Files
renderdoc/qrenderdoc/Code/Interface/QRDInterface.cpp
T
baldurk df6fec13f9 Remove use of automodule in docs
* One automodule in a file for our modules is way too much, so we split it into
  files. Unfortunately this means that only one file can have those classes and
  functions be linkable from elsewhere.
* Instead we bite the bullet and manually curate the items into pages, and at
  the same time subdivide the 'enums and data' page more which is a general
  readability and usability win as well.
* We also add some previously not-included functions, and add a doc-build time
  check to ensure that functions and classes aren't omitted from the
  documentation in future
2020-12-07 17:44:50 +00:00

173 lines
5.8 KiB
C++

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2019-2020 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "QRDInterface.h"
#include <QDir>
#include <QStandardPaths>
#include "Code/QRDUtils.h"
QVariant EnvModToVariant(const EnvironmentModification &env)
{
QVariantMap ret;
ret[lit("variable")] = env.name;
ret[lit("value")] = env.value;
ret[lit("type")] = ToQStr(env.mod);
ret[lit("separator")] = ToQStr(env.sep);
return ret;
}
EnvironmentModification EnvModFromVariant(const QVariant &v)
{
QVariantMap data = v.toMap();
EnvironmentModification ret;
ret.name = data[lit("variable")].toString().toUtf8().data();
ret.value = data[lit("value")].toString().toUtf8().data();
QString t = data[lit("type")].toString();
if(t == ToQStr(EnvMod::Append))
ret.mod = EnvMod::Append;
else if(t == ToQStr(EnvMod::Prepend))
ret.mod = EnvMod::Prepend;
else
ret.mod = EnvMod::Set;
QString s = data[lit("separator")].toString();
if(s == ToQStr(EnvSep::SemiColon))
ret.sep = EnvSep::SemiColon;
else if(s == ToQStr(EnvSep::Colon))
ret.sep = EnvSep::Colon;
else if(s == ToQStr(EnvSep::Platform))
ret.sep = EnvSep::Platform;
else
ret.sep = EnvSep::NoSep;
return ret;
}
CaptureSettings::CaptureSettings()
{
inject = false;
autoStart = false;
queuedFrameCap = 0;
numQueuedFrames = 0;
RENDERDOC_GetDefaultCaptureOptions(&options);
}
CaptureSettings::operator QVariant() const
{
QVariantMap ret;
ret[lit("inject")] = inject;
ret[lit("autoStart")] = autoStart;
ret[lit("executable")] = executable;
ret[lit("workingDir")] = workingDir;
ret[lit("commandLine")] = commandLine;
QVariantList env;
for(int i = 0; i < environment.count(); i++)
env.push_back(EnvModToVariant(environment[i]));
ret[lit("environment")] = env;
QVariantMap opts;
opts[lit("allowVSync")] = options.allowVSync;
opts[lit("allowFullscreen")] = options.allowFullscreen;
opts[lit("apiValidation")] = options.apiValidation;
opts[lit("captureCallstacks")] = options.captureCallstacks;
opts[lit("captureCallstacksOnlyDraws")] = options.captureCallstacksOnlyDraws;
opts[lit("delayForDebugger")] = options.delayForDebugger;
opts[lit("verifyBufferAccess")] = options.verifyBufferAccess;
opts[lit("hookIntoChildren")] = options.hookIntoChildren;
opts[lit("refAllResources")] = options.refAllResources;
opts[lit("captureAllCmdLists")] = options.captureAllCmdLists;
opts[lit("debugOutputMute")] = options.debugOutputMute;
ret[lit("options")] = opts;
ret[lit("queuedFrameCap")] = queuedFrameCap;
ret[lit("numQueuedFrames")] = numQueuedFrames;
return ret;
}
CaptureSettings::CaptureSettings(const QVariant &v)
{
QVariantMap data = v.toMap();
inject = data[lit("inject")].toBool();
autoStart = data[lit("autoStart")].toBool();
executable = data[lit("executable")].toString();
workingDir = data[lit("workingDir")].toString();
commandLine = data[lit("commandLine")].toString();
QVariantList env = data[lit("environment")].toList();
for(int i = 0; i < env.size(); i++)
{
EnvironmentModification e = EnvModFromVariant(env[i]);
environment.push_back(e);
}
QVariantMap opts = data[lit("options")].toMap();
options.allowVSync = opts[lit("allowVSync")].toBool();
options.allowFullscreen = opts[lit("allowFullscreen")].toBool();
options.apiValidation = opts[lit("apiValidation")].toBool();
options.captureCallstacks = opts[lit("captureCallstacks")].toBool();
options.captureCallstacksOnlyDraws = opts[lit("captureCallstacksOnlyDraws")].toBool();
options.delayForDebugger = opts[lit("delayForDebugger")].toUInt();
// old name for verifyBufferAccess was verifyMapWrites, so use that as a fallback
if(opts.contains(lit("verifyBufferAccess")))
options.verifyBufferAccess = opts[lit("verifyBufferAccess")].toBool();
else
options.verifyBufferAccess = opts[lit("verifyMapWrites")].toBool();
options.hookIntoChildren = opts[lit("hookIntoChildren")].toBool();
options.refAllResources = opts[lit("refAllResources")].toBool();
options.captureAllCmdLists = opts[lit("captureAllCmdLists")].toBool();
options.debugOutputMute = opts[lit("debugOutputMute")].toBool();
if(data.contains(lit("queuedFrameCap")))
queuedFrameCap = data[lit("queuedFrameCap")].toUInt();
else
queuedFrameCap = 0;
if(data.contains(lit("numQueuedFrames")))
numQueuedFrames = data[lit("numQueuedFrames")].toUInt();
else
numQueuedFrames = 0;
}
rdcstr ConfigFilePath(const rdcstr &filename)
{
QString path = QStandardPaths::writableLocation(QStandardPaths::AppDataLocation);
QDir dir(path);
if(!dir.exists())
dir.mkdir(lit("."));
return QDir::cleanPath(dir.absoluteFilePath(filename));
}