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renderdoc/qrenderdoc
Cam Mannett de07e66728 Use GLSL 460 for built-in spirv-cross -> GLSL calls
spirv-cross defaults to 450 but will not parse shaders containing the RayQuery capability unless the version is set to 460.

This change modifies the built-in GLSL cross tool to set `--version 460`.  This change does not affect user-specified spirv-cross configurations.
2024-09-10 12:16:08 +01:00
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Windows build

To build with PySide2 support or SSL support in Qt download this zip and unzip to this folder (the 3rdparty/ in the zip should go into the 3rdparty/ folder here) before building.