Files
renderdoc/util/test/tests/GL/GL_VAO_0.py
T
baldurk 06570ea7ad Remove backbuffer comparisons from test suite, simplify default triangle
* It's not particularly scalable and can be brittle to driver changes, and we
  can use targeted specific pixel tests to check what we really want - to see if
  the output has rendered correctly.
* Overlay tests still check files directly - this is a future refactor to
  remove.
2020-02-11 17:11:33 +00:00

55 lines
1.8 KiB
Python

import rdtest
import renderdoc as rd
class GL_VAO_0(rdtest.TestCase):
demos_test_name = 'GL_VAO_0'
def check_capture(self):
draw = self.find_draw("Draw")
# There are 4 draws with variations on client-memory VBs or IBs
for i in range(0, 4):
self.check(draw is not None)
self.controller.SetFrameEvent(draw.eventId, False)
pipe: rd.PipeState = self.controller.GetPipelineState()
vp: rd.Viewport = pipe.GetViewport(0)
self.check_triangle(vp=(vp.x, vp.y, vp.width, vp.height))
postvs_data = self.get_postvs(rd.MeshDataStage.VSOut, 0, draw.numIndices)
postvs_ref = {
0: {
'vtx': 0,
'idx': 0,
'gl_Position': [-0.5, -0.5, 0.0, 1.0],
'v2f_block.pos': [-0.5, -0.5, 0.0, 1.0],
'v2f_block.col': [0.0, 1.0, 0.0, 1.0],
'v2f_block.uv': [0.0, 0.0, 0.0, 1.0],
},
1: {
'vtx': 1,
'idx': 1,
'gl_Position': [0.0, 0.5, 0.0, 1.0],
'v2f_block.pos': [0.0, 0.5, 0.0, 1.0],
'v2f_block.col': [0.0, 1.0, 0.0, 1.0],
'v2f_block.uv': [0.0, 1.0, 0.0, 1.0],
},
2: {
'vtx': 2,
'idx': 2,
'gl_Position': [0.5, -0.5, 0.0, 1.0],
'v2f_block.pos': [0.5, -0.5, 0.0, 1.0],
'v2f_block.col': [0.0, 1.0, 0.0, 1.0],
'v2f_block.uv': [1.0, 0.0, 0.0, 1.0],
},
}
self.check_mesh_data(postvs_ref, postvs_data)
draw = draw.next