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renderdoc/renderdocui/Interop
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baldurk edbd1ce89b Pass through view format as a type hint to texture display/sampling
* This is only applicable really on D3D11 where the underlying texture
  can be typeless, and a default interpretation as unorm/float won't
  necessarily how the texture is actually being used.
2016-06-27 12:10:21 +02:00
..
Camera.cs
…
CaptureOptions.cs
…
CustomMarshaling.cs
Pass through image layouts for vulkan and display in tooltips. Refs #199
2016-06-24 17:54:41 +02:00
D3D11PipelineState.cs
Fixup display&export of byte address and structured (with/no counter)
2016-06-23 12:17:58 +02:00
Enums.cs
Pass through view format as a type hint to texture display/sampling
2016-06-27 12:10:21 +02:00
FetchInfo.cs
Pass through view format as a type hint to texture display/sampling
2016-06-27 12:10:21 +02:00
Formatter.cs
…
GLPipelineState.cs
…
ReplayRenderer.cs
Pass through view format as a type hint to texture display/sampling
2016-06-27 12:10:21 +02:00
Shader.cs
Display required bytes of constant buffer if it differs from buffer size
2016-06-23 16:20:37 +02:00
StaticExports.cs
…
VulkanPipelineState.cs
Pass through image layouts for vulkan and display in tooltips. Refs #199
2016-06-24 17:54:41 +02:00
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