mirror of
https://github.com/baldurk/renderdoc.git
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867 lines
31 KiB
C++
867 lines
31 KiB
C++
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2016 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#include "d3d12_command_list.h"
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ID3D12GraphicsCommandList *WrappedID3D12GraphicsCommandList::GetList(ResourceId id)
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{
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return GetResourceManager()->GetLiveAs<WrappedID3D12GraphicsCommandList>(id)->GetReal();
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}
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bool WrappedID3D12GraphicsCommandList::Serialise_Close()
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{
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SERIALISE_ELEMENT(ResourceId, CommandList, GetResourceID());
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if(m_State <= READING)
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GetList(CommandList)->Close();
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return true;
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}
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HRESULT WrappedID3D12GraphicsCommandList::Close()
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{
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if(m_State >= WRITING)
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{
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SCOPED_SERIALISE_CONTEXT(CLOSE_LIST);
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Serialise_Close();
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m_ListRecord->AddChunk(scope.Get());
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}
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// bake m_ListRecord to somewhere else
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return m_pReal->Close();
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}
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bool WrappedID3D12GraphicsCommandList::Serialise_Reset(ID3D12CommandAllocator *pAllocator,
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ID3D12PipelineState *pInitialState)
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{
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SERIALISE_ELEMENT(ResourceId, CommandList, GetResourceID());
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SERIALISE_ELEMENT(ResourceId, Allocator, GetResID(pAllocator));
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SERIALISE_ELEMENT(ResourceId, State, GetResID(pInitialState));
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if(m_State <= READING)
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{
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pAllocator = GetResourceManager()->GetLiveAs<ID3D12CommandAllocator>(Allocator);
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pInitialState =
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State == ResourceId() ? NULL : GetResourceManager()->GetLiveAs<ID3D12PipelineState>(State);
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GetList(CommandList)->Reset(Unwrap(pAllocator), Unwrap(pInitialState));
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}
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return true;
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}
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HRESULT WrappedID3D12GraphicsCommandList::Reset(ID3D12CommandAllocator *pAllocator,
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ID3D12PipelineState *pInitialState)
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{
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if(m_State >= WRITING)
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{
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// reset for new recording
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m_ListRecord->DeleteChunks();
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SCOPED_SERIALISE_CONTEXT(RESET_LIST);
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Serialise_Reset(pAllocator, pInitialState);
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m_ListRecord->AddChunk(scope.Get());
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}
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return m_pReal->Reset(Unwrap(pAllocator), Unwrap(pInitialState));
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}
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void WrappedID3D12GraphicsCommandList::ClearState(ID3D12PipelineState *pPipelineState)
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{
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m_pReal->ClearState(Unwrap(pPipelineState));
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}
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void WrappedID3D12GraphicsCommandList::DrawInstanced(UINT VertexCountPerInstance,
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UINT InstanceCount, UINT StartVertexLocation,
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UINT StartInstanceLocation)
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{
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m_pReal->DrawInstanced(VertexCountPerInstance, InstanceCount, StartVertexLocation,
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StartInstanceLocation);
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}
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bool WrappedID3D12GraphicsCommandList::Serialise_DrawIndexedInstanced(UINT IndexCountPerInstance,
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UINT InstanceCount,
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UINT StartIndexLocation,
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INT BaseVertexLocation,
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UINT StartInstanceLocation)
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{
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SERIALISE_ELEMENT(ResourceId, CommandList, GetResourceID());
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SERIALISE_ELEMENT(UINT, idxCount, IndexCountPerInstance);
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SERIALISE_ELEMENT(UINT, instCount, InstanceCount);
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SERIALISE_ELEMENT(UINT, startIdx, StartIndexLocation);
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SERIALISE_ELEMENT(INT, startVtx, BaseVertexLocation);
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SERIALISE_ELEMENT(UINT, startInst, StartInstanceLocation);
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if(m_State <= READING)
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{
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GetList(CommandList)->DrawIndexedInstanced(idxCount, instCount, startIdx, startVtx, startInst);
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}
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const string desc = m_pSerialiser->GetDebugStr();
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// TODO - Serialise_DebugMessages();
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if(m_State == READING)
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{
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// TODO - AddEvent(DRAW_INDEXED_INST, desc);
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string name =
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"DrawIndexedInstanced(" + ToStr::Get(idxCount) + ", " + ToStr::Get(instCount) + ")";
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FetchDrawcall draw;
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draw.name = name;
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draw.numIndices = idxCount;
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draw.numInstances = instCount;
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draw.indexOffset = startIdx;
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draw.baseVertex = startVtx;
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draw.instanceOffset = startInst;
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draw.flags |= eDraw_Drawcall | eDraw_Instanced | eDraw_UseIBuffer;
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// TODO - AddDrawcall(draw, true);
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}
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return true;
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}
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void WrappedID3D12GraphicsCommandList::DrawIndexedInstanced(UINT IndexCountPerInstance,
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UINT InstanceCount,
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UINT StartIndexLocation,
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INT BaseVertexLocation,
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UINT StartInstanceLocation)
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{
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m_pReal->DrawIndexedInstanced(IndexCountPerInstance, InstanceCount, StartIndexLocation,
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BaseVertexLocation, StartInstanceLocation);
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if(m_State >= WRITING)
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{
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SCOPED_SERIALISE_CONTEXT(DRAW_INDEXED_INST);
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Serialise_DrawIndexedInstanced(IndexCountPerInstance, InstanceCount, StartIndexLocation,
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BaseVertexLocation, StartInstanceLocation);
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m_ListRecord->AddChunk(scope.Get());
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}
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}
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void WrappedID3D12GraphicsCommandList::Dispatch(UINT ThreadGroupCountX, UINT ThreadGroupCountY,
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UINT ThreadGroupCountZ)
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{
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m_pReal->Dispatch(ThreadGroupCountX, ThreadGroupCountY, ThreadGroupCountZ);
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}
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bool WrappedID3D12GraphicsCommandList::Serialise_CopyBufferRegion(ID3D12Resource *pDstBuffer,
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UINT64 DstOffset,
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ID3D12Resource *pSrcBuffer,
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UINT64 SrcOffset, UINT64 NumBytes)
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{
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SERIALISE_ELEMENT(ResourceId, CommandList, GetResourceID());
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SERIALISE_ELEMENT(ResourceId, dst, GetResID(pDstBuffer));
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SERIALISE_ELEMENT(UINT64, dstoffs, DstOffset);
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SERIALISE_ELEMENT(ResourceId, src, GetResID(pSrcBuffer));
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SERIALISE_ELEMENT(UINT64, srcoffs, SrcOffset);
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SERIALISE_ELEMENT(UINT64, num, NumBytes);
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if(m_State <= READING && GetResourceManager()->HasLiveResource(dst) &&
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GetResourceManager()->HasLiveResource(src))
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{
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pDstBuffer = GetResourceManager()->GetLiveAs<ID3D12Resource>(dst);
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pSrcBuffer = GetResourceManager()->GetLiveAs<ID3D12Resource>(src);
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GetList(CommandList)->CopyBufferRegion(Unwrap(pDstBuffer), dstoffs, Unwrap(pSrcBuffer), srcoffs, num);
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}
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return true;
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}
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void WrappedID3D12GraphicsCommandList::CopyBufferRegion(ID3D12Resource *pDstBuffer,
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UINT64 DstOffset, ID3D12Resource *pSrcBuffer,
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UINT64 SrcOffset, UINT64 NumBytes)
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{
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m_pReal->CopyBufferRegion(Unwrap(pDstBuffer), DstOffset, Unwrap(pSrcBuffer), SrcOffset, NumBytes);
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if(m_State >= WRITING)
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{
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SCOPED_SERIALISE_CONTEXT(COPY_BUFFER);
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Serialise_CopyBufferRegion(pDstBuffer, DstOffset, pSrcBuffer, SrcOffset, NumBytes);
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m_ListRecord->AddChunk(scope.Get());
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}
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}
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void WrappedID3D12GraphicsCommandList::CopyTextureRegion(const D3D12_TEXTURE_COPY_LOCATION *pDst,
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UINT DstX, UINT DstY, UINT DstZ,
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const D3D12_TEXTURE_COPY_LOCATION *pSrc,
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const D3D12_BOX *pSrcBox)
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{
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D3D12_TEXTURE_COPY_LOCATION dst = *pDst;
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dst.pResource = Unwrap(dst.pResource);
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D3D12_TEXTURE_COPY_LOCATION src = *pSrc;
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src.pResource = Unwrap(src.pResource);
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m_pReal->CopyTextureRegion(&dst, DstX, DstY, DstZ, &src, pSrcBox);
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}
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void WrappedID3D12GraphicsCommandList::CopyResource(ID3D12Resource *pDstResource,
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ID3D12Resource *pSrcResource)
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{
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m_pReal->CopyResource(Unwrap(pDstResource), Unwrap(pSrcResource));
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}
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void WrappedID3D12GraphicsCommandList::CopyTiles(
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ID3D12Resource *pTiledResource, const D3D12_TILED_RESOURCE_COORDINATE *pTileRegionStartCoordinate,
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const D3D12_TILE_REGION_SIZE *pTileRegionSize, ID3D12Resource *pBuffer,
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UINT64 BufferStartOffsetInBytes, D3D12_TILE_COPY_FLAGS Flags)
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{
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m_pReal->CopyTiles(Unwrap(pTiledResource), pTileRegionStartCoordinate, pTileRegionSize,
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Unwrap(pBuffer), BufferStartOffsetInBytes, Flags);
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}
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void WrappedID3D12GraphicsCommandList::ResolveSubresource(ID3D12Resource *pDstResource,
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UINT DstSubresource,
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ID3D12Resource *pSrcResource,
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UINT SrcSubresource, DXGI_FORMAT Format)
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{
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m_pReal->ResolveSubresource(Unwrap(pDstResource), DstSubresource, Unwrap(pSrcResource),
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SrcSubresource, Format);
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}
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bool WrappedID3D12GraphicsCommandList::Serialise_IASetPrimitiveTopology(
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D3D12_PRIMITIVE_TOPOLOGY PrimitiveTopology)
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{
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SERIALISE_ELEMENT(ResourceId, CommandList, GetResourceID());
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SERIALISE_ELEMENT(D3D12_PRIMITIVE_TOPOLOGY, topo, PrimitiveTopology);
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if(m_State <= READING)
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{
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GetList(CommandList)->IASetPrimitiveTopology(topo);
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}
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return true;
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}
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void WrappedID3D12GraphicsCommandList::IASetPrimitiveTopology(D3D12_PRIMITIVE_TOPOLOGY PrimitiveTopology)
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{
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m_pReal->IASetPrimitiveTopology(PrimitiveTopology);
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if(m_State >= WRITING)
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{
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SCOPED_SERIALISE_CONTEXT(SET_TOPOLOGY);
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Serialise_IASetPrimitiveTopology(PrimitiveTopology);
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m_ListRecord->AddChunk(scope.Get());
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}
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}
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bool WrappedID3D12GraphicsCommandList::Serialise_RSSetViewports(UINT NumViewports,
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const D3D12_VIEWPORT *pViewports)
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{
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SERIALISE_ELEMENT(ResourceId, CommandList, GetResourceID());
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SERIALISE_ELEMENT(UINT, num, NumViewports);
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SERIALISE_ELEMENT_ARR(D3D12_VIEWPORT, views, pViewports, num);
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if(m_State <= READING)
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{
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GetList(CommandList)->RSSetViewports(num, views);
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}
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SAFE_DELETE_ARRAY(views);
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return true;
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}
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void WrappedID3D12GraphicsCommandList::RSSetViewports(UINT NumViewports,
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const D3D12_VIEWPORT *pViewports)
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{
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m_pReal->RSSetViewports(NumViewports, pViewports);
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if(m_State >= WRITING)
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{
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SCOPED_SERIALISE_CONTEXT(SET_VIEWPORTS);
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Serialise_RSSetViewports(NumViewports, pViewports);
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m_ListRecord->AddChunk(scope.Get());
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}
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}
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bool WrappedID3D12GraphicsCommandList::Serialise_RSSetScissorRects(UINT NumRects,
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const D3D12_RECT *pRects)
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{
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SERIALISE_ELEMENT(ResourceId, CommandList, GetResourceID());
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SERIALISE_ELEMENT(UINT, num, NumRects);
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SERIALISE_ELEMENT_ARR(D3D12_RECT, rects, pRects, num);
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if(m_State <= READING)
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{
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GetList(CommandList)->RSSetScissorRects(num, rects);
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}
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SAFE_DELETE_ARRAY(rects);
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return true;
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}
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void WrappedID3D12GraphicsCommandList::RSSetScissorRects(UINT NumRects, const D3D12_RECT *pRects)
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{
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m_pReal->RSSetScissorRects(NumRects, pRects);
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if(m_State >= WRITING)
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{
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SCOPED_SERIALISE_CONTEXT(SET_SCISSORS);
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Serialise_RSSetScissorRects(NumRects, pRects);
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m_ListRecord->AddChunk(scope.Get());
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}
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}
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void WrappedID3D12GraphicsCommandList::OMSetBlendFactor(const FLOAT BlendFactor[4])
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{
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m_pReal->OMSetBlendFactor(BlendFactor);
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}
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void WrappedID3D12GraphicsCommandList::OMSetStencilRef(UINT StencilRef)
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{
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m_pReal->OMSetStencilRef(StencilRef);
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}
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bool WrappedID3D12GraphicsCommandList::Serialise_SetPipelineState(ID3D12PipelineState *pPipelineState)
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{
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SERIALISE_ELEMENT(ResourceId, CommandList, GetResourceID());
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SERIALISE_ELEMENT(ResourceId, pipe, GetResID(pPipelineState));
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if(m_State <= READING)
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{
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pPipelineState = GetResourceManager()->GetLiveAs<ID3D12PipelineState>(pipe);
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GetList(CommandList)->SetPipelineState(Unwrap(pPipelineState));
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}
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return true;
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}
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void WrappedID3D12GraphicsCommandList::SetPipelineState(ID3D12PipelineState *pPipelineState)
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{
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m_pReal->SetPipelineState(Unwrap(pPipelineState));
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if(m_State >= WRITING)
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{
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SCOPED_SERIALISE_CONTEXT(SET_PIPE);
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Serialise_SetPipelineState(pPipelineState);
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m_ListRecord->AddChunk(scope.Get());
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}
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}
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bool WrappedID3D12GraphicsCommandList::Serialise_ResourceBarrier(UINT NumBarriers,
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const D3D12_RESOURCE_BARRIER *pBarriers)
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{
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SERIALISE_ELEMENT(ResourceId, CommandList, GetResourceID());
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SERIALISE_ELEMENT(UINT, num, NumBarriers);
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SERIALISE_ELEMENT_ARR(D3D12_RESOURCE_BARRIER, barriers, pBarriers, num);
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if(m_State <= READING)
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{
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GetList(CommandList)->ResourceBarrier(num, barriers);
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}
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return true;
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}
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void WrappedID3D12GraphicsCommandList::ResourceBarrier(UINT NumBarriers,
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const D3D12_RESOURCE_BARRIER *pBarriers)
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{
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D3D12_RESOURCE_BARRIER *barriers = new D3D12_RESOURCE_BARRIER[NumBarriers];
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for(UINT i = 0; i < NumBarriers; i++)
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{
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barriers[i] = pBarriers[i];
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barriers[i].Transition.pResource = Unwrap(barriers[i].Transition.pResource);
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// hack while not all resources are wrapped
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if(barriers[i].Transition.pResource == NULL)
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barriers[i].Transition.pResource = pBarriers[i].Transition.pResource;
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}
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m_pReal->ResourceBarrier(NumBarriers, barriers);
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SAFE_DELETE_ARRAY(barriers);
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if(m_State >= WRITING)
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{
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SCOPED_SERIALISE_CONTEXT(RESOURCE_BARRIER);
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Serialise_ResourceBarrier(NumBarriers, pBarriers);
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m_ListRecord->AddChunk(scope.Get());
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}
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}
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void WrappedID3D12GraphicsCommandList::ExecuteBundle(ID3D12GraphicsCommandList *pCommandList)
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{
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m_pReal->ExecuteBundle(Unwrap(pCommandList));
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}
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void WrappedID3D12GraphicsCommandList::SetDescriptorHeaps(UINT NumDescriptorHeaps,
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ID3D12DescriptorHeap *const *ppDescriptorHeaps)
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{
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RDCUNIMPLEMENTED("SetDescriptorHeaps"); // need to unwrap heaps
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m_pReal->SetDescriptorHeaps(NumDescriptorHeaps, ppDescriptorHeaps);
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}
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void WrappedID3D12GraphicsCommandList::SetComputeRootSignature(ID3D12RootSignature *pRootSignature)
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{
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m_pReal->SetComputeRootSignature(Unwrap(pRootSignature));
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}
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bool WrappedID3D12GraphicsCommandList::Serialise_SetGraphicsRootSignature(
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ID3D12RootSignature *pRootSignature)
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{
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SERIALISE_ELEMENT(ResourceId, CommandList, GetResourceID());
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SERIALISE_ELEMENT(ResourceId, sig, GetResID(pRootSignature));
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if(m_State <= READING)
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{
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pRootSignature = GetResourceManager()->GetLiveAs<ID3D12RootSignature>(sig);
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GetList(CommandList)->SetGraphicsRootSignature(Unwrap(pRootSignature));
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}
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return true;
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}
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void WrappedID3D12GraphicsCommandList::SetGraphicsRootSignature(ID3D12RootSignature *pRootSignature)
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{
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m_pReal->SetGraphicsRootSignature(Unwrap(pRootSignature));
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if(m_State >= WRITING)
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{
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SCOPED_SERIALISE_CONTEXT(SET_ROOT_SIG);
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Serialise_SetGraphicsRootSignature(pRootSignature);
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m_ListRecord->AddChunk(scope.Get());
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}
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}
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void WrappedID3D12GraphicsCommandList::SetComputeRootDescriptorTable(
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UINT RootParameterIndex, D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor)
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{
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m_pReal->SetComputeRootDescriptorTable(RootParameterIndex, Unwrap(BaseDescriptor));
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}
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void WrappedID3D12GraphicsCommandList::SetGraphicsRootDescriptorTable(
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UINT RootParameterIndex, D3D12_GPU_DESCRIPTOR_HANDLE BaseDescriptor)
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{
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m_pReal->SetGraphicsRootDescriptorTable(RootParameterIndex, Unwrap(BaseDescriptor));
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}
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void WrappedID3D12GraphicsCommandList::SetComputeRoot32BitConstant(UINT RootParameterIndex,
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UINT SrcData,
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UINT DestOffsetIn32BitValues)
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{
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m_pReal->SetComputeRoot32BitConstant(RootParameterIndex, SrcData, DestOffsetIn32BitValues);
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}
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void WrappedID3D12GraphicsCommandList::SetGraphicsRoot32BitConstant(UINT RootParameterIndex,
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UINT SrcData,
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UINT DestOffsetIn32BitValues)
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{
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m_pReal->SetGraphicsRoot32BitConstant(RootParameterIndex, SrcData, DestOffsetIn32BitValues);
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}
|
|
|
|
void WrappedID3D12GraphicsCommandList::SetComputeRoot32BitConstants(UINT RootParameterIndex,
|
|
UINT Num32BitValuesToSet,
|
|
const void *pSrcData,
|
|
UINT DestOffsetIn32BitValues)
|
|
{
|
|
m_pReal->SetComputeRoot32BitConstants(RootParameterIndex, Num32BitValuesToSet, pSrcData,
|
|
DestOffsetIn32BitValues);
|
|
}
|
|
|
|
void WrappedID3D12GraphicsCommandList::SetGraphicsRoot32BitConstants(UINT RootParameterIndex,
|
|
UINT Num32BitValuesToSet,
|
|
const void *pSrcData,
|
|
UINT DestOffsetIn32BitValues)
|
|
{
|
|
m_pReal->SetGraphicsRoot32BitConstants(RootParameterIndex, Num32BitValuesToSet, pSrcData,
|
|
DestOffsetIn32BitValues);
|
|
}
|
|
|
|
void WrappedID3D12GraphicsCommandList::SetComputeRootConstantBufferView(
|
|
UINT RootParameterIndex, D3D12_GPU_VIRTUAL_ADDRESS BufferLocation)
|
|
{
|
|
m_pReal->SetComputeRootConstantBufferView(RootParameterIndex, Unwrap(BufferLocation));
|
|
}
|
|
|
|
bool WrappedID3D12GraphicsCommandList::Serialise_SetGraphicsRootConstantBufferView(
|
|
UINT RootParameterIndex, D3D12_GPU_VIRTUAL_ADDRESS BufferLocation)
|
|
{
|
|
SERIALISE_ELEMENT(ResourceId, CommandList, GetResourceID());
|
|
SERIALISE_ELEMENT(UINT, idx, RootParameterIndex);
|
|
SERIALISE_ELEMENT(ResourceId, buffer, GetResID(BufferLocation));
|
|
|
|
if(m_State <= READING)
|
|
{
|
|
WrappedID3D12Resource *pRes = GetResourceManager()->GetLiveAs<WrappedID3D12Resource>(buffer);
|
|
|
|
GetList(CommandList)->SetGraphicsRootConstantBufferView(idx, pRes->GetGPU());
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void WrappedID3D12GraphicsCommandList::SetGraphicsRootConstantBufferView(
|
|
UINT RootParameterIndex, D3D12_GPU_VIRTUAL_ADDRESS BufferLocation)
|
|
{
|
|
m_pReal->SetGraphicsRootConstantBufferView(RootParameterIndex, Unwrap(BufferLocation));
|
|
|
|
if(m_State >= WRITING)
|
|
{
|
|
SCOPED_SERIALISE_CONTEXT(SET_GFX_ROOT_CBV);
|
|
Serialise_SetGraphicsRootConstantBufferView(RootParameterIndex, BufferLocation);
|
|
|
|
m_ListRecord->AddChunk(scope.Get());
|
|
}
|
|
}
|
|
|
|
void WrappedID3D12GraphicsCommandList::SetComputeRootShaderResourceView(
|
|
UINT RootParameterIndex, D3D12_GPU_VIRTUAL_ADDRESS BufferLocation)
|
|
{
|
|
m_pReal->SetComputeRootShaderResourceView(RootParameterIndex, Unwrap(BufferLocation));
|
|
}
|
|
|
|
void WrappedID3D12GraphicsCommandList::SetGraphicsRootShaderResourceView(
|
|
UINT RootParameterIndex, D3D12_GPU_VIRTUAL_ADDRESS BufferLocation)
|
|
{
|
|
m_pReal->SetGraphicsRootShaderResourceView(RootParameterIndex, Unwrap(BufferLocation));
|
|
}
|
|
|
|
void WrappedID3D12GraphicsCommandList::SetComputeRootUnorderedAccessView(
|
|
UINT RootParameterIndex, D3D12_GPU_VIRTUAL_ADDRESS BufferLocation)
|
|
{
|
|
m_pReal->SetComputeRootUnorderedAccessView(RootParameterIndex, Unwrap(BufferLocation));
|
|
}
|
|
|
|
void WrappedID3D12GraphicsCommandList::SetGraphicsRootUnorderedAccessView(
|
|
UINT RootParameterIndex, D3D12_GPU_VIRTUAL_ADDRESS BufferLocation)
|
|
{
|
|
m_pReal->SetGraphicsRootUnorderedAccessView(RootParameterIndex, Unwrap(BufferLocation));
|
|
}
|
|
|
|
bool WrappedID3D12GraphicsCommandList::Serialise_IASetIndexBuffer(const D3D12_INDEX_BUFFER_VIEW *pView)
|
|
{
|
|
SERIALISE_ELEMENT(ResourceId, CommandList, GetResourceID());
|
|
SERIALISE_ELEMENT(bool, HasView, pView != NULL);
|
|
SERIALISE_ELEMENT_OPT(D3D12_INDEX_BUFFER_VIEW, view, *pView, HasView);
|
|
|
|
if(m_State <= READING)
|
|
{
|
|
if(HasView)
|
|
GetList(CommandList)->IASetIndexBuffer(&view);
|
|
else
|
|
GetList(CommandList)->IASetIndexBuffer(NULL);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void WrappedID3D12GraphicsCommandList::IASetIndexBuffer(const D3D12_INDEX_BUFFER_VIEW *pView)
|
|
{
|
|
if(pView)
|
|
{
|
|
D3D12_INDEX_BUFFER_VIEW view = *pView;
|
|
view.BufferLocation = Unwrap(view.BufferLocation);
|
|
|
|
m_pReal->IASetIndexBuffer(&view);
|
|
}
|
|
else
|
|
{
|
|
m_pReal->IASetIndexBuffer(pView);
|
|
}
|
|
|
|
if(m_State >= WRITING)
|
|
{
|
|
SCOPED_SERIALISE_CONTEXT(SET_IBUFFER);
|
|
Serialise_IASetIndexBuffer(pView);
|
|
|
|
m_ListRecord->AddChunk(scope.Get());
|
|
}
|
|
}
|
|
|
|
bool WrappedID3D12GraphicsCommandList::Serialise_IASetVertexBuffers(
|
|
UINT StartSlot, UINT NumViews, const D3D12_VERTEX_BUFFER_VIEW *pViews)
|
|
{
|
|
SERIALISE_ELEMENT(ResourceId, CommandList, GetResourceID());
|
|
SERIALISE_ELEMENT(UINT, start, StartSlot);
|
|
SERIALISE_ELEMENT(UINT, num, NumViews);
|
|
SERIALISE_ELEMENT_ARR(D3D12_VERTEX_BUFFER_VIEW, views, pViews, num);
|
|
|
|
if(m_State <= READING)
|
|
{
|
|
GetList(CommandList)->IASetVertexBuffers(start, num, views);
|
|
}
|
|
|
|
SAFE_DELETE_ARRAY(views);
|
|
|
|
return true;
|
|
}
|
|
|
|
void WrappedID3D12GraphicsCommandList::IASetVertexBuffers(UINT StartSlot, UINT NumViews,
|
|
const D3D12_VERTEX_BUFFER_VIEW *pViews)
|
|
{
|
|
D3D12_VERTEX_BUFFER_VIEW *unwrapped = new D3D12_VERTEX_BUFFER_VIEW[NumViews];
|
|
|
|
for(UINT i = 0; i < NumViews; i++)
|
|
{
|
|
unwrapped[i] = pViews[i];
|
|
unwrapped[i].BufferLocation = Unwrap(unwrapped[i].BufferLocation);
|
|
}
|
|
|
|
m_pReal->IASetVertexBuffers(StartSlot, NumViews, unwrapped);
|
|
|
|
SAFE_DELETE_ARRAY(unwrapped);
|
|
|
|
if(m_State >= WRITING)
|
|
{
|
|
SCOPED_SERIALISE_CONTEXT(SET_VBUFFERS);
|
|
Serialise_IASetVertexBuffers(StartSlot, NumViews, pViews);
|
|
|
|
m_ListRecord->AddChunk(scope.Get());
|
|
}
|
|
}
|
|
|
|
void WrappedID3D12GraphicsCommandList::SOSetTargets(UINT StartSlot, UINT NumViews,
|
|
const D3D12_STREAM_OUTPUT_BUFFER_VIEW *pViews)
|
|
{
|
|
D3D12_STREAM_OUTPUT_BUFFER_VIEW *unwrapped = new D3D12_STREAM_OUTPUT_BUFFER_VIEW[NumViews];
|
|
|
|
for(UINT i = 0; i < NumViews; i++)
|
|
{
|
|
unwrapped[i] = pViews[i];
|
|
unwrapped[i].BufferLocation = Unwrap(unwrapped[i].BufferLocation);
|
|
unwrapped[i].BufferFilledSizeLocation = Unwrap(unwrapped[i].BufferFilledSizeLocation);
|
|
}
|
|
|
|
m_pReal->SOSetTargets(StartSlot, NumViews, unwrapped);
|
|
|
|
SAFE_DELETE_ARRAY(unwrapped);
|
|
}
|
|
|
|
bool WrappedID3D12GraphicsCommandList::Serialise_OMSetRenderTargets(
|
|
UINT NumRenderTargetDescriptors, const D3D12_CPU_DESCRIPTOR_HANDLE *pRenderTargetDescriptors,
|
|
BOOL RTsSingleHandleToDescriptorRange, const D3D12_CPU_DESCRIPTOR_HANDLE *pDepthStencilDescriptor)
|
|
{
|
|
SERIALISE_ELEMENT(ResourceId, CommandList, GetResourceID());
|
|
SERIALISE_ELEMENT(UINT, num, NumRenderTargetDescriptors);
|
|
SERIALISE_ELEMENT(bool, singlehandle, RTsSingleHandleToDescriptorRange != FALSE);
|
|
|
|
UINT numHandles = singlehandle ? 1U : num;
|
|
|
|
std::vector<PortableHandle> rts;
|
|
|
|
if(m_State >= WRITING)
|
|
{
|
|
rts.resize(numHandles);
|
|
// indexing pRenderTargetDescriptors with [i] is fine since if single handle is true,
|
|
// i will only ever be 0 (so we do equivalent of *pRenderTargetDescriptors)
|
|
for(UINT i = 0; i < numHandles; i++)
|
|
rts[i] = ToPortableHandle(pRenderTargetDescriptors[i]);
|
|
}
|
|
|
|
m_pSerialiser->Serialise("pRenderTargetDescriptors", rts);
|
|
|
|
SERIALISE_ELEMENT(PortableHandle, dsv, pDepthStencilDescriptor
|
|
? ToPortableHandle(*pDepthStencilDescriptor)
|
|
: PortableHandle(0));
|
|
|
|
if(m_State <= READING)
|
|
{
|
|
D3D12_CPU_DESCRIPTOR_HANDLE dsvHandle = FromPortableHandle(GetResourceManager(), dsv);
|
|
|
|
D3D12_CPU_DESCRIPTOR_HANDLE *rtHandles = new D3D12_CPU_DESCRIPTOR_HANDLE[numHandles];
|
|
|
|
for(UINT i = 0; i < numHandles; i++)
|
|
rtHandles[i] = FromPortableHandle(GetResourceManager(), rts[i]);
|
|
|
|
GetList(CommandList)
|
|
->OMSetRenderTargets(num, rtHandles, singlehandle ? TRUE : FALSE,
|
|
dsv.heap != ResourceId() ? &dsvHandle : NULL);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void WrappedID3D12GraphicsCommandList::OMSetRenderTargets(
|
|
UINT NumRenderTargetDescriptors, const D3D12_CPU_DESCRIPTOR_HANDLE *pRenderTargetDescriptors,
|
|
BOOL RTsSingleHandleToDescriptorRange, const D3D12_CPU_DESCRIPTOR_HANDLE *pDepthStencilDescriptor)
|
|
{
|
|
UINT numHandles = RTsSingleHandleToDescriptorRange ? 1U : NumRenderTargetDescriptors;
|
|
D3D12_CPU_DESCRIPTOR_HANDLE *unwrapped = new D3D12_CPU_DESCRIPTOR_HANDLE[numHandles];
|
|
for(UINT i = 0; i < numHandles; i++)
|
|
unwrapped[i] = Unwrap(pRenderTargetDescriptors[i]);
|
|
|
|
D3D12_CPU_DESCRIPTOR_HANDLE dsv =
|
|
pDepthStencilDescriptor ? Unwrap(*pDepthStencilDescriptor) : D3D12_CPU_DESCRIPTOR_HANDLE();
|
|
|
|
m_pReal->OMSetRenderTargets(NumRenderTargetDescriptors, unwrapped, RTsSingleHandleToDescriptorRange,
|
|
pDepthStencilDescriptor ? &dsv : NULL);
|
|
|
|
SAFE_DELETE_ARRAY(unwrapped);
|
|
|
|
if(m_State >= WRITING)
|
|
{
|
|
SCOPED_SERIALISE_CONTEXT(SET_RTVS);
|
|
Serialise_OMSetRenderTargets(NumRenderTargetDescriptors, pRenderTargetDescriptors,
|
|
RTsSingleHandleToDescriptorRange, pDepthStencilDescriptor);
|
|
|
|
m_ListRecord->AddChunk(scope.Get());
|
|
}
|
|
}
|
|
|
|
void WrappedID3D12GraphicsCommandList::ClearDepthStencilView(
|
|
D3D12_CPU_DESCRIPTOR_HANDLE DepthStencilView, D3D12_CLEAR_FLAGS ClearFlags, FLOAT Depth,
|
|
UINT8 Stencil, UINT NumRects, const D3D12_RECT *pRects)
|
|
{
|
|
m_pReal->ClearDepthStencilView(Unwrap(DepthStencilView), ClearFlags, Depth, Stencil, NumRects,
|
|
pRects);
|
|
}
|
|
|
|
bool WrappedID3D12GraphicsCommandList::Serialise_ClearRenderTargetView(
|
|
D3D12_CPU_DESCRIPTOR_HANDLE RenderTargetView, const FLOAT ColorRGBA[4], UINT NumRects,
|
|
const D3D12_RECT *pRects)
|
|
{
|
|
SERIALISE_ELEMENT(ResourceId, CommandList, GetResourceID());
|
|
SERIALISE_ELEMENT(PortableHandle, rtv, ToPortableHandle(RenderTargetView));
|
|
|
|
float Color[4] = {0};
|
|
|
|
if(m_State >= WRITING)
|
|
memcpy(Color, ColorRGBA, sizeof(float) * 4);
|
|
|
|
m_pSerialiser->SerialisePODArray<4>("ColorRGBA", Color);
|
|
|
|
SERIALISE_ELEMENT(UINT, num, NumRects);
|
|
SERIALISE_ELEMENT_ARR(D3D12_RECT, rects, pRects, num);
|
|
|
|
if(m_State <= READING)
|
|
{
|
|
RenderTargetView = FromPortableHandle(GetResourceManager(), rtv);
|
|
|
|
GetList(CommandList)->ClearRenderTargetView(RenderTargetView, Color, num, rects);
|
|
}
|
|
|
|
SAFE_DELETE_ARRAY(rects);
|
|
|
|
return true;
|
|
}
|
|
|
|
void WrappedID3D12GraphicsCommandList::ClearRenderTargetView(
|
|
D3D12_CPU_DESCRIPTOR_HANDLE RenderTargetView, const FLOAT ColorRGBA[4], UINT NumRects,
|
|
const D3D12_RECT *pRects)
|
|
{
|
|
m_pReal->ClearRenderTargetView(Unwrap(RenderTargetView), ColorRGBA, NumRects, pRects);
|
|
|
|
if(m_State >= WRITING)
|
|
{
|
|
SCOPED_SERIALISE_CONTEXT(CLEAR_RTV);
|
|
Serialise_ClearRenderTargetView(RenderTargetView, ColorRGBA, NumRects, pRects);
|
|
|
|
m_ListRecord->AddChunk(scope.Get());
|
|
}
|
|
}
|
|
|
|
void WrappedID3D12GraphicsCommandList::ClearUnorderedAccessViewUint(
|
|
D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle,
|
|
ID3D12Resource *pResource, const UINT Values[4], UINT NumRects, const D3D12_RECT *pRects)
|
|
{
|
|
m_pReal->ClearUnorderedAccessViewUint(Unwrap(ViewGPUHandleInCurrentHeap), ViewCPUHandle,
|
|
Unwrap(pResource), Values, NumRects, pRects);
|
|
}
|
|
|
|
void WrappedID3D12GraphicsCommandList::ClearUnorderedAccessViewFloat(
|
|
D3D12_GPU_DESCRIPTOR_HANDLE ViewGPUHandleInCurrentHeap, D3D12_CPU_DESCRIPTOR_HANDLE ViewCPUHandle,
|
|
ID3D12Resource *pResource, const FLOAT Values[4], UINT NumRects, const D3D12_RECT *pRects)
|
|
{
|
|
m_pReal->ClearUnorderedAccessViewFloat(Unwrap(ViewGPUHandleInCurrentHeap), ViewCPUHandle,
|
|
Unwrap(pResource), Values, NumRects, pRects);
|
|
}
|
|
|
|
void WrappedID3D12GraphicsCommandList::DiscardResource(ID3D12Resource *pResource,
|
|
const D3D12_DISCARD_REGION *pRegion)
|
|
{
|
|
m_pReal->DiscardResource(Unwrap(pResource), pRegion);
|
|
}
|
|
|
|
void WrappedID3D12GraphicsCommandList::BeginQuery(ID3D12QueryHeap *pQueryHeap,
|
|
D3D12_QUERY_TYPE Type, UINT Index)
|
|
{
|
|
m_pReal->BeginQuery(Unwrap(pQueryHeap), Type, Index);
|
|
}
|
|
|
|
void WrappedID3D12GraphicsCommandList::EndQuery(ID3D12QueryHeap *pQueryHeap, D3D12_QUERY_TYPE Type,
|
|
UINT Index)
|
|
{
|
|
m_pReal->EndQuery(Unwrap(pQueryHeap), Type, Index);
|
|
}
|
|
|
|
void WrappedID3D12GraphicsCommandList::ResolveQueryData(ID3D12QueryHeap *pQueryHeap,
|
|
D3D12_QUERY_TYPE Type, UINT StartIndex,
|
|
UINT NumQueries,
|
|
ID3D12Resource *pDestinationBuffer,
|
|
UINT64 AlignedDestinationBufferOffset)
|
|
{
|
|
m_pReal->ResolveQueryData(Unwrap(pQueryHeap), Type, StartIndex, NumQueries,
|
|
Unwrap(pDestinationBuffer), AlignedDestinationBufferOffset);
|
|
}
|
|
|
|
void WrappedID3D12GraphicsCommandList::SetPredication(ID3D12Resource *pBuffer,
|
|
UINT64 AlignedBufferOffset,
|
|
D3D12_PREDICATION_OP Operation)
|
|
{
|
|
m_pReal->SetPredication(Unwrap(pBuffer), AlignedBufferOffset, Operation);
|
|
}
|
|
|
|
void WrappedID3D12GraphicsCommandList::SetMarker(UINT Metadata, const void *pData, UINT Size)
|
|
{
|
|
m_pReal->SetMarker(Metadata, pData, Size);
|
|
}
|
|
|
|
void WrappedID3D12GraphicsCommandList::BeginEvent(UINT Metadata, const void *pData, UINT Size)
|
|
{
|
|
m_pReal->BeginEvent(Metadata, pData, Size);
|
|
}
|
|
|
|
void WrappedID3D12GraphicsCommandList::EndEvent()
|
|
{
|
|
m_pReal->EndEvent();
|
|
}
|
|
|
|
void WrappedID3D12GraphicsCommandList::ExecuteIndirect(ID3D12CommandSignature *pCommandSignature,
|
|
UINT MaxCommandCount,
|
|
ID3D12Resource *pArgumentBuffer,
|
|
UINT64 ArgumentBufferOffset,
|
|
ID3D12Resource *pCountBuffer,
|
|
UINT64 CountBufferOffset)
|
|
{
|
|
m_pReal->ExecuteIndirect(Unwrap(pCommandSignature), MaxCommandCount, Unwrap(pArgumentBuffer),
|
|
ArgumentBufferOffset, Unwrap(pCountBuffer), CountBufferOffset);
|
|
} |