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renderdoc/qrenderdoc/Windows/PipelineState/GLPipelineStateViewer.cpp
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/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2016-2019 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "GLPipelineStateViewer.h"
#include <float.h>
#include <QMenu>
#include <QMouseEvent>
#include <QScrollBar>
#include <QXmlStreamWriter>
#include "3rdparty/toolwindowmanager/ToolWindowManager.h"
#include "Code/Resources.h"
#include "Widgets/Extended/RDHeaderView.h"
#include "PipelineStateViewer.h"
#include "ui_GLPipelineStateViewer.h"
struct GLVBIBTag
{
GLVBIBTag() { offset = 0; }
GLVBIBTag(ResourceId i, uint64_t offs, QString f = QString())
{
id = i;
offset = offs;
format = f;
}
ResourceId id;
uint64_t offset;
QString format;
};
Q_DECLARE_METATYPE(GLVBIBTag);
struct GLReadWriteTag
{
GLReadWriteTag()
{
bindPoint = 0;
offset = size = 0;
}
GLReadWriteTag(uint32_t b, ResourceId id, uint64_t offs, uint64_t sz)
{
bindPoint = b;
ID = id;
offset = offs;
size = sz;
}
uint32_t bindPoint;
ResourceId ID;
uint64_t offset;
uint64_t size;
};
Q_DECLARE_METATYPE(GLReadWriteTag);
GLPipelineStateViewer::GLPipelineStateViewer(ICaptureContext &ctx, PipelineStateViewer &common,
QWidget *parent)
: QFrame(parent), ui(new Ui::GLPipelineStateViewer), m_Ctx(ctx), m_Common(common)
{
ui->setupUi(this);
const QIcon &action = Icons::action();
const QIcon &action_hover = Icons::action_hover();
RDLabel *shaderLabels[] = {
ui->vaoLabel, ui->vsShader, ui->tcsShader, ui->tesShader,
ui->gsShader, ui->fsShader, ui->csShader,
};
QToolButton *viewButtons[] = {
ui->vsShaderViewButton, ui->tcsShaderViewButton, ui->tesShaderViewButton,
ui->gsShaderViewButton, ui->fsShaderViewButton, ui->csShaderViewButton,
};
QToolButton *editButtons[] = {
ui->vsShaderEditButton, ui->tcsShaderEditButton, ui->tesShaderEditButton,
ui->gsShaderEditButton, ui->fsShaderEditButton, ui->csShaderEditButton,
};
QToolButton *saveButtons[] = {
ui->vsShaderSaveButton, ui->tcsShaderSaveButton, ui->tesShaderSaveButton,
ui->gsShaderSaveButton, ui->fsShaderSaveButton, ui->csShaderSaveButton,
};
RDTreeWidget *textures[] = {
ui->vsTextures, ui->tcsTextures, ui->tesTextures,
ui->gsTextures, ui->fsTextures, ui->csTextures,
};
RDTreeWidget *samplers[] = {
ui->vsSamplers, ui->tcsSamplers, ui->tesSamplers,
ui->gsSamplers, ui->fsSamplers, ui->csSamplers,
};
RDTreeWidget *ubos[] = {
ui->vsUBOs, ui->tcsUBOs, ui->tesUBOs, ui->gsUBOs, ui->fsUBOs, ui->csUBOs,
};
RDTreeWidget *subroutines[] = {
ui->vsSubroutines, ui->tcsSubroutines, ui->tesSubroutines,
ui->gsSubroutines, ui->fsSubroutines, ui->csSubroutines,
};
RDTreeWidget *readwrites[] = {
ui->vsReadWrite, ui->tcsReadWrite, ui->tesReadWrite,
ui->gsReadWrite, ui->fsReadWrite, ui->csReadWrite,
};
for(QToolButton *b : viewButtons)
QObject::connect(b, &QToolButton::clicked, this, &GLPipelineStateViewer::shaderView_clicked);
for(RDLabel *b : shaderLabels)
{
b->setAutoFillBackground(true);
b->setBackgroundRole(QPalette::ToolTipBase);
b->setForegroundRole(QPalette::ToolTipText);
b->setMinimumSizeHint(QSize(250, 0));
}
for(RDLabel *b : {ui->xfbObj, ui->readFBO, ui->drawFBO})
{
b->setAutoFillBackground(true);
b->setBackgroundRole(QPalette::ToolTipBase);
b->setForegroundRole(QPalette::ToolTipText);
b->setMinimumSizeHint(QSize(100, 0));
}
for(QToolButton *b : editButtons)
QObject::connect(b, &QToolButton::clicked, &m_Common, &PipelineStateViewer::shaderEdit_clicked);
for(QToolButton *b : saveButtons)
QObject::connect(b, &QToolButton::clicked, this, &GLPipelineStateViewer::shaderSave_clicked);
QObject::connect(ui->viAttrs, &RDTreeWidget::leave, this, &GLPipelineStateViewer::vertex_leave);
QObject::connect(ui->viBuffers, &RDTreeWidget::leave, this, &GLPipelineStateViewer::vertex_leave);
QObject::connect(ui->framebuffer, &RDTreeWidget::itemActivated, this,
&GLPipelineStateViewer::resource_itemActivated);
for(RDTreeWidget *res : textures)
QObject::connect(res, &RDTreeWidget::itemActivated, this,
&GLPipelineStateViewer::resource_itemActivated);
for(RDTreeWidget *ubo : ubos)
QObject::connect(ubo, &RDTreeWidget::itemActivated, this,
&GLPipelineStateViewer::ubo_itemActivated);
for(RDTreeWidget *res : readwrites)
QObject::connect(res, &RDTreeWidget::itemActivated, this,
&GLPipelineStateViewer::resource_itemActivated);
{
QMenu *extensionsMenu = new QMenu(this);
ui->extensions->setMenu(extensionsMenu);
ui->extensions->setPopupMode(QToolButton::InstantPopup);
QObject::connect(extensionsMenu, &QMenu::aboutToShow, [this, extensionsMenu]() {
extensionsMenu->clear();
m_Ctx.Extensions().MenuDisplaying(PanelMenu::PipelineStateViewer, extensionsMenu,
ui->extensions, {});
});
}
addGridLines(ui->rasterizerGridLayout, palette().color(QPalette::WindowText));
addGridLines(ui->MSAAGridLayout, palette().color(QPalette::WindowText));
addGridLines(ui->blendStateGridLayout, palette().color(QPalette::WindowText));
addGridLines(ui->depthStateGridLayout, palette().color(QPalette::WindowText));
{
RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this);
ui->viAttrs->setHeader(header);
ui->viAttrs->setColumns({tr("Index"), tr("Enabled"), tr("Name"), tr("Format/Generic Value"),
tr("Buffer Slot"), tr("Relative Offset"), tr("Go")});
header->setColumnStretchHints({1, 1, 4, 3, 2, 2, -1});
ui->viAttrs->setClearSelectionOnFocusLoss(true);
ui->viAttrs->setInstantTooltips(true);
ui->viAttrs->setHoverIconColumn(6, action, action_hover);
}
{
RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this);
ui->viBuffers->setHeader(header);
ui->viBuffers->setColumns({tr("Slot"), tr("Buffer"), tr("Stride"), tr("Offset"), tr("Divisor"),
tr("Byte Length"), tr("Go")});
header->setColumnStretchHints({1, 4, 2, 2, 2, 3, -1});
ui->viBuffers->setClearSelectionOnFocusLoss(true);
ui->viBuffers->setInstantTooltips(true);
ui->viBuffers->setHoverIconColumn(6, action, action_hover);
}
for(RDTreeWidget *tex : textures)
{
RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this);
tex->setHeader(header);
tex->setColumns({tr("Slot"), tr("Resource"), tr("Type"), tr("Width"), tr("Height"), tr("Depth"),
tr("Array Size"), tr("Format"), tr("Go")});
header->setColumnStretchHints({2, 4, 2, 1, 1, 1, 1, 3, -1});
tex->setHoverIconColumn(8, action, action_hover);
tex->setClearSelectionOnFocusLoss(true);
tex->setInstantTooltips(true);
}
for(RDTreeWidget *samp : samplers)
{
RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this);
samp->setHeader(header);
samp->setColumns(
{tr("Slot"), tr("Object"), tr("Wrap Mode"), tr("Filter"), tr("LOD Clamp"), tr("LOD Bias")});
header->setColumnStretchHints({1, 2, 2, 2, 2, 2});
samp->setClearSelectionOnFocusLoss(true);
samp->setInstantTooltips(true);
}
for(RDTreeWidget *ubo : ubos)
{
RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this);
ubo->setHeader(header);
ubo->setColumns({tr("Slot"), tr("Buffer"), tr("Byte Range"), tr("Size"), tr("Go")});
header->setColumnStretchHints({1, 2, 3, 3, -1});
ubo->setHoverIconColumn(4, action, action_hover);
ubo->setClearSelectionOnFocusLoss(true);
ubo->setInstantTooltips(true);
}
for(RDTreeWidget *sub : subroutines)
{
RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this);
sub->setHeader(header);
sub->setColumns({tr("Uniform"), tr("Value")});
header->setColumnStretchHints({1, 1});
sub->setClearSelectionOnFocusLoss(true);
sub->setInstantTooltips(true);
}
for(RDTreeWidget *ubo : readwrites)
{
RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this);
ubo->setHeader(header);
ubo->setColumns({tr("Binding"), tr("Slot"), tr("Resource"), tr("Dimensions"), tr("Format"),
tr("Access"), tr("Go")});
header->setColumnStretchHints({1, 1, 2, 3, 3, 1, -1});
ubo->setHoverIconColumn(6, action, action_hover);
ubo->setClearSelectionOnFocusLoss(true);
ubo->setInstantTooltips(true);
}
{
RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this);
ui->xfbBuffers->setHeader(header);
ui->xfbBuffers->setColumns(
{tr("Slot"), tr("Buffer"), tr("Byte Length"), tr("Offset"), tr("Go")});
header->setColumnStretchHints({1, 4, 3, 2, -1});
header->setMinimumSectionSize(40);
ui->xfbBuffers->setClearSelectionOnFocusLoss(true);
ui->xfbBuffers->setInstantTooltips(true);
ui->xfbBuffers->setHoverIconColumn(4, action, action_hover);
}
{
RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this);
ui->viewports->setHeader(header);
ui->viewports->setColumns(
{tr("Slot"), tr("X"), tr("Y"), tr("Width"), tr("Height"), tr("MinDepth"), tr("MaxDepth")});
header->setColumnStretchHints({-1, -1, -1, -1, -1, -1, 1});
header->setMinimumSectionSize(40);
ui->viewports->setClearSelectionOnFocusLoss(true);
ui->viewports->setInstantTooltips(true);
}
{
RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this);
ui->scissors->setHeader(header);
ui->scissors->setColumns(
{tr("Slot"), tr("X"), tr("Y"), tr("Width"), tr("Height"), tr("Enabled")});
header->setColumnStretchHints({-1, -1, -1, -1, -1, 1});
header->setMinimumSectionSize(40);
ui->scissors->setClearSelectionOnFocusLoss(true);
ui->scissors->setInstantTooltips(true);
}
{
RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this);
ui->framebuffer->setHeader(header);
ui->framebuffer->setColumns({tr("Slot"), tr("Resource"), tr("Type"), tr("Width"), tr("Height"),
tr("Depth"), tr("Array Size"), tr("Format"), tr("Go")});
header->setColumnStretchHints({2, 4, 2, 1, 1, 1, 1, 3, -1});
ui->framebuffer->setHoverIconColumn(8, action, action_hover);
ui->framebuffer->setClearSelectionOnFocusLoss(true);
ui->framebuffer->setInstantTooltips(true);
}
{
RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this);
ui->blends->setHeader(header);
ui->blends->setColumns({tr("Slot"), tr("Enabled"), tr("Col Src"), tr("Col Dst"), tr("Col Op"),
tr("Alpha Src"), tr("Alpha Dst"), tr("Alpha Op"), tr("Write Mask")});
header->setColumnStretchHints({-1, 1, 2, 2, 2, 2, 2, 2, 1});
ui->blends->setClearSelectionOnFocusLoss(true);
ui->blends->setInstantTooltips(true);
}
{
RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this);
ui->stencils->setHeader(header);
ui->stencils->setColumns({tr("Face"), tr("Func"), tr("Fail Op"), tr("Depth Fail Op"),
tr("Pass Op"), tr("Write Mask"), tr("Comp Mask"), tr("Ref")});
header->setColumnStretchHints({1, 2, 2, 2, 2, 1, 1, 1});
ui->stencils->setClearSelectionOnFocusLoss(true);
ui->stencils->setInstantTooltips(true);
}
// this is often changed just because we're changing some tab in the designer.
ui->stagesTabs->setCurrentIndex(0);
ui->stagesTabs->tabBar()->setVisible(false);
ui->pipeFlow->setStages(
{
lit("VTX"), lit("VS"), lit("TCS"), lit("TES"), lit("GS"), lit("RS"), lit("FS"), lit("FB"),
lit("CS"),
},
{
tr("Vertex Input"), tr("Vertex Shader"), tr("Tess. Control Shader"),
tr("Tess. Eval. Shader"), tr("Geometry Shader"), tr("Rasterizer"), tr("Fragment Shader"),
tr("Framebuffer Output"), tr("Compute Shader"),
});
ui->pipeFlow->setIsolatedStage(8); // compute shader isolated
ui->pipeFlow->setStagesEnabled({true, true, true, true, true, true, true, true, true});
m_Common.setMeshViewPixmap(ui->meshView);
ui->vaoLabel->setFont(Formatter::PreferredFont());
ui->viAttrs->setFont(Formatter::PreferredFont());
ui->viBuffers->setFont(Formatter::PreferredFont());
ui->xfbBuffers->setFont(Formatter::PreferredFont());
ui->vsShader->setFont(Formatter::PreferredFont());
ui->vsTextures->setFont(Formatter::PreferredFont());
ui->vsSamplers->setFont(Formatter::PreferredFont());
ui->vsUBOs->setFont(Formatter::PreferredFont());
ui->vsSubroutines->setFont(Formatter::PreferredFont());
ui->vsReadWrite->setFont(Formatter::PreferredFont());
ui->gsShader->setFont(Formatter::PreferredFont());
ui->gsTextures->setFont(Formatter::PreferredFont());
ui->gsSamplers->setFont(Formatter::PreferredFont());
ui->gsUBOs->setFont(Formatter::PreferredFont());
ui->gsSubroutines->setFont(Formatter::PreferredFont());
ui->gsReadWrite->setFont(Formatter::PreferredFont());
ui->tcsShader->setFont(Formatter::PreferredFont());
ui->tcsTextures->setFont(Formatter::PreferredFont());
ui->tcsSamplers->setFont(Formatter::PreferredFont());
ui->tcsUBOs->setFont(Formatter::PreferredFont());
ui->tcsSubroutines->setFont(Formatter::PreferredFont());
ui->tcsReadWrite->setFont(Formatter::PreferredFont());
ui->tesShader->setFont(Formatter::PreferredFont());
ui->tesTextures->setFont(Formatter::PreferredFont());
ui->tesSamplers->setFont(Formatter::PreferredFont());
ui->tesUBOs->setFont(Formatter::PreferredFont());
ui->tesSubroutines->setFont(Formatter::PreferredFont());
ui->tesReadWrite->setFont(Formatter::PreferredFont());
ui->fsShader->setFont(Formatter::PreferredFont());
ui->fsTextures->setFont(Formatter::PreferredFont());
ui->fsSamplers->setFont(Formatter::PreferredFont());
ui->fsUBOs->setFont(Formatter::PreferredFont());
ui->fsSubroutines->setFont(Formatter::PreferredFont());
ui->fsReadWrite->setFont(Formatter::PreferredFont());
ui->csShader->setFont(Formatter::PreferredFont());
ui->csTextures->setFont(Formatter::PreferredFont());
ui->csSamplers->setFont(Formatter::PreferredFont());
ui->csUBOs->setFont(Formatter::PreferredFont());
ui->csSubroutines->setFont(Formatter::PreferredFont());
ui->csReadWrite->setFont(Formatter::PreferredFont());
ui->viewports->setFont(Formatter::PreferredFont());
ui->scissors->setFont(Formatter::PreferredFont());
ui->framebuffer->setFont(Formatter::PreferredFont());
ui->blends->setFont(Formatter::PreferredFont());
// reset everything back to defaults
clearState();
}
GLPipelineStateViewer::~GLPipelineStateViewer()
{
delete ui;
}
void GLPipelineStateViewer::OnCaptureLoaded()
{
OnEventChanged(m_Ctx.CurEvent());
}
void GLPipelineStateViewer::OnCaptureClosed()
{
ui->pipeFlow->setStagesEnabled({true, true, true, true, true, true, true, true, true});
clearState();
}
void GLPipelineStateViewer::OnEventChanged(uint32_t eventId)
{
setState();
}
void GLPipelineStateViewer::on_showUnused_toggled(bool checked)
{
setState();
}
void GLPipelineStateViewer::on_showEmpty_toggled(bool checked)
{
setState();
}
void GLPipelineStateViewer::setInactiveRow(RDTreeWidgetItem *node)
{
node->setItalic(true);
}
void GLPipelineStateViewer::setEmptyRow(RDTreeWidgetItem *node)
{
node->setBackgroundColor(QColor(255, 70, 70));
node->setForegroundColor(QColor(0, 0, 0));
}
void GLPipelineStateViewer::setViewDetails(RDTreeWidgetItem *node, TextureDescription *tex,
uint32_t firstMip, uint32_t numMips)
{
if((tex->mips > 1 && firstMip > 0) || numMips < tex->mips)
{
QString text;
if(numMips == 1)
text += tr("The texture has %1 mips, the view covers mip %2.").arg(tex->mips).arg(firstMip);
else
text += tr("The texture has %1 mips, the view covers mips %2-%3.")
.arg(tex->mips)
.arg(firstMip)
.arg(firstMip + numMips - 1);
node->setToolTip(text);
node->setBackgroundColor(QColor(127, 255, 212));
node->setForegroundColor(QColor(0, 0, 0));
}
}
bool GLPipelineStateViewer::showNode(bool usedSlot, bool filledSlot)
{
const bool showUnused = ui->showUnused->isChecked();
const bool showEmpty = ui->showEmpty->isChecked();
// show if it's referenced by the shader - regardless of empty or not
if(usedSlot)
return true;
// it's bound, but not referenced, and we have "show unused"
if(showUnused && !usedSlot && filledSlot)
return true;
// it's empty, and we have "show empty"
if(showEmpty && !filledSlot)
return true;
return false;
}
const GLPipe::Shader *GLPipelineStateViewer::stageForSender(QWidget *widget)
{
if(!m_Ctx.IsCaptureLoaded())
return NULL;
while(widget)
{
if(widget == ui->stagesTabs->widget(0))
return &m_Ctx.CurGLPipelineState()->vertexShader;
if(widget == ui->stagesTabs->widget(1))
return &m_Ctx.CurGLPipelineState()->vertexShader;
if(widget == ui->stagesTabs->widget(2))
return &m_Ctx.CurGLPipelineState()->tessControlShader;
if(widget == ui->stagesTabs->widget(3))
return &m_Ctx.CurGLPipelineState()->tessEvalShader;
if(widget == ui->stagesTabs->widget(4))
return &m_Ctx.CurGLPipelineState()->geometryShader;
if(widget == ui->stagesTabs->widget(5))
return &m_Ctx.CurGLPipelineState()->fragmentShader;
if(widget == ui->stagesTabs->widget(6))
return &m_Ctx.CurGLPipelineState()->fragmentShader;
if(widget == ui->stagesTabs->widget(7))
return &m_Ctx.CurGLPipelineState()->fragmentShader;
if(widget == ui->stagesTabs->widget(8))
return &m_Ctx.CurGLPipelineState()->computeShader;
widget = widget->parentWidget();
}
qCritical() << "Unrecognised control calling event handler";
return NULL;
}
void GLPipelineStateViewer::clearShaderState(RDLabel *shader, RDTreeWidget *tex, RDTreeWidget *samp,
RDTreeWidget *ubo, RDTreeWidget *sub, RDTreeWidget *rw)
{
shader->setText(tr("Unbound Shader"));
tex->clear();
samp->clear();
sub->clear();
ubo->clear();
rw->clear();
}
void GLPipelineStateViewer::clearState()
{
m_VBNodes.clear();
m_EmptyNodes.clear();
ui->vaoLabel->setText(QString());
ui->viAttrs->clear();
ui->viBuffers->clear();
ui->topology->setText(QString());
ui->primRestart->setVisible(false);
ui->topologyDiagram->setPixmap(QPixmap());
clearShaderState(ui->vsShader, ui->vsTextures, ui->vsSamplers, ui->vsUBOs, ui->vsSubroutines,
ui->vsReadWrite);
clearShaderState(ui->gsShader, ui->gsTextures, ui->gsSamplers, ui->gsUBOs, ui->gsSubroutines,
ui->gsReadWrite);
clearShaderState(ui->tcsShader, ui->tcsTextures, ui->tcsSamplers, ui->tcsUBOs, ui->tcsSubroutines,
ui->tcsReadWrite);
clearShaderState(ui->tesShader, ui->tesTextures, ui->tesSamplers, ui->tesUBOs, ui->tesSubroutines,
ui->tesReadWrite);
clearShaderState(ui->fsShader, ui->fsTextures, ui->fsSamplers, ui->fsUBOs, ui->fsSubroutines,
ui->fsReadWrite);
clearShaderState(ui->csShader, ui->csTextures, ui->csSamplers, ui->csUBOs, ui->csSubroutines,
ui->csReadWrite);
ui->xfbBuffers->clear();
QToolButton *shaderButtons[] = {
ui->vsShaderViewButton, ui->tcsShaderViewButton, ui->tesShaderViewButton,
ui->gsShaderViewButton, ui->fsShaderViewButton, ui->csShaderViewButton,
ui->vsShaderEditButton, ui->tcsShaderEditButton, ui->tesShaderEditButton,
ui->gsShaderEditButton, ui->fsShaderEditButton, ui->csShaderEditButton,
ui->vsShaderSaveButton, ui->tcsShaderSaveButton, ui->tesShaderSaveButton,
ui->gsShaderSaveButton, ui->fsShaderSaveButton, ui->csShaderSaveButton,
};
for(QToolButton *b : shaderButtons)
b->setEnabled(false);
const QPixmap &tick = Pixmaps::tick(this);
const QPixmap &cross = Pixmaps::cross(this);
ui->fillMode->setText(tr("Solid", "Fill Mode"));
ui->cullMode->setText(tr("Front", "Cull Mode"));
ui->frontCCW->setPixmap(tick);
ui->scissorEnabled->setPixmap(tick);
ui->provoking->setText(tr("Last"));
ui->rasterizerDiscard->setPixmap(cross);
ui->pointSize->setText(lit("1.0"));
ui->lineWidth->setText(lit("1.0"));
ui->clipSetup->setText(tr("0,0 Lower Left") + lit(", Z= -1 to 1"));
ui->clipDistance->setText(lit("-"));
ui->depthClamp->setPixmap(tick);
ui->depthBias->setText(lit("0.0"));
ui->slopeScaledBias->setText(lit("0.0"));
ui->offsetClamp->setText(QString());
ui->offsetClamp->setPixmap(cross);
ui->multisample->setPixmap(tick);
ui->sampleShading->setPixmap(tick);
ui->minSampleShading->setText(lit("0.0"));
ui->alphaToOne->setPixmap(tick);
ui->alphaToCoverage->setPixmap(tick);
ui->sampleCoverage->setText(QString());
ui->sampleCoverage->setPixmap(cross);
ui->sampleMask->setText(QString());
ui->sampleMask->setPixmap(cross);
ui->viewports->clear();
ui->scissors->clear();
ui->framebuffer->clear();
ui->blends->clear();
ui->blendFactor->setText(lit("0.00, 0.00, 0.00, 0.00"));
ui->depthEnabled->setPixmap(tick);
ui->depthFunc->setText(lit("GREATER_EQUAL"));
ui->depthWrite->setPixmap(tick);
ui->depthBounds->setPixmap(QPixmap());
ui->depthBounds->setText(lit("0.0-1.0"));
ui->stencils->clear();
}
void GLPipelineStateViewer::setShaderState(const GLPipe::Shader &stage, RDLabel *shader,
RDTreeWidget *textures, RDTreeWidget *samplers,
RDTreeWidget *ubos, RDTreeWidget *subs,
RDTreeWidget *readwrites)
{
ShaderReflection *shaderDetails = stage.reflection;
const ShaderBindpointMapping &mapping = stage.bindpointMapping;
const GLPipe::State &state = *m_Ctx.CurGLPipelineState();
if(stage.shaderResourceId == ResourceId())
{
shader->setText(ToQStr(stage.shaderResourceId));
}
else
{
QString shText = ToQStr(stage.shaderResourceId);
shText = ToQStr(stage.programResourceId) + lit(" > ") + shText;
if(state.pipelineResourceId != ResourceId())
shText = ToQStr(state.pipelineResourceId) + lit(" > ") + shText;
shader->setText(shText);
}
int vs = 0;
int vs2 = 0;
// simultaneous update of resources and samplers
vs = textures->verticalScrollBar()->value();
textures->beginUpdate();
textures->clear();
vs2 = samplers->verticalScrollBar()->value();
samplers->beginUpdate();
samplers->clear();
for(int i = 0; i < state.textures.count(); i++)
{
const GLPipe::Texture &r = state.textures[i];
const GLPipe::Sampler &s = state.samplers[i];
const ShaderResource *shaderInput = NULL;
const Bindpoint *map = NULL;
if(shaderDetails)
{
for(const ShaderResource &bind : shaderDetails->readOnlyResources)
{
if(bind.isReadOnly && mapping.readOnlyResources[bind.bindPoint].bind == i)
{
shaderInput = &bind;
map = &mapping.readOnlyResources[bind.bindPoint];
}
}
}
bool filledSlot = (r.resourceId != ResourceId());
bool usedSlot = (shaderInput && map && map->used);
if(showNode(usedSlot, filledSlot))
{
// do texture
{
QString slotname = QString::number(i);
if(shaderInput && !shaderInput->name.empty())
slotname += lit(": ") + shaderInput->name;
uint32_t w = 1, h = 1, d = 1;
uint32_t a = 1;
QString format = lit("Unknown");
QString typeName = lit("Unknown");
if(!filledSlot)
{
format = lit("-");
typeName = lit("-");
w = h = d = a = 0;
}
TextureDescription *tex = m_Ctx.GetTexture(r.resourceId);
if(tex)
{
w = tex->width;
h = tex->height;
d = tex->depth;
a = tex->arraysize;
format = tex->format.Name();
typeName = ToQStr(tex->type);
if(tex->format.type == ResourceFormatType::D16S8 ||
tex->format.type == ResourceFormatType::D24S8 ||
tex->format.type == ResourceFormatType::D32S8)
{
if(r.depthReadChannel == 0)
format += tr(" Depth-Read");
else if(r.depthReadChannel == 1)
format += tr(" Stencil-Read");
}
else if(r.swizzle[0] != TextureSwizzle::Red || r.swizzle[1] != TextureSwizzle::Green ||
r.swizzle[2] != TextureSwizzle::Blue || r.swizzle[3] != TextureSwizzle::Alpha)
{
format += tr(" swizzle[%1%2%3%4]")
.arg(ToQStr(r.swizzle[0]))
.arg(ToQStr(r.swizzle[1]))
.arg(ToQStr(r.swizzle[2]))
.arg(ToQStr(r.swizzle[3]));
}
}
RDTreeWidgetItem *node =
new RDTreeWidgetItem({slotname, r.resourceId, typeName, w, h, d, a, format, QString()});
node->setTag(QVariant::fromValue(r.resourceId));
if(tex)
setViewDetails(node, tex, r.firstMip, r.numMips);
if(!filledSlot)
setEmptyRow(node);
if(!usedSlot)
setInactiveRow(node);
textures->addTopLevelItem(node);
}
// do sampler
{
QString slotname = QString::number(i);
if(shaderInput && !shaderInput->name.empty())
slotname += lit(": ") + shaderInput->name;
QString borderColor = QFormatStr("%1, %2, %3, %4")
.arg(s.borderColor[0])
.arg(s.borderColor[1])
.arg(s.borderColor[2])
.arg(s.borderColor[3]);
QString addressing;
QString addPrefix;
QString addVal;
QString addr[] = {ToQStr(s.addressS, GraphicsAPI::OpenGL),
ToQStr(s.addressT, GraphicsAPI::OpenGL),
ToQStr(s.addressR, GraphicsAPI::OpenGL)};
// arrange like either STR: WRAP or ST: WRAP, R: CLAMP
for(int a = 0; a < 3; a++)
{
const QString str[] = {lit("S"), lit("T"), lit("R")};
QString prefix = str[a];
if(a == 0 || addr[a] == addr[a - 1])
{
addPrefix += prefix;
}
else
{
addressing += QFormatStr("%1: %2, ").arg(addPrefix).arg(addVal);
addPrefix = prefix;
}
addVal = addr[a];
}
addressing += addPrefix + lit(": ") + addVal;
if(s.UseBorder())
addressing += QFormatStr("<%1>").arg(borderColor);
if(r.type == TextureType::TextureCube || r.type == TextureType::TextureCubeArray)
{
addressing += s.seamlessCubeMap ? tr(" Seamless") : tr(" Non-Seamless");
}
QString filter = ToQStr(s.filter);
if(s.maxAnisotropy > 1)
filter += lit(" Aniso%1x").arg(s.maxAnisotropy);
if(s.filter.filter == FilterFunction::Comparison)
filter += QFormatStr(" (%1)").arg(ToQStr(s.compareFunction));
else if(s.filter.filter != FilterFunction::Normal)
filter += QFormatStr(" (%1)").arg(ToQStr(s.filter.filter));
RDTreeWidgetItem *node = new RDTreeWidgetItem({
slotname, s.resourceId != ResourceId() ? s.resourceId : r.resourceId, addressing,
filter, QFormatStr("%1 - %2")
.arg(s.minLOD == -FLT_MAX ? lit("0") : QString::number(s.minLOD))
.arg(s.maxLOD == FLT_MAX ? lit("FLT_MAX") : QString::number(s.maxLOD)),
s.mipLODBias,
});
if(!filledSlot)
setEmptyRow(node);
if(!usedSlot)
setInactiveRow(node);
samplers->addTopLevelItem(node);
}
}
}
samplers->clearSelection();
samplers->endUpdate();
samplers->verticalScrollBar()->setValue(vs2);
textures->clearSelection();
textures->endUpdate();
textures->verticalScrollBar()->setValue(vs);
vs = ubos->verticalScrollBar()->value();
ubos->beginUpdate();
ubos->clear();
// see if there's a global UBO, if so display it first
if(shaderDetails)
{
const ConstantBlock *shaderCBuf = NULL;
const Bindpoint *map = NULL;
int idx = 0;
for(const ConstantBlock &bind : shaderDetails->constantBlocks)
{
if(!bind.bufferBacked)
{
shaderCBuf = &bind;
map = &mapping.constantBlocks[bind.bindPoint];
break;
}
idx++;
}
if(shaderCBuf && map)
{
bool filledSlot = true;
bool usedSlot = map->used;
if(showNode(usedSlot, filledSlot))
{
QString sizestr = tr("%1 Variables").arg(shaderCBuf->variables.count());
RDTreeWidgetItem *node =
new RDTreeWidgetItem({tr("Uniforms"), QString(), QString(), sizestr, QString()});
node->setTag(QVariant::fromValue(idx));
if(!usedSlot)
setInactiveRow(node);
ubos->addTopLevelItem(node);
}
}
}
for(int i = 0; i < state.uniformBuffers.count(); i++)
{
const GLPipe::Buffer &b = state.uniformBuffers[i];
const ConstantBlock *shaderCBuf = NULL;
const Bindpoint *map = NULL;
int idx = 0;
if(shaderDetails)
{
for(const ConstantBlock &bind : shaderDetails->constantBlocks)
{
if(bind.bufferBacked && mapping.constantBlocks[bind.bindPoint].bind == i)
{
shaderCBuf = &bind;
map = &mapping.constantBlocks[bind.bindPoint];
// if this one is used, break immediately. Otherwise keep going to see if we find one that
// is used
if(map->used)
break;
}
idx++;
}
}
bool filledSlot = ((shaderCBuf && !shaderCBuf->bufferBacked) || b.resourceId != ResourceId());
bool usedSlot = (shaderCBuf && map && map->used);
if(showNode(usedSlot, filledSlot))
{
ulong offset = 0;
ulong length = 0;
int numvars = shaderCBuf ? shaderCBuf->variables.count() : 0;
ulong byteSize = shaderCBuf ? (ulong)shaderCBuf->byteSize : 0;
QString name;
QString sizestr = tr("%1 Variables").arg(numvars);
QString byterange;
if(!filledSlot)
{
name = tr("Empty");
length = 0;
}
QString slotname = QString::number(i);
if(shaderCBuf && !shaderCBuf->name.empty())
slotname += lit(": ") + shaderCBuf->name;
offset = b.byteOffset;
length = b.byteSize;
BufferDescription *buf = m_Ctx.GetBuffer(b.resourceId);
if(buf)
{
if(length == 0)
length = buf->length;
}
if(length == byteSize)
sizestr = tr("%1 Variables, %2 bytes").arg(numvars).arg(length);
else
sizestr =
tr("%1 Variables, %2 bytes needed, %3 provided").arg(numvars).arg(byteSize).arg(length);
if(length < byteSize)
filledSlot = false;
byterange = QFormatStr("%1 - %2").arg(offset).arg(offset + length);
RDTreeWidgetItem *node =
new RDTreeWidgetItem({slotname, b.resourceId, byterange, sizestr, QString()});
node->setTag(QVariant::fromValue(idx));
if(!filledSlot)
setEmptyRow(node);
if(!usedSlot)
setInactiveRow(node);
ubos->addTopLevelItem(node);
}
}
ubos->clearSelection();
ubos->endUpdate();
ubos->verticalScrollBar()->setValue(vs);
vs = subs->verticalScrollBar()->value();
subs->beginUpdate();
subs->clear();
for(int i = 0; i < stage.subroutines.count(); i++)
subs->addTopLevelItem(new RDTreeWidgetItem({i, stage.subroutines[i]}));
subs->clearSelection();
subs->endUpdate();
subs->verticalScrollBar()->setValue(vs);
subs->parentWidget()->setVisible(!stage.subroutines.empty());
vs = readwrites->verticalScrollBar()->value();
readwrites->beginUpdate();
readwrites->clear();
for(int i = 0; shaderDetails && i < shaderDetails->readWriteResources.count(); i++)
{
const ShaderResource &res = shaderDetails->readWriteResources[i];
int bindPoint = stage.bindpointMapping.readWriteResources[res.bindPoint].bind;
GLReadWriteType readWriteType = GetGLReadWriteType(res);
const GLPipe::Buffer *bf = NULL;
const GLPipe::ImageLoadStore *im = NULL;
ResourceId id;
if(readWriteType == GLReadWriteType::Image && bindPoint >= 0 && bindPoint < state.images.count())
{
im = &state.images[bindPoint];
id = state.images[bindPoint].resourceId;
}
if(readWriteType == GLReadWriteType::Atomic && bindPoint >= 0 &&
bindPoint < state.atomicBuffers.count())
{
bf = &state.atomicBuffers[bindPoint];
id = state.atomicBuffers[bindPoint].resourceId;
}
if(readWriteType == GLReadWriteType::SSBO && bindPoint >= 0 &&
bindPoint < state.shaderStorageBuffers.count())
{
bf = &state.shaderStorageBuffers[bindPoint];
id = state.shaderStorageBuffers[bindPoint].resourceId;
}
bool filledSlot = id != ResourceId();
bool usedSlot = stage.bindpointMapping.readWriteResources[i].used;
if(showNode(usedSlot, filledSlot))
{
QString binding =
readWriteType == GLReadWriteType::Image
? tr("Image")
: readWriteType == GLReadWriteType::Atomic
? tr("Atomic")
: readWriteType == GLReadWriteType::SSBO ? tr("SSBO") : tr("Unknown");
QString slotname = QFormatStr("%1: %2").arg(bindPoint).arg(res.name);
QString dimensions;
QString format = lit("-");
QString access = tr("Read/Write");
if(im)
{
if(im->readAllowed && !im->writeAllowed)
access = tr("Read-Only");
if(!im->readAllowed && im->writeAllowed)
access = tr("Write-Only");
format = im->imageFormat.Name();
}
QVariant tag;
TextureDescription *tex = m_Ctx.GetTexture(id);
if(tex)
{
if(tex->dimension == 1)
{
if(tex->arraysize > 1)
dimensions = QFormatStr("%1[%2]").arg(tex->width).arg(tex->arraysize);
else
dimensions = QFormatStr("%1").arg(tex->width);
}
else if(tex->dimension == 2)
{
if(tex->arraysize > 1)
dimensions = QFormatStr("%1x%2[%3]").arg(tex->width).arg(tex->height).arg(tex->arraysize);
else
dimensions = QFormatStr("%1x%2").arg(tex->width).arg(tex->height);
}
else if(tex->dimension == 3)
{
dimensions = QFormatStr("%1x%2x%3").arg(tex->width).arg(tex->height).arg(tex->depth);
}
tag = QVariant::fromValue(id);
}
BufferDescription *buf = m_Ctx.GetBuffer(id);
if(buf)
{
uint64_t offset = 0;
uint64_t length = buf->length;
if(bf && bf->byteSize > 0)
{
offset = bf->byteOffset;
length = bf->byteSize;
}
if(offset > 0)
dimensions = tr("%1 bytes at offset %2 bytes").arg(length).arg(offset);
else
dimensions = tr("%1 bytes").arg(length);
tag = QVariant::fromValue(GLReadWriteTag(i, id, offset, length));
}
if(!filledSlot)
{
dimensions = lit("-");
access = lit("-");
}
RDTreeWidgetItem *node =
new RDTreeWidgetItem({binding, slotname, id, dimensions, format, access, QString()});
node->setTag(tag);
if(im && tex)
setViewDetails(node, tex, im->mipLevel, 1);
if(!filledSlot)
setEmptyRow(node);
if(!usedSlot)
setInactiveRow(node);
readwrites->addTopLevelItem(node);
}
}
readwrites->clearSelection();
readwrites->endUpdate();
readwrites->verticalScrollBar()->setValue(vs);
readwrites->parentWidget()->setVisible(readwrites->invisibleRootItem()->childCount() > 0);
}
QString GLPipelineStateViewer::MakeGenericValueString(uint32_t compCount, CompType compType,
const GLPipe::VertexAttribute &val)
{
QString ret;
if(compCount == 1)
ret = QFormatStr("<%1>");
else if(compCount == 2)
ret = QFormatStr("<%1, %2>");
else if(compCount == 3)
ret = QFormatStr("<%1, %2, %3>");
else if(compCount == 4)
ret = QFormatStr("<%1, %2, %3, %4>");
if(compType == CompType::UInt)
{
for(uint32_t i = 0; i < compCount; i++)
ret = ret.arg(val.genericValue.uintValue[i]);
return ret;
}
else if(compType == CompType::SInt)
{
for(uint32_t i = 0; i < compCount; i++)
ret = ret.arg(val.genericValue.intValue[i]);
return ret;
}
else
{
for(uint32_t i = 0; i < compCount; i++)
ret = ret.arg(val.genericValue.floatValue[i]);
return ret;
}
}
GLPipelineStateViewer::GLReadWriteType GLPipelineStateViewer::GetGLReadWriteType(ShaderResource res)
{
GLReadWriteType ret = GLReadWriteType::Image;
if(res.isTexture)
{
ret = GLReadWriteType::Image;
}
else
{
if(res.variableType.descriptor.rows == 1 && res.variableType.descriptor.columns == 1 &&
res.variableType.descriptor.type == VarType::UInt)
{
ret = GLReadWriteType::Atomic;
}
else
{
ret = GLReadWriteType::SSBO;
}
}
return ret;
}
void GLPipelineStateViewer::setState()
{
if(!m_Ctx.IsCaptureLoaded())
{
clearState();
return;
}
const GLPipe::State &state = *m_Ctx.CurGLPipelineState();
const DrawcallDescription *draw = m_Ctx.CurDrawcall();
bool showUnused = ui->showUnused->isChecked();
bool showEmpty = ui->showEmpty->isChecked();
const QPixmap &tick = Pixmaps::tick(this);
const QPixmap &cross = Pixmaps::cross(this);
bool usedBindings[128] = {};
////////////////////////////////////////////////
// Vertex Input
int vs = 0;
vs = ui->viAttrs->verticalScrollBar()->value();
ui->viAttrs->beginUpdate();
ui->viAttrs->clear();
{
int i = 0;
for(const GLPipe::VertexAttribute &a : state.vertexInput.attributes)
{
bool filledSlot = true;
bool usedSlot = false;
QString name = tr("Attribute %1").arg(i);
uint32_t compCount = 4;
CompType compType = CompType::Float;
if(state.vertexShader.shaderResourceId != ResourceId())
{
int attrib = -1;
if(i < state.vertexShader.bindpointMapping.inputAttributes.count())
attrib = state.vertexShader.bindpointMapping.inputAttributes[i];
if(attrib >= 0 && attrib < state.vertexShader.reflection->inputSignature.count())
{
name = state.vertexShader.reflection->inputSignature[attrib].varName;
compCount = state.vertexShader.reflection->inputSignature[attrib].compCount;
compType = state.vertexShader.reflection->inputSignature[attrib].compType;
usedSlot = true;
}
}
if(showNode(usedSlot, filledSlot))
{
QString genericVal = tr("Generic=") + MakeGenericValueString(compCount, compType, a);
RDTreeWidgetItem *node =
new RDTreeWidgetItem({i, a.enabled ? tr("Enabled") : tr("Disabled"), name,
a.enabled ? QString(a.format.Name()) : genericVal,
a.vertexBufferSlot, a.byteOffset, QString()});
node->setTag(i);
if(a.enabled)
usedBindings[a.vertexBufferSlot] = true;
if(!usedSlot)
setInactiveRow(node);
ui->viAttrs->addTopLevelItem(node);
}
i++;
}
}
ui->viAttrs->clearSelection();
ui->viAttrs->endUpdate();
ui->viAttrs->verticalScrollBar()->setValue(vs);
Topology topo = draw ? draw->topology : Topology::Unknown;
int numCPs = PatchList_Count(topo);
if(numCPs > 0)
{
ui->topology->setText(tr("PatchList (%1 Control Points)").arg(numCPs));
}
else
{
ui->topology->setText(ToQStr(topo));
}
m_Common.setTopologyDiagram(ui->topologyDiagram, topo);
bool ibufferUsed = draw && (draw->flags & DrawFlags::Indexed);
if(ibufferUsed)
{
ui->primRestart->setVisible(true);
if(state.vertexInput.primitiveRestart)
ui->primRestart->setText(
tr("Restart Idx: 0x%1").arg(Formatter::Format(state.vertexInput.restartIndex, true)));
else
ui->primRestart->setText(tr("Restart Idx: Disabled"));
}
else
{
ui->primRestart->setVisible(false);
}
m_VBNodes.clear();
m_EmptyNodes.clear();
ui->vaoLabel->setText(ToQStr(state.vertexInput.vertexArrayObject));
vs = ui->viBuffers->verticalScrollBar()->value();
ui->viBuffers->beginUpdate();
ui->viBuffers->clear();
if(state.vertexInput.indexBuffer != ResourceId())
{
if(ibufferUsed || showUnused)
{
uint64_t length = 1;
if(!ibufferUsed)
length = 0;
BufferDescription *buf = m_Ctx.GetBuffer(state.vertexInput.indexBuffer);
if(buf)
length = buf->length;
RDTreeWidgetItem *node = new RDTreeWidgetItem({tr("Element"), state.vertexInput.indexBuffer,
draw ? draw->indexByteWidth : 0, 0, 0,
(qulonglong)length, QString()});
QString iformat;
if(draw)
{
if(draw->indexByteWidth == 1)
iformat = lit("ubyte");
else if(draw->indexByteWidth == 2)
iformat = lit("ushort");
else if(draw->indexByteWidth == 4)
iformat = lit("uint");
iformat += lit(" indices[%1]").arg(RENDERDOC_NumVerticesPerPrimitive(draw->topology));
}
node->setTag(QVariant::fromValue(GLVBIBTag(state.vertexInput.indexBuffer,
draw ? draw->indexOffset * draw->indexByteWidth : 0,
iformat)));
if(!ibufferUsed)
setInactiveRow(node);
if(state.vertexInput.indexBuffer == ResourceId())
{
setEmptyRow(node);
m_EmptyNodes.push_back(node);
}
ui->viBuffers->addTopLevelItem(node);
}
}
else
{
if(ibufferUsed || showEmpty)
{
RDTreeWidgetItem *node = new RDTreeWidgetItem(
{tr("Element"), tr("No Buffer Set"), lit("-"), lit("-"), lit("-"), lit("-"), QString()});
QString iformat;
if(draw)
{
if(draw->indexByteWidth == 1)
iformat = lit("ubyte");
else if(draw->indexByteWidth == 2)
iformat = lit("ushort");
else if(draw->indexByteWidth == 4)
iformat = lit("uint");
iformat += lit(" indices[%1]").arg(RENDERDOC_NumVerticesPerPrimitive(draw->topology));
}
node->setTag(QVariant::fromValue(GLVBIBTag(state.vertexInput.indexBuffer,
draw ? draw->indexOffset * draw->indexByteWidth : 0,
iformat)));
setEmptyRow(node);
m_EmptyNodes.push_back(node);
if(!ibufferUsed)
setInactiveRow(node);
ui->viBuffers->addTopLevelItem(node);
}
}
for(int i = 0; i < state.vertexInput.vertexBuffers.count(); i++)
{
const GLPipe::VertexBuffer &v = state.vertexInput.vertexBuffers[i];
bool filledSlot = (v.resourceId != ResourceId());
bool usedSlot = (usedBindings[i]);
if(showNode(usedSlot, filledSlot))
{
uint64_t length = 0;
uint64_t offset = v.byteOffset;
BufferDescription *buf = m_Ctx.GetBuffer(v.resourceId);
if(buf)
length = buf->length;
RDTreeWidgetItem *node =
new RDTreeWidgetItem({i, v.resourceId, v.byteStride, (qulonglong)offset,
v.instanceDivisor, (qulonglong)length, QString()});
node->setTag(QVariant::fromValue(
GLVBIBTag(v.resourceId, v.byteOffset, m_Common.GetVBufferFormatString(i))));
if(!filledSlot)
{
setEmptyRow(node);
m_EmptyNodes.push_back(node);
}
if(!usedSlot)
setInactiveRow(node);
m_VBNodes.push_back(node);
ui->viBuffers->addTopLevelItem(node);
}
else
{
m_VBNodes.push_back(NULL);
}
}
ui->viBuffers->clearSelection();
ui->viBuffers->endUpdate();
ui->viBuffers->verticalScrollBar()->setValue(vs);
setShaderState(state.vertexShader, ui->vsShader, ui->vsTextures, ui->vsSamplers, ui->vsUBOs,
ui->vsSubroutines, ui->vsReadWrite);
setShaderState(state.geometryShader, ui->gsShader, ui->gsTextures, ui->gsSamplers, ui->gsUBOs,
ui->gsSubroutines, ui->gsReadWrite);
setShaderState(state.tessControlShader, ui->tcsShader, ui->tcsTextures, ui->tcsSamplers,
ui->tcsUBOs, ui->tcsSubroutines, ui->tcsReadWrite);
setShaderState(state.tessEvalShader, ui->tesShader, ui->tesTextures, ui->tesSamplers, ui->tesUBOs,
ui->tesSubroutines, ui->tesReadWrite);
setShaderState(state.fragmentShader, ui->fsShader, ui->fsTextures, ui->fsSamplers, ui->fsUBOs,
ui->fsSubroutines, ui->fsReadWrite);
setShaderState(state.computeShader, ui->csShader, ui->csTextures, ui->csSamplers, ui->csUBOs,
ui->csSubroutines, ui->csReadWrite);
QToolButton *shaderButtons[] = {
ui->vsShaderViewButton, ui->tcsShaderViewButton, ui->tesShaderViewButton,
ui->gsShaderViewButton, ui->fsShaderViewButton, ui->csShaderViewButton,
ui->vsShaderEditButton, ui->tcsShaderEditButton, ui->tesShaderEditButton,
ui->gsShaderEditButton, ui->fsShaderEditButton, ui->csShaderEditButton,
ui->vsShaderSaveButton, ui->tcsShaderSaveButton, ui->tesShaderSaveButton,
ui->gsShaderSaveButton, ui->fsShaderSaveButton, ui->csShaderSaveButton,
};
for(QToolButton *b : shaderButtons)
{
const GLPipe::Shader *stage = stageForSender(b);
if(stage == NULL || stage->shaderResourceId == ResourceId())
continue;
ShaderReflection *shaderDetails = stage->reflection;
b->setEnabled(shaderDetails != NULL);
m_Common.SetupShaderEditButton(b, ResourceId(), stage->shaderResourceId, shaderDetails);
}
vs = ui->xfbBuffers->verticalScrollBar()->value();
ui->xfbBuffers->beginUpdate();
ui->xfbBuffers->clear();
ui->xfbObj->setText(ToQStr(state.transformFeedback.feedbackResourceId));
if(state.transformFeedback.active)
{
ui->xfbPaused->setPixmap(state.transformFeedback.paused ? tick : cross);
for(int i = 0; i < (int)ARRAY_COUNT(state.transformFeedback.bufferResourceId); i++)
{
bool filledSlot = (state.transformFeedback.bufferResourceId[i] != ResourceId());
bool usedSlot = (filledSlot);
if(showNode(usedSlot, filledSlot))
{
qulonglong length = state.transformFeedback.byteSize[i];
BufferDescription *buf = m_Ctx.GetBuffer(state.transformFeedback.bufferResourceId[i]);
if(buf)
length = buf->length;
RDTreeWidgetItem *node =
new RDTreeWidgetItem({i, state.transformFeedback.bufferResourceId[i], length,
(qulonglong)state.transformFeedback.byteOffset[i], QString()});
node->setTag(QVariant::fromValue(state.transformFeedback.bufferResourceId[i]));
if(!filledSlot)
setEmptyRow(node);
if(!usedSlot)
setInactiveRow(node);
ui->xfbBuffers->addTopLevelItem(node);
}
}
}
ui->xfbBuffers->verticalScrollBar()->setValue(vs);
ui->xfbBuffers->clearSelection();
ui->xfbBuffers->endUpdate();
ui->xfbGroup->setVisible(state.transformFeedback.active);
////////////////////////////////////////////////
// Rasterizer
vs = ui->viewports->verticalScrollBar()->value();
ui->viewports->beginUpdate();
ui->viewports->clear();
{
// accumulate identical viewports to save on visual repetition
int prev = 0;
for(int i = 0; i < state.rasterizer.viewports.count(); i++)
{
const Viewport &v1 = state.rasterizer.viewports[prev];
const Viewport &v2 = state.rasterizer.viewports[i];
if(v1.width != v2.width || v1.height != v2.height || v1.x != v2.x || v1.y != v2.y ||
v1.minDepth != v2.minDepth || v1.maxDepth != v2.maxDepth)
{
if(v1.width != v1.height || v1.width != 0 || v1.height != 0 || v1.minDepth != v1.maxDepth ||
ui->showEmpty->isChecked())
{
QString indexstring;
if(prev < i - 1)
indexstring = QFormatStr("%1-%2").arg(prev).arg(i - 1);
else
indexstring = QString::number(prev);
RDTreeWidgetItem *node = new RDTreeWidgetItem(
{indexstring, v1.x, v1.y, v1.width, v1.height, v1.minDepth, v1.maxDepth});
if(v1.width == 0 || v1.height == 0 || v1.minDepth == v1.maxDepth)
setEmptyRow(node);
ui->viewports->addTopLevelItem(node);
}
prev = i;
}
}
// handle the last batch (the loop above leaves the last batch un-added)
if(prev < state.rasterizer.viewports.count())
{
const Viewport &v1 = state.rasterizer.viewports[prev];
// must display at least one viewport - otherwise if they are
// all empty we get an empty list - we want a nice obvious
// 'invalid viewport' entry. So check if last is 0
if(v1.width != v1.height || v1.width != 0 || v1.height != 0 || v1.minDepth != v1.maxDepth ||
ui->showEmpty->isChecked() || prev == 0)
{
QString indexstring;
if(prev < state.rasterizer.viewports.count() - 1)
indexstring = QFormatStr("%1-%2").arg(prev).arg(state.rasterizer.viewports.count() - 1);
else
indexstring = QString::number(prev);
RDTreeWidgetItem *node = new RDTreeWidgetItem(
{indexstring, v1.x, v1.y, v1.width, v1.height, v1.minDepth, v1.maxDepth});
if(v1.width == 0 || v1.height == 0 || v1.minDepth == v1.maxDepth)
setEmptyRow(node);
ui->viewports->addTopLevelItem(node);
}
}
}
ui->viewports->verticalScrollBar()->setValue(vs);
ui->viewports->clearSelection();
ui->viewports->endUpdate();
bool anyScissorEnable = false;
vs = ui->scissors->verticalScrollBar()->value();
ui->scissors->beginUpdate();
ui->scissors->clear();
{
// accumulate identical scissors to save on visual repetition
int prev = 0;
for(int i = 0; i < state.rasterizer.scissors.count(); i++)
{
const Scissor &s1 = state.rasterizer.scissors[prev];
const Scissor &s2 = state.rasterizer.scissors[i];
if(s1.width != s2.width || s1.height != s2.height || s1.x != s2.x || s1.y != s2.y ||
s1.enabled != s2.enabled)
{
if(s1.enabled || ui->showEmpty->isChecked())
{
QString indexstring;
if(prev < i - 1)
indexstring = QFormatStr("%1-%2").arg(prev).arg(i - 1);
else
indexstring = QString::number(prev);
RDTreeWidgetItem *node = new RDTreeWidgetItem({indexstring, s1.x, s1.y, s1.width, s1.height,
s1.enabled ? tr("True") : tr("False")});
if(s1.width == 0 || s1.height == 0)
setEmptyRow(node);
if(!s1.enabled)
setInactiveRow(node);
anyScissorEnable = anyScissorEnable || s1.enabled;
ui->scissors->addTopLevelItem(node);
}
prev = i;
}
}
// handle the last batch (the loop above leaves the last batch un-added)
if(prev < state.rasterizer.scissors.count())
{
const Scissor &s1 = state.rasterizer.scissors[prev];
if(s1.enabled || ui->showEmpty->isChecked())
{
QString indexstring;
if(prev < state.rasterizer.scissors.count() - 1)
indexstring = QFormatStr("%1-%2").arg(prev).arg(state.rasterizer.scissors.count() - 1);
else
indexstring = QString::number(prev);
RDTreeWidgetItem *node = new RDTreeWidgetItem(
{indexstring, s1.x, s1.y, s1.width, s1.height, s1.enabled ? tr("True") : tr("False")});
if(s1.width == 0 || s1.height == 0)
setEmptyRow(node);
if(!s1.enabled)
setInactiveRow(node);
anyScissorEnable = anyScissorEnable || s1.enabled;
ui->scissors->addTopLevelItem(node);
}
}
}
ui->scissors->clearSelection();
ui->scissors->verticalScrollBar()->setValue(vs);
ui->scissors->endUpdate();
ui->fillMode->setText(ToQStr(state.rasterizer.state.fillMode));
ui->cullMode->setText(ToQStr(state.rasterizer.state.cullMode));
ui->frontCCW->setPixmap(state.rasterizer.state.frontCCW ? tick : cross);
ui->scissorEnabled->setPixmap(anyScissorEnable ? tick : cross);
ui->provoking->setText(state.vertexInput.provokingVertexLast ? tr("Last") : tr("First"));
ui->rasterizerDiscard->setPixmap(state.vertexProcessing.discard ? tick : cross);
if(state.rasterizer.state.programmablePointSize)
ui->pointSize->setText(tr("Program", "ProgrammablePointSize"));
else
ui->pointSize->setText(Formatter::Format(state.rasterizer.state.pointSize));
ui->lineWidth->setText(Formatter::Format(state.rasterizer.state.lineWidth));
QString clipSetup;
if(state.vertexProcessing.clipOriginLowerLeft)
clipSetup += tr("0,0 Lower Left");
else
clipSetup += tr("0,0 Upper Left");
clipSetup += lit(", ");
if(state.vertexProcessing.clipNegativeOneToOne)
clipSetup += lit("Z= -1 to 1");
else
clipSetup += lit("Z= 0 to 1");
ui->clipSetup->setText(clipSetup);
QString clipDistances;
int numDist = 0;
for(int i = 0; i < (int)ARRAY_COUNT(state.vertexProcessing.clipPlanes); i++)
{
if(state.vertexProcessing.clipPlanes[i])
{
if(numDist > 0)
clipDistances += lit(", ");
clipDistances += QString::number(i);
numDist++;
}
}
if(numDist == 0)
clipDistances = lit("-");
else
clipDistances += tr(" enabled");
ui->clipDistance->setText(clipDistances);
ui->depthClamp->setPixmap(state.rasterizer.state.depthClamp ? tick : cross);
ui->depthBias->setText(Formatter::Format(state.rasterizer.state.depthBias));
ui->slopeScaledBias->setText(Formatter::Format(state.rasterizer.state.slopeScaledDepthBias));
if(state.rasterizer.state.offsetClamp == 0.0f || qIsNaN(state.rasterizer.state.offsetClamp))
{
ui->offsetClamp->setText(QString());
ui->offsetClamp->setPixmap(cross);
}
else
{
ui->offsetClamp->setPixmap(QPixmap());
ui->offsetClamp->setText(Formatter::Format(state.rasterizer.state.offsetClamp));
}
ui->multisample->setPixmap(state.rasterizer.state.multisampleEnable ? tick : cross);
ui->sampleShading->setPixmap(state.rasterizer.state.sampleShading ? tick : cross);
ui->minSampleShading->setText(Formatter::Format(state.rasterizer.state.minSampleShadingRate));
ui->alphaToCoverage->setPixmap(state.rasterizer.state.alphaToCoverage ? tick : cross);
ui->alphaToOne->setPixmap(state.rasterizer.state.alphaToOne ? tick : cross);
if(state.rasterizer.state.sampleCoverage)
{
QString sampleCoverage = Formatter::Format(state.rasterizer.state.sampleCoverageValue);
if(state.rasterizer.state.sampleCoverageInvert)
sampleCoverage += tr(" inverted");
ui->sampleCoverage->setPixmap(QPixmap());
ui->sampleCoverage->setText(sampleCoverage);
}
else
{
ui->sampleCoverage->setText(QString());
ui->sampleCoverage->setPixmap(cross);
}
if(state.rasterizer.state.sampleMask)
{
ui->sampleMask->setPixmap(QPixmap());
ui->sampleMask->setText(Formatter::Format(state.rasterizer.state.sampleMaskValue, true));
}
else
{
ui->sampleMask->setText(QString());
ui->sampleMask->setPixmap(cross);
}
////////////////////////////////////////////////
// Output Merger
bool targets[32] = {};
ui->drawFBO->setText(QFormatStr("Draw FBO: %1").arg(ToQStr(state.framebuffer.drawFBO.resourceId)));
ui->readFBO->setText(QFormatStr("Read FBO: %1").arg(ToQStr(state.framebuffer.readFBO.resourceId)));
vs = ui->framebuffer->verticalScrollBar()->value();
ui->framebuffer->beginUpdate();
ui->framebuffer->clear();
{
int i = 0;
for(int db : state.framebuffer.drawFBO.drawBuffers)
{
ResourceId p;
const GLPipe::Attachment *r = NULL;
if(db >= 0 && db < state.framebuffer.drawFBO.colorAttachments.count())
{
p = state.framebuffer.drawFBO.colorAttachments[db].resourceId;
r = &state.framebuffer.drawFBO.colorAttachments[db];
}
bool filledSlot = (p != ResourceId());
bool usedSlot = db >= 0;
if(showNode(usedSlot, filledSlot))
{
uint32_t w = 1, h = 1, d = 1;
uint32_t a = 1;
QString format = tr("Unknown");
QString typeName = tr("Unknown");
if(p == ResourceId())
{
format = lit("-");
typeName = lit("-");
w = h = d = a = 0;
}
TextureDescription *tex = m_Ctx.GetTexture(p);
if(tex)
{
w = tex->width;
h = tex->height;
d = tex->depth;
a = tex->arraysize;
format = tex->format.Name();
typeName = ToQStr(tex->type);
if(tex->format.SRGBCorrected() && !state.framebuffer.framebufferSRGB)
format += lit(" (GL_FRAMEBUFFER_SRGB = 0)");
}
if(r && (r->swizzle[0] != TextureSwizzle::Red || r->swizzle[1] != TextureSwizzle::Green ||
r->swizzle[2] != TextureSwizzle::Blue || r->swizzle[3] != TextureSwizzle::Alpha))
{
format += tr(" swizzle[%1%2%3%4]")
.arg(ToQStr(r->swizzle[0]))
.arg(ToQStr(r->swizzle[1]))
.arg(ToQStr(r->swizzle[2]))
.arg(ToQStr(r->swizzle[3]));
}
QString slotname = QString::number(i);
if(state.fragmentShader.reflection)
{
for(int s = 0; s < state.fragmentShader.reflection->outputSignature.count(); s++)
{
if(state.fragmentShader.reflection->outputSignature[s].regIndex == (uint32_t)db &&
(state.fragmentShader.reflection->outputSignature[s].systemValue ==
ShaderBuiltin::Undefined ||
state.fragmentShader.reflection->outputSignature[s].systemValue ==
ShaderBuiltin::ColorOutput))
{
slotname +=
QFormatStr(": %1").arg(state.fragmentShader.reflection->outputSignature[s].varName);
}
}
}
RDTreeWidgetItem *node =
new RDTreeWidgetItem({i, p, typeName, w, h, d, a, format, QString()});
if(tex)
{
if(r)
setViewDetails(node, tex, r->mipLevel, 1);
node->setTag(QVariant::fromValue(p));
}
if(p == ResourceId())
{
setEmptyRow(node);
}
else
{
targets[i] = true;
}
ui->framebuffer->addTopLevelItem(node);
}
i++;
}
ResourceId dsObjects[] = {
state.framebuffer.drawFBO.depthAttachment.resourceId,
state.framebuffer.drawFBO.stencilAttachment.resourceId,
};
uint32_t dsMips[] = {
state.framebuffer.drawFBO.depthAttachment.mipLevel,
state.framebuffer.drawFBO.stencilAttachment.mipLevel,
};
for(int dsIdx = 0; dsIdx < 2; dsIdx++)
{
ResourceId ds = dsObjects[dsIdx];
uint32_t mip = dsMips[dsIdx];
bool filledSlot = (ds != ResourceId());
bool usedSlot = filledSlot;
if(showNode(usedSlot, filledSlot))
{
uint32_t w = 1, h = 1, d = 1;
uint32_t a = 1;
QString format = tr("Unknown");
QString typeName = tr("Unknown");
if(ds == ResourceId())
{
format = lit("-");
typeName = lit("-");
w = h = d = a = 0;
}
TextureDescription *tex = m_Ctx.GetTexture(ds);
if(tex)
{
w = tex->width;
h = tex->height;
d = tex->depth;
a = tex->arraysize;
format = tex->format.Name();
typeName = ToQStr(tex->type);
}
QString slot = tr("Depth Only");
if(i == 1)
slot = tr("Stencil Only");
bool depthstencil = false;
if(state.framebuffer.drawFBO.depthAttachment.resourceId ==
state.framebuffer.drawFBO.stencilAttachment.resourceId &&
state.framebuffer.drawFBO.depthAttachment.resourceId != ResourceId())
{
depthstencil = true;
slot = tr("Depth-Stencil");
}
RDTreeWidgetItem *node =
new RDTreeWidgetItem({slot, ds, typeName, w, h, d, a, format, QString()});
if(tex)
{
setViewDetails(node, tex, mip, 1);
node->setTag(QVariant::fromValue(ds));
}
if(ds == ResourceId())
setEmptyRow(node);
ui->framebuffer->addTopLevelItem(node);
// if we added a combined depth-stencil row, break now
if(depthstencil)
break;
}
}
}
ui->framebuffer->clearSelection();
ui->framebuffer->endUpdate();
ui->framebuffer->verticalScrollBar()->setValue(vs);
vs = ui->blends->verticalScrollBar()->value();
ui->blends->beginUpdate();
ui->blends->clear();
{
bool logic = state.framebuffer.blendState.blends[0].logicOperationEnabled &&
state.framebuffer.blendState.blends[0].logicOperation != LogicOperation::NoOp;
int i = 0;
for(const ColorBlend &blend : state.framebuffer.blendState.blends)
{
bool filledSlot = (blend.enabled || targets[i]);
bool usedSlot = (targets[i]);
// if logic operation is enabled, blending is disabled
if(logic)
filledSlot = (i == 0);
if(showNode(usedSlot, filledSlot))
{
RDTreeWidgetItem *node = NULL;
if(i == 0 && logic)
{
node = new RDTreeWidgetItem({i, tr("True"),
lit("-"), lit("-"), ToQStr(blend.logicOperation),
lit("-"), lit("-"), lit("-"),
QFormatStr("%1%2%3%4")
.arg((blend.writeMask & 0x1) == 0 ? lit("_") : lit("R"))
.arg((blend.writeMask & 0x2) == 0 ? lit("_") : lit("G"))
.arg((blend.writeMask & 0x4) == 0 ? lit("_") : lit("B"))
.arg((blend.writeMask & 0x8) == 0 ? lit("_") : lit("A"))});
}
else
{
node = new RDTreeWidgetItem(
{i, blend.enabled ? tr("True") : tr("False"),
ToQStr(blend.colorBlend.source), ToQStr(blend.colorBlend.destination),
ToQStr(blend.colorBlend.operation),
ToQStr(blend.alphaBlend.source), ToQStr(blend.alphaBlend.destination),
ToQStr(blend.alphaBlend.operation),
QFormatStr("%1%2%3%4")
.arg((blend.writeMask & 0x1) == 0 ? lit("_") : lit("R"))
.arg((blend.writeMask & 0x2) == 0 ? lit("_") : lit("G"))
.arg((blend.writeMask & 0x4) == 0 ? lit("_") : lit("B"))
.arg((blend.writeMask & 0x8) == 0 ? lit("_") : lit("A"))});
}
if(!filledSlot)
setEmptyRow(node);
if(!usedSlot)
setInactiveRow(node);
ui->blends->addTopLevelItem(node);
}
i++;
}
}
ui->blends->clearSelection();
ui->blends->endUpdate();
ui->blends->verticalScrollBar()->setValue(vs);
ui->blendFactor->setText(QFormatStr("%1, %2, %3, %4")
.arg(state.framebuffer.blendState.blendFactor[0], 0, 'f', 2)
.arg(state.framebuffer.blendState.blendFactor[1], 0, 'f', 2)
.arg(state.framebuffer.blendState.blendFactor[2], 0, 'f', 2)
.arg(state.framebuffer.blendState.blendFactor[3], 0, 'f', 2));
ui->depthEnabled->setPixmap(state.depthState.depthEnable ? tick : cross);
ui->depthFunc->setText(ToQStr(state.depthState.depthFunction));
ui->depthWrite->setPixmap(state.depthState.depthWrites ? tick : cross);
if(state.depthState.depthBounds)
{
ui->depthBounds->setPixmap(QPixmap());
ui->depthBounds->setText(Formatter::Format(state.depthState.nearBound) + lit("-") +
Formatter::Format(state.depthState.farBound));
}
else
{
ui->depthBounds->setText(QString());
ui->depthBounds->setPixmap(cross);
}
ui->stencils->beginUpdate();
ui->stencils->clear();
if(state.stencilState.stencilEnable)
{
ui->stencils->addTopLevelItem(new RDTreeWidgetItem(
{tr("Front"), ToQStr(state.stencilState.frontFace.function),
ToQStr(state.stencilState.frontFace.failOperation),
ToQStr(state.stencilState.frontFace.depthFailOperation),
ToQStr(state.stencilState.frontFace.passOperation),
Formatter::Format((uint8_t)state.stencilState.frontFace.writeMask, true),
Formatter::Format((uint8_t)state.stencilState.frontFace.compareMask, true),
Formatter::Format((uint8_t)state.stencilState.frontFace.reference, true)}));
ui->stencils->addTopLevelItem(new RDTreeWidgetItem(
{tr("Back"), ToQStr(state.stencilState.backFace.function),
ToQStr(state.stencilState.backFace.failOperation),
ToQStr(state.stencilState.backFace.depthFailOperation),
ToQStr(state.stencilState.backFace.passOperation),
Formatter::Format((uint8_t)state.stencilState.backFace.writeMask, true),
Formatter::Format((uint8_t)state.stencilState.backFace.compareMask, true),
Formatter::Format((uint8_t)state.stencilState.backFace.reference, true)}));
}
else
{
ui->stencils->addTopLevelItem(new RDTreeWidgetItem(
{tr("Front"), lit("-"), lit("-"), lit("-"), lit("-"), lit("-"), lit("-"), lit("-")}));
ui->stencils->addTopLevelItem(new RDTreeWidgetItem(
{tr("Back"), lit("-"), lit("-"), lit("-"), lit("-"), lit("-"), lit("-"), lit("-")}));
}
ui->stencils->clearSelection();
ui->stencils->endUpdate();
// highlight the appropriate stages in the flowchart
if(draw == NULL)
{
ui->pipeFlow->setStagesEnabled({true, true, true, true, true, true, true, true, true});
}
else if(draw->flags & DrawFlags::Dispatch)
{
ui->pipeFlow->setStagesEnabled({false, false, false, false, false, false, false, false, true});
}
else
{
bool raster = true;
bool fbo = true;
if(state.vertexProcessing.discard)
{
raster = fbo = false;
}
if(state.geometryShader.shaderResourceId == ResourceId() && state.transformFeedback.active)
{
ui->pipeFlow->setStageName(4, lit("XFB"), tr("Transform Feedback"));
}
else
{
ui->pipeFlow->setStageName(4, lit("GS"), tr("Geometry Shader"));
}
ui->pipeFlow->setStagesEnabled(
{true, true, state.tessControlShader.shaderResourceId != ResourceId(),
state.tessEvalShader.shaderResourceId != ResourceId(),
state.geometryShader.shaderResourceId != ResourceId() || state.transformFeedback.active,
raster,
!state.vertexProcessing.discard && state.fragmentShader.shaderResourceId != ResourceId(),
fbo, false});
}
}
void GLPipelineStateViewer::resource_itemActivated(RDTreeWidgetItem *item, int column)
{
const GLPipe::Shader *stage = stageForSender(item->treeWidget());
if(stage == NULL)
return;
QVariant tag = item->tag();
if(tag.canConvert<ResourceId>())
{
TextureDescription *tex = m_Ctx.GetTexture(tag.value<ResourceId>());
if(tex)
{
if(tex->type == TextureType::Buffer)
{
IBufferViewer *viewer = m_Ctx.ViewTextureAsBuffer(
0, 0, tex->resourceId, FormatElement::GenerateTextureBufferFormat(*tex));
m_Ctx.AddDockWindow(viewer->Widget(), DockReference::AddTo, this);
}
else
{
if(!m_Ctx.HasTextureViewer())
m_Ctx.ShowTextureViewer();
ITextureViewer *viewer = m_Ctx.GetTextureViewer();
viewer->ViewTexture(tex->resourceId, true);
}
return;
}
}
else if(tag.canConvert<GLReadWriteTag>())
{
GLReadWriteTag buf = tag.value<GLReadWriteTag>();
const ShaderResource &shaderRes = stage->reflection->readWriteResources[buf.bindPoint];
QString format = m_Common.GenerateBufferFormatter(shaderRes, ResourceFormat(), buf.offset);
if(buf.ID != ResourceId())
{
IBufferViewer *viewer = m_Ctx.ViewBuffer(buf.offset, buf.size, buf.ID, format);
m_Ctx.AddDockWindow(viewer->Widget(), DockReference::AddTo, this);
}
}
}
void GLPipelineStateViewer::ubo_itemActivated(RDTreeWidgetItem *item, int column)
{
const GLPipe::Shader *stage = stageForSender(item->treeWidget());
if(stage == NULL)
return;
QVariant tag = item->tag();
if(!tag.canConvert<int>())
return;
int cb = tag.value<int>();
IConstantBufferPreviewer *prev = m_Ctx.ViewConstantBuffer(stage->stage, cb, 0);
m_Ctx.AddDockWindow(prev->Widget(), DockReference::TransientPopupArea, this, 0.3f);
}
void GLPipelineStateViewer::on_viAttrs_itemActivated(RDTreeWidgetItem *item, int column)
{
on_meshView_clicked();
}
void GLPipelineStateViewer::on_viBuffers_itemActivated(RDTreeWidgetItem *item, int column)
{
QVariant tag = item->tag();
if(tag.canConvert<GLVBIBTag>())
{
GLVBIBTag buf = tag.value<GLVBIBTag>();
if(buf.id != ResourceId())
{
IBufferViewer *viewer = m_Ctx.ViewBuffer(buf.offset, UINT64_MAX, buf.id, buf.format);
m_Ctx.AddDockWindow(viewer->Widget(), DockReference::AddTo, this);
}
}
}
void GLPipelineStateViewer::highlightIABind(int slot)
{
int idx = ((slot + 1) * 21) % 32; // space neighbouring colours reasonably distinctly
const GLPipe::VertexInput &VI = m_Ctx.CurGLPipelineState()->vertexInput;
QColor col = QColor::fromHslF(float(idx) / 32.0f, 1.0f,
qBound(0.05, palette().color(QPalette::Base).lightnessF(), 0.95));
ui->viAttrs->beginUpdate();
ui->viBuffers->beginUpdate();
if(slot < m_VBNodes.count())
{
if(m_VBNodes[slot] && !m_EmptyNodes.contains(m_VBNodes[slot]))
{
m_VBNodes[slot]->setBackgroundColor(col);
m_VBNodes[slot]->setForegroundColor(contrastingColor(col, QColor(0, 0, 0)));
}
}
for(int i = 0; i < ui->viAttrs->topLevelItemCount(); i++)
{
RDTreeWidgetItem *item = ui->viAttrs->topLevelItem(i);
if((int)VI.attributes[item->tag().toUInt()].vertexBufferSlot != slot)
{
item->setBackground(QBrush());
item->setForeground(QBrush());
}
else
{
item->setBackgroundColor(col);
item->setForegroundColor(contrastingColor(col, QColor(0, 0, 0)));
}
}
ui->viAttrs->endUpdate();
ui->viBuffers->endUpdate();
}
void GLPipelineStateViewer::on_viAttrs_mouseMove(QMouseEvent *e)
{
if(!m_Ctx.IsCaptureLoaded())
return;
RDTreeWidgetItem *item = ui->viAttrs->itemAt(e->pos());
vertex_leave(NULL);
const GLPipe::VertexInput &VI = m_Ctx.CurGLPipelineState()->vertexInput;
if(item)
{
uint32_t buffer = VI.attributes[item->tag().toUInt()].vertexBufferSlot;
highlightIABind((int)buffer);
}
}
void GLPipelineStateViewer::on_viBuffers_mouseMove(QMouseEvent *e)
{
if(!m_Ctx.IsCaptureLoaded())
return;
RDTreeWidgetItem *item = ui->viBuffers->itemAt(e->pos());
vertex_leave(NULL);
if(item)
{
int idx = m_VBNodes.indexOf(item);
if(idx >= 0)
{
highlightIABind(idx);
}
else
{
if(!m_EmptyNodes.contains(item))
{
item->setBackground(ui->viBuffers->palette().brush(QPalette::Window));
item->setForeground(ui->viBuffers->palette().brush(QPalette::WindowText));
}
}
}
}
void GLPipelineStateViewer::vertex_leave(QEvent *e)
{
ui->viAttrs->beginUpdate();
ui->viBuffers->beginUpdate();
for(int i = 0; i < ui->viAttrs->topLevelItemCount(); i++)
{
ui->viAttrs->topLevelItem(i)->setBackground(QBrush());
ui->viAttrs->topLevelItem(i)->setForeground(QBrush());
}
for(int i = 0; i < ui->viBuffers->topLevelItemCount(); i++)
{
RDTreeWidgetItem *item = ui->viBuffers->topLevelItem(i);
if(m_EmptyNodes.contains(item))
continue;
item->setBackground(QBrush());
item->setForeground(QBrush());
}
ui->viAttrs->endUpdate();
ui->viBuffers->endUpdate();
}
void GLPipelineStateViewer::on_pipeFlow_stageSelected(int index)
{
ui->stagesTabs->setCurrentIndex(index);
}
void GLPipelineStateViewer::shaderView_clicked()
{
const GLPipe::Shader *stage = stageForSender(qobject_cast<QWidget *>(QObject::sender()));
if(stage == NULL || stage->shaderResourceId == ResourceId())
return;
ShaderReflection *shaderDetails = stage->reflection;
if(!shaderDetails)
return;
IShaderViewer *shad = m_Ctx.ViewShader(shaderDetails, ResourceId());
m_Ctx.AddDockWindow(shad->Widget(), DockReference::AddTo, this);
}
void GLPipelineStateViewer::shaderSave_clicked()
{
const GLPipe::Shader *stage = stageForSender(qobject_cast<QWidget *>(QObject::sender()));
if(stage == NULL)
return;
ShaderReflection *shaderDetails = stage->reflection;
if(stage->shaderResourceId == ResourceId())
return;
m_Common.SaveShaderFile(shaderDetails);
}
void GLPipelineStateViewer::exportHTML(QXmlStreamWriter &xml, const GLPipe::VertexInput &vtx)
{
const GLPipe::State &pipe = *m_Ctx.CurGLPipelineState();
{
xml.writeStartElement(tr("h3"));
xml.writeCharacters(tr("Vertex Attributes"));
xml.writeEndElement();
QList<QVariantList> rows;
int i = 0;
for(const GLPipe::VertexAttribute &a : vtx.attributes)
{
QString generic;
if(!a.enabled)
generic = MakeGenericValueString(a.format.compCount, a.format.compType, a);
rows.push_back({i, (bool)a.enabled, a.vertexBufferSlot, a.format.Name(), a.byteOffset, generic});
i++;
}
m_Common.exportHTMLTable(xml, {tr("Slot"), tr("Enabled"), tr("Vertex Buffer Slot"),
tr("Format"), tr("Relative Offset"), tr("Generic Value")},
rows);
}
{
xml.writeStartElement(tr("h3"));
xml.writeCharacters(tr("Vertex Buffers"));
xml.writeEndElement();
QList<QVariantList> rows;
int i = 0;
for(const GLPipe::VertexBuffer &vb : vtx.vertexBuffers)
{
QString name = m_Ctx.GetResourceName(vb.resourceId);
uint64_t length = 0;
if(vb.resourceId == ResourceId())
{
continue;
}
else
{
BufferDescription *buf = m_Ctx.GetBuffer(vb.resourceId);
if(buf)
length = buf->length;
}
rows.push_back({i, name, vb.byteStride, vb.byteOffset, vb.instanceDivisor, (qulonglong)length});
i++;
}
m_Common.exportHTMLTable(xml, {tr("Slot"), tr("Buffer"), tr("Stride"), tr("Offset"),
tr("Instance Divisor"), tr("Byte Length")},
rows);
}
{
xml.writeStartElement(tr("h3"));
xml.writeCharacters(tr("Index Buffer"));
xml.writeEndElement();
QString name = m_Ctx.GetResourceName(vtx.indexBuffer);
uint64_t length = 0;
if(vtx.indexBuffer == ResourceId())
{
name = tr("Empty");
}
else
{
BufferDescription *buf = m_Ctx.GetBuffer(vtx.indexBuffer);
if(buf)
length = buf->length;
}
QString ifmt = lit("UNKNOWN");
if(m_Ctx.CurDrawcall()->indexByteWidth == 2)
ifmt = lit("R16_UINT");
if(m_Ctx.CurDrawcall()->indexByteWidth == 4)
ifmt = lit("R32_UINT");
m_Common.exportHTMLTable(xml, {tr("Buffer"), tr("Format"), tr("Byte Length")},
{name, ifmt, (qulonglong)length});
}
xml.writeStartElement(tr("p"));
xml.writeEndElement();
m_Common.exportHTMLTable(xml, {tr("Primitive Topology")}, {ToQStr(m_Ctx.CurDrawcall()->topology)});
{
xml.writeStartElement(tr("h3"));
xml.writeCharacters(tr("States"));
xml.writeEndElement();
m_Common.exportHTMLTable(
xml, {tr("Primitive Restart"), tr("Restart Index"), tr("Provoking Vertex Last")},
{(bool)vtx.primitiveRestart, vtx.restartIndex,
vtx.provokingVertexLast ? tr("Yes") : tr("No")});
xml.writeStartElement(tr("p"));
xml.writeEndElement();
m_Common.exportHTMLTable(
xml, {tr("Rasterizer Discard"), tr("Clip Origin Lower Left"), tr("Clip Space Z")},
{pipe.vertexProcessing.discard ? tr("Yes") : tr("No"),
pipe.vertexProcessing.clipOriginLowerLeft ? tr("Yes") : tr("No"),
pipe.vertexProcessing.clipNegativeOneToOne ? tr("-1 to 1") : tr("0 to 1")});
xml.writeStartElement(tr("p"));
xml.writeEndElement();
QList<QVariantList> clipPlaneRows;
for(int i = 0; i < 8; i++)
clipPlaneRows.push_back({i, pipe.vertexProcessing.clipPlanes[i] ? tr("Yes") : tr("No")});
m_Common.exportHTMLTable(xml,
{
tr("User Clip Plane"), tr("Enabled"),
},
clipPlaneRows);
xml.writeStartElement(tr("p"));
xml.writeEndElement();
m_Common.exportHTMLTable(
xml,
{
tr("Default Inner Tessellation Level"), tr("Default Outer Tessellation level"),
},
{
QFormatStr("%1, %2")
.arg(pipe.vertexProcessing.defaultInnerLevel[0])
.arg(pipe.vertexProcessing.defaultInnerLevel[1]),
QFormatStr("%1, %2, %3, %4")
.arg(pipe.vertexProcessing.defaultOuterLevel[0])
.arg(pipe.vertexProcessing.defaultOuterLevel[1])
.arg(pipe.vertexProcessing.defaultOuterLevel[2])
.arg(pipe.vertexProcessing.defaultOuterLevel[3]),
});
}
}
void GLPipelineStateViewer::exportHTML(QXmlStreamWriter &xml, const GLPipe::Shader &sh)
{
const GLPipe::State &pipe = *m_Ctx.CurGLPipelineState();
ShaderReflection *shaderDetails = sh.reflection;
const ShaderBindpointMapping &mapping = sh.bindpointMapping;
{
xml.writeStartElement(tr("h3"));
xml.writeCharacters(tr("Shader"));
xml.writeEndElement();
QString shadername = tr("Unknown");
if(sh.shaderResourceId == ResourceId())
shadername = tr("Unbound");
else
shadername = m_Ctx.GetResourceName(sh.shaderResourceId);
if(sh.shaderResourceId == ResourceId())
{
shadername = tr("Unbound");
}
else
{
QString shname = tr("%1 Shader").arg(ToQStr(sh.stage, GraphicsAPI::OpenGL));
if(m_Ctx.IsAutogeneratedName(sh.shaderResourceId) &&
m_Ctx.IsAutogeneratedName(sh.programResourceId) &&
m_Ctx.IsAutogeneratedName(pipe.pipelineResourceId))
{
shadername = QFormatStr("%1 %2").arg(shname).arg(ToQStr(sh.shaderResourceId));
}
else
{
if(!m_Ctx.IsAutogeneratedName(sh.shaderResourceId))
shname = m_Ctx.GetResourceName(sh.shaderResourceId);
if(!m_Ctx.IsAutogeneratedName(sh.programResourceId))
shname = QFormatStr("%1 - %2").arg(m_Ctx.GetResourceName(sh.programResourceId)).arg(shname);
if(!m_Ctx.IsAutogeneratedName(pipe.pipelineResourceId))
shname =
QFormatStr("%1 - %2").arg(m_Ctx.GetResourceName(pipe.pipelineResourceId)).arg(shname);
shadername = shname;
}
}
xml.writeStartElement(tr("p"));
xml.writeCharacters(shadername);
xml.writeEndElement();
if(sh.shaderResourceId == ResourceId())
return;
}
QList<QVariantList> textureRows;
QList<QVariantList> samplerRows;
QList<QVariantList> cbufferRows;
QList<QVariantList> readwriteRows;
QList<QVariantList> subRows;
for(int i = 0; i < pipe.textures.count(); i++)
{
const GLPipe::Texture &r = pipe.textures[i];
const GLPipe::Sampler &s = pipe.samplers[i];
const ShaderResource *shaderInput = NULL;
const Bindpoint *map = NULL;
if(shaderDetails)
{
for(const ShaderResource &bind : shaderDetails->readOnlyResources)
{
if(bind.isReadOnly && mapping.readOnlyResources[bind.bindPoint].bind == i)
{
shaderInput = &bind;
map = &mapping.readOnlyResources[bind.bindPoint];
}
}
}
bool filledSlot = (r.resourceId != ResourceId());
bool usedSlot = (shaderInput && map->used);
if(shaderInput)
{
// do texture
{
QString slotname = QString::number(i);
if(shaderInput && !shaderInput->name.isEmpty())
slotname += QFormatStr(": %1").arg(shaderInput->name);
uint32_t w = 1, h = 1, d = 1;
uint32_t a = 1;
QString format = tr("Unknown");
QString name = m_Ctx.GetResourceName(r.resourceId);
QString typeName = tr("Unknown");
if(!filledSlot)
{
name = tr("Empty");
format = lit("-");
typeName = lit("-");
w = h = d = a = 0;
}
TextureDescription *tex = m_Ctx.GetTexture(r.resourceId);
if(tex)
{
w = tex->width;
h = tex->height;
d = tex->depth;
a = tex->arraysize;
format = tex->format.Name();
typeName = ToQStr(tex->type);
if(tex->format.type == ResourceFormatType::D16S8 ||
tex->format.type == ResourceFormatType::D24S8 ||
tex->format.type == ResourceFormatType::D32S8)
{
if(r.depthReadChannel == 0)
format += tr(" Depth-Repipead");
else if(r.depthReadChannel == 1)
format += tr(" Stencil-Read");
}
else if(r.swizzle[0] != TextureSwizzle::Red || r.swizzle[1] != TextureSwizzle::Green ||
r.swizzle[2] != TextureSwizzle::Blue || r.swizzle[3] != TextureSwizzle::Alpha)
{
format += QFormatStr(" swizzle[%1%2%3%4]")
.arg(ToQStr(r.swizzle[0]))
.arg(ToQStr(r.swizzle[1]))
.arg(ToQStr(r.swizzle[2]))
.arg(ToQStr(r.swizzle[3]));
}
}
textureRows.push_back({slotname, name, typeName, w, h, d, a, format, r.firstMip, r.numMips});
}
// do sampler
{
QString slotname = QString::number(i);
if(shaderInput && !shaderInput->name.isEmpty())
slotname += QFormatStr(": %1").arg(shaderInput->name);
QString borderColor = QFormatStr("%1, %2, %3, %4")
.arg(s.borderColor[0])
.arg(s.borderColor[1])
.arg(s.borderColor[2])
.arg(s.borderColor[3]);
QString addressing;
QString addPrefix;
QString addVal;
QString addr[] = {ToQStr(s.addressS, GraphicsAPI::OpenGL),
ToQStr(s.addressT, GraphicsAPI::OpenGL),
ToQStr(s.addressR, GraphicsAPI::OpenGL)};
// arrange like either STR: WRAP or ST: WRAP, R: CLAMP
for(int a = 0; a < 3; a++)
{
const QString str[] = {lit("S"), lit("T"), lit("R")};
QString prefix = str[a];
if(a == 0 || addr[a] == addr[a - 1])
{
addPrefix += prefix;
}
else
{
addressing += QFormatStr("%1: %2, ").arg(addPrefix).arg(addVal);
addPrefix = prefix;
}
addVal = addr[a];
}
addressing += addPrefix + lit(": ") + addVal;
if(s.UseBorder())
addressing += QFormatStr("<%1>").arg(borderColor);
if(r.type == TextureType::TextureCube || r.type == TextureType::TextureCubeArray)
{
addressing += s.seamlessCubeMap ? tr(" Seamless") : tr(" Non-Seamless");
}
QString filter = ToQStr(s.filter);
if(s.maxAnisotropy > 1)
filter += tr(" Aniso%1x").arg(s.maxAnisotropy);
if(s.filter.filter == FilterFunction::Comparison)
filter += QFormatStr(" %1").arg(ToQStr(s.compareFunction));
else if(s.filter.filter != FilterFunction::Normal)
filter += QFormatStr(" (%1)").arg(ToQStr(s.filter.filter));
samplerRows.push_back(
{slotname, addressing, filter,
QFormatStr("%1 - %2")
.arg(s.minLOD == -FLT_MAX ? lit("0") : QString::number(s.minLOD))
.arg(s.maxLOD == FLT_MAX ? lit("FLT_MAX") : QString::number(s.maxLOD)),
s.mipLODBias});
}
}
}
if(shaderDetails)
{
uint32_t i = 0;
for(const ConstantBlock &shaderCBuf : shaderDetails->constantBlocks)
{
int bindPoint = mapping.constantBlocks[i].bind;
const GLPipe::Buffer *b = NULL;
if(bindPoint >= 0 && bindPoint < pipe.uniformBuffers.count())
b = &pipe.uniformBuffers[bindPoint];
bool filledSlot = !shaderCBuf.bufferBacked || (b && b->resourceId != ResourceId());
bool usedSlot = mapping.constantBlocks[i].used;
// show if
{
uint64_t offset = 0;
uint64_t length = 0;
int numvars = shaderCBuf.variables.count();
uint64_t byteSize = shaderCBuf.byteSize;
QString slotname = tr("Uniforms");
QString name = tr("Empty");
QString sizestr = tr("%1 Variables").arg(numvars);
QString byterange;
if(!filledSlot)
length = 0;
if(b)
{
slotname = QFormatStr("%1: %2").arg(bindPoint).arg(shaderCBuf.name);
offset = b->byteOffset;
length = b->byteSize;
name = m_Ctx.GetResourceName(b->resourceId);
BufferDescription *buf = m_Ctx.GetBuffer(b->resourceId);
if(buf && length == 0)
length = buf->length;
if(length == byteSize)
sizestr = tr("%1 Variables, %2 bytes").arg(numvars).arg(length);
else
sizestr =
tr("%1 Variables, %2 bytes needed, %3 provided").arg(numvars).arg(byteSize).arg(length);
byterange = QFormatStr("%1 - %2").arg(offset).arg(offset + length);
}
cbufferRows.push_back({slotname, name, byterange, sizestr});
}
i++;
}
}
{
uint32_t i = 0;
for(uint32_t subval : sh.subroutines)
{
subRows.push_back({i, subval});
i++;
}
}
if(shaderDetails)
{
uint32_t i = 0;
for(const ShaderResource &res : shaderDetails->readWriteResources)
{
int bindPoint = mapping.readWriteResources[i].bind;
GLReadWriteType readWriteType = GetGLReadWriteType(res);
const GLPipe::Buffer *bf = NULL;
const GLPipe::ImageLoadStore *im = NULL;
ResourceId id;
if(readWriteType == GLReadWriteType::Image && bindPoint >= 0 && bindPoint < pipe.images.count())
{
im = &pipe.images[bindPoint];
id = pipe.images[bindPoint].resourceId;
}
if(readWriteType == GLReadWriteType::Atomic && bindPoint >= 0 &&
bindPoint < pipe.atomicBuffers.count())
{
bf = &pipe.atomicBuffers[bindPoint];
id = pipe.atomicBuffers[bindPoint].resourceId;
}
if(readWriteType == GLReadWriteType::SSBO && bindPoint >= 0 &&
bindPoint < pipe.shaderStorageBuffers.count())
{
bf = &pipe.shaderStorageBuffers[bindPoint];
id = pipe.shaderStorageBuffers[bindPoint].resourceId;
}
bool filledSlot = id != ResourceId();
bool usedSlot = mapping.readWriteResources[i].used;
// show if
{
QString binding =
readWriteType == GLReadWriteType::Image
? tr("Image")
: readWriteType == GLReadWriteType::Atomic
? tr("Atomic")
: readWriteType == GLReadWriteType::SSBO ? tr("SSBO") : tr("Unknown");
QString slotname = QFormatStr("%1: %2").arg(bindPoint).arg(res.name);
QString name = m_Ctx.GetResourceName(id);
QString dimensions;
QString format = lit("-");
QString access = tr("Read/Write");
if(im)
{
if(im->readAllowed && !im->writeAllowed)
access = tr("Read-Only");
if(!im->readAllowed && im->writeAllowed)
access = tr("Write-Only");
format = im->imageFormat.Name();
}
// check to see if it's a texture
TextureDescription *tex = m_Ctx.GetTexture(id);
if(tex)
{
if(tex->dimension == 1)
{
if(tex->arraysize > 1)
dimensions = QFormatStr("%1[%2]").arg(tex->width).arg(tex->arraysize);
else
dimensions = QFormatStr("%1").arg(tex->width);
}
else if(tex->dimension == 2)
{
if(tex->arraysize > 1)
dimensions =
QFormatStr("%1x%2[%3]").arg(tex->width).arg(tex->height).arg(tex->arraysize);
else
dimensions = QFormatStr("%1x%2").arg(tex->width).arg(tex->height);
}
else if(tex->dimension == 3)
{
dimensions = QFormatStr("%1x%2x%3").arg(tex->width).arg(tex->height).arg(tex->depth);
}
}
// if not a texture, it must be a buffer
BufferDescription *buf = m_Ctx.GetBuffer(id);
if(buf)
{
uint64_t offset = 0;
uint64_t length = buf->length;
if(bf && bf->byteSize > 0)
{
offset = bf->byteOffset;
length = bf->byteSize;
}
if(offset > 0)
dimensions = tr("%1 bytes at offset %2 bytes").arg(length).arg(offset);
else
dimensions = tr("%1 bytes").arg(length);
}
if(!filledSlot)
{
name = tr("Empty");
dimensions = tr("-");
access = tr("-");
}
readwriteRows.push_back({binding, slotname, name, dimensions, format, access});
}
i++;
}
}
{
xml.writeStartElement(tr("h3"));
xml.writeCharacters(tr("Textures"));
xml.writeEndElement();
m_Common.exportHTMLTable(
xml, {tr("Slot"), tr("Name"), tr("Type"), tr("Width"), tr("Height"), tr("Depth"),
tr("Array Size"), tr("Format"), tr("First Mip"), tr("Num Mips")},
textureRows);
}
{
xml.writeStartElement(tr("h3"));
xml.writeCharacters(tr("Samplers"));
xml.writeEndElement();
m_Common.exportHTMLTable(
xml, {tr("Slot"), tr("Addressing"), tr("Filtering"), tr("LOD Clamping"), tr("LOD Bias")},
samplerRows);
}
{
xml.writeStartElement(tr("h3"));
xml.writeCharacters(tr("Uniform Buffers"));
xml.writeEndElement();
m_Common.exportHTMLTable(xml, {tr("Slot"), tr("Name"), tr("Byte Range"), tr("Size")},
cbufferRows);
}
{
xml.writeStartElement(tr("h3"));
xml.writeCharacters(tr("Subroutines"));
xml.writeEndElement();
m_Common.exportHTMLTable(xml, {tr("Index"), tr("Value")}, subRows);
}
{
xml.writeStartElement(tr("h3"));
xml.writeCharacters(tr("Read-write resources"));
xml.writeEndElement();
m_Common.exportHTMLTable(
xml,
{
tr("Binding"), tr("Resource"), tr("Name"), tr("Dimensions"), tr("Format"), tr("Access"),
},
readwriteRows);
}
}
void GLPipelineStateViewer::exportHTML(QXmlStreamWriter &xml, const GLPipe::Feedback &xfb)
{
const GLPipe::State &pipe = *m_Ctx.CurGLPipelineState();
{
xml.writeStartElement(tr("h3"));
xml.writeCharacters(tr("States"));
xml.writeEndElement();
m_Common.exportHTMLTable(
xml, {tr("Active"), tr("Paused")},
{xfb.active ? tr("Yes") : tr("No"), xfb.paused ? tr("Yes") : tr("No")});
}
{
xml.writeStartElement(tr("h3"));
xml.writeCharacters(tr("Transform Feedback Targets"));
xml.writeEndElement();
QList<QVariantList> rows;
for(size_t i = 0; i < ARRAY_COUNT(xfb.bufferResourceId); i++)
{
QString name = m_Ctx.GetResourceName(xfb.bufferResourceId[i]);
uint64_t length = 0;
if(xfb.bufferResourceId[i] == ResourceId())
{
name = tr("Empty");
}
else
{
BufferDescription *buf = m_Ctx.GetBuffer(xfb.bufferResourceId[i]);
if(buf)
length = buf->length;
}
rows.push_back({(int)i, name, (qulonglong)xfb.byteOffset[i], (qulonglong)xfb.byteSize[i],
(qulonglong)length});
}
m_Common.exportHTMLTable(
xml, {tr("Slot"), tr("Buffer"), tr("Offset"), tr("Binding size"), tr("Buffer byte Length")},
rows);
}
}
void GLPipelineStateViewer::exportHTML(QXmlStreamWriter &xml, const GLPipe::Rasterizer &rs)
{
const GLPipe::State &pipe = *m_Ctx.CurGLPipelineState();
xml.writeStartElement(tr("h3"));
xml.writeCharacters(tr("Rasterizer"));
xml.writeEndElement();
{
xml.writeStartElement(tr("h3"));
xml.writeCharacters(tr("States"));
xml.writeEndElement();
m_Common.exportHTMLTable(xml, {tr("Fill Mode"), tr("Cull Mode"), tr("Front CCW")},
{ToQStr(rs.state.fillMode), ToQStr(rs.state.cullMode),
rs.state.frontCCW ? tr("Yes") : tr("No")});
xml.writeStartElement(tr("p"));
xml.writeEndElement();
m_Common.exportHTMLTable(
xml, {tr("Multisample Enable"), tr("Sample Shading"), tr("Sample Mask"),
tr("Sample Coverage"), tr("Sample Coverage Invert"), tr("Alpha to Coverage"),
tr("Alpha to One"), tr("Min Sample Shading Rate")},
{
rs.state.multisampleEnable ? tr("Yes") : tr("No"),
rs.state.sampleShading ? tr("Yes") : tr("No"),
rs.state.sampleMask ? Formatter::Format(rs.state.sampleMaskValue, true) : tr("No"),
rs.state.sampleCoverage ? QString::number(rs.state.sampleCoverageValue) : tr("No"),
rs.state.sampleCoverageInvert ? tr("Yes") : tr("No"),
rs.state.alphaToCoverage ? tr("Yes") : tr("No"),
rs.state.alphaToOne ? tr("Yes") : tr("No"),
Formatter::Format(rs.state.minSampleShadingRate),
});
xml.writeStartElement(tr("p"));
xml.writeEndElement();
m_Common.exportHTMLTable(
xml,
{
tr("Programmable Point Size"), tr("Fixed Point Size"), tr("Line Width"),
tr("Point Fade Threshold"), tr("Point Origin Upper Left"),
},
{
rs.state.programmablePointSize ? tr("Yes") : tr("No"),
Formatter::Format(rs.state.pointSize), Formatter::Format(rs.state.lineWidth),
Formatter::Format(rs.state.pointFadeThreshold),
rs.state.pointOriginUpperLeft ? tr("Yes") : tr("No"),
});
xml.writeStartElement(tr("p"));
xml.writeEndElement();
m_Common.exportHTMLTable(
xml, {tr("Depth Clamp"), tr("Depth Bias"), tr("Offset Clamp"), tr("Slope Scaled Bias")},
{rs.state.depthClamp ? tr("Yes") : tr("No"), rs.state.depthBias,
Formatter::Format(rs.state.offsetClamp), Formatter::Format(rs.state.slopeScaledDepthBias)});
}
{
xml.writeStartElement(tr("h3"));
xml.writeCharacters(tr("Hints"));
xml.writeEndElement();
m_Common.exportHTMLTable(
xml,
{
tr("Derivatives"), tr("Line Smooth"), tr("Poly Smooth"), tr("Tex Compression"),
},
{
ToQStr(pipe.hints.derivatives),
pipe.hints.lineSmoothingEnabled ? ToQStr(pipe.hints.lineSmoothing) : tr("Disabled"),
pipe.hints.polySmoothingEnabled ? ToQStr(pipe.hints.polySmoothing) : tr("Disabled"),
ToQStr(pipe.hints.textureCompression),
});
}
{
xml.writeStartElement(tr("h3"));
xml.writeCharacters(tr("Viewports"));
xml.writeEndElement();
QList<QVariantList> rows;
int i = 0;
for(const Viewport &v : rs.viewports)
{
rows.push_back({i, v.x, v.y, v.width, v.height, v.minDepth, v.maxDepth});
i++;
}
m_Common.exportHTMLTable(xml, {tr("Slot"), tr("X"), tr("Y"), tr("Width"), tr("Height"),
tr("Min Depth"), tr("Max Depth")},
rows);
}
{
xml.writeStartElement(tr("h3"));
xml.writeCharacters(tr("Scissors"));
xml.writeEndElement();
QList<QVariantList> rows;
int i = 0;
for(const Scissor &s : rs.scissors)
{
rows.push_back({i, (bool)s.enabled, s.x, s.y, s.width, s.height});
i++;
}
m_Common.exportHTMLTable(
xml, {tr("Slot"), tr("Enabled"), tr("X"), tr("Y"), tr("Width"), tr("Height")}, rows);
}
}
void GLPipelineStateViewer::exportHTML(QXmlStreamWriter &xml, const GLPipe::FrameBuffer &fb)
{
const GLPipe::State &pipe = *m_Ctx.CurGLPipelineState();
{
xml.writeStartElement(tr("h3"));
xml.writeCharacters(tr("Blend State"));
xml.writeEndElement();
QString blendFactor = QFormatStr("%1, %2, %3, %4")
.arg(fb.blendState.blendFactor[0], 0, 'f', 2)
.arg(fb.blendState.blendFactor[1], 0, 'f', 2)
.arg(fb.blendState.blendFactor[2], 0, 'f', 2)
.arg(fb.blendState.blendFactor[3], 0, 'f', 2);
m_Common.exportHTMLTable(xml, {tr("Framebuffer SRGB"), tr("Blend Factor")},
{
fb.framebufferSRGB ? tr("Yes") : tr("No"), blendFactor,
});
xml.writeStartElement(tr("h3"));
xml.writeCharacters(tr("Target Blends"));
xml.writeEndElement();
QList<QVariantList> rows;
int i = 0;
for(const ColorBlend &b : fb.blendState.blends)
{
if(i >= fb.drawFBO.colorAttachments.count())
continue;
rows.push_back({i, b.enabled ? tr("Yes") : tr("No"), ToQStr(b.colorBlend.source),
ToQStr(b.colorBlend.destination), ToQStr(b.colorBlend.operation),
ToQStr(b.alphaBlend.source), ToQStr(b.alphaBlend.destination),
ToQStr(b.alphaBlend.operation),
b.logicOperationEnabled ? tr("Yes") : tr("No"), ToQStr(b.logicOperation),
((b.writeMask & 0x1) == 0 ? tr("_") : tr("R")) +
((b.writeMask & 0x2) == 0 ? tr("_") : tr("G")) +
((b.writeMask & 0x4) == 0 ? tr("_") : tr("B")) +
((b.writeMask & 0x8) == 0 ? tr("_") : tr("A"))});
i++;
}
m_Common.exportHTMLTable(
xml,
{
tr("Slot"), tr("Blend Enable"), tr("Blend Source"), tr("Blend Destination"),
tr("Blend Operation"), tr("Alpha Blend Source"), tr("Alpha Blend Destination"),
tr("Alpha Blend Operation"), tr("Logic Operation Enabled"), tr("Logic Operation"),
tr("Write Mask"),
},
rows);
}
{
xml.writeStartElement(tr("h3"));
xml.writeCharacters(tr("Depth State"));
xml.writeEndElement();
m_Common.exportHTMLTable(xml, {tr("Depth Test Enable"), tr("Depth Writes Enable"),
tr("Depth Function"), tr("Depth Bounds")},
{
pipe.depthState.depthEnable ? tr("Yes") : tr("No"),
pipe.depthState.depthWrites ? tr("Yes") : tr("No"),
ToQStr(pipe.depthState.depthFunction),
pipe.depthState.depthEnable
? QFormatStr("%1 - %2")
.arg(Formatter::Format(pipe.depthState.nearBound))
.arg(Formatter::Format(pipe.depthState.farBound))
: tr("Disabled"),
});
}
{
xml.writeStartElement(tr("h3"));
xml.writeCharacters(tr("Stencil State"));
xml.writeEndElement();
m_Common.exportHTMLTable(xml, {tr("Stencil Test Enable")},
{pipe.stencilState.stencilEnable ? tr("Yes") : tr("No")});
xml.writeStartElement(tr("p"));
xml.writeEndElement();
m_Common.exportHTMLTable(
xml, {tr("Face"), tr("Reference"), tr("Value Mask"), tr("Write Mask"), tr("Function"),
tr("Pass Operation"), tr("Fail Operation"), tr("Depth Fail Operation")},
{
{tr("Front"), Formatter::Format(pipe.stencilState.frontFace.reference, true),
Formatter::Format(pipe.stencilState.frontFace.compareMask, true),
Formatter::Format(pipe.stencilState.frontFace.writeMask, true),
ToQStr(pipe.stencilState.frontFace.function),
ToQStr(pipe.stencilState.frontFace.passOperation),
ToQStr(pipe.stencilState.frontFace.failOperation),
ToQStr(pipe.stencilState.frontFace.depthFailOperation)},
{tr("Back"), Formatter::Format(pipe.stencilState.backFace.reference, true),
Formatter::Format(pipe.stencilState.backFace.compareMask, true),
Formatter::Format(pipe.stencilState.backFace.writeMask, true),
ToQStr(pipe.stencilState.backFace.function),
ToQStr(pipe.stencilState.backFace.passOperation),
ToQStr(pipe.stencilState.backFace.failOperation),
ToQStr(pipe.stencilState.backFace.depthFailOperation)},
});
}
{
xml.writeStartElement(tr("h3"));
xml.writeCharacters(tr("Draw FBO Attachments"));
xml.writeEndElement();
QList<QVariantList> rows;
QList<const GLPipe::Attachment *> atts;
for(const GLPipe::Attachment &att : fb.drawFBO.colorAttachments)
atts.push_back(&att);
atts.push_back(&fb.drawFBO.depthAttachment);
atts.push_back(&fb.drawFBO.stencilAttachment);
int i = 0;
for(const GLPipe::Attachment *att : atts)
{
const GLPipe::Attachment &a = *att;
TextureDescription *tex = m_Ctx.GetTexture(a.resourceId);
QString name = m_Ctx.GetResourceName(a.resourceId);
if(a.resourceId == ResourceId())
name = tr("Empty");
QString slotname = QString::number(i);
if(i == atts.count() - 2)
slotname = tr("Depth");
else if(i == atts.count() - 1)
slotname = tr("Stencil");
rows.push_back({slotname, name, a.mipLevel, a.slice});
i++;
}
m_Common.exportHTMLTable(xml,
{
tr("Slot"), tr("Image"), tr("First mip"), tr("First array slice"),
},
rows);
QList<QVariantList> drawbuffers;
for(i = 0; i < fb.drawFBO.drawBuffers.count(); i++)
drawbuffers.push_back({fb.drawFBO.drawBuffers[i]});
xml.writeStartElement(tr("p"));
xml.writeEndElement();
m_Common.exportHTMLTable(xml,
{
tr("Draw Buffers"),
},
drawbuffers);
}
{
xml.writeStartElement(tr("h3"));
xml.writeCharacters(tr("Read FBO Attachments"));
xml.writeEndElement();
QList<QVariantList> rows;
QList<const GLPipe::Attachment *> atts;
for(const GLPipe::Attachment &att : fb.readFBO.colorAttachments)
atts.push_back(&att);
atts.push_back(&fb.readFBO.depthAttachment);
atts.push_back(&fb.readFBO.stencilAttachment);
int i = 0;
for(const GLPipe::Attachment *att : atts)
{
const GLPipe::Attachment &a = *att;
TextureDescription *tex = m_Ctx.GetTexture(a.resourceId);
QString name = m_Ctx.GetResourceName(a.resourceId);
if(a.resourceId == ResourceId())
name = tr("Empty");
QString slotname = QString::number(i);
if(i == atts.count() - 2)
slotname = tr("Depth");
else if(i == atts.count() - 1)
slotname = tr("Stencil");
rows.push_back({slotname, name, a.mipLevel, a.slice});
i++;
}
m_Common.exportHTMLTable(xml,
{
tr("Slot"), tr("Image"), tr("First mip"), tr("First array slice"),
},
rows);
xml.writeStartElement(tr("p"));
xml.writeEndElement();
m_Common.exportHTMLTable(xml,
{
tr("Read Buffer"),
},
{fb.readFBO.readBuffer});
}
}
void GLPipelineStateViewer::on_exportHTML_clicked()
{
QXmlStreamWriter *xmlptr = m_Common.beginHTMLExport();
if(xmlptr)
{
QXmlStreamWriter &xml = *xmlptr;
const QStringList &stageNames = ui->pipeFlow->stageNames();
const QStringList &stageAbbrevs = ui->pipeFlow->stageAbbreviations();
int stage = 0;
for(const QString &sn : stageNames)
{
xml.writeStartElement(lit("div"));
xml.writeStartElement(lit("a"));
xml.writeAttribute(lit("name"), stageAbbrevs[stage]);
xml.writeEndElement();
xml.writeEndElement();
xml.writeStartElement(lit("div"));
xml.writeAttribute(lit("class"), lit("stage"));
xml.writeStartElement(lit("h1"));
xml.writeCharacters(sn);
xml.writeEndElement();
switch(stage)
{
case 0: exportHTML(xml, m_Ctx.CurGLPipelineState()->vertexInput); break;
case 1: exportHTML(xml, m_Ctx.CurGLPipelineState()->vertexShader); break;
case 2: exportHTML(xml, m_Ctx.CurGLPipelineState()->tessControlShader); break;
case 3: exportHTML(xml, m_Ctx.CurGLPipelineState()->tessEvalShader); break;
case 4:
exportHTML(xml, m_Ctx.CurGLPipelineState()->geometryShader);
exportHTML(xml, m_Ctx.CurGLPipelineState()->transformFeedback);
break;
case 5: exportHTML(xml, m_Ctx.CurGLPipelineState()->rasterizer); break;
case 6: exportHTML(xml, m_Ctx.CurGLPipelineState()->fragmentShader); break;
case 7: exportHTML(xml, m_Ctx.CurGLPipelineState()->framebuffer); break;
case 8: exportHTML(xml, m_Ctx.CurGLPipelineState()->computeShader); break;
}
xml.writeEndElement();
stage++;
}
m_Common.endHTMLExport(xmlptr);
}
}
void GLPipelineStateViewer::on_meshView_clicked()
{
if(!m_Ctx.HasMeshPreview())
m_Ctx.ShowMeshPreview();
ToolWindowManager::raiseToolWindow(m_Ctx.GetMeshPreview()->Widget());
}