mirror of
https://github.com/baldurk/renderdoc.git
synced 2026-05-04 17:10:47 +00:00
da992e9c3e
* This is buggy - the UI seems to hang at random until you switch away and back, some event I guess is stalling the queue somehow but it's still pumping events.
151 lines
4.6 KiB
C++
151 lines
4.6 KiB
C++
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2016 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#ifndef TEXTUREVIEWER_H
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#define TEXTUREVIEWER_H
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#include <QFrame>
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#include <QMouseEvent>
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#include "Code/CaptureContext.h"
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namespace Ui
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{
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class TextureViewer;
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}
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class ResourcePreview;
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class ThumbnailStrip;
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struct Following;
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class TextureViewer : public QFrame, public ILogViewerForm
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{
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private:
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Q_OBJECT
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public:
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explicit TextureViewer(CaptureContext *ctx, QWidget *parent = 0);
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~TextureViewer();
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void OnLogfileLoaded();
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void OnLogfileClosed();
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void OnEventSelected(uint32_t eventID);
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private slots:
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void render_mouseClick(QMouseEvent *e);
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void render_mouseMove(QMouseEvent *e);
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void render_mouseWheel(QWheelEvent *e);
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void render_resize(QResizeEvent *e);
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void on_thumb_clicked(QMouseEvent *);
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void on_renderHScroll_valueChanged(int position);
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void on_renderVScroll_valueChanged(int position);
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void on_fitToWindow_toggled(bool checked);
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void on_zoomExactSize_clicked();
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void on_zoomOption_currentIndexChanged(int index);
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void on_zoomOption_returnPressed();
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void on_mipLevel_currentIndexChanged(int index);
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void on_sliceFace_currentIndexChanged(int index);
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void on_overlay_currentIndexChanged(int index);
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void on_zoomRange_clicked();
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void on_autoFit_clicked();
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void on_reset01_clicked();
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void on_visualiseRange_clicked();
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void on_channelsWidget_toggled(bool checked) { UI_UpdateChannels(); }
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void on_channelsWidget_selected(int index) { UI_UpdateChannels(); }
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void on_backcolorPick_clicked();
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void on_checkerBack_clicked();
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private:
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void RT_FetchCurrentPixel(uint32_t x, uint32_t y, PixelValue &pickValue, PixelValue &realValue);
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void RT_PickPixelsAndUpdate();
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void RT_PickHoverAndUpdate();
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void RT_UpdateAndDisplay();
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void UI_UpdateStatusText();
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void UI_UpdateTextureDetails();
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void UI_OnTextureSelectionChanged(bool newdraw);
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void UI_UpdateChannels();
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ResourcePreview *UI_CreateThumbnail(ThumbnailStrip *strip);
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void UI_CreateThumbnails();
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void InitResourcePreview(ResourcePreview *prev, ResourceId id, FormatComponentType typeHint,
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bool force, Following &follow, const QString &bindName,
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const QString &slotName);
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void InitStageResourcePreviews(ShaderStageType stage,
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const rdctype::array<ShaderResource> &resourceDetails,
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const rdctype::array<BindpointMap> &mapping,
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QMap<BindpointMap, QVector<BoundResource>> &ResList,
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ThumbnailStrip *prevs, int &prevIndex, bool copy, bool rw);
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void setFitToWindow(bool checked);
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void setCurrentZoomValue(float zoom);
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float getCurrentZoomValue();
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bool ScrollUpdateScrollbars = true;
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float CurMaxScrollX();
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float CurMaxScrollY();
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float GetFitScale();
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QPoint getScrollPosition();
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void setScrollPosition(const QPoint &pos);
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void UI_UpdateFittedScale();
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void UI_SetScale(float s);
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void UI_SetScale(float s, int x, int y);
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void UI_CalcScrollbars();
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QPoint m_DragStartScroll;
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QPoint m_DragStartPos;
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QPoint m_CurHoverPixel;
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QPoint m_PickedPoint;
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PixelValue m_CurRealValue;
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PixelValue m_CurPixelValue;
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PixelValue m_CurHoverValue;
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int m_HighWaterStatusLength = 0;
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int m_PrevFirstArraySlice = -1;
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int m_PrevHighestMip = -1;
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Ui::TextureViewer *ui;
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CaptureContext *m_Ctx = NULL;
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IReplayOutput *m_Output = NULL;
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TextureDisplay m_TexDisplay;
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};
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#endif // TEXTUREVIEWER_H
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