mirror of
https://github.com/baldurk/renderdoc.git
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768e812e45
* On windows it's strongly desired to be able to compile straight out of a clean checkout or source download. This means anyone can download the source and investigate something quickly, without having to worry about the hassle of figuring out how the project downloads 3rd party dependencies, fetching them, getting them registered in the right place. * This can't be put in a submodule as git submodules don't get downloaded by default so people new to git will get confusing compilation messages, and someone downloading the source from github directly without cloning via git won't get submodules included. * It does add some extra size to a fresh download/checkout which is unfortunate, but absolutely worth the cost. Shallow checkouts still aren't unfeasibly large, and it's only a one-off cost at clone time.
188 lines
5.9 KiB
C++
188 lines
5.9 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2016 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the QtCore module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 3 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL3 included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 3 requirements
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** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 2.0 or (at your option) the GNU General
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** Public license version 3 or any later version approved by the KDE Free
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** Qt Foundation. The licenses are as published by the Free Software
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** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-2.0.html and
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** https://www.gnu.org/licenses/gpl-3.0.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#ifndef QSTATEMACHINE_H
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#define QSTATEMACHINE_H
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#include <QtCore/qstate.h>
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#include <QtCore/qcoreevent.h>
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#include <QtCore/qlist.h>
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#include <QtCore/qobject.h>
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#include <QtCore/qset.h>
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#include <QtCore/qvariant.h>
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QT_REQUIRE_CONFIG(statemachine);
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QT_BEGIN_NAMESPACE
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class QStateMachinePrivate;
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class QAbstractAnimation;
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class Q_CORE_EXPORT QStateMachine : public QState
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{
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Q_OBJECT
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Q_PROPERTY(QString errorString READ errorString)
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Q_PROPERTY(QState::RestorePolicy globalRestorePolicy READ globalRestorePolicy WRITE setGlobalRestorePolicy)
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Q_PROPERTY(bool running READ isRunning WRITE setRunning NOTIFY runningChanged)
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#ifndef QT_NO_ANIMATION
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Q_PROPERTY(bool animated READ isAnimated WRITE setAnimated)
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#endif
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public:
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class Q_CORE_EXPORT SignalEvent : public QEvent
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{
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public:
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SignalEvent(QObject *sender, int signalIndex,
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const QList<QVariant> &arguments);
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~SignalEvent();
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inline QObject *sender() const { return m_sender; }
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inline int signalIndex() const { return m_signalIndex; }
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inline QList<QVariant> arguments() const { return m_arguments; }
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private:
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QObject *m_sender;
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int m_signalIndex;
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QList<QVariant> m_arguments;
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friend class QSignalTransitionPrivate;
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};
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class Q_CORE_EXPORT WrappedEvent : public QEvent
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{
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public:
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WrappedEvent(QObject *object, QEvent *event);
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~WrappedEvent();
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inline QObject *object() const { return m_object; }
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inline QEvent *event() const { return m_event; }
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private:
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QObject *m_object;
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QEvent *m_event;
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};
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enum EventPriority {
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NormalPriority,
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HighPriority
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};
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enum Error {
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NoError,
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NoInitialStateError,
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NoDefaultStateInHistoryStateError,
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NoCommonAncestorForTransitionError
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};
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explicit QStateMachine(QObject *parent = Q_NULLPTR);
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explicit QStateMachine(QState::ChildMode childMode, QObject *parent = Q_NULLPTR);
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~QStateMachine();
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void addState(QAbstractState *state);
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void removeState(QAbstractState *state);
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Error error() const;
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QString errorString() const;
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void clearError();
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bool isRunning() const;
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#ifndef QT_NO_ANIMATION
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bool isAnimated() const;
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void setAnimated(bool enabled);
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void addDefaultAnimation(QAbstractAnimation *animation);
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QList<QAbstractAnimation *> defaultAnimations() const;
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void removeDefaultAnimation(QAbstractAnimation *animation);
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#endif // QT_NO_ANIMATION
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QState::RestorePolicy globalRestorePolicy() const;
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void setGlobalRestorePolicy(QState::RestorePolicy restorePolicy);
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void postEvent(QEvent *event, EventPriority priority = NormalPriority);
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int postDelayedEvent(QEvent *event, int delay);
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bool cancelDelayedEvent(int id);
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QSet<QAbstractState*> configuration() const;
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#if QT_CONFIG(qeventtransition)
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bool eventFilter(QObject *watched, QEvent *event) Q_DECL_OVERRIDE;
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#endif
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public Q_SLOTS:
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void start();
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void stop();
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void setRunning(bool running);
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Q_SIGNALS:
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void started(QPrivateSignal);
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void stopped(QPrivateSignal);
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void runningChanged(bool running);
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protected:
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void onEntry(QEvent *event) Q_DECL_OVERRIDE;
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void onExit(QEvent *event) Q_DECL_OVERRIDE;
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virtual void beginSelectTransitions(QEvent *event);
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virtual void endSelectTransitions(QEvent *event);
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virtual void beginMicrostep(QEvent *event);
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virtual void endMicrostep(QEvent *event);
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bool event(QEvent *e) Q_DECL_OVERRIDE;
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protected:
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QStateMachine(QStateMachinePrivate &dd, QObject *parent);
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private:
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Q_DISABLE_COPY(QStateMachine)
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Q_DECLARE_PRIVATE(QStateMachine)
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Q_PRIVATE_SLOT(d_func(), void _q_start())
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Q_PRIVATE_SLOT(d_func(), void _q_process())
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#ifndef QT_NO_ANIMATION
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Q_PRIVATE_SLOT(d_func(), void _q_animationFinished())
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#endif
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Q_PRIVATE_SLOT(d_func(), void _q_startDelayedEventTimer(int, int))
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Q_PRIVATE_SLOT(d_func(), void _q_killDelayedEventTimer(int, int))
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};
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QT_END_NAMESPACE
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#endif
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