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mirror of https://github.com/baldurk/renderdoc.git synced 2026-10-07 21:01:27 +00:00
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e17560af5adb43f09f0d748544f5a0a3146d329c
renderdoc/renderdocui/Interop
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baldurk ba8114936e Render mesh displays as 4x MSAA to make the line rendering a bit nicer
2016-02-07 18:46:23 +01:00
..
Camera.cs
…
CaptureOptions.cs
…
CustomMarshaling.cs
Guarantee struct type field ordering
2015-08-24 08:39:56 +02:00
D3D11PipelineState.cs
…
Enums.cs
Pass vulkan pipeline state along to UI
2016-02-07 18:41:29 +01:00
FetchInfo.cs
Switch buffer offsets and lengths to 64-bit, downcast only where needed
2016-02-07 18:45:06 +01:00
Formatter.cs
…
GLPipelineState.cs
…
ReplayRenderer.cs
Render mesh displays as 4x MSAA to make the line rendering a bit nicer
2016-02-07 18:46:23 +01:00
Shader.cs
Expose SPIR-V reflection data to UI
2016-02-07 18:41:45 +01:00
StaticExports.cs
…
VulkanPipelineState.cs
Vulkan scissor regions are x,y,width,height
2016-02-07 18:45:16 +01:00
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