Files
renderdoc/renderdoc/driver/d3d12/d3d12_command_list_wrap.cpp
T
baldurk db07f05f77 Add events for push/pop markers, and queue submits & cmd buf begin/end
* This means the command buffer begin/end won't just be a fake chunk
  with the queue submission API details, it will point to the actual
  begin or end chunk.
2017-12-27 16:05:15 +00:00

5153 lines
185 KiB
C++

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2016-2017 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "d3d12_command_list.h"
#include "driver/dxgi/dxgi_common.h"
#include "driver/ihv/amd/official/DXExt/AmdExtD3DCommandListMarkerApi.h"
#include "d3d12_command_queue.h"
ID3D12GraphicsCommandList *WrappedID3D12GraphicsCommandList::GetCrackedList()
{
return Unwrap(m_Cmd->m_BakedCmdListInfo[m_Cmd->m_LastCmdListID].crackedLists.back());
}
ID3D12GraphicsCommandList *WrappedID3D12GraphicsCommandList::GetWrappedCrackedList()
{
return m_Cmd->m_BakedCmdListInfo[m_Cmd->m_LastCmdListID].crackedLists.back();
}
template <typename SerialiserType>
bool WrappedID3D12GraphicsCommandList::Serialise_Close(SerialiserType &ser)
{
ResourceId BakedCommandList;
if(IsCaptureMode(m_State))
{
D3D12ResourceRecord *record = m_ListRecord;
RDCASSERT(record->bakedCommands);
if(record->bakedCommands)
BakedCommandList = record->bakedCommands->GetResourceID();
}
SERIALISE_ELEMENT_LOCAL(CommandList, GetResourceID());
SERIALISE_ELEMENT(BakedCommandList);
SERIALISE_CHECK_READ_ERRORS();
if(IsReplayingAndReading())
{
m_Cmd->m_LastCmdListID = BakedCommandList;
if(IsActiveReplaying(m_State))
{
if(m_Cmd->HasRerecordCmdList(BakedCommandList))
{
ID3D12GraphicsCommandList *list = m_Cmd->RerecordCmdList(BakedCommandList);
#if ENABLED(VERBOSE_PARTIAL_REPLAY)
RDCDEBUG("Ending re-recorded command list for %llu baked to %llu", CommandList,
BakedCommandList);
#endif
int &markerCount = m_Cmd->m_BakedCmdListInfo[BakedCommandList].markerCount;
for(int i = 0; i < markerCount; i++)
D3D12MarkerRegion::End(list);
list->Close();
if(m_Cmd->m_Partial[D3D12CommandData::Primary].partialParent == CommandList)
m_Cmd->m_Partial[D3D12CommandData::Primary].partialParent = ResourceId();
}
m_Cmd->m_BakedCmdListInfo[CommandList].curEventID = 0;
}
else
{
GetResourceManager()->GetLiveAs<WrappedID3D12GraphicsCommandList>(CommandList)->Close();
if(!m_Cmd->m_BakedCmdListInfo[BakedCommandList].crackedLists.empty())
{
GetCrackedList()->Close();
}
if(!m_Cmd->m_BakedCmdListInfo[BakedCommandList].curEvents.empty())
{
DrawcallDescription draw;
draw.name = "API Calls";
draw.flags |= DrawFlags::SetMarker | DrawFlags::APICalls;
m_Cmd->AddDrawcall(draw, true);
m_Cmd->m_BakedCmdListInfo[BakedCommandList].curEventID++;
}
{
if(m_Cmd->GetDrawcallStack().size() > 1)
m_Cmd->GetDrawcallStack().pop_back();
}
BakedCmdListInfo &baked = m_Cmd->m_BakedCmdListInfo[BakedCommandList];
BakedCmdListInfo &parent = m_Cmd->m_BakedCmdListInfo[CommandList];
baked.eventCount = baked.curEventID;
baked.curEventID = 0;
baked.parentList = CommandList;
baked.endChunk = uint32_t(m_Cmd->m_StructuredFile->chunks.size() - 1);
parent.curEventID = 0;
parent.eventCount = 0;
parent.drawCount = 0;
}
}
return true;
}
HRESULT WrappedID3D12GraphicsCommandList::Close()
{
HRESULT ret;
SERIALISE_TIME_CALL(ret = m_pReal->Close());
if(IsCaptureMode(m_State))
{
{
CACHE_THREAD_SERIALISER();
ser.SetDrawChunk();
SCOPED_SERIALISE_CHUNK(D3D12Chunk::List_Close);
Serialise_Close(ser);
m_ListRecord->AddChunk(scope.Get());
}
m_ListRecord->Bake();
}
return ret;
}
template <typename SerialiserType>
bool WrappedID3D12GraphicsCommandList::Serialise_Reset(SerialiserType &ser,
ID3D12CommandAllocator *pAllocator,
ID3D12PipelineState *pInitialState)
{
// parameters to create the list with if needed
SERIALISE_ELEMENT_LOCAL(riid, m_Init.riid).Hidden();
SERIALISE_ELEMENT_LOCAL(nodeMask, m_Init.nodeMask).Hidden();
SERIALISE_ELEMENT_LOCAL(type, m_Init.type).Hidden();
ResourceId BakedCommandList;
if(IsCaptureMode(m_State))
{
D3D12ResourceRecord *record = m_ListRecord;
RDCASSERT(record->bakedCommands);
if(record->bakedCommands)
BakedCommandList = record->bakedCommands->GetResourceID();
}
SERIALISE_ELEMENT(BakedCommandList);
SERIALISE_ELEMENT_LOCAL(CommandList, GetResourceID());
SERIALISE_ELEMENT(pAllocator);
SERIALISE_ELEMENT(pInitialState);
SERIALISE_CHECK_READ_ERRORS();
if(IsReplayingAndReading())
{
m_Cmd->m_LastCmdListID = BakedCommandList;
if(IsActiveReplaying(m_State))
{
const uint32_t length = m_Cmd->m_BakedCmdListInfo[BakedCommandList].eventCount;
bool rerecord = false;
bool partial = false;
int partialType = D3D12CommandData::ePartialNum;
// check for partial execution of this command list
for(int p = 0; p < D3D12CommandData::ePartialNum; p++)
{
const std::vector<uint32_t> &baseEvents = m_Cmd->m_Partial[p].cmdListExecs[BakedCommandList];
for(auto it = baseEvents.begin(); it != baseEvents.end(); ++it)
{
if(*it <= m_Cmd->m_LastEventID && m_Cmd->m_LastEventID < (*it + length))
{
#if ENABLED(VERBOSE_PARTIAL_REPLAY)
RDCDEBUG("Reset - partial detected %u < %u < %u, %llu -> %llu", *it,
m_Cmd->m_LastEventID, *it + length, CommandList, BakedCommandList);
#endif
m_Cmd->m_Partial[p].partialParent = BakedCommandList;
m_Cmd->m_Partial[p].baseEvent = *it;
rerecord = true;
partial = true;
partialType = p;
}
else if(*it <= m_Cmd->m_LastEventID)
{
#if ENABLED(VERBOSE_PARTIAL_REPLAY)
RDCDEBUG("Reset() - full re-record detected %u < %u <= %u, %llu -> %llu", *it,
*it + length, m_Cmd->m_LastEventID, m_Cmd->m_LastCmdListID, BakedCommandList);
#endif
// this submission is completely within the range, so it should still be re-recorded
rerecord = true;
}
}
}
if(rerecord)
{
ID3D12GraphicsCommandList *list = NULL;
HRESULT hr = m_pDevice->CreateCommandList(nodeMask, type, pAllocator, pInitialState, riid,
(void **)&list);
if(FAILED(hr))
{
RDCERR("Failed on resource serialise-creation, hr: %s", ToStr(hr).c_str());
return false;
}
// we store under both baked and non baked ID.
// The baked ID is the 'real' entry, the non baked is simply so it
// can be found in the subsequent serialised commands that ref the
// non-baked ID. The baked ID is referenced by the submit itself.
//
// In Close() we erase the non-baked reference, and since
// we know you can only be recording a command list once at a time
// (even if it's baked to several command listsin the frame)
// there's no issue with clashes here.
m_Cmd->m_RerecordCmds[BakedCommandList] = list;
m_Cmd->m_RerecordCmds[CommandList] = list;
m_Cmd->m_RerecordCmdList.push_back(list);
if(m_Cmd->IsPartialCmdList(m_Cmd->m_LastCmdListID))
m_Cmd->m_RenderState.pipe = GetResID(pInitialState);
}
// whenever a command-building chunk asks for the command list, it
// will get our baked version.
if(GetResourceManager()->HasReplacement(CommandList))
GetResourceManager()->RemoveReplacement(CommandList);
GetResourceManager()->ReplaceResource(CommandList, BakedCommandList);
m_Cmd->m_BakedCmdListInfo[CommandList].markerCount =
m_Cmd->m_BakedCmdListInfo[BakedCommandList].markerCount = 0;
m_Cmd->m_BakedCmdListInfo[CommandList].curEventID =
m_Cmd->m_BakedCmdListInfo[BakedCommandList].curEventID = 0;
m_Cmd->m_BakedCmdListInfo[CommandList].executeEvents =
m_Cmd->m_BakedCmdListInfo[BakedCommandList].executeEvents;
}
else
{
if(!GetResourceManager()->HasLiveResource(BakedCommandList))
{
ID3D12GraphicsCommandList *list = NULL;
m_pDevice->CreateCommandList(nodeMask, type, pAllocator, pInitialState, riid, (void **)&list);
m_pDevice->AddResource(BakedCommandList, ResourceType::CommandBuffer, "Baked Command List");
m_pDevice->GetReplay()->GetResourceDesc(BakedCommandList).initialisationChunks.clear();
m_pDevice->DerivedResource(CommandList, BakedCommandList);
m_pDevice->DerivedResource(pAllocator, BakedCommandList);
if(pInitialState)
m_pDevice->DerivedResource(pInitialState, BakedCommandList);
GetResourceManager()->AddLiveResource(BakedCommandList, list);
// whenever a command-building chunk asks for the command list, it
// will get our baked version.
if(GetResourceManager()->HasReplacement(CommandList))
GetResourceManager()->RemoveReplacement(CommandList);
GetResourceManager()->ReplaceResource(CommandList, BakedCommandList);
}
else
{
ID3D12GraphicsCommandList *list =
GetResourceManager()->GetLiveAs<WrappedID3D12GraphicsCommandList>(BakedCommandList)->GetReal();
list->Reset(Unwrap(pAllocator), Unwrap(pInitialState));
}
{
D3D12DrawcallTreeNode *draw = new D3D12DrawcallTreeNode;
m_Cmd->m_BakedCmdListInfo[BakedCommandList].draw = draw;
{
if(m_Cmd->m_CrackedAllocators[GetResID(pAllocator)] == NULL)
{
HRESULT hr = m_pDevice->CreateCommandAllocator(
type, __uuidof(ID3D12CommandAllocator),
(void **)&m_Cmd->m_CrackedAllocators[GetResID(pAllocator)]);
RDCASSERTEQUAL(hr, S_OK);
}
ID3D12GraphicsCommandList *list = NULL;
m_pDevice->CreateCommandList(nodeMask, type,
m_Cmd->m_CrackedAllocators[GetResID(pAllocator)],
pInitialState, riid, (void **)&list);
RDCASSERT(m_Cmd->m_BakedCmdListInfo[BakedCommandList].crackedLists.empty());
m_Cmd->m_BakedCmdListInfo[BakedCommandList].crackedLists.push_back(list);
}
m_Cmd->m_BakedCmdListInfo[CommandList].type =
m_Cmd->m_BakedCmdListInfo[BakedCommandList].type = type;
m_Cmd->m_BakedCmdListInfo[CommandList].nodeMask =
m_Cmd->m_BakedCmdListInfo[BakedCommandList].nodeMask = nodeMask;
m_Cmd->m_BakedCmdListInfo[CommandList].allocator =
m_Cmd->m_BakedCmdListInfo[BakedCommandList].allocator = GetResID(pAllocator);
// On list execute we increment all child events/drawcalls by
// m_RootEventID and insert them into the tree.
m_Cmd->m_BakedCmdListInfo[BakedCommandList].curEventID = 0;
m_Cmd->m_BakedCmdListInfo[BakedCommandList].eventCount = 0;
m_Cmd->m_BakedCmdListInfo[BakedCommandList].drawCount = 0;
m_Cmd->m_BakedCmdListInfo[BakedCommandList].drawStack.push_back(draw);
m_Cmd->m_BakedCmdListInfo[BakedCommandList].beginChunk =
uint32_t(m_Cmd->m_StructuredFile->chunks.size() - 1);
// reset state
D3D12RenderState &state = m_Cmd->m_BakedCmdListInfo[BakedCommandList].state;
state.m_ResourceManager = GetResourceManager();
state.pipe = GetResID(pInitialState);
}
}
}
return true;
}
HRESULT WrappedID3D12GraphicsCommandList::Reset(ID3D12CommandAllocator *pAllocator,
ID3D12PipelineState *pInitialState)
{
HRESULT ret = S_OK;
;
if(IsCaptureMode(m_State))
{
bool firstTime = false;
// reset for new recording
m_ListRecord->DeleteChunks();
m_ListRecord->ContainsExecuteIndirect = false;
// free any baked commands. If we don't have any, this is the creation reset
// so we don't actually do the 'real' reset.
if(m_ListRecord->bakedCommands)
m_ListRecord->bakedCommands->Delete(GetResourceManager());
else
firstTime = true;
if(!firstTime)
{
SERIALISE_TIME_CALL(ret = m_pReal->Reset(Unwrap(pAllocator), Unwrap(pInitialState)));
}
m_ListRecord->bakedCommands =
GetResourceManager()->AddResourceRecord(ResourceIDGen::GetNewUniqueID());
m_ListRecord->bakedCommands->type = Resource_GraphicsCommandList;
m_ListRecord->bakedCommands->SpecialResource = true;
m_ListRecord->bakedCommands->cmdInfo = new CmdListRecordingInfo();
{
CACHE_THREAD_SERIALISER();
SCOPED_SERIALISE_CHUNK(D3D12Chunk::List_Reset);
Serialise_Reset(ser, pAllocator, pInitialState);
m_ListRecord->AddChunk(scope.Get());
}
// add allocator and initial state (if there is one) as frame refs. We can't add
// them as parents of the list record because it won't get directly referenced
// (just the baked commands), and we can't parent them onto the baked commands
// because that would pull them into the capture section.
m_ListRecord->MarkResourceFrameReferenced(GetResID(pAllocator), eFrameRef_Read);
if(pInitialState)
m_ListRecord->MarkResourceFrameReferenced(GetResID(pInitialState), eFrameRef_Read);
if(firstTime)
return S_OK;
}
else
{
ret = m_pReal->Reset(Unwrap(pAllocator), Unwrap(pInitialState));
}
return ret;
}
void WrappedID3D12GraphicsCommandList::ClearState(ID3D12PipelineState *pPipelineState)
{
m_pReal->ClearState(Unwrap(pPipelineState));
}
template <typename SerialiserType>
bool WrappedID3D12GraphicsCommandList::Serialise_ResourceBarrier(
SerialiserType &ser, UINT NumBarriers, const D3D12_RESOURCE_BARRIER *pBarriers)
{
ID3D12GraphicsCommandList *pCommandList = this;
SERIALISE_ELEMENT(pCommandList);
SERIALISE_ELEMENT_ARRAY(pBarriers, NumBarriers);
SERIALISE_CHECK_READ_ERRORS();
if(IsReplayingAndReading())
{
m_Cmd->m_LastCmdListID = GetResourceManager()->GetOriginalID(GetResID(pCommandList));
std::vector<D3D12_RESOURCE_BARRIER> filtered;
{
filtered.reserve(NumBarriers);
// non-transition barriers allow NULLs, but for transition barriers filter out any that
// reference the NULL resource - this means the resource wasn't used elsewhere so was
// discarded from the capture
for(UINT i = 0; i < NumBarriers; i++)
{
if(pBarriers[i].Type != D3D12_RESOURCE_BARRIER_TYPE_TRANSITION ||
pBarriers[i].Transition.pResource)
{
filtered.push_back(pBarriers[i]);
// unwrap it
D3D12_RESOURCE_BARRIER &b = filtered.back();
if(b.Type == D3D12_RESOURCE_BARRIER_TYPE_TRANSITION)
{
b.Transition.pResource = Unwrap(b.Transition.pResource);
}
else if(b.Type == D3D12_RESOURCE_BARRIER_TYPE_ALIASING)
{
b.Aliasing.pResourceBefore = Unwrap(b.Aliasing.pResourceBefore);
b.Aliasing.pResourceAfter = Unwrap(b.Aliasing.pResourceAfter);
}
else if(b.Type == D3D12_RESOURCE_BARRIER_TYPE_UAV)
{
b.UAV.pResource = Unwrap(b.UAV.pResource);
}
}
}
}
if(IsActiveReplaying(m_State))
{
if(m_Cmd->InRerecordRange(m_Cmd->m_LastCmdListID))
{
pCommandList = m_Cmd->RerecordCmdList(m_Cmd->m_LastCmdListID);
if(!filtered.empty())
Unwrap(pCommandList)->ResourceBarrier((UINT)filtered.size(), &filtered[0]);
}
else
{
pCommandList = NULL;
}
}
else
{
if(!filtered.empty())
{
Unwrap(pCommandList)->ResourceBarrier((UINT)filtered.size(), &filtered[0]);
GetCrackedList()->ResourceBarrier((UINT)filtered.size(), &filtered[0]);
}
}
if(pCommandList)
{
ResourceId cmd = GetResID(pCommandList);
for(UINT i = 0; i < NumBarriers; i++)
m_Cmd->m_BakedCmdListInfo[cmd].barriers.push_back(pBarriers[i]);
}
}
return true;
}
void WrappedID3D12GraphicsCommandList::ResourceBarrier(UINT NumBarriers,
const D3D12_RESOURCE_BARRIER *pBarriers)
{
D3D12_RESOURCE_BARRIER *barriers = m_pDevice->GetTempArray<D3D12_RESOURCE_BARRIER>(NumBarriers);
for(UINT i = 0; i < NumBarriers; i++)
{
barriers[i] = pBarriers[i];
if(barriers[i].Type == D3D12_RESOURCE_BARRIER_TYPE_TRANSITION)
{
barriers[i].Transition.pResource = Unwrap(barriers[i].Transition.pResource);
}
else if(barriers[i].Type == D3D12_RESOURCE_BARRIER_TYPE_ALIASING)
{
barriers[i].Aliasing.pResourceBefore = Unwrap(barriers[i].Aliasing.pResourceBefore);
barriers[i].Aliasing.pResourceAfter = Unwrap(barriers[i].Aliasing.pResourceAfter);
}
else if(barriers[i].Type == D3D12_RESOURCE_BARRIER_TYPE_UAV)
{
barriers[i].UAV.pResource = Unwrap(barriers[i].UAV.pResource);
}
}
SERIALISE_TIME_CALL(m_pReal->ResourceBarrier(NumBarriers, barriers));
if(IsCaptureMode(m_State))
{
CACHE_THREAD_SERIALISER();
SCOPED_SERIALISE_CHUNK(D3D12Chunk::List_ResourceBarrier);
Serialise_ResourceBarrier(ser, NumBarriers, pBarriers);
m_ListRecord->AddChunk(scope.Get());
m_ListRecord->cmdInfo->barriers.insert(m_ListRecord->cmdInfo->barriers.end(), pBarriers,
pBarriers + NumBarriers);
}
}
#pragma region State Setting
template <typename SerialiserType>
bool WrappedID3D12GraphicsCommandList::Serialise_IASetPrimitiveTopology(
SerialiserType &ser, D3D12_PRIMITIVE_TOPOLOGY PrimitiveTopology)
{
ID3D12GraphicsCommandList *pCommandList = this;
SERIALISE_ELEMENT(pCommandList);
SERIALISE_ELEMENT(PrimitiveTopology);
SERIALISE_CHECK_READ_ERRORS();
if(IsReplayingAndReading())
{
m_Cmd->m_LastCmdListID = GetResourceManager()->GetOriginalID(GetResID(pCommandList));
if(IsActiveReplaying(m_State))
{
if(m_Cmd->InRerecordRange(m_Cmd->m_LastCmdListID))
{
Unwrap(m_Cmd->RerecordCmdList(m_Cmd->m_LastCmdListID))->IASetPrimitiveTopology(PrimitiveTopology);
if(m_Cmd->IsPartialCmdList(m_Cmd->m_LastCmdListID))
m_Cmd->m_RenderState.topo = PrimitiveTopology;
}
}
else
{
m_Cmd->m_BakedCmdListInfo[m_Cmd->m_LastCmdListID].state.topo = PrimitiveTopology;
Unwrap(pCommandList)->IASetPrimitiveTopology(PrimitiveTopology);
GetCrackedList()->IASetPrimitiveTopology(PrimitiveTopology);
}
}
return true;
}
void WrappedID3D12GraphicsCommandList::IASetPrimitiveTopology(D3D12_PRIMITIVE_TOPOLOGY PrimitiveTopology)
{
SERIALISE_TIME_CALL(m_pReal->IASetPrimitiveTopology(PrimitiveTopology));
if(IsCaptureMode(m_State))
{
CACHE_THREAD_SERIALISER();
SCOPED_SERIALISE_CHUNK(D3D12Chunk::List_IASetPrimitiveTopology);
Serialise_IASetPrimitiveTopology(ser, PrimitiveTopology);
m_ListRecord->AddChunk(scope.Get());
}
}
template <typename SerialiserType>
bool WrappedID3D12GraphicsCommandList::Serialise_RSSetViewports(SerialiserType &ser,
UINT NumViewports,
const D3D12_VIEWPORT *pViewports)
{
ID3D12GraphicsCommandList *pCommandList = this;
SERIALISE_ELEMENT(pCommandList);
SERIALISE_ELEMENT_ARRAY(pViewports, NumViewports);
SERIALISE_CHECK_READ_ERRORS();
if(IsReplayingAndReading())
{
m_Cmd->m_LastCmdListID = GetResourceManager()->GetOriginalID(GetResID(pCommandList));
if(IsActiveReplaying(m_State))
{
if(m_Cmd->InRerecordRange(m_Cmd->m_LastCmdListID))
{
Unwrap(m_Cmd->RerecordCmdList(m_Cmd->m_LastCmdListID))->RSSetViewports(NumViewports, pViewports);
if(m_Cmd->IsPartialCmdList(m_Cmd->m_LastCmdListID))
{
if(m_Cmd->m_RenderState.views.size() < NumViewports)
m_Cmd->m_RenderState.views.resize(NumViewports);
for(UINT i = 0; i < NumViewports; i++)
m_Cmd->m_RenderState.views[i] = pViewports[i];
}
}
}
else
{
Unwrap(pCommandList)->RSSetViewports(NumViewports, pViewports);
GetCrackedList()->RSSetViewports(NumViewports, pViewports);
D3D12RenderState &state = m_Cmd->m_BakedCmdListInfo[m_Cmd->m_LastCmdListID].state;
if(state.views.size() < NumViewports)
state.views.resize(NumViewports);
for(UINT i = 0; i < NumViewports; i++)
state.views[i] = pViewports[i];
}
}
return true;
}
void WrappedID3D12GraphicsCommandList::RSSetViewports(UINT NumViewports,
const D3D12_VIEWPORT *pViewports)
{
SERIALISE_TIME_CALL(m_pReal->RSSetViewports(NumViewports, pViewports));
if(IsCaptureMode(m_State))
{
CACHE_THREAD_SERIALISER();
SCOPED_SERIALISE_CHUNK(D3D12Chunk::List_RSSetViewports);
Serialise_RSSetViewports(ser, NumViewports, pViewports);
m_ListRecord->AddChunk(scope.Get());
}
}
template <typename SerialiserType>
bool WrappedID3D12GraphicsCommandList::Serialise_RSSetScissorRects(SerialiserType &ser, UINT NumRects,
const D3D12_RECT *pRects)
{
ID3D12GraphicsCommandList *pCommandList = this;
SERIALISE_ELEMENT(pCommandList);
SERIALISE_ELEMENT_ARRAY(pRects, NumRects);
SERIALISE_CHECK_READ_ERRORS();
if(IsReplayingAndReading())
{
m_Cmd->m_LastCmdListID = GetResourceManager()->GetOriginalID(GetResID(pCommandList));
if(IsActiveReplaying(m_State))
{
if(m_Cmd->InRerecordRange(m_Cmd->m_LastCmdListID))
{
Unwrap(m_Cmd->RerecordCmdList(m_Cmd->m_LastCmdListID))->RSSetScissorRects(NumRects, pRects);
if(m_Cmd->IsPartialCmdList(m_Cmd->m_LastCmdListID))
{
if(m_Cmd->m_RenderState.scissors.size() < NumRects)
m_Cmd->m_RenderState.scissors.resize(NumRects);
for(UINT i = 0; i < NumRects; i++)
m_Cmd->m_RenderState.scissors[i] = pRects[i];
}
}
}
else
{
Unwrap(pCommandList)->RSSetScissorRects(NumRects, pRects);
GetCrackedList()->RSSetScissorRects(NumRects, pRects);
D3D12RenderState &state = m_Cmd->m_BakedCmdListInfo[m_Cmd->m_LastCmdListID].state;
if(state.scissors.size() < NumRects)
state.scissors.resize(NumRects);
for(UINT i = 0; i < NumRects; i++)
state.scissors[i] = pRects[i];
}
}
return true;
}
void WrappedID3D12GraphicsCommandList::RSSetScissorRects(UINT NumRects, const D3D12_RECT *pRects)
{
SERIALISE_TIME_CALL(m_pReal->RSSetScissorRects(NumRects, pRects));
if(IsCaptureMode(m_State))
{
CACHE_THREAD_SERIALISER();
SCOPED_SERIALISE_CHUNK(D3D12Chunk::List_RSSetScissorRects);
Serialise_RSSetScissorRects(ser, NumRects, pRects);
m_ListRecord->AddChunk(scope.Get());
}
}
template <typename SerialiserType>
bool WrappedID3D12GraphicsCommandList::Serialise_OMSetBlendFactor(SerialiserType &ser,
const FLOAT BlendFactor[4])
{
ID3D12GraphicsCommandList *pCommandList = this;
SERIALISE_ELEMENT(pCommandList);
SERIALISE_ELEMENT_ARRAY(BlendFactor, FIXED_COUNT(4));
SERIALISE_CHECK_READ_ERRORS();
if(IsReplayingAndReading())
{
m_Cmd->m_LastCmdListID = GetResourceManager()->GetOriginalID(GetResID(pCommandList));
if(IsActiveReplaying(m_State))
{
if(m_Cmd->InRerecordRange(m_Cmd->m_LastCmdListID))
{
Unwrap(m_Cmd->RerecordCmdList(m_Cmd->m_LastCmdListID))->OMSetBlendFactor(BlendFactor);
if(m_Cmd->IsPartialCmdList(m_Cmd->m_LastCmdListID))
memcpy(m_Cmd->m_RenderState.blendFactor, BlendFactor, sizeof(float) * 4);
}
}
else
{
Unwrap(pCommandList)->OMSetBlendFactor(BlendFactor);
GetCrackedList()->OMSetBlendFactor(BlendFactor);
memcpy(m_Cmd->m_BakedCmdListInfo[m_Cmd->m_LastCmdListID].state.blendFactor, BlendFactor,
sizeof(float) * 4);
}
}
return true;
}
void WrappedID3D12GraphicsCommandList::OMSetBlendFactor(const FLOAT BlendFactor[4])
{
SERIALISE_TIME_CALL(m_pReal->OMSetBlendFactor(BlendFactor));
if(IsCaptureMode(m_State))
{
CACHE_THREAD_SERIALISER();
SCOPED_SERIALISE_CHUNK(D3D12Chunk::List_OMSetBlendFactor);
Serialise_OMSetBlendFactor(ser, BlendFactor);
m_ListRecord->AddChunk(scope.Get());
}
}
template <typename SerialiserType>
bool WrappedID3D12GraphicsCommandList::Serialise_OMSetStencilRef(SerialiserType &ser, UINT StencilRef)
{
ID3D12GraphicsCommandList *pCommandList = this;
SERIALISE_ELEMENT(pCommandList);
SERIALISE_ELEMENT(StencilRef);
SERIALISE_CHECK_READ_ERRORS();
if(IsReplayingAndReading())
{
m_Cmd->m_LastCmdListID = GetResourceManager()->GetOriginalID(GetResID(pCommandList));
if(IsActiveReplaying(m_State))
{
if(m_Cmd->InRerecordRange(m_Cmd->m_LastCmdListID))
{
Unwrap(m_Cmd->RerecordCmdList(m_Cmd->m_LastCmdListID))->OMSetStencilRef(StencilRef);
if(m_Cmd->IsPartialCmdList(m_Cmd->m_LastCmdListID))
m_Cmd->m_RenderState.stencilRef = StencilRef;
}
}
else
{
Unwrap(pCommandList)->OMSetStencilRef(StencilRef);
GetCrackedList()->OMSetStencilRef(StencilRef);
m_Cmd->m_BakedCmdListInfo[m_Cmd->m_LastCmdListID].state.stencilRef = StencilRef;
}
}
return true;
}
void WrappedID3D12GraphicsCommandList::OMSetStencilRef(UINT StencilRef)
{
SERIALISE_TIME_CALL(m_pReal->OMSetStencilRef(StencilRef));
if(IsCaptureMode(m_State))
{
CACHE_THREAD_SERIALISER();
SCOPED_SERIALISE_CHUNK(D3D12Chunk::List_OMSetStencilRef);
Serialise_OMSetStencilRef(ser, StencilRef);
m_ListRecord->AddChunk(scope.Get());
}
}
template <typename SerialiserType>
bool WrappedID3D12GraphicsCommandList::Serialise_SetDescriptorHeaps(
SerialiserType &ser, UINT NumDescriptorHeaps, ID3D12DescriptorHeap *const *ppDescriptorHeaps)
{
ID3D12GraphicsCommandList *pCommandList = this;
SERIALISE_ELEMENT(pCommandList);
SERIALISE_ELEMENT_ARRAY(ppDescriptorHeaps, NumDescriptorHeaps);
SERIALISE_CHECK_READ_ERRORS();
if(IsReplayingAndReading())
{
m_Cmd->m_LastCmdListID = GetResourceManager()->GetOriginalID(GetResID(pCommandList));
if(IsActiveReplaying(m_State))
{
if(m_Cmd->InRerecordRange(m_Cmd->m_LastCmdListID))
{
std::vector<ID3D12DescriptorHeap *> heaps;
heaps.resize(NumDescriptorHeaps);
for(size_t i = 0; i < heaps.size(); i++)
heaps[i] = Unwrap(ppDescriptorHeaps[i]);
Unwrap(m_Cmd->RerecordCmdList(m_Cmd->m_LastCmdListID))
->SetDescriptorHeaps(NumDescriptorHeaps, heaps.data());
if(m_Cmd->IsPartialCmdList(m_Cmd->m_LastCmdListID))
{
m_Cmd->m_RenderState.heaps.resize(heaps.size());
for(size_t i = 0; i < heaps.size(); i++)
m_Cmd->m_RenderState.heaps[i] = GetResID(ppDescriptorHeaps[i]);
}
}
}
else
{
std::vector<ID3D12DescriptorHeap *> heaps;
heaps.resize(NumDescriptorHeaps);
for(size_t i = 0; i < heaps.size(); i++)
heaps[i] = Unwrap(ppDescriptorHeaps[i]);
Unwrap(pCommandList)->SetDescriptorHeaps(NumDescriptorHeaps, heaps.data());
GetCrackedList()->SetDescriptorHeaps(NumDescriptorHeaps, heaps.data());
D3D12RenderState &state = m_Cmd->m_BakedCmdListInfo[m_Cmd->m_LastCmdListID].state;
state.heaps.resize(heaps.size());
for(size_t i = 0; i < heaps.size(); i++)
state.heaps[i] = GetResID(ppDescriptorHeaps[i]);
}
}
return true;
}
void WrappedID3D12GraphicsCommandList::SetDescriptorHeaps(UINT NumDescriptorHeaps,
ID3D12DescriptorHeap *const *ppDescriptorHeaps)
{
ID3D12DescriptorHeap **heaps = m_pDevice->GetTempArray<ID3D12DescriptorHeap *>(NumDescriptorHeaps);
for(UINT i = 0; i < NumDescriptorHeaps; i++)
heaps[i] = Unwrap(ppDescriptorHeaps[i]);
SERIALISE_TIME_CALL(m_pReal->SetDescriptorHeaps(NumDescriptorHeaps, heaps));
if(IsCaptureMode(m_State))
{
CACHE_THREAD_SERIALISER();
SCOPED_SERIALISE_CHUNK(D3D12Chunk::List_SetDescriptorHeaps);
Serialise_SetDescriptorHeaps(ser, NumDescriptorHeaps, ppDescriptorHeaps);
m_ListRecord->AddChunk(scope.Get());
for(UINT i = 0; i < NumDescriptorHeaps; i++)
m_ListRecord->MarkResourceFrameReferenced(GetResID(ppDescriptorHeaps[i]), eFrameRef_Read);
}
}
template <typename SerialiserType>
bool WrappedID3D12GraphicsCommandList::Serialise_IASetIndexBuffer(SerialiserType &ser,
const D3D12_INDEX_BUFFER_VIEW *pView)
{
ID3D12GraphicsCommandList *pCommandList = this;
SERIALISE_ELEMENT(pCommandList);
SERIALISE_ELEMENT_OPT(pView);
SERIALISE_CHECK_READ_ERRORS();
if(IsReplayingAndReading())
{
m_Cmd->m_LastCmdListID = GetResourceManager()->GetOriginalID(GetResID(pCommandList));
if(IsActiveReplaying(m_State))
{
if(m_Cmd->InRerecordRange(m_Cmd->m_LastCmdListID))
{
ID3D12GraphicsCommandList *list = m_Cmd->RerecordCmdList(m_Cmd->m_LastCmdListID);
Unwrap(list)->IASetIndexBuffer(pView);
if(m_Cmd->IsPartialCmdList(m_Cmd->m_LastCmdListID))
{
if(pView)
{
WrappedID3D12Resource::GetResIDFromAddr(pView->BufferLocation,
m_Cmd->m_RenderState.ibuffer.buf,
m_Cmd->m_RenderState.ibuffer.offs);
m_Cmd->m_RenderState.ibuffer.bytewidth = (pView->Format == DXGI_FORMAT_R32_UINT ? 4 : 2);
m_Cmd->m_RenderState.ibuffer.size = pView->SizeInBytes;
}
else
{
m_Cmd->m_RenderState.ibuffer.buf = ResourceId();
m_Cmd->m_RenderState.ibuffer.offs = 0;
m_Cmd->m_RenderState.ibuffer.bytewidth = 2;
}
}
}
}
else
{
ID3D12GraphicsCommandList *list = pCommandList;
D3D12RenderState &state = m_Cmd->m_BakedCmdListInfo[m_Cmd->m_LastCmdListID].state;
list->IASetIndexBuffer(pView);
GetCrackedList()->IASetIndexBuffer(pView);
if(pView)
{
WrappedID3D12Resource::GetResIDFromAddr(pView->BufferLocation, state.ibuffer.buf,
state.ibuffer.offs);
state.ibuffer.bytewidth = (pView->Format == DXGI_FORMAT_R32_UINT ? 4 : 2);
state.ibuffer.size = pView->SizeInBytes;
}
else
{
state.ibuffer.buf = ResourceId();
state.ibuffer.offs = 0;
state.ibuffer.bytewidth = 2;
}
}
}
return true;
}
void WrappedID3D12GraphicsCommandList::IASetIndexBuffer(const D3D12_INDEX_BUFFER_VIEW *pView)
{
SERIALISE_TIME_CALL(m_pReal->IASetIndexBuffer(pView));
if(IsCaptureMode(m_State))
{
CACHE_THREAD_SERIALISER();
SCOPED_SERIALISE_CHUNK(D3D12Chunk::List_IASetIndexBuffer);
Serialise_IASetIndexBuffer(ser, pView);
m_ListRecord->AddChunk(scope.Get());
if(pView)
m_ListRecord->MarkResourceFrameReferenced(
WrappedID3D12Resource::GetResIDFromAddr(pView->BufferLocation), eFrameRef_Read);
}
}
template <typename SerialiserType>
bool WrappedID3D12GraphicsCommandList::Serialise_IASetVertexBuffers(
SerialiserType &ser, UINT StartSlot, UINT NumViews, const D3D12_VERTEX_BUFFER_VIEW *pViews)
{
ID3D12GraphicsCommandList *pCommandList = this;
SERIALISE_ELEMENT(pCommandList);
SERIALISE_ELEMENT(StartSlot);
SERIALISE_ELEMENT_ARRAY(pViews, NumViews);
SERIALISE_CHECK_READ_ERRORS();
if(IsReplayingAndReading())
{
m_Cmd->m_LastCmdListID = GetResourceManager()->GetOriginalID(GetResID(pCommandList));
if(IsActiveReplaying(m_State))
{
if(m_Cmd->InRerecordRange(m_Cmd->m_LastCmdListID))
{
Unwrap(m_Cmd->RerecordCmdList(m_Cmd->m_LastCmdListID))
->IASetVertexBuffers(StartSlot, NumViews, pViews);
if(m_Cmd->IsPartialCmdList(m_Cmd->m_LastCmdListID))
{
if(m_Cmd->m_RenderState.vbuffers.size() < StartSlot + NumViews)
m_Cmd->m_RenderState.vbuffers.resize(StartSlot + NumViews);
for(UINT i = 0; i < NumViews; i++)
{
WrappedID3D12Resource::GetResIDFromAddr(
pViews[i].BufferLocation, m_Cmd->m_RenderState.vbuffers[StartSlot + i].buf,
m_Cmd->m_RenderState.vbuffers[StartSlot + i].offs);
m_Cmd->m_RenderState.vbuffers[StartSlot + i].stride = pViews[i].StrideInBytes;
m_Cmd->m_RenderState.vbuffers[StartSlot + i].size = pViews[i].SizeInBytes;
}
}
}
}
else
{
Unwrap(pCommandList)->IASetVertexBuffers(StartSlot, NumViews, pViews);
GetCrackedList()->IASetVertexBuffers(StartSlot, NumViews, pViews);
D3D12RenderState &state = m_Cmd->m_BakedCmdListInfo[m_Cmd->m_LastCmdListID].state;
if(state.vbuffers.size() < StartSlot + NumViews)
state.vbuffers.resize(StartSlot + NumViews);
for(UINT i = 0; i < NumViews; i++)
{
WrappedID3D12Resource::GetResIDFromAddr(pViews[i].BufferLocation,
state.vbuffers[StartSlot + i].buf,
state.vbuffers[StartSlot + i].offs);
state.vbuffers[StartSlot + i].stride = pViews[i].StrideInBytes;
state.vbuffers[StartSlot + i].size = pViews[i].SizeInBytes;
}
}
}
return true;
}
void WrappedID3D12GraphicsCommandList::IASetVertexBuffers(UINT StartSlot, UINT NumViews,
const D3D12_VERTEX_BUFFER_VIEW *pViews)
{
SERIALISE_TIME_CALL(m_pReal->IASetVertexBuffers(StartSlot, NumViews, pViews));
if(IsCaptureMode(m_State))
{
CACHE_THREAD_SERIALISER();
SCOPED_SERIALISE_CHUNK(D3D12Chunk::List_IASetVertexBuffers);
Serialise_IASetVertexBuffers(ser, StartSlot, NumViews, pViews);
m_ListRecord->AddChunk(scope.Get());
for(UINT i = 0; i < NumViews; i++)
m_ListRecord->MarkResourceFrameReferenced(
WrappedID3D12Resource::GetResIDFromAddr(pViews[i].BufferLocation), eFrameRef_Read);
}
}
template <typename SerialiserType>
bool WrappedID3D12GraphicsCommandList::Serialise_SOSetTargets(
SerialiserType &ser, UINT StartSlot, UINT NumViews, const D3D12_STREAM_OUTPUT_BUFFER_VIEW *pViews)
{
ID3D12GraphicsCommandList *pCommandList = this;
SERIALISE_ELEMENT(pCommandList);
SERIALISE_ELEMENT(StartSlot);
SERIALISE_ELEMENT_ARRAY(pViews, NumViews);
SERIALISE_CHECK_READ_ERRORS();
if(IsReplayingAndReading())
{
m_Cmd->m_LastCmdListID = GetResourceManager()->GetOriginalID(GetResID(pCommandList));
if(IsActiveReplaying(m_State))
{
if(m_Cmd->InRerecordRange(m_Cmd->m_LastCmdListID))
{
Unwrap(m_Cmd->RerecordCmdList(m_Cmd->m_LastCmdListID))->SOSetTargets(StartSlot, NumViews, pViews);
if(m_Cmd->IsPartialCmdList(m_Cmd->m_LastCmdListID))
{
if(m_Cmd->m_RenderState.streamouts.size() < StartSlot + NumViews)
m_Cmd->m_RenderState.streamouts.resize(StartSlot + NumViews);
for(UINT i = 0; i < NumViews; i++)
{
D3D12RenderState::StreamOut &so = m_Cmd->m_RenderState.streamouts[StartSlot + i];
WrappedID3D12Resource::GetResIDFromAddr(pViews[i].BufferLocation, so.buf, so.offs);
WrappedID3D12Resource::GetResIDFromAddr(pViews[i].BufferFilledSizeLocation, so.countbuf,
so.countoffs);
so.size = pViews[i].SizeInBytes;
}
}
}
}
else
{
Unwrap(pCommandList)->SOSetTargets(StartSlot, NumViews, pViews);
GetCrackedList()->SOSetTargets(StartSlot, NumViews, pViews);
D3D12RenderState &state = m_Cmd->m_BakedCmdListInfo[m_Cmd->m_LastCmdListID].state;
if(state.streamouts.size() < StartSlot + NumViews)
state.streamouts.resize(StartSlot + NumViews);
for(UINT i = 0; i < NumViews; i++)
{
D3D12RenderState::StreamOut &so = state.streamouts[StartSlot + i];
WrappedID3D12Resource::GetResIDFromAddr(pViews[i].BufferLocation, so.buf, so.offs);
WrappedID3D12Resource::GetResIDFromAddr(pViews[i].BufferFilledSizeLocation, so.countbuf,
so.countoffs);
so.size = pViews[i].SizeInBytes;
}
}
}
return true;
}
void WrappedID3D12GraphicsCommandList::SOSetTargets(UINT StartSlot, UINT NumViews,
const D3D12_STREAM_OUTPUT_BUFFER_VIEW *pViews)
{
SERIALISE_TIME_CALL(m_pReal->SOSetTargets(StartSlot, NumViews, pViews));
if(IsCaptureMode(m_State))
{
CACHE_THREAD_SERIALISER();
SCOPED_SERIALISE_CHUNK(D3D12Chunk::List_SOSetTargets);
Serialise_SOSetTargets(ser, StartSlot, NumViews, pViews);
m_ListRecord->AddChunk(scope.Get());
for(UINT i = 0; i < NumViews; i++)
m_ListRecord->MarkResourceFrameReferenced(
WrappedID3D12Resource::GetResIDFromAddr(pViews[i].BufferLocation), eFrameRef_Read);
}
}
template <typename SerialiserType>
bool WrappedID3D12GraphicsCommandList::Serialise_SetPipelineState(SerialiserType &ser,
ID3D12PipelineState *pPipelineState)
{
ID3D12GraphicsCommandList *pCommandList = this;
SERIALISE_ELEMENT(pCommandList);
SERIALISE_ELEMENT(pPipelineState);
SERIALISE_CHECK_READ_ERRORS();
if(IsReplayingAndReading())
{
m_Cmd->m_LastCmdListID = GetResourceManager()->GetOriginalID(GetResID(pCommandList));
if(IsActiveReplaying(m_State))
{
if(m_Cmd->InRerecordRange(m_Cmd->m_LastCmdListID))
{
Unwrap(m_Cmd->RerecordCmdList(m_Cmd->m_LastCmdListID))->SetPipelineState(Unwrap(pPipelineState));
if(m_Cmd->IsPartialCmdList(m_Cmd->m_LastCmdListID))
m_Cmd->m_RenderState.pipe = GetResID(pPipelineState);
}
}
else
{
Unwrap(pCommandList)->SetPipelineState(Unwrap(pPipelineState));
GetCrackedList()->SetPipelineState(Unwrap(pPipelineState));
m_Cmd->m_BakedCmdListInfo[m_Cmd->m_LastCmdListID].state.pipe = GetResID(pPipelineState);
}
}
return true;
}
void WrappedID3D12GraphicsCommandList::SetPipelineState(ID3D12PipelineState *pPipelineState)
{
SERIALISE_TIME_CALL(m_pReal->SetPipelineState(Unwrap(pPipelineState)));
if(IsCaptureMode(m_State))
{
CACHE_THREAD_SERIALISER();
SCOPED_SERIALISE_CHUNK(D3D12Chunk::List_SetPipelineState);
Serialise_SetPipelineState(ser, pPipelineState);
m_ListRecord->AddChunk(scope.Get());
m_ListRecord->MarkResourceFrameReferenced(GetResID(pPipelineState), eFrameRef_Read);
}
}
template <typename SerialiserType>
bool WrappedID3D12GraphicsCommandList::Serialise_OMSetRenderTargets(
SerialiserType &ser, UINT NumRenderTargetDescriptors,
const D3D12_CPU_DESCRIPTOR_HANDLE *pRenderTargetDescriptors,
BOOL RTsSingleHandleToDescriptorRange, const D3D12_CPU_DESCRIPTOR_HANDLE *pDepthStencilDescriptor)
{
ID3D12GraphicsCommandList *pCommandList = this;
SERIALISE_ELEMENT(pCommandList);
SERIALISE_ELEMENT(NumRenderTargetDescriptors);
SERIALISE_ELEMENT_TYPED(bool, RTsSingleHandleToDescriptorRange);
// if RTsSingleHandleToDescriptorRange is true, we only have up to 1 actual handle
UINT numHandles = RTsSingleHandleToDescriptorRange ? RDCMIN(1U, NumRenderTargetDescriptors)
: NumRenderTargetDescriptors;
SERIALISE_ELEMENT_ARRAY(pRenderTargetDescriptors, numHandles);
SERIALISE_ELEMENT_OPT(pDepthStencilDescriptor);
SERIALISE_CHECK_READ_ERRORS();
if(IsReplayingAndReading())
{
m_Cmd->m_LastCmdListID = GetResourceManager()->GetOriginalID(GetResID(pCommandList));
std::vector<D3D12_CPU_DESCRIPTOR_HANDLE> unwrappedRTs;
unwrappedRTs.resize(numHandles);
for(UINT i = 0; i < numHandles; i++)
unwrappedRTs[i] = Unwrap(pRenderTargetDescriptors[i]);
D3D12_CPU_DESCRIPTOR_HANDLE unwrappedDSV;
if(pDepthStencilDescriptor)
unwrappedDSV = Unwrap(*pDepthStencilDescriptor);
if(IsActiveReplaying(m_State))
{
if(m_Cmd->InRerecordRange(m_Cmd->m_LastCmdListID))
{
Unwrap(m_Cmd->RerecordCmdList(m_Cmd->m_LastCmdListID))
->OMSetRenderTargets(NumRenderTargetDescriptors, unwrappedRTs.data(),
RTsSingleHandleToDescriptorRange,
pDepthStencilDescriptor ? &unwrappedDSV : NULL);
if(m_Cmd->IsPartialCmdList(m_Cmd->m_LastCmdListID))
{
m_Cmd->m_RenderState.rts.resize(numHandles);
for(UINT i = 0; i < numHandles; i++)
m_Cmd->m_RenderState.rts[i] = pRenderTargetDescriptors[i];
m_Cmd->m_RenderState.rtSingle = RTsSingleHandleToDescriptorRange != FALSE;
m_Cmd->m_RenderState.dsv =
pDepthStencilDescriptor ? *pDepthStencilDescriptor : D3D12_CPU_DESCRIPTOR_HANDLE();
}
}
}
else
{
Unwrap(pCommandList)
->OMSetRenderTargets(NumRenderTargetDescriptors, unwrappedRTs.data(),
RTsSingleHandleToDescriptorRange,
pDepthStencilDescriptor ? &unwrappedDSV : NULL);
GetCrackedList()->OMSetRenderTargets(NumRenderTargetDescriptors, unwrappedRTs.data(),
RTsSingleHandleToDescriptorRange,
pDepthStencilDescriptor ? &unwrappedDSV : NULL);
D3D12RenderState &state = m_Cmd->m_BakedCmdListInfo[m_Cmd->m_LastCmdListID].state;
state.rts.resize(numHandles);
for(UINT i = 0; i < numHandles; i++)
state.rts[i] = pRenderTargetDescriptors[i];
state.rtSingle = RTsSingleHandleToDescriptorRange != FALSE;
state.dsv = pDepthStencilDescriptor ? *pDepthStencilDescriptor : D3D12_CPU_DESCRIPTOR_HANDLE();
}
}
return true;
}
void WrappedID3D12GraphicsCommandList::OMSetRenderTargets(
UINT NumRenderTargetDescriptors, const D3D12_CPU_DESCRIPTOR_HANDLE *pRenderTargetDescriptors,
BOOL RTsSingleHandleToDescriptorRange, const D3D12_CPU_DESCRIPTOR_HANDLE *pDepthStencilDescriptor)
{
UINT num = NumRenderTargetDescriptors;
UINT numHandles = RTsSingleHandleToDescriptorRange ? RDCMIN(1U, num) : num;
D3D12_CPU_DESCRIPTOR_HANDLE *unwrapped =
m_pDevice->GetTempArray<D3D12_CPU_DESCRIPTOR_HANDLE>(numHandles);
for(UINT i = 0; i < numHandles; i++)
unwrapped[i] = Unwrap(pRenderTargetDescriptors[i]);
D3D12_CPU_DESCRIPTOR_HANDLE dsv =
pDepthStencilDescriptor ? Unwrap(*pDepthStencilDescriptor) : D3D12_CPU_DESCRIPTOR_HANDLE();
SERIALISE_TIME_CALL(m_pReal->OMSetRenderTargets(num, unwrapped, RTsSingleHandleToDescriptorRange,
pDepthStencilDescriptor ? &dsv : NULL));
if(IsCaptureMode(m_State))
{
CACHE_THREAD_SERIALISER();
SCOPED_SERIALISE_CHUNK(D3D12Chunk::List_OMSetRenderTargets);
Serialise_OMSetRenderTargets(ser, num, pRenderTargetDescriptors,
RTsSingleHandleToDescriptorRange, pDepthStencilDescriptor);
m_ListRecord->AddChunk(scope.Get());
for(UINT i = 0; i < numHandles; i++)
{
D3D12Descriptor *desc = GetWrapped(pRenderTargetDescriptors[i]);
m_ListRecord->MarkResourceFrameReferenced(desc->nonsamp.heap->GetResourceID(), eFrameRef_Read);
m_ListRecord->MarkResourceFrameReferenced(GetResID(desc->nonsamp.resource), eFrameRef_Write);
}
if(pDepthStencilDescriptor)
{
D3D12Descriptor *desc = GetWrapped(*pDepthStencilDescriptor);
m_ListRecord->MarkResourceFrameReferenced(desc->nonsamp.heap->GetResourceID(), eFrameRef_Read);
m_ListRecord->MarkResourceFrameReferenced(GetResID(desc->nonsamp.resource), eFrameRef_Write);
}
}
}
#pragma endregion State Setting
#pragma region Compute Root Signatures
template <typename SerialiserType>
bool WrappedID3D12GraphicsCommandList::Serialise_SetComputeRootSignature(
SerialiserType &ser, ID3D12RootSignature *pRootSignature)
{
ID3D12GraphicsCommandList *pCommandList = this;
SERIALISE_ELEMENT(pCommandList);
SERIALISE_ELEMENT(pRootSignature);
SERIALISE_CHECK_READ_ERRORS();
if(IsReplayingAndReading())
{
m_Cmd->m_LastCmdListID = GetResourceManager()->GetOriginalID(GetResID(pCommandList));
if(IsActiveReplaying(m_State))
{
if(m_Cmd->InRerecordRange(m_Cmd->m_LastCmdListID))
{
Unwrap(m_Cmd->RerecordCmdList(m_Cmd->m_LastCmdListID))
->SetComputeRootSignature(Unwrap(pRootSignature));
if(m_Cmd->IsPartialCmdList(m_Cmd->m_LastCmdListID))
{
// From the docs
// (https://msdn.microsoft.com/en-us/library/windows/desktop/dn903950(v=vs.85).aspx)
// "If a root signature is changed on a command list, all previous root signature bindings
// become stale and all newly expected bindings must be set before Draw/Dispatch;
// otherwise, the behavior is undefined. If the root signature is redundantly set to the
// same one currently set, existing root signature bindings do not become stale."
if(m_Cmd->m_RenderState.compute.rootsig != GetResID(pRootSignature))
m_Cmd->m_RenderState.compute.sigelems.clear();
m_Cmd->m_RenderState.compute.rootsig = GetResID(pRootSignature);
}
}
}
else
{
Unwrap(pCommandList)->SetComputeRootSignature(Unwrap(pRootSignature));
GetCrackedList()->SetComputeRootSignature(Unwrap(pRootSignature));
D3D12RenderState &state = m_Cmd->m_BakedCmdListInfo[m_Cmd->m_LastCmdListID].state;
if(state.compute.rootsig != GetResID(pRootSignature))
state.compute.sigelems.clear();
state.compute.rootsig = GetResID(pRootSignature);
}
}
return true;
}
void WrappedID3D12GraphicsCommandList::SetComputeRootSignature(ID3D12RootSignature *pRootSignature)
{
SERIALISE_TIME_CALL(m_pReal->SetComputeRootSignature(Unwrap(pRootSignature)));
if(IsCaptureMode(m_State))
{
CACHE_THREAD_SERIALISER();
SCOPED_SERIALISE_CHUNK(D3D12Chunk::List_SetComputeRootSignature);
Serialise_SetComputeRootSignature(ser, pRootSignature);
m_ListRecord->AddChunk(scope.Get());
m_ListRecord->MarkResourceFrameReferenced(GetResID(pRootSignature), eFrameRef_Read);
// store this so we can look up how many descriptors a given slot references, etc
m_CurCompRootSig = GetWrapped(pRootSignature);
}
}
template <typename SerialiserType>
bool WrappedID3D12GraphicsCommandList::Serialise_SetComputeRootDescriptorTable(
SerialiserType &ser, UINT RootParameterIndex, D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor)
{
ID3D12GraphicsCommandList *pCommandList = this;
SERIALISE_ELEMENT(pCommandList);
SERIALISE_ELEMENT(RootParameterIndex);
SERIALISE_ELEMENT(BaseDescriptor);
SERIALISE_CHECK_READ_ERRORS();
if(IsReplayingAndReading())
{
m_Cmd->m_LastCmdListID = GetResourceManager()->GetOriginalID(GetResID(pCommandList));
if(IsActiveReplaying(m_State))
{
if(m_Cmd->InRerecordRange(m_Cmd->m_LastCmdListID))
{
Unwrap(m_Cmd->RerecordCmdList(m_Cmd->m_LastCmdListID))
->SetComputeRootDescriptorTable(RootParameterIndex, Unwrap(BaseDescriptor));
if(m_Cmd->m_RenderState.compute.sigelems.size() < RootParameterIndex + 1)
m_Cmd->m_RenderState.compute.sigelems.resize(RootParameterIndex + 1);
m_Cmd->m_RenderState.compute.sigelems[RootParameterIndex] =
D3D12RenderState::SignatureElement(eRootTable,
GetResID(GetWrapped(BaseDescriptor)->nonsamp.heap),
(UINT64)GetWrapped(BaseDescriptor)->nonsamp.idx);
}
}
else
{
Unwrap(pCommandList)->SetComputeRootDescriptorTable(RootParameterIndex, Unwrap(BaseDescriptor));
GetCrackedList()->SetComputeRootDescriptorTable(RootParameterIndex, Unwrap(BaseDescriptor));
D3D12RenderState &state = m_Cmd->m_BakedCmdListInfo[m_Cmd->m_LastCmdListID].state;
if(state.compute.sigelems.size() < RootParameterIndex + 1)
state.compute.sigelems.resize(RootParameterIndex + 1);
state.compute.sigelems[RootParameterIndex] = D3D12RenderState::SignatureElement(
eRootTable, GetResID(GetWrapped(BaseDescriptor)->nonsamp.heap),
(UINT64)GetWrapped(BaseDescriptor)->nonsamp.idx);
}
}
return true;
}
void WrappedID3D12GraphicsCommandList::SetComputeRootDescriptorTable(
UINT RootParameterIndex, D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor)
{
SERIALISE_TIME_CALL(
m_pReal->SetComputeRootDescriptorTable(RootParameterIndex, Unwrap(BaseDescriptor)));
if(IsCaptureMode(m_State))
{
CACHE_THREAD_SERIALISER();
SCOPED_SERIALISE_CHUNK(D3D12Chunk::List_SetComputeRootDescriptorTable);
Serialise_SetComputeRootDescriptorTable(ser, RootParameterIndex, BaseDescriptor);
m_ListRecord->AddChunk(scope.Get());
m_ListRecord->MarkResourceFrameReferenced(GetResID(GetWrapped(BaseDescriptor)->nonsamp.heap),
eFrameRef_Read);
vector<D3D12_DESCRIPTOR_RANGE1> &ranges =
GetWrapped(m_CurCompRootSig)->sig.params[RootParameterIndex].ranges;
D3D12Descriptor *base = GetWrapped(BaseDescriptor);
UINT prevTableOffset = 0;
for(size_t i = 0; i < ranges.size(); i++)
{
D3D12Descriptor *rangeStart = base;
UINT offset = ranges[i].OffsetInDescriptorsFromTableStart;
if(ranges[i].OffsetInDescriptorsFromTableStart == D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND)
offset = prevTableOffset;
rangeStart += offset;
UINT num = ranges[i].NumDescriptors;
if(num == UINT_MAX)
{
// find out how many descriptors are left after rangeStart
num = base->samp.heap->GetNumDescriptors() - offset;
}
if(!RenderDoc::Inst().GetCaptureOptions().refAllResources)
{
std::vector<D3D12Descriptor *> &descs = m_ListRecord->cmdInfo->boundDescs;
for(UINT d = 0; d < num; d++)
descs.push_back(rangeStart + d);
}
prevTableOffset = offset + num;
}
}
}
template <typename SerialiserType>
bool WrappedID3D12GraphicsCommandList::Serialise_SetComputeRoot32BitConstant(
SerialiserType &ser, UINT RootParameterIndex, UINT SrcData, UINT DestOffsetIn32BitValues)
{
ID3D12GraphicsCommandList *pCommandList = this;
SERIALISE_ELEMENT(pCommandList);
SERIALISE_ELEMENT(RootParameterIndex);
SERIALISE_ELEMENT(SrcData);
SERIALISE_ELEMENT(DestOffsetIn32BitValues);
SERIALISE_CHECK_READ_ERRORS();
if(IsReplayingAndReading())
{
m_Cmd->m_LastCmdListID = GetResourceManager()->GetOriginalID(GetResID(pCommandList));
if(IsActiveReplaying(m_State))
{
if(m_Cmd->InRerecordRange(m_Cmd->m_LastCmdListID))
{
Unwrap(m_Cmd->RerecordCmdList(m_Cmd->m_LastCmdListID))
->SetComputeRoot32BitConstant(RootParameterIndex, SrcData, DestOffsetIn32BitValues);
if(m_Cmd->IsPartialCmdList(m_Cmd->m_LastCmdListID))
{
if(m_Cmd->m_RenderState.compute.sigelems.size() < RootParameterIndex + 1)
m_Cmd->m_RenderState.compute.sigelems.resize(RootParameterIndex + 1);
m_Cmd->m_RenderState.compute.sigelems[RootParameterIndex].SetConstant(
DestOffsetIn32BitValues, SrcData);
}
}
}
else
{
Unwrap(pCommandList)
->SetComputeRoot32BitConstant(RootParameterIndex, SrcData, DestOffsetIn32BitValues);
GetCrackedList()->SetComputeRoot32BitConstant(RootParameterIndex, SrcData,
DestOffsetIn32BitValues);
D3D12RenderState &state = m_Cmd->m_BakedCmdListInfo[m_Cmd->m_LastCmdListID].state;
if(state.compute.sigelems.size() < RootParameterIndex + 1)
state.compute.sigelems.resize(RootParameterIndex + 1);
state.compute.sigelems[RootParameterIndex].SetConstant(DestOffsetIn32BitValues, SrcData);
}
}
return true;
}
void WrappedID3D12GraphicsCommandList::SetComputeRoot32BitConstant(UINT RootParameterIndex,
UINT SrcData,
UINT DestOffsetIn32BitValues)
{
SERIALISE_TIME_CALL(
m_pReal->SetComputeRoot32BitConstant(RootParameterIndex, SrcData, DestOffsetIn32BitValues));
if(IsCaptureMode(m_State))
{
CACHE_THREAD_SERIALISER();
SCOPED_SERIALISE_CHUNK(D3D12Chunk::List_SetComputeRoot32BitConstant);
Serialise_SetComputeRoot32BitConstant(ser, RootParameterIndex, SrcData, DestOffsetIn32BitValues);
m_ListRecord->AddChunk(scope.Get());
}
}
template <typename SerialiserType>
bool WrappedID3D12GraphicsCommandList::Serialise_SetComputeRoot32BitConstants(
SerialiserType &ser, UINT RootParameterIndex, UINT Num32BitValuesToSet,
const void *pSrcVoidData, UINT DestOffsetIn32BitValues)
{
ID3D12GraphicsCommandList *pCommandList = this;
SERIALISE_ELEMENT(pCommandList);
SERIALISE_ELEMENT(RootParameterIndex);
SERIALISE_ELEMENT(Num32BitValuesToSet);
SERIALISE_ELEMENT(DestOffsetIn32BitValues);
const UINT *pSrcData = (const UINT *)pSrcVoidData;
SERIALISE_ELEMENT_ARRAY(pSrcData, Num32BitValuesToSet);
SERIALISE_CHECK_READ_ERRORS();
if(IsReplayingAndReading())
{
m_Cmd->m_LastCmdListID = GetResourceManager()->GetOriginalID(GetResID(pCommandList));
if(IsActiveReplaying(m_State))
{
if(m_Cmd->InRerecordRange(m_Cmd->m_LastCmdListID))
{
Unwrap(m_Cmd->RerecordCmdList(m_Cmd->m_LastCmdListID))
->SetComputeRoot32BitConstants(RootParameterIndex, Num32BitValuesToSet, pSrcData,
DestOffsetIn32BitValues);
if(m_Cmd->IsPartialCmdList(m_Cmd->m_LastCmdListID))
{
if(m_Cmd->m_RenderState.compute.sigelems.size() < RootParameterIndex + 1)
m_Cmd->m_RenderState.compute.sigelems.resize(RootParameterIndex + 1);
m_Cmd->m_RenderState.compute.sigelems[RootParameterIndex].SetConstants(
Num32BitValuesToSet, pSrcData, DestOffsetIn32BitValues);
}
}
}
else
{
Unwrap(pCommandList)
->SetComputeRoot32BitConstants(RootParameterIndex, Num32BitValuesToSet, pSrcData,
DestOffsetIn32BitValues);
GetCrackedList()->SetComputeRoot32BitConstants(RootParameterIndex, Num32BitValuesToSet,
pSrcData, DestOffsetIn32BitValues);
D3D12RenderState &state = m_Cmd->m_BakedCmdListInfo[m_Cmd->m_LastCmdListID].state;
if(state.compute.sigelems.size() < RootParameterIndex + 1)
state.compute.sigelems.resize(RootParameterIndex + 1);
state.compute.sigelems[RootParameterIndex].SetConstants(Num32BitValuesToSet, pSrcData,
DestOffsetIn32BitValues);
}
}
return true;
}
void WrappedID3D12GraphicsCommandList::SetComputeRoot32BitConstants(UINT RootParameterIndex,
UINT Num32BitValuesToSet,
const void *pSrcData,
UINT DestOffsetIn32BitValues)
{
SERIALISE_TIME_CALL(m_pReal->SetComputeRoot32BitConstants(RootParameterIndex, Num32BitValuesToSet,
pSrcData, DestOffsetIn32BitValues));
if(IsCaptureMode(m_State))
{
CACHE_THREAD_SERIALISER();
SCOPED_SERIALISE_CHUNK(D3D12Chunk::List_SetComputeRoot32BitConstants);
Serialise_SetComputeRoot32BitConstants(ser, RootParameterIndex, Num32BitValuesToSet, pSrcData,
DestOffsetIn32BitValues);
m_ListRecord->AddChunk(scope.Get());
}
}
template <typename SerialiserType>
bool WrappedID3D12GraphicsCommandList::Serialise_SetComputeRootConstantBufferView(
SerialiserType &ser, UINT RootParameterIndex, D3D12_GPU_VIRTUAL_ADDRESS BufferLocation)
{
ID3D12GraphicsCommandList *pCommandList = this;
SERIALISE_ELEMENT(pCommandList);
SERIALISE_ELEMENT(RootParameterIndex);
SERIALISE_ELEMENT_TYPED(D3D12BufferLocation, BufferLocation);
SERIALISE_CHECK_READ_ERRORS();
if(IsReplayingAndReading())
{
m_Cmd->m_LastCmdListID = GetResourceManager()->GetOriginalID(GetResID(pCommandList));
if(ValidateRootGPUVA(BufferLocation))
return true;
ResourceId id;
uint64_t offs;
WrappedID3D12Resource::GetResIDFromAddr(BufferLocation, id, offs);
if(IsActiveReplaying(m_State))
{
if(m_Cmd->InRerecordRange(m_Cmd->m_LastCmdListID))
{
Unwrap(m_Cmd->RerecordCmdList(m_Cmd->m_LastCmdListID))
->SetComputeRootConstantBufferView(RootParameterIndex, BufferLocation);
if(m_Cmd->IsPartialCmdList(m_Cmd->m_LastCmdListID))
{
if(m_Cmd->m_RenderState.compute.sigelems.size() < RootParameterIndex + 1)
m_Cmd->m_RenderState.compute.sigelems.resize(RootParameterIndex + 1);
m_Cmd->m_RenderState.compute.sigelems[RootParameterIndex] =
D3D12RenderState::SignatureElement(eRootCBV, id, offs);
}
}
}
else
{
Unwrap(pCommandList)->SetComputeRootConstantBufferView(RootParameterIndex, BufferLocation);
GetCrackedList()->SetComputeRootConstantBufferView(RootParameterIndex, BufferLocation);
D3D12RenderState &state = m_Cmd->m_BakedCmdListInfo[m_Cmd->m_LastCmdListID].state;
if(state.compute.sigelems.size() < RootParameterIndex + 1)
state.compute.sigelems.resize(RootParameterIndex + 1);
state.compute.sigelems[RootParameterIndex] =
D3D12RenderState::SignatureElement(eRootCBV, id, offs);
}
}
return true;
}
void WrappedID3D12GraphicsCommandList::SetComputeRootConstantBufferView(
UINT RootParameterIndex, D3D12_GPU_VIRTUAL_ADDRESS BufferLocation)
{
SERIALISE_TIME_CALL(m_pReal->SetComputeRootConstantBufferView(RootParameterIndex, BufferLocation));
if(IsCaptureMode(m_State))
{
CACHE_THREAD_SERIALISER();
SCOPED_SERIALISE_CHUNK(D3D12Chunk::List_SetComputeRootConstantBufferView);
Serialise_SetComputeRootConstantBufferView(ser, RootParameterIndex, BufferLocation);
ResourceId id;
UINT64 offs = 0;
WrappedID3D12Resource::GetResIDFromAddr(BufferLocation, id, offs);
m_ListRecord->AddChunk(scope.Get());
m_ListRecord->MarkResourceFrameReferenced(id, eFrameRef_Read);
}
}
template <typename SerialiserType>
bool WrappedID3D12GraphicsCommandList::Serialise_SetComputeRootShaderResourceView(
SerialiserType &ser, UINT RootParameterIndex, D3D12_GPU_VIRTUAL_ADDRESS BufferLocation)
{
ID3D12GraphicsCommandList *pCommandList = this;
SERIALISE_ELEMENT(pCommandList);
SERIALISE_ELEMENT(RootParameterIndex);
SERIALISE_ELEMENT_TYPED(D3D12BufferLocation, BufferLocation);
SERIALISE_CHECK_READ_ERRORS();
if(IsReplayingAndReading())
{
m_Cmd->m_LastCmdListID = GetResourceManager()->GetOriginalID(GetResID(pCommandList));
if(ValidateRootGPUVA(BufferLocation))
return true;
ResourceId id;
uint64_t offs;
WrappedID3D12Resource::GetResIDFromAddr(BufferLocation, id, offs);
if(IsActiveReplaying(m_State))
{
if(m_Cmd->InRerecordRange(m_Cmd->m_LastCmdListID))
{
Unwrap(m_Cmd->RerecordCmdList(m_Cmd->m_LastCmdListID))
->SetComputeRootShaderResourceView(RootParameterIndex, BufferLocation);
if(m_Cmd->IsPartialCmdList(m_Cmd->m_LastCmdListID))
{
if(m_Cmd->m_RenderState.compute.sigelems.size() < RootParameterIndex + 1)
m_Cmd->m_RenderState.compute.sigelems.resize(RootParameterIndex + 1);
m_Cmd->m_RenderState.compute.sigelems[RootParameterIndex] =
D3D12RenderState::SignatureElement(eRootSRV, id, offs);
}
}
}
else
{
Unwrap(pCommandList)->SetComputeRootShaderResourceView(RootParameterIndex, BufferLocation);
GetCrackedList()->SetComputeRootShaderResourceView(RootParameterIndex, BufferLocation);
D3D12RenderState &state = m_Cmd->m_BakedCmdListInfo[m_Cmd->m_LastCmdListID].state;
if(state.compute.sigelems.size() < RootParameterIndex + 1)
state.compute.sigelems.resize(RootParameterIndex + 1);
state.compute.sigelems[RootParameterIndex] =
D3D12RenderState::SignatureElement(eRootSRV, id, offs);
}
}
return true;
}
void WrappedID3D12GraphicsCommandList::SetComputeRootShaderResourceView(
UINT RootParameterIndex, D3D12_GPU_VIRTUAL_ADDRESS BufferLocation)
{
SERIALISE_TIME_CALL(m_pReal->SetComputeRootShaderResourceView(RootParameterIndex, BufferLocation));
if(IsCaptureMode(m_State))
{
CACHE_THREAD_SERIALISER();
SCOPED_SERIALISE_CHUNK(D3D12Chunk::List_SetComputeRootShaderResourceView);
Serialise_SetComputeRootShaderResourceView(ser, RootParameterIndex, BufferLocation);
ResourceId id;
UINT64 offs = 0;
WrappedID3D12Resource::GetResIDFromAddr(BufferLocation, id, offs);
m_ListRecord->AddChunk(scope.Get());
m_ListRecord->MarkResourceFrameReferenced(id, eFrameRef_Read);
}
}
template <typename SerialiserType>
bool WrappedID3D12GraphicsCommandList::Serialise_SetComputeRootUnorderedAccessView(
SerialiserType &ser, UINT RootParameterIndex, D3D12_GPU_VIRTUAL_ADDRESS BufferLocation)
{
ID3D12GraphicsCommandList *pCommandList = this;
SERIALISE_ELEMENT(pCommandList);
SERIALISE_ELEMENT(RootParameterIndex);
SERIALISE_ELEMENT_TYPED(D3D12BufferLocation, BufferLocation);
SERIALISE_CHECK_READ_ERRORS();
if(IsReplayingAndReading())
{
m_Cmd->m_LastCmdListID = GetResourceManager()->GetOriginalID(GetResID(pCommandList));
if(ValidateRootGPUVA(BufferLocation))
return true;
ResourceId id;
uint64_t offs;
WrappedID3D12Resource::GetResIDFromAddr(BufferLocation, id, offs);
if(IsActiveReplaying(m_State))
{
if(m_Cmd->InRerecordRange(m_Cmd->m_LastCmdListID))
{
Unwrap(m_Cmd->RerecordCmdList(m_Cmd->m_LastCmdListID))
->SetComputeRootUnorderedAccessView(RootParameterIndex, BufferLocation);
if(m_Cmd->IsPartialCmdList(m_Cmd->m_LastCmdListID))
{
if(m_Cmd->m_RenderState.compute.sigelems.size() < RootParameterIndex + 1)
m_Cmd->m_RenderState.compute.sigelems.resize(RootParameterIndex + 1);
m_Cmd->m_RenderState.compute.sigelems[RootParameterIndex] =
D3D12RenderState::SignatureElement(eRootUAV, id, offs);
}
}
}
else
{
Unwrap(pCommandList)->SetComputeRootUnorderedAccessView(RootParameterIndex, BufferLocation);
GetCrackedList()->SetComputeRootUnorderedAccessView(RootParameterIndex, BufferLocation);
D3D12RenderState &state = m_Cmd->m_BakedCmdListInfo[m_Cmd->m_LastCmdListID].state;
if(state.compute.sigelems.size() < RootParameterIndex + 1)
state.compute.sigelems.resize(RootParameterIndex + 1);
state.compute.sigelems[RootParameterIndex] =
D3D12RenderState::SignatureElement(eRootUAV, id, offs);
}
}
return true;
}
void WrappedID3D12GraphicsCommandList::SetComputeRootUnorderedAccessView(
UINT RootParameterIndex, D3D12_GPU_VIRTUAL_ADDRESS BufferLocation)
{
SERIALISE_TIME_CALL(m_pReal->SetComputeRootUnorderedAccessView(RootParameterIndex, BufferLocation));
if(IsCaptureMode(m_State))
{
CACHE_THREAD_SERIALISER();
SCOPED_SERIALISE_CHUNK(D3D12Chunk::List_SetComputeRootUnorderedAccessView);
Serialise_SetComputeRootUnorderedAccessView(ser, RootParameterIndex, BufferLocation);
ResourceId id;
UINT64 offs = 0;
WrappedID3D12Resource::GetResIDFromAddr(BufferLocation, id, offs);
m_ListRecord->AddChunk(scope.Get());
m_ListRecord->MarkResourceFrameReferenced(id, eFrameRef_Read);
}
}
#pragma endregion Compute Root Signatures
#pragma region Graphics Root Signatures
template <typename SerialiserType>
bool WrappedID3D12GraphicsCommandList::Serialise_SetGraphicsRootSignature(
SerialiserType &ser, ID3D12RootSignature *pRootSignature)
{
ID3D12GraphicsCommandList *pCommandList = this;
SERIALISE_ELEMENT(pCommandList);
SERIALISE_ELEMENT(pRootSignature);
SERIALISE_CHECK_READ_ERRORS();
if(IsReplayingAndReading())
{
m_Cmd->m_LastCmdListID = GetResourceManager()->GetOriginalID(GetResID(pCommandList));
if(IsActiveReplaying(m_State))
{
if(m_Cmd->InRerecordRange(m_Cmd->m_LastCmdListID))
{
Unwrap(m_Cmd->RerecordCmdList(m_Cmd->m_LastCmdListID))
->SetGraphicsRootSignature(Unwrap(pRootSignature));
if(m_Cmd->IsPartialCmdList(m_Cmd->m_LastCmdListID))
{
// From the docs
// (https://msdn.microsoft.com/en-us/library/windows/desktop/dn903950(v=vs.85).aspx)
// "If a root signature is changed on a command list, all previous root signature bindings
// become stale and all newly expected bindings must be set before Draw/Dispatch;
// otherwise, the behavior is undefined. If the root signature is redundantly set to the
// same one currently set, existing root signature bindings do not become stale."
if(m_Cmd->m_RenderState.graphics.rootsig != GetResID(pRootSignature))
m_Cmd->m_RenderState.graphics.sigelems.clear();
m_Cmd->m_RenderState.graphics.rootsig = GetResID(pRootSignature);
}
}
}
else
{
Unwrap(pCommandList)->SetGraphicsRootSignature(Unwrap(pRootSignature));
GetCrackedList()->SetGraphicsRootSignature(Unwrap(pRootSignature));
D3D12RenderState &state = m_Cmd->m_BakedCmdListInfo[m_Cmd->m_LastCmdListID].state;
if(state.graphics.rootsig != GetResID(pRootSignature))
state.graphics.sigelems.clear();
state.graphics.rootsig = GetResID(pRootSignature);
}
}
return true;
}
void WrappedID3D12GraphicsCommandList::SetGraphicsRootSignature(ID3D12RootSignature *pRootSignature)
{
SERIALISE_TIME_CALL(m_pReal->SetGraphicsRootSignature(Unwrap(pRootSignature)));
if(IsCaptureMode(m_State))
{
CACHE_THREAD_SERIALISER();
SCOPED_SERIALISE_CHUNK(D3D12Chunk::List_SetGraphicsRootSignature);
Serialise_SetGraphicsRootSignature(ser, pRootSignature);
m_ListRecord->AddChunk(scope.Get());
m_ListRecord->MarkResourceFrameReferenced(GetResID(pRootSignature), eFrameRef_Read);
// store this so we can look up how many descriptors a given slot references, etc
m_CurGfxRootSig = GetWrapped(pRootSignature);
}
}
template <typename SerialiserType>
bool WrappedID3D12GraphicsCommandList::Serialise_SetGraphicsRootDescriptorTable(
SerialiserType &ser, UINT RootParameterIndex, D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor)
{
ID3D12GraphicsCommandList *pCommandList = this;
SERIALISE_ELEMENT(pCommandList);
SERIALISE_ELEMENT(RootParameterIndex);
SERIALISE_ELEMENT(BaseDescriptor);
SERIALISE_CHECK_READ_ERRORS();
if(IsReplayingAndReading())
{
m_Cmd->m_LastCmdListID = GetResourceManager()->GetOriginalID(GetResID(pCommandList));
if(IsActiveReplaying(m_State))
{
if(m_Cmd->InRerecordRange(m_Cmd->m_LastCmdListID))
{
Unwrap(m_Cmd->RerecordCmdList(m_Cmd->m_LastCmdListID))
->SetGraphicsRootDescriptorTable(RootParameterIndex, Unwrap(BaseDescriptor));
if(m_Cmd->IsPartialCmdList(m_Cmd->m_LastCmdListID))
{
if(m_Cmd->m_RenderState.graphics.sigelems.size() < RootParameterIndex + 1)
m_Cmd->m_RenderState.graphics.sigelems.resize(RootParameterIndex + 1);
m_Cmd->m_RenderState.graphics.sigelems[RootParameterIndex] =
D3D12RenderState::SignatureElement(eRootTable,
GetResID(GetWrapped(BaseDescriptor)->nonsamp.heap),
(UINT64)GetWrapped(BaseDescriptor)->nonsamp.idx);
}
}
}
else
{
Unwrap(pCommandList)->SetGraphicsRootDescriptorTable(RootParameterIndex, Unwrap(BaseDescriptor));
GetCrackedList()->SetGraphicsRootDescriptorTable(RootParameterIndex, Unwrap(BaseDescriptor));
D3D12RenderState &state = m_Cmd->m_BakedCmdListInfo[m_Cmd->m_LastCmdListID].state;
if(state.graphics.sigelems.size() < RootParameterIndex + 1)
state.graphics.sigelems.resize(RootParameterIndex + 1);
state.graphics.sigelems[RootParameterIndex] = D3D12RenderState::SignatureElement(
eRootTable, GetResID(GetWrapped(BaseDescriptor)->nonsamp.heap),
(UINT64)GetWrapped(BaseDescriptor)->nonsamp.idx);
}
}
return true;
}
void WrappedID3D12GraphicsCommandList::SetGraphicsRootDescriptorTable(
UINT RootParameterIndex, D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor)
{
SERIALISE_TIME_CALL(
m_pReal->SetGraphicsRootDescriptorTable(RootParameterIndex, Unwrap(BaseDescriptor)));
if(IsCaptureMode(m_State))
{
CACHE_THREAD_SERIALISER();
SCOPED_SERIALISE_CHUNK(D3D12Chunk::List_SetGraphicsRootDescriptorTable);
Serialise_SetGraphicsRootDescriptorTable(ser, RootParameterIndex, BaseDescriptor);
m_ListRecord->AddChunk(scope.Get());
m_ListRecord->MarkResourceFrameReferenced(GetResID(GetWrapped(BaseDescriptor)->nonsamp.heap),
eFrameRef_Read);
vector<D3D12_DESCRIPTOR_RANGE1> &ranges =
GetWrapped(m_CurGfxRootSig)->sig.params[RootParameterIndex].ranges;
D3D12Descriptor *base = GetWrapped(BaseDescriptor);
UINT prevTableOffset = 0;
for(size_t i = 0; i < ranges.size(); i++)
{
D3D12Descriptor *rangeStart = base;
UINT offset = ranges[i].OffsetInDescriptorsFromTableStart;
if(ranges[i].OffsetInDescriptorsFromTableStart == D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND)
offset = prevTableOffset;
rangeStart += offset;
UINT num = ranges[i].NumDescriptors;
if(num == UINT_MAX)
{
// find out how many descriptors are left after rangeStart
num = base->samp.heap->GetNumDescriptors() - offset;
}
if(!RenderDoc::Inst().GetCaptureOptions().refAllResources)
{
std::vector<D3D12Descriptor *> &descs = m_ListRecord->cmdInfo->boundDescs;
for(UINT d = 0; d < num; d++)
descs.push_back(rangeStart + d);
}
prevTableOffset = offset + num;
}
}
}
template <typename SerialiserType>
bool WrappedID3D12GraphicsCommandList::Serialise_SetGraphicsRoot32BitConstant(
SerialiserType &ser, UINT RootParameterIndex, UINT SrcData, UINT DestOffsetIn32BitValues)
{
ID3D12GraphicsCommandList *pCommandList = this;
SERIALISE_ELEMENT(pCommandList);
SERIALISE_ELEMENT(RootParameterIndex);
SERIALISE_ELEMENT(SrcData);
SERIALISE_ELEMENT(DestOffsetIn32BitValues);
SERIALISE_CHECK_READ_ERRORS();
if(IsReplayingAndReading())
{
m_Cmd->m_LastCmdListID = GetResourceManager()->GetOriginalID(GetResID(pCommandList));
if(IsActiveReplaying(m_State))
{
if(m_Cmd->InRerecordRange(m_Cmd->m_LastCmdListID))
{
Unwrap(m_Cmd->RerecordCmdList(m_Cmd->m_LastCmdListID))
->SetGraphicsRoot32BitConstant(RootParameterIndex, SrcData, DestOffsetIn32BitValues);
if(m_Cmd->IsPartialCmdList(m_Cmd->m_LastCmdListID))
{
if(m_Cmd->m_RenderState.graphics.sigelems.size() < RootParameterIndex + 1)
m_Cmd->m_RenderState.graphics.sigelems.resize(RootParameterIndex + 1);
m_Cmd->m_RenderState.graphics.sigelems[RootParameterIndex].SetConstant(
DestOffsetIn32BitValues, SrcData);
}
}
}
else
{
Unwrap(pCommandList)
->SetGraphicsRoot32BitConstant(RootParameterIndex, SrcData, DestOffsetIn32BitValues);
GetCrackedList()->SetGraphicsRoot32BitConstant(RootParameterIndex, SrcData,
DestOffsetIn32BitValues);
D3D12RenderState &state = m_Cmd->m_BakedCmdListInfo[m_Cmd->m_LastCmdListID].state;
if(state.graphics.sigelems.size() < RootParameterIndex + 1)
state.graphics.sigelems.resize(RootParameterIndex + 1);
state.graphics.sigelems[RootParameterIndex].SetConstant(DestOffsetIn32BitValues, SrcData);
}
}
return true;
}
void WrappedID3D12GraphicsCommandList::SetGraphicsRoot32BitConstant(UINT RootParameterIndex,
UINT SrcData,
UINT DestOffsetIn32BitValues)
{
SERIALISE_TIME_CALL(
m_pReal->SetGraphicsRoot32BitConstant(RootParameterIndex, SrcData, DestOffsetIn32BitValues));
if(IsCaptureMode(m_State))
{
CACHE_THREAD_SERIALISER();
SCOPED_SERIALISE_CHUNK(D3D12Chunk::List_SetGraphicsRoot32BitConstant);
Serialise_SetGraphicsRoot32BitConstant(ser, RootParameterIndex, SrcData, DestOffsetIn32BitValues);
m_ListRecord->AddChunk(scope.Get());
}
}
template <typename SerialiserType>
bool WrappedID3D12GraphicsCommandList::Serialise_SetGraphicsRoot32BitConstants(
SerialiserType &ser, UINT RootParameterIndex, UINT Num32BitValuesToSet,
const void *pSrcVoidData, UINT DestOffsetIn32BitValues)
{
ID3D12GraphicsCommandList *pCommandList = this;
SERIALISE_ELEMENT(pCommandList);
SERIALISE_ELEMENT(RootParameterIndex);
SERIALISE_ELEMENT(Num32BitValuesToSet);
SERIALISE_ELEMENT(DestOffsetIn32BitValues);
const UINT *pSrcData = (const UINT *)pSrcVoidData;
SERIALISE_ELEMENT_ARRAY(pSrcData, Num32BitValuesToSet);
SERIALISE_CHECK_READ_ERRORS();
if(IsReplayingAndReading())
{
m_Cmd->m_LastCmdListID = GetResourceManager()->GetOriginalID(GetResID(pCommandList));
if(IsActiveReplaying(m_State))
{
if(m_Cmd->InRerecordRange(m_Cmd->m_LastCmdListID))
{
Unwrap(m_Cmd->RerecordCmdList(m_Cmd->m_LastCmdListID))
->SetGraphicsRoot32BitConstants(RootParameterIndex, Num32BitValuesToSet, pSrcData,
DestOffsetIn32BitValues);
if(m_Cmd->IsPartialCmdList(m_Cmd->m_LastCmdListID))
{
if(m_Cmd->m_RenderState.graphics.sigelems.size() < RootParameterIndex + 1)
m_Cmd->m_RenderState.graphics.sigelems.resize(RootParameterIndex + 1);
m_Cmd->m_RenderState.graphics.sigelems[RootParameterIndex].SetConstants(
Num32BitValuesToSet, pSrcData, DestOffsetIn32BitValues);
}
}
}
else
{
Unwrap(pCommandList)
->SetGraphicsRoot32BitConstants(RootParameterIndex, Num32BitValuesToSet, pSrcData,
DestOffsetIn32BitValues);
GetCrackedList()->SetGraphicsRoot32BitConstants(RootParameterIndex, Num32BitValuesToSet,
pSrcData, DestOffsetIn32BitValues);
D3D12RenderState &state = m_Cmd->m_BakedCmdListInfo[m_Cmd->m_LastCmdListID].state;
if(state.graphics.sigelems.size() < RootParameterIndex + 1)
state.graphics.sigelems.resize(RootParameterIndex + 1);
state.graphics.sigelems[RootParameterIndex].SetConstants(Num32BitValuesToSet, pSrcData,
DestOffsetIn32BitValues);
}
}
return true;
}
void WrappedID3D12GraphicsCommandList::SetGraphicsRoot32BitConstants(UINT RootParameterIndex,
UINT Num32BitValuesToSet,
const void *pSrcData,
UINT DestOffsetIn32BitValues)
{
SERIALISE_TIME_CALL(m_pReal->SetGraphicsRoot32BitConstants(
RootParameterIndex, Num32BitValuesToSet, pSrcData, DestOffsetIn32BitValues));
if(IsCaptureMode(m_State))
{
CACHE_THREAD_SERIALISER();
SCOPED_SERIALISE_CHUNK(D3D12Chunk::List_SetGraphicsRoot32BitConstants);
Serialise_SetGraphicsRoot32BitConstants(ser, RootParameterIndex, Num32BitValuesToSet, pSrcData,
DestOffsetIn32BitValues);
m_ListRecord->AddChunk(scope.Get());
}
}
template <typename SerialiserType>
bool WrappedID3D12GraphicsCommandList::Serialise_SetGraphicsRootConstantBufferView(
SerialiserType &ser, UINT RootParameterIndex, D3D12_GPU_VIRTUAL_ADDRESS BufferLocation)
{
ID3D12GraphicsCommandList *pCommandList = this;
SERIALISE_ELEMENT(pCommandList);
SERIALISE_ELEMENT(RootParameterIndex);
SERIALISE_ELEMENT_TYPED(D3D12BufferLocation, BufferLocation);
SERIALISE_CHECK_READ_ERRORS();
if(IsReplayingAndReading())
{
m_Cmd->m_LastCmdListID = GetResourceManager()->GetOriginalID(GetResID(pCommandList));
if(ValidateRootGPUVA(BufferLocation))
return true;
ResourceId id;
uint64_t offs;
WrappedID3D12Resource::GetResIDFromAddr(BufferLocation, id, offs);
if(IsActiveReplaying(m_State))
{
if(m_Cmd->InRerecordRange(m_Cmd->m_LastCmdListID))
{
Unwrap(m_Cmd->RerecordCmdList(m_Cmd->m_LastCmdListID))
->SetGraphicsRootConstantBufferView(RootParameterIndex, BufferLocation);
if(m_Cmd->IsPartialCmdList(m_Cmd->m_LastCmdListID))
{
if(m_Cmd->m_RenderState.graphics.sigelems.size() < RootParameterIndex + 1)
m_Cmd->m_RenderState.graphics.sigelems.resize(RootParameterIndex + 1);
m_Cmd->m_RenderState.graphics.sigelems[RootParameterIndex] =
D3D12RenderState::SignatureElement(eRootCBV, id, offs);
}
}
}
else
{
Unwrap(pCommandList)->SetGraphicsRootConstantBufferView(RootParameterIndex, BufferLocation);
GetCrackedList()->SetGraphicsRootConstantBufferView(RootParameterIndex, BufferLocation);
D3D12RenderState &state = m_Cmd->m_BakedCmdListInfo[m_Cmd->m_LastCmdListID].state;
if(state.graphics.sigelems.size() < RootParameterIndex + 1)
state.graphics.sigelems.resize(RootParameterIndex + 1);
state.graphics.sigelems[RootParameterIndex] =
D3D12RenderState::SignatureElement(eRootCBV, id, offs);
}
}
return true;
}
void WrappedID3D12GraphicsCommandList::SetGraphicsRootConstantBufferView(
UINT RootParameterIndex, D3D12_GPU_VIRTUAL_ADDRESS BufferLocation)
{
SERIALISE_TIME_CALL(m_pReal->SetGraphicsRootConstantBufferView(RootParameterIndex, BufferLocation));
if(IsCaptureMode(m_State))
{
CACHE_THREAD_SERIALISER();
SCOPED_SERIALISE_CHUNK(D3D12Chunk::List_SetGraphicsRootConstantBufferView);
Serialise_SetGraphicsRootConstantBufferView(ser, RootParameterIndex, BufferLocation);
ResourceId id;
UINT64 offs = 0;
WrappedID3D12Resource::GetResIDFromAddr(BufferLocation, id, offs);
m_ListRecord->AddChunk(scope.Get());
m_ListRecord->MarkResourceFrameReferenced(id, eFrameRef_Read);
}
}
template <typename SerialiserType>
bool WrappedID3D12GraphicsCommandList::Serialise_SetGraphicsRootShaderResourceView(
SerialiserType &ser, UINT RootParameterIndex, D3D12_GPU_VIRTUAL_ADDRESS BufferLocation)
{
ID3D12GraphicsCommandList *pCommandList = this;
SERIALISE_ELEMENT(pCommandList);
SERIALISE_ELEMENT(RootParameterIndex);
SERIALISE_ELEMENT_TYPED(D3D12BufferLocation, BufferLocation);
SERIALISE_CHECK_READ_ERRORS();
if(IsReplayingAndReading())
{
m_Cmd->m_LastCmdListID = GetResourceManager()->GetOriginalID(GetResID(pCommandList));
if(ValidateRootGPUVA(BufferLocation))
return true;
ResourceId id;
uint64_t offs;
WrappedID3D12Resource::GetResIDFromAddr(BufferLocation, id, offs);
if(IsActiveReplaying(m_State))
{
if(m_Cmd->InRerecordRange(m_Cmd->m_LastCmdListID))
{
Unwrap(m_Cmd->RerecordCmdList(m_Cmd->m_LastCmdListID))
->SetGraphicsRootShaderResourceView(RootParameterIndex, BufferLocation);
if(m_Cmd->IsPartialCmdList(m_Cmd->m_LastCmdListID))
{
if(m_Cmd->m_RenderState.graphics.sigelems.size() < RootParameterIndex + 1)
m_Cmd->m_RenderState.graphics.sigelems.resize(RootParameterIndex + 1);
m_Cmd->m_RenderState.graphics.sigelems[RootParameterIndex] =
D3D12RenderState::SignatureElement(eRootSRV, id, offs);
}
}
}
else
{
Unwrap(pCommandList)->SetGraphicsRootShaderResourceView(RootParameterIndex, BufferLocation);
GetCrackedList()->SetGraphicsRootShaderResourceView(RootParameterIndex, BufferLocation);
D3D12RenderState &state = m_Cmd->m_BakedCmdListInfo[m_Cmd->m_LastCmdListID].state;
if(state.graphics.sigelems.size() < RootParameterIndex + 1)
state.graphics.sigelems.resize(RootParameterIndex + 1);
state.graphics.sigelems[RootParameterIndex] =
D3D12RenderState::SignatureElement(eRootSRV, id, offs);
}
}
return true;
}
void WrappedID3D12GraphicsCommandList::SetGraphicsRootShaderResourceView(
UINT RootParameterIndex, D3D12_GPU_VIRTUAL_ADDRESS BufferLocation)
{
SERIALISE_TIME_CALL(m_pReal->SetGraphicsRootShaderResourceView(RootParameterIndex, BufferLocation));
if(IsCaptureMode(m_State))
{
CACHE_THREAD_SERIALISER();
SCOPED_SERIALISE_CHUNK(D3D12Chunk::List_SetGraphicsRootShaderResourceView);
Serialise_SetGraphicsRootShaderResourceView(ser, RootParameterIndex, BufferLocation);
ResourceId id;
UINT64 offs = 0;
WrappedID3D12Resource::GetResIDFromAddr(BufferLocation, id, offs);
m_ListRecord->AddChunk(scope.Get());
m_ListRecord->MarkResourceFrameReferenced(id, eFrameRef_Read);
}
}
template <typename SerialiserType>
bool WrappedID3D12GraphicsCommandList::Serialise_SetGraphicsRootUnorderedAccessView(
SerialiserType &ser, UINT RootParameterIndex, D3D12_GPU_VIRTUAL_ADDRESS BufferLocation)
{
ID3D12GraphicsCommandList *pCommandList = this;
SERIALISE_ELEMENT(pCommandList);
SERIALISE_ELEMENT(RootParameterIndex);
SERIALISE_ELEMENT_TYPED(D3D12BufferLocation, BufferLocation);
SERIALISE_CHECK_READ_ERRORS();
if(IsReplayingAndReading())
{
m_Cmd->m_LastCmdListID = GetResourceManager()->GetOriginalID(GetResID(pCommandList));
if(ValidateRootGPUVA(BufferLocation))
return true;
ResourceId id;
uint64_t offs;
WrappedID3D12Resource::GetResIDFromAddr(BufferLocation, id, offs);
if(IsActiveReplaying(m_State))
{
if(m_Cmd->InRerecordRange(m_Cmd->m_LastCmdListID))
{
Unwrap(m_Cmd->RerecordCmdList(m_Cmd->m_LastCmdListID))
->SetGraphicsRootUnorderedAccessView(RootParameterIndex, BufferLocation);
if(m_Cmd->IsPartialCmdList(m_Cmd->m_LastCmdListID))
{
if(m_Cmd->m_RenderState.graphics.sigelems.size() < RootParameterIndex + 1)
m_Cmd->m_RenderState.graphics.sigelems.resize(RootParameterIndex + 1);
m_Cmd->m_RenderState.graphics.sigelems[RootParameterIndex] =
D3D12RenderState::SignatureElement(eRootUAV, id, offs);
}
}
}
else
{
Unwrap(pCommandList)->SetGraphicsRootUnorderedAccessView(RootParameterIndex, BufferLocation);
GetCrackedList()->SetGraphicsRootUnorderedAccessView(RootParameterIndex, BufferLocation);
D3D12RenderState &state = m_Cmd->m_BakedCmdListInfo[m_Cmd->m_LastCmdListID].state;
if(state.graphics.sigelems.size() < RootParameterIndex + 1)
state.graphics.sigelems.resize(RootParameterIndex + 1);
state.graphics.sigelems[RootParameterIndex] =
D3D12RenderState::SignatureElement(eRootUAV, id, offs);
}
}
return true;
}
void WrappedID3D12GraphicsCommandList::SetGraphicsRootUnorderedAccessView(
UINT RootParameterIndex, D3D12_GPU_VIRTUAL_ADDRESS BufferLocation)
{
SERIALISE_TIME_CALL(m_pReal->SetGraphicsRootUnorderedAccessView(RootParameterIndex, BufferLocation));
if(IsCaptureMode(m_State))
{
CACHE_THREAD_SERIALISER();
SCOPED_SERIALISE_CHUNK(D3D12Chunk::List_SetGraphicsRootUnorderedAccessView);
Serialise_SetGraphicsRootUnorderedAccessView(ser, RootParameterIndex, BufferLocation);
ResourceId id;
UINT64 offs = 0;
WrappedID3D12Resource::GetResIDFromAddr(BufferLocation, id, offs);
m_ListRecord->AddChunk(scope.Get());
m_ListRecord->MarkResourceFrameReferenced(id, eFrameRef_Read);
}
}
#pragma endregion Graphics Root Signatures
#pragma region Queries / Events
template <typename SerialiserType>
bool WrappedID3D12GraphicsCommandList::Serialise_BeginQuery(SerialiserType &ser,
ID3D12QueryHeap *pQueryHeap,
D3D12_QUERY_TYPE Type, UINT Index)
{
ID3D12GraphicsCommandList *pCommandList = this;
SERIALISE_ELEMENT(pCommandList);
SERIALISE_ELEMENT(pQueryHeap);
SERIALISE_ELEMENT(Type);
SERIALISE_ELEMENT(Index);
SERIALISE_CHECK_READ_ERRORS();
if(IsReplayingAndReading())
{
m_Cmd->m_LastCmdListID = GetResourceManager()->GetOriginalID(GetResID(pCommandList));
if(IsActiveReplaying(m_State))
{
if(m_Cmd->InRerecordRange(m_Cmd->m_LastCmdListID))
{
}
}
else
{
}
}
return true;
}
void WrappedID3D12GraphicsCommandList::BeginQuery(ID3D12QueryHeap *pQueryHeap,
D3D12_QUERY_TYPE Type, UINT Index)
{
SERIALISE_TIME_CALL(m_pReal->BeginQuery(Unwrap(pQueryHeap), Type, Index));
if(IsCaptureMode(m_State))
{
CACHE_THREAD_SERIALISER();
SCOPED_SERIALISE_CHUNK(D3D12Chunk::List_BeginQuery);
Serialise_BeginQuery(ser, pQueryHeap, Type, Index);
m_ListRecord->AddChunk(scope.Get());
m_ListRecord->MarkResourceFrameReferenced(GetResID(pQueryHeap), eFrameRef_Read);
}
}
template <typename SerialiserType>
bool WrappedID3D12GraphicsCommandList::Serialise_EndQuery(SerialiserType &ser,
ID3D12QueryHeap *pQueryHeap,
D3D12_QUERY_TYPE Type, UINT Index)
{
ID3D12GraphicsCommandList *pCommandList = this;
SERIALISE_ELEMENT(pCommandList);
SERIALISE_ELEMENT(pQueryHeap);
SERIALISE_ELEMENT(Type);
SERIALISE_ELEMENT(Index);
SERIALISE_CHECK_READ_ERRORS();
if(IsReplayingAndReading())
{
m_Cmd->m_LastCmdListID = GetResourceManager()->GetOriginalID(GetResID(pCommandList));
if(IsActiveReplaying(m_State))
{
if(m_Cmd->InRerecordRange(m_Cmd->m_LastCmdListID))
{
}
}
else
{
}
}
return true;
}
void WrappedID3D12GraphicsCommandList::EndQuery(ID3D12QueryHeap *pQueryHeap, D3D12_QUERY_TYPE Type,
UINT Index)
{
SERIALISE_TIME_CALL(m_pReal->EndQuery(Unwrap(pQueryHeap), Type, Index));
if(IsCaptureMode(m_State))
{
CACHE_THREAD_SERIALISER();
ser.SetDrawChunk();
SCOPED_SERIALISE_CHUNK(D3D12Chunk::List_EndQuery);
Serialise_EndQuery(ser, pQueryHeap, Type, Index);
m_ListRecord->AddChunk(scope.Get());
m_ListRecord->MarkResourceFrameReferenced(GetResID(pQueryHeap), eFrameRef_Read);
}
}
template <typename SerialiserType>
bool WrappedID3D12GraphicsCommandList::Serialise_ResolveQueryData(
SerialiserType &ser, ID3D12QueryHeap *pQueryHeap, D3D12_QUERY_TYPE Type, UINT StartIndex,
UINT NumQueries, ID3D12Resource *pDestinationBuffer, UINT64 AlignedDestinationBufferOffset)
{
ID3D12GraphicsCommandList *pCommandList = this;
SERIALISE_ELEMENT(pCommandList);
SERIALISE_ELEMENT(pQueryHeap);
SERIALISE_ELEMENT(Type);
SERIALISE_ELEMENT(StartIndex);
SERIALISE_ELEMENT(NumQueries);
SERIALISE_ELEMENT(pDestinationBuffer);
SERIALISE_ELEMENT(AlignedDestinationBufferOffset);
SERIALISE_CHECK_READ_ERRORS();
if(IsReplayingAndReading())
{
m_Cmd->m_LastCmdListID = GetResourceManager()->GetOriginalID(GetResID(pCommandList));
if(IsActiveReplaying(m_State))
{
if(m_Cmd->InRerecordRange(m_Cmd->m_LastCmdListID))
{
}
}
else
{
}
}
return true;
}
void WrappedID3D12GraphicsCommandList::ResolveQueryData(ID3D12QueryHeap *pQueryHeap,
D3D12_QUERY_TYPE Type, UINT StartIndex,
UINT NumQueries,
ID3D12Resource *pDestinationBuffer,
UINT64 AlignedDestinationBufferOffset)
{
SERIALISE_TIME_CALL(m_pReal->ResolveQueryData(Unwrap(pQueryHeap), Type, StartIndex, NumQueries,
Unwrap(pDestinationBuffer),
AlignedDestinationBufferOffset));
if(IsCaptureMode(m_State))
{
CACHE_THREAD_SERIALISER();
SCOPED_SERIALISE_CHUNK(D3D12Chunk::List_ResolveQueryData);
Serialise_ResolveQueryData(ser, pQueryHeap, Type, StartIndex, NumQueries, pDestinationBuffer,
AlignedDestinationBufferOffset);
m_ListRecord->AddChunk(scope.Get());
m_ListRecord->MarkResourceFrameReferenced(GetResID(pQueryHeap), eFrameRef_Read);
m_ListRecord->MarkResourceFrameReferenced(GetResID(pDestinationBuffer), eFrameRef_Write);
}
}
template <typename SerialiserType>
bool WrappedID3D12GraphicsCommandList::Serialise_SetPredication(SerialiserType &ser,
ID3D12Resource *pBuffer,
UINT64 AlignedBufferOffset,
D3D12_PREDICATION_OP Operation)
{
ID3D12GraphicsCommandList *pCommandList = this;
SERIALISE_ELEMENT(pCommandList);
SERIALISE_ELEMENT(pBuffer);
SERIALISE_ELEMENT(AlignedBufferOffset);
SERIALISE_ELEMENT(Operation);
SERIALISE_CHECK_READ_ERRORS();
if(IsReplayingAndReading())
{
m_Cmd->m_LastCmdListID = GetResourceManager()->GetOriginalID(GetResID(pCommandList));
// don't replay predication at all
}
return true;
}
void WrappedID3D12GraphicsCommandList::SetPredication(ID3D12Resource *pBuffer,
UINT64 AlignedBufferOffset,
D3D12_PREDICATION_OP Operation)
{
SERIALISE_TIME_CALL(m_pReal->SetPredication(Unwrap(pBuffer), AlignedBufferOffset, Operation));
if(IsCaptureMode(m_State))
{
CACHE_THREAD_SERIALISER();
SCOPED_SERIALISE_CHUNK(D3D12Chunk::List_SetPredication);
Serialise_SetPredication(ser, pBuffer, AlignedBufferOffset, Operation);
m_ListRecord->AddChunk(scope.Get());
m_ListRecord->MarkResourceFrameReferenced(GetResID(pBuffer), eFrameRef_Read);
}
}
// from PIXEventsCommon.h of winpixeventruntime
enum PIXEventType
{
ePIXEvent_EndEvent = 0x000,
ePIXEvent_BeginEvent_VarArgs = 0x001,
ePIXEvent_BeginEvent_NoArgs = 0x002,
ePIXEvent_SetMarker_VarArgs = 0x007,
ePIXEvent_SetMarker_NoArgs = 0x008,
ePIXEvent_EndEvent_OnContext = 0x010,
ePIXEvent_BeginEvent_OnContext_VarArgs = 0x011,
ePIXEvent_BeginEvent_OnContext_NoArgs = 0x012,
ePIXEvent_SetMarker_OnContext_VarArgs = 0x017,
ePIXEvent_SetMarker_OnContext_NoArgs = 0x018,
};
static const UINT PIX_EVENT_UNICODE_VERSION = 0;
static const UINT PIX_EVENT_ANSI_VERSION = 1;
static const UINT PIX_EVENT_PIX3BLOB_VERSION = 2;
inline void PIX3DecodeEventInfo(const UINT64 BlobData, UINT64 &Timestamp, PIXEventType &EventType)
{
static const UINT64 PIXEventsBlockEndMarker = 0x00000000000FFF80;
static const UINT64 PIXEventsTypeReadMask = 0x00000000000FFC00;
static const UINT64 PIXEventsTypeWriteMask = 0x00000000000003FF;
static const UINT64 PIXEventsTypeBitShift = 10;
static const UINT64 PIXEventsTimestampReadMask = 0xFFFFFFFFFFF00000;
static const UINT64 PIXEventsTimestampWriteMask = 0x00000FFFFFFFFFFF;
static const UINT64 PIXEventsTimestampBitShift = 20;
Timestamp = (BlobData >> PIXEventsTimestampBitShift) & PIXEventsTimestampWriteMask;
EventType = PIXEventType((BlobData >> PIXEventsTypeBitShift) & PIXEventsTypeWriteMask);
}
inline void PIX3DecodeStringInfo(const UINT64 BlobData, UINT64 &Alignment, UINT64 &CopyChunkSize,
bool &IsANSI, bool &IsShortcut)
{
static const UINT64 PIXEventsStringAlignmentWriteMask = 0x000000000000000F;
static const UINT64 PIXEventsStringAlignmentReadMask = 0xF000000000000000;
static const UINT64 PIXEventsStringAlignmentBitShift = 60;
static const UINT64 PIXEventsStringCopyChunkSizeWriteMask = 0x000000000000001F;
static const UINT64 PIXEventsStringCopyChunkSizeReadMask = 0x0F80000000000000;
static const UINT64 PIXEventsStringCopyChunkSizeBitShift = 55;
static const UINT64 PIXEventsStringIsANSIWriteMask = 0x0000000000000001;
static const UINT64 PIXEventsStringIsANSIReadMask = 0x0040000000000000;
static const UINT64 PIXEventsStringIsANSIBitShift = 54;
static const UINT64 PIXEventsStringIsShortcutWriteMask = 0x0000000000000001;
static const UINT64 PIXEventsStringIsShortcutReadMask = 0x0020000000000000;
static const UINT64 PIXEventsStringIsShortcutBitShift = 53;
Alignment = (BlobData >> PIXEventsStringAlignmentBitShift) & PIXEventsStringAlignmentWriteMask;
CopyChunkSize =
(BlobData >> PIXEventsStringCopyChunkSizeBitShift) & PIXEventsStringCopyChunkSizeWriteMask;
IsANSI = (BlobData >> PIXEventsStringIsANSIBitShift) & PIXEventsStringIsANSIWriteMask;
IsShortcut = (BlobData >> PIXEventsStringIsShortcutBitShift) & PIXEventsStringIsShortcutWriteMask;
}
const UINT64 *PIX3DecodeStringParam(const UINT64 *pData, string &DecodedString)
{
UINT64 alignment;
UINT64 copyChunkSize;
bool isANSI;
bool isShortcut;
PIX3DecodeStringInfo(*pData, alignment, copyChunkSize, isANSI, isShortcut);
++pData;
UINT totalStringBytes = 0;
if(isANSI)
{
const char *c = (const char *)pData;
UINT formatStringByteCount = UINT(strlen((const char *)pData));
DecodedString = string(c, c + formatStringByteCount);
totalStringBytes = formatStringByteCount + 1;
}
else
{
const wchar_t *w = (const wchar_t *)pData;
UINT formatStringByteCount = UINT(wcslen((const wchar_t *)pData));
DecodedString = StringFormat::Wide2UTF8(std::wstring(w, w + formatStringByteCount));
totalStringBytes = (formatStringByteCount + 1) * sizeof(wchar_t);
}
UINT64 byteChunks = ((totalStringBytes + copyChunkSize - 1) / copyChunkSize) * copyChunkSize;
UINT64 stringQWordCount = (byteChunks + 7) / 8;
pData += stringQWordCount;
return pData;
}
string PIX3SprintfParams(const string &Format, const UINT64 *pData)
{
string finalString;
string formatPart;
size_t lastFind = 0;
for(size_t found = Format.find_first_of("%"); found != string::npos;)
{
finalString += Format.substr(lastFind, found - lastFind);
size_t endOfFormat = Format.find_first_of("%diufFeEgGxXoscpaAn", found + 1);
if(endOfFormat == string::npos)
{
finalString += "<FORMAT_ERROR>";
break;
}
formatPart = Format.substr(found, (endOfFormat - found) + 1);
// strings
if(formatPart.back() == 's')
{
string stringParam;
pData = PIX3DecodeStringParam(pData, stringParam);
finalString += stringParam;
}
// numerical values
else
{
static const UINT MAX_CHARACTERS_FOR_VALUE = 32;
char formattedValue[MAX_CHARACTERS_FOR_VALUE];
StringFormat::snprintf(formattedValue, MAX_CHARACTERS_FOR_VALUE, formatPart.c_str(), *pData);
finalString += formattedValue;
++pData;
}
lastFind = endOfFormat + 1;
found = Format.find_first_of("%", lastFind);
}
finalString += Format.substr(lastFind);
return finalString;
}
inline string PIX3DecodeEventString(const UINT64 *pData)
{
// event header
UINT64 timestamp;
PIXEventType eventType;
PIX3DecodeEventInfo(*pData, timestamp, eventType);
++pData;
if(eventType != ePIXEvent_BeginEvent_NoArgs && eventType != ePIXEvent_BeginEvent_VarArgs)
{
RDCERR("Unexpected/unsupported PIX3Event %u type in PIXDecodeMarkerEventString", eventType);
return "";
}
// color
// UINT64 color = *pData;
++pData;
// format string
string formatString;
pData = PIX3DecodeStringParam(pData, formatString);
if(eventType == ePIXEvent_BeginEvent_NoArgs)
return formatString;
// sprintf remaining args
formatString = PIX3SprintfParams(formatString, pData);
return formatString;
}
template <typename SerialiserType>
bool WrappedID3D12GraphicsCommandList::Serialise_SetMarker(SerialiserType &ser, UINT Metadata,
const void *pData, UINT Size)
{
std::string MarkerText = "";
if(ser.IsWriting() && pData && Size)
{
if(Metadata == PIX_EVENT_UNICODE_VERSION)
{
const wchar_t *w = (const wchar_t *)pData;
MarkerText = StringFormat::Wide2UTF8(std::wstring(w, w + Size));
}
else if(Metadata == PIX_EVENT_ANSI_VERSION)
{
const char *c = (const char *)pData;
MarkerText = string(c, c + Size);
}
else if(Metadata == PIX_EVENT_PIX3BLOB_VERSION)
{
MarkerText = PIX3DecodeEventString((UINT64 *)pData);
}
else
{
RDCERR("Unexpected/unsupported Metadata value %u in SetMarker", Metadata);
}
}
ID3D12GraphicsCommandList *pCommandList = this;
SERIALISE_ELEMENT(pCommandList);
SERIALISE_ELEMENT(MarkerText);
SERIALISE_CHECK_READ_ERRORS();
if(IsReplayingAndReading())
{
m_Cmd->m_LastCmdListID = GetResourceManager()->GetOriginalID(GetResID(pCommandList));
if(IsActiveReplaying(m_State))
{
if(m_Cmd->InRerecordRange(m_Cmd->m_LastCmdListID))
{
ID3D12GraphicsCommandList *list = m_Cmd->RerecordCmdList(m_Cmd->m_LastCmdListID);
D3D12MarkerRegion::Set(list, MarkerText);
}
}
else
{
D3D12MarkerRegion::Set(pCommandList, MarkerText);
D3D12MarkerRegion::Set(GetWrappedCrackedList(), MarkerText);
DrawcallDescription draw;
draw.name = MarkerText;
draw.flags |= DrawFlags::SetMarker;
m_Cmd->AddEvent();
m_Cmd->AddDrawcall(draw, false);
}
}
return true;
}
void WrappedID3D12GraphicsCommandList::SetMarker(UINT Metadata, const void *pData, UINT Size)
{
SERIALISE_TIME_CALL(m_pReal->SetMarker(Metadata, pData, Size));
if(m_AMDMarkers && Metadata == PIX_EVENT_UNICODE_VERSION)
m_AMDMarkers->SetMarker(StringFormat::Wide2UTF8((const wchar_t *)pData).c_str());
if(IsCaptureMode(m_State))
{
CACHE_THREAD_SERIALISER();
ser.SetDrawChunk();
SCOPED_SERIALISE_CHUNK(D3D12Chunk::SetMarker);
Serialise_SetMarker(ser, Metadata, pData, Size);
m_ListRecord->AddChunk(scope.Get());
}
}
template <typename SerialiserType>
bool WrappedID3D12GraphicsCommandList::Serialise_BeginEvent(SerialiserType &ser, UINT Metadata,
const void *pData, UINT Size)
{
std::string MarkerText = "";
if(ser.IsWriting() && pData && Size)
{
if(Metadata == PIX_EVENT_UNICODE_VERSION)
{
const wchar_t *w = (const wchar_t *)pData;
MarkerText = StringFormat::Wide2UTF8(std::wstring(w, w + Size));
}
else if(Metadata == PIX_EVENT_ANSI_VERSION)
{
const char *c = (const char *)pData;
MarkerText = string(c, c + Size);
}
else if(Metadata == PIX_EVENT_PIX3BLOB_VERSION)
{
MarkerText = PIX3DecodeEventString((UINT64 *)pData);
}
else
{
RDCERR("Unexpected/unsupported Metadata value %u in BeginEvent", Metadata);
}
}
ID3D12GraphicsCommandList *pCommandList = this;
SERIALISE_ELEMENT(pCommandList);
SERIALISE_ELEMENT(MarkerText);
SERIALISE_CHECK_READ_ERRORS();
if(IsReplayingAndReading())
{
m_Cmd->m_LastCmdListID = GetResourceManager()->GetOriginalID(GetResID(pCommandList));
if(IsActiveReplaying(m_State))
{
if(m_Cmd->InRerecordRange(m_Cmd->m_LastCmdListID))
{
ID3D12GraphicsCommandList *list = m_Cmd->RerecordCmdList(m_Cmd->m_LastCmdListID);
m_Cmd->m_BakedCmdListInfo[m_Cmd->m_LastCmdListID].markerCount++;
D3D12MarkerRegion::Begin(list, MarkerText);
}
}
else
{
D3D12MarkerRegion::Begin(pCommandList, MarkerText);
D3D12MarkerRegion::Begin(GetWrappedCrackedList(), MarkerText);
DrawcallDescription draw;
draw.name = MarkerText;
draw.flags |= DrawFlags::PushMarker;
m_Cmd->AddEvent();
m_Cmd->AddDrawcall(draw, false);
}
}
return true;
}
void WrappedID3D12GraphicsCommandList::BeginEvent(UINT Metadata, const void *pData, UINT Size)
{
SERIALISE_TIME_CALL(m_pReal->BeginEvent(Metadata, pData, Size));
if(m_AMDMarkers && Metadata == PIX_EVENT_UNICODE_VERSION)
m_AMDMarkers->PushMarker(StringFormat::Wide2UTF8((const wchar_t *)pData).c_str());
if(IsCaptureMode(m_State))
{
CACHE_THREAD_SERIALISER();
ser.SetDrawChunk();
SCOPED_SERIALISE_CHUNK(D3D12Chunk::PushMarker);
Serialise_BeginEvent(ser, Metadata, pData, Size);
m_ListRecord->AddChunk(scope.Get());
}
}
template <typename SerialiserType>
bool WrappedID3D12GraphicsCommandList::Serialise_EndEvent(SerialiserType &ser)
{
ID3D12GraphicsCommandList *pCommandList = this;
SERIALISE_ELEMENT(pCommandList);
SERIALISE_CHECK_READ_ERRORS();
if(IsReplayingAndReading())
{
m_Cmd->m_LastCmdListID = GetResourceManager()->GetOriginalID(GetResID(pCommandList));
if(IsActiveReplaying(m_State))
{
if(m_Cmd->InRerecordRange(m_Cmd->m_LastCmdListID))
{
ID3D12GraphicsCommandList *list = m_Cmd->RerecordCmdList(m_Cmd->m_LastCmdListID);
int &markerCount = m_Cmd->m_BakedCmdListInfo[m_Cmd->m_LastCmdListID].markerCount;
markerCount = RDCMAX(0, markerCount - 1);
D3D12MarkerRegion::End(list);
}
}
else
{
if(!m_Cmd->m_BakedCmdListInfo[m_Cmd->m_LastCmdListID].curEvents.empty())
{
DrawcallDescription draw;
draw.name = "API Calls";
draw.flags = DrawFlags::SetMarker | DrawFlags::APICalls;
m_Cmd->AddDrawcall(draw, true);
}
D3D12MarkerRegion::End(pCommandList);
D3D12MarkerRegion::End(GetWrappedCrackedList());
// dummy draw that is consumed when this command buffer
// is being in-lined into the call stream
DrawcallDescription draw;
draw.name = "Pop()";
draw.flags = DrawFlags::PopMarker;
m_Cmd->AddEvent();
m_Cmd->AddDrawcall(draw, false);
}
}
return true;
}
void WrappedID3D12GraphicsCommandList::EndEvent()
{
SERIALISE_TIME_CALL(m_pReal->EndEvent());
if(m_AMDMarkers)
m_AMDMarkers->PopMarker();
if(IsCaptureMode(m_State))
{
CACHE_THREAD_SERIALISER();
ser.SetDrawChunk();
SCOPED_SERIALISE_CHUNK(D3D12Chunk::PopMarker);
Serialise_EndEvent(ser);
m_ListRecord->AddChunk(scope.Get());
}
}
#pragma endregion Queries / Events
#pragma region Draws
template <typename SerialiserType>
bool WrappedID3D12GraphicsCommandList::Serialise_DrawInstanced(SerialiserType &ser,
UINT VertexCountPerInstance,
UINT InstanceCount,
UINT StartVertexLocation,
UINT StartInstanceLocation)
{
ID3D12GraphicsCommandList *pCommandList = this;
SERIALISE_ELEMENT(pCommandList);
SERIALISE_ELEMENT(VertexCountPerInstance);
SERIALISE_ELEMENT(InstanceCount);
SERIALISE_ELEMENT(StartVertexLocation);
SERIALISE_ELEMENT(StartInstanceLocation);
SERIALISE_CHECK_READ_ERRORS();
if(IsReplayingAndReading())
{
m_Cmd->m_LastCmdListID = GetResourceManager()->GetOriginalID(GetResID(pCommandList));
if(IsActiveReplaying(m_State))
{
if(m_Cmd->InRerecordRange(m_Cmd->m_LastCmdListID))
{
ID3D12GraphicsCommandList *list = m_Cmd->RerecordCmdList(m_Cmd->m_LastCmdListID);
uint32_t eventId = m_Cmd->HandlePreCallback(list);
Unwrap(list)->DrawInstanced(VertexCountPerInstance, InstanceCount, StartVertexLocation,
StartInstanceLocation);
if(eventId && m_Cmd->m_DrawcallCallback->PostDraw(eventId, list))
{
Unwrap(list)->DrawInstanced(VertexCountPerInstance, InstanceCount, StartVertexLocation,
StartInstanceLocation);
m_Cmd->m_DrawcallCallback->PostRedraw(eventId, list);
}
}
}
else
{
Unwrap(pCommandList)
->DrawInstanced(VertexCountPerInstance, InstanceCount, StartVertexLocation,
StartInstanceLocation);
GetCrackedList()->DrawInstanced(VertexCountPerInstance, InstanceCount, StartVertexLocation,
StartInstanceLocation);
m_Cmd->AddEvent();
DrawcallDescription draw;
draw.name = StringFormat::Fmt("DrawInstanced(%u, %u)", VertexCountPerInstance, InstanceCount);
draw.numIndices = VertexCountPerInstance;
draw.numInstances = InstanceCount;
draw.indexOffset = 0;
draw.vertexOffset = StartVertexLocation;
draw.instanceOffset = StartInstanceLocation;
draw.flags |= DrawFlags::Drawcall | DrawFlags::Instanced;
m_Cmd->AddDrawcall(draw, true);
}
}
return true;
}
void WrappedID3D12GraphicsCommandList::DrawInstanced(UINT VertexCountPerInstance,
UINT InstanceCount, UINT StartVertexLocation,
UINT StartInstanceLocation)
{
SERIALISE_TIME_CALL(m_pReal->DrawInstanced(VertexCountPerInstance, InstanceCount,
StartVertexLocation, StartInstanceLocation));
if(IsCaptureMode(m_State))
{
CACHE_THREAD_SERIALISER();
ser.SetDrawChunk();
SCOPED_SERIALISE_CHUNK(D3D12Chunk::List_DrawInstanced);
Serialise_DrawInstanced(ser, VertexCountPerInstance, InstanceCount, StartVertexLocation,
StartInstanceLocation);
m_ListRecord->AddChunk(scope.Get());
}
}
template <typename SerialiserType>
bool WrappedID3D12GraphicsCommandList::Serialise_DrawIndexedInstanced(
SerialiserType &ser, UINT IndexCountPerInstance, UINT InstanceCount, UINT StartIndexLocation,
INT BaseVertexLocation, UINT StartInstanceLocation)
{
ID3D12GraphicsCommandList *pCommandList = this;
SERIALISE_ELEMENT(pCommandList);
SERIALISE_ELEMENT(IndexCountPerInstance);
SERIALISE_ELEMENT(InstanceCount);
SERIALISE_ELEMENT(StartIndexLocation);
SERIALISE_ELEMENT(BaseVertexLocation);
SERIALISE_ELEMENT(StartInstanceLocation);
SERIALISE_CHECK_READ_ERRORS();
if(IsReplayingAndReading())
{
m_Cmd->m_LastCmdListID = GetResourceManager()->GetOriginalID(GetResID(pCommandList));
if(IsActiveReplaying(m_State))
{
if(m_Cmd->InRerecordRange(m_Cmd->m_LastCmdListID))
{
ID3D12GraphicsCommandList *list = m_Cmd->RerecordCmdList(m_Cmd->m_LastCmdListID);
uint32_t eventId = m_Cmd->HandlePreCallback(list);
Unwrap(list)->DrawIndexedInstanced(IndexCountPerInstance, InstanceCount, StartIndexLocation,
BaseVertexLocation, StartInstanceLocation);
if(eventId && m_Cmd->m_DrawcallCallback->PostDraw(eventId, list))
{
Unwrap(list)->DrawIndexedInstanced(IndexCountPerInstance, InstanceCount, StartIndexLocation,
BaseVertexLocation, StartInstanceLocation);
m_Cmd->m_DrawcallCallback->PostRedraw(eventId, list);
}
}
}
else
{
Unwrap(pCommandList)
->DrawIndexedInstanced(IndexCountPerInstance, InstanceCount, StartIndexLocation,
BaseVertexLocation, StartInstanceLocation);
GetCrackedList()->DrawIndexedInstanced(IndexCountPerInstance, InstanceCount, StartIndexLocation,
BaseVertexLocation, StartInstanceLocation);
m_Cmd->AddEvent();
DrawcallDescription draw;
draw.name =
StringFormat::Fmt("DrawIndexedInstanced(%u, %u)", IndexCountPerInstance, InstanceCount);
draw.numIndices = IndexCountPerInstance;
draw.numInstances = InstanceCount;
draw.indexOffset = StartIndexLocation;
draw.baseVertex = BaseVertexLocation;
draw.instanceOffset = StartInstanceLocation;
draw.flags |= DrawFlags::Drawcall | DrawFlags::Instanced | DrawFlags::UseIBuffer;
m_Cmd->AddDrawcall(draw, true);
}
}
return true;
}
void WrappedID3D12GraphicsCommandList::DrawIndexedInstanced(UINT IndexCountPerInstance,
UINT InstanceCount,
UINT StartIndexLocation,
INT BaseVertexLocation,
UINT StartInstanceLocation)
{
SERIALISE_TIME_CALL(m_pReal->DrawIndexedInstanced(IndexCountPerInstance, InstanceCount,
StartIndexLocation, BaseVertexLocation,
StartInstanceLocation));
if(IsCaptureMode(m_State))
{
CACHE_THREAD_SERIALISER();
ser.SetDrawChunk();
SCOPED_SERIALISE_CHUNK(D3D12Chunk::List_DrawIndexedInstanced);
Serialise_DrawIndexedInstanced(ser, IndexCountPerInstance, InstanceCount, StartIndexLocation,
BaseVertexLocation, StartInstanceLocation);
m_ListRecord->AddChunk(scope.Get());
}
}
template <typename SerialiserType>
bool WrappedID3D12GraphicsCommandList::Serialise_Dispatch(SerialiserType &ser, UINT ThreadGroupCountX,
UINT ThreadGroupCountY,
UINT ThreadGroupCountZ)
{
ID3D12GraphicsCommandList *pCommandList = this;
SERIALISE_ELEMENT(pCommandList);
SERIALISE_ELEMENT(ThreadGroupCountX);
SERIALISE_ELEMENT(ThreadGroupCountY);
SERIALISE_ELEMENT(ThreadGroupCountZ);
SERIALISE_CHECK_READ_ERRORS();
if(IsReplayingAndReading())
{
m_Cmd->m_LastCmdListID = GetResourceManager()->GetOriginalID(GetResID(pCommandList));
if(IsActiveReplaying(m_State))
{
if(m_Cmd->InRerecordRange(m_Cmd->m_LastCmdListID))
{
ID3D12GraphicsCommandList *list = m_Cmd->RerecordCmdList(m_Cmd->m_LastCmdListID);
uint32_t eventId = m_Cmd->HandlePreCallback(list, true);
Unwrap(list)->Dispatch(ThreadGroupCountX, ThreadGroupCountY, ThreadGroupCountZ);
if(eventId && m_Cmd->m_DrawcallCallback->PostDraw(eventId, list))
{
Unwrap(list)->Dispatch(ThreadGroupCountX, ThreadGroupCountY, ThreadGroupCountZ);
m_Cmd->m_DrawcallCallback->PostRedraw(eventId, list);
}
}
}
else
{
Unwrap(pCommandList)->Dispatch(ThreadGroupCountX, ThreadGroupCountY, ThreadGroupCountZ);
GetCrackedList()->Dispatch(ThreadGroupCountX, ThreadGroupCountY, ThreadGroupCountZ);
m_Cmd->AddEvent();
DrawcallDescription draw;
draw.name = StringFormat::Fmt("Dispatch(%u, %u, %u)", ThreadGroupCountX, ThreadGroupCountY,
ThreadGroupCountZ);
draw.dispatchDimension[0] = ThreadGroupCountX;
draw.dispatchDimension[1] = ThreadGroupCountY;
draw.dispatchDimension[2] = ThreadGroupCountZ;
draw.flags |= DrawFlags::Dispatch;
m_Cmd->AddDrawcall(draw, true);
}
}
return true;
}
void WrappedID3D12GraphicsCommandList::Dispatch(UINT ThreadGroupCountX, UINT ThreadGroupCountY,
UINT ThreadGroupCountZ)
{
SERIALISE_TIME_CALL(m_pReal->Dispatch(ThreadGroupCountX, ThreadGroupCountY, ThreadGroupCountZ));
if(IsCaptureMode(m_State))
{
CACHE_THREAD_SERIALISER();
ser.SetDrawChunk();
SCOPED_SERIALISE_CHUNK(D3D12Chunk::List_Dispatch);
Serialise_Dispatch(ser, ThreadGroupCountX, ThreadGroupCountY, ThreadGroupCountZ);
m_ListRecord->AddChunk(scope.Get());
}
}
template <typename SerialiserType>
bool WrappedID3D12GraphicsCommandList::Serialise_ExecuteBundle(SerialiserType &ser,
ID3D12GraphicsCommandList *pBundle)
{
ID3D12GraphicsCommandList *pCommandList = this;
SERIALISE_ELEMENT(pCommandList);
SERIALISE_ELEMENT(pBundle);
SERIALISE_CHECK_READ_ERRORS();
if(IsReplayingAndReading())
{
m_pDevice->APIProps.D3D12Bundle = true;
m_Cmd->m_LastCmdListID = GetResourceManager()->GetOriginalID(GetResID(pCommandList));
if(IsActiveReplaying(m_State))
{
if(m_Cmd->InRerecordRange(m_Cmd->m_LastCmdListID))
{
ID3D12GraphicsCommandList *list = m_Cmd->RerecordCmdList(m_Cmd->m_LastCmdListID);
uint32_t eventId = m_Cmd->HandlePreCallback(list, true);
Unwrap(list)->ExecuteBundle(Unwrap(pBundle));
if(eventId && m_Cmd->m_DrawcallCallback->PostDraw(eventId, list))
{
Unwrap(list)->ExecuteBundle(Unwrap(pBundle));
m_Cmd->m_DrawcallCallback->PostRedraw(eventId, list);
}
}
}
else
{
Unwrap(pCommandList)->ExecuteBundle(Unwrap(pBundle));
GetCrackedList()->ExecuteBundle(Unwrap(pBundle));
m_Cmd->AddEvent();
DrawcallDescription draw;
draw.name = StringFormat::Fmt(
"ExecuteBundle(%s)", ToStr(GetResourceManager()->GetOriginalID(GetResID(pBundle))).c_str());
draw.flags |= DrawFlags::CmdList;
m_Cmd->AddDrawcall(draw, true);
}
}
return true;
}
void WrappedID3D12GraphicsCommandList::ExecuteBundle(ID3D12GraphicsCommandList *pCommandList)
{
SERIALISE_TIME_CALL(m_pReal->ExecuteBundle(Unwrap(pCommandList)));
if(IsCaptureMode(m_State))
{
CACHE_THREAD_SERIALISER();
ser.SetDrawChunk();
SCOPED_SERIALISE_CHUNK(D3D12Chunk::List_ExecuteBundle);
Serialise_ExecuteBundle(ser, pCommandList);
m_ListRecord->AddChunk(scope.Get());
D3D12ResourceRecord *record = GetRecord(pCommandList);
CmdListRecordingInfo *dst = m_ListRecord->cmdInfo;
CmdListRecordingInfo *src = record->bakedCommands->cmdInfo;
dst->boundDescs.insert(dst->boundDescs.end(), src->boundDescs.begin(), src->boundDescs.end());
dst->dirtied.insert(src->dirtied.begin(), src->dirtied.end());
dst->bundles.push_back(record);
}
}
/*
* ExecuteIndirect needs special handling - whenever we encounter an ExecuteIndirect during loading
* time we crack the list into two, and copy off the argument buffer in the first part and execute
* with the copy destination in the second part.
*
* Then when we come to ExecuteCommandLists this list, we go step by step through the cracked lists,
* executing the first, then syncing to the GPU and patching the argument buffer before continuing.
*
* At loading time we reserve a maxCount number of drawcalls and events, and later on when patching
* the argument buffer we fill in the parameters/names and remove any excess draws that weren't
* actually executed.
*
* During active replaying we read the patched argument buffer and execute any commands needed by
* hand on the CPU.
*/
void WrappedID3D12GraphicsCommandList::ReserveExecuteIndirect(ID3D12GraphicsCommandList *list,
WrappedID3D12CommandSignature *comSig,
UINT maxCount)
{
const bool multidraw = (maxCount > 1 || comSig->sig.numDraws > 1);
const uint32_t sigSize = (uint32_t)comSig->sig.arguments.size();
RDCASSERT(IsLoading(m_State));
BakedCmdListInfo &cmdInfo = m_Cmd->m_BakedCmdListInfo[m_Cmd->m_LastCmdListID];
for(uint32_t i = 0; i < maxCount; i++)
{
for(uint32_t a = 0; a < sigSize; a++)
{
const D3D12_INDIRECT_ARGUMENT_DESC &arg = comSig->sig.arguments[a];
switch(arg.Type)
{
case D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH:
case D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED:
case D3D12_INDIRECT_ARGUMENT_TYPE_DRAW:
// add dummy event and drawcall
m_Cmd->AddEvent();
m_Cmd->AddDrawcall(DrawcallDescription(), true);
cmdInfo.curEventID++;
break;
case D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW:
case D3D12_INDIRECT_ARGUMENT_TYPE_INDEX_BUFFER_VIEW:
case D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT:
case D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT_BUFFER_VIEW:
case D3D12_INDIRECT_ARGUMENT_TYPE_SHADER_RESOURCE_VIEW:
case D3D12_INDIRECT_ARGUMENT_TYPE_UNORDERED_ACCESS_VIEW:
// add dummy event
m_Cmd->AddEvent();
cmdInfo.curEventID++;
break;
default: RDCERR("Unexpected argument type! %d", arg.Type); break;
}
}
}
if(multidraw)
{
DrawcallDescription draw;
draw.name = "ExecuteIndirect()";
draw.flags = DrawFlags::PopMarker;
m_Cmd->AddDrawcall(draw, false);
}
else
{
cmdInfo.curEventID--;
}
}
void WrappedID3D12GraphicsCommandList::PatchExecuteIndirect(BakedCmdListInfo &info,
uint32_t executeIndex)
{
BakedCmdListInfo::ExecuteData &exec = info.executeEvents[executeIndex];
exec.patched = true;
WrappedID3D12CommandSignature *comSig = exec.sig;
uint32_t count = exec.maxCount;
if(exec.countBuf)
{
bytebuf data;
m_pDevice->GetDebugManager()->GetBufferData(exec.countBuf, exec.countOffs, 4, data);
count = RDCMIN(count, *(uint32_t *)&data[0]);
}
exec.realCount = count;
const bool multidraw = (count > 1 || comSig->sig.numDraws > 1);
const uint32_t sigSize = (uint32_t)comSig->sig.arguments.size();
const bool gfx = comSig->sig.graphics;
// + 1 is because baseEvent refers to the marker before the commands
exec.lastEvent = exec.baseEvent + 1 + sigSize * count;
D3D12_RANGE range = {0, D3D12CommandData::m_IndirectSize};
byte *mapPtr = NULL;
exec.argBuf->Map(0, &range, (void **)&mapPtr);
std::vector<D3D12DrawcallTreeNode> &draws = info.draw->children;
size_t idx = 0;
uint32_t eid = exec.baseEvent;
// find the draw where our execute begins
for(; idx < draws.size(); idx++)
if(draws[idx].draw.eventId == eid)
break;
RDCASSERTMSG("Couldn't find base event draw!", idx < draws.size(), idx, draws.size());
// patch the name for the base drawcall
draws[idx].draw.name =
StringFormat::Fmt("ExecuteIndirect(maxCount %u, count <%u>)", exec.maxCount, count);
// if there's only one command running, remove its pushmarker flag
if(!multidraw)
draws[idx].draw.flags = (draws[idx].draw.flags & ~DrawFlags::PushMarker) | DrawFlags::SetMarker;
// move to the first actual draw of the commands
idx++;
eid++;
for(uint32_t i = 0; i < count; i++)
{
byte *data = mapPtr + exec.argOffs;
mapPtr += comSig->sig.ByteStride;
for(uint32_t a = 0; a < sigSize; a++)
{
const D3D12_INDIRECT_ARGUMENT_DESC &arg = comSig->sig.arguments[a];
switch(arg.Type)
{
case D3D12_INDIRECT_ARGUMENT_TYPE_DRAW:
{
D3D12_DRAW_ARGUMENTS *args = (D3D12_DRAW_ARGUMENTS *)data;
data += sizeof(D3D12_DRAW_ARGUMENTS);
DrawcallDescription &draw = draws[idx].draw;
draw.numIndices = args->VertexCountPerInstance;
draw.numInstances = args->InstanceCount;
draw.vertexOffset = args->StartVertexLocation;
draw.instanceOffset = args->StartInstanceLocation;
draw.flags |= DrawFlags::Drawcall | DrawFlags::Instanced | DrawFlags::Indirect;
draw.name = StringFormat::Fmt("[%u] arg%u: IndirectDraw(<%u, %u>)", i, a, draw.numIndices,
draw.numInstances);
// if this is the first draw of the indirect, we could have picked up previous
// non-indirect events in this drawcall, so the EID will be higher than we expect. Just
// assign the draw's EID
eid = draw.eventId;
m_Cmd->AddUsage(draws[idx]);
// advance
idx++;
eid++;
break;
}
case D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED:
{
D3D12_DRAW_INDEXED_ARGUMENTS *args = (D3D12_DRAW_INDEXED_ARGUMENTS *)data;
data += sizeof(D3D12_DRAW_INDEXED_ARGUMENTS);
DrawcallDescription &draw = draws[idx].draw;
draw.numIndices = args->IndexCountPerInstance;
draw.numInstances = args->InstanceCount;
draw.baseVertex = args->BaseVertexLocation;
draw.vertexOffset = args->StartIndexLocation;
draw.instanceOffset = args->StartInstanceLocation;
draw.flags |= DrawFlags::Drawcall | DrawFlags::Instanced | DrawFlags::UseIBuffer |
DrawFlags::Indirect;
draw.name = StringFormat::Fmt("[%u] arg%u: IndirectDrawIndexed(<%u, %u>)", i, a,
draw.numIndices, draw.numInstances);
// if this is the first draw of the indirect, we could have picked up previous
// non-indirect events in this drawcall, so the EID will be higher than we expect. Just
// assign the draw's EID
eid = draw.eventId;
m_Cmd->AddUsage(draws[idx]);
// advance
idx++;
eid++;
break;
}
case D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH:
{
D3D12_DISPATCH_ARGUMENTS *args = (D3D12_DISPATCH_ARGUMENTS *)data;
data += sizeof(D3D12_DISPATCH_ARGUMENTS);
DrawcallDescription &draw = draws[idx].draw;
draw.dispatchDimension[0] = args->ThreadGroupCountX;
draw.dispatchDimension[1] = args->ThreadGroupCountY;
draw.dispatchDimension[2] = args->ThreadGroupCountZ;
draw.flags |= DrawFlags::Dispatch | DrawFlags::Indirect;
draw.name = StringFormat::Fmt("[%u] arg%u: IndirectDispatch(<%u, %u, %u>)", i, a,
draw.dispatchDimension[0], draw.dispatchDimension[1],
draw.dispatchDimension[2]);
// if this is the first draw of the indirect, we could have picked up previous
// non-indirect events in this drawcall, so the EID will be higher than we expect. Just
// assign the draw's EID
eid = draw.eventId;
m_Cmd->AddUsage(draws[idx]);
// advance
idx++;
eid++;
break;
}
case D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT:
{
size_t argSize = sizeof(uint32_t) * arg.Constant.Num32BitValuesToSet;
data += argSize;
// advance only the EID, since we're still in the same draw
eid++;
break;
}
case D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW:
{
D3D12_VERTEX_BUFFER_VIEW *vb = (D3D12_VERTEX_BUFFER_VIEW *)data;
data += sizeof(D3D12_VERTEX_BUFFER_VIEW);
ResourceId id;
uint64_t offs = 0;
m_pDevice->GetResIDFromAddr(vb->BufferLocation, id, offs);
ID3D12Resource *res = GetResourceManager()->GetLiveAs<ID3D12Resource>(id);
RDCASSERT(res);
if(res)
vb->BufferLocation = res->GetGPUVirtualAddress() + offs;
// advance only the EID, since we're still in the same draw
eid++;
break;
}
case D3D12_INDIRECT_ARGUMENT_TYPE_INDEX_BUFFER_VIEW:
{
D3D12_INDEX_BUFFER_VIEW *ib = (D3D12_INDEX_BUFFER_VIEW *)data;
data += sizeof(D3D12_INDEX_BUFFER_VIEW);
ResourceId id;
uint64_t offs = 0;
m_pDevice->GetResIDFromAddr(ib->BufferLocation, id, offs);
ID3D12Resource *res = GetResourceManager()->GetLiveAs<ID3D12Resource>(id);
RDCASSERT(res);
if(res)
ib->BufferLocation = res->GetGPUVirtualAddress() + offs;
// advance only the EID, since we're still in the same draw
eid++;
break;
}
case D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT_BUFFER_VIEW:
case D3D12_INDIRECT_ARGUMENT_TYPE_SHADER_RESOURCE_VIEW:
case D3D12_INDIRECT_ARGUMENT_TYPE_UNORDERED_ACCESS_VIEW:
{
D3D12_GPU_VIRTUAL_ADDRESS *addr = (D3D12_GPU_VIRTUAL_ADDRESS *)data;
data += sizeof(D3D12_GPU_VIRTUAL_ADDRESS);
ResourceId id;
uint64_t offs = 0;
m_pDevice->GetResIDFromAddr(*addr, id, offs);
ID3D12Resource *res = GetResourceManager()->GetLiveAs<ID3D12Resource>(id);
RDCASSERT(res);
if(res)
*addr = res->GetGPUVirtualAddress() + offs;
// advance only the EID, since we're still in the same draw
eid++;
break;
}
default: RDCERR("Unexpected argument type! %d", arg.Type); break;
}
}
}
exec.argBuf->Unmap(0, &range);
// remove excesss draws if count < maxCount
if(count < exec.maxCount)
{
uint32_t shiftEID = (exec.maxCount - count) * sigSize;
uint32_t lastEID = exec.baseEvent + 1 + sigSize * exec.maxCount;
uint32_t shiftDrawID = 0;
while(idx < draws.size() && draws[idx].draw.eventId < lastEID)
{
draws.erase(draws.begin() + idx);
shiftDrawID++;
}
// shift all subsequent EIDs and drawcall IDs so they're contiguous
info.ShiftForRemoved(shiftDrawID, shiftEID, idx);
}
if(!multidraw && exec.maxCount > 1)
{
// remove pop event
draws.erase(draws.begin() + idx);
info.ShiftForRemoved(1, 1, idx);
}
}
void WrappedID3D12GraphicsCommandList::ReplayExecuteIndirect(ID3D12GraphicsCommandList *list)
{
BakedCmdListInfo &cmdInfo = m_Cmd->m_BakedCmdListInfo[m_Cmd->m_LastCmdListID];
size_t executeIndex = cmdInfo.executeEvents.size();
for(size_t i = 0; i < cmdInfo.executeEvents.size(); i++)
{
if(cmdInfo.executeEvents[i].baseEvent <= cmdInfo.curEventID &&
cmdInfo.curEventID < cmdInfo.executeEvents[i].lastEvent)
{
executeIndex = i;
break;
}
}
if(executeIndex >= cmdInfo.executeEvents.size())
{
RDCERR("Couldn't find ExecuteIndirect to replay!");
return;
}
BakedCmdListInfo::ExecuteData &exec = cmdInfo.executeEvents[executeIndex];
WrappedID3D12CommandSignature *comSig = exec.sig;
uint32_t count = exec.realCount;
uint32_t origCount = exec.realCount;
const bool multidraw = (count > 1 || comSig->sig.numDraws > 1);
const bool gfx = comSig->sig.graphics;
const uint32_t sigSize = (uint32_t)comSig->sig.arguments.size();
// if we're partial then continue to emulate & replay, otherwise use the patched buffer
if(!m_Cmd->IsPartialCmdList(m_Cmd->m_LastCmdListID))
{
list->ExecuteIndirect(comSig->GetReal(), exec.maxCount, Unwrap(exec.argBuf), exec.argOffs,
Unwrap(exec.countBuf), exec.countOffs);
// skip past all the events
cmdInfo.curEventID += origCount * sigSize;
// skip past the pop event
if(multidraw)
cmdInfo.curEventID++;
return;
}
bytebuf data;
m_pDevice->GetDebugManager()->GetBufferData(exec.argBuf, exec.argOffs,
count * comSig->sig.ByteStride, data);
byte *dataPtr = &data[0];
vector<D3D12RenderState::SignatureElement> &sigelems =
gfx ? m_Cmd->m_RenderState.graphics.sigelems : m_Cmd->m_RenderState.compute.sigelems;
// while executing, decide where to start and stop. We do this by modifying the max count and
// noting which arg we should start working, and which arg in the last execute we should get up
// to. Since we don't actually replay as indirect executes to save on having to allocate and
// manage indirect buffers across the command list, we can just skip commands we don't want to
// execute.
uint32_t firstCommand = 0;
uint32_t firstArg = 0;
uint32_t lastArg = ~0U;
{
uint32_t curEID = m_Cmd->m_RootEventID;
if(m_Cmd->m_FirstEventID <= 1)
{
curEID = cmdInfo.curEventID;
if(m_Cmd->m_Partial[D3D12CommandData::Primary].partialParent == m_Cmd->m_LastCmdListID)
curEID += m_Cmd->m_Partial[D3D12CommandData::Primary].baseEvent;
else if(m_Cmd->m_Partial[D3D12CommandData::Secondary].partialParent == m_Cmd->m_LastCmdListID)
curEID += m_Cmd->m_Partial[D3D12CommandData::Secondary].baseEvent;
}
D3D12CommandData::DrawcallUse use(m_Cmd->m_CurChunkOffset, 0);
auto it = std::lower_bound(m_Cmd->m_DrawcallUses.begin(), m_Cmd->m_DrawcallUses.end(), use);
if(it == m_Cmd->m_DrawcallUses.end())
{
RDCERR("Unexpected drawcall not found in uses vector, offset %llu", m_Cmd->m_CurChunkOffset);
}
else
{
uint32_t baseEventID = it->eventId;
// TODO when using a drawcall callback, we should submit every drawcall individually
if(m_Cmd->m_DrawcallCallback)
{
firstCommand = 0;
firstArg = 0;
lastArg = ~0U;
}
// To add the execute, we made an event N that is the 'parent' marker, then
// N+1, N+2, N+3, ... for each of the arguments. If the first sub-argument is selected
// then we'll replay up to N but not N+1, so just do nothing - we DON'T want to draw
// the first sub-draw in that range.
else if(m_Cmd->m_LastEventID > baseEventID)
{
if(m_Cmd->m_FirstEventID <= 1)
{
// one event per arg, and N args per command
uint32_t numArgs = m_Cmd->m_LastEventID - baseEventID;
// play all commands up to the one we want
firstCommand = 0;
// how many commands?
uint32_t numCmds = numArgs / sigSize + 1;
count = RDCMIN(count, numCmds);
// play all args in the fnial commmad up to the one we want
firstArg = 0;
// how many args in the final command
if(numCmds > count)
lastArg = ~0U;
else
lastArg = numArgs % sigSize;
}
else
{
// note we'll never be asked to do e.g. 3rd-7th commands of an execute. Only ever 0th-nth
// or
// a single argument.
uint32_t argIdx = (curEID - baseEventID - 1);
firstCommand = argIdx / sigSize;
count = RDCMIN(count, firstCommand + 1);
firstArg = argIdx % sigSize;
lastArg = firstArg + 1;
}
}
else
{
// don't do anything, we've selected the base event
count = 0;
}
}
}
bool executing = true;
for(uint32_t i = 0; i < count; i++)
{
byte *src = dataPtr;
dataPtr += comSig->sig.ByteStride;
// don't have to do an upper bound on commands, count was modified
if(i < firstCommand)
continue;
for(uint32_t a = 0; a < sigSize; a++)
{
const D3D12_INDIRECT_ARGUMENT_DESC &arg = comSig->sig.arguments[a];
// only execute things while we're in the range we want
// on the last command count, stop executing once we're past the last arg.
if(i == count - 1)
executing = (a >= firstArg && a < lastArg);
switch(arg.Type)
{
case D3D12_INDIRECT_ARGUMENT_TYPE_DRAW:
{
D3D12_DRAW_ARGUMENTS *args = (D3D12_DRAW_ARGUMENTS *)src;
src += sizeof(D3D12_DRAW_ARGUMENTS);
if(executing)
list->DrawInstanced(args->VertexCountPerInstance, args->InstanceCount,
args->StartVertexLocation, args->StartInstanceLocation);
break;
}
case D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED:
{
D3D12_DRAW_INDEXED_ARGUMENTS *args = (D3D12_DRAW_INDEXED_ARGUMENTS *)src;
src += sizeof(D3D12_DRAW_INDEXED_ARGUMENTS);
if(executing)
list->DrawIndexedInstanced(args->IndexCountPerInstance, args->InstanceCount,
args->StartIndexLocation, args->BaseVertexLocation,
args->StartInstanceLocation);
break;
}
case D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH:
{
D3D12_DISPATCH_ARGUMENTS *args = (D3D12_DISPATCH_ARGUMENTS *)src;
src += sizeof(D3D12_DISPATCH_ARGUMENTS);
if(executing)
list->Dispatch(args->ThreadGroupCountX, args->ThreadGroupCountY, args->ThreadGroupCountZ);
break;
}
case D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT:
{
size_t argSize = sizeof(uint32_t) * arg.Constant.Num32BitValuesToSet;
uint32_t *values = (uint32_t *)src;
src += argSize;
if(executing)
{
if(sigelems.size() < arg.Constant.RootParameterIndex + 1)
sigelems.resize(arg.Constant.RootParameterIndex + 1);
sigelems[arg.Constant.RootParameterIndex].SetConstants(
arg.Constant.Num32BitValuesToSet, values, arg.Constant.DestOffsetIn32BitValues);
if(gfx)
list->SetGraphicsRoot32BitConstants(arg.Constant.RootParameterIndex,
arg.Constant.Num32BitValuesToSet, values,
arg.Constant.DestOffsetIn32BitValues);
else
list->SetComputeRoot32BitConstants(arg.Constant.RootParameterIndex,
arg.Constant.Num32BitValuesToSet, values,
arg.Constant.DestOffsetIn32BitValues);
}
break;
}
case D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW:
{
D3D12_VERTEX_BUFFER_VIEW *srcVB = (D3D12_VERTEX_BUFFER_VIEW *)src;
src += sizeof(D3D12_VERTEX_BUFFER_VIEW);
ResourceId id;
uint64_t offs = 0;
WrappedID3D12Resource::GetResIDFromAddr(srcVB->BufferLocation, id, offs);
RDCASSERT(id != ResourceId());
if(executing)
{
if(m_Cmd->m_RenderState.vbuffers.size() < arg.VertexBuffer.Slot + 1)
m_Cmd->m_RenderState.vbuffers.resize(arg.VertexBuffer.Slot + 1);
m_Cmd->m_RenderState.vbuffers[arg.VertexBuffer.Slot].buf = id;
m_Cmd->m_RenderState.vbuffers[arg.VertexBuffer.Slot].offs = offs;
m_Cmd->m_RenderState.vbuffers[arg.VertexBuffer.Slot].size = srcVB->SizeInBytes;
m_Cmd->m_RenderState.vbuffers[arg.VertexBuffer.Slot].stride = srcVB->StrideInBytes;
}
if(executing && id != ResourceId())
list->IASetVertexBuffers(arg.VertexBuffer.Slot, 1, srcVB);
break;
}
case D3D12_INDIRECT_ARGUMENT_TYPE_INDEX_BUFFER_VIEW:
{
D3D12_INDEX_BUFFER_VIEW *srcIB = (D3D12_INDEX_BUFFER_VIEW *)src;
src += sizeof(D3D12_INDEX_BUFFER_VIEW);
ResourceId id;
uint64_t offs = 0;
WrappedID3D12Resource::GetResIDFromAddr(srcIB->BufferLocation, id, offs);
RDCASSERT(id != ResourceId());
if(executing)
{
m_Cmd->m_RenderState.ibuffer.buf = id;
m_Cmd->m_RenderState.ibuffer.offs = offs;
m_Cmd->m_RenderState.ibuffer.size = srcIB->SizeInBytes;
m_Cmd->m_RenderState.ibuffer.bytewidth = (srcIB->Format == DXGI_FORMAT_R32_UINT ? 4 : 2);
}
if(executing && id != ResourceId())
list->IASetIndexBuffer(srcIB);
break;
}
case D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT_BUFFER_VIEW:
case D3D12_INDIRECT_ARGUMENT_TYPE_SHADER_RESOURCE_VIEW:
case D3D12_INDIRECT_ARGUMENT_TYPE_UNORDERED_ACCESS_VIEW:
{
D3D12_GPU_VIRTUAL_ADDRESS *srcAddr = (D3D12_GPU_VIRTUAL_ADDRESS *)src;
src += sizeof(D3D12_GPU_VIRTUAL_ADDRESS);
ResourceId id;
uint64_t offs = 0;
WrappedID3D12Resource::GetResIDFromAddr(*srcAddr, id, offs);
RDCASSERT(id != ResourceId());
const uint32_t rootIdx = arg.Constant.RootParameterIndex;
SignatureElementType elemType = eRootUnknown;
if(gfx)
{
if(arg.Type == D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT_BUFFER_VIEW)
{
elemType = eRootCBV;
if(executing && id != ResourceId())
list->SetGraphicsRootConstantBufferView(rootIdx, *srcAddr);
}
else if(arg.Type == D3D12_INDIRECT_ARGUMENT_TYPE_SHADER_RESOURCE_VIEW)
{
elemType = eRootSRV;
if(executing && id != ResourceId())
list->SetGraphicsRootShaderResourceView(rootIdx, *srcAddr);
}
else if(arg.Type == D3D12_INDIRECT_ARGUMENT_TYPE_UNORDERED_ACCESS_VIEW)
{
elemType = eRootUAV;
if(executing && id != ResourceId())
list->SetGraphicsRootUnorderedAccessView(rootIdx, *srcAddr);
}
else
{
RDCERR("Unexpected argument type! %d", arg.Type);
}
}
else
{
if(arg.Type == D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT_BUFFER_VIEW)
{
elemType = eRootCBV;
if(executing && id != ResourceId())
list->SetComputeRootConstantBufferView(rootIdx, *srcAddr);
}
else if(arg.Type == D3D12_INDIRECT_ARGUMENT_TYPE_SHADER_RESOURCE_VIEW)
{
elemType = eRootSRV;
if(executing && id != ResourceId())
list->SetComputeRootShaderResourceView(rootIdx, *srcAddr);
}
else if(arg.Type == D3D12_INDIRECT_ARGUMENT_TYPE_UNORDERED_ACCESS_VIEW)
{
elemType = eRootUAV;
if(executing && id != ResourceId())
list->SetComputeRootUnorderedAccessView(rootIdx, *srcAddr);
}
else
{
RDCERR("Unexpected argument type! %d", arg.Type);
}
}
if(executing)
{
if(sigelems.size() < rootIdx + 1)
sigelems.resize(rootIdx + 1);
sigelems[rootIdx] = D3D12RenderState::SignatureElement(elemType, id, offs);
}
break;
}
default: RDCERR("Unexpected argument type! %d", arg.Type); break;
}
}
}
// skip past all the events
cmdInfo.curEventID += origCount * sigSize;
// skip past the pop event
if(multidraw)
cmdInfo.curEventID++;
}
template <typename SerialiserType>
bool WrappedID3D12GraphicsCommandList::Serialise_ExecuteIndirect(
SerialiserType &ser, ID3D12CommandSignature *pCommandSignature, UINT MaxCommandCount,
ID3D12Resource *pArgumentBuffer, UINT64 ArgumentBufferOffset, ID3D12Resource *pCountBuffer,
UINT64 CountBufferOffset)
{
ID3D12GraphicsCommandList *pCommandList = this;
SERIALISE_ELEMENT(pCommandList);
SERIALISE_ELEMENT(pCommandSignature);
SERIALISE_ELEMENT(MaxCommandCount);
SERIALISE_ELEMENT(pArgumentBuffer);
SERIALISE_ELEMENT(ArgumentBufferOffset);
SERIALISE_ELEMENT(pCountBuffer);
SERIALISE_ELEMENT(CountBufferOffset);
SERIALISE_CHECK_READ_ERRORS();
if(IsReplayingAndReading())
{
m_Cmd->m_LastCmdListID = GetResourceManager()->GetOriginalID(GetResID(pCommandList));
if(IsActiveReplaying(m_State))
{
if(m_Cmd->InRerecordRange(m_Cmd->m_LastCmdListID))
{
ID3D12GraphicsCommandList *list = m_Cmd->RerecordCmdList(m_Cmd->m_LastCmdListID);
ReplayExecuteIndirect(Unwrap(list));
}
}
else
{
WrappedID3D12CommandSignature *comSig = (WrappedID3D12CommandSignature *)pCommandSignature;
m_Cmd->AddEvent();
DrawcallDescription draw;
draw.name = "ExecuteIndirect";
draw.flags |= DrawFlags::MultiDraw;
if(MaxCommandCount > 1 || comSig->sig.numDraws > 1)
draw.flags |= DrawFlags::PushMarker;
else
draw.flags |= DrawFlags::SetMarker;
m_Cmd->AddDrawcall(draw, true);
D3D12DrawcallTreeNode &drawNode = m_Cmd->GetDrawcallStack().back()->children.back();
drawNode.resourceUsage.push_back(std::make_pair(
GetResID(pArgumentBuffer), EventUsage(drawNode.draw.eventId, ResourceUsage::Indirect)));
drawNode.resourceUsage.push_back(std::make_pair(
GetResID(pCountBuffer), EventUsage(drawNode.draw.eventId, ResourceUsage::Indirect)));
ID3D12GraphicsCommandList *cracked = GetCrackedList();
BakedCmdListInfo::ExecuteData exec;
exec.baseEvent = m_Cmd->m_BakedCmdListInfo[m_Cmd->m_LastCmdListID].curEventID;
exec.sig = comSig;
exec.maxCount = MaxCommandCount;
exec.countBuf = pCountBuffer;
exec.countOffs = CountBufferOffset;
// allocate space for patched indirect buffer
m_Cmd->GetIndirectBuffer(comSig->sig.ByteStride * MaxCommandCount, &exec.argBuf, &exec.argOffs);
// transition buffer to COPY_SOURCE/COPY_DEST, copy, and back to INDIRECT_ARG
D3D12_RESOURCE_BARRIER barriers[2] = {};
barriers[0].Transition.pResource = Unwrap(pArgumentBuffer);
barriers[0].Transition.StateBefore = D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT;
barriers[0].Transition.StateAfter = D3D12_RESOURCE_STATE_COPY_SOURCE;
barriers[1].Transition.pResource = Unwrap(exec.argBuf);
barriers[1].Transition.StateBefore = D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT;
barriers[1].Transition.StateAfter = D3D12_RESOURCE_STATE_COPY_DEST;
cracked->ResourceBarrier(2, barriers);
cracked->CopyBufferRegion(Unwrap(exec.argBuf), exec.argOffs, Unwrap(pArgumentBuffer),
ArgumentBufferOffset, comSig->sig.ByteStride * MaxCommandCount);
std::swap(barriers[0].Transition.StateBefore, barriers[0].Transition.StateAfter);
std::swap(barriers[1].Transition.StateBefore, barriers[1].Transition.StateAfter);
cracked->ResourceBarrier(2, barriers);
cracked->Close();
// open new cracked list and re-apply the current state
{
D3D12_COMMAND_LIST_TYPE type = m_Cmd->m_BakedCmdListInfo[m_Cmd->m_LastCmdListID].type;
UINT nodeMask = m_Cmd->m_BakedCmdListInfo[m_Cmd->m_LastCmdListID].nodeMask;
ResourceId allocid = m_Cmd->m_BakedCmdListInfo[m_Cmd->m_LastCmdListID].allocator;
ID3D12CommandAllocator *allocator = m_Cmd->m_CrackedAllocators[allocid];
ID3D12GraphicsCommandList *list = NULL;
m_pDevice->CreateCommandList(nodeMask, type, allocator, NULL,
__uuidof(ID3D12GraphicsCommandList), (void **)&list);
m_Cmd->m_BakedCmdListInfo[m_Cmd->m_LastCmdListID].crackedLists.push_back(list);
m_Cmd->m_BakedCmdListInfo[m_Cmd->m_LastCmdListID].state.ApplyState(list);
}
// perform indirect draw, but from patched buffer. It will be patched between the above list
// and this list during the first execution of the command list
Unwrap(pCommandList)
->ExecuteIndirect(comSig->GetReal(), MaxCommandCount, Unwrap(exec.argBuf), exec.argOffs,
Unwrap(pCountBuffer), CountBufferOffset);
GetCrackedList()->ExecuteIndirect(comSig->GetReal(), MaxCommandCount, Unwrap(exec.argBuf),
exec.argOffs, Unwrap(pCountBuffer), CountBufferOffset);
m_Cmd->m_BakedCmdListInfo[m_Cmd->m_LastCmdListID].executeEvents.push_back(exec);
m_Cmd->m_BakedCmdListInfo[m_Cmd->m_LastCmdListID].curEventID++;
// reserve the right number of drawcalls and events, to later be patched up with the actual
// details
ReserveExecuteIndirect(pCommandList, comSig, MaxCommandCount);
}
}
return true;
}
void WrappedID3D12GraphicsCommandList::ExecuteIndirect(ID3D12CommandSignature *pCommandSignature,
UINT MaxCommandCount,
ID3D12Resource *pArgumentBuffer,
UINT64 ArgumentBufferOffset,
ID3D12Resource *pCountBuffer,
UINT64 CountBufferOffset)
{
SERIALISE_TIME_CALL(m_pReal->ExecuteIndirect(Unwrap(pCommandSignature), MaxCommandCount,
Unwrap(pArgumentBuffer), ArgumentBufferOffset,
Unwrap(pCountBuffer), CountBufferOffset));
if(IsCaptureMode(m_State))
{
CACHE_THREAD_SERIALISER();
ser.SetDrawChunk();
SCOPED_SERIALISE_CHUNK(D3D12Chunk::List_ExecuteIndirect);
Serialise_ExecuteIndirect(ser, pCommandSignature, MaxCommandCount, pArgumentBuffer,
ArgumentBufferOffset, pCountBuffer, CountBufferOffset);
m_ListRecord->AddChunk(scope.Get());
m_ListRecord->ContainsExecuteIndirect = true;
m_ListRecord->MarkResourceFrameReferenced(GetResID(pCommandSignature), eFrameRef_Read);
m_ListRecord->MarkResourceFrameReferenced(GetResID(pArgumentBuffer), eFrameRef_Read);
m_ListRecord->MarkResourceFrameReferenced(GetResID(pCountBuffer), eFrameRef_Read);
}
}
#pragma endregion Draws
#pragma region Clears
template <typename SerialiserType>
bool WrappedID3D12GraphicsCommandList::Serialise_ClearDepthStencilView(
SerialiserType &ser, D3D12_CPU_DESCRIPTOR_HANDLE DepthStencilView, D3D12_CLEAR_FLAGS ClearFlags,
FLOAT Depth, UINT8 Stencil, UINT NumRects, const D3D12_RECT *pRects)
{
ID3D12GraphicsCommandList *pCommandList = this;
SERIALISE_ELEMENT(pCommandList);
SERIALISE_ELEMENT(DepthStencilView);
SERIALISE_ELEMENT(ClearFlags);
SERIALISE_ELEMENT(Depth);
SERIALISE_ELEMENT(Stencil);
SERIALISE_ELEMENT_ARRAY(pRects, NumRects);
SERIALISE_CHECK_READ_ERRORS();
if(IsReplayingAndReading())
{
m_Cmd->m_LastCmdListID = GetResourceManager()->GetOriginalID(GetResID(pCommandList));
if(IsActiveReplaying(m_State))
{
if(m_Cmd->InRerecordRange(m_Cmd->m_LastCmdListID))
{
Unwrap(m_Cmd->RerecordCmdList(m_Cmd->m_LastCmdListID))
->ClearDepthStencilView(Unwrap(DepthStencilView), ClearFlags, Depth, Stencil, NumRects,
pRects);
}
}
else
{
Unwrap(pCommandList)
->ClearDepthStencilView(Unwrap(DepthStencilView), ClearFlags, Depth, Stencil, NumRects,
pRects);
GetCrackedList()->ClearDepthStencilView(Unwrap(DepthStencilView), ClearFlags, Depth, Stencil,
NumRects, pRects);
{
m_Cmd->AddEvent();
D3D12Descriptor *descriptor = GetWrapped(DepthStencilView);
DrawcallDescription draw;
draw.name = StringFormat::Fmt("ClearDepthStencilView(%f, %hhu)", Depth, Stencil);
draw.flags |= DrawFlags::Clear | DrawFlags::ClearDepthStencil;
draw.copyDestination =
GetResourceManager()->GetOriginalID(GetResID(descriptor->nonsamp.resource));
m_Cmd->AddDrawcall(draw, true);
D3D12DrawcallTreeNode &drawNode = m_Cmd->GetDrawcallStack().back()->children.back();
drawNode.resourceUsage.push_back(
std::make_pair(GetResID(descriptor->nonsamp.resource),
EventUsage(drawNode.draw.eventId, ResourceUsage::Clear)));
}
}
}
return true;
}
void WrappedID3D12GraphicsCommandList::ClearDepthStencilView(
D3D12_CPU_DESCRIPTOR_HANDLE DepthStencilView, D3D12_CLEAR_FLAGS ClearFlags, FLOAT Depth,
UINT8 Stencil, UINT NumRects, const D3D12_RECT *pRects)
{
SERIALISE_TIME_CALL(m_pReal->ClearDepthStencilView(Unwrap(DepthStencilView), ClearFlags, Depth,
Stencil, NumRects, pRects));
if(IsCaptureMode(m_State))
{
CACHE_THREAD_SERIALISER();
ser.SetDrawChunk();
SCOPED_SERIALISE_CHUNK(D3D12Chunk::List_ClearDepthStencilView);
Serialise_ClearDepthStencilView(ser, DepthStencilView, ClearFlags, Depth, Stencil, NumRects,
pRects);
m_ListRecord->AddChunk(scope.Get());
{
D3D12Descriptor *desc = GetWrapped(DepthStencilView);
m_ListRecord->MarkResourceFrameReferenced(desc->nonsamp.heap->GetResourceID(), eFrameRef_Read);
m_ListRecord->MarkResourceFrameReferenced(GetResID(desc->nonsamp.resource), eFrameRef_Read);
}
}
}
template <typename SerialiserType>
bool WrappedID3D12GraphicsCommandList::Serialise_ClearRenderTargetView(
SerialiserType &ser, D3D12_CPU_DESCRIPTOR_HANDLE RenderTargetView, const FLOAT ColorRGBA[4],
UINT NumRects, const D3D12_RECT *pRects)
{
ID3D12GraphicsCommandList *pCommandList = this;
SERIALISE_ELEMENT(pCommandList);
SERIALISE_ELEMENT(RenderTargetView);
SERIALISE_ELEMENT_ARRAY(ColorRGBA, FIXED_COUNT(4));
SERIALISE_ELEMENT_ARRAY(pRects, NumRects);
SERIALISE_CHECK_READ_ERRORS();
if(IsReplayingAndReading())
{
m_Cmd->m_LastCmdListID = GetResourceManager()->GetOriginalID(GetResID(pCommandList));
if(IsActiveReplaying(m_State))
{
if(m_Cmd->InRerecordRange(m_Cmd->m_LastCmdListID))
{
Unwrap(m_Cmd->RerecordCmdList(m_Cmd->m_LastCmdListID))
->ClearRenderTargetView(Unwrap(RenderTargetView), ColorRGBA, NumRects, pRects);
}
}
else
{
Unwrap(pCommandList)->ClearRenderTargetView(Unwrap(RenderTargetView), ColorRGBA, NumRects, pRects);
GetCrackedList()->ClearRenderTargetView(Unwrap(RenderTargetView), ColorRGBA, NumRects, pRects);
{
m_Cmd->AddEvent();
D3D12Descriptor *descriptor = GetWrapped(RenderTargetView);
DrawcallDescription draw;
draw.name = StringFormat::Fmt("ClearRenderTargetView(%f, %f, %f, %f)", ColorRGBA[0],
ColorRGBA[0], ColorRGBA[0], ColorRGBA[0]);
draw.flags |= DrawFlags::Clear | DrawFlags::ClearColor;
draw.copyDestination =
GetResourceManager()->GetOriginalID(GetResID(descriptor->nonsamp.resource));
m_Cmd->AddDrawcall(draw, true);
D3D12DrawcallTreeNode &drawNode = m_Cmd->GetDrawcallStack().back()->children.back();
drawNode.resourceUsage.push_back(
std::make_pair(GetResID(descriptor->nonsamp.resource),
EventUsage(drawNode.draw.eventId, ResourceUsage::Clear)));
}
}
}
return true;
}
void WrappedID3D12GraphicsCommandList::ClearRenderTargetView(
D3D12_CPU_DESCRIPTOR_HANDLE RenderTargetView, const FLOAT ColorRGBA[4], UINT NumRects,
const D3D12_RECT *pRects)
{
SERIALISE_TIME_CALL(
m_pReal->ClearRenderTargetView(Unwrap(RenderTargetView), ColorRGBA, NumRects, pRects));
if(IsCaptureMode(m_State))
{
CACHE_THREAD_SERIALISER();
ser.SetDrawChunk();
SCOPED_SERIALISE_CHUNK(D3D12Chunk::List_ClearRenderTargetView);
Serialise_ClearRenderTargetView(ser, RenderTargetView, ColorRGBA, NumRects, pRects);
m_ListRecord->AddChunk(scope.Get());
{
D3D12Descriptor *desc = GetWrapped(RenderTargetView);
m_ListRecord->MarkResourceFrameReferenced(desc->nonsamp.heap->GetResourceID(), eFrameRef_Read);
m_ListRecord->MarkResourceFrameReferenced(GetResID(desc->nonsamp.resource), eFrameRef_Read);
}
}
}
template <typename SerialiserType>
bool WrappedID3D12GraphicsCommandList::Serialise_ClearUnorderedAccessViewUint(
SerialiserType &ser, D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap,
D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, ID3D12Resource *pResource, const UINT Values[4],
UINT NumRects, const D3D12_RECT *pRects)
{
ID3D12GraphicsCommandList *pCommandList = this;
SERIALISE_ELEMENT(pCommandList);
SERIALISE_ELEMENT(ViewGPUHandleInCurrentHeap);
SERIALISE_ELEMENT(ViewCPUHandle);
SERIALISE_ELEMENT(pResource);
SERIALISE_ELEMENT_ARRAY(Values, FIXED_COUNT(4));
SERIALISE_ELEMENT_ARRAY(pRects, NumRects);
SERIALISE_CHECK_READ_ERRORS();
if(IsReplayingAndReading())
{
m_Cmd->m_LastCmdListID = GetResourceManager()->GetOriginalID(GetResID(pCommandList));
if(IsActiveReplaying(m_State))
{
if(m_Cmd->InRerecordRange(m_Cmd->m_LastCmdListID))
{
Unwrap(m_Cmd->RerecordCmdList(m_Cmd->m_LastCmdListID))
->ClearUnorderedAccessViewUint(Unwrap(ViewGPUHandleInCurrentHeap), Unwrap(ViewCPUHandle),
Unwrap(pResource), Values, NumRects, pRects);
}
}
else
{
Unwrap(pCommandList)
->ClearUnorderedAccessViewUint(Unwrap(ViewGPUHandleInCurrentHeap), Unwrap(ViewCPUHandle),
Unwrap(pResource), Values, NumRects, pRects);
GetCrackedList()->ClearUnorderedAccessViewUint(Unwrap(ViewGPUHandleInCurrentHeap),
Unwrap(ViewCPUHandle), Unwrap(pResource),
Values, NumRects, pRects);
{
m_Cmd->AddEvent();
DrawcallDescription draw;
draw.name = StringFormat::Fmt("ClearUnorderedAccessViewUint(%u, %u, %u, %u)", Values[0],
Values[1], Values[2], Values[3]);
draw.flags |= DrawFlags::Clear;
draw.copyDestination = GetResourceManager()->GetOriginalID(GetResID(pResource));
m_Cmd->AddDrawcall(draw, true);
D3D12DrawcallTreeNode &drawNode = m_Cmd->GetDrawcallStack().back()->children.back();
drawNode.resourceUsage.push_back(std::make_pair(
GetResID(pResource), EventUsage(drawNode.draw.eventId, ResourceUsage::Clear)));
}
}
}
return true;
}
void WrappedID3D12GraphicsCommandList::ClearUnorderedAccessViewUint(
D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle,
ID3D12Resource *pResource, const UINT Values[4], UINT NumRects, const D3D12_RECT *pRects)
{
SERIALISE_TIME_CALL(m_pReal->ClearUnorderedAccessViewUint(Unwrap(ViewGPUHandleInCurrentHeap),
Unwrap(ViewCPUHandle), Unwrap(pResource),
Values, NumRects, pRects));
if(IsCaptureMode(m_State))
{
CACHE_THREAD_SERIALISER();
ser.SetDrawChunk();
SCOPED_SERIALISE_CHUNK(D3D12Chunk::List_ClearUnorderedAccessViewUint);
Serialise_ClearUnorderedAccessViewUint(ser, ViewGPUHandleInCurrentHeap, ViewCPUHandle,
pResource, Values, NumRects, pRects);
m_ListRecord->AddChunk(scope.Get());
{
D3D12Descriptor *desc = GetWrapped(ViewGPUHandleInCurrentHeap);
m_ListRecord->MarkResourceFrameReferenced(desc->nonsamp.heap->GetResourceID(), eFrameRef_Read);
m_ListRecord->MarkResourceFrameReferenced(GetResID(desc->nonsamp.resource), eFrameRef_Write);
desc = GetWrapped(ViewCPUHandle);
m_ListRecord->MarkResourceFrameReferenced(desc->nonsamp.heap->GetResourceID(), eFrameRef_Read);
m_ListRecord->MarkResourceFrameReferenced(GetResID(desc->nonsamp.resource), eFrameRef_Write);
m_ListRecord->MarkResourceFrameReferenced(GetResID(pResource), eFrameRef_Write);
}
}
}
template <typename SerialiserType>
bool WrappedID3D12GraphicsCommandList::Serialise_ClearUnorderedAccessViewFloat(
SerialiserType &ser, D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap,
D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, ID3D12Resource *pResource, const FLOAT Values[4],
UINT NumRects, const D3D12_RECT *pRects)
{
ID3D12GraphicsCommandList *pCommandList = this;
SERIALISE_ELEMENT(pCommandList);
SERIALISE_ELEMENT(ViewGPUHandleInCurrentHeap);
SERIALISE_ELEMENT(ViewCPUHandle);
SERIALISE_ELEMENT(pResource);
SERIALISE_ELEMENT_ARRAY(Values, FIXED_COUNT(4));
SERIALISE_ELEMENT_ARRAY(pRects, NumRects);
SERIALISE_CHECK_READ_ERRORS();
if(IsReplayingAndReading())
{
m_Cmd->m_LastCmdListID = GetResourceManager()->GetOriginalID(GetResID(pCommandList));
if(IsActiveReplaying(m_State))
{
if(m_Cmd->InRerecordRange(m_Cmd->m_LastCmdListID))
{
Unwrap(m_Cmd->RerecordCmdList(m_Cmd->m_LastCmdListID))
->ClearUnorderedAccessViewFloat(Unwrap(ViewGPUHandleInCurrentHeap), Unwrap(ViewCPUHandle),
Unwrap(pResource), Values, NumRects, pRects);
}
}
else
{
Unwrap(pCommandList)
->ClearUnorderedAccessViewFloat(Unwrap(ViewGPUHandleInCurrentHeap), Unwrap(ViewCPUHandle),
Unwrap(pResource), Values, NumRects, pRects);
GetCrackedList()->ClearUnorderedAccessViewFloat(Unwrap(ViewGPUHandleInCurrentHeap),
Unwrap(ViewCPUHandle), Unwrap(pResource),
Values, NumRects, pRects);
{
m_Cmd->AddEvent();
DrawcallDescription draw;
draw.name = StringFormat::Fmt("ClearUnorderedAccessViewFloat(%f, %f, %f, %f)", Values[0],
Values[1], Values[2], Values[3]);
draw.flags |= DrawFlags::Clear;
draw.copyDestination = GetResourceManager()->GetOriginalID(GetResID(pResource));
m_Cmd->AddDrawcall(draw, true);
D3D12DrawcallTreeNode &drawNode = m_Cmd->GetDrawcallStack().back()->children.back();
drawNode.resourceUsage.push_back(std::make_pair(
GetResID(pResource), EventUsage(drawNode.draw.eventId, ResourceUsage::Clear)));
}
}
}
return true;
}
void WrappedID3D12GraphicsCommandList::ClearUnorderedAccessViewFloat(
D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle,
ID3D12Resource *pResource, const FLOAT Values[4], UINT NumRects, const D3D12_RECT *pRects)
{
SERIALISE_TIME_CALL(m_pReal->ClearUnorderedAccessViewFloat(
Unwrap(ViewGPUHandleInCurrentHeap), Unwrap(ViewCPUHandle), Unwrap(pResource), Values,
NumRects, pRects));
if(IsCaptureMode(m_State))
{
CACHE_THREAD_SERIALISER();
ser.SetDrawChunk();
SCOPED_SERIALISE_CHUNK(D3D12Chunk::List_ClearUnorderedAccessViewFloat);
Serialise_ClearUnorderedAccessViewFloat(ser, ViewGPUHandleInCurrentHeap, ViewCPUHandle,
pResource, Values, NumRects, pRects);
m_ListRecord->AddChunk(scope.Get());
{
D3D12Descriptor *desc = GetWrapped(ViewGPUHandleInCurrentHeap);
m_ListRecord->MarkResourceFrameReferenced(desc->nonsamp.heap->GetResourceID(), eFrameRef_Read);
m_ListRecord->MarkResourceFrameReferenced(GetResID(desc->nonsamp.resource), eFrameRef_Write);
desc = GetWrapped(ViewCPUHandle);
m_ListRecord->MarkResourceFrameReferenced(desc->nonsamp.heap->GetResourceID(), eFrameRef_Read);
m_ListRecord->MarkResourceFrameReferenced(GetResID(desc->nonsamp.resource), eFrameRef_Write);
m_ListRecord->MarkResourceFrameReferenced(GetResID(pResource), eFrameRef_Write);
}
}
}
template <typename SerialiserType>
bool WrappedID3D12GraphicsCommandList::Serialise_DiscardResource(SerialiserType &ser,
ID3D12Resource *pResource,
const D3D12_DISCARD_REGION *pRegion)
{
ID3D12GraphicsCommandList *pCommandList = this;
SERIALISE_ELEMENT(pCommandList);
SERIALISE_ELEMENT(pResource);
SERIALISE_ELEMENT_OPT(pRegion);
SERIALISE_CHECK_READ_ERRORS();
if(IsReplayingAndReading())
{
m_Cmd->m_LastCmdListID = GetResourceManager()->GetOriginalID(GetResID(pCommandList));
if(IsActiveReplaying(m_State))
{
if(m_Cmd->InRerecordRange(m_Cmd->m_LastCmdListID))
{
Unwrap(m_Cmd->RerecordCmdList(m_Cmd->m_LastCmdListID))
->DiscardResource(Unwrap(pResource), pRegion);
}
}
else
{
Unwrap(pCommandList)->DiscardResource(Unwrap(pResource), pRegion);
GetCrackedList()->DiscardResource(Unwrap(pResource), pRegion);
}
}
return true;
}
void WrappedID3D12GraphicsCommandList::DiscardResource(ID3D12Resource *pResource,
const D3D12_DISCARD_REGION *pRegion)
{
SERIALISE_TIME_CALL(m_pReal->DiscardResource(Unwrap(pResource), pRegion));
if(IsCaptureMode(m_State))
{
CACHE_THREAD_SERIALISER();
SCOPED_SERIALISE_CHUNK(D3D12Chunk::List_DiscardResource);
Serialise_DiscardResource(ser, pResource, pRegion);
m_ListRecord->AddChunk(scope.Get());
m_ListRecord->MarkResourceFrameReferenced(GetResID(pResource), eFrameRef_Write);
}
}
#pragma endregion Clears
#pragma region Copies
template <typename SerialiserType>
bool WrappedID3D12GraphicsCommandList::Serialise_CopyBufferRegion(SerialiserType &ser,
ID3D12Resource *pDstBuffer,
UINT64 DstOffset,
ID3D12Resource *pSrcBuffer,
UINT64 SrcOffset, UINT64 NumBytes)
{
ID3D12GraphicsCommandList *pCommandList = this;
SERIALISE_ELEMENT(pCommandList);
SERIALISE_ELEMENT(pDstBuffer);
SERIALISE_ELEMENT(DstOffset);
SERIALISE_ELEMENT(pSrcBuffer);
SERIALISE_ELEMENT(SrcOffset);
SERIALISE_ELEMENT(NumBytes);
SERIALISE_CHECK_READ_ERRORS();
if(IsReplayingAndReading())
{
m_Cmd->m_LastCmdListID = GetResourceManager()->GetOriginalID(GetResID(pCommandList));
if(IsActiveReplaying(m_State))
{
if(m_Cmd->InRerecordRange(m_Cmd->m_LastCmdListID))
{
ID3D12GraphicsCommandList *list = m_Cmd->RerecordCmdList(m_Cmd->m_LastCmdListID);
Unwrap(list)->CopyBufferRegion(Unwrap(pDstBuffer), DstOffset, Unwrap(pSrcBuffer), SrcOffset,
NumBytes);
}
}
else
{
Unwrap(pCommandList)
->CopyBufferRegion(Unwrap(pDstBuffer), DstOffset, Unwrap(pSrcBuffer), SrcOffset, NumBytes);
GetCrackedList()->CopyBufferRegion(Unwrap(pDstBuffer), DstOffset, Unwrap(pSrcBuffer),
SrcOffset, NumBytes);
{
m_Cmd->AddEvent();
DrawcallDescription draw;
draw.copySource = GetResourceManager()->GetOriginalID(GetResID(pSrcBuffer));
draw.copyDestination = GetResourceManager()->GetOriginalID(GetResID(pDstBuffer));
draw.name = StringFormat::Fmt("CopyBufferRegion(%s, %s)", ToStr(draw.copyDestination).c_str(),
ToStr(draw.copySource).c_str());
draw.flags |= DrawFlags::Copy;
m_Cmd->AddDrawcall(draw, true);
D3D12DrawcallTreeNode &drawNode = m_Cmd->GetDrawcallStack().back()->children.back();
if(pSrcBuffer == pDstBuffer)
{
drawNode.resourceUsage.push_back(std::make_pair(
GetResID(pSrcBuffer), EventUsage(drawNode.draw.eventId, ResourceUsage::Copy)));
}
else
{
drawNode.resourceUsage.push_back(std::make_pair(
GetResID(pSrcBuffer), EventUsage(drawNode.draw.eventId, ResourceUsage::CopySrc)));
drawNode.resourceUsage.push_back(std::make_pair(
GetResID(pDstBuffer), EventUsage(drawNode.draw.eventId, ResourceUsage::CopyDst)));
}
}
}
}
return true;
}
void WrappedID3D12GraphicsCommandList::CopyBufferRegion(ID3D12Resource *pDstBuffer,
UINT64 DstOffset, ID3D12Resource *pSrcBuffer,
UINT64 SrcOffset, UINT64 NumBytes)
{
SERIALISE_TIME_CALL(m_pReal->CopyBufferRegion(Unwrap(pDstBuffer), DstOffset, Unwrap(pSrcBuffer),
SrcOffset, NumBytes));
if(IsCaptureMode(m_State))
{
CACHE_THREAD_SERIALISER();
ser.SetDrawChunk();
SCOPED_SERIALISE_CHUNK(D3D12Chunk::List_CopyBufferRegion);
Serialise_CopyBufferRegion(ser, pDstBuffer, DstOffset, pSrcBuffer, SrcOffset, NumBytes);
m_ListRecord->AddChunk(scope.Get());
m_ListRecord->MarkResourceFrameReferenced(GetResID(pDstBuffer), eFrameRef_Write);
m_ListRecord->MarkResourceFrameReferenced(GetResID(pSrcBuffer), eFrameRef_Read);
}
}
template <typename SerialiserType>
bool WrappedID3D12GraphicsCommandList::Serialise_CopyTextureRegion(
SerialiserType &ser, const D3D12_TEXTURE_COPY_LOCATION *pDst, UINT DstX, UINT DstY, UINT DstZ,
const D3D12_TEXTURE_COPY_LOCATION *pSrc, const D3D12_BOX *pSrcBox)
{
ID3D12GraphicsCommandList *pCommandList = this;
SERIALISE_ELEMENT(pCommandList);
SERIALISE_ELEMENT_LOCAL(dst, *pDst);
SERIALISE_ELEMENT(DstX);
SERIALISE_ELEMENT(DstY);
SERIALISE_ELEMENT(DstZ);
SERIALISE_ELEMENT_LOCAL(src, *pSrc);
SERIALISE_ELEMENT_OPT(pSrcBox);
SERIALISE_CHECK_READ_ERRORS();
if(IsReplayingAndReading())
{
m_Cmd->m_LastCmdListID = GetResourceManager()->GetOriginalID(GetResID(pCommandList));
D3D12_TEXTURE_COPY_LOCATION unwrappedDst = dst;
unwrappedDst.pResource = Unwrap(unwrappedDst.pResource);
D3D12_TEXTURE_COPY_LOCATION unwrappedSrc = src;
unwrappedSrc.pResource = Unwrap(unwrappedSrc.pResource);
if(IsActiveReplaying(m_State))
{
if(m_Cmd->InRerecordRange(m_Cmd->m_LastCmdListID))
{
ID3D12GraphicsCommandList *list = m_Cmd->RerecordCmdList(m_Cmd->m_LastCmdListID);
Unwrap(list)->CopyTextureRegion(&unwrappedDst, DstX, DstY, DstZ, &unwrappedSrc, pSrcBox);
}
}
else
{
Unwrap(pCommandList)->CopyTextureRegion(&unwrappedDst, DstX, DstY, DstZ, &unwrappedSrc, pSrcBox);
GetCrackedList()->CopyTextureRegion(&unwrappedDst, DstX, DstY, DstZ, &unwrappedSrc, pSrcBox);
{
m_Cmd->AddEvent();
ResourceId liveSrc = GetResID(src.pResource);
ResourceId liveDst = GetResID(dst.pResource);
ResourceId origSrc = GetResourceManager()->GetOriginalID(liveSrc);
ResourceId origDst = GetResourceManager()->GetOriginalID(liveDst);
DrawcallDescription draw;
draw.name = StringFormat::Fmt("CopyTextureRegion(%s, %s)", ToStr(origSrc).c_str(),
ToStr(origDst).c_str());
draw.flags |= DrawFlags::Copy;
draw.copySource = origSrc;
draw.copyDestination = origDst;
m_Cmd->AddDrawcall(draw, true);
D3D12DrawcallTreeNode &drawNode = m_Cmd->GetDrawcallStack().back()->children.back();
if(origSrc == origDst)
{
drawNode.resourceUsage.push_back(
std::make_pair(liveSrc, EventUsage(drawNode.draw.eventId, ResourceUsage::Copy)));
}
else
{
drawNode.resourceUsage.push_back(
std::make_pair(liveSrc, EventUsage(drawNode.draw.eventId, ResourceUsage::CopySrc)));
drawNode.resourceUsage.push_back(
std::make_pair(liveDst, EventUsage(drawNode.draw.eventId, ResourceUsage::CopyDst)));
}
}
}
}
return true;
}
void WrappedID3D12GraphicsCommandList::CopyTextureRegion(const D3D12_TEXTURE_COPY_LOCATION *pDst,
UINT DstX, UINT DstY, UINT DstZ,
const D3D12_TEXTURE_COPY_LOCATION *pSrc,
const D3D12_BOX *pSrcBox)
{
D3D12_TEXTURE_COPY_LOCATION dst = *pDst;
dst.pResource = Unwrap(dst.pResource);
D3D12_TEXTURE_COPY_LOCATION src = *pSrc;
src.pResource = Unwrap(src.pResource);
SERIALISE_TIME_CALL(m_pReal->CopyTextureRegion(&dst, DstX, DstY, DstZ, &src, pSrcBox));
if(IsCaptureMode(m_State))
{
CACHE_THREAD_SERIALISER();
ser.SetDrawChunk();
SCOPED_SERIALISE_CHUNK(D3D12Chunk::List_CopyTextureRegion);
Serialise_CopyTextureRegion(ser, pDst, DstX, DstY, DstZ, pSrc, pSrcBox);
m_ListRecord->AddChunk(scope.Get());
m_ListRecord->MarkResourceFrameReferenced(GetResID(pDst->pResource), eFrameRef_Write);
m_ListRecord->MarkResourceFrameReferenced(GetResID(pSrc->pResource), eFrameRef_Read);
}
}
template <typename SerialiserType>
bool WrappedID3D12GraphicsCommandList::Serialise_CopyResource(SerialiserType &ser,
ID3D12Resource *pDstResource,
ID3D12Resource *pSrcResource)
{
ID3D12GraphicsCommandList *pCommandList = this;
SERIALISE_ELEMENT(pCommandList);
SERIALISE_ELEMENT(pDstResource);
SERIALISE_ELEMENT(pSrcResource);
SERIALISE_CHECK_READ_ERRORS();
if(IsReplayingAndReading())
{
m_Cmd->m_LastCmdListID = GetResourceManager()->GetOriginalID(GetResID(pCommandList));
if(IsActiveReplaying(m_State))
{
if(m_Cmd->InRerecordRange(m_Cmd->m_LastCmdListID))
{
ID3D12GraphicsCommandList *list = m_Cmd->RerecordCmdList(m_Cmd->m_LastCmdListID);
Unwrap(list)->CopyResource(Unwrap(pDstResource), Unwrap(pSrcResource));
}
}
else
{
Unwrap(pCommandList)->CopyResource(Unwrap(pDstResource), Unwrap(pSrcResource));
GetCrackedList()->CopyResource(Unwrap(pDstResource), Unwrap(pSrcResource));
{
m_Cmd->AddEvent();
DrawcallDescription draw;
draw.copySource = GetResourceManager()->GetOriginalID(GetResID(pSrcResource));
draw.copyDestination = GetResourceManager()->GetOriginalID(GetResID(pDstResource));
draw.name = StringFormat::Fmt("CopyResource(%s, %s)", ToStr(draw.copyDestination).c_str(),
ToStr(draw.copySource).c_str());
draw.flags |= DrawFlags::Copy;
m_Cmd->AddDrawcall(draw, true);
D3D12DrawcallTreeNode &drawNode = m_Cmd->GetDrawcallStack().back()->children.back();
if(pSrcResource == pDstResource)
{
drawNode.resourceUsage.push_back(std::make_pair(
GetResID(pSrcResource), EventUsage(drawNode.draw.eventId, ResourceUsage::Copy)));
}
else
{
drawNode.resourceUsage.push_back(std::make_pair(
GetResID(pSrcResource), EventUsage(drawNode.draw.eventId, ResourceUsage::CopySrc)));
drawNode.resourceUsage.push_back(std::make_pair(
GetResID(pDstResource), EventUsage(drawNode.draw.eventId, ResourceUsage::CopyDst)));
}
}
}
}
return true;
}
void WrappedID3D12GraphicsCommandList::CopyResource(ID3D12Resource *pDstResource,
ID3D12Resource *pSrcResource)
{
SERIALISE_TIME_CALL(m_pReal->CopyResource(Unwrap(pDstResource), Unwrap(pSrcResource)));
if(IsCaptureMode(m_State))
{
CACHE_THREAD_SERIALISER();
ser.SetDrawChunk();
SCOPED_SERIALISE_CHUNK(D3D12Chunk::List_CopyResource);
Serialise_CopyResource(ser, pDstResource, pSrcResource);
m_ListRecord->AddChunk(scope.Get());
m_ListRecord->MarkResourceFrameReferenced(GetResID(pDstResource), eFrameRef_Write);
m_ListRecord->MarkResourceFrameReferenced(GetResID(pSrcResource), eFrameRef_Read);
}
}
template <typename SerialiserType>
bool WrappedID3D12GraphicsCommandList::Serialise_ResolveSubresource(
SerialiserType &ser, ID3D12Resource *pDstResource, UINT DstSubresource,
ID3D12Resource *pSrcResource, UINT SrcSubresource, DXGI_FORMAT Format)
{
ID3D12GraphicsCommandList *pCommandList = this;
SERIALISE_ELEMENT(pCommandList);
SERIALISE_ELEMENT(pDstResource);
SERIALISE_ELEMENT(DstSubresource);
SERIALISE_ELEMENT(pSrcResource);
SERIALISE_ELEMENT(SrcSubresource);
SERIALISE_ELEMENT(Format);
SERIALISE_CHECK_READ_ERRORS();
if(IsReplayingAndReading())
{
m_Cmd->m_LastCmdListID = GetResourceManager()->GetOriginalID(GetResID(pCommandList));
if(IsActiveReplaying(m_State))
{
if(m_Cmd->InRerecordRange(m_Cmd->m_LastCmdListID))
{
ID3D12GraphicsCommandList *list = m_Cmd->RerecordCmdList(m_Cmd->m_LastCmdListID);
Unwrap(list)->ResolveSubresource(Unwrap(pDstResource), DstSubresource, Unwrap(pSrcResource),
SrcSubresource, Format);
}
}
else
{
Unwrap(pCommandList)
->ResolveSubresource(Unwrap(pDstResource), DstSubresource, Unwrap(pSrcResource),
SrcSubresource, Format);
GetCrackedList()->ResolveSubresource(Unwrap(pDstResource), DstSubresource,
Unwrap(pSrcResource), SrcSubresource, Format);
{
m_Cmd->AddEvent();
DrawcallDescription draw;
draw.copySource = GetResourceManager()->GetOriginalID(GetResID(pSrcResource));
draw.copyDestination = GetResourceManager()->GetOriginalID(GetResID(pDstResource));
draw.name =
StringFormat::Fmt("ResolveSubresource(%s, %s)", ToStr(draw.copyDestination).c_str(),
ToStr(draw.copySource).c_str());
draw.flags |= DrawFlags::Resolve;
m_Cmd->AddDrawcall(draw, true);
D3D12DrawcallTreeNode &drawNode = m_Cmd->GetDrawcallStack().back()->children.back();
if(pSrcResource == pDstResource)
{
drawNode.resourceUsage.push_back(std::make_pair(
GetResID(pSrcResource), EventUsage(drawNode.draw.eventId, ResourceUsage::Resolve)));
}
else
{
drawNode.resourceUsage.push_back(std::make_pair(
GetResID(pSrcResource), EventUsage(drawNode.draw.eventId, ResourceUsage::ResolveSrc)));
drawNode.resourceUsage.push_back(std::make_pair(
GetResID(pDstResource), EventUsage(drawNode.draw.eventId, ResourceUsage::ResolveDst)));
}
}
}
}
return true;
}
void WrappedID3D12GraphicsCommandList::ResolveSubresource(ID3D12Resource *pDstResource,
UINT DstSubresource,
ID3D12Resource *pSrcResource,
UINT SrcSubresource, DXGI_FORMAT Format)
{
SERIALISE_TIME_CALL(m_pReal->ResolveSubresource(Unwrap(pDstResource), DstSubresource,
Unwrap(pSrcResource), SrcSubresource, Format));
if(IsCaptureMode(m_State))
{
CACHE_THREAD_SERIALISER();
ser.SetDrawChunk();
SCOPED_SERIALISE_CHUNK(D3D12Chunk::List_ResolveSubresource);
Serialise_ResolveSubresource(ser, pDstResource, DstSubresource, pSrcResource, SrcSubresource,
Format);
m_ListRecord->AddChunk(scope.Get());
m_ListRecord->MarkResourceFrameReferenced(GetResID(pDstResource), eFrameRef_Write);
m_ListRecord->MarkResourceFrameReferenced(GetResID(pSrcResource), eFrameRef_Read);
}
}
template <typename SerialiserType>
bool WrappedID3D12GraphicsCommandList::Serialise_CopyTiles(
SerialiserType &ser, ID3D12Resource *pTiledResource,
const D3D12_TILED_RESOURCE_COORDINATE *pTileRegionStartCoordinate,
const D3D12_TILE_REGION_SIZE *pTileRegionSize, ID3D12Resource *pBuffer,
UINT64 BufferStartOffsetInBytes, D3D12_TILE_COPY_FLAGS Flags)
{
D3D12NOTIMP("Tiled Resources");
return true;
}
void WrappedID3D12GraphicsCommandList::CopyTiles(
ID3D12Resource *pTiledResource, const D3D12_TILED_RESOURCE_COORDINATE *pTileRegionStartCoordinate,
const D3D12_TILE_REGION_SIZE *pTileRegionSize, ID3D12Resource *pBuffer,
UINT64 BufferStartOffsetInBytes, D3D12_TILE_COPY_FLAGS Flags)
{
D3D12NOTIMP("Tiled Resources");
m_pReal->CopyTiles(Unwrap(pTiledResource), pTileRegionStartCoordinate, pTileRegionSize,
Unwrap(pBuffer), BufferStartOffsetInBytes, Flags);
}
#pragma endregion Copies
INSTANTIATE_FUNCTION_SERIALISED(void, WrappedID3D12GraphicsCommandList, Close);
INSTANTIATE_FUNCTION_SERIALISED(void, WrappedID3D12GraphicsCommandList, Reset,
ID3D12CommandAllocator *pAllocator,
ID3D12PipelineState *pInitialState);
INSTANTIATE_FUNCTION_SERIALISED(void, WrappedID3D12GraphicsCommandList, ResourceBarrier,
UINT NumBarriers, const D3D12_RESOURCE_BARRIER *pBarriers);
INSTANTIATE_FUNCTION_SERIALISED(void, WrappedID3D12GraphicsCommandList, IASetPrimitiveTopology,
D3D12_PRIMITIVE_TOPOLOGY PrimitiveTopology);
INSTANTIATE_FUNCTION_SERIALISED(void, WrappedID3D12GraphicsCommandList, RSSetViewports,
UINT NumViewports, const D3D12_VIEWPORT *pViewports);
INSTANTIATE_FUNCTION_SERIALISED(void, WrappedID3D12GraphicsCommandList, RSSetScissorRects,
UINT NumRects, const D3D12_RECT *pRects);
INSTANTIATE_FUNCTION_SERIALISED(void, WrappedID3D12GraphicsCommandList, OMSetBlendFactor,
const FLOAT BlendFactor[4]);
INSTANTIATE_FUNCTION_SERIALISED(void, WrappedID3D12GraphicsCommandList, OMSetStencilRef,
UINT StencilRef);
INSTANTIATE_FUNCTION_SERIALISED(void, WrappedID3D12GraphicsCommandList, SetDescriptorHeaps,
UINT NumDescriptorHeaps,
ID3D12DescriptorHeap *const *ppDescriptorHeaps);
INSTANTIATE_FUNCTION_SERIALISED(void, WrappedID3D12GraphicsCommandList, IASetIndexBuffer,
const D3D12_INDEX_BUFFER_VIEW *pView);
INSTANTIATE_FUNCTION_SERIALISED(void, WrappedID3D12GraphicsCommandList, IASetVertexBuffers,
UINT StartSlot, UINT NumViews,
const D3D12_VERTEX_BUFFER_VIEW *pViews);
INSTANTIATE_FUNCTION_SERIALISED(void, WrappedID3D12GraphicsCommandList, SOSetTargets, UINT StartSlot,
UINT NumViews, const D3D12_STREAM_OUTPUT_BUFFER_VIEW *pViews);
INSTANTIATE_FUNCTION_SERIALISED(void, WrappedID3D12GraphicsCommandList, SetPipelineState,
ID3D12PipelineState *pPipelineState);
INSTANTIATE_FUNCTION_SERIALISED(void, WrappedID3D12GraphicsCommandList, OMSetRenderTargets,
UINT NumRenderTargetDescriptors,
const D3D12_CPU_DESCRIPTOR_HANDLE *pRenderTargetDescriptors,
BOOL RTsSingleHandleToDescriptorRange,
const D3D12_CPU_DESCRIPTOR_HANDLE *pDepthStencilDescriptor);
INSTANTIATE_FUNCTION_SERIALISED(void, WrappedID3D12GraphicsCommandList, SetComputeRootSignature,
ID3D12RootSignature *pRootSignature);
INSTANTIATE_FUNCTION_SERIALISED(void, WrappedID3D12GraphicsCommandList, SetComputeRootDescriptorTable,
UINT RootParameterIndex, D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor);
INSTANTIATE_FUNCTION_SERIALISED(void, WrappedID3D12GraphicsCommandList, SetComputeRoot32BitConstant,
UINT RootParameterIndex, UINT SrcData, UINT DestOffsetIn32BitValues);
INSTANTIATE_FUNCTION_SERIALISED(void, WrappedID3D12GraphicsCommandList, SetComputeRoot32BitConstants,
UINT RootParameterIndex, UINT Num32BitValuesToSet,
const void *pSrcData, UINT DestOffsetIn32BitValues);
INSTANTIATE_FUNCTION_SERIALISED(void, WrappedID3D12GraphicsCommandList,
SetComputeRootConstantBufferView, UINT RootParameterIndex,
D3D12_GPU_VIRTUAL_ADDRESS BufferLocation);
INSTANTIATE_FUNCTION_SERIALISED(void, WrappedID3D12GraphicsCommandList,
SetComputeRootShaderResourceView, UINT RootParameterIndex,
D3D12_GPU_VIRTUAL_ADDRESS BufferLocation);
INSTANTIATE_FUNCTION_SERIALISED(void, WrappedID3D12GraphicsCommandList,
SetComputeRootUnorderedAccessView, UINT RootParameterIndex,
D3D12_GPU_VIRTUAL_ADDRESS BufferLocation);
INSTANTIATE_FUNCTION_SERIALISED(void, WrappedID3D12GraphicsCommandList, SetGraphicsRootSignature,
ID3D12RootSignature *pRootSignature);
INSTANTIATE_FUNCTION_SERIALISED(void, WrappedID3D12GraphicsCommandList,
SetGraphicsRootDescriptorTable, UINT RootParameterIndex,
D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor);
INSTANTIATE_FUNCTION_SERIALISED(void, WrappedID3D12GraphicsCommandList, SetGraphicsRoot32BitConstant,
UINT RootParameterIndex, UINT SrcData, UINT DestOffsetIn32BitValues);
INSTANTIATE_FUNCTION_SERIALISED(void, WrappedID3D12GraphicsCommandList, SetGraphicsRoot32BitConstants,
UINT RootParameterIndex, UINT Num32BitValuesToSet,
const void *pSrcData, UINT DestOffsetIn32BitValues);
INSTANTIATE_FUNCTION_SERIALISED(void, WrappedID3D12GraphicsCommandList,
SetGraphicsRootConstantBufferView, UINT RootParameterIndex,
D3D12_GPU_VIRTUAL_ADDRESS BufferLocation);
INSTANTIATE_FUNCTION_SERIALISED(void, WrappedID3D12GraphicsCommandList,
SetGraphicsRootShaderResourceView, UINT RootParameterIndex,
D3D12_GPU_VIRTUAL_ADDRESS BufferLocation);
INSTANTIATE_FUNCTION_SERIALISED(void, WrappedID3D12GraphicsCommandList,
SetGraphicsRootUnorderedAccessView, UINT RootParameterIndex,
D3D12_GPU_VIRTUAL_ADDRESS BufferLocation);
INSTANTIATE_FUNCTION_SERIALISED(void, WrappedID3D12GraphicsCommandList, BeginQuery,
ID3D12QueryHeap *pQueryHeap, D3D12_QUERY_TYPE Type, UINT Index);
INSTANTIATE_FUNCTION_SERIALISED(void, WrappedID3D12GraphicsCommandList, EndQuery,
ID3D12QueryHeap *pQueryHeap, D3D12_QUERY_TYPE Type, UINT Index);
INSTANTIATE_FUNCTION_SERIALISED(void, WrappedID3D12GraphicsCommandList, ResolveQueryData,
ID3D12QueryHeap *pQueryHeap, D3D12_QUERY_TYPE Type, UINT StartIndex,
UINT NumQueries, ID3D12Resource *pDestinationBuffer,
UINT64 AlignedDestinationBufferOffset);
INSTANTIATE_FUNCTION_SERIALISED(void, WrappedID3D12GraphicsCommandList, SetPredication,
ID3D12Resource *pBuffer, UINT64 AlignedBufferOffset,
D3D12_PREDICATION_OP Operation);
INSTANTIATE_FUNCTION_SERIALISED(void, WrappedID3D12GraphicsCommandList, SetMarker, UINT Metadata,
const void *pData, UINT Size);
INSTANTIATE_FUNCTION_SERIALISED(void, WrappedID3D12GraphicsCommandList, BeginEvent, UINT Metadata,
const void *pData, UINT Size);
INSTANTIATE_FUNCTION_SERIALISED(void, WrappedID3D12GraphicsCommandList, EndEvent);
INSTANTIATE_FUNCTION_SERIALISED(void, WrappedID3D12GraphicsCommandList, DrawInstanced,
UINT VertexCountPerInstance, UINT InstanceCount,
UINT StartVertexLocation, UINT StartInstanceLocation);
INSTANTIATE_FUNCTION_SERIALISED(void, WrappedID3D12GraphicsCommandList, DrawIndexedInstanced,
UINT IndexCountPerInstance, UINT InstanceCount,
UINT StartIndexLocation, INT BaseVertexLocation,
UINT StartInstanceLocation);
INSTANTIATE_FUNCTION_SERIALISED(void, WrappedID3D12GraphicsCommandList, Dispatch,
UINT ThreadGroupCountX, UINT ThreadGroupCountY,
UINT ThreadGroupCountZ);
INSTANTIATE_FUNCTION_SERIALISED(void, WrappedID3D12GraphicsCommandList, ExecuteBundle,
ID3D12GraphicsCommandList *pCommandList);
INSTANTIATE_FUNCTION_SERIALISED(void, WrappedID3D12GraphicsCommandList, ExecuteIndirect,
ID3D12CommandSignature *pCommandSignature, UINT MaxCommandCount,
ID3D12Resource *pArgumentBuffer, UINT64 ArgumentBufferOffset,
ID3D12Resource *pCountBuffer, UINT64 CountBufferOffset);
INSTANTIATE_FUNCTION_SERIALISED(void, WrappedID3D12GraphicsCommandList, ClearDepthStencilView,
D3D12_CPU_DESCRIPTOR_HANDLE DepthStencilView,
D3D12_CLEAR_FLAGS ClearFlags, FLOAT Depth, UINT8 Stencil,
UINT NumRects, const D3D12_RECT *pRects);
INSTANTIATE_FUNCTION_SERIALISED(void, WrappedID3D12GraphicsCommandList, ClearRenderTargetView,
D3D12_CPU_DESCRIPTOR_HANDLE RenderTargetView,
const FLOAT ColorRGBA[4], UINT NumRects, const D3D12_RECT *pRects);
INSTANTIATE_FUNCTION_SERIALISED(void, WrappedID3D12GraphicsCommandList, ClearUnorderedAccessViewUint,
D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap,
D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, ID3D12Resource *pResource,
const UINT Values[4], UINT NumRects, const D3D12_RECT *pRects);
INSTANTIATE_FUNCTION_SERIALISED(void, WrappedID3D12GraphicsCommandList, ClearUnorderedAccessViewFloat,
D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap,
D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle, ID3D12Resource *pResource,
const FLOAT Values[4], UINT NumRects, const D3D12_RECT *pRects);
INSTANTIATE_FUNCTION_SERIALISED(void, WrappedID3D12GraphicsCommandList, DiscardResource,
ID3D12Resource *pResource, const D3D12_DISCARD_REGION *pRegion);
INSTANTIATE_FUNCTION_SERIALISED(void, WrappedID3D12GraphicsCommandList, CopyBufferRegion,
ID3D12Resource *pDstBuffer, UINT64 DstOffset,
ID3D12Resource *pSrcBuffer, UINT64 SrcOffset, UINT64 NumBytes);
INSTANTIATE_FUNCTION_SERIALISED(void, WrappedID3D12GraphicsCommandList, CopyTextureRegion,
const D3D12_TEXTURE_COPY_LOCATION *pDst, UINT DstX, UINT DstY,
UINT DstZ, const D3D12_TEXTURE_COPY_LOCATION *pSrc,
const D3D12_BOX *pSrcBox);
INSTANTIATE_FUNCTION_SERIALISED(void, WrappedID3D12GraphicsCommandList, CopyResource,
ID3D12Resource *pDstResource, ID3D12Resource *pSrcResource);
INSTANTIATE_FUNCTION_SERIALISED(void, WrappedID3D12GraphicsCommandList, ResolveSubresource,
ID3D12Resource *pDstResource, UINT DstSubresource,
ID3D12Resource *pSrcResource, UINT SrcSubresource,
DXGI_FORMAT Format);
INSTANTIATE_FUNCTION_SERIALISED(void, WrappedID3D12GraphicsCommandList, CopyTiles,
ID3D12Resource *pTiledResource,
const D3D12_TILED_RESOURCE_COORDINATE *pTileRegionStartCoordinate,
const D3D12_TILE_REGION_SIZE *pTileRegionSize,
ID3D12Resource *pBuffer, UINT64 BufferStartOffsetInBytes,
D3D12_TILE_COPY_FLAGS Flags);