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936e6372cb
* We instead always have 3rdparty/ in the relevant include search paths and rely on that. Each library still has its own unique base dir within 3rdparty to clarify where the include is coming from.
311 lines
8.1 KiB
C++
311 lines
8.1 KiB
C++
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2019-2020 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#include "streamio.h"
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#include "common/timing.h"
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#if ENABLED(ENABLE_UNIT_TESTS)
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#include "catch/catch.hpp"
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TEST_CASE("Test basic stream I/O operations", "[streamio]")
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{
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StreamWriter writer(1024);
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CHECK(writer.GetOffset() == 0);
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CHECK_FALSE(writer.IsErrored());
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writer.Write<uint32_t>(5);
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CHECK(writer.GetOffset() == 4);
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CHECK_FALSE(writer.IsErrored());
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writer.Write<uint32_t>(6);
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CHECK(writer.GetOffset() == 8);
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CHECK_FALSE(writer.IsErrored());
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writer.Write<uint16_t>(7);
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CHECK(writer.GetOffset() == 10);
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CHECK_FALSE(writer.IsErrored());
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writer.AlignTo<16>();
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CHECK(writer.GetOffset() == 16);
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CHECK_FALSE(writer.IsErrored());
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struct
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{
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uint32_t a = 5;
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uint32_t b = 6;
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uint16_t c = 7;
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byte padding[6] = {0, 0, 0, 0, 0, 0};
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} compare;
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RDCCOMPILE_ASSERT(sizeof(compare) == 16, "Compare struct is the wrong size");
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CHECK_FALSE(memcmp(writer.GetData(), &compare, sizeof(compare)));
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StreamReader reader((const byte *)&compare, sizeof(compare));
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uint32_t test;
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reader.Read(test);
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CHECK(test == 5);
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reader.Read(test);
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CHECK(test == 6);
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uint16_t test2;
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reader.Read(test2);
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CHECK(test2 == 7);
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CHECK_FALSE(reader.IsErrored());
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reader.AlignTo<16>();
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CHECK_FALSE(reader.IsErrored());
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CHECK(reader.AtEnd());
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// reading off the end should read 0s and move to error state
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reader.Read(test);
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CHECK(test == 0);
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CHECK(reader.IsErrored());
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};
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TEST_CASE("Test stream I/O operations over the network", "[streamio][network]")
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{
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uint16_t port = 8235;
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Network::Socket *server = NULL;
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for(uint16_t probe = 0; probe < 20; probe++)
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{
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server = Network::CreateServerSocket("localhost", port, 2);
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if(server)
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break;
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port++;
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}
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REQUIRE(server);
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Network::Socket *sender = Network::CreateClientSocket("localhost", port, 10);
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REQUIRE(sender);
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Network::Socket *receiver = server->AcceptClient(250);
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REQUIRE(receiver);
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SECTION("Send/receive single int")
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{
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StreamWriter writer(sender, Ownership::Nothing);
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StreamReader reader(receiver, Ownership::Nothing);
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REQUIRE_FALSE(writer.IsErrored());
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REQUIRE_FALSE(reader.IsErrored());
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// we have to do the send/receive on threads since it is blocking
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uint32_t receivedValue = 0;
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Threading::ThreadHandle recvThread =
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Threading::CreateThread([&reader, &receivedValue]() { reader.Read(receivedValue); });
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Threading::ThreadHandle sendThread = Threading::CreateThread([&writer]() {
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uint32_t pi = 3141592;
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writer.Write(pi);
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writer.Flush();
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});
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Threading::Sleep(50);
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// REQUIRE that the value has propagated here. If not then something has gone wrong and we're
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// not getting forward progress, so we don't want to try to join the threads
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//
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// If this fails while debugging it's because the sleep above wasn't long enough to cover the
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// stepping process. We don't wait on threads to prevent holding up the whole process if there's
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// some deadlock between them.
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REQUIRE(receivedValue == 3141592);
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Threading::JoinThread(sendThread);
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Threading::CloseThread(sendThread);
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Threading::JoinThread(recvThread);
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Threading::CloseThread(recvThread);
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CHECK_FALSE(writer.IsErrored());
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CHECK_FALSE(reader.IsErrored());
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};
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SECTION("Send/receive multiple values")
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{
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StreamWriter writer(sender, Ownership::Nothing);
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StreamReader reader(receiver, Ownership::Nothing);
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REQUIRE_FALSE(writer.IsErrored());
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REQUIRE_FALSE(reader.IsErrored());
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// we have to do the send/receive on threads since it is blocking
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rdcarray<uint64_t> receivedValues;
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rdcarray<uint64_t> list = {1, 1, 2, 3, 5, 8, 13, 21, 34, 55, 89, 144, 233, 377, 610, 987, 1597};
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// Tracks the lifetime of each thread.
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volatile int32_t threadA = 0, threadB = 0;
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Threading::ThreadHandle recvThread =
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Threading::CreateThread([&threadA, &reader, &receivedValues]() {
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int32_t sz = 0;
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reader.Read(sz);
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receivedValues.resize(sz);
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for(int32_t i = 0; i < sz; i++)
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reader.Read(receivedValues[i]);
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Atomic::Inc32(&threadA);
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});
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Threading::ThreadHandle sendThread = Threading::CreateThread([&threadB, &writer, list]() {
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int32_t sz = (int32_t)list.size();
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writer.Write(sz);
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for(int32_t i = 0; i < sz; i++)
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writer.Write(list[i]);
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writer.Flush();
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Atomic::Inc32(&threadB);
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});
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// wait up to 2 seconds for the threads to exit
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for(int i = 0; i < 2000 / 50; i++)
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{
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Threading::Sleep(50);
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if(threadA && threadB)
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break;
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}
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REQUIRE(threadA);
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REQUIRE(threadB);
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REQUIRE(receivedValues.size() == 17);
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CHECK(receivedValues == list);
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CHECK(writer.GetOffset() > 128);
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Threading::JoinThread(sendThread);
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Threading::CloseThread(sendThread);
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Threading::JoinThread(recvThread);
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Threading::CloseThread(recvThread);
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threadA = 0;
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threadB = 0;
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receivedValues.clear();
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uint64_t vals[10] = {1, 6, 0, 5, 3, 8, 7, 9, 2, 4};
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sendThread = Threading::CreateThread([&threadA, sender, &writer, &vals]() {
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PerformanceTimer timer;
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for(int32_t i = 0; i < 128; i++)
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{
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writer.Write(vals);
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// add random sleeps
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if(timer.GetMilliseconds() < i * 2)
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Threading::Sleep(15);
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}
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writer.Flush();
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// close the socket now
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sender->Shutdown();
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Atomic::Inc32(&threadA);
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});
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recvThread = Threading::CreateThread([&threadB, &reader, &receivedValues]() {
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uint64_t tmp[10];
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reader.Read(tmp);
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// keep reading indefinitely until we hit an error (i.e. socket disconnected)
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while(!reader.IsErrored())
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{
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receivedValues.append(tmp, ARRAY_COUNT(tmp));
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reader.Read(tmp);
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}
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Atomic::Inc32(&threadB);
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});
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// wait up to 2 seconds for the threads to exit
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for(int i = 0; i < 2000 / 50; i++)
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{
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Threading::Sleep(50);
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if(threadA && threadB)
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break;
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}
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REQUIRE(threadA);
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REQUIRE(threadB);
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Threading::JoinThread(sendThread);
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Threading::CloseThread(sendThread);
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Threading::JoinThread(recvThread);
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Threading::CloseThread(recvThread);
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// should have written 128 sets of 10 uint64s
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REQUIRE(receivedValues.size() == 1280);
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for(int i = 0; i < 128; i++)
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{
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for(int x = 0; x < 10; x++)
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{
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CHECK(receivedValues[i * 10 + x] == vals[x]);
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}
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}
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// reader *should* be errored now
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CHECK_FALSE(writer.IsErrored());
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CHECK(reader.IsErrored());
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// we shouldn't be able to write any more into the socket after it's been closed
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int32_t test = 42;
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bool success = writer.Write(test);
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success &= writer.Flush();
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CHECK_FALSE(success);
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CHECK(writer.IsErrored());
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};
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delete sender;
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delete receiver;
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delete server;
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};
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#endif // ENABLED(ENABLE_UNIT_TESTS)
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