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mirror of https://github.com/baldurk/renderdoc.git synced 2026-05-20 17:00:45 +00:00
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e1ece19b66f1e7c090aecb6f44bb90a6a949b80b
renderdoc/renderdocui/Windows
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baldurk 1f1694af4f Keep pan consistent when switching between integer multiple textures
* Basically for downsample chains and the like, the pixels should now
  exactly line up with each other rather than shifting back and forth.
2016-02-21 16:37:58 +01:00
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Dialogs
Always convert paths to full UNC paths. Refs #177
2016-02-18 15:05:46 +01:00
PipelineState
Forcibly refresh UI state after editing a shader or removing an edit
2016-02-21 16:10:46 +01:00
APIInspector.cs
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APIInspector.Designer.cs
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APIInspector.resx
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BufferViewer.cs
Make buffer viewer more robust to being closed while fetching data
2016-02-08 21:11:46 +01:00
BufferViewer.Designer.cs
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BufferViewer.resx
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DebugMessages.cs
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DebugMessages.Designer.cs
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DebugMessages.resx
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EventBrowser.cs
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EventBrowser.Designer.cs
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EventBrowser.resx
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MainWindow.cs
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MainWindow.Designer.cs
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MainWindow.resx
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PixelHistoryView.cs
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PixelHistoryView.Designer.cs
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PixelHistoryView.resx
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ShaderViewer.cs
Quick hacks to show SPIR-V disassembly with hlsl highlighting
2016-02-07 18:51:23 +01:00
ShaderViewer.Designer.cs
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ShaderViewer.resx
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TextureViewer.cs
Keep pan consistent when switching between integer multiple textures
2016-02-21 16:37:58 +01:00
TextureViewer.Designer.cs
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TextureViewer.resx
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TimelineBar.cs
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TimelineBar.Designer.cs
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TimelineBar.resx
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