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renderdoc/qrenderdoc/Windows/PipelineState
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baldurk 30dd13feb8 Pull index byte width and topology out of drawcall state
* These are treated as state on most APIs, only GL treats it as a drawcall
  parameter.
2021-02-24 13:52:07 +00:00
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D3D11PipelineStateViewer.cpp
Pull index byte width and topology out of drawcall state
2021-02-24 13:52:07 +00:00
D3D11PipelineStateViewer.h
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D3D11PipelineStateViewer.ui
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D3D12PipelineStateViewer.cpp
Pull index byte width and topology out of drawcall state
2021-02-24 13:52:07 +00:00
D3D12PipelineStateViewer.h
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D3D12PipelineStateViewer.ui
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GLPipelineStateViewer.cpp
Pull index byte width and topology out of drawcall state
2021-02-24 13:52:07 +00:00
GLPipelineStateViewer.h
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GLPipelineStateViewer.ui
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PipelineStateViewer.cpp
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PipelineStateViewer.h
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PipelineStateViewer.ui
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VulkanPipelineStateViewer.cpp
Pull index byte width and topology out of drawcall state
2021-02-24 13:52:07 +00:00
VulkanPipelineStateViewer.h
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VulkanPipelineStateViewer.ui
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