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mirror of https://github.com/baldurk/renderdoc.git synced 2026-09-06 13:55:37 +00:00
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e0bbed0b3413eb58b0f992a3178d3d1d27b8a37d
renderdoc/renderdocui/Interop
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History
baldurk e0bbed0b34 Pass shader specialization data to pipeline state (just data, not in UI)
2016-02-07 18:49:22 +01:00
..
Camera.cs
…
CaptureOptions.cs
Update RenderDoc application-facing API to a stable/mature version.
2015-08-23 15:12:05 +02:00
CustomMarshaling.cs
Fix leaking memory in byte[] marshalling case
2016-02-07 18:47:41 +01:00
D3D11PipelineState.cs
…
Enums.cs
Fixes for vulkan for BGRA changes, add R4G4 special format
2016-02-07 18:49:21 +01:00
FetchInfo.cs
Switch buffer offsets and lengths to 64-bit, downcast only where needed
2016-02-07 18:45:06 +01:00
Formatter.cs
…
GLPipelineState.cs
Pass through base mip/level for vulkan resources (also for GL textures)
2016-02-07 18:46:37 +01:00
ReplayRenderer.cs
Change handling of shaders and entry points so they're not aliased
2016-02-07 18:49:03 +01:00
Shader.cs
Handle array outputs in SPIR-V, add array index to signature parameter
2016-02-07 18:47:36 +01:00
StaticExports.cs
Update RenderDoc application-facing API to a stable/mature version.
2015-08-23 15:12:05 +02:00
VulkanPipelineState.cs
Pass shader specialization data to pipeline state (just data, not in UI)
2016-02-07 18:49:22 +01:00
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