Files
renderdoc/qrenderdoc/3rdparty/qt/include/QtGui/qinputmethod.h
T
baldurk 768e812e45 Commit binary dependencies necessary for compilation on windows
* On windows it's strongly desired to be able to compile straight out of
  a clean checkout or source download. This means anyone can download
  the source and investigate something quickly, without having to worry
  about the hassle of figuring out how the project downloads 3rd party
  dependencies, fetching them, getting them registered in the right
  place.
* This can't be put in a submodule as git submodules don't get
  downloaded by default so people new to git will get confusing
  compilation messages, and someone downloading the source from github
  directly without cloning via git won't get submodules included.
* It does add some extra size to a fresh download/checkout which is
  unfortunate, but absolutely worth the cost. Shallow checkouts still
  aren't unfeasibly large, and it's only a one-off cost at clone time.
2018-02-02 20:49:35 +00:00

130 lines
4.4 KiB
C++

/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtGui module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef QINPUTMETHOD_H
#define QINPUTMETHOD_H
#include <QtGui/qtguiglobal.h>
#include <QtCore/qobject.h>
QT_BEGIN_NAMESPACE
class QInputMethodPrivate;
class QWindow;
class QRectF;
class QTransform;
class QInputMethodQueryEvent;
class Q_GUI_EXPORT QInputMethod : public QObject
{
Q_OBJECT
Q_DECLARE_PRIVATE(QInputMethod)
Q_PROPERTY(QRectF cursorRectangle READ cursorRectangle NOTIFY cursorRectangleChanged)
Q_PROPERTY(QRectF anchorRectangle READ anchorRectangle NOTIFY anchorRectangleChanged)
Q_PROPERTY(QRectF keyboardRectangle READ keyboardRectangle NOTIFY keyboardRectangleChanged)
Q_PROPERTY(QRectF inputItemClipRectangle READ inputItemClipRectangle NOTIFY inputItemClipRectangleChanged)
Q_PROPERTY(bool visible READ isVisible NOTIFY visibleChanged)
Q_PROPERTY(bool animating READ isAnimating NOTIFY animatingChanged)
Q_PROPERTY(QLocale locale READ locale NOTIFY localeChanged)
Q_PROPERTY(Qt::LayoutDirection inputDirection READ inputDirection NOTIFY inputDirectionChanged)
public:
QTransform inputItemTransform() const;
void setInputItemTransform(const QTransform &transform);
QRectF inputItemRectangle() const;
void setInputItemRectangle(const QRectF &rect);
// in window coordinates
QRectF cursorRectangle() const; // ### what if we have rotations for the item?
QRectF anchorRectangle() const; // ### ditto
// keyboard geometry in window coords
QRectF keyboardRectangle() const;
QRectF inputItemClipRectangle() const;
enum Action {
Click,
ContextMenu
};
Q_ENUM(Action)
bool isVisible() const;
void setVisible(bool visible);
bool isAnimating() const;
QLocale locale() const;
Qt::LayoutDirection inputDirection() const;
static QVariant queryFocusObject(Qt::InputMethodQuery query, QVariant argument); // ### Qt 6: QVariant by const-ref
public Q_SLOTS:
void show();
void hide();
void update(Qt::InputMethodQueries queries);
void reset();
void commit();
void invokeAction(Action a, int cursorPosition);
Q_SIGNALS:
void cursorRectangleChanged();
void anchorRectangleChanged();
void keyboardRectangleChanged();
void inputItemClipRectangleChanged();
void visibleChanged();
void animatingChanged();
void localeChanged();
void inputDirectionChanged(Qt::LayoutDirection newDirection);
private:
friend class QGuiApplication;
friend class QGuiApplicationPrivate;
friend class QPlatformInputContext;
QInputMethod();
~QInputMethod();
};
QT_END_NAMESPACE
#endif