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renderdoc/renderdoc/driver/d3d12/d3d12_device_wrap.cpp
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/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2016 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "d3d12_device.h"
#include "d3d12_command_list.h"
#include "d3d12_command_queue.h"
#include "d3d12_resources.h"
// use locally cached serialiser, per-thread
#undef GET_SERIALISER
#define GET_SERIALISER localSerialiser
// must be at the start of any function that serialises
#define CACHE_THREAD_SERIALISER() Serialiser *localSerialiser = GetThreadSerialiser();
bool WrappedID3D12Device::Serialise_CreateCommandQueue(Serialiser *localSerialiser,
const D3D12_COMMAND_QUEUE_DESC *pDesc,
REFIID riid, void **ppCommandQueue)
{
SERIALISE_ELEMENT_PTR(D3D12_COMMAND_QUEUE_DESC, Descriptor, pDesc);
SERIALISE_ELEMENT(IID, guid, riid);
SERIALISE_ELEMENT(ResourceId, Queue,
((WrappedID3D12CommandQueue *)*ppCommandQueue)->GetResourceID());
if(m_State == READING)
{
ID3D12CommandQueue *ret = NULL;
HRESULT hr = m_pDevice->CreateCommandQueue(&Descriptor, guid, (void **)&ret);
if(FAILED(hr))
{
RDCERR("Failed on resource serialise-creation, HRESULT: 0x%08x", hr);
}
else
{
ret = new WrappedID3D12CommandQueue(ret, this, m_pSerialiser, m_State);
GetResourceManager()->AddLiveResource(Queue, ret);
WrappedID3D12CommandQueue *wrapped = (WrappedID3D12CommandQueue *)ret;
if(Descriptor.Type == D3D12_COMMAND_LIST_TYPE_DIRECT && m_Queue == NULL)
{
m_Queue = wrapped;
CreateInternalResources();
}
m_Queues.push_back(wrapped);
// create a dummy (dummy) fence
ID3D12Fence *fence = NULL;
hr = this->CreateFence(0, D3D12_FENCE_FLAG_NONE, __uuidof(ID3D12Fence), (void **)&fence);
RDCASSERTEQUAL(hr, S_OK);
m_QueueFences.push_back(fence);
}
}
return true;
}
HRESULT WrappedID3D12Device::CreateCommandQueue(const D3D12_COMMAND_QUEUE_DESC *pDesc, REFIID riid,
void **ppCommandQueue)
{
if(ppCommandQueue == NULL)
return m_pDevice->CreateCommandQueue(pDesc, riid, NULL);
if(riid != __uuidof(ID3D12CommandQueue))
return E_NOINTERFACE;
ID3D12CommandQueue *real = NULL;
HRESULT ret = m_pDevice->CreateCommandQueue(pDesc, riid, (void **)&real);
if(SUCCEEDED(ret))
{
WrappedID3D12CommandQueue *wrapped =
new WrappedID3D12CommandQueue(real, this, m_pSerialiser, m_State);
if(m_State >= WRITING)
{
CACHE_THREAD_SERIALISER();
SCOPED_SERIALISE_CONTEXT(CREATE_COMMAND_QUEUE);
Serialise_CreateCommandQueue(localSerialiser, pDesc, riid, (void **)&wrapped);
m_DeviceRecord->AddChunk(scope.Get());
}
else
{
GetResourceManager()->AddLiveResource(wrapped->GetResourceID(), wrapped);
}
if(pDesc->Type == D3D12_COMMAND_LIST_TYPE_DIRECT && m_Queue == NULL)
{
m_Queue = wrapped;
CreateInternalResources();
}
m_Queues.push_back(wrapped);
*ppCommandQueue = (ID3D12CommandQueue *)wrapped;
}
return ret;
}
bool WrappedID3D12Device::Serialise_CreateCommandAllocator(Serialiser *localSerialiser,
D3D12_COMMAND_LIST_TYPE type,
REFIID riid, void **ppCommandAllocator)
{
SERIALISE_ELEMENT(D3D12_COMMAND_LIST_TYPE, ListType, type);
SERIALISE_ELEMENT(IID, guid, riid);
SERIALISE_ELEMENT(ResourceId, Alloc,
((WrappedID3D12CommandAllocator *)*ppCommandAllocator)->GetResourceID());
if(m_State == READING)
{
ID3D12CommandAllocator *ret = NULL;
HRESULT hr = m_pDevice->CreateCommandAllocator(ListType, guid, (void **)&ret);
if(FAILED(hr))
{
RDCERR("Failed on resource serialise-creation, HRESULT: 0x%08x", hr);
}
else
{
ret = new WrappedID3D12CommandAllocator(ret, this);
GetResourceManager()->AddLiveResource(Alloc, ret);
}
}
return true;
}
HRESULT WrappedID3D12Device::CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE type, REFIID riid,
void **ppCommandAllocator)
{
if(ppCommandAllocator == NULL)
return m_pDevice->CreateCommandAllocator(type, riid, NULL);
if(riid != __uuidof(ID3D12CommandAllocator))
return E_NOINTERFACE;
ID3D12CommandAllocator *real = NULL;
HRESULT ret = m_pDevice->CreateCommandAllocator(type, riid, (void **)&real);
if(SUCCEEDED(ret))
{
WrappedID3D12CommandAllocator *wrapped = new WrappedID3D12CommandAllocator(real, this);
if(m_State >= WRITING)
{
CACHE_THREAD_SERIALISER();
SCOPED_SERIALISE_CONTEXT(CREATE_COMMAND_ALLOCATOR);
Serialise_CreateCommandAllocator(localSerialiser, type, riid, (void **)&wrapped);
D3D12ResourceRecord *record = GetResourceManager()->AddResourceRecord(wrapped->GetResourceID());
record->type = Resource_CommandAllocator;
record->Length = 0;
wrapped->SetResourceRecord(record);
record->AddChunk(scope.Get());
}
else
{
GetResourceManager()->AddLiveResource(wrapped->GetResourceID(), wrapped);
}
*ppCommandAllocator = (ID3D12CommandAllocator *)wrapped;
}
return ret;
}
HRESULT WrappedID3D12Device::CreateCommandList(UINT nodeMask, D3D12_COMMAND_LIST_TYPE type,
ID3D12CommandAllocator *pCommandAllocator,
ID3D12PipelineState *pInitialState, REFIID riid,
void **ppCommandList)
{
if(ppCommandList == NULL)
return m_pDevice->CreateCommandList(nodeMask, type, Unwrap(pCommandAllocator),
Unwrap(pInitialState), riid, NULL);
if(riid != __uuidof(ID3D12GraphicsCommandList))
return E_NOINTERFACE;
ID3D12GraphicsCommandList *real = NULL;
HRESULT ret = m_pDevice->CreateCommandList(nodeMask, type, Unwrap(pCommandAllocator),
Unwrap(pInitialState), riid, (void **)&real);
if(SUCCEEDED(ret))
{
WrappedID3D12GraphicsCommandList *wrapped =
new WrappedID3D12GraphicsCommandList(real, this, m_pSerialiser, m_State);
if(m_State >= WRITING)
{
// we just serialise out command allocator creation as a reset, since it's equivalent.
wrapped->SetInitParams(riid, nodeMask, type);
wrapped->Reset(pCommandAllocator, pInitialState);
}
// during replay, the caller is responsible for calling AddLiveResource as this function
// can be called from ID3D12GraphicsCommandList::Reset serialising
*ppCommandList = (ID3D12GraphicsCommandList *)wrapped;
}
return ret;
}
bool WrappedID3D12Device::Serialise_CreateGraphicsPipelineState(
Serialiser *localSerialiser, const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc, REFIID riid,
void **ppPipelineState)
{
SERIALISE_ELEMENT_PTR(D3D12_GRAPHICS_PIPELINE_STATE_DESC, Descriptor, pDesc);
SERIALISE_ELEMENT(IID, guid, riid);
SERIALISE_ELEMENT(ResourceId, Pipe,
((WrappedID3D12PipelineState *)*ppPipelineState)->GetResourceID());
if(m_State == READING)
{
ID3D12PipelineState *ret = NULL;
HRESULT hr = m_pDevice->CreateGraphicsPipelineState(&Descriptor, guid, (void **)&ret);
if(FAILED(hr))
{
RDCERR("Failed on resource serialise-creation, HRESULT: 0x%08x", hr);
}
else
{
ret = new WrappedID3D12PipelineState(ret, this);
WrappedID3D12PipelineState *wrapped = (WrappedID3D12PipelineState *)ret;
wrapped->graphics = new D3D12_GRAPHICS_PIPELINE_STATE_DESC(Descriptor);
wrapped->graphics->pRootSignature =
(ID3D12RootSignature *)GetResourceManager()->GetWrapper(wrapped->graphics->pRootSignature);
D3D12_SHADER_BYTECODE *shaders[] = {
&wrapped->graphics->VS, &wrapped->graphics->HS, &wrapped->graphics->DS,
&wrapped->graphics->GS, &wrapped->graphics->PS,
};
for(size_t i = 0; i < ARRAY_COUNT(shaders); i++)
{
if(shaders[i]->BytecodeLength == 0)
shaders[i]->pShaderBytecode = NULL;
else
shaders[i]->pShaderBytecode =
WrappedID3D12PipelineState::AddShader(*shaders[i], this, wrapped);
}
GetResourceManager()->AddLiveResource(Pipe, ret);
}
}
return true;
}
HRESULT WrappedID3D12Device::CreateGraphicsPipelineState(const D3D12_GRAPHICS_PIPELINE_STATE_DESC *pDesc,
REFIID riid, void **ppPipelineState)
{
D3D12_GRAPHICS_PIPELINE_STATE_DESC unwrappedDesc = *pDesc;
unwrappedDesc.pRootSignature = Unwrap(unwrappedDesc.pRootSignature);
if(ppPipelineState == NULL)
return m_pDevice->CreateGraphicsPipelineState(&unwrappedDesc, riid, NULL);
if(riid != __uuidof(ID3D12PipelineState))
return E_NOINTERFACE;
ID3D12PipelineState *real = NULL;
HRESULT ret = m_pDevice->CreateGraphicsPipelineState(&unwrappedDesc, riid, (void **)&real);
if(SUCCEEDED(ret))
{
WrappedID3D12PipelineState *wrapped = new WrappedID3D12PipelineState(real, this);
if(m_State >= WRITING)
{
CACHE_THREAD_SERIALISER();
SCOPED_SERIALISE_CONTEXT(CREATE_GRAPHICS_PIPE);
Serialise_CreateGraphicsPipelineState(localSerialiser, pDesc, riid, (void **)&wrapped);
D3D12ResourceRecord *record = GetResourceManager()->AddResourceRecord(wrapped->GetResourceID());
record->type = Resource_PipelineState;
record->Length = 0;
wrapped->SetResourceRecord(record);
record->AddParent(GetRecord(pDesc->pRootSignature));
record->AddChunk(scope.Get());
}
else
{
GetResourceManager()->AddLiveResource(wrapped->GetResourceID(), wrapped);
wrapped->graphics = new D3D12_GRAPHICS_PIPELINE_STATE_DESC(*pDesc);
D3D12_SHADER_BYTECODE *shaders[] = {
&wrapped->graphics->VS, &wrapped->graphics->HS, &wrapped->graphics->DS,
&wrapped->graphics->GS, &wrapped->graphics->PS,
};
for(size_t i = 0; i < ARRAY_COUNT(shaders); i++)
{
if(shaders[i]->BytecodeLength == 0)
shaders[i]->pShaderBytecode = NULL;
else
shaders[i]->pShaderBytecode =
WrappedID3D12PipelineState::AddShader(*shaders[i], this, NULL);
}
}
*ppPipelineState = (ID3D12PipelineState *)wrapped;
}
return ret;
}
bool WrappedID3D12Device::Serialise_CreateComputePipelineState(
Serialiser *localSerialiser, const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc, REFIID riid,
void **ppPipelineState)
{
SERIALISE_ELEMENT_PTR(D3D12_COMPUTE_PIPELINE_STATE_DESC, Descriptor, pDesc);
SERIALISE_ELEMENT(IID, guid, riid);
SERIALISE_ELEMENT(ResourceId, Pipe,
((WrappedID3D12PipelineState *)*ppPipelineState)->GetResourceID());
if(m_State == READING)
{
ID3D12PipelineState *ret = NULL;
HRESULT hr = m_pDevice->CreateComputePipelineState(&Descriptor, guid, (void **)&ret);
if(FAILED(hr))
{
RDCERR("Failed on resource serialise-creation, HRESULT: 0x%08x", hr);
}
else
{
WrappedID3D12PipelineState *wrapped = new WrappedID3D12PipelineState(ret, this);
ret = wrapped;
wrapped->compute = new D3D12_COMPUTE_PIPELINE_STATE_DESC(Descriptor);
wrapped->compute->pRootSignature =
(ID3D12RootSignature *)GetResourceManager()->GetWrapper(wrapped->compute->pRootSignature);
wrapped->compute->CS.pShaderBytecode =
WrappedID3D12PipelineState::AddShader(wrapped->compute->CS, this, wrapped);
GetResourceManager()->AddLiveResource(Pipe, ret);
}
}
return true;
}
HRESULT WrappedID3D12Device::CreateComputePipelineState(const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc,
REFIID riid, void **ppPipelineState)
{
D3D12_COMPUTE_PIPELINE_STATE_DESC unwrappedDesc = *pDesc;
unwrappedDesc.pRootSignature = Unwrap(unwrappedDesc.pRootSignature);
if(ppPipelineState == NULL)
return m_pDevice->CreateComputePipelineState(&unwrappedDesc, riid, NULL);
if(riid != __uuidof(ID3D12PipelineState))
return E_NOINTERFACE;
ID3D12PipelineState *real = NULL;
HRESULT ret = m_pDevice->CreateComputePipelineState(&unwrappedDesc, riid, (void **)&real);
if(SUCCEEDED(ret))
{
WrappedID3D12PipelineState *wrapped = new WrappedID3D12PipelineState(real, this);
if(m_State >= WRITING)
{
CACHE_THREAD_SERIALISER();
SCOPED_SERIALISE_CONTEXT(CREATE_COMPUTE_PIPE);
Serialise_CreateComputePipelineState(localSerialiser, pDesc, riid, (void **)&wrapped);
D3D12ResourceRecord *record = GetResourceManager()->AddResourceRecord(wrapped->GetResourceID());
record->type = Resource_PipelineState;
record->Length = 0;
wrapped->SetResourceRecord(record);
record->AddParent(GetRecord(pDesc->pRootSignature));
record->AddChunk(scope.Get());
}
else
{
GetResourceManager()->AddLiveResource(wrapped->GetResourceID(), wrapped);
wrapped->compute = new D3D12_COMPUTE_PIPELINE_STATE_DESC(*pDesc);
wrapped->compute->CS.pShaderBytecode =
WrappedID3D12PipelineState::AddShader(wrapped->compute->CS, this, NULL);
}
*ppPipelineState = (ID3D12PipelineState *)wrapped;
}
return ret;
}
bool WrappedID3D12Device::Serialise_CreateDescriptorHeap(
Serialiser *localSerialiser, const D3D12_DESCRIPTOR_HEAP_DESC *pDescriptorHeapDesc, REFIID riid,
void **ppvHeap)
{
SERIALISE_ELEMENT_PTR(D3D12_DESCRIPTOR_HEAP_DESC, Descriptor, pDescriptorHeapDesc);
SERIALISE_ELEMENT(IID, guid, riid);
SERIALISE_ELEMENT(ResourceId, Heap, ((WrappedID3D12DescriptorHeap *)*ppvHeap)->GetResourceID());
if(m_State == READING)
{
ID3D12DescriptorHeap *ret = NULL;
HRESULT hr = m_pDevice->CreateDescriptorHeap(&Descriptor, guid, (void **)&ret);
if(FAILED(hr))
{
RDCERR("Failed on resource serialise-creation, HRESULT: 0x%08x", hr);
}
else
{
ret = new WrappedID3D12DescriptorHeap(ret, this, Descriptor);
GetResourceManager()->AddLiveResource(Heap, ret);
}
}
return true;
}
HRESULT WrappedID3D12Device::CreateDescriptorHeap(const D3D12_DESCRIPTOR_HEAP_DESC *pDescriptorHeapDesc,
REFIID riid, void **ppvHeap)
{
if(ppvHeap == NULL)
return m_pDevice->CreateDescriptorHeap(pDescriptorHeapDesc, riid, NULL);
if(riid != __uuidof(ID3D12DescriptorHeap))
return E_NOINTERFACE;
ID3D12DescriptorHeap *real = NULL;
HRESULT ret = m_pDevice->CreateDescriptorHeap(pDescriptorHeapDesc, riid, (void **)&real);
if(SUCCEEDED(ret))
{
WrappedID3D12DescriptorHeap *wrapped =
new WrappedID3D12DescriptorHeap(real, this, *pDescriptorHeapDesc);
if(m_State >= WRITING)
{
CACHE_THREAD_SERIALISER();
SCOPED_SERIALISE_CONTEXT(CREATE_DESCRIPTOR_HEAP);
Serialise_CreateDescriptorHeap(localSerialiser, pDescriptorHeapDesc, riid, (void **)&wrapped);
D3D12ResourceRecord *record = GetResourceManager()->AddResourceRecord(wrapped->GetResourceID());
record->type = Resource_DescriptorHeap;
record->Length = 0;
wrapped->SetResourceRecord(record);
record->AddChunk(scope.Get());
{
SCOPED_LOCK(m_CapTransitionLock);
if(m_State != WRITING_CAPFRAME)
GetResourceManager()->MarkDirtyResource(wrapped->GetResourceID());
else
GetResourceManager()->MarkPendingDirty(wrapped->GetResourceID());
}
}
else
{
GetResourceManager()->AddLiveResource(wrapped->GetResourceID(), wrapped);
}
*ppvHeap = (ID3D12DescriptorHeap *)wrapped;
}
return ret;
}
bool WrappedID3D12Device::Serialise_CreateRootSignature(Serialiser *localSerialiser, UINT nodeMask,
const void *pBlobWithRootSignature,
SIZE_T blobLengthInBytes, REFIID riid,
void **ppvRootSignature)
{
SERIALISE_ELEMENT(UINT, mask, nodeMask);
SERIALISE_ELEMENT(uint32_t, blobLen, (uint32_t)blobLengthInBytes);
SERIALISE_ELEMENT_BUF(byte *, blobBytes, pBlobWithRootSignature, blobLen);
SERIALISE_ELEMENT(IID, guid, riid);
SERIALISE_ELEMENT(ResourceId, Sig,
((WrappedID3D12RootSignature *)*ppvRootSignature)->GetResourceID());
if(m_State == READING)
{
ID3D12RootSignature *ret = NULL;
HRESULT hr = m_pDevice->CreateRootSignature(mask, blobBytes, blobLen, guid, (void **)&ret);
if(FAILED(hr))
{
RDCERR("Failed on resource serialise-creation, HRESULT: 0x%08x", hr);
}
else
{
ret = new WrappedID3D12RootSignature(ret, this);
WrappedID3D12RootSignature *wrapped = (WrappedID3D12RootSignature *)ret;
wrapped->sig = D3D12DebugManager::GetRootSig(blobBytes, blobLen);
GetResourceManager()->AddLiveResource(Sig, ret);
}
}
return true;
}
HRESULT WrappedID3D12Device::CreateRootSignature(UINT nodeMask, const void *pBlobWithRootSignature,
SIZE_T blobLengthInBytes, REFIID riid,
void **ppvRootSignature)
{
if(ppvRootSignature == NULL)
return m_pDevice->CreateRootSignature(nodeMask, pBlobWithRootSignature, blobLengthInBytes, riid,
NULL);
if(riid != __uuidof(ID3D12RootSignature))
return E_NOINTERFACE;
ID3D12RootSignature *real = NULL;
HRESULT ret = m_pDevice->CreateRootSignature(nodeMask, pBlobWithRootSignature, blobLengthInBytes,
riid, (void **)&real);
if(SUCCEEDED(ret))
{
// duplicate signatures can be returned, if Create is called with a previous equivalent blob
if(GetResourceManager()->HasWrapper(real))
{
real->Release();
ID3D12RootSignature *existing = (ID3D12RootSignature *)GetResourceManager()->GetWrapper(real);
existing->AddRef();
*ppvRootSignature = existing;
return ret;
}
WrappedID3D12RootSignature *wrapped = new WrappedID3D12RootSignature(real, this);
if(m_State >= WRITING)
{
CACHE_THREAD_SERIALISER();
SCOPED_SERIALISE_CONTEXT(CREATE_ROOT_SIG);
Serialise_CreateRootSignature(localSerialiser, nodeMask, pBlobWithRootSignature,
blobLengthInBytes, riid, (void **)&wrapped);
D3D12ResourceRecord *record = GetResourceManager()->AddResourceRecord(wrapped->GetResourceID());
record->type = Resource_RootSignature;
record->Length = 0;
wrapped->SetResourceRecord(record);
wrapped->sig = D3D12DebugManager::GetRootSig(pBlobWithRootSignature, blobLengthInBytes);
record->AddChunk(scope.Get());
}
else
{
GetResourceManager()->AddLiveResource(wrapped->GetResourceID(), wrapped);
}
*ppvRootSignature = (ID3D12RootSignature *)wrapped;
}
return ret;
}
bool WrappedID3D12Device::Serialise_DynamicDescriptorWrite(Serialiser *localSerialiser,
const DynamicDescriptorWrite *write)
{
SERIALISE_ELEMENT(D3D12Descriptor, desc, write->desc);
SERIALISE_ELEMENT(PortableHandle, dst, ToPortableHandle(write->dest));
if(m_State <= EXECUTING)
{
D3D12Descriptor *handle = DescriptorFromPortableHandle(GetResourceManager(), dst);
if(handle)
{
// safe to pass an invalid heap type to Create() as these descriptors will by definition not
// be undefined
RDCASSERT(desc.GetType() != D3D12Descriptor::TypeUndefined);
desc.Create(D3D12_DESCRIPTOR_HEAP_TYPE_NUM_TYPES, this, *handle);
}
}
return true;
}
void WrappedID3D12Device::CreateConstantBufferView(const D3D12_CONSTANT_BUFFER_VIEW_DESC *pDesc,
D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor)
{
bool capframe = false;
{
SCOPED_LOCK(m_CapTransitionLock);
capframe = (m_State == WRITING_CAPFRAME);
}
// assume descriptors are volatile
if(capframe)
{
DynamicDescriptorWrite write;
write.desc.samp.heap = NULL;
write.desc.samp.idx = 0;
write.desc.Init(pDesc);
write.dest = GetWrapped(DestDescriptor);
{
SCOPED_LOCK(m_DynDescLock);
m_DynamicDescriptorWrites.push_back(write);
}
{
CACHE_THREAD_SERIALISER();
SCOPED_SERIALISE_CONTEXT(DYN_DESC_WRITE);
Serialise_DynamicDescriptorWrite(localSerialiser, &write);
m_FrameCaptureRecord->AddChunk(scope.Get());
}
GetResourceManager()->MarkResourceFrameReferenced(
WrappedID3D12Resource::GetResIDFromAddr(pDesc->BufferLocation), eFrameRef_Read);
}
else
{
GetWrapped(DestDescriptor)->Init(pDesc);
}
return m_pDevice->CreateConstantBufferView(pDesc, Unwrap(DestDescriptor));
}
void WrappedID3D12Device::CreateShaderResourceView(ID3D12Resource *pResource,
const D3D12_SHADER_RESOURCE_VIEW_DESC *pDesc,
D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor)
{
bool capframe = false;
{
SCOPED_LOCK(m_CapTransitionLock);
capframe = (m_State == WRITING_CAPFRAME);
}
// assume descriptors are volatile
if(capframe)
{
DynamicDescriptorWrite write;
write.desc.samp.heap = NULL;
write.desc.samp.idx = 0;
write.desc.Init(pResource, pDesc);
write.dest = GetWrapped(DestDescriptor);
{
SCOPED_LOCK(m_DynDescLock);
m_DynamicDescriptorWrites.push_back(write);
}
{
CACHE_THREAD_SERIALISER();
SCOPED_SERIALISE_CONTEXT(DYN_DESC_WRITE);
Serialise_DynamicDescriptorWrite(localSerialiser, &write);
m_FrameCaptureRecord->AddChunk(scope.Get());
}
GetResourceManager()->MarkResourceFrameReferenced(GetResID(pResource), eFrameRef_Read);
}
else
{
GetWrapped(DestDescriptor)->Init(pResource, pDesc);
}
if(m_State < WRITING && pDesc)
{
if(pDesc->ViewDimension == D3D12_SRV_DIMENSION_TEXTURECUBE ||
pDesc->ViewDimension == D3D12_SRV_DIMENSION_TEXTURECUBEARRAY)
m_Cubemaps.insert(GetResID(pResource));
}
return m_pDevice->CreateShaderResourceView(Unwrap(pResource), pDesc, Unwrap(DestDescriptor));
}
void WrappedID3D12Device::CreateUnorderedAccessView(ID3D12Resource *pResource,
ID3D12Resource *pCounterResource,
const D3D12_UNORDERED_ACCESS_VIEW_DESC *pDesc,
D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor)
{
bool capframe = false;
{
SCOPED_LOCK(m_CapTransitionLock);
capframe = (m_State == WRITING_CAPFRAME);
}
// assume descriptors are volatile
if(capframe)
{
DynamicDescriptorWrite write;
write.desc.samp.heap = NULL;
write.desc.samp.idx = 0;
write.desc.Init(pResource, pCounterResource, pDesc);
write.dest = GetWrapped(DestDescriptor);
{
SCOPED_LOCK(m_DynDescLock);
m_DynamicDescriptorWrites.push_back(write);
}
{
CACHE_THREAD_SERIALISER();
SCOPED_SERIALISE_CONTEXT(DYN_DESC_WRITE);
Serialise_DynamicDescriptorWrite(localSerialiser, &write);
m_FrameCaptureRecord->AddChunk(scope.Get());
}
GetResourceManager()->MarkResourceFrameReferenced(GetResID(pResource), eFrameRef_Write);
if(pCounterResource)
GetResourceManager()->MarkResourceFrameReferenced(GetResID(pCounterResource), eFrameRef_Write);
}
else
{
GetWrapped(DestDescriptor)->Init(pResource, pCounterResource, pDesc);
}
return m_pDevice->CreateUnorderedAccessView(Unwrap(pResource), Unwrap(pCounterResource), pDesc,
Unwrap(DestDescriptor));
}
void WrappedID3D12Device::CreateRenderTargetView(ID3D12Resource *pResource,
const D3D12_RENDER_TARGET_VIEW_DESC *pDesc,
D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor)
{
bool capframe = false;
{
SCOPED_LOCK(m_CapTransitionLock);
capframe = (m_State == WRITING_CAPFRAME);
}
// assume descriptors are volatile
if(capframe)
{
DynamicDescriptorWrite write;
write.desc.samp.heap = NULL;
write.desc.samp.idx = 0;
write.desc.Init(pResource, pDesc);
write.dest = GetWrapped(DestDescriptor);
{
SCOPED_LOCK(m_DynDescLock);
m_DynamicDescriptorWrites.push_back(write);
}
{
CACHE_THREAD_SERIALISER();
SCOPED_SERIALISE_CONTEXT(DYN_DESC_WRITE);
Serialise_DynamicDescriptorWrite(localSerialiser, &write);
m_FrameCaptureRecord->AddChunk(scope.Get());
}
GetResourceManager()->MarkResourceFrameReferenced(GetResID(pResource), eFrameRef_Write);
}
else
{
GetWrapped(DestDescriptor)->Init(pResource, pDesc);
}
return m_pDevice->CreateRenderTargetView(Unwrap(pResource), pDesc, Unwrap(DestDescriptor));
}
void WrappedID3D12Device::CreateDepthStencilView(ID3D12Resource *pResource,
const D3D12_DEPTH_STENCIL_VIEW_DESC *pDesc,
D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor)
{
bool capframe = false;
{
SCOPED_LOCK(m_CapTransitionLock);
capframe = (m_State == WRITING_CAPFRAME);
}
// assume descriptors are volatile
if(capframe)
{
DynamicDescriptorWrite write;
write.desc.samp.heap = NULL;
write.desc.samp.idx = 0;
write.desc.Init(pResource, pDesc);
write.dest = GetWrapped(DestDescriptor);
{
SCOPED_LOCK(m_DynDescLock);
m_DynamicDescriptorWrites.push_back(write);
}
{
CACHE_THREAD_SERIALISER();
SCOPED_SERIALISE_CONTEXT(DYN_DESC_WRITE);
Serialise_DynamicDescriptorWrite(localSerialiser, &write);
m_FrameCaptureRecord->AddChunk(scope.Get());
}
GetResourceManager()->MarkResourceFrameReferenced(GetResID(pResource), eFrameRef_Write);
}
else
{
GetWrapped(DestDescriptor)->Init(pResource, pDesc);
}
return m_pDevice->CreateDepthStencilView(Unwrap(pResource), pDesc, Unwrap(DestDescriptor));
}
void WrappedID3D12Device::CreateSampler(const D3D12_SAMPLER_DESC *pDesc,
D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor)
{
bool capframe = false;
{
SCOPED_LOCK(m_CapTransitionLock);
capframe = (m_State == WRITING_CAPFRAME);
}
// assume descriptors are volatile
if(capframe)
{
DynamicDescriptorWrite write;
write.desc.samp.heap = NULL;
write.desc.samp.idx = 0;
write.desc.Init(pDesc);
write.dest = GetWrapped(DestDescriptor);
{
SCOPED_LOCK(m_DynDescLock);
m_DynamicDescriptorWrites.push_back(write);
}
{
CACHE_THREAD_SERIALISER();
SCOPED_SERIALISE_CONTEXT(DYN_DESC_WRITE);
Serialise_DynamicDescriptorWrite(localSerialiser, &write);
m_FrameCaptureRecord->AddChunk(scope.Get());
}
}
else
{
GetWrapped(DestDescriptor)->Init(pDesc);
}
return m_pDevice->CreateSampler(pDesc, Unwrap(DestDescriptor));
}
bool WrappedID3D12Device::Serialise_CreateCommittedResource(
Serialiser *localSerialiser, const D3D12_HEAP_PROPERTIES *pHeapProperties,
D3D12_HEAP_FLAGS HeapFlags, const D3D12_RESOURCE_DESC *pDesc,
D3D12_RESOURCE_STATES InitialResourceState, const D3D12_CLEAR_VALUE *pOptimizedClearValue,
REFIID riidResource, void **ppvResource)
{
SERIALISE_ELEMENT(D3D12_HEAP_PROPERTIES, props, *pHeapProperties);
SERIALISE_ELEMENT(D3D12_HEAP_FLAGS, flags, HeapFlags);
SERIALISE_ELEMENT(D3D12_RESOURCE_DESC, desc, *pDesc);
SERIALISE_ELEMENT(D3D12_RESOURCE_STATES, state, InitialResourceState);
SERIALISE_ELEMENT(bool, HasClearValue, pOptimizedClearValue != NULL);
SERIALISE_ELEMENT_OPT(D3D12_CLEAR_VALUE, clearVal, *pOptimizedClearValue, HasClearValue);
SERIALISE_ELEMENT(IID, guid, riidResource);
SERIALISE_ELEMENT(ResourceId, Res, ((WrappedID3D12Resource *)*ppvResource)->GetResourceID());
SERIALISE_ELEMENT(uint64_t, gpuAddress,
((WrappedID3D12Resource *)*ppvResource)->GetGPUVirtualAddress());
if(m_State == READING)
{
pOptimizedClearValue = HasClearValue ? &clearVal : NULL;
if(desc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER)
{
GPUAddressRange range;
range.start = gpuAddress;
range.end = gpuAddress + desc.Width;
range.id = Res;
m_GPUAddresses.AddTo(range);
}
ID3D12Resource *ret = NULL;
HRESULT hr = m_pDevice->CreateCommittedResource(&props, flags, &desc, state,
pOptimizedClearValue, guid, (void **)&ret);
if(FAILED(hr))
{
RDCERR("Failed on resource serialise-creation, HRESULT: 0x%08x", hr);
}
else
{
ret = new WrappedID3D12Resource(ret, this);
GetResourceManager()->AddLiveResource(Res, ret);
SubresourceStateVector &states = m_ResourceStates[GetResID(ret)];
states.resize(GetNumSubresources(m_pDevice, &desc), state);
}
}
return true;
}
HRESULT WrappedID3D12Device::CreateCommittedResource(const D3D12_HEAP_PROPERTIES *pHeapProperties,
D3D12_HEAP_FLAGS HeapFlags,
const D3D12_RESOURCE_DESC *pDesc,
D3D12_RESOURCE_STATES InitialResourceState,
const D3D12_CLEAR_VALUE *pOptimizedClearValue,
REFIID riidResource, void **ppvResource)
{
if(ppvResource == NULL)
return m_pDevice->CreateCommittedResource(pHeapProperties, HeapFlags, pDesc, InitialResourceState,
pOptimizedClearValue, riidResource, NULL);
if(riidResource != __uuidof(ID3D12Resource))
return E_NOINTERFACE;
ID3D12Resource *real = NULL;
HRESULT ret =
m_pDevice->CreateCommittedResource(pHeapProperties, HeapFlags, pDesc, InitialResourceState,
pOptimizedClearValue, riidResource, (void **)&real);
if(SUCCEEDED(ret))
{
WrappedID3D12Resource *wrapped = new WrappedID3D12Resource(real, this);
if(m_State >= WRITING)
{
CACHE_THREAD_SERIALISER();
SCOPED_SERIALISE_CONTEXT(CREATE_COMMITTED_RESOURCE);
Serialise_CreateCommittedResource(localSerialiser, pHeapProperties, HeapFlags, pDesc,
InitialResourceState, pOptimizedClearValue, riidResource,
(void **)&wrapped);
D3D12ResourceRecord *record = GetResourceManager()->AddResourceRecord(wrapped->GetResourceID());
record->type = Resource_Resource;
record->Length = 0;
wrapped->SetResourceRecord(record);
record->AddChunk(scope.Get());
{
SCOPED_LOCK(m_CapTransitionLock);
if(m_State != WRITING_CAPFRAME)
GetResourceManager()->MarkDirtyResource(wrapped->GetResourceID());
else
GetResourceManager()->MarkPendingDirty(wrapped->GetResourceID());
}
}
else
{
GetResourceManager()->AddLiveResource(wrapped->GetResourceID(), wrapped);
}
{
SCOPED_LOCK(m_ResourceStatesLock);
SubresourceStateVector &states = m_ResourceStates[wrapped->GetResourceID()];
states.resize(GetNumSubresources(m_pDevice, pDesc), InitialResourceState);
}
*ppvResource = (ID3D12Resource *)wrapped;
}
return ret;
}
bool WrappedID3D12Device::Serialise_CreateHeap(Serialiser *localSerialiser,
const D3D12_HEAP_DESC *pDesc, REFIID riid,
void **ppvHeap)
{
SERIALISE_ELEMENT(D3D12_HEAP_DESC, desc, *pDesc);
SERIALISE_ELEMENT(IID, guid, riid);
SERIALISE_ELEMENT(ResourceId, Res, ((WrappedID3D12Heap *)*ppvHeap)->GetResourceID());
if(m_State == READING)
{
ID3D12Heap *ret = NULL;
HRESULT hr = m_pDevice->CreateHeap(&desc, guid, (void **)&ret);
if(FAILED(hr))
{
RDCERR("Failed on resource serialise-creation, HRESULT: 0x%08x", hr);
}
else
{
ret = new WrappedID3D12Heap(ret, this);
GetResourceManager()->AddLiveResource(Res, ret);
}
}
return true;
}
HRESULT WrappedID3D12Device::CreateHeap(const D3D12_HEAP_DESC *pDesc, REFIID riid, void **ppvHeap)
{
if(ppvHeap == NULL)
return m_pDevice->CreateHeap(pDesc, riid, ppvHeap);
if(riid != __uuidof(ID3D12Heap))
return E_NOINTERFACE;
ID3D12Heap *real = NULL;
HRESULT ret = m_pDevice->CreateHeap(pDesc, riid, (void **)&real);
if(SUCCEEDED(ret))
{
WrappedID3D12Heap *wrapped = new WrappedID3D12Heap(real, this);
if(m_State >= WRITING)
{
CACHE_THREAD_SERIALISER();
SCOPED_SERIALISE_CONTEXT(CREATE_HEAP);
Serialise_CreateHeap(localSerialiser, pDesc, riid, (void **)&wrapped);
D3D12ResourceRecord *record = GetResourceManager()->AddResourceRecord(wrapped->GetResourceID());
record->type = Resource_Heap;
record->Length = 0;
wrapped->SetResourceRecord(record);
record->AddChunk(scope.Get());
}
else
{
GetResourceManager()->AddLiveResource(wrapped->GetResourceID(), wrapped);
}
*ppvHeap = (ID3D12Heap *)wrapped;
}
return ret;
}
bool WrappedID3D12Device::Serialise_CreatePlacedResource(
Serialiser *localSerialiser, ID3D12Heap *pHeap, UINT64 HeapOffset,
const D3D12_RESOURCE_DESC *pDesc, D3D12_RESOURCE_STATES InitialState,
const D3D12_CLEAR_VALUE *pOptimizedClearValue, REFIID riid, void **ppvResource)
{
SERIALISE_ELEMENT(ResourceId, Heap, GetResID(pHeap));
SERIALISE_ELEMENT(UINT64, Offset, HeapOffset);
SERIALISE_ELEMENT(D3D12_RESOURCE_DESC, desc, *pDesc);
SERIALISE_ELEMENT(D3D12_RESOURCE_STATES, state, InitialState);
SERIALISE_ELEMENT(bool, HasClearValue, pOptimizedClearValue != NULL);
SERIALISE_ELEMENT_OPT(D3D12_CLEAR_VALUE, clearVal, *pOptimizedClearValue, HasClearValue);
SERIALISE_ELEMENT(IID, guid, riid);
SERIALISE_ELEMENT(ResourceId, Res, ((WrappedID3D12Resource *)*ppvResource)->GetResourceID());
SERIALISE_ELEMENT(uint64_t, gpuAddress,
((WrappedID3D12Resource *)*ppvResource)->GetGPUVirtualAddress());
if(m_State == READING)
{
pHeap = GetResourceManager()->GetLiveAs<ID3D12Heap>(Heap);
pOptimizedClearValue = HasClearValue ? &clearVal : NULL;
if(desc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER)
{
GPUAddressRange range;
range.start = gpuAddress;
range.end = gpuAddress + desc.Width;
range.id = Res;
m_GPUAddresses.AddTo(range);
}
ID3D12Resource *ret = NULL;
HRESULT hr = m_pDevice->CreatePlacedResource(Unwrap(pHeap), Offset, &desc, state,
pOptimizedClearValue, guid, (void **)&ret);
if(FAILED(hr))
{
RDCERR("Failed on resource serialise-creation, HRESULT: 0x%08x", hr);
}
else
{
ret = new WrappedID3D12Resource(ret, this);
GetResourceManager()->AddLiveResource(Res, ret);
SubresourceStateVector &states = m_ResourceStates[GetResID(ret)];
states.resize(GetNumSubresources(m_pDevice, &desc), state);
}
}
return true;
}
HRESULT WrappedID3D12Device::CreatePlacedResource(ID3D12Heap *pHeap, UINT64 HeapOffset,
const D3D12_RESOURCE_DESC *pDesc,
D3D12_RESOURCE_STATES InitialState,
const D3D12_CLEAR_VALUE *pOptimizedClearValue,
REFIID riid, void **ppvResource)
{
if(ppvResource == NULL)
return m_pDevice->CreatePlacedResource(Unwrap(pHeap), HeapOffset, pDesc, InitialState,
pOptimizedClearValue, riid, NULL);
if(riid != __uuidof(ID3D12Resource))
return E_NOINTERFACE;
ID3D12Resource *real = NULL;
HRESULT ret = m_pDevice->CreatePlacedResource(Unwrap(pHeap), HeapOffset, pDesc, InitialState,
pOptimizedClearValue, riid, (void **)&real);
if(SUCCEEDED(ret))
{
WrappedID3D12Resource *wrapped = new WrappedID3D12Resource(real, this);
if(m_State >= WRITING)
{
CACHE_THREAD_SERIALISER();
SCOPED_SERIALISE_CONTEXT(CREATE_PLACED_RESOURCE);
Serialise_CreatePlacedResource(localSerialiser, pHeap, HeapOffset, pDesc, InitialState,
pOptimizedClearValue, riid, (void **)&wrapped);
D3D12ResourceRecord *record = GetResourceManager()->AddResourceRecord(wrapped->GetResourceID());
record->type = Resource_Resource;
record->Length = 0;
wrapped->SetResourceRecord(record);
RDCASSERT(pHeap);
record->AddParent(GetRecord(pHeap));
record->AddChunk(scope.Get());
{
SCOPED_LOCK(m_CapTransitionLock);
if(m_State != WRITING_CAPFRAME)
GetResourceManager()->MarkDirtyResource(wrapped->GetResourceID());
else
GetResourceManager()->MarkPendingDirty(wrapped->GetResourceID());
}
}
else
{
GetResourceManager()->AddLiveResource(wrapped->GetResourceID(), wrapped);
}
{
SCOPED_LOCK(m_ResourceStatesLock);
SubresourceStateVector &states = m_ResourceStates[wrapped->GetResourceID()];
states.resize(GetNumSubresources(m_pDevice, pDesc), InitialState);
}
*ppvResource = (ID3D12Resource *)wrapped;
}
return ret;
}
HRESULT WrappedID3D12Device::CreateReservedResource(const D3D12_RESOURCE_DESC *pDesc,
D3D12_RESOURCE_STATES InitialState,
const D3D12_CLEAR_VALUE *pOptimizedClearValue,
REFIID riid, void **ppvResource)
{
D3D12NOTIMP("Tiled Resources");
return m_pDevice->CreateReservedResource(pDesc, InitialState, pOptimizedClearValue, riid,
ppvResource);
}
bool WrappedID3D12Device::Serialise_CreateFence(Serialiser *localSerialiser, UINT64 InitialValue,
D3D12_FENCE_FLAGS Flags, REFIID riid, void **ppFence)
{
SERIALISE_ELEMENT(UINT64, val, InitialValue);
SERIALISE_ELEMENT(D3D12_FENCE_FLAGS, flags, Flags);
SERIALISE_ELEMENT(IID, guid, riid);
SERIALISE_ELEMENT(ResourceId, Fence, ((WrappedID3D12Fence *)*ppFence)->GetResourceID());
if(m_State == READING)
{
ID3D12Fence *ret = NULL;
HRESULT hr = m_pDevice->CreateFence(val, flags, guid, (void **)&ret);
if(FAILED(hr))
{
RDCERR("Failed on resource serialise-creation, HRESULT: 0x%08x", hr);
}
else
{
ret = new WrappedID3D12Fence(ret, this);
GetResourceManager()->AddLiveResource(Fence, ret);
}
}
return true;
}
HRESULT WrappedID3D12Device::CreateFence(UINT64 InitialValue, D3D12_FENCE_FLAGS Flags, REFIID riid,
void **ppFence)
{
if(ppFence == NULL)
return m_pDevice->CreateFence(InitialValue, Flags, riid, NULL);
if(riid != __uuidof(ID3D12Fence))
return E_NOINTERFACE;
ID3D12Fence *real = NULL;
HRESULT ret = m_pDevice->CreateFence(InitialValue, Flags, riid, (void **)&real);
if(SUCCEEDED(ret))
{
WrappedID3D12Fence *wrapped = new WrappedID3D12Fence(real, this);
if(m_State >= WRITING)
{
CACHE_THREAD_SERIALISER();
SCOPED_SERIALISE_CONTEXT(CREATE_FENCE);
Serialise_CreateFence(localSerialiser, InitialValue, Flags, riid, (void **)&wrapped);
D3D12ResourceRecord *record = GetResourceManager()->AddResourceRecord(wrapped->GetResourceID());
record->type = Resource_Resource;
record->Length = 0;
wrapped->SetResourceRecord(record);
record->AddChunk(scope.Get());
}
else
{
GetResourceManager()->AddLiveResource(wrapped->GetResourceID(), wrapped);
}
*ppFence = (ID3D12Fence *)wrapped;
}
return ret;
}
bool WrappedID3D12Device::Serialise_CreateQueryHeap(Serialiser *localSerialiser,
const D3D12_QUERY_HEAP_DESC *pDesc, REFIID riid,
void **ppvHeap)
{
SERIALISE_ELEMENT(D3D12_QUERY_HEAP_DESC, desc, *pDesc);
SERIALISE_ELEMENT(IID, guid, riid);
SERIALISE_ELEMENT(ResourceId, QueryHeap, ((WrappedID3D12QueryHeap *)*ppvHeap)->GetResourceID());
if(m_State == READING)
{
ID3D12QueryHeap *ret = NULL;
HRESULT hr = m_pDevice->CreateQueryHeap(&desc, guid, (void **)&ret);
if(FAILED(hr))
{
RDCERR("Failed on resource serialise-creation, HRESULT: 0x%08x", hr);
}
else
{
ret = new WrappedID3D12QueryHeap(ret, this);
GetResourceManager()->AddLiveResource(QueryHeap, ret);
}
}
return true;
}
HRESULT WrappedID3D12Device::CreateQueryHeap(const D3D12_QUERY_HEAP_DESC *pDesc, REFIID riid,
void **ppvHeap)
{
if(ppvHeap == NULL)
return m_pDevice->CreateQueryHeap(pDesc, riid, NULL);
if(riid != __uuidof(ID3D12QueryHeap))
return E_NOINTERFACE;
ID3D12QueryHeap *real = NULL;
HRESULT ret = m_pDevice->CreateQueryHeap(pDesc, riid, (void **)&real);
if(SUCCEEDED(ret))
{
WrappedID3D12QueryHeap *wrapped = new WrappedID3D12QueryHeap(real, this);
if(m_State >= WRITING)
{
CACHE_THREAD_SERIALISER();
SCOPED_SERIALISE_CONTEXT(CREATE_QUERY_HEAP);
Serialise_CreateQueryHeap(localSerialiser, pDesc, riid, (void **)&wrapped);
D3D12ResourceRecord *record = GetResourceManager()->AddResourceRecord(wrapped->GetResourceID());
record->type = Resource_QueryHeap;
record->Length = 0;
wrapped->SetResourceRecord(record);
record->AddChunk(scope.Get());
}
else
{
GetResourceManager()->AddLiveResource(wrapped->GetResourceID(), wrapped);
}
*ppvHeap = (ID3D12QueryHeap *)wrapped;
}
return ret;
}
bool WrappedID3D12Device::Serialise_CreateCommandSignature(Serialiser *localSerialiser,
const D3D12_COMMAND_SIGNATURE_DESC *pDesc,
ID3D12RootSignature *pRootSignature,
REFIID riid, void **ppvCommandSignature)
{
SERIALISE_ELEMENT(D3D12_COMMAND_SIGNATURE_DESC, desc, *pDesc);
SERIALISE_ELEMENT(ResourceId, RootSig, GetResID(pRootSignature));
SERIALISE_ELEMENT(IID, guid, riid);
SERIALISE_ELEMENT(ResourceId, CommandSig,
((WrappedID3D12CommandSignature *)*ppvCommandSignature)->GetResourceID());
if(m_State == READING)
{
pRootSignature = NULL;
if(RootSig != ResourceId())
pRootSignature = GetResourceManager()->GetLiveAs<ID3D12RootSignature>(RootSig);
ID3D12CommandSignature *ret = NULL;
HRESULT hr =
m_pDevice->CreateCommandSignature(&desc, Unwrap(pRootSignature), guid, (void **)&ret);
if(FAILED(hr))
{
RDCERR("Failed on resource serialise-creation, HRESULT: 0x%08x", hr);
}
else
{
WrappedID3D12CommandSignature *wrapped = new WrappedID3D12CommandSignature(ret, this);
wrapped->sig.ByteStride = desc.ByteStride;
wrapped->sig.arguments.insert(wrapped->sig.arguments.begin(), desc.pArgumentDescs,
desc.pArgumentDescs + desc.NumArgumentDescs);
wrapped->sig.graphics = true;
wrapped->sig.numDraws = 0;
// From MSDN, command signatures are either graphics or compute so just search for dispatches:
// "A given command signature is either a draw or a compute command signature. If a command
// signature contains a drawing operation, then it is a graphics command signature. Otherwise,
// the command signature must contain a dispatch operation, and it is a compute command
// signature."
for(uint32_t i = 0; i < desc.NumArgumentDescs; i++)
{
if(desc.pArgumentDescs[i].Type == D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH)
wrapped->sig.graphics = false;
if(desc.pArgumentDescs[i].Type == D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH ||
desc.pArgumentDescs[i].Type == D3D12_INDIRECT_ARGUMENT_TYPE_DRAW ||
desc.pArgumentDescs[i].Type == D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED)
wrapped->sig.numDraws++;
}
ret = wrapped;
GetResourceManager()->AddLiveResource(CommandSig, ret);
}
}
return true;
}
HRESULT WrappedID3D12Device::CreateCommandSignature(const D3D12_COMMAND_SIGNATURE_DESC *pDesc,
ID3D12RootSignature *pRootSignature,
REFIID riid, void **ppvCommandSignature)
{
if(ppvCommandSignature == NULL)
return m_pDevice->CreateCommandSignature(pDesc, Unwrap(pRootSignature), riid, NULL);
if(riid != __uuidof(ID3D12CommandSignature))
return E_NOINTERFACE;
ID3D12CommandSignature *real = NULL;
HRESULT ret =
m_pDevice->CreateCommandSignature(pDesc, Unwrap(pRootSignature), riid, (void **)&real);
if(SUCCEEDED(ret))
{
if(GetResourceManager()->HasWrapper(real))
{
real->Release();
ID3D12CommandSignature *existing =
(ID3D12CommandSignature *)GetResourceManager()->GetWrapper(real);
existing->AddRef();
*ppvCommandSignature = existing;
return ret;
}
WrappedID3D12CommandSignature *wrapped = new WrappedID3D12CommandSignature(real, this);
if(m_State >= WRITING)
{
CACHE_THREAD_SERIALISER();
SCOPED_SERIALISE_CONTEXT(CREATE_COMMAND_SIG);
Serialise_CreateCommandSignature(localSerialiser, pDesc, pRootSignature, riid,
(void **)&wrapped);
D3D12ResourceRecord *record = GetResourceManager()->AddResourceRecord(wrapped->GetResourceID());
record->type = Resource_CommandSignature;
record->Length = 0;
wrapped->SetResourceRecord(record);
if(pRootSignature)
record->AddParent(GetRecord(pRootSignature));
record->AddChunk(scope.Get());
}
else
{
GetResourceManager()->AddLiveResource(wrapped->GetResourceID(), wrapped);
}
*ppvCommandSignature = (ID3D12CommandSignature *)wrapped;
}
return ret;
}
HRESULT WrappedID3D12Device::CreateSharedHandle(ID3D12DeviceChild *pObject,
const SECURITY_ATTRIBUTES *pAttributes,
DWORD Access, LPCWSTR Name, HANDLE *pHandle)
{
D3D12NOTIMP("Shared Handles / API interop");
return m_pDevice->CreateSharedHandle(Unwrap(pObject), pAttributes, Access, Name, pHandle);
}
bool WrappedID3D12Device::Serialise_DynamicDescriptorCopies(
Serialiser *localSerialiser, const std::vector<DynamicDescriptorCopy> *copies)
{
SERIALISE_ELEMENT(uint32_t, numCopies, (uint32_t)copies->size());
const DynamicDescriptorCopy *descCopies = copies ? &(*copies)[0] : NULL;
// not optimal, but simple for now
for(uint32_t i = 0; i < numCopies; i++)
{
SERIALISE_ELEMENT(PortableHandle, dst, ToPortableHandle(descCopies[i].dst));
SERIALISE_ELEMENT(PortableHandle, src, ToPortableHandle(descCopies[i].src));
SERIALISE_ELEMENT(D3D12_DESCRIPTOR_HEAP_TYPE, type, descCopies[i].type);
if(m_State <= EXECUTING)
{
// do a wrapped copy so that internal tracking is also updated
CopyDescriptorsSimple(1, *DescriptorFromPortableHandle(GetResourceManager(), dst),
*DescriptorFromPortableHandle(GetResourceManager(), src), type);
}
}
return true;
}
void WrappedID3D12Device::CopyDescriptors(
UINT NumDestDescriptorRanges, const D3D12_CPU_DESCRIPTOR_HANDLE *pDestDescriptorRangeStarts,
const UINT *pDestDescriptorRangeSizes, UINT NumSrcDescriptorRanges,
const D3D12_CPU_DESCRIPTOR_HANDLE *pSrcDescriptorRangeStarts,
const UINT *pSrcDescriptorRangeSizes, D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType)
{
D3D12_CPU_DESCRIPTOR_HANDLE *unwrappedArray =
GetTempArray<D3D12_CPU_DESCRIPTOR_HANDLE>(NumDestDescriptorRanges + NumSrcDescriptorRanges);
D3D12_CPU_DESCRIPTOR_HANDLE *dstStarts = unwrappedArray;
D3D12_CPU_DESCRIPTOR_HANDLE *srcStarts = unwrappedArray + NumDestDescriptorRanges;
for(UINT i = 0; i < NumDestDescriptorRanges; i++)
dstStarts[i] = Unwrap(pDestDescriptorRangeStarts[i]);
for(UINT i = 0; i < NumSrcDescriptorRanges; i++)
srcStarts[i] = Unwrap(pSrcDescriptorRangeStarts[i]);
m_pDevice->CopyDescriptors(NumDestDescriptorRanges, dstStarts, pDestDescriptorRangeSizes,
NumSrcDescriptorRanges, srcStarts, pSrcDescriptorRangeSizes,
DescriptorHeapsType);
UINT srcRange = 0, dstRange = 0;
UINT srcIdx = 0, dstIdx = 0;
D3D12Descriptor *src = GetWrapped(pSrcDescriptorRangeStarts[0]);
D3D12Descriptor *dst = GetWrapped(pDestDescriptorRangeStarts[0]);
std::vector<DynamicDescriptorCopy> copies;
bool capframe = false;
{
SCOPED_LOCK(m_CapTransitionLock);
capframe = (m_State == WRITING_CAPFRAME);
}
for(; srcRange < NumSrcDescriptorRanges && dstRange < NumDestDescriptorRanges;)
{
const UINT srcSize = pSrcDescriptorRangeSizes ? pSrcDescriptorRangeSizes[srcRange] : 1;
const UINT dstSize = pDestDescriptorRangeSizes ? pDestDescriptorRangeSizes[dstRange] : 1;
// just in case a size is specified as 0, check here
if(srcIdx < srcSize && dstIdx < dstSize)
{
// assume descriptors are volatile
if(capframe)
copies.push_back(DynamicDescriptorCopy(&dst[dstIdx], &src[srcIdx], DescriptorHeapsType));
else
dst[dstIdx].CopyFrom(src[srcIdx]);
}
srcIdx++;
dstIdx++;
// move source onto the next range
if(srcIdx >= srcSize)
{
srcRange++;
srcIdx = 0;
// check srcRange is valid - we might be about to exit the loop from reading off the end
if(srcRange < NumSrcDescriptorRanges)
src = GetWrapped(pSrcDescriptorRangeStarts[srcRange]);
}
if(dstIdx >= dstSize)
{
dstRange++;
dstIdx = 0;
if(dstRange < NumDestDescriptorRanges)
dst = GetWrapped(pDestDescriptorRangeStarts[dstRange]);
}
}
if(!copies.empty())
{
// reference all the individual heaps
for(UINT i = 0; i < NumSrcDescriptorRanges; i++)
{
D3D12Descriptor *desc = GetWrapped(pSrcDescriptorRangeStarts[i]);
GetResourceManager()->MarkResourceFrameReferenced(GetResID(desc->samp.heap), eFrameRef_Read);
}
for(UINT i = 0; i < NumDestDescriptorRanges; i++)
{
D3D12Descriptor *desc = GetWrapped(pDestDescriptorRangeStarts[i]);
GetResourceManager()->MarkResourceFrameReferenced(GetResID(desc->samp.heap), eFrameRef_Read);
}
{
SCOPED_LOCK(m_DynDescLock);
m_DynamicDescriptorCopies.insert(m_DynamicDescriptorCopies.end(), copies.begin(), copies.end());
}
{
CACHE_THREAD_SERIALISER();
SCOPED_SERIALISE_CONTEXT(DYN_DESC_COPIES);
Serialise_DynamicDescriptorCopies(localSerialiser, &copies);
m_FrameCaptureRecord->AddChunk(scope.Get());
}
}
}
void WrappedID3D12Device::CopyDescriptorsSimple(UINT NumDescriptors,
D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptorRangeStart,
D3D12_CPU_DESCRIPTOR_HANDLE SrcDescriptorRangeStart,
D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType)
{
m_pDevice->CopyDescriptorsSimple(NumDescriptors, Unwrap(DestDescriptorRangeStart),
Unwrap(SrcDescriptorRangeStart), DescriptorHeapsType);
D3D12Descriptor *src = GetWrapped(SrcDescriptorRangeStart);
D3D12Descriptor *dst = GetWrapped(DestDescriptorRangeStart);
bool capframe = false;
{
SCOPED_LOCK(m_CapTransitionLock);
capframe = (m_State == WRITING_CAPFRAME);
}
if(capframe)
{
// reference the heaps
{
D3D12Descriptor *desc = GetWrapped(SrcDescriptorRangeStart);
GetResourceManager()->MarkResourceFrameReferenced(GetResID(desc->samp.heap), eFrameRef_Read);
}
{
D3D12Descriptor *desc = GetWrapped(DestDescriptorRangeStart);
GetResourceManager()->MarkResourceFrameReferenced(GetResID(desc->samp.heap), eFrameRef_Read);
}
std::vector<DynamicDescriptorCopy> copies;
copies.reserve(NumDescriptors);
for(UINT i = 0; i < NumDescriptors; i++)
copies.push_back(DynamicDescriptorCopy(&dst[i], &src[i], DescriptorHeapsType));
{
SCOPED_LOCK(m_DynDescLock);
m_DynamicDescriptorCopies.insert(m_DynamicDescriptorCopies.end(), copies.begin(), copies.end());
}
{
CACHE_THREAD_SERIALISER();
SCOPED_SERIALISE_CONTEXT(DYN_DESC_COPIES);
Serialise_DynamicDescriptorCopies(localSerialiser, &copies);
m_FrameCaptureRecord->AddChunk(scope.Get());
}
}
else
{
for(UINT i = 0; i < NumDescriptors; i++)
dst[i].CopyFrom(src[i]);
}
}
HRESULT WrappedID3D12Device::OpenSharedHandle(HANDLE NTHandle, REFIID riid, void **ppvObj)
{
D3D12NOTIMP("Shared Handles / API interop");
return m_pDevice->OpenSharedHandle(NTHandle, riid, ppvObj);
}
HRESULT WrappedID3D12Device::OpenSharedHandleByName(LPCWSTR Name, DWORD Access, HANDLE *pNTHandle)
{
D3D12NOTIMP("Shared Handles / API interop");
return m_pDevice->OpenSharedHandleByName(Name, Access, pNTHandle);
}
HRESULT WrappedID3D12Device::MakeResident(UINT NumObjects, ID3D12Pageable *const *ppObjects)
{
ID3D12Pageable **unwrapped = GetTempArray<ID3D12Pageable *>(NumObjects);
for(UINT i = 0; i < NumObjects; i++)
{
if(WrappedID3D12DescriptorHeap::IsAlloc(ppObjects[i]))
{
WrappedID3D12DescriptorHeap *heap = (WrappedID3D12DescriptorHeap *)ppObjects[i];
heap->SetResident(true);
unwrapped[i] = heap->GetReal();
}
else if(WrappedID3D12Resource::IsAlloc(ppObjects[i]))
{
WrappedID3D12Resource *res = (WrappedID3D12Resource *)ppObjects[i];
res->SetResident(true);
unwrapped[i] = res->GetReal();
}
else
{
unwrapped[i] = (ID3D12Pageable *)Unwrap((ID3D12DeviceChild *)ppObjects[i]);
}
}
bool capframe = false;
{
SCOPED_LOCK(m_CapTransitionLock);
capframe = (m_State == WRITING_CAPFRAME);
}
if(capframe)
{
// serialise
}
return m_pDevice->MakeResident(NumObjects, unwrapped);
}
HRESULT WrappedID3D12Device::Evict(UINT NumObjects, ID3D12Pageable *const *ppObjects)
{
ID3D12Pageable **unwrapped = GetTempArray<ID3D12Pageable *>(NumObjects);
for(UINT i = 0; i < NumObjects; i++)
{
if(WrappedID3D12DescriptorHeap::IsAlloc(ppObjects[i]))
{
WrappedID3D12DescriptorHeap *heap = (WrappedID3D12DescriptorHeap *)ppObjects[i];
heap->SetResident(false);
unwrapped[i] = heap->GetReal();
}
else if(WrappedID3D12Resource::IsAlloc(ppObjects[i]))
{
WrappedID3D12Resource *res = (WrappedID3D12Resource *)ppObjects[i];
res->SetResident(false);
unwrapped[i] = res->GetReal();
}
else
{
unwrapped[i] = (ID3D12Pageable *)Unwrap((ID3D12DeviceChild *)ppObjects[i]);
}
}
bool capframe = false;
{
SCOPED_LOCK(m_CapTransitionLock);
capframe = (m_State == WRITING_CAPFRAME);
}
if(capframe)
{
// serialise
}
return m_pDevice->Evict(NumObjects, unwrapped);
}
//////////////////////////////////////////////////////////////////////
// we don't need to wrap any of these functions below
HRESULT WrappedID3D12Device::GetPrivateData(REFGUID guid, UINT *pDataSize, void *pData)
{
return m_pDevice->GetPrivateData(guid, pDataSize, pData);
}
HRESULT WrappedID3D12Device::SetPrivateData(REFGUID guid, UINT DataSize, const void *pData)
{
return m_pDevice->SetPrivateData(guid, DataSize, pData);
}
HRESULT WrappedID3D12Device::SetPrivateDataInterface(REFGUID guid, const IUnknown *pData)
{
return m_pDevice->SetPrivateDataInterface(guid, pData);
}
HRESULT WrappedID3D12Device::SetName(LPCWSTR Name)
{
return m_pDevice->SetName(Name);
}
UINT WrappedID3D12Device::GetNodeCount()
{
return m_pDevice->GetNodeCount();
}
LUID WrappedID3D12Device::GetAdapterLuid()
{
return m_pDevice->GetAdapterLuid();
}
void WrappedID3D12Device::GetResourceTiling(
ID3D12Resource *pTiledResource, UINT *pNumTilesForEntireResource,
D3D12_PACKED_MIP_INFO *pPackedMipDesc, D3D12_TILE_SHAPE *pStandardTileShapeForNonPackedMips,
UINT *pNumSubresourceTilings, UINT FirstSubresourceTilingToGet,
D3D12_SUBRESOURCE_TILING *pSubresourceTilingsForNonPackedMips)
{
return m_pDevice->GetResourceTiling(Unwrap(pTiledResource), pNumTilesForEntireResource,
pPackedMipDesc, pStandardTileShapeForNonPackedMips,
pNumSubresourceTilings, FirstSubresourceTilingToGet,
pSubresourceTilingsForNonPackedMips);
}
HRESULT WrappedID3D12Device::SetStablePowerState(BOOL Enable)
{
return m_pDevice->SetStablePowerState(Enable);
}
HRESULT WrappedID3D12Device::CheckFeatureSupport(D3D12_FEATURE Feature, void *pFeatureSupportData,
UINT FeatureSupportDataSize)
{
return m_pDevice->CheckFeatureSupport(Feature, pFeatureSupportData, FeatureSupportDataSize);
}
UINT WrappedID3D12Device::GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapType)
{
// we essentially intercept this, so it's a fixed size.
return sizeof(D3D12Descriptor);
}
D3D12_RESOURCE_ALLOCATION_INFO WrappedID3D12Device::GetResourceAllocationInfo(
UINT visibleMask, UINT numResourceDescs, const D3D12_RESOURCE_DESC *pResourceDescs)
{
return m_pDevice->GetResourceAllocationInfo(visibleMask, numResourceDescs, pResourceDescs);
}
D3D12_HEAP_PROPERTIES WrappedID3D12Device::GetCustomHeapProperties(UINT nodeMask,
D3D12_HEAP_TYPE heapType)
{
return m_pDevice->GetCustomHeapProperties(nodeMask, heapType);
}
HRESULT WrappedID3D12Device::GetDeviceRemovedReason()
{
return m_pDevice->GetDeviceRemovedReason();
}
void WrappedID3D12Device::GetCopyableFootprints(const D3D12_RESOURCE_DESC *pResourceDesc,
UINT FirstSubresource, UINT NumSubresources,
UINT64 BaseOffset,
D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts,
UINT *pNumRows, UINT64 *pRowSizeInBytes,
UINT64 *pTotalBytes)
{
return m_pDevice->GetCopyableFootprints(pResourceDesc, FirstSubresource, NumSubresources,
BaseOffset, pLayouts, pNumRows, pRowSizeInBytes,
pTotalBytes);
}