubresource.mip = mip;
|
|
draw.copySourceSubresource.slice = slice;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if(attachName == eGL_DEPTH_ATTACHMENT)
|
|
{
|
|
draw.copySource = GetResourceManager()->GetOriginalID(srcid);
|
|
draw.copyDestination = GetResourceManager()->GetOriginalID(dstid);
|
|
|
|
GLint mip = 0, slice = 0;
|
|
GetFramebufferMipAndLayer(drawFramebuffer.name, eGL_DEPTH_ATTACHMENT, &mip, &slice);
|
|
draw.copyDestinationSubresource.mip = mip;
|
|
draw.copyDestinationSubresource.slice = slice;
|
|
|
|
mip = 0;
|
|
slice = 0;
|
|
GetFramebufferMipAndLayer(readFramebuffer.name, eGL_DEPTH_ATTACHMENT, &mip, &slice);
|
|
draw.copySourceSubresource.mip = mip;
|
|
draw.copySourceSubresource.slice = slice;
|
|
}
|
|
}
|
|
|
|
if(dstattachment == srcattachment && srctype == dsttype)
|
|
{
|
|
m_ResourceUses[srcid].push_back(EventUsage(m_CurEventID, ResourceUsage::Copy));
|
|
}
|
|
else
|
|
{
|
|
// MS to non-MS is a resolve
|
|
if((m_Textures[srcid].curType == eGL_TEXTURE_2D_MULTISAMPLE ||
|
|
m_Textures[srcid].curType == eGL_TEXTURE_2D_MULTISAMPLE_ARRAY) &&
|
|
m_Textures[dstid].curType != eGL_TEXTURE_2D_MULTISAMPLE &&
|
|
m_Textures[dstid].curType != eGL_TEXTURE_2D_MULTISAMPLE_ARRAY)
|
|
{
|
|
m_ResourceUses[srcid].push_back(EventUsage(m_CurEventID, ResourceUsage::ResolveSrc));
|
|
m_ResourceUses[dstid].push_back(EventUsage(m_CurEventID, ResourceUsage::ResolveDst));
|
|
}
|
|
else
|
|
{
|
|
m_ResourceUses[srcid].push_back(EventUsage(m_CurEventID, ResourceUsage::CopySrc));
|
|
m_ResourceUses[dstid].push_back(EventUsage(m_CurEventID, ResourceUsage::CopyDst));
|
|
}
|
|
}
|
|
}
|
|
|
|
AddDrawcall(draw, true);
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void WrappedOpenGL::glBlitNamedFramebuffer(GLuint readFramebuffer, GLuint drawFramebuffer,
|
|
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
|
|
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
|
|
GLbitfield mask, GLenum filter)
|
|
{
|
|
CoherentMapImplicitBarrier();
|
|
|
|
// use ARB_direct_state_access functions here as we use EXT_direct_state_access elsewhere. If
|
|
// we are running without ARB_dsa support, these functions are emulated in the obvious way. This
|
|
// is necessary since these functions can be serialised even if ARB_dsa was not used originally,
|
|
// and we need to support this case.
|
|
SERIALISE_TIME_CALL(GL.glBlitNamedFramebuffer(readFramebuffer, drawFramebuffer, srcX0, srcY0, srcX1,
|
|
srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter));
|
|
|
|
if(IsActiveCapturing(m_State))
|
|
{
|
|
USE_SCRATCH_SERIALISER();
|
|
ser.SetDrawChunk();
|
|
SCOPED_SERIALISE_CHUNK(gl_CurChunk);
|
|
Serialise_glBlitNamedFramebuffer(ser, readFramebuffer, drawFramebuffer, srcX0, srcY0, srcX1,
|
|
srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
|
|
|
|
GetContextRecord()->AddChunk(scope.Get());
|
|
}
|
|
|
|
if(IsCaptureMode(m_State))
|
|
{
|
|
GetResourceManager()->MarkFBOReferenced(FramebufferRes(GetCtx(), readFramebuffer),
|
|
eFrameRef_ReadBeforeWrite);
|
|
GetResourceManager()->MarkFBOReferenced(FramebufferRes(GetCtx(), drawFramebuffer),
|
|
eFrameRef_ReadBeforeWrite);
|
|
}
|
|
}
|
|
|
|
void WrappedOpenGL::glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
|
|
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
|
|
GLbitfield mask, GLenum filter)
|
|
{
|
|
CoherentMapImplicitBarrier();
|
|
|
|
SERIALISE_TIME_CALL(
|
|
GL.glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter));
|
|
|
|
if(IsCaptureMode(m_State))
|
|
{
|
|
GLuint readFramebuffer = 0, drawFramebuffer = 0;
|
|
|
|
if(GetCtxData().m_ReadFramebufferRecord)
|
|
readFramebuffer = GetCtxData().m_ReadFramebufferRecord->Resource.name;
|
|
if(GetCtxData().m_DrawFramebufferRecord)
|
|
drawFramebuffer = GetCtxData().m_DrawFramebufferRecord->Resource.name;
|
|
|
|
if(IsActiveCapturing(m_State))
|
|
{
|
|
USE_SCRATCH_SERIALISER();
|
|
SCOPED_SERIALISE_CHUNK(gl_CurChunk);
|
|
Serialise_glBlitNamedFramebuffer(ser, readFramebuffer, drawFramebuffer, srcX0, srcY0, srcX1,
|
|
srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
|
|
|
|
GetContextRecord()->AddChunk(scope.Get());
|
|
}
|
|
|
|
GetResourceManager()->MarkFBOReferenced(FramebufferRes(GetCtx(), readFramebuffer),
|
|
eFrameRef_ReadBeforeWrite);
|
|
GetResourceManager()->MarkFBOReferenced(FramebufferRes(GetCtx(), drawFramebuffer),
|
|
eFrameRef_ReadBeforeWrite);
|
|
}
|
|
}
|
|
|
|
void WrappedOpenGL::glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
|
|
{
|
|
for(GLsizei i = 0; i < n; i++)
|
|
{
|
|
GLResource res = FramebufferRes(GetCtx(), framebuffers[i]);
|
|
if(GetResourceManager()->HasCurrentResource(res) && framebuffers[i])
|
|
{
|
|
if(GetResourceManager()->HasResourceRecord(res))
|
|
GetResourceManager()->GetResourceRecord(res)->Delete(GetResourceManager());
|
|
GetResourceManager()->UnregisterResource(res);
|
|
}
|
|
}
|
|
|
|
GL.glDeleteFramebuffers(n, framebuffers);
|
|
}
|
|
|
|
template <typename SerialiserType>
|
|
bool WrappedOpenGL::Serialise_glGenRenderbuffers(SerialiserType &ser, GLsizei n, GLuint *renderbuffers)
|
|
{
|
|
SERIALISE_ELEMENT(n);
|
|
SERIALISE_ELEMENT_LOCAL(renderbuffer,
|
|
GetResourceManager()->GetID(RenderbufferRes(GetCtx(), *renderbuffers)))
|
|
.TypedAs("GLResource"_lit);
|
|
|
|
SERIALISE_CHECK_READ_ERRORS();
|
|
|
|
if(IsReplayingAndReading())
|
|
{
|
|
GLuint real = 0;
|
|
GL.glGenRenderbuffers(1, &real);
|
|
GL.glBindRenderbuffer(eGL_RENDERBUFFER, real);
|
|
|
|
GLResource res = RenderbufferRes(GetCtx(), real);
|
|
|
|
ResourceId live = m_ResourceManager->RegisterResource(res);
|
|
GetResourceManager()->AddLiveResource(renderbuffer, res);
|
|
|
|
AddResource(renderbuffer, ResourceType::Texture, "Renderbuffer");
|
|
|
|
m_Textures[live].resource = res;
|
|
m_Textures[live].curType = eGL_RENDERBUFFER;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void WrappedOpenGL::glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)
|
|
{
|
|
SERIALISE_TIME_CALL(GL.glGenRenderbuffers(n, renderbuffers));
|
|
|
|
for(GLsizei i = 0; i < n; i++)
|
|
{
|
|
GLResource res = RenderbufferRes(GetCtx(), renderbuffers[i]);
|
|
ResourceId id = GetResourceManager()->RegisterResource(res);
|
|
|
|
if(IsCaptureMode(m_State))
|
|
{
|
|
Chunk *chunk = NULL;
|
|
|
|
{
|
|
USE_SCRATCH_SERIALISER();
|
|
SCOPED_SERIALISE_CHUNK(gl_CurChunk);
|
|
Serialise_glGenRenderbuffers(ser, 1, renderbuffers + i);
|
|
|
|
chunk = scope.Get();
|
|
}
|
|
|
|
GLResourceRecord *record = GetResourceManager()->AddResourceRecord(id);
|
|
RDCASSERT(record);
|
|
|
|
record->AddChunk(chunk);
|
|
}
|
|
else
|
|
{
|
|
GetResourceManager()->AddLiveResource(id, res);
|
|
}
|
|
}
|
|
}
|
|
|
|
template <typename SerialiserType>
|
|
bool WrappedOpenGL::Serialise_glCreateRenderbuffers(SerialiserType &ser, GLsizei n,
|
|
GLuint *renderbuffers)
|
|
{
|
|
SERIALISE_ELEMENT(n);
|
|
SERIALISE_ELEMENT_LOCAL(renderbuffer,
|
|
GetResourceManager()->GetID(RenderbufferRes(GetCtx(), *renderbuffers)))
|
|
.TypedAs("GLResource"_lit);
|
|
|
|
SERIALISE_CHECK_READ_ERRORS();
|
|
|
|
if(IsReplayingAndReading())
|
|
{
|
|
GLuint real = 0;
|
|
GL.glCreateRenderbuffers(1, &real);
|
|
GL.glBindRenderbuffer(eGL_RENDERBUFFER, real);
|
|
|
|
GLResource res = RenderbufferRes(GetCtx(), real);
|
|
|
|
ResourceId live = m_ResourceManager->RegisterResource(res);
|
|
GetResourceManager()->AddLiveResource(renderbuffer, res);
|
|
|
|
AddResource(renderbuffer, ResourceType::Texture, "Renderbuffer");
|
|
|
|
m_Textures[live].resource = res;
|
|
m_Textures[live].curType = eGL_RENDERBUFFER;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void WrappedOpenGL::glCreateRenderbuffers(GLsizei n, GLuint *renderbuffers)
|
|
{
|
|
SERIALISE_TIME_CALL(GL.glCreateRenderbuffers(n, renderbuffers));
|
|
|
|
for(GLsizei i = 0; i < n; i++)
|
|
{
|
|
GLResource res = RenderbufferRes(GetCtx(), renderbuffers[i]);
|
|
ResourceId id = GetResourceManager()->RegisterResource(res);
|
|
|
|
if(IsCaptureMode(m_State))
|
|
{
|
|
Chunk *chunk = NULL;
|
|
|
|
{
|
|
USE_SCRATCH_SERIALISER();
|
|
SCOPED_SERIALISE_CHUNK(gl_CurChunk);
|
|
Serialise_glCreateRenderbuffers(ser, 1, renderbuffers + i);
|
|
|
|
chunk = scope.Get();
|
|
}
|
|
|
|
GLResourceRecord *record = GetResourceManager()->AddResourceRecord(id);
|
|
RDCASSERT(record);
|
|
|
|
record->AddChunk(chunk);
|
|
}
|
|
else
|
|
{
|
|
GetResourceManager()->AddLiveResource(id, res);
|
|
}
|
|
}
|
|
}
|
|
|
|
void WrappedOpenGL::glBindRenderbuffer(GLenum target, GLuint renderbuffer)
|
|
{
|
|
// don't need to serialise this, as the GL_RENDERBUFFER target does nothing
|
|
// aside from create names (after glGen), and provide as a selector for glRenderbufferStorage*
|
|
// which we do ourselves. We just need to know the current renderbuffer ID
|
|
GetCtxData().m_Renderbuffer = GetResourceManager()->GetID(RenderbufferRes(GetCtx(), renderbuffer));
|
|
|
|
GL.glBindRenderbuffer(target, renderbuffer);
|
|
}
|
|
|
|
void WrappedOpenGL::glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
|
|
{
|
|
for(GLsizei i = 0; i < n; i++)
|
|
{
|
|
GLResource res = RenderbufferRes(GetCtx(), renderbuffers[i]);
|
|
if(GetResourceManager()->HasCurrentResource(res))
|
|
{
|
|
if(GetResourceManager()->HasResourceRecord(res))
|
|
GetResourceManager()->GetResourceRecord(res)->Delete(GetResourceManager());
|
|
GetResourceManager()->UnregisterResource(res);
|
|
}
|
|
}
|
|
|
|
GL.glDeleteRenderbuffers(n, renderbuffers);
|
|
}
|
|
|
|
template <typename SerialiserType>
|
|
bool WrappedOpenGL::Serialise_glNamedRenderbufferStorageEXT(SerialiserType &ser,
|
|
GLuint renderbufferHandle,
|
|
GLenum internalformat, GLsizei width,
|
|
GLsizei height)
|
|
{
|
|
SERIALISE_ELEMENT_LOCAL(renderbuffer, RenderbufferRes(GetCtx(), renderbufferHandle));
|
|
SERIALISE_ELEMENT(internalformat);
|
|
SERIALISE_ELEMENT(width);
|
|
SERIALISE_ELEMENT(height);
|
|
|
|
SERIALISE_CHECK_READ_ERRORS();
|
|
|
|
if(IsReplayingAndReading())
|
|
{
|
|
ResourceId liveId = GetResourceManager()->GetID(renderbuffer);
|
|
TextureData &texDetails = m_Textures[liveId];
|
|
|
|
GLenum fmt = GetBaseFormat(internalformat);
|
|
|
|
texDetails.width = width;
|
|
texDetails.height = height;
|
|
texDetails.depth = 1;
|
|
texDetails.samples = 1;
|
|
texDetails.curType = eGL_RENDERBUFFER;
|
|
texDetails.internalFormat = internalformat;
|
|
texDetails.mipsValid = 1;
|
|
|
|
GL.glNamedRenderbufferStorageEXT(renderbuffer.name, internalformat, width, height);
|
|
|
|
if(internalformat == eGL_DEPTH_COMPONENT || internalformat == eGL_DEPTH_STENCIL ||
|
|
internalformat == eGL_STENCIL || internalformat == eGL_STENCIL_INDEX)
|
|
{
|
|
// fetch the exact sized depth-stencil formats corresponding to whatever unsized format was
|
|
// specified.
|
|
GLint depth = 0;
|
|
GLint stencil = 0;
|
|
GL.glGetNamedRenderbufferParameterivEXT(renderbuffer.name, eGL_RENDERBUFFER_DEPTH_SIZE, &depth);
|
|
GL.glGetNamedRenderbufferParameterivEXT(renderbuffer.name, eGL_RENDERBUFFER_STENCIL_SIZE,
|
|
&stencil);
|
|
|
|
if(depth == 16 && stencil == 0)
|
|
internalformat = eGL_DEPTH_COMPONENT16;
|
|
else if(depth == 24 && stencil == 0)
|
|
internalformat = eGL_DEPTH_COMPONENT24;
|
|
else if(depth == 24 && stencil == 8)
|
|
internalformat = eGL_DEPTH24_STENCIL8;
|
|
else if(depth == 32 && stencil == 0)
|
|
internalformat = eGL_DEPTH_COMPONENT32F;
|
|
else if(depth == 32 && stencil == 8)
|
|
internalformat = eGL_DEPTH32F_STENCIL8;
|
|
else if(depth == 0 && stencil == 8)
|
|
internalformat = eGL_STENCIL_INDEX8;
|
|
}
|
|
else if(internalformat == eGL_RGBA || internalformat == eGL_RGBA_INTEGER ||
|
|
internalformat == eGL_RGB || internalformat == eGL_RGB_INTEGER ||
|
|
internalformat == eGL_RG || internalformat == eGL_RG_INTEGER ||
|
|
internalformat == eGL_RED || internalformat == eGL_RED_INTEGER)
|
|
{
|
|
// if the color format is unsized, find the corresponding sized format
|
|
|
|
GLint red = 0, green = 0, blue = 0, alpha = 0;
|
|
GL.glGetNamedRenderbufferParameterivEXT(renderbuffer.name, eGL_RENDERBUFFER_RED_SIZE, &red);
|
|
GL.glGetNamedRenderbufferParameterivEXT(renderbuffer.name, eGL_RENDERBUFFER_GREEN_SIZE, &green);
|
|
GL.glGetNamedRenderbufferParameterivEXT(renderbuffer.name, eGL_RENDERBUFFER_BLUE_SIZE, &blue);
|
|
GL.glGetNamedRenderbufferParameterivEXT(renderbuffer.name, eGL_RENDERBUFFER_ALPHA_SIZE, &alpha);
|
|
|
|
// we only handle a straight regular format here
|
|
RDCASSERT(red > 0);
|
|
RDCASSERT(green == 0 || green == red);
|
|
RDCASSERT(blue == 0 || green == red);
|
|
RDCASSERT(alpha == 0 || green == red);
|
|
|
|
// to start with, create resource format based on the unsized internalformat
|
|
ResourceFormat resfmt = MakeResourceFormat(eGL_TEXTURE_2D, internalformat);
|
|
|
|
// then set the byte size
|
|
resfmt.compByteWidth = uint8_t(red / 8);
|
|
|
|
internalformat = MakeGLFormat(resfmt);
|
|
}
|
|
|
|
// create read-from texture for displaying this render buffer
|
|
GL.glGenTextures(1, &texDetails.renderbufferReadTex);
|
|
GL.glBindTexture(eGL_TEXTURE_2D, texDetails.renderbufferReadTex);
|
|
GL.glTexImage2D(eGL_TEXTURE_2D, 0, internalformat, width, height, 0,
|
|
GetBaseFormat(internalformat), GetDataType(internalformat), NULL);
|
|
GL.glTexParameteri(eGL_TEXTURE_2D, eGL_TEXTURE_MAX_LEVEL, 0);
|
|
GL.glTexParameteri(eGL_TEXTURE_2D, eGL_TEXTURE_MAG_FILTER, eGL_LINEAR);
|
|
GL.glTexParameteri(eGL_TEXTURE_2D, eGL_TEXTURE_MIN_FILTER, eGL_LINEAR);
|
|
|
|
GL.glGenFramebuffers(2, texDetails.renderbufferFBOs);
|
|
GL.glBindFramebuffer(eGL_FRAMEBUFFER, texDetails.renderbufferFBOs[0]);
|
|
GL.glBindFramebuffer(eGL_FRAMEBUFFER, texDetails.renderbufferFBOs[1]);
|
|
|
|
GLenum attach = eGL_COLOR_ATTACHMENT0;
|
|
if(fmt == eGL_DEPTH_COMPONENT)
|
|
attach = eGL_DEPTH_ATTACHMENT;
|
|
if(fmt == eGL_STENCIL)
|
|
attach = eGL_STENCIL_ATTACHMENT;
|
|
if(fmt == eGL_DEPTH_STENCIL)
|
|
attach = eGL_DEPTH_STENCIL_ATTACHMENT;
|
|
GL.glNamedFramebufferRenderbufferEXT(texDetails.renderbufferFBOs[0], attach, eGL_RENDERBUFFER,
|
|
renderbuffer.name);
|
|
GL.glNamedFramebufferTexture2DEXT(texDetails.renderbufferFBOs[1], attach, eGL_TEXTURE_2D,
|
|
texDetails.renderbufferReadTex, 0);
|
|
|
|
AddResourceInitChunk(renderbuffer);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void WrappedOpenGL::glNamedRenderbufferStorageEXT(GLuint renderbuffer, GLenum internalformat,
|
|
GLsizei width, GLsizei height)
|
|
{
|
|
SERIALISE_TIME_CALL(GL.glNamedRenderbufferStorageEXT(renderbuffer, internalformat, width, height));
|
|
|
|
ResourceId rb = GetResourceManager()->GetID(RenderbufferRes(GetCtx(), renderbuffer));
|
|
|
|
if(IsCaptureMode(m_State))
|
|
{
|
|
GLResourceRecord *record = GetResourceManager()->GetResourceRecord(rb);
|
|
RDCASSERTMSG("Couldn't identify object passed to function. Mismatched or bad GLuint?", record,
|
|
renderbuffer);
|
|
|
|
if(record)
|
|
{
|
|
USE_SCRATCH_SERIALISER();
|
|
SCOPED_SERIALISE_CHUNK(gl_CurChunk);
|
|
Serialise_glNamedRenderbufferStorageEXT(ser, record->Resource.name, internalformat, width,
|
|
height);
|
|
|
|
record->AddChunk(scope.Get());
|
|
}
|
|
}
|
|
|
|
{
|
|
m_Textures[rb].width = width;
|
|
m_Textures[rb].height = height;
|
|
m_Textures[rb].depth = 1;
|
|
m_Textures[rb].samples = 1;
|
|
m_Textures[rb].curType = eGL_RENDERBUFFER;
|
|
m_Textures[rb].dimension = 2;
|
|
m_Textures[rb].internalFormat = internalformat;
|
|
m_Textures[rb].mipsValid = 1;
|
|
}
|
|
}
|
|
|
|
void WrappedOpenGL::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width,
|
|
GLsizei height)
|
|
{
|
|
SERIALISE_TIME_CALL(GL.glRenderbufferStorage(target, internalformat, width, height));
|
|
|
|
ResourceId rb = GetCtxData().m_Renderbuffer;
|
|
|
|
if(IsCaptureMode(m_State))
|
|
{
|
|
GLResourceRecord *record = GetResourceManager()->GetResourceRecord(rb);
|
|
RDCASSERTMSG("Couldn't identify implicit renderbuffer. Not bound?", record);
|
|
|
|
if(record)
|
|
{
|
|
USE_SCRATCH_SERIALISER();
|
|
SCOPED_SERIALISE_CHUNK(gl_CurChunk);
|
|
Serialise_glNamedRenderbufferStorageEXT(ser, record->Resource.name, internalformat, width,
|
|
height);
|
|
|
|
record->AddChunk(scope.Get());
|
|
}
|
|
}
|
|
|
|
{
|
|
m_Textures[rb].width = width;
|
|
m_Textures[rb].height = height;
|
|
m_Textures[rb].depth = 1;
|
|
m_Textures[rb].samples = 1;
|
|
m_Textures[rb].curType = eGL_RENDERBUFFER;
|
|
m_Textures[rb].dimension = 2;
|
|
m_Textures[rb].internalFormat = internalformat;
|
|
m_Textures[rb].mipsValid = 1;
|
|
}
|
|
}
|
|
|
|
template <typename SerialiserType>
|
|
bool WrappedOpenGL::Serialise_glNamedRenderbufferStorageMultisampleEXT(SerialiserType &ser,
|
|
GLuint renderbufferHandle,
|
|
GLsizei samples,
|
|
GLenum internalformat,
|
|
GLsizei width, GLsizei height)
|
|
{
|
|
SERIALISE_ELEMENT_LOCAL(renderbuffer, RenderbufferRes(GetCtx(), renderbufferHandle));
|
|
SERIALISE_ELEMENT(samples);
|
|
SERIALISE_ELEMENT(internalformat);
|
|
SERIALISE_ELEMENT(width);
|
|
SERIALISE_ELEMENT(height);
|
|
|
|
SERIALISE_CHECK_READ_ERRORS();
|
|
|
|
if(IsReplayingAndReading())
|
|
{
|
|
// the DSA function is emulated if not present, but we need to check the underlying function is
|
|
// present
|
|
CheckReplayFunctionPresent(glRenderbufferStorageMultisample);
|
|
|
|
ResourceId liveId = GetResourceManager()->GetID(renderbuffer);
|
|
TextureData &texDetails = m_Textures[liveId];
|
|
|
|
GLenum fmt = GetBaseFormat(internalformat);
|
|
|
|
texDetails.width = width;
|
|
texDetails.height = height;
|
|
texDetails.depth = 1;
|
|
texDetails.samples = samples;
|
|
texDetails.curType = eGL_RENDERBUFFER;
|
|
texDetails.internalFormat = internalformat;
|
|
texDetails.mipsValid = 1;
|
|
|
|
GL.glNamedRenderbufferStorageMultisampleEXT(renderbuffer.name, samples, internalformat, width,
|
|
height);
|
|
|
|
if(internalformat == eGL_DEPTH_COMPONENT || internalformat == eGL_DEPTH_STENCIL ||
|
|
internalformat == eGL_STENCIL || internalformat == eGL_STENCIL_INDEX)
|
|
{
|
|
// fetch the exact sized depth-stencil formats corresponding to whatever unsized format was
|
|
// specified.
|
|
GLint depth = 0;
|
|
GLint stencil = 0;
|
|
GL.glGetNamedRenderbufferParameterivEXT(renderbuffer.name, eGL_RENDERBUFFER_DEPTH_SIZE, &depth);
|
|
GL.glGetNamedRenderbufferParameterivEXT(renderbuffer.name, eGL_RENDERBUFFER_STENCIL_SIZE,
|
|
&stencil);
|
|
|
|
if(depth == 16 && stencil == 0)
|
|
internalformat = eGL_DEPTH_COMPONENT16;
|
|
else if(depth == 24 && stencil == 0)
|
|
internalformat = eGL_DEPTH_COMPONENT24;
|
|
else if(depth == 24 && stencil == 8)
|
|
internalformat = eGL_DEPTH24_STENCIL8;
|
|
else if(depth == 32 && stencil == 0)
|
|
internalformat = eGL_DEPTH_COMPONENT32F;
|
|
else if(depth == 32 && stencil == 8)
|
|
internalformat = eGL_DEPTH32F_STENCIL8;
|
|
else if(depth == 0 && stencil == 8)
|
|
internalformat = eGL_STENCIL_INDEX8;
|
|
}
|
|
else if(internalformat == eGL_RGBA || internalformat == eGL_RGBA_INTEGER ||
|
|
internalformat == eGL_RGB || internalformat == eGL_RGB_INTEGER ||
|
|
internalformat == eGL_RG || internalformat == eGL_RG_INTEGER ||
|
|
internalformat == eGL_RED || internalformat == eGL_RED_INTEGER)
|
|
{
|
|
// if the color format is unsized, find the corresponding sized format
|
|
|
|
GLint red = 0, green = 0, blue = 0, alpha = 0;
|
|
GL.glGetNamedRenderbufferParameterivEXT(renderbuffer.name, eGL_RENDERBUFFER_RED_SIZE, &red);
|
|
GL.glGetNamedRenderbufferParameterivEXT(renderbuffer.name, eGL_RENDERBUFFER_GREEN_SIZE, &green);
|
|
GL.glGetNamedRenderbufferParameterivEXT(renderbuffer.name, eGL_RENDERBUFFER_BLUE_SIZE, &blue);
|
|
GL.glGetNamedRenderbufferParameterivEXT(renderbuffer.name, eGL_RENDERBUFFER_ALPHA_SIZE, &alpha);
|
|
|
|
// we only handle a straight regular format here
|
|
RDCASSERT(red > 0);
|
|
RDCASSERT(green == 0 || green == red);
|
|
RDCASSERT(blue == 0 || green == red);
|
|
RDCASSERT(alpha == 0 || green == red);
|
|
|
|
// to start with, create resource format based on the unsized internalformat
|
|
ResourceFormat resfmt = MakeResourceFormat(eGL_TEXTURE_2D, internalformat);
|
|
|
|
// then set the byte size
|
|
resfmt.compByteWidth = uint8_t(red / 8);
|
|
|
|
internalformat = MakeGLFormat(resfmt);
|
|
}
|
|
|
|
// create read-from texture for displaying this render buffer
|
|
GL.glGenTextures(1, &texDetails.renderbufferReadTex);
|
|
GL.glBindTexture(eGL_TEXTURE_2D_MULTISAMPLE, texDetails.renderbufferReadTex);
|
|
GL.glTextureStorage2DMultisampleEXT(texDetails.renderbufferReadTex, eGL_TEXTURE_2D_MULTISAMPLE,
|
|
samples, internalformat, width, height, true);
|
|
|
|
GL.glGenFramebuffers(2, texDetails.renderbufferFBOs);
|
|
GL.glBindFramebuffer(eGL_FRAMEBUFFER, texDetails.renderbufferFBOs[0]);
|
|
GL.glBindFramebuffer(eGL_FRAMEBUFFER, texDetails.renderbufferFBOs[1]);
|
|
|
|
GLenum attach = eGL_COLOR_ATTACHMENT0;
|
|
if(fmt == eGL_DEPTH_COMPONENT)
|
|
attach = eGL_DEPTH_ATTACHMENT;
|
|
if(fmt == eGL_STENCIL)
|
|
attach = eGL_STENCIL_ATTACHMENT;
|
|
if(fmt == eGL_DEPTH_STENCIL)
|
|
attach = eGL_DEPTH_STENCIL_ATTACHMENT;
|
|
GL.glNamedFramebufferRenderbufferEXT(texDetails.renderbufferFBOs[0], attach, eGL_RENDERBUFFER,
|
|
renderbuffer.name);
|
|
GL.glNamedFramebufferTexture2DEXT(texDetails.renderbufferFBOs[1], attach,
|
|
eGL_TEXTURE_2D_MULTISAMPLE, texDetails.renderbufferReadTex, 0);
|
|
|
|
AddResourceInitChunk(renderbuffer);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void WrappedOpenGL::glNamedRenderbufferStorageMultisampleEXT(GLuint renderbuffer, GLsizei samples,
|
|
GLenum internalformat, GLsizei width,
|
|
GLsizei height)
|
|
{
|
|
SERIALISE_TIME_CALL(GL.glNamedRenderbufferStorageMultisampleEXT(renderbuffer, samples,
|
|
internalformat, width, height));
|
|
|
|
ResourceId rb = GetResourceManager()->GetID(RenderbufferRes(GetCtx(), renderbuffer));
|
|
|
|
if(IsCaptureMode(m_State))
|
|
{
|
|
GLResourceRecord *record = GetResourceManager()->GetResourceRecord(rb);
|
|
RDCASSERTMSG("Couldn't identify object passed to function. Mismatched or bad GLuint?", record,
|
|
renderbuffer);
|
|
|
|
if(record)
|
|
{
|
|
USE_SCRATCH_SERIALISER();
|
|
SCOPED_SERIALISE_CHUNK(gl_CurChunk);
|
|
Serialise_glNamedRenderbufferStorageMultisampleEXT(ser, record->Resource.name, samples,
|
|
internalformat, width, height);
|
|
|
|
record->AddChunk(scope.Get());
|
|
}
|
|
}
|
|
|
|
{
|
|
m_Textures[rb].width = width;
|
|
m_Textures[rb].height = height;
|
|
m_Textures[rb].depth = 1;
|
|
m_Textures[rb].samples = samples;
|
|
m_Textures[rb].curType = eGL_RENDERBUFFER;
|
|
m_Textures[rb].dimension = 2;
|
|
m_Textures[rb].internalFormat = internalformat;
|
|
m_Textures[rb].mipsValid = 1;
|
|
}
|
|
}
|
|
|
|
void WrappedOpenGL::glRenderbufferStorageMultisample(GLenum target, GLsizei samples,
|
|
GLenum internalformat, GLsizei width,
|
|
GLsizei height)
|
|
{
|
|
SERIALISE_TIME_CALL(
|
|
GL.glRenderbufferStorageMultisample(target, samples, internalformat, width, height));
|
|
|
|
ResourceId rb = GetCtxData().m_Renderbuffer;
|
|
|
|
if(IsCaptureMode(m_State))
|
|
{
|
|
GLResourceRecord *record = GetResourceManager()->GetResourceRecord(rb);
|
|
RDCASSERTMSG("Couldn't identify implicit renderbuffer. Not bound?", record);
|
|
|
|
if(record)
|
|
{
|
|
USE_SCRATCH_SERIALISER();
|
|
SCOPED_SERIALISE_CHUNK(gl_CurChunk);
|
|
Serialise_glNamedRenderbufferStorageMultisampleEXT(ser, record->Resource.name, samples,
|
|
internalformat, width, height);
|
|
|
|
record->AddChunk(scope.Get());
|
|
}
|
|
}
|
|
|
|
{
|
|
m_Textures[rb].width = width;
|
|
m_Textures[rb].height = height;
|
|
m_Textures[rb].depth = 1;
|
|
m_Textures[rb].samples = samples;
|
|
m_Textures[rb].curType = eGL_RENDERBUFFER;
|
|
m_Textures[rb].dimension = 2;
|
|
m_Textures[rb].internalFormat = internalformat;
|
|
m_Textures[rb].mipsValid = 1;
|
|
}
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// We need a separate implementation of glRenderbufferStorageMultisampleEXT because on some drivers
|
|
// there are issues with aliasing it with the core version of the function.
|
|
|
|
template <typename SerialiserType>
|
|
bool WrappedOpenGL::Serialise_glRenderbufferStorageMultisampleEXT(SerialiserType &ser,
|
|
GLuint renderbufferHandle,
|
|
GLsizei samples,
|
|
GLenum internalformat,
|
|
GLsizei width, GLsizei height)
|
|
{
|
|
SERIALISE_ELEMENT_LOCAL(renderbuffer, RenderbufferRes(GetCtx(), renderbufferHandle));
|
|
SERIALISE_ELEMENT(samples);
|
|
SERIALISE_ELEMENT(internalformat);
|
|
SERIALISE_ELEMENT(width);
|
|
SERIALISE_ELEMENT(height);
|
|
|
|
SERIALISE_CHECK_READ_ERRORS();
|
|
|
|
if(IsReplayingAndReading())
|
|
{
|
|
CheckReplayFunctionPresent(glRenderbufferStorageMultisampleEXT);
|
|
|
|
ResourceId liveId = GetResourceManager()->GetID(renderbuffer);
|
|
TextureData &texDetails = m_Textures[liveId];
|
|
|
|
GLenum fmt = GetBaseFormat(internalformat);
|
|
|
|
texDetails.width = width;
|
|
texDetails.height = height;
|
|
texDetails.depth = 1;
|
|
texDetails.samples = samples;
|
|
texDetails.curType = eGL_RENDERBUFFER;
|
|
texDetails.internalFormat = internalformat;
|
|
texDetails.mipsValid = 1;
|
|
|
|
GLuint oldRB = 0;
|
|
GL.glGetIntegerv(eGL_RENDERBUFFER_BINDING, (GLint *)&oldRB);
|
|
|
|
GL.glBindRenderbuffer(eGL_RENDERBUFFER, renderbuffer.name);
|
|
|
|
GL.glRenderbufferStorageMultisampleEXT(eGL_RENDERBUFFER, samples, internalformat, width, height);
|
|
|
|
if(internalformat == eGL_DEPTH_COMPONENT || internalformat == eGL_DEPTH_STENCIL ||
|
|
internalformat == eGL_STENCIL || internalformat == eGL_STENCIL_INDEX)
|
|
{
|
|
// fetch the exact sized depth-stencil formats corresponding to whatever unsized format was
|
|
// specified.
|
|
GLint depth = 0;
|
|
GLint stencil = 0;
|
|
GL.glGetNamedRenderbufferParameterivEXT(renderbuffer.name, eGL_RENDERBUFFER_DEPTH_SIZE, &depth);
|
|
GL.glGetNamedRenderbufferParameterivEXT(renderbuffer.name, eGL_RENDERBUFFER_STENCIL_SIZE,
|
|
&stencil);
|
|
|
|
if(depth == 16 && stencil == 0)
|
|
internalformat = eGL_DEPTH_COMPONENT16;
|
|
else if(depth == 24 && stencil == 0)
|
|
internalformat = eGL_DEPTH_COMPONENT24;
|
|
else if(depth == 24 && stencil == 8)
|
|
internalformat = eGL_DEPTH24_STENCIL8;
|
|
else if(depth == 32 && stencil == 0)
|
|
internalformat = eGL_DEPTH_COMPONENT32F;
|
|
else if(depth == 32 && stencil == 8)
|
|
internalformat = eGL_DEPTH32F_STENCIL8;
|
|
else if(depth == 0 && stencil == 8)
|
|
internalformat = eGL_STENCIL_INDEX8;
|
|
}
|
|
else if(internalformat == eGL_RGBA || internalformat == eGL_RGBA_INTEGER ||
|
|
internalformat == eGL_RGB || internalformat == eGL_RGB_INTEGER ||
|
|
internalformat == eGL_RG || internalformat == eGL_RG_INTEGER ||
|
|
internalformat == eGL_RED || internalformat == eGL_RED_INTEGER)
|
|
{
|
|
// if the color format is unsized, find the corresponding sized format
|
|
|
|
GLint red = 0, green = 0, blue = 0, alpha = 0;
|
|
GL.glGetNamedRenderbufferParameterivEXT(renderbuffer.name, eGL_RENDERBUFFER_RED_SIZE, &red);
|
|
GL.glGetNamedRenderbufferParameterivEXT(renderbuffer.name, eGL_RENDERBUFFER_GREEN_SIZE, &green);
|
|
GL.glGetNamedRenderbufferParameterivEXT(renderbuffer.name, eGL_RENDERBUFFER_BLUE_SIZE, &blue);
|
|
GL.glGetNamedRenderbufferParameterivEXT(renderbuffer.name, eGL_RENDERBUFFER_ALPHA_SIZE, &alpha);
|
|
|
|
// we only handle a straight regular format here
|
|
RDCASSERT(red > 0);
|
|
RDCASSERT(green == 0 || green == red);
|
|
RDCASSERT(blue == 0 || green == red);
|
|
RDCASSERT(alpha == 0 || green == red);
|
|
|
|
// to start with, create resource format based on the unsized internalformat
|
|
ResourceFormat resfmt = MakeResourceFormat(eGL_TEXTURE_2D, internalformat);
|
|
|
|
// then set the byte size
|
|
resfmt.compByteWidth = uint8_t(red / 8);
|
|
|
|
internalformat = MakeGLFormat(resfmt);
|
|
}
|
|
|
|
// create read-from texture for displaying this render buffer
|
|
GL.glGenTextures(1, &texDetails.renderbufferReadTex);
|
|
GL.glBindTexture(eGL_TEXTURE_2D_MULTISAMPLE, texDetails.renderbufferReadTex);
|
|
GL.glTextureStorage2DMultisampleEXT(texDetails.renderbufferReadTex, eGL_TEXTURE_2D_MULTISAMPLE,
|
|
samples, internalformat, width, height, true);
|
|
|
|
GL.glGenFramebuffers(2, texDetails.renderbufferFBOs);
|
|
GL.glBindFramebuffer(eGL_FRAMEBUFFER, texDetails.renderbufferFBOs[0]);
|
|
GL.glBindFramebuffer(eGL_FRAMEBUFFER, texDetails.renderbufferFBOs[1]);
|
|
|
|
GLenum attach = eGL_COLOR_ATTACHMENT0;
|
|
if(fmt == eGL_DEPTH_COMPONENT)
|
|
attach = eGL_DEPTH_ATTACHMENT;
|
|
if(fmt == eGL_STENCIL)
|
|
attach = eGL_STENCIL_ATTACHMENT;
|
|
if(fmt == eGL_DEPTH_STENCIL)
|
|
attach = eGL_DEPTH_STENCIL_ATTACHMENT;
|
|
GL.glNamedFramebufferRenderbufferEXT(texDetails.renderbufferFBOs[0], attach, eGL_RENDERBUFFER,
|
|
renderbuffer.name);
|
|
GL.glNamedFramebufferTexture2DEXT(texDetails.renderbufferFBOs[1], attach,
|
|
eGL_TEXTURE_2D_MULTISAMPLE, texDetails.renderbufferReadTex, 0);
|
|
|
|
AddResourceInitChunk(renderbuffer);
|
|
|
|
GL.glBindRenderbuffer(eGL_RENDERBUFFER, oldRB);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void WrappedOpenGL::glRenderbufferStorageMultisampleEXT(GLenum target, GLsizei samples,
|
|
GLenum internalformat, GLsizei width,
|
|
GLsizei height)
|
|
{
|
|
SERIALISE_TIME_CALL(
|
|
GL.glRenderbufferStorageMultisampleEXT(target, samples, internalformat, width, height));
|
|
|
|
ResourceId rb = GetCtxData().m_Renderbuffer;
|
|
|
|
if(IsCaptureMode(m_State))
|
|
{
|
|
GLResourceRecord *record = GetResourceManager()->GetResourceRecord(rb);
|
|
RDCASSERTMSG("Couldn't identify implicit renderbuffer. Not bound?", record);
|
|
|
|
if(record)
|
|
{
|
|
USE_SCRATCH_SERIALISER();
|
|
SCOPED_SERIALISE_CHUNK(gl_CurChunk);
|
|
Serialise_glRenderbufferStorageMultisampleEXT(ser, record->Resource.name, samples,
|
|
internalformat, width, height);
|
|
|
|
record->AddChunk(scope.Get());
|
|
}
|
|
}
|
|
|
|
{
|
|
m_Textures[rb].width = width;
|
|
m_Textures[rb].height = height;
|
|
m_Textures[rb].depth = 1;
|
|
m_Textures[rb].samples = samples;
|
|
m_Textures[rb].curType = eGL_RENDERBUFFER;
|
|
m_Textures[rb].dimension = 2;
|
|
m_Textures[rb].internalFormat = internalformat;
|
|
m_Textures[rb].mipsValid = 1;
|
|
}
|
|
}
|
|
|
|
INSTANTIATE_FUNCTION_SERIALISED(void, glGenFramebuffers, GLsizei n, GLuint *framebuffers);
|
|
INSTANTIATE_FUNCTION_SERIALISED(void, glCreateFramebuffers, GLsizei n, GLuint *framebuffers);
|
|
INSTANTIATE_FUNCTION_SERIALISED(void, glNamedFramebufferTextureEXT, GLuint framebufferHandle,
|
|
GLenum attachment, GLuint textureHandle, GLint level);
|
|
INSTANTIATE_FUNCTION_SERIALISED(void, glNamedFramebufferTexture1DEXT, GLuint framebufferHandle,
|
|
GLenum attachment, GLenum textarget, GLuint textureHandle,
|
|
GLint level);
|
|
INSTANTIATE_FUNCTION_SERIALISED(void, glNamedFramebufferTexture2DEXT, GLuint framebufferHandle,
|
|
GLenum attachment, GLenum textarget, GLuint textureHandle,
|
|
GLint level);
|
|
INSTANTIATE_FUNCTION_SERIALISED(void, glFramebufferTexture2DMultisampleEXT, GLuint framebufferHandle,
|
|
GLenum target, GLenum attachment, GLenum textarget,
|
|
GLuint textureHandle, GLint level, GLsizei samples);
|
|
INSTANTIATE_FUNCTION_SERIALISED(void, glNamedFramebufferTexture3DEXT, GLuint framebufferHandle,
|
|
GLenum attachment, GLenum textarget, GLuint textureHandle,
|
|
GLint level, GLint zoffset);
|
|
INSTANTIATE_FUNCTION_SERIALISED(void, glNamedFramebufferRenderbufferEXT, GLuint framebufferHandle,
|
|
GLenum attachment, GLenum renderbuffertarget,
|
|
GLuint renderbufferHandle);
|
|
INSTANTIATE_FUNCTION_SERIALISED(void, glNamedFramebufferTextureLayerEXT, GLuint framebufferHandle,
|
|
GLenum attachment, GLuint textureHandle, GLint level, GLint layer);
|
|
INSTANTIATE_FUNCTION_SERIALISED(void, glFramebufferTextureMultiviewOVR, GLenum target,
|
|
GLenum attachment, GLuint textureHandle, GLint level,
|
|
GLint baseViewIndex, GLsizei numViews);
|
|
INSTANTIATE_FUNCTION_SERIALISED(void, glFramebufferTextureMultisampleMultiviewOVR, GLenum target,
|
|
GLenum attachment, GLuint textureHandle, GLint level,
|
|
GLsizei samples, GLint baseViewIndex, GLsizei numViews);
|
|
INSTANTIATE_FUNCTION_SERIALISED(void, glNamedFramebufferParameteriEXT, GLuint framebufferHandle,
|
|
GLenum pname, GLint param);
|
|
INSTANTIATE_FUNCTION_SERIALISED(void, glFramebufferReadBufferEXT, GLuint framebufferHandle,
|
|
GLenum mode);
|
|
INSTANTIATE_FUNCTION_SERIALISED(void, glBindFramebuffer, GLenum target, GLuint framebufferHandle);
|
|
INSTANTIATE_FUNCTION_SERIALISED(void, glInvalidateNamedFramebufferData, GLuint framebufferHandle,
|
|
GLsizei numAttachments, const GLenum *attachments);
|
|
INSTANTIATE_FUNCTION_SERIALISED(void, glFramebufferDrawBufferEXT, GLuint framebufferHandle,
|
|
GLenum buf);
|
|
INSTANTIATE_FUNCTION_SERIALISED(void, glFramebufferDrawBuffersEXT, GLuint framebufferHandle,
|
|
GLsizei n, const GLenum *bufs);
|
|
INSTANTIATE_FUNCTION_SERIALISED(void, glBlitNamedFramebuffer, GLuint readFramebufferHandle,
|
|
GLuint drawFramebufferHandle, GLint srcX0, GLint srcY0, GLint srcX1,
|
|
GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
|
|
GLbitfield mask, GLenum filter);
|
|
INSTANTIATE_FUNCTION_SERIALISED(void, glGenRenderbuffers, GLsizei n, GLuint *renderbuffers);
|
|
INSTANTIATE_FUNCTION_SERIALISED(void, glCreateRenderbuffers, GLsizei n, GLuint *renderbuffers);
|
|
INSTANTIATE_FUNCTION_SERIALISED(void, glNamedRenderbufferStorageEXT, GLuint renderbufferHandle,
|
|
GLenum internalformat, GLsizei width, GLsizei height);
|
|
INSTANTIATE_FUNCTION_SERIALISED(void, glNamedRenderbufferStorageMultisampleEXT,
|
|
GLuint renderbufferHandle, GLsizei samples, GLenum internalformat,
|
|
GLsizei width, GLsizei height);
|
|
INSTANTIATE_FUNCTION_SERIALISED(void, glRenderbufferStorageMultisampleEXT,
|
|
GLuint renderbufferHandle, GLsizei samples, GLenum internalformat,
|
|
GLsizei width, GLsizei height);
|