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renderdoc/renderdoc/driver/d3d12/d3d12_counters.cpp
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/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2019-2021 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include <algorithm>
#include <iterator>
#include "driver/ihv/amd/amd_counters.h"
#include "d3d12_command_list.h"
#include "d3d12_command_queue.h"
#include "d3d12_common.h"
#include "d3d12_device.h"
#include "d3d12_replay.h"
rdcarray<GPUCounter> D3D12Replay::EnumerateCounters()
{
rdcarray<GPUCounter> ret;
ret.push_back(GPUCounter::EventGPUDuration);
ret.push_back(GPUCounter::InputVerticesRead);
ret.push_back(GPUCounter::IAPrimitives);
ret.push_back(GPUCounter::GSPrimitives);
ret.push_back(GPUCounter::RasterizerInvocations);
ret.push_back(GPUCounter::RasterizedPrimitives);
ret.push_back(GPUCounter::SamplesPassed);
ret.push_back(GPUCounter::VSInvocations);
ret.push_back(GPUCounter::HSInvocations);
ret.push_back(GPUCounter::DSInvocations);
ret.push_back(GPUCounter::GSInvocations);
ret.push_back(GPUCounter::PSInvocations);
ret.push_back(GPUCounter::CSInvocations);
if(m_pAMDCounters)
{
ret.append(m_pAMDCounters->GetPublicCounterIds());
}
return ret;
}
CounterDescription D3D12Replay::DescribeCounter(GPUCounter counterID)
{
CounterDescription desc;
desc.counter = counterID;
/////AMD//////
if(IsAMDCounter(counterID))
{
if(m_pAMDCounters)
{
desc = m_pAMDCounters->GetCounterDescription(counterID);
return desc;
}
}
// 0808CC9B-79DF-4549-81F7-85494E648F22
desc.uuid.words[0] = 0x0808CC9B;
desc.uuid.words[1] = 0x79DF4549;
desc.uuid.words[2] = 0x81F78549;
desc.uuid.words[3] = 0x4E648F22 ^ (uint32_t)counterID;
desc.category = "D3D12 Built-in";
switch(counterID)
{
case GPUCounter::EventGPUDuration:
desc.name = "GPU Duration";
desc.description =
"Time taken for this event on the GPU, as measured by delta between two GPU timestamps.";
desc.resultByteWidth = 8;
desc.resultType = CompType::Float;
desc.unit = CounterUnit::Seconds;
break;
case GPUCounter::InputVerticesRead:
desc.name = "Input Vertices Read";
desc.description = "Number of vertices read by input assembler.";
desc.resultByteWidth = 8;
desc.resultType = CompType::UInt;
desc.unit = CounterUnit::Absolute;
break;
case GPUCounter::IAPrimitives:
desc.name = "Input Primitives";
desc.description = "Number of primitives read by the input assembler.";
desc.resultByteWidth = 8;
desc.resultType = CompType::UInt;
desc.unit = CounterUnit::Absolute;
break;
case GPUCounter::GSPrimitives:
desc.name = "GS Primitives";
desc.description = "Number of primitives output by a geometry shader.";
desc.resultByteWidth = 8;
desc.resultType = CompType::UInt;
desc.unit = CounterUnit::Absolute;
break;
case GPUCounter::RasterizerInvocations:
desc.name = "Rasterizer Invocations";
desc.description = "Number of primitives that were sent to the rasterizer.";
desc.resultByteWidth = 8;
desc.resultType = CompType::UInt;
desc.unit = CounterUnit::Absolute;
break;
case GPUCounter::RasterizedPrimitives:
desc.name = "Rasterized Primitives";
desc.description = "Number of primitives that were rendered.";
desc.resultByteWidth = 8;
desc.resultType = CompType::UInt;
desc.unit = CounterUnit::Absolute;
break;
case GPUCounter::SamplesPassed:
desc.name = "Samples Passed";
desc.description = "Number of samples that passed depth/stencil test.";
desc.resultByteWidth = 8;
desc.resultType = CompType::UInt;
desc.unit = CounterUnit::Absolute;
break;
case GPUCounter::VSInvocations:
desc.name = "VS Invocations";
desc.description = "Number of times a vertex shader was invoked.";
desc.resultByteWidth = 8;
desc.resultType = CompType::UInt;
desc.unit = CounterUnit::Absolute;
break;
case GPUCounter::GSInvocations:
desc.name = "GS Invocations";
desc.description = "Number of times a geometry shader was invoked.";
desc.resultByteWidth = 8;
desc.resultType = CompType::UInt;
desc.unit = CounterUnit::Absolute;
break;
case GPUCounter::HSInvocations:
desc.name = "HS Invocations";
desc.description = "Number of times a hull shader was invoked.";
desc.resultByteWidth = 8;
desc.resultType = CompType::UInt;
desc.unit = CounterUnit::Absolute;
break;
case GPUCounter::DSInvocations:
desc.name = "DS Invocations";
desc.description =
"Number of times a domain shader (or tesselation evaluation shader in OpenGL) was "
"invoked.";
desc.resultByteWidth = 8;
desc.resultType = CompType::UInt;
desc.unit = CounterUnit::Absolute;
break;
case GPUCounter::PSInvocations:
desc.name = "PS Invocations";
desc.description = "Number of times a pixel shader was invoked.";
desc.resultByteWidth = 8;
desc.resultType = CompType::UInt;
desc.unit = CounterUnit::Absolute;
break;
case GPUCounter::CSInvocations:
desc.name = "CS Invocations";
desc.description = "Number of times a compute shader was invoked.";
desc.resultByteWidth = 8;
desc.resultType = CompType::UInt;
desc.unit = CounterUnit::Absolute;
break;
default:
desc.name = "Unknown";
desc.description = "Unknown counter ID";
desc.resultByteWidth = 0;
desc.resultType = CompType::Typeless;
desc.unit = CounterUnit::Absolute;
break;
}
return desc;
}
struct D3D12AMDDrawCallback : public D3D12DrawcallCallback
{
D3D12AMDDrawCallback(WrappedID3D12Device *dev, D3D12Replay *rp, uint32_t &sampleIndex,
rdcarray<uint32_t> &eventIDs)
: m_pDevice(dev), m_pReplay(rp), m_pSampleId(&sampleIndex), m_pEventIds(&eventIDs)
{
m_pDevice->GetQueue()->GetCommandData()->m_DrawcallCallback = this;
}
virtual ~D3D12AMDDrawCallback()
{
m_pDevice->GetQueue()->GetCommandData()->m_DrawcallCallback = NULL;
}
void PreDraw(uint32_t eid, ID3D12GraphicsCommandListX *cmd) override
{
m_pEventIds->push_back(eid);
WrappedID3D12GraphicsCommandList *pWrappedCmdList = (WrappedID3D12GraphicsCommandList *)cmd;
if(m_begunCommandLists.find(pWrappedCmdList->GetReal()) == m_begunCommandLists.end())
{
m_begunCommandLists.insert(pWrappedCmdList->GetReal());
m_pReplay->GetAMDCounters()->BeginCommandList(pWrappedCmdList->GetReal());
}
m_pReplay->GetAMDCounters()->BeginSample(*m_pSampleId, pWrappedCmdList->GetReal());
++*m_pSampleId;
}
bool PostDraw(uint32_t eid, ID3D12GraphicsCommandListX *cmd) override
{
WrappedID3D12GraphicsCommandList *pWrappedCmdList = (WrappedID3D12GraphicsCommandList *)cmd;
m_pReplay->GetAMDCounters()->EndSample(pWrappedCmdList->GetReal());
return false;
}
void PreCloseCommandList(ID3D12GraphicsCommandListX *cmd) override
{
WrappedID3D12GraphicsCommandList *pWrappedCmdList = (WrappedID3D12GraphicsCommandList *)cmd;
auto iter = m_begunCommandLists.find(pWrappedCmdList->GetReal());
if(iter != m_begunCommandLists.end())
{
m_pReplay->GetAMDCounters()->EndCommandList(*iter);
m_begunCommandLists.erase(iter);
}
}
void PostRedraw(uint32_t eid, ID3D12GraphicsCommandListX *cmd) override {}
// we don't need to distinguish, call the Draw functions
void PreDispatch(uint32_t eid, ID3D12GraphicsCommandListX *cmd) override { PreDraw(eid, cmd); }
bool PostDispatch(uint32_t eid, ID3D12GraphicsCommandListX *cmd) override
{
return PostDraw(eid, cmd);
}
void PostRedispatch(uint32_t eid, ID3D12GraphicsCommandListX *cmd) override
{
PostRedraw(eid, cmd);
}
void AliasEvent(uint32_t primary, uint32_t alias) override
{
m_AliasEvents.push_back(make_rdcpair(primary, alias));
}
uint32_t *m_pSampleId;
WrappedID3D12Device *m_pDevice;
D3D12Replay *m_pReplay;
rdcarray<uint32_t> *m_pEventIds;
std::set<ID3D12GraphicsCommandList *> m_begunCommandLists;
// events which are the 'same' from being the same command buffer resubmitted
// multiple times in the frame. We will only get the full callback when we're
// recording the command buffer, and will be given the first EID. After that
// we'll just be told which other EIDs alias this event.
rdcarray<rdcpair<uint32_t, uint32_t> > m_AliasEvents;
};
void D3D12Replay::FillTimersAMD(uint32_t *eventStartID, uint32_t *sampleIndex,
rdcarray<uint32_t> *eventIDs)
{
uint32_t maxEID = m_pDevice->GetQueue()->GetMaxEID();
m_pAMDDrawCallback = new D3D12AMDDrawCallback(m_pDevice, this, *sampleIndex, *eventIDs);
// replay the events to perform all the queries
m_pDevice->ReplayLog(*eventStartID, maxEID, eReplay_Full);
}
rdcarray<CounterResult> D3D12Replay::FetchCountersAMD(const rdcarray<GPUCounter> &counters)
{
ID3D12Device *d3dDevice = m_pDevice->GetReal();
if(!m_pAMDCounters->BeginMeasurementMode(AMDCounters::ApiType::Dx12, (void *)d3dDevice))
{
return rdcarray<CounterResult>();
}
uint32_t sessionID = m_pAMDCounters->CreateSession();
m_pAMDCounters->DisableAllCounters();
// enable counters it needs
for(size_t i = 0; i < counters.size(); i++)
{
// This function is only called internally, and violating this assertion means our
// caller has invoked this method incorrectly
RDCASSERT(IsAMDCounter(counters[i]));
m_pAMDCounters->EnableCounter(counters[i]);
}
m_pAMDCounters->BeginSession(sessionID);
uint32_t passCount = m_pAMDCounters->GetPassCount();
uint32_t sampleIndex = 0;
rdcarray<uint32_t> eventIDs;
for(uint32_t i = 0; i < passCount; i++)
{
m_pAMDCounters->BeginPass();
uint32_t eventStartID = 0;
sampleIndex = 0;
eventIDs.clear();
FillTimersAMD(&eventStartID, &sampleIndex, &eventIDs);
m_pAMDCounters->EndPass();
}
m_pAMDCounters->EndSesssion(sessionID);
rdcarray<CounterResult> ret =
m_pAMDCounters->GetCounterData(sessionID, sampleIndex, eventIDs, counters);
for(size_t i = 0; i < m_pAMDDrawCallback->m_AliasEvents.size(); i++)
{
for(size_t c = 0; c < counters.size(); c++)
{
CounterResult search;
search.counter = counters[c];
search.eventId = m_pAMDDrawCallback->m_AliasEvents[i].first;
// find the result we're aliasing
int32_t idx = ret.indexOf(search);
if(idx >= 0)
{
// duplicate the result and append
CounterResult aliased = ret[idx];
aliased.eventId = m_pAMDDrawCallback->m_AliasEvents[i].second;
ret.push_back(aliased);
}
else
{
RDCERR("Expected to find alias-target result for EID %u counter %u, but didn't",
search.eventId, search.counter);
}
}
}
SAFE_DELETE(m_pAMDDrawCallback);
m_pAMDCounters->EndMeasurementMode();
return ret;
}
struct D3D12GPUTimerCallback : public D3D12DrawcallCallback
{
D3D12GPUTimerCallback(WrappedID3D12Device *dev, D3D12Replay *rp, ID3D12QueryHeap *tqh,
ID3D12QueryHeap *psqh, ID3D12QueryHeap *oqh)
: m_pDevice(dev),
m_pReplay(rp),
m_TimerQueryHeap(tqh),
m_PipeStatsQueryHeap(psqh),
m_OcclusionQueryHeap(oqh),
m_NumStatsQueries(0),
m_NumTimestampQueries(0)
{
m_pDevice->GetQueue()->GetCommandData()->m_DrawcallCallback = this;
}
~D3D12GPUTimerCallback() { m_pDevice->GetQueue()->GetCommandData()->m_DrawcallCallback = NULL; }
void PreDraw(uint32_t eid, ID3D12GraphicsCommandListX *cmd) override
{
if(cmd->GetType() == D3D12_COMMAND_LIST_TYPE_DIRECT)
{
cmd->BeginQuery(m_OcclusionQueryHeap, D3D12_QUERY_TYPE_OCCLUSION, m_NumStatsQueries);
cmd->BeginQuery(m_PipeStatsQueryHeap, D3D12_QUERY_TYPE_PIPELINE_STATISTICS, m_NumStatsQueries);
}
cmd->EndQuery(m_TimerQueryHeap, D3D12_QUERY_TYPE_TIMESTAMP, m_NumTimestampQueries * 2 + 0);
}
bool PostDraw(uint32_t eid, ID3D12GraphicsCommandListX *cmd) override
{
cmd->EndQuery(m_TimerQueryHeap, D3D12_QUERY_TYPE_TIMESTAMP, m_NumTimestampQueries * 2 + 1);
m_NumTimestampQueries++;
bool direct = (cmd->GetType() == D3D12_COMMAND_LIST_TYPE_DIRECT);
if(direct)
{
cmd->EndQuery(m_PipeStatsQueryHeap, D3D12_QUERY_TYPE_PIPELINE_STATISTICS, m_NumStatsQueries);
cmd->EndQuery(m_OcclusionQueryHeap, D3D12_QUERY_TYPE_OCCLUSION, m_NumStatsQueries);
m_NumStatsQueries++;
}
m_Results.push_back(make_rdcpair(eid, direct));
return false;
}
void PostRedraw(uint32_t eid, ID3D12GraphicsCommandListX *cmd) override {}
// we don't need to distinguish, call the Draw functions
void PreDispatch(uint32_t eid, ID3D12GraphicsCommandListX *cmd) override { PreDraw(eid, cmd); }
bool PostDispatch(uint32_t eid, ID3D12GraphicsCommandListX *cmd) override
{
return PostDraw(eid, cmd);
}
void PostRedispatch(uint32_t eid, ID3D12GraphicsCommandListX *cmd) override
{
PostRedraw(eid, cmd);
}
void PreCloseCommandList(ID3D12GraphicsCommandListX *cmd) override{};
void AliasEvent(uint32_t primary, uint32_t alias) override
{
m_AliasEvents.push_back(make_rdcpair(primary, alias));
}
WrappedID3D12Device *m_pDevice;
D3D12Replay *m_pReplay;
ID3D12QueryHeap *m_TimerQueryHeap;
ID3D12QueryHeap *m_PipeStatsQueryHeap;
ID3D12QueryHeap *m_OcclusionQueryHeap;
rdcarray<rdcpair<uint32_t, bool> > m_Results;
uint32_t m_NumStatsQueries;
uint32_t m_NumTimestampQueries;
// events which are the 'same' from being the same command buffer resubmitted
// multiple times in the frame. We will only get the full callback when we're
// recording the command buffer, and will be given the first EID. After that
// we'll just be told which other EIDs alias this event.
rdcarray<rdcpair<uint32_t, uint32_t> > m_AliasEvents;
};
rdcarray<CounterResult> D3D12Replay::FetchCounters(const rdcarray<GPUCounter> &counters)
{
uint32_t maxEID = m_pDevice->GetQueue()->GetMaxEID();
rdcarray<CounterResult> ret;
if(counters.empty())
{
RDCERR("No counters specified to FetchCounters");
return ret;
}
SCOPED_TIMER("Fetch Counters, counters to fetch %u", counters.size());
rdcarray<GPUCounter> d3dCounters;
std::copy_if(counters.begin(), counters.end(), std::back_inserter(d3dCounters),
[](const GPUCounter &c) { return !IsAMDCounter(c); });
if(m_pAMDCounters)
{
// Filter out the AMD counters
rdcarray<GPUCounter> amdCounters;
std::copy_if(counters.begin(), counters.end(), std::back_inserter(amdCounters),
[](const GPUCounter &c) { return IsAMDCounter(c); });
if(!amdCounters.empty())
{
ret = FetchCountersAMD(amdCounters);
}
}
if(d3dCounters.empty())
{
return ret;
}
D3D12_HEAP_PROPERTIES heapProps;
heapProps.Type = D3D12_HEAP_TYPE_READBACK;
heapProps.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN;
heapProps.MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN;
heapProps.CreationNodeMask = 1;
heapProps.VisibleNodeMask = 1;
D3D12_RESOURCE_DESC bufDesc;
bufDesc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
bufDesc.Alignment = 0;
bufDesc.Width = (sizeof(uint64_t) * 3 + sizeof(D3D12_QUERY_DATA_PIPELINE_STATISTICS)) * maxEID;
bufDesc.Height = 1;
bufDesc.DepthOrArraySize = 1;
bufDesc.MipLevels = 1;
bufDesc.Format = DXGI_FORMAT_UNKNOWN;
bufDesc.SampleDesc.Count = 1;
bufDesc.SampleDesc.Quality = 0;
bufDesc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
bufDesc.Flags = D3D12_RESOURCE_FLAG_NONE;
ID3D12Resource *readbackBuf;
HRESULT hr = m_pDevice->CreateCommittedResource(&heapProps, D3D12_HEAP_FLAG_NONE, &bufDesc,
D3D12_RESOURCE_STATE_COPY_DEST, NULL,
__uuidof(ID3D12Resource), (void **)&readbackBuf);
if(FAILED(hr))
{
RDCERR("Failed to create query readback buffer HRESULT: %s", ToStr(hr).c_str());
return ret;
}
D3D12_QUERY_HEAP_DESC timerQueryDesc;
timerQueryDesc.Count = maxEID * 2;
timerQueryDesc.NodeMask = 1;
timerQueryDesc.Type = D3D12_QUERY_HEAP_TYPE_TIMESTAMP;
ID3D12QueryHeap *timerQueryHeap = NULL;
hr = m_pDevice->CreateQueryHeap(&timerQueryDesc, __uuidof(timerQueryHeap),
(void **)&timerQueryHeap);
if(FAILED(hr))
{
RDCERR("Failed to create timer query heap HRESULT: %s", ToStr(hr).c_str());
return ret;
}
D3D12_QUERY_HEAP_DESC pipestatsQueryDesc;
pipestatsQueryDesc.Count = maxEID;
pipestatsQueryDesc.NodeMask = 1;
pipestatsQueryDesc.Type = D3D12_QUERY_HEAP_TYPE_PIPELINE_STATISTICS;
ID3D12QueryHeap *pipestatsQueryHeap = NULL;
hr = m_pDevice->CreateQueryHeap(&pipestatsQueryDesc, __uuidof(pipestatsQueryHeap),
(void **)&pipestatsQueryHeap);
if(FAILED(hr))
{
RDCERR("Failed to create pipeline statistics query heap HRESULT: %s", ToStr(hr).c_str());
return ret;
}
D3D12_QUERY_HEAP_DESC occlusionQueryDesc;
occlusionQueryDesc.Count = maxEID;
occlusionQueryDesc.NodeMask = 1;
occlusionQueryDesc.Type = D3D12_QUERY_HEAP_TYPE_OCCLUSION;
ID3D12QueryHeap *occlusionQueryHeap = NULL;
hr = m_pDevice->CreateQueryHeap(&occlusionQueryDesc, __uuidof(occlusionQueryHeap),
(void **)&occlusionQueryHeap);
if(FAILED(hr))
{
RDCERR("Failed to create occlusion query heap HRESULT: %s", ToStr(hr).c_str());
return ret;
}
// Only supported with developer mode drivers!!!
hr = m_pDevice->SetStablePowerState(TRUE);
if(FAILED(hr))
MessageBoxA(NULL,
"D3D12 counters require Win10 developer mode enabled: Settings > Update & Security "
"> For Developers > Developer Mode",
"D3D12 Counters Error", MB_ICONWARNING | MB_OK);
D3D12GPUTimerCallback cb(m_pDevice, this, timerQueryHeap, pipestatsQueryHeap, occlusionQueryHeap);
// replay the events to perform all the queries
m_pDevice->ReplayLog(0, maxEID, eReplay_Full);
#if ENABLED(SINGLE_FLUSH_VALIDATE)
m_pDevice->ExecuteLists();
m_pDevice->FlushLists(true);
#endif
// Only supported with developer mode drivers!!!
m_pDevice->SetStablePowerState(FALSE);
ID3D12GraphicsCommandList *list = m_pDevice->GetNewList();
UINT64 bufferOffset = 0;
list->ResolveQueryData(timerQueryHeap, D3D12_QUERY_TYPE_TIMESTAMP, 0,
cb.m_NumTimestampQueries * 2, readbackBuf, bufferOffset);
bufferOffset += sizeof(uint64_t) * 2 * cb.m_NumTimestampQueries;
list->ResolveQueryData(pipestatsQueryHeap, D3D12_QUERY_TYPE_PIPELINE_STATISTICS, 0,
cb.m_NumStatsQueries, readbackBuf, bufferOffset);
bufferOffset += sizeof(D3D12_QUERY_DATA_PIPELINE_STATISTICS) * cb.m_NumStatsQueries;
list->ResolveQueryData(occlusionQueryHeap, D3D12_QUERY_TYPE_OCCLUSION, 0, cb.m_NumStatsQueries,
readbackBuf, bufferOffset);
list->Close();
m_pDevice->ExecuteLists();
m_pDevice->FlushLists();
D3D12_RANGE range;
range.Begin = 0;
range.End = (SIZE_T)bufDesc.Width;
uint8_t *data;
hr = readbackBuf->Map(0, &range, (void **)&data);
if(FAILED(hr))
{
RDCERR("Failed to read timer query heap data HRESULT: %s", ToStr(hr).c_str());
SAFE_RELEASE(readbackBuf);
SAFE_RELEASE(timerQueryHeap);
SAFE_RELEASE(pipestatsQueryHeap);
SAFE_RELEASE(occlusionQueryHeap);
return ret;
}
uint64_t *timestamps = (uint64_t *)data;
data += cb.m_NumTimestampQueries * 2 * sizeof(uint64_t);
D3D12_QUERY_DATA_PIPELINE_STATISTICS *pipelinestats = (D3D12_QUERY_DATA_PIPELINE_STATISTICS *)data;
data += cb.m_NumStatsQueries * sizeof(D3D12_QUERY_DATA_PIPELINE_STATISTICS);
uint64_t *occlusion = (uint64_t *)data;
uint64_t freq;
m_pDevice->GetQueue()->GetTimestampFrequency(&freq);
for(size_t i = 0; i < cb.m_Results.size(); i++)
{
bool direct = cb.m_Results[i].second;
D3D12_QUERY_DATA_PIPELINE_STATISTICS pipeStats = {};
uint64_t occl = 0;
// only events on direct lists recorded pipeline stats or occlusion queries
if(direct)
{
pipeStats = *pipelinestats;
occl = *occlusion;
pipelinestats++;
occlusion++;
}
for(size_t c = 0; c < d3dCounters.size(); c++)
{
CounterResult result;
result.eventId = cb.m_Results[i].first;
result.counter = d3dCounters[c];
switch(d3dCounters[c])
{
case GPUCounter::EventGPUDuration:
{
uint64_t delta = timestamps[i * 2 + 1] - timestamps[i * 2 + 0];
result.value.d = double(delta) / double(freq);
}
break;
case GPUCounter::InputVerticesRead: result.value.u64 = pipeStats.IAVertices; break;
case GPUCounter::IAPrimitives: result.value.u64 = pipeStats.IAPrimitives; break;
case GPUCounter::GSPrimitives: result.value.u64 = pipeStats.GSPrimitives; break;
case GPUCounter::RasterizerInvocations: result.value.u64 = pipeStats.CInvocations; break;
case GPUCounter::RasterizedPrimitives: result.value.u64 = pipeStats.CPrimitives; break;
case GPUCounter::SamplesPassed: result.value.u64 = occl; break;
case GPUCounter::VSInvocations: result.value.u64 = pipeStats.VSInvocations; break;
case GPUCounter::HSInvocations: result.value.u64 = pipeStats.HSInvocations; break;
case GPUCounter::DSInvocations: result.value.u64 = pipeStats.DSInvocations; break;
case GPUCounter::GSInvocations: result.value.u64 = pipeStats.GSInvocations; break;
case GPUCounter::PSInvocations: result.value.u64 = pipeStats.PSInvocations; break;
case GPUCounter::CSInvocations: result.value.u64 = pipeStats.CSInvocations; break;
default: break;
}
ret.push_back(result);
}
}
for(size_t i = 0; i < cb.m_AliasEvents.size(); i++)
{
for(size_t c = 0; c < counters.size(); c++)
{
CounterResult search;
search.counter = counters[c];
search.eventId = cb.m_AliasEvents[i].first;
// find the result we're aliasing
int32_t idx = ret.indexOf(search);
if(idx >= 0)
{
// duplicate the result and append
CounterResult aliased = ret[idx];
aliased.eventId = cb.m_AliasEvents[i].second;
ret.push_back(aliased);
}
else
{
RDCERR("Expected to find alias-target result for EID %u counter %u, but didn't",
search.eventId, search.counter);
}
}
}
// sort so that the alias results appear in the right places
std::sort(ret.begin(), ret.end());
SAFE_RELEASE(readbackBuf);
SAFE_RELEASE(timerQueryHeap);
SAFE_RELEASE(pipestatsQueryHeap);
SAFE_RELEASE(occlusionQueryHeap);
return ret;
}