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renderdoc/renderdoc/driver/d3d12/d3d12_commands.cpp
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/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2019-2020 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include <algorithm>
#include "driver/dxgi/dxgi_common.h"
#include "driver/ihv/amd/official/DXExt/AmdExtD3DCommandListMarkerApi.h"
#include "d3d12_command_list.h"
#include "d3d12_command_queue.h"
WRAPPED_POOL_INST(WrappedID3D12CommandQueue);
WRAPPED_POOL_INST(WrappedID3D12GraphicsCommandList);
template <>
ID3D12GraphicsCommandList *Unwrap(ID3D12GraphicsCommandList *obj)
{
if(obj == NULL)
return NULL;
return ((WrappedID3D12GraphicsCommandList *)obj)->GetReal();
}
ID3D12GraphicsCommandList *Unwrap(ID3D12GraphicsCommandList1 *obj)
{
if(obj == NULL)
return NULL;
return ((WrappedID3D12GraphicsCommandList *)obj)->GetReal();
}
ID3D12GraphicsCommandList *Unwrap(ID3D12GraphicsCommandList2 *obj)
{
if(obj == NULL)
return NULL;
return ((WrappedID3D12GraphicsCommandList *)obj)->GetReal();
}
ID3D12GraphicsCommandList *Unwrap(ID3D12GraphicsCommandList3 *obj)
{
if(obj == NULL)
return NULL;
return ((WrappedID3D12GraphicsCommandList *)obj)->GetReal();
}
ID3D12GraphicsCommandList *Unwrap(ID3D12GraphicsCommandList4 *obj)
{
if(obj == NULL)
return NULL;
return ((WrappedID3D12GraphicsCommandList *)obj)->GetReal();
}
ID3D12GraphicsCommandList *Unwrap(ID3D12GraphicsCommandList5 *obj)
{
if(obj == NULL)
return NULL;
return ((WrappedID3D12GraphicsCommandList *)obj)->GetReal();
}
ID3D12GraphicsCommandList1 *Unwrap1(ID3D12GraphicsCommandList1 *obj)
{
if(obj == NULL)
return NULL;
return ((WrappedID3D12GraphicsCommandList *)obj)->GetReal1();
}
ID3D12GraphicsCommandList2 *Unwrap2(ID3D12GraphicsCommandList2 *obj)
{
if(obj == NULL)
return NULL;
return ((WrappedID3D12GraphicsCommandList *)obj)->GetReal2();
}
ID3D12GraphicsCommandList3 *Unwrap3(ID3D12GraphicsCommandList3 *obj)
{
if(obj == NULL)
return NULL;
return ((WrappedID3D12GraphicsCommandList *)obj)->GetReal3();
}
ID3D12GraphicsCommandList4 *Unwrap4(ID3D12GraphicsCommandList4 *obj)
{
if(obj == NULL)
return NULL;
return ((WrappedID3D12GraphicsCommandList *)obj)->GetReal4();
}
ID3D12GraphicsCommandList5 *Unwrap5(ID3D12GraphicsCommandList5 *obj)
{
if(obj == NULL)
return NULL;
return ((WrappedID3D12GraphicsCommandList *)obj)->GetReal5();
}
template <>
ID3D12CommandList *Unwrap(ID3D12CommandList *obj)
{
if(obj == NULL)
return NULL;
return ((WrappedID3D12GraphicsCommandList *)obj)->GetReal();
}
template <>
ResourceId GetResID(ID3D12GraphicsCommandList *obj)
{
if(obj == NULL)
return ResourceId();
return ((WrappedID3D12GraphicsCommandList *)obj)->GetResourceID();
}
template <>
ResourceId GetResID(ID3D12GraphicsCommandList1 *obj)
{
if(obj == NULL)
return ResourceId();
return ((WrappedID3D12GraphicsCommandList *)obj)->GetResourceID();
}
template <>
ResourceId GetResID(ID3D12GraphicsCommandList2 *obj)
{
if(obj == NULL)
return ResourceId();
return ((WrappedID3D12GraphicsCommandList *)obj)->GetResourceID();
}
template <>
ResourceId GetResID(ID3D12GraphicsCommandList3 *obj)
{
if(obj == NULL)
return ResourceId();
return ((WrappedID3D12GraphicsCommandList *)obj)->GetResourceID();
}
template <>
ResourceId GetResID(ID3D12GraphicsCommandList4 *obj)
{
if(obj == NULL)
return ResourceId();
return ((WrappedID3D12GraphicsCommandList *)obj)->GetResourceID();
}
template <>
ResourceId GetResID(ID3D12GraphicsCommandList5 *obj)
{
if(obj == NULL)
return ResourceId();
return ((WrappedID3D12GraphicsCommandList *)obj)->GetResourceID();
}
template <>
ResourceId GetResID(ID3D12CommandList *obj)
{
if(obj == NULL)
return ResourceId();
return ((WrappedID3D12GraphicsCommandList *)obj)->GetResourceID();
}
template <>
D3D12ResourceRecord *GetRecord(ID3D12GraphicsCommandList *obj)
{
if(obj == NULL)
return NULL;
return ((WrappedID3D12GraphicsCommandList *)obj)->GetResourceRecord();
}
template <>
D3D12ResourceRecord *GetRecord(ID3D12CommandList *obj)
{
if(obj == NULL)
return NULL;
return ((WrappedID3D12GraphicsCommandList *)obj)->GetResourceRecord();
}
template <>
ID3D12CommandQueue *Unwrap(ID3D12CommandQueue *obj)
{
if(obj == NULL)
return NULL;
return ((WrappedID3D12CommandQueue *)obj)->GetReal();
}
template <>
ResourceId GetResID(ID3D12CommandQueue *obj)
{
if(obj == NULL)
return ResourceId();
return ((WrappedID3D12CommandQueue *)obj)->GetResourceID();
}
template <>
D3D12ResourceRecord *GetRecord(ID3D12CommandQueue *obj)
{
if(obj == NULL)
return NULL;
return ((WrappedID3D12CommandQueue *)obj)->GetResourceRecord();
}
WrappedID3D12GraphicsCommandList *GetWrapped(ID3D12GraphicsCommandList1 *obj)
{
return ((WrappedID3D12GraphicsCommandList *)obj);
}
WrappedID3D12GraphicsCommandList *GetWrapped(ID3D12GraphicsCommandList2 *obj)
{
return ((WrappedID3D12GraphicsCommandList *)obj);
}
WrappedID3D12GraphicsCommandList *GetWrapped(ID3D12GraphicsCommandList3 *obj)
{
return ((WrappedID3D12GraphicsCommandList *)obj);
}
WrappedID3D12GraphicsCommandList *GetWrapped(ID3D12GraphicsCommandList4 *obj)
{
return ((WrappedID3D12GraphicsCommandList *)obj);
}
WrappedID3D12GraphicsCommandList *GetWrapped(ID3D12GraphicsCommandList5 *obj)
{
return ((WrappedID3D12GraphicsCommandList *)obj);
}
ULONG STDMETHODCALLTYPE WrappedID3D12DebugCommandQueue::AddRef()
{
if(m_pQueue)
m_pQueue->AddRef();
return 1;
}
ULONG STDMETHODCALLTYPE WrappedID3D12DebugCommandQueue::Release()
{
if(m_pQueue)
m_pQueue->Release();
return 1;
}
ULONG STDMETHODCALLTYPE WrappedID3D12DebugCommandList::AddRef()
{
if(m_pList)
m_pList->AddRef();
return 1;
}
ULONG STDMETHODCALLTYPE WrappedID3D12DebugCommandList::Release()
{
if(m_pList)
m_pList->Release();
return 1;
}
HRESULT STDMETHODCALLTYPE WrappedDownlevelQueue::QueryInterface(REFIID riid, void **ppvObject)
{
return m_pQueue.QueryInterface(riid, ppvObject);
}
ULONG STDMETHODCALLTYPE WrappedDownlevelQueue::AddRef()
{
return m_pQueue.AddRef();
}
ULONG STDMETHODCALLTYPE WrappedDownlevelQueue::Release()
{
return m_pQueue.Release();
}
HRESULT STDMETHODCALLTYPE WrappedDownlevelQueue::Present(ID3D12GraphicsCommandList *pOpenCommandList,
ID3D12Resource *pSourceTex2D, HWND hWindow,
D3D12_DOWNLEVEL_PRESENT_FLAGS Flags)
{
return m_pQueue.Present(pOpenCommandList, pSourceTex2D, hWindow, Flags);
}
WrappedID3D12CommandQueue::WrappedID3D12CommandQueue(ID3D12CommandQueue *real,
WrappedID3D12Device *device, CaptureState &state)
: RefCounter12(real), m_pDevice(device), m_State(state), m_WrappedDownlevel(*this)
{
if(RenderDoc::Inst().GetCrashHandler())
RenderDoc::Inst().GetCrashHandler()->RegisterMemoryRegion(this,
sizeof(WrappedID3D12CommandQueue));
m_WrappedDebug.m_pQueue = this;
m_pDownlevel = NULL;
if(m_pReal)
{
m_pReal->QueryInterface(__uuidof(ID3D12DebugCommandQueue), (void **)&m_WrappedDebug.m_pReal);
m_pReal->QueryInterface(__uuidof(ID3D12CommandQueueDownlevel), (void **)&m_pDownlevel);
}
if(RenderDoc::Inst().IsReplayApp())
{
m_ReplayList = new WrappedID3D12GraphicsCommandList(NULL, m_pDevice, state);
m_ReplayList->SetCommandData(&m_Cmd);
}
// create a temporary and grab its resource ID
m_ResourceID = ResourceIDGen::GetNewUniqueID();
m_QueueRecord = NULL;
m_CreationRecord = NULL;
m_Cmd.m_pDevice = m_pDevice;
if(!RenderDoc::Inst().IsReplayApp())
{
m_QueueRecord = m_pDevice->GetResourceManager()->AddResourceRecord(m_ResourceID);
m_QueueRecord->type = Resource_CommandQueue;
m_QueueRecord->DataInSerialiser = false;
m_QueueRecord->InternalResource = true;
m_QueueRecord->Length = 0;
// a bit of a hack, we make a parallel resource record with the same lifetime as the command
// queue. It will hold onto our create chunk and not get thrown away as we clear and re-fill
// submissions into the queue record itself. We'll pull it into the capture by marking the
// queues as referenced.
m_CreationRecord =
m_pDevice->GetResourceManager()->AddResourceRecord(ResourceIDGen::GetNewUniqueID());
m_CreationRecord->type = Resource_CommandQueue;
m_CreationRecord->InternalResource = true;
}
m_pDevice->GetResourceManager()->AddCurrentResource(GetResourceID(), this);
m_pDevice->SoftRef();
}
WrappedID3D12CommandQueue::~WrappedID3D12CommandQueue()
{
SAFE_DELETE(m_FrameReader);
if(m_CreationRecord)
m_CreationRecord->Delete(m_pDevice->GetResourceManager());
if(m_QueueRecord)
m_QueueRecord->Delete(m_pDevice->GetResourceManager());
m_pDevice->GetResourceManager()->ReleaseCurrentResource(GetResourceID());
m_pDevice->RemoveQueue(this);
SAFE_RELEASE(m_pDownlevel);
for(size_t i = 0; i < m_Cmd.m_IndirectBuffers.size(); i++)
SAFE_RELEASE(m_Cmd.m_IndirectBuffers[i]);
SAFE_RELEASE(m_WrappedDebug.m_pReal);
SAFE_RELEASE(m_pReal);
}
HRESULT STDMETHODCALLTYPE WrappedID3D12CommandQueue::QueryInterface(REFIID riid, void **ppvObject)
{
if(riid == __uuidof(IUnknown))
{
*ppvObject = (IUnknown *)(ID3D12CommandQueue *)this;
AddRef();
return S_OK;
}
else if(riid == __uuidof(ID3D12CommandQueue))
{
*ppvObject = (ID3D12CommandQueue *)this;
AddRef();
return S_OK;
}
else if(riid == __uuidof(ID3D12DebugCommandQueue))
{
if(m_WrappedDebug.m_pReal)
{
AddRef();
*ppvObject = (ID3D12DebugCommandQueue *)&m_WrappedDebug;
return S_OK;
}
else
{
return E_NOINTERFACE;
}
}
else if(riid == __uuidof(ID3D12Pageable))
{
*ppvObject = (ID3D12Pageable *)this;
AddRef();
return S_OK;
}
else if(riid == __uuidof(ID3D12DeviceChild))
{
*ppvObject = (ID3D12DeviceChild *)this;
AddRef();
return S_OK;
}
else if(riid == __uuidof(ID3D12Object))
{
*ppvObject = (ID3D12DeviceChild *)this;
AddRef();
return S_OK;
}
else if(riid == __uuidof(ID3D12CommandQueueDownlevel))
{
if(m_pDownlevel)
{
*ppvObject = &m_WrappedDownlevel;
AddRef();
return S_OK;
}
else
{
return E_NOINTERFACE;
}
}
else
{
WarnUnknownGUID("ID3D12CommandQueue", riid);
}
return RefCounter12::QueryInterface(riid, ppvObject);
}
void WrappedID3D12CommandQueue::ClearAfterCapture()
{
// delete cmd buffers now - had to keep them alive until after serialiser flush.
for(size_t i = 0; i < m_CmdListRecords.size(); i++)
m_CmdListRecords[i]->Delete(GetResourceManager());
m_CmdListRecords.clear();
m_QueueRecord->DeleteChunks();
}
WriteSerialiser &WrappedID3D12CommandQueue::GetThreadSerialiser()
{
return m_pDevice->GetThreadSerialiser();
}
rdcstr WrappedID3D12CommandQueue::GetChunkName(uint32_t idx)
{
if((SystemChunk)idx < SystemChunk::FirstDriverChunk)
return ToStr((SystemChunk)idx);
return ToStr((D3D12Chunk)idx);
}
const APIEvent &WrappedID3D12CommandQueue::GetEvent(uint32_t eventId)
{
// start at where the requested eventId would be
size_t idx = eventId;
// find the next valid event (some may be skipped)
while(idx < m_Cmd.m_Events.size() - 1 && m_Cmd.m_Events[idx].eventId == 0)
idx++;
return m_Cmd.m_Events[RDCMIN(idx, m_Cmd.m_Events.size() - 1)];
}
bool WrappedID3D12CommandQueue::ProcessChunk(ReadSerialiser &ser, D3D12Chunk chunk)
{
m_Cmd.m_AddedDrawcall = false;
bool ret = false;
switch(chunk)
{
case D3D12Chunk::Device_CreateConstantBufferView:
case D3D12Chunk::Device_CreateShaderResourceView:
case D3D12Chunk::Device_CreateUnorderedAccessView:
case D3D12Chunk::Device_CreateRenderTargetView:
case D3D12Chunk::Device_CreateDepthStencilView:
case D3D12Chunk::Device_CreateSampler:
ret = m_pDevice->Serialise_DynamicDescriptorWrite(ser, NULL);
break;
case D3D12Chunk::Device_CopyDescriptors:
case D3D12Chunk::Device_CopyDescriptorsSimple:
ret = m_pDevice->Serialise_DynamicDescriptorCopies(ser, rdcarray<DynamicDescriptorCopy>());
break;
case D3D12Chunk::Queue_ExecuteCommandLists:
ret = Serialise_ExecuteCommandLists(ser, 0, NULL);
break;
case D3D12Chunk::Queue_Signal: ret = Serialise_Signal(ser, NULL, 0); break;
case D3D12Chunk::Queue_Wait: ret = Serialise_Wait(ser, NULL, 0); break;
case D3D12Chunk::Queue_UpdateTileMappings:
ret = Serialise_UpdateTileMappings(ser, NULL, 0, NULL, NULL, NULL, 0, NULL, NULL, NULL,
D3D12_TILE_MAPPING_FLAGS(0));
break;
case D3D12Chunk::Queue_CopyTileMappings:
ret =
Serialise_CopyTileMappings(ser, NULL, NULL, NULL, NULL, NULL, D3D12_TILE_MAPPING_FLAGS(0));
break;
case D3D12Chunk::Queue_BeginEvent: ret = Serialise_BeginEvent(ser, 0, NULL, 0); break;
case D3D12Chunk::Queue_SetMarker: ret = Serialise_SetMarker(ser, 0, NULL, 0); break;
case D3D12Chunk::Queue_EndEvent: ret = Serialise_EndEvent(ser); break;
case D3D12Chunk::List_Close: ret = m_ReplayList->Serialise_Close(ser); break;
case D3D12Chunk::List_Reset: ret = m_ReplayList->Serialise_Reset(ser, NULL, NULL); break;
case D3D12Chunk::List_ResourceBarrier:
ret = m_ReplayList->Serialise_ResourceBarrier(ser, 0, NULL);
break;
case D3D12Chunk::List_BeginQuery:
ret = m_ReplayList->Serialise_BeginQuery(ser, NULL, D3D12_QUERY_TYPE(0), 0);
break;
case D3D12Chunk::List_EndQuery:
ret = m_ReplayList->Serialise_EndQuery(ser, NULL, D3D12_QUERY_TYPE(0), 0);
break;
case D3D12Chunk::List_ResolveQueryData:
ret = m_ReplayList->Serialise_ResolveQueryData(ser, NULL, D3D12_QUERY_TYPE(0), 0, 0, NULL, 0);
break;
case D3D12Chunk::List_SetPredication:
ret = m_ReplayList->Serialise_SetPredication(ser, NULL, 0, D3D12_PREDICATION_OP(0));
break;
case D3D12Chunk::List_DrawIndexedInstanced:
ret = m_ReplayList->Serialise_DrawIndexedInstanced(ser, 0, 0, 0, 0, 0);
break;
case D3D12Chunk::List_DrawInstanced:
ret = m_ReplayList->Serialise_DrawInstanced(ser, 0, 0, 0, 0);
break;
case D3D12Chunk::List_Dispatch: ret = m_ReplayList->Serialise_Dispatch(ser, 0, 0, 0); break;
case D3D12Chunk::List_ExecuteIndirect:
ret = m_ReplayList->Serialise_ExecuteIndirect(ser, NULL, 0, NULL, 0, NULL, 0);
break;
case D3D12Chunk::List_ExecuteBundle:
ret = m_ReplayList->Serialise_ExecuteBundle(ser, NULL);
break;
case D3D12Chunk::List_CopyBufferRegion:
ret = m_ReplayList->Serialise_CopyBufferRegion(ser, NULL, 0, NULL, 0, 0);
break;
case D3D12Chunk::List_CopyTextureRegion:
ret = m_ReplayList->Serialise_CopyTextureRegion(ser, NULL, 0, 0, 0, NULL, NULL);
break;
case D3D12Chunk::List_CopyResource:
ret = m_ReplayList->Serialise_CopyResource(ser, NULL, NULL);
break;
case D3D12Chunk::List_ResolveSubresource:
ret = m_ReplayList->Serialise_ResolveSubresource(ser, NULL, 0, NULL, 0, DXGI_FORMAT_UNKNOWN);
break;
case D3D12Chunk::List_ClearRenderTargetView:
ret = m_ReplayList->Serialise_ClearRenderTargetView(ser, D3D12_CPU_DESCRIPTOR_HANDLE(),
(FLOAT *)NULL, 0, NULL);
break;
case D3D12Chunk::List_ClearDepthStencilView:
ret = m_ReplayList->Serialise_ClearDepthStencilView(ser, D3D12_CPU_DESCRIPTOR_HANDLE(),
D3D12_CLEAR_FLAGS(0), 0.0f, 0, 0, NULL);
break;
case D3D12Chunk::List_ClearUnorderedAccessViewUint:
ret = m_ReplayList->Serialise_ClearUnorderedAccessViewUint(
ser, D3D12_GPU_DESCRIPTOR_HANDLE(), D3D12_CPU_DESCRIPTOR_HANDLE(), NULL, NULL, 0, NULL);
break;
case D3D12Chunk::List_ClearUnorderedAccessViewFloat:
ret = m_ReplayList->Serialise_ClearUnorderedAccessViewFloat(
ser, D3D12_GPU_DESCRIPTOR_HANDLE(), D3D12_CPU_DESCRIPTOR_HANDLE(), NULL, NULL, 0, NULL);
break;
case D3D12Chunk::List_DiscardResource:
ret = m_ReplayList->Serialise_DiscardResource(ser, NULL, NULL);
break;
case D3D12Chunk::List_IASetPrimitiveTopology:
ret = m_ReplayList->Serialise_IASetPrimitiveTopology(ser, D3D_PRIMITIVE_TOPOLOGY_UNDEFINED);
break;
case D3D12Chunk::List_IASetIndexBuffer:
ret = m_ReplayList->Serialise_IASetIndexBuffer(ser, NULL);
break;
case D3D12Chunk::List_IASetVertexBuffers:
ret = m_ReplayList->Serialise_IASetVertexBuffers(ser, 0, 0, NULL);
break;
case D3D12Chunk::List_SOSetTargets:
ret = m_ReplayList->Serialise_SOSetTargets(ser, 0, 0, NULL);
break;
case D3D12Chunk::List_RSSetViewports:
ret = m_ReplayList->Serialise_RSSetViewports(ser, 0, NULL);
break;
case D3D12Chunk::List_RSSetScissorRects:
ret = m_ReplayList->Serialise_RSSetScissorRects(ser, 0, NULL);
break;
case D3D12Chunk::List_SetPipelineState:
ret = m_ReplayList->Serialise_SetPipelineState(ser, NULL);
break;
case D3D12Chunk::List_SetDescriptorHeaps:
ret = m_ReplayList->Serialise_SetDescriptorHeaps(ser, 0, NULL);
break;
case D3D12Chunk::List_OMSetRenderTargets:
ret = m_ReplayList->Serialise_OMSetRenderTargets(ser, 0, NULL, FALSE, NULL);
break;
case D3D12Chunk::List_OMSetStencilRef:
ret = m_ReplayList->Serialise_OMSetStencilRef(ser, 0);
break;
case D3D12Chunk::List_OMSetBlendFactor:
ret = m_ReplayList->Serialise_OMSetBlendFactor(ser, NULL);
break;
case D3D12Chunk::List_SetGraphicsRootDescriptorTable:
ret = m_ReplayList->Serialise_SetGraphicsRootDescriptorTable(ser, 0,
D3D12_GPU_DESCRIPTOR_HANDLE());
break;
case D3D12Chunk::List_SetGraphicsRootSignature:
ret = m_ReplayList->Serialise_SetGraphicsRootSignature(ser, NULL);
break;
case D3D12Chunk::List_SetGraphicsRoot32BitConstant:
ret = m_ReplayList->Serialise_SetGraphicsRoot32BitConstant(ser, 0, 0, 0);
break;
case D3D12Chunk::List_SetGraphicsRoot32BitConstants:
ret = m_ReplayList->Serialise_SetGraphicsRoot32BitConstants(ser, 0, 0, NULL, 0);
break;
case D3D12Chunk::List_SetGraphicsRootConstantBufferView:
ret = m_ReplayList->Serialise_SetGraphicsRootConstantBufferView(ser, 0,
D3D12_GPU_VIRTUAL_ADDRESS());
break;
case D3D12Chunk::List_SetGraphicsRootShaderResourceView:
ret = m_ReplayList->Serialise_SetGraphicsRootShaderResourceView(ser, 0,
D3D12_GPU_VIRTUAL_ADDRESS());
break;
case D3D12Chunk::List_SetGraphicsRootUnorderedAccessView:
ret = m_ReplayList->Serialise_SetGraphicsRootUnorderedAccessView(ser, 0,
D3D12_GPU_VIRTUAL_ADDRESS());
break;
case D3D12Chunk::List_SetComputeRootDescriptorTable:
ret = m_ReplayList->Serialise_SetComputeRootDescriptorTable(ser, 0,
D3D12_GPU_DESCRIPTOR_HANDLE());
break;
case D3D12Chunk::List_SetComputeRootSignature:
ret = m_ReplayList->Serialise_SetComputeRootSignature(ser, NULL);
break;
case D3D12Chunk::List_SetComputeRoot32BitConstant:
ret = m_ReplayList->Serialise_SetComputeRoot32BitConstant(ser, 0, 0, 0);
break;
case D3D12Chunk::List_SetComputeRoot32BitConstants:
ret = m_ReplayList->Serialise_SetComputeRoot32BitConstants(ser, 0, 0, NULL, 0);
break;
case D3D12Chunk::List_SetComputeRootConstantBufferView:
ret = m_ReplayList->Serialise_SetComputeRootConstantBufferView(ser, 0,
D3D12_GPU_VIRTUAL_ADDRESS());
break;
case D3D12Chunk::List_SetComputeRootShaderResourceView:
ret = m_ReplayList->Serialise_SetComputeRootShaderResourceView(ser, 0,
D3D12_GPU_VIRTUAL_ADDRESS());
break;
case D3D12Chunk::List_SetComputeRootUnorderedAccessView:
ret = m_ReplayList->Serialise_SetComputeRootUnorderedAccessView(ser, 0,
D3D12_GPU_VIRTUAL_ADDRESS());
break;
case D3D12Chunk::List_CopyTiles:
ret = m_ReplayList->Serialise_CopyTiles(ser, NULL, NULL, NULL, NULL, 0,
D3D12_TILE_COPY_FLAGS(0));
break;
case D3D12Chunk::List_AtomicCopyBufferUINT:
ret = m_ReplayList->Serialise_AtomicCopyBufferUINT(ser, NULL, 0, NULL, 0, 0, NULL, NULL);
break;
case D3D12Chunk::List_AtomicCopyBufferUINT64:
ret = m_ReplayList->Serialise_AtomicCopyBufferUINT64(ser, NULL, 0, NULL, 0, 0, NULL, NULL);
break;
case D3D12Chunk::List_OMSetDepthBounds:
ret = m_ReplayList->Serialise_OMSetDepthBounds(ser, 0.0f, 0.0f);
break;
case D3D12Chunk::List_ResolveSubresourceRegion:
ret = m_ReplayList->Serialise_ResolveSubresourceRegion(
ser, NULL, 0, 0, 0, NULL, 0, NULL, DXGI_FORMAT_UNKNOWN, D3D12_RESOLVE_MODE_DECOMPRESS);
break;
case D3D12Chunk::List_SetSamplePositions:
ret = m_ReplayList->Serialise_SetSamplePositions(ser, 0, NULL, NULL);
break;
case D3D12Chunk::List_SetViewInstanceMask:
ret = m_ReplayList->Serialise_SetViewInstanceMask(ser, 0);
break;
case D3D12Chunk::List_WriteBufferImmediate:
ret = m_ReplayList->Serialise_WriteBufferImmediate(ser, 0, NULL, NULL);
break;
case D3D12Chunk::List_BeginRenderPass:
ret = m_ReplayList->Serialise_BeginRenderPass(ser, 0, NULL, NULL, D3D12_RENDER_PASS_FLAG_NONE);
break;
case D3D12Chunk::List_EndRenderPass: ret = m_ReplayList->Serialise_EndRenderPass(ser); break;
case D3D12Chunk::List_RSSetShadingRate:
ret = m_ReplayList->Serialise_RSSetShadingRate(ser, D3D12_SHADING_RATE_1X1, NULL);
break;
case D3D12Chunk::List_RSSetShadingRateImage:
ret = m_ReplayList->Serialise_RSSetShadingRateImage(ser, NULL);
break;
case D3D12Chunk::PushMarker: ret = m_ReplayList->Serialise_BeginEvent(ser, 0, NULL, 0); break;
case D3D12Chunk::PopMarker: ret = m_ReplayList->Serialise_EndEvent(ser); break;
case D3D12Chunk::SetMarker: ret = m_ReplayList->Serialise_SetMarker(ser, 0, NULL, 0); break;
case D3D12Chunk::Resource_Unmap:
ret = m_pDevice->Serialise_MapDataWrite(ser, NULL, 0, NULL, D3D12_RANGE());
break;
case D3D12Chunk::Resource_WriteToSubresource:
ret = m_pDevice->Serialise_WriteToSubresource(ser, NULL, 0, NULL, NULL, 0, 0);
break;
case D3D12Chunk::List_IndirectSubCommand:
// this is a fake chunk generated at runtime as part of indirect draws.
// Just in case it gets exported and imported, completely ignore it.
return true;
case D3D12Chunk::Swapchain_Present: ret = m_pDevice->Serialise_Present(ser, NULL, 0, 0); break;
case D3D12Chunk::List_ClearState:
ret = m_ReplayList->Serialise_ClearState(ser, NULL);
break;
// in order to get a warning if we miss a case, we explicitly handle the device creation chunks
// here. If we actually encounter one it's an error (we shouldn't see these inside the captured
// frame itself)
case D3D12Chunk::Device_CreateCommandQueue:
case D3D12Chunk::Device_CreateCommandAllocator:
case D3D12Chunk::Device_CreateCommandList:
case D3D12Chunk::Device_CreateGraphicsPipeline:
case D3D12Chunk::Device_CreateComputePipeline:
case D3D12Chunk::Device_CreateDescriptorHeap:
case D3D12Chunk::Device_CreateRootSignature:
case D3D12Chunk::Device_CreateCommandSignature:
case D3D12Chunk::Device_CreateHeap:
case D3D12Chunk::Device_CreateCommittedResource:
case D3D12Chunk::Device_CreatePlacedResource:
case D3D12Chunk::Device_CreateReservedResource:
case D3D12Chunk::Device_CreateQueryHeap:
case D3D12Chunk::Device_CreateFence:
case D3D12Chunk::SetName:
case D3D12Chunk::SetShaderDebugPath:
case D3D12Chunk::CreateSwapBuffer:
case D3D12Chunk::Device_CreatePipelineState:
case D3D12Chunk::Device_CreateHeapFromAddress:
case D3D12Chunk::Device_CreateHeapFromFileMapping:
case D3D12Chunk::Device_OpenSharedHandle:
case D3D12Chunk::Device_CreateCommandList1:
case D3D12Chunk::Device_CreateCommittedResource1:
case D3D12Chunk::Device_CreateHeap1:
case D3D12Chunk::Device_ExternalDXGIResource:
RDCERR("Unexpected chunk while processing frame: %s", ToStr(chunk).c_str());
return false;
// no explicit default so that we have compiler warnings if a chunk isn't explicitly handled.
case D3D12Chunk::Max: break;
}
{
SystemChunk system = (SystemChunk)chunk;
if(system == SystemChunk::CaptureEnd)
{
SERIALISE_ELEMENT_LOCAL(PresentedImage, ResourceId()).TypedAs("ID3D12Resource *"_lit);
SERIALISE_CHECK_READ_ERRORS();
if(PresentedImage != ResourceId())
m_Cmd.m_LastPresentedImage = PresentedImage;
if(IsLoading(m_State) && m_Cmd.m_LastChunk != D3D12Chunk::Swapchain_Present)
{
m_Cmd.AddEvent();
DrawcallDescription draw;
draw.name = "End of Capture";
draw.flags |= DrawFlags::Present;
draw.copyDestination = m_Cmd.m_LastPresentedImage;
m_Cmd.AddDrawcall(draw, true);
}
ret = true;
}
else if(!ret)
{
RDCERR("Unrecognised Chunk type %s", ToStr(chunk).c_str());
return false;
}
}
if(IsLoading(m_State))
{
if(chunk == D3D12Chunk::List_Reset || chunk == D3D12Chunk::List_Close)
{
// don't add these events - they will be handled when inserted in-line into queue submit
}
else if(chunk == D3D12Chunk::Queue_EndEvent)
{
// also ignore, this just pops the drawcall stack
}
else
{
if(!m_Cmd.m_AddedDrawcall)
m_Cmd.AddEvent();
}
}
m_Cmd.m_AddedDrawcall = false;
return ret;
}
ReplayStatus WrappedID3D12CommandQueue::ReplayLog(CaptureState readType, uint32_t startEventID,
uint32_t endEventID, bool partial)
{
m_State = readType;
if(!m_FrameReader)
{
RDCERR("Can't replay context capture without frame reader");
return ReplayStatus::InternalError;
}
m_FrameReader->SetOffset(0);
ReadSerialiser ser(m_FrameReader, Ownership::Nothing);
ser.SetStringDatabase(&m_StringDB);
ser.SetUserData(GetResourceManager());
ser.SetVersion(m_pDevice->GetLogVersion());
if(IsLoading(m_State) || IsStructuredExporting(m_State))
{
ser.ConfigureStructuredExport(&GetChunkName, IsStructuredExporting(m_State));
ser.GetStructuredFile().Swap(m_pDevice->GetStructuredFile());
m_StructuredFile = &ser.GetStructuredFile();
}
else
{
m_StructuredFile = &m_pDevice->GetStructuredFile();
}
m_Cmd.m_StructuredFile = m_StructuredFile;
SystemChunk header = ser.ReadChunk<SystemChunk>();
RDCASSERTEQUAL(header, SystemChunk::CaptureBegin);
if(partial)
ser.SkipCurrentChunk();
else
m_pDevice->Serialise_BeginCaptureFrame(ser);
ser.EndChunk();
m_Cmd.m_RootEvents.clear();
if(IsLoading(m_State))
{
m_pDevice->ApplyInitialContents();
m_pDevice->ExecuteLists();
m_pDevice->FlushLists();
}
if(IsActiveReplaying(m_State))
{
APIEvent ev = GetEvent(startEventID);
m_Cmd.m_RootEventID = ev.eventId;
// if not partial, we need to be sure to replay
// past the command list records, so can't
// skip to the file offset of the first event
if(partial)
{
ser.GetReader()->SetOffset(ev.fileOffset);
D3D12CommandData::DrawcallUse use(ev.fileOffset, 0);
auto it = std::lower_bound(m_Cmd.m_DrawcallUses.begin(), m_Cmd.m_DrawcallUses.end(), use);
if(it != m_Cmd.m_DrawcallUses.end())
{
BakedCmdListInfo &cmdInfo = m_Cmd.m_BakedCmdListInfo[it->cmdList];
cmdInfo.curEventID = it->relativeEID;
}
}
m_Cmd.m_FirstEventID = startEventID;
m_Cmd.m_LastEventID = endEventID;
}
else
{
m_Cmd.m_RootEventID = 1;
m_Cmd.m_RootDrawcallID = 1;
m_Cmd.m_FirstEventID = 0;
m_Cmd.m_LastEventID = ~0U;
}
uint64_t startOffset = ser.GetReader()->GetOffset();
for(;;)
{
if(IsActiveReplaying(m_State) && m_Cmd.m_RootEventID > endEventID)
{
// we can just break out if we've done all the events desired.
// note that the command list events aren't 'real' and we just blaze through them
break;
}
m_Cmd.m_CurChunkOffset = ser.GetReader()->GetOffset();
D3D12Chunk context = ser.ReadChunk<D3D12Chunk>();
if(ser.GetReader()->IsErrored())
return ReplayStatus::APIDataCorrupted;
m_Cmd.m_ChunkMetadata = ser.ChunkMetadata();
m_Cmd.m_LastCmdListID = ResourceId();
bool success = ProcessChunk(ser, context);
ser.EndChunk();
if(ser.GetReader()->IsErrored())
return ReplayStatus::APIDataCorrupted;
// if there wasn't a serialisation error, but the chunk didn't succeed, then it's an API replay
// failure.
if(!success)
return m_FailedReplayStatus;
RenderDoc::Inst().SetProgress(
LoadProgress::FrameEventsRead,
float(m_Cmd.m_CurChunkOffset - startOffset) / float(ser.GetReader()->GetSize()));
if((SystemChunk)context == SystemChunk::CaptureEnd)
break;
// break out if we were only executing one event
if(IsActiveReplaying(m_State) && startEventID == endEventID)
break;
m_Cmd.m_LastChunk = context;
// increment root event ID either if we didn't just replay a cmd
// buffer event, OR if we are doing a frame sub-section replay,
// in which case it's up to the calling code to make sure we only
// replay inside a command list (if we crossed command list
// boundaries, the event IDs would no longer match up).
if(m_Cmd.m_LastCmdListID == ResourceId() || startEventID > 1)
{
m_Cmd.m_RootEventID++;
if(startEventID > 1)
ser.GetReader()->SetOffset(GetEvent(m_Cmd.m_RootEventID).fileOffset);
}
else
{
m_Cmd.m_BakedCmdListInfo[m_Cmd.m_LastCmdListID].curEventID++;
}
}
// swap the structure back now that we've accumulated the frame as well.
if(IsLoading(m_State) || IsStructuredExporting(m_State))
ser.GetStructuredFile().Swap(m_pDevice->GetStructuredFile());
m_StructuredFile = NULL;
for(size_t i = 0; i < m_Cmd.m_RerecordCmdList.size(); i++)
SAFE_RELEASE(m_Cmd.m_RerecordCmdList[i]);
m_Cmd.m_RerecordCmds.clear();
m_Cmd.m_RerecordCmdList.clear();
return ReplayStatus::Succeeded;
}
WrappedID3D12GraphicsCommandList::WrappedID3D12GraphicsCommandList(ID3D12GraphicsCommandList *real,
WrappedID3D12Device *device,
CaptureState &state)
: m_RefCounter(real, false), m_pList(real), m_pDevice(device), m_State(state)
{
if(RenderDoc::Inst().GetCrashHandler())
RenderDoc::Inst().GetCrashHandler()->RegisterMemoryRegion(
this, sizeof(WrappedID3D12GraphicsCommandList));
m_pList1 = NULL;
m_pList2 = NULL;
m_pList3 = NULL;
m_pList4 = NULL;
m_pList5 = NULL;
m_WrappedDebug.m_pList = this;
if(m_pList)
{
m_pList->QueryInterface(__uuidof(ID3D12DebugCommandList), (void **)&m_WrappedDebug.m_pReal);
m_pList->QueryInterface(__uuidof(ID3D12DebugCommandList1), (void **)&m_WrappedDebug.m_pReal1);
m_pList->QueryInterface(__uuidof(ID3D12DebugCommandList2), (void **)&m_WrappedDebug.m_pReal2);
m_pList->QueryInterface(__uuidof(ID3D12GraphicsCommandList1), (void **)&m_pList1);
m_pList->QueryInterface(__uuidof(ID3D12GraphicsCommandList2), (void **)&m_pList2);
m_pList->QueryInterface(__uuidof(ID3D12GraphicsCommandList3), (void **)&m_pList3);
m_pList->QueryInterface(__uuidof(ID3D12GraphicsCommandList4), (void **)&m_pList4);
m_pList->QueryInterface(__uuidof(ID3D12GraphicsCommandList5), (void **)&m_pList5);
}
// create a temporary and grab its resource ID
m_ResourceID = ResourceIDGen::GetNewUniqueID();
RDCEraseEl(m_Init);
m_ListRecord = NULL;
m_CreationRecord = NULL;
m_Cmd = NULL;
m_CurGfxRootSig = NULL;
m_CurCompRootSig = NULL;
if(!RenderDoc::Inst().IsReplayApp())
{
m_ListRecord = m_pDevice->GetResourceManager()->AddResourceRecord(m_ResourceID);
m_ListRecord->type = Resource_GraphicsCommandList;
m_ListRecord->DataInSerialiser = false;
m_ListRecord->InternalResource = true;
m_ListRecord->Length = 0;
m_ListRecord->cmdInfo = new CmdListRecordingInfo();
// this is set up in the implicit Reset() right after creation
m_ListRecord->bakedCommands = NULL;
// a bit of a hack, we make a parallel resource record with the same lifetime as the command
// list and make it a parent, so it will hold onto our create chunk and not try to
// record it (and throw it away with baked commands that are unused), then it'll be pulled
// into the capture.
m_CreationRecord =
m_pDevice->GetResourceManager()->AddResourceRecord(ResourceIDGen::GetNewUniqueID());
m_CreationRecord->type = Resource_GraphicsCommandList;
m_CreationRecord->InternalResource = true;
m_ListRecord->AddParent(m_CreationRecord);
}
else
{
m_Cmd = m_pDevice->GetQueue()->GetCommandData();
}
if(m_pList)
{
bool ret = m_pDevice->GetResourceManager()->AddWrapper(this, m_pList);
if(!ret)
RDCERR("Error adding wrapper for ID3D12GraphicsCommandList");
}
m_pDevice->GetResourceManager()->AddCurrentResource(GetResourceID(), this);
m_pDevice->SoftRef();
}
WrappedID3D12GraphicsCommandList::~WrappedID3D12GraphicsCommandList()
{
SAFE_RELEASE(m_AMDMarkers);
if(m_pList)
m_pDevice->GetResourceManager()->RemoveWrapper(m_pList);
if(m_CreationRecord)
m_CreationRecord->Delete(m_pDevice->GetResourceManager());
if(m_ListRecord && m_ListRecord->bakedCommands)
m_ListRecord->bakedCommands->Delete(m_pDevice->GetResourceManager());
if(m_ListRecord)
m_ListRecord->Delete(m_pDevice->GetResourceManager());
m_pDevice->GetResourceManager()->ReleaseCurrentResource(GetResourceID());
SAFE_RELEASE(m_WrappedDebug.m_pReal);
SAFE_RELEASE(m_WrappedDebug.m_pReal1);
SAFE_RELEASE(m_WrappedDebug.m_pReal2);
SAFE_RELEASE(m_pList5);
SAFE_RELEASE(m_pList4);
SAFE_RELEASE(m_pList3);
SAFE_RELEASE(m_pList2);
SAFE_RELEASE(m_pList1);
SAFE_RELEASE(m_pList);
}
bool WrappedID3D12GraphicsCommandList::ValidateRootGPUVA(D3D12_GPU_VIRTUAL_ADDRESS buffer)
{
if(buffer == 0)
{
// abort, we don't have this buffer. Print errors while reading
if(IsLoading(m_State))
{
m_pDevice->AddDebugMessage(MessageCategory::Resource_Manipulation, MessageSeverity::Medium,
MessageSource::IncorrectAPIUse,
"Binding 0 as a GPU Virtual Address in a root constant is "
"invalid. This call will be dropped during replay.");
}
return true;
}
return false;
}
WriteSerialiser &WrappedID3D12GraphicsCommandList::GetThreadSerialiser()
{
return m_pDevice->GetThreadSerialiser();
}
rdcstr WrappedID3D12GraphicsCommandList::GetChunkName(uint32_t idx)
{
if((SystemChunk)idx < SystemChunk::FirstDriverChunk)
return ToStr((SystemChunk)idx);
return ToStr((D3D12Chunk)idx);
}
HRESULT STDMETHODCALLTYPE WrappedID3D12GraphicsCommandList::QueryInterface(REFIID riid,
void **ppvObject)
{
if(riid == __uuidof(IUnknown))
{
*ppvObject = (IUnknown *)(ID3D12GraphicsCommandList *)this;
AddRef();
return S_OK;
}
else if(riid == __uuidof(ID3D12GraphicsCommandList))
{
*ppvObject = (ID3D12GraphicsCommandList *)this;
AddRef();
return S_OK;
}
else if(riid == __uuidof(ID3D12DebugCommandList))
{
if(m_WrappedDebug.m_pReal)
{
AddRef();
*ppvObject = (ID3D12DebugCommandList *)&m_WrappedDebug;
return S_OK;
}
else
{
return E_NOINTERFACE;
}
}
else if(riid == __uuidof(ID3D12DebugCommandList1))
{
if(m_WrappedDebug.m_pReal1)
{
AddRef();
*ppvObject = (ID3D12DebugCommandList1 *)&m_WrappedDebug;
return S_OK;
}
else
{
return E_NOINTERFACE;
}
}
else if(riid == __uuidof(ID3D12DebugCommandList2))
{
if(m_WrappedDebug.m_pReal2)
{
AddRef();
*ppvObject = (ID3D12DebugCommandList2 *)&m_WrappedDebug;
return S_OK;
}
else
{
return E_NOINTERFACE;
}
}
else if(riid == __uuidof(ID3D12GraphicsCommandList1))
{
if(m_pList1)
{
*ppvObject = (ID3D12GraphicsCommandList1 *)this;
AddRef();
return S_OK;
}
else
{
return E_NOINTERFACE;
}
}
else if(riid == __uuidof(ID3D12GraphicsCommandList2))
{
if(m_pList2)
{
*ppvObject = (ID3D12GraphicsCommandList2 *)this;
AddRef();
return S_OK;
}
else
{
return E_NOINTERFACE;
}
}
else if(riid == __uuidof(ID3D12GraphicsCommandList3))
{
if(m_pList3)
{
*ppvObject = (ID3D12GraphicsCommandList3 *)this;
AddRef();
return S_OK;
}
else
{
return E_NOINTERFACE;
}
}
else if(riid == __uuidof(ID3D12GraphicsCommandList4))
{
if(m_pList4)
{
*ppvObject = (ID3D12GraphicsCommandList4 *)this;
AddRef();
return S_OK;
}
else
{
return E_NOINTERFACE;
}
}
else if(riid == __uuidof(ID3D12GraphicsCommandList5))
{
if(m_pList5)
{
*ppvObject = (ID3D12GraphicsCommandList5 *)this;
AddRef();
return S_OK;
}
else
{
return E_NOINTERFACE;
}
}
else if(riid == __uuidof(ID3D12CommandList))
{
*ppvObject = (ID3D12CommandList *)this;
AddRef();
return S_OK;
}
else if(riid == __uuidof(ID3D12Pageable))
{
*ppvObject = (ID3D12Pageable *)this;
AddRef();
return S_OK;
}
else if(riid == __uuidof(ID3D12DeviceChild))
{
*ppvObject = (ID3D12DeviceChild *)this;
AddRef();
return S_OK;
}
else if(riid == __uuidof(ID3D12Object))
{
*ppvObject = (ID3D12DeviceChild *)this;
AddRef();
return S_OK;
}
else
{
WarnUnknownGUID("ID3D12GraphicsCommandList", riid);
}
return m_RefCounter.QueryInterface(riid, ppvObject);
}
void BakedCmdListInfo::ShiftForRemoved(uint32_t shiftDrawID, uint32_t shiftEID, size_t idx)
{
rdcarray<D3D12DrawcallTreeNode> &draws = draw->children;
drawCount -= shiftDrawID;
eventCount -= shiftEID;
if(idx < draws.size())
{
for(size_t i = idx; i < draws.size(); i++)
{
// should have no children as we don't push in for markers since they
// can cross command list boundaries.
RDCASSERT(draws[i].children.empty());
draws[i].draw.eventId -= shiftEID;
draws[i].draw.drawcallId -= shiftDrawID;
for(APIEvent &ev : draws[i].draw.events)
ev.eventId -= shiftEID;
}
uint32_t lastEID = draws[idx].draw.eventId;
// shift any resource usage for drawcalls after the removed section
for(size_t i = 0; i < draw->resourceUsage.size(); i++)
{
if(draw->resourceUsage[i].second.eventId >= lastEID)
draw->resourceUsage[i].second.eventId -= shiftEID;
}
// patch any subsequent executes
for(size_t i = 0; i < executeEvents.size(); i++)
{
if(executeEvents[i].baseEvent >= lastEID)
{
executeEvents[i].baseEvent -= shiftEID;
if(executeEvents[i].lastEvent > 0)
executeEvents[i].lastEvent -= shiftEID;
}
}
}
}
D3D12CommandData::D3D12CommandData()
{
m_CurChunkOffset = 0;
m_IndirectOffset = 0;
m_RootEventID = 1;
m_RootDrawcallID = 1;
m_FirstEventID = 0;
m_LastEventID = ~0U;
m_StructuredFile = NULL;
m_pDevice = NULL;
m_DrawcallCallback = NULL;
m_AddedDrawcall = false;
m_RootDrawcallStack.push_back(&m_ParentDrawcall);
}
void D3D12CommandData::GetIndirectBuffer(size_t size, ID3D12Resource **buf, uint64_t *offs)
{
// check if we need to allocate a new buffer
if(m_IndirectBuffers.empty() || m_IndirectOffset + size > m_IndirectSize)
{
D3D12_RESOURCE_DESC indirectDesc;
indirectDesc.Alignment = 0;
indirectDesc.DepthOrArraySize = 1;
indirectDesc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
indirectDesc.Flags = D3D12_RESOURCE_FLAG_NONE;
indirectDesc.Format = DXGI_FORMAT_UNKNOWN;
indirectDesc.Height = 1;
indirectDesc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
indirectDesc.MipLevels = 1;
indirectDesc.SampleDesc.Count = 1;
indirectDesc.SampleDesc.Quality = 0;
indirectDesc.Width = m_IndirectSize;
// create a custom heap that sits in CPU memory and is mappable, but we can
// use for indirect args (unlike upload and readback).
D3D12_HEAP_PROPERTIES heapProps;
heapProps.Type = D3D12_HEAP_TYPE_CUSTOM;
heapProps.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE;
heapProps.MemoryPoolPreference = D3D12_MEMORY_POOL_L0;
heapProps.CreationNodeMask = 1;
heapProps.VisibleNodeMask = 1;
ID3D12Resource *argbuf = NULL;
HRESULT hr = m_pDevice->CreateCommittedResource(&heapProps, D3D12_HEAP_FLAG_NONE, &indirectDesc,
D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT, NULL,
__uuidof(ID3D12Resource), (void **)&argbuf);
SetObjName(argbuf, StringFormat::Fmt("Indirect Arg Buf (%llu bytes)", (uint64_t)size));
if(FAILED(hr))
RDCERR("Failed to create indirect buffer, HRESULT: %s", ToStr(hr).c_str());
m_IndirectBuffers.push_back(argbuf);
m_IndirectOffset = 0;
}
*buf = m_IndirectBuffers.back();
*offs = m_IndirectOffset;
m_IndirectOffset = AlignUp16(m_IndirectOffset + size);
}
uint32_t D3D12CommandData::HandlePreCallback(ID3D12GraphicsCommandListX *list, bool dispatch,
uint32_t multiDrawOffset)
{
if(!m_DrawcallCallback)
return 0;
// look up the EID this drawcall came from
DrawcallUse use(m_CurChunkOffset, 0);
auto it = std::lower_bound(m_DrawcallUses.begin(), m_DrawcallUses.end(), use);
if(it == m_DrawcallUses.end())
{
RDCERR("Couldn't find drawcall use entry for %llu", m_CurChunkOffset);
return 0;
}
uint32_t eventId = it->eventId;
RDCASSERT(eventId != 0);
// handle all aliases of this drawcall as long as it's not a multidraw
const DrawcallDescription *draw = m_pDevice->GetDrawcall(eventId);
if(draw == NULL || !(draw->flags & DrawFlags::MultiDraw))
{
++it;
while(it != m_DrawcallUses.end() && it->fileOffset == m_CurChunkOffset)
{
m_DrawcallCallback->AliasEvent(eventId, it->eventId);
++it;
}
}
eventId += multiDrawOffset;
if(dispatch)
m_DrawcallCallback->PreDispatch(eventId, list);
else
m_DrawcallCallback->PreDraw(eventId, list);
return eventId;
}
bool D3D12CommandData::InRerecordRange(ResourceId cmdid)
{
// if we have an outside command list, assume the range is valid and we're replaying all events
// onto it.
if(m_OutsideCmdList != NULL)
return true;
// if not, check if we're one of the actual partial command buffers and check to see if we're in
// the range for their partial replay.
for(int p = 0; p < ePartialNum; p++)
{
if(cmdid == m_Partial[p].partialParent)
{
return m_BakedCmdListInfo[m_Partial[p].partialParent].curEventID <=
m_LastEventID - m_Partial[p].baseEvent;
}
}
// otherwise just check if we have a re-record command list for this, as then we're doing a full
// re-record and replay
return m_RerecordCmds.find(cmdid) != m_RerecordCmds.end();
}
bool D3D12CommandData::HasRerecordCmdList(ResourceId cmdid)
{
if(m_OutsideCmdList != NULL)
return true;
return m_RerecordCmds.find(cmdid) != m_RerecordCmds.end();
}
bool D3D12CommandData::IsPartialCmdList(ResourceId cmdid)
{
if(m_OutsideCmdList != NULL)
return true;
for(int p = 0; p < ePartialNum; p++)
if(cmdid == m_Partial[p].partialParent)
return true;
return false;
}
ID3D12GraphicsCommandListX *D3D12CommandData::RerecordCmdList(ResourceId cmdid,
PartialReplayIndex partialType)
{
if(m_OutsideCmdList != NULL)
return m_OutsideCmdList;
auto it = m_RerecordCmds.find(cmdid);
if(it == m_RerecordCmds.end())
{
RDCERR("Didn't generate re-record command for %s", ToStr(cmdid).c_str());
return NULL;
}
return it->second;
}
bool D3D12CommandData::HasNonMarkerEvents(ResourceId cmdBuffer)
{
for(const APIEvent &ev : m_BakedCmdListInfo[cmdBuffer].curEvents)
{
D3D12Chunk chunk = (D3D12Chunk)m_StructuredFile->chunks[ev.chunkIndex]->metadata.chunkID;
if(chunk != D3D12Chunk::PushMarker && chunk != D3D12Chunk::PopMarker)
return true;
}
return false;
}
void D3D12CommandData::AddEvent()
{
APIEvent apievent;
apievent.fileOffset = m_CurChunkOffset;
apievent.eventId = m_LastCmdListID != ResourceId() ? m_BakedCmdListInfo[m_LastCmdListID].curEventID
: m_RootEventID;
apievent.chunkIndex = uint32_t(m_StructuredFile->chunks.size() - 1);
apievent.callstack = m_ChunkMetadata.callstack;
// if we're using replay-time debug messages, fetch them now since we can do better to correlate
// to events on replay
if(m_pDevice->GetReplayOptions().apiValidation)
m_EventMessages = m_pDevice->GetDebugMessages();
for(size_t i = 0; i < m_EventMessages.size(); i++)
m_EventMessages[i].eventId = apievent.eventId;
if(m_LastCmdListID != ResourceId())
{
m_BakedCmdListInfo[m_LastCmdListID].curEvents.push_back(apievent);
rdcarray<DebugMessage> &msgs = m_BakedCmdListInfo[m_LastCmdListID].debugMessages;
msgs.append(m_EventMessages);
}
else
{
m_RootEvents.push_back(apievent);
m_Events.resize(apievent.eventId + 1);
m_Events[apievent.eventId] = apievent;
for(auto it = m_EventMessages.begin(); it != m_EventMessages.end(); ++it)
m_pDevice->AddDebugMessage(*it);
}
m_EventMessages.clear();
}
void D3D12CommandData::AddUsage(D3D12DrawcallTreeNode &drawNode, ResourceId id, uint32_t EID,
ResourceUsage usage)
{
if(id == ResourceId())
return;
drawNode.resourceUsage.push_back(make_rdcpair(id, EventUsage(EID, usage)));
}
void D3D12CommandData::AddUsage(ResourceId id, ResourceUsage usage)
{
m_ResourceUses[id].push_back(EventUsage(m_RootEventID, usage));
}
void D3D12CommandData::AddUsage(const D3D12RenderState &state, D3D12DrawcallTreeNode &drawNode)
{
DrawcallDescription &d = drawNode.draw;
uint32_t e = d.eventId;
DrawFlags DrawMask = DrawFlags::Drawcall | DrawFlags::Dispatch;
if(!(d.flags & DrawMask))
return;
static bool hugeRangeWarned = false;
const D3D12RenderState::RootSignature *rootdata = NULL;
if((d.flags & DrawFlags::Dispatch) && state.compute.rootsig != ResourceId())
{
rootdata = &state.compute;
}
else if(state.graphics.rootsig != ResourceId())
{
rootdata = &state.graphics;
if(d.flags & DrawFlags::Indexed && state.ibuffer.buf != ResourceId())
drawNode.resourceUsage.push_back(
make_rdcpair(state.ibuffer.buf, EventUsage(e, ResourceUsage::IndexBuffer)));
for(size_t i = 0; i < state.vbuffers.size(); i++)
{
if(state.vbuffers[i].buf != ResourceId())
drawNode.resourceUsage.push_back(
make_rdcpair(state.vbuffers[i].buf, EventUsage(e, ResourceUsage::VertexBuffer)));
}
for(size_t i = 0; i < state.streamouts.size(); i++)
{
if(state.streamouts[i].buf != ResourceId())
drawNode.resourceUsage.push_back(
make_rdcpair(state.streamouts[i].buf, EventUsage(e, ResourceUsage::StreamOut)));
if(state.streamouts[i].countbuf != ResourceId())
drawNode.resourceUsage.push_back(
make_rdcpair(state.streamouts[i].countbuf, EventUsage(e, ResourceUsage::StreamOut)));
}
rdcarray<ResourceId> rts = state.GetRTVIDs();
for(size_t i = 0; i < rts.size(); i++)
{
if(rts[i] != ResourceId())
drawNode.resourceUsage.push_back(
make_rdcpair(rts[i], EventUsage(e, ResourceUsage::ColorTarget)));
}
ResourceId id = state.GetDSVID();
if(id != ResourceId())
drawNode.resourceUsage.push_back(
make_rdcpair(id, EventUsage(e, ResourceUsage::DepthStencilTarget)));
}
if(rootdata)
{
WrappedID3D12RootSignature *sig =
m_pDevice->GetResourceManager()->GetCurrentAs<WrappedID3D12RootSignature>(rootdata->rootsig);
for(size_t rootEl = 0; rootEl < sig->sig.Parameters.size(); rootEl++)
{
if(rootEl >= rootdata->sigelems.size())
break;
const D3D12RootSignatureParameter &p = sig->sig.Parameters[rootEl];
const D3D12RenderState::SignatureElement &el = rootdata->sigelems[rootEl];
ResourceUsage cb = ResourceUsage::CS_Constants;
ResourceUsage ro = ResourceUsage::CS_Resource;
ResourceUsage rw = ResourceUsage::CS_RWResource;
if(rootdata == &state.graphics)
{
if(p.ShaderVisibility == D3D12_SHADER_VISIBILITY_ALL)
{
cb = ResourceUsage::All_Constants;
ro = ResourceUsage::All_Resource;
rw = ResourceUsage::All_RWResource;
}
else
{
cb = CBUsage(p.ShaderVisibility - D3D12_SHADER_VISIBILITY_VERTEX);
ro = ResUsage(p.ShaderVisibility - D3D12_SHADER_VISIBILITY_VERTEX);
rw = RWResUsage(p.ShaderVisibility - D3D12_SHADER_VISIBILITY_VERTEX);
}
}
if(p.ParameterType == D3D12_ROOT_PARAMETER_TYPE_CBV && el.type == eRootCBV)
{
AddUsage(drawNode, el.id, e, cb);
}
else if(p.ParameterType == D3D12_ROOT_PARAMETER_TYPE_SRV && el.type == eRootSRV)
{
AddUsage(drawNode, el.id, e, ro);
}
else if(p.ParameterType == D3D12_ROOT_PARAMETER_TYPE_UAV && el.type == eRootUAV)
{
AddUsage(drawNode, el.id, e, rw);
}
else if(p.ParameterType == D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE && el.type == eRootTable)
{
WrappedID3D12DescriptorHeap *heap =
m_pDevice->GetResourceManager()->GetCurrentAs<WrappedID3D12DescriptorHeap>(el.id);
if(heap == NULL)
continue;
UINT prevTableOffset = 0;
for(size_t r = 0; r < p.ranges.size(); r++)
{
const D3D12_DESCRIPTOR_RANGE1 &range = p.ranges[r];
UINT offset = range.OffsetInDescriptorsFromTableStart;
if(range.OffsetInDescriptorsFromTableStart == D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND)
offset = prevTableOffset;
D3D12Descriptor *desc = (D3D12Descriptor *)heap->GetCPUDescriptorHandleForHeapStart().ptr;
desc += el.offset;
desc += offset;
UINT num = range.NumDescriptors;
if(num == UINT_MAX)
{
// find out how many descriptors are left after
num = heap->GetNumDescriptors() - offset - UINT(el.offset);
}
prevTableOffset = offset + num;
if(range.RangeType == D3D12_DESCRIPTOR_RANGE_TYPE_CBV)
{
EventUsage usage(e, cb);
if(num > 1000)
{
if(!hugeRangeWarned)
RDCWARN("Skipping large, most likely 'bindless', descriptor range");
hugeRangeWarned = true;
}
else
{
for(UINT i = 0; i < num; i++)
{
ResourceId id =
WrappedID3D12Resource1::GetResIDFromAddr(desc->GetCBV().BufferLocation);
AddUsage(drawNode, id, e, cb);
desc++;
}
}
}
else if(range.RangeType == D3D12_DESCRIPTOR_RANGE_TYPE_SRV ||
range.RangeType == D3D12_DESCRIPTOR_RANGE_TYPE_UAV)
{
ResourceUsage usage = range.RangeType == D3D12_DESCRIPTOR_RANGE_TYPE_SRV ? ro : rw;
if(num > 1000)
{
if(!hugeRangeWarned)
RDCWARN("Skipping large, most likely 'bindless', descriptor range");
hugeRangeWarned = true;
}
else
{
for(UINT i = 0; i < num; i++)
{
AddUsage(drawNode, desc->GetResResourceId(), e, usage);
desc++;
}
}
}
}
}
}
}
}
void D3D12CommandData::AddDrawcall(const DrawcallDescription &d, bool hasEvents, bool addUsage)
{
m_AddedDrawcall = true;
DrawcallDescription draw = d;
draw.eventId = m_LastCmdListID != ResourceId() ? m_BakedCmdListInfo[m_LastCmdListID].curEventID
: m_RootEventID;
draw.drawcallId = m_LastCmdListID != ResourceId() ? m_BakedCmdListInfo[m_LastCmdListID].drawCount
: m_RootDrawcallID;
for(int i = 0; i < 8; i++)
draw.outputs[i] = ResourceId();
draw.depthOut = ResourceId();
draw.indexByteWidth = 0;
draw.topology = Topology::Unknown;
if(m_LastCmdListID != ResourceId())
{
draw.topology = MakePrimitiveTopology(m_BakedCmdListInfo[m_LastCmdListID].state.topo);
draw.indexByteWidth = m_BakedCmdListInfo[m_LastCmdListID].state.ibuffer.bytewidth;
rdcarray<ResourceId> rts = m_BakedCmdListInfo[m_LastCmdListID].state.GetRTVIDs();
for(size_t i = 0; i < ARRAY_COUNT(draw.outputs); i++)
{
if(i < rts.size())
draw.outputs[i] = m_pDevice->GetResourceManager()->GetOriginalID(rts[i]);
else
draw.outputs[i] = ResourceId();
}
draw.depthOut = m_pDevice->GetResourceManager()->GetOriginalID(
m_BakedCmdListInfo[m_LastCmdListID].state.GetDSVID());
}
// markers don't increment drawcall ID
DrawFlags MarkerMask = DrawFlags::SetMarker | DrawFlags::PushMarker | DrawFlags::PassBoundary;
if(!(draw.flags & MarkerMask))
{
if(m_LastCmdListID != ResourceId())
m_BakedCmdListInfo[m_LastCmdListID].drawCount++;
else
m_RootDrawcallID++;
}
if(hasEvents)
{
rdcarray<APIEvent> &srcEvents = m_LastCmdListID != ResourceId()
? m_BakedCmdListInfo[m_LastCmdListID].curEvents
: m_RootEvents;
draw.events = srcEvents;
srcEvents.clear();
}
// should have at least the root drawcall here, push this drawcall
// onto the back's children list.
if(!GetDrawcallStack().empty())
{
D3D12DrawcallTreeNode node(draw);
node.resourceUsage.swap(m_BakedCmdListInfo[m_LastCmdListID].resourceUsage);
if(m_LastCmdListID != ResourceId() && addUsage)
AddUsage(m_BakedCmdListInfo[m_LastCmdListID].state, node);
for(const DrawcallDescription &child : draw.children)
node.children.push_back(D3D12DrawcallTreeNode(child));
GetDrawcallStack().back()->children.push_back(node);
}
else
RDCERR("Somehow lost drawcall stack!");
}
void D3D12CommandData::InsertDrawsAndRefreshIDs(ResourceId cmd,
rdcarray<D3D12DrawcallTreeNode> &cmdBufNodes)
{
// assign new drawcall IDs
for(size_t i = 0; i < cmdBufNodes.size(); i++)
{
if(cmdBufNodes[i].draw.flags & DrawFlags::PopMarker)
{
if(GetDrawcallStack().size() > 1)
GetDrawcallStack().pop_back();
// Skip - pop marker draws aren't processed otherwise, we just apply them to the drawcall
// stack.
continue;
}
D3D12DrawcallTreeNode n = cmdBufNodes[i];
n.draw.eventId += m_RootEventID;
n.draw.drawcallId += m_RootDrawcallID;
for(APIEvent &ev : n.draw.events)
{
ev.eventId += m_RootEventID;
m_Events.resize(ev.eventId + 1);
m_Events[ev.eventId] = ev;
}
DrawcallUse use(m_Events.back().fileOffset, n.draw.eventId, cmd, cmdBufNodes[i].draw.eventId);
// insert in sorted location
auto drawit = std::lower_bound(m_DrawcallUses.begin(), m_DrawcallUses.end(), use);
m_DrawcallUses.insert(drawit - m_DrawcallUses.begin(), use);
RDCASSERT(n.children.empty());
for(auto it = n.resourceUsage.begin(); it != n.resourceUsage.end(); ++it)
{
EventUsage u = it->second;
u.eventId += m_RootEventID;
m_ResourceUses[it->first].push_back(u);
}
GetDrawcallStack().back()->children.push_back(n);
// if this is a push marker too, step down the drawcall stack
if(cmdBufNodes[i].draw.flags & DrawFlags::PushMarker)
GetDrawcallStack().push_back(&GetDrawcallStack().back()->children.back());
}
}