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* It's required for replay applications to call InitialiseReplay() before doing any work, and to call ShutdownReplay() once they're finished. * This lets us do more heavyweight shutdown work before global destructors are being invoked and the RenderDoc instance is being destroyed. * Anything that needs to be shut down during capture still has to happen in RenderDoc::~RenderDoc since we obviously can't get the application to call a shutdown function in that situation.