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e061ea3b2e
* We store the compiler used (when known) in shader debug info and use that to select the compiler for editing as even higher priority than the default for a given language/encoding combination. * We also ensure that for known tools we add the input and output parameters last, after any custom parameters, so that they are always present regardless of what the user puts in.
287 lines
9.3 KiB
C++
287 lines
9.3 KiB
C++
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2019-2022 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#include <QApplication>
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#include <QFile>
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#include <QStandardPaths>
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#include "Code/QRDUtils.h"
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#include "QRDInterface.h"
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static const QString glsl_stage4[arraydim<ShaderStage>()] = {
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lit("vert"), lit("tesc"), lit("tese"), lit("geom"), lit("frag"), lit("comp"),
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};
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static const QString hlsl_stage2[arraydim<ShaderStage>()] = {
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lit("vs"), lit("hs"), lit("ds"), lit("gs"), lit("ps"), lit("cs"),
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};
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static QString tmpPath(const QString &filename)
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{
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return QDir(QDir::tempPath()).absoluteFilePath(filename);
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}
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static ShaderToolOutput RunTool(const ShaderProcessingTool &tool, QWidget *window,
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QString input_file, QString output_file, QStringList &argList)
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{
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bool writesToFile = true;
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bool readStdin = false;
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int idx = argList.indexOf(lit("{stdin}"));
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if(idx >= 0)
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{
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argList.removeAt(idx);
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readStdin = true;
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}
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if(output_file.isEmpty())
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{
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output_file = tmpPath(lit("shader_output"));
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writesToFile = false;
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}
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// ensure we don't have any leftover output files.
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QFile::remove(output_file);
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QString stdout_file = QDir(QDir::tempPath()).absoluteFilePath(lit("shader_stdout"));
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ShaderToolOutput ret;
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if(tool.executable.isEmpty())
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{
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ret.log = QApplication::translate("ShaderProcessingTool",
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"ERROR: No Executable specified in tool '%1'")
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.arg(tool.name);
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return ret;
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}
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QString path = tool.executable;
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if(!QDir::isAbsolutePath(path))
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{
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path = QStandardPaths::findExecutable(path);
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if(path.isEmpty())
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{
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ret.log = QApplication::translate("ShaderProcessingTool",
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"ERROR: Couldn't find executable '%1' in path")
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.arg(tool.executable);
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return ret;
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}
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}
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QByteArray stdout_data;
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QProcess process;
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QThread *mainThread = QThread::currentThread();
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LambdaThread *thread = new LambdaThread([&]() {
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if(readStdin)
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process.setStandardInputFile(input_file);
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if(!writesToFile)
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process.setStandardOutputFile(output_file);
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else
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process.setStandardOutputFile(stdout_file);
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// for now merge stdout/stderr together. Maybe we should separate these and somehow annotate
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// them? Merging is difficult without messing up order, and some tools output non-errors to
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// stderr
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process.setStandardErrorFile(stdout_file);
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process.start(tool.executable, argList);
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process.waitForFinished();
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{
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QFile outputHandle(output_file);
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if(outputHandle.open(QFile::ReadOnly))
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{
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ret.result = outputHandle.readAll();
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outputHandle.close();
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}
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}
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{
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QFile stdoutHandle(stdout_file);
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if(stdoutHandle.open(QFile::ReadOnly))
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{
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stdout_data = stdoutHandle.readAll();
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stdoutHandle.close();
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}
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}
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// The input files typically aren't large and we don't generate unique names so they won't be
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// overwritten.
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// Leaving them alone means the user can try to recreate the tool invocation themselves.
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// QFile::remove(input_file);
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QFile::remove(output_file);
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QFile::remove(stdout_file);
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process.moveToThread(mainThread);
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});
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thread->setName(lit("ShaderProcessingTool %1").arg(tool.name));
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thread->moveObjectToThread(&process);
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thread->start();
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ShowProgressDialog(window, QApplication::translate("ShaderProcessingTool",
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"Please wait - running external tool"),
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[thread]() { return !thread->isRunning(); });
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thread->deleteLater();
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QString processStatus;
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if(process.exitStatus() == QProcess::CrashExit)
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{
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processStatus = QApplication::translate("ShaderProcessingTool", "Process crashed with code %1.")
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.arg(process.exitCode());
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}
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else
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{
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processStatus = QApplication::translate("ShaderProcessingTool", "Process exited with code %1.")
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.arg(process.exitCode());
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}
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ret.log = QApplication::translate("ShaderProcessingTool",
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"Running \"%1\" %2\n"
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"%3\n"
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"%4\n"
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"Output file is %5 bytes")
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.arg(path)
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.arg(argList.join(QLatin1Char(' ')))
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.arg(QString::fromUtf8(stdout_data))
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.arg(processStatus)
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.arg(ret.result.count());
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return ret;
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}
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ShaderToolOutput ShaderProcessingTool::DisassembleShader(QWidget *window,
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const ShaderReflection *shaderDetails,
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rdcstr arguments) const
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{
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QStringList argList = ParseArgsList(arguments.isEmpty() ? DefaultArguments() : arguments);
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// always append IO arguments for known tools, so we read/write to our own files and override any
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// dangling output specified file in the embedded command line
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argList.append(ParseArgsList(IOArguments()));
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QString input_file, output_file;
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input_file = tmpPath(lit("shader_input"));
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// replace arguments after expansion to avoid problems with quoting paths etc
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for(QString &arg : argList)
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{
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if(arg == lit("{input_file}"))
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arg = input_file;
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if(arg == lit("{output_file}"))
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arg = output_file = tmpPath(lit("shader_output"));
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if(arg == lit("{entry_point}"))
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{
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arg = shaderDetails->entryPoint;
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if(arg.isEmpty())
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arg = lit("main");
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}
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// allow substring matches from the left, to enable e.g. {hlsl_stage2}_6_0
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if(arg.left(13) == lit("{glsl_stage4}"))
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arg.replace(0, 13, glsl_stage4[int(shaderDetails->stage)]);
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if(arg.left(13) == lit("{hlsl_stage2}"))
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arg.replace(0, 13, hlsl_stage2[int(shaderDetails->stage)]);
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}
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QFile binHandle(input_file);
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if(binHandle.open(QFile::WriteOnly | QIODevice::Truncate))
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{
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binHandle.write(
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QByteArray((const char *)shaderDetails->rawBytes.data(), shaderDetails->rawBytes.count()));
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binHandle.close();
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}
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else
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{
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ShaderToolOutput ret;
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ret.log = QApplication::translate("ShaderProcessingTool",
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"ERROR: Couldn't write input to temporary file '%1'")
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.arg(input_file);
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return ret;
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}
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return RunTool(*this, window, input_file, output_file, argList);
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}
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ShaderToolOutput ShaderProcessingTool::CompileShader(QWidget *window, rdcstr source,
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rdcstr entryPoint, ShaderStage stage,
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rdcstr arguments) const
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{
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QStringList argList = ParseArgsList(arguments.isEmpty() ? DefaultArguments() : arguments);
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// always append IO arguments for known tools, so we read/write to our own files and override any
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// dangling output specified file in the embedded command line
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argList.append(ParseArgsList(IOArguments()));
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QString input_file, output_file;
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input_file = tmpPath(lit("shader_input"));
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// replace arguments after expansion to avoid problems with quoting paths etc
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for(QString &arg : argList)
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{
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if(arg == lit("{input_file}"))
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arg = input_file;
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if(arg == lit("{output_file}"))
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arg = output_file = tmpPath(lit("shader_output"));
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if(arg == lit("{entry_point}"))
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arg = entryPoint;
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// allow substring matches from the left, to enable e.g. {hlsl_stage2}_6_0
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if(arg.left(13) == lit("{glsl_stage4}"))
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arg.replace(0, 13, glsl_stage4[int(stage)]);
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if(arg.left(13) == lit("{hlsl_stage2}"))
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arg.replace(0, 13, hlsl_stage2[int(stage)]);
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}
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QFile binHandle(input_file);
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if(binHandle.open(QFile::WriteOnly | QIODevice::Truncate))
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{
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binHandle.write(QByteArray((const char *)source.c_str(), source.count()));
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binHandle.close();
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}
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else
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{
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ShaderToolOutput ret;
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ret.log = QApplication::translate("ShaderProcessingTool",
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"ERROR: Couldn't write input to temporary file '%1'")
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.arg(input_file);
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return ret;
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}
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return RunTool(*this, window, input_file, output_file, argList);
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}
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