mirror of
https://github.com/baldurk/renderdoc.git
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3061 lines
94 KiB
C++
3061 lines
94 KiB
C++
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2016-2017 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#include "D3D12PipelineStateViewer.h"
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#include <float.h>
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#include <QMouseEvent>
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#include <QScrollBar>
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#include <QXmlStreamWriter>
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#include "3rdparty/flowlayout/FlowLayout.h"
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#include "3rdparty/toolwindowmanager/ToolWindowManager.h"
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#include "Code/Resources.h"
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#include "Widgets/Extended/RDHeaderView.h"
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#include "PipelineStateViewer.h"
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#include "ui_D3D12PipelineStateViewer.h"
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Q_DECLARE_METATYPE(ResourceId);
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struct D3D12VBIBTag
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{
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D3D12VBIBTag() { offset = 0; }
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D3D12VBIBTag(ResourceId i, uint64_t offs)
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{
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id = i;
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offset = offs;
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}
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ResourceId id;
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uint64_t offset;
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};
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Q_DECLARE_METATYPE(D3D12VBIBTag);
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struct D3D12CBufTag
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{
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D3D12CBufTag()
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{
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idx = ~0U;
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space = reg = 0;
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}
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D3D12CBufTag(uint32_t s, uint32_t r)
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{
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idx = ~0U;
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space = s;
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reg = r;
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}
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D3D12CBufTag(uint32_t i)
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{
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idx = i;
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space = reg = 0;
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}
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uint32_t idx, space, reg;
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};
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Q_DECLARE_METATYPE(D3D12CBufTag);
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struct D3D12ViewTag
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{
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enum ResType
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{
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SRV,
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UAV,
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OMTarget,
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OMDepth,
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};
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D3D12ViewTag() {}
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D3D12ViewTag(ResType t, int s, int r, const D3D12Pipe::View &rs)
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: type(t), space(s), reg(r), res(rs)
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{
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}
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ResType type;
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int space, reg;
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D3D12Pipe::View res;
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};
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Q_DECLARE_METATYPE(D3D12ViewTag);
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D3D12PipelineStateViewer::D3D12PipelineStateViewer(ICaptureContext &ctx,
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PipelineStateViewer &common, QWidget *parent)
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: QFrame(parent), ui(new Ui::D3D12PipelineStateViewer), m_Ctx(ctx), m_Common(common)
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{
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ui->setupUi(this);
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const QIcon &action = Icons::action();
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const QIcon &action_hover = Icons::action_hover();
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RDLabel *shaderLabels[] = {
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ui->vsShader, ui->hsShader, ui->dsShader, ui->gsShader, ui->psShader, ui->csShader,
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};
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QToolButton *viewButtons[] = {
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ui->vsShaderViewButton, ui->hsShaderViewButton, ui->dsShaderViewButton,
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ui->gsShaderViewButton, ui->psShaderViewButton, ui->csShaderViewButton,
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};
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QToolButton *editButtons[] = {
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ui->vsShaderEditButton, ui->hsShaderEditButton, ui->dsShaderEditButton,
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ui->gsShaderEditButton, ui->psShaderEditButton, ui->csShaderEditButton,
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};
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QToolButton *saveButtons[] = {
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ui->vsShaderSaveButton, ui->hsShaderSaveButton, ui->dsShaderSaveButton,
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ui->gsShaderSaveButton, ui->psShaderSaveButton, ui->csShaderSaveButton,
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};
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RDTreeWidget *resources[] = {
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ui->vsResources, ui->hsResources, ui->dsResources,
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ui->gsResources, ui->psResources, ui->csResources,
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};
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RDTreeWidget *uavs[] = {
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ui->vsResources, ui->hsResources, ui->dsResources,
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ui->gsResources, ui->psResources, ui->csResources,
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};
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RDTreeWidget *samplers[] = {
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ui->vsSamplers, ui->hsSamplers, ui->dsSamplers,
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ui->gsSamplers, ui->psSamplers, ui->csSamplers,
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};
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RDTreeWidget *cbuffers[] = {
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ui->vsCBuffers, ui->hsCBuffers, ui->dsCBuffers,
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ui->gsCBuffers, ui->psCBuffers, ui->csCBuffers,
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};
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// setup FlowLayout for CS shader group, with debugging controls
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{
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QLayout *oldLayout = ui->csShaderGroup->layout();
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QObjectList childs = ui->csShaderGroup->children();
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childs.removeOne((QObject *)oldLayout);
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delete oldLayout;
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FlowLayout *csShaderFlow = new FlowLayout(ui->csShaderGroup, -1, 3, 3);
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for(QObject *o : childs)
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csShaderFlow->addWidget(qobject_cast<QWidget *>(o));
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ui->csShaderGroup->setLayout(csShaderFlow);
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}
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for(QToolButton *b : viewButtons)
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QObject::connect(b, &QToolButton::clicked, this, &D3D12PipelineStateViewer::shaderView_clicked);
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for(RDLabel *b : shaderLabels)
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{
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QObject::connect(b, &RDLabel::clicked, this, &D3D12PipelineStateViewer::shaderLabel_clicked);
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b->setAutoFillBackground(true);
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b->setBackgroundRole(QPalette::ToolTipBase);
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b->setForegroundRole(QPalette::ToolTipText);
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}
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for(QToolButton *b : editButtons)
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QObject::connect(b, &QToolButton::clicked, this, &D3D12PipelineStateViewer::shaderEdit_clicked);
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for(QToolButton *b : saveButtons)
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QObject::connect(b, &QToolButton::clicked, this, &D3D12PipelineStateViewer::shaderSave_clicked);
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QObject::connect(ui->iaLayouts, &RDTreeWidget::leave, this,
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&D3D12PipelineStateViewer::vertex_leave);
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QObject::connect(ui->iaBuffers, &RDTreeWidget::leave, this,
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&D3D12PipelineStateViewer::vertex_leave);
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QObject::connect(ui->targetOutputs, &RDTreeWidget::itemActivated, this,
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&D3D12PipelineStateViewer::resource_itemActivated);
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for(RDTreeWidget *res : resources)
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QObject::connect(res, &RDTreeWidget::itemActivated, this,
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&D3D12PipelineStateViewer::resource_itemActivated);
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for(RDTreeWidget *res : uavs)
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QObject::connect(res, &RDTreeWidget::itemActivated, this,
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&D3D12PipelineStateViewer::resource_itemActivated);
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for(RDTreeWidget *cbuffer : cbuffers)
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QObject::connect(cbuffer, &RDTreeWidget::itemActivated, this,
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&D3D12PipelineStateViewer::cbuffer_itemActivated);
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addGridLines(ui->rasterizerGridLayout, palette().color(QPalette::WindowText));
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addGridLines(ui->blendStateGridLayout, palette().color(QPalette::WindowText));
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addGridLines(ui->depthStateGridLayout, palette().color(QPalette::WindowText));
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{
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RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this);
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ui->iaLayouts->setHeader(header);
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ui->iaLayouts->setColumns({tr("Slot"), tr("Semantic"), tr("Index"), tr("Format"),
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tr("Input Slot"), tr("Offset"), tr("Class"), tr("Step Rate"),
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tr("Go")});
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header->setColumnStretchHints({1, 4, 2, 3, 2, 2, 1, 1, -1});
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ui->iaLayouts->setClearSelectionOnFocusLoss(true);
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ui->iaLayouts->setInstantTooltips(true);
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ui->iaLayouts->setHoverIconColumn(8, action, action_hover);
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}
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{
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RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this);
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ui->iaBuffers->setHeader(header);
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ui->iaBuffers->setColumns(
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{tr("Slot"), tr("Buffer"), tr("Stride"), tr("Offset"), tr("Byte Length"), tr("Go")});
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header->setColumnStretchHints({1, 4, 2, 2, 3, -1});
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ui->iaBuffers->setClearSelectionOnFocusLoss(true);
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ui->iaBuffers->setInstantTooltips(true);
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ui->iaBuffers->setHoverIconColumn(5, action, action_hover);
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}
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for(RDTreeWidget *res : resources)
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{
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RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this);
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res->setHeader(header);
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res->setColumns({tr("Root Sig El"), tr("Space"), tr("Register"), tr("Resource"), tr("Type"),
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tr("Width"), tr("Height"), tr("Depth"), tr("Array Size"), tr("Format"),
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tr("Go")});
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header->setColumnStretchHints({1, 1, 2, 4, 2, 1, 1, 1, 1, 3, -1});
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res->setHoverIconColumn(10, action, action_hover);
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res->setClearSelectionOnFocusLoss(true);
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res->setInstantTooltips(true);
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}
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for(RDTreeWidget *uav : uavs)
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{
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RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this);
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uav->setHeader(header);
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uav->setColumns({tr("Root Sig El"), tr("Space"), tr("Register"), tr("Resource"), tr("Type"),
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tr("Width"), tr("Height"), tr("Depth"), tr("Array Size"), tr("Format"),
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tr("Go")});
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header->setColumnStretchHints({1, 1, 2, 4, 2, 1, 1, 1, 1, 3, -1});
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uav->setHoverIconColumn(10, action, action_hover);
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uav->setClearSelectionOnFocusLoss(true);
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uav->setInstantTooltips(true);
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}
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for(RDTreeWidget *samp : samplers)
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{
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RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this);
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samp->setHeader(header);
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samp->setColumns({tr("Root Sig El"), tr("Space"), tr("Register"), tr("Addressing"),
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tr("Filter"), tr("LOD Clamp"), tr("LOD Bias")});
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header->setColumnStretchHints({1, 1, 2, 2, 2, 2, 2});
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samp->setClearSelectionOnFocusLoss(true);
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samp->setInstantTooltips(true);
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}
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for(RDTreeWidget *cbuffer : cbuffers)
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{
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RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this);
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cbuffer->setHeader(header);
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cbuffer->setColumns({tr("Root Sig El"), tr("Space"), tr("Register"), tr("Buffer"),
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tr("Byte Range"), tr("Size"), tr("Go")});
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header->setColumnStretchHints({1, 1, 2, 4, 3, 3, -1});
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cbuffer->setHoverIconColumn(6, action, action_hover);
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cbuffer->setClearSelectionOnFocusLoss(true);
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cbuffer->setInstantTooltips(true);
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}
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{
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RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this);
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ui->viewports->setHeader(header);
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ui->viewports->setColumns(
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{tr("Slot"), tr("X"), tr("Y"), tr("Width"), tr("Height"), tr("MinDepth"), tr("MaxDepth")});
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header->setColumnStretchHints({-1, -1, -1, -1, -1, -1, 1});
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header->setMinimumSectionSize(40);
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ui->viewports->setClearSelectionOnFocusLoss(true);
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ui->viewports->setInstantTooltips(true);
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}
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{
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RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this);
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ui->scissors->setHeader(header);
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ui->scissors->setColumns({tr("Slot"), tr("X"), tr("Y"), tr("Width"), tr("Height")});
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header->setColumnStretchHints({-1, -1, -1, -1, 1});
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header->setMinimumSectionSize(40);
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ui->scissors->setClearSelectionOnFocusLoss(true);
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ui->scissors->setInstantTooltips(true);
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}
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{
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RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this);
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ui->targetOutputs->setHeader(header);
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ui->targetOutputs->setColumns({tr("Slot"), tr("Resource"), tr("Type"), tr("Width"),
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tr("Height"), tr("Depth"), tr("Array Size"), tr("Format"),
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tr("Go")});
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header->setColumnStretchHints({2, 4, 2, 1, 1, 1, 1, 3, -1});
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ui->targetOutputs->setHoverIconColumn(8, action, action_hover);
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ui->targetOutputs->setClearSelectionOnFocusLoss(true);
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ui->targetOutputs->setInstantTooltips(true);
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}
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{
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RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this);
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ui->blends->setHeader(header);
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ui->blends->setColumns({tr("Slot"), tr("Logic"), tr("Enabled"), tr("Col Src"), tr("Col Dst"),
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tr("Col Op"), tr("Alpha Src"), tr("Alpha Dst"), tr("Alpha Op"),
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tr("Logic Op"), tr("Write Mask")});
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header->setColumnStretchHints({-1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 1});
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ui->blends->setClearSelectionOnFocusLoss(true);
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ui->blends->setInstantTooltips(true);
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}
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{
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RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this);
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ui->stencils->setHeader(header);
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ui->stencils->setColumns(
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{tr("Face"), tr("Func"), tr("Fail Op"), tr("Depth Fail Op"), tr("Pass Op")});
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header->setColumnStretchHints({1, 2, 2, 2, 2});
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ui->stencils->setClearSelectionOnFocusLoss(true);
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ui->stencils->setInstantTooltips(true);
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}
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// this is often changed just because we're changing some tab in the designer.
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ui->stagesTabs->setCurrentIndex(0);
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ui->stagesTabs->tabBar()->setVisible(false);
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ui->pipeFlow->setStages(
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{
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lit("IA"), lit("VS"), lit("HS"), lit("DS"), lit("GS"), lit("RS"), lit("PS"), lit("OM"),
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lit("CS"),
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},
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{
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tr("Input Assembler"), tr("Vertex Shader"), tr("Hull Shader"), tr("Domain Shader"),
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tr("Geometry Shader"), tr("Rasterizer"), tr("Pixel Shader"), tr("Output Merger"),
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tr("Compute Shader"),
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});
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ui->pipeFlow->setIsolatedStage(8); // compute shader isolated
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ui->pipeFlow->setStagesEnabled({true, true, true, true, true, true, true, true, true});
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m_Common.setMeshViewPixmap(ui->meshView);
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ui->iaLayouts->setFont(Formatter::PreferredFont());
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ui->iaBuffers->setFont(Formatter::PreferredFont());
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ui->gsStreamOut->setFont(Formatter::PreferredFont());
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ui->groupX->setFont(Formatter::PreferredFont());
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ui->groupY->setFont(Formatter::PreferredFont());
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ui->groupZ->setFont(Formatter::PreferredFont());
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ui->threadX->setFont(Formatter::PreferredFont());
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ui->threadY->setFont(Formatter::PreferredFont());
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ui->threadZ->setFont(Formatter::PreferredFont());
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ui->vsShader->setFont(Formatter::PreferredFont());
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ui->vsResources->setFont(Formatter::PreferredFont());
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ui->vsSamplers->setFont(Formatter::PreferredFont());
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ui->vsCBuffers->setFont(Formatter::PreferredFont());
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ui->vsUAVs->setFont(Formatter::PreferredFont());
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ui->gsShader->setFont(Formatter::PreferredFont());
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ui->gsResources->setFont(Formatter::PreferredFont());
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ui->gsSamplers->setFont(Formatter::PreferredFont());
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ui->gsCBuffers->setFont(Formatter::PreferredFont());
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ui->gsUAVs->setFont(Formatter::PreferredFont());
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ui->hsShader->setFont(Formatter::PreferredFont());
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ui->hsResources->setFont(Formatter::PreferredFont());
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ui->hsSamplers->setFont(Formatter::PreferredFont());
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ui->hsCBuffers->setFont(Formatter::PreferredFont());
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ui->hsUAVs->setFont(Formatter::PreferredFont());
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ui->dsShader->setFont(Formatter::PreferredFont());
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ui->dsResources->setFont(Formatter::PreferredFont());
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ui->dsSamplers->setFont(Formatter::PreferredFont());
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ui->dsCBuffers->setFont(Formatter::PreferredFont());
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ui->dsUAVs->setFont(Formatter::PreferredFont());
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ui->psShader->setFont(Formatter::PreferredFont());
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ui->psResources->setFont(Formatter::PreferredFont());
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ui->psSamplers->setFont(Formatter::PreferredFont());
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ui->psCBuffers->setFont(Formatter::PreferredFont());
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ui->psUAVs->setFont(Formatter::PreferredFont());
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ui->csShader->setFont(Formatter::PreferredFont());
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ui->csResources->setFont(Formatter::PreferredFont());
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ui->csSamplers->setFont(Formatter::PreferredFont());
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ui->csCBuffers->setFont(Formatter::PreferredFont());
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ui->csUAVs->setFont(Formatter::PreferredFont());
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ui->viewports->setFont(Formatter::PreferredFont());
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ui->scissors->setFont(Formatter::PreferredFont());
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ui->targetOutputs->setFont(Formatter::PreferredFont());
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ui->blends->setFont(Formatter::PreferredFont());
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// reset everything back to defaults
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clearState();
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}
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D3D12PipelineStateViewer::~D3D12PipelineStateViewer()
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{
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delete ui;
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}
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void D3D12PipelineStateViewer::OnLogfileLoaded()
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{
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OnEventChanged(m_Ctx.CurEvent());
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}
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void D3D12PipelineStateViewer::OnLogfileClosed()
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{
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ui->pipeFlow->setStagesEnabled({true, true, true, true, true, true, true, true, true});
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clearState();
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}
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void D3D12PipelineStateViewer::OnEventChanged(uint32_t eventID)
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{
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setState();
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}
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void D3D12PipelineStateViewer::on_showDisabled_toggled(bool checked)
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{
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setState();
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}
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void D3D12PipelineStateViewer::on_showEmpty_toggled(bool checked)
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{
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setState();
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}
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void D3D12PipelineStateViewer::setInactiveRow(RDTreeWidgetItem *node)
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{
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node->setItalic(true);
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}
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void D3D12PipelineStateViewer::setEmptyRow(RDTreeWidgetItem *node)
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{
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node->setBackgroundColor(QColor(255, 70, 70));
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node->setForegroundColor(QColor(0, 0, 0));
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}
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|
|
bool D3D12PipelineStateViewer::HasImportantViewParams(const D3D12Pipe::View &view,
|
|
TextureDescription *tex)
|
|
{
|
|
// we don't count 'upgrade typeless to typed' as important, we just display the typed format
|
|
// in the row since there's no real hidden important information there. The formats can't be
|
|
// different for any other reason (if the SRV format differs from the texture format, the
|
|
// texture must have been typeless.
|
|
if(view.HighestMip > 0 || view.FirstArraySlice > 0 ||
|
|
(view.NumMipLevels < tex->mips && tex->mips > 1) ||
|
|
(view.ArraySize < tex->arraysize && tex->arraysize > 1))
|
|
return true;
|
|
|
|
// in the case of the swapchain case, types can be different and it won't have shown
|
|
// up as taking the view's format because the swapchain already has one. Make sure to mark it
|
|
// as important
|
|
if(view.Format.compType != CompType::Typeless && view.Format != tex->format)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
bool D3D12PipelineStateViewer::HasImportantViewParams(const D3D12Pipe::View &view,
|
|
BufferDescription *buf)
|
|
{
|
|
if(view.FirstElement > 0 || view.NumElements * view.ElementSize < buf->length)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
void D3D12PipelineStateViewer::setViewDetails(RDTreeWidgetItem *node, const D3D12ViewTag &view,
|
|
TextureDescription *tex)
|
|
{
|
|
if(tex == NULL)
|
|
return;
|
|
|
|
QString text;
|
|
|
|
const D3D12Pipe::View &res = view.res;
|
|
|
|
bool viewdetails = false;
|
|
|
|
for(const D3D12Pipe::ResourceData &im : m_Ctx.CurD3D12PipelineState().Resources)
|
|
{
|
|
if(im.id == tex->ID)
|
|
{
|
|
text += tr("Texture is in the '%1' state\n\n").arg(ToQStr(im.states[0].name));
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(res.Format != tex->format)
|
|
{
|
|
text += tr("The texture is format %1, the view treats it as %2.\n")
|
|
.arg(ToQStr(tex->format.strname))
|
|
.arg(ToQStr(res.Format.strname));
|
|
|
|
viewdetails = true;
|
|
}
|
|
|
|
if(view.space == D3D12ViewTag::OMDepth)
|
|
{
|
|
if(m_Ctx.CurD3D12PipelineState().m_OM.DepthReadOnly)
|
|
text += tr("Depth component is read-only\n");
|
|
if(m_Ctx.CurD3D12PipelineState().m_OM.StencilReadOnly)
|
|
text += tr("Stencil component is read-only\n");
|
|
}
|
|
|
|
if(tex->mips > 1 && (tex->mips != res.NumMipLevels || res.HighestMip > 0))
|
|
{
|
|
if(res.NumMipLevels == 1)
|
|
text +=
|
|
tr("The texture has %1 mips, the view covers mip %2.\n").arg(tex->mips).arg(res.HighestMip);
|
|
else
|
|
text += tr("The texture has %1 mips, the view covers mips %2-%3.\n")
|
|
.arg(tex->mips)
|
|
.arg(res.HighestMip)
|
|
.arg(res.HighestMip + res.NumMipLevels - 1);
|
|
|
|
viewdetails = true;
|
|
}
|
|
|
|
if(tex->arraysize > 1 && (tex->arraysize != res.ArraySize || res.FirstArraySlice > 0))
|
|
{
|
|
if(res.ArraySize == 1)
|
|
text += tr("The texture has %1 array slices, the view covers slice %2.\n")
|
|
.arg(tex->arraysize)
|
|
.arg(res.FirstArraySlice);
|
|
else
|
|
text += tr("The texture has %1 array slices, the view covers slices %2-%3.\n")
|
|
.arg(tex->arraysize)
|
|
.arg(res.FirstArraySlice)
|
|
.arg(res.FirstArraySlice + res.ArraySize);
|
|
|
|
viewdetails = true;
|
|
}
|
|
|
|
text = text.trimmed();
|
|
|
|
node->setToolTip(text);
|
|
|
|
if(viewdetails)
|
|
{
|
|
node->setBackgroundColor(QColor(127, 255, 212));
|
|
node->setForegroundColor(QColor(0, 0, 0));
|
|
}
|
|
}
|
|
|
|
void D3D12PipelineStateViewer::setViewDetails(RDTreeWidgetItem *node, const D3D12ViewTag &view,
|
|
BufferDescription *buf)
|
|
{
|
|
if(buf == NULL)
|
|
return;
|
|
|
|
QString text;
|
|
|
|
const D3D12Pipe::View &res = view.res;
|
|
|
|
for(const D3D12Pipe::ResourceData &im : m_Ctx.CurD3D12PipelineState().Resources)
|
|
{
|
|
if(im.id == buf->ID)
|
|
{
|
|
text += tr("Buffer is in the '%1' state\n\n").arg(ToQStr(im.states[0].name));
|
|
break;
|
|
}
|
|
}
|
|
|
|
bool viewdetails = false;
|
|
|
|
if((res.FirstElement * res.ElementSize) > 0 || (res.NumElements * res.ElementSize) < buf->length)
|
|
{
|
|
text += tr("The view covers bytes %1-%2 (%3 elements).\nThe buffer is %3 bytes in length (%5 "
|
|
"elements).")
|
|
.arg(res.FirstElement * res.ElementSize)
|
|
.arg((res.FirstElement + res.NumElements) * res.ElementSize)
|
|
.arg(res.NumElements)
|
|
.arg(buf->length)
|
|
.arg(buf->length / res.ElementSize);
|
|
|
|
viewdetails = true;
|
|
}
|
|
|
|
text = text.trimmed();
|
|
|
|
node->setToolTip(text);
|
|
|
|
if(viewdetails)
|
|
{
|
|
node->setBackgroundColor(QColor(127, 255, 212));
|
|
node->setForegroundColor(QColor(0, 0, 0));
|
|
}
|
|
}
|
|
|
|
void D3D12PipelineStateViewer::addResourceRow(const D3D12ViewTag &view,
|
|
const D3D12Pipe::Shader *stage, RDTreeWidget *resources)
|
|
{
|
|
const D3D12Pipe::View &r = view.res;
|
|
bool uav = view.type == D3D12ViewTag::UAV;
|
|
|
|
// consider this register to not exist - it's in a gap defined by sparse root signature elements
|
|
if(r.RootElement == ~0U)
|
|
return;
|
|
|
|
const BindpointMap *bind = NULL;
|
|
const ShaderResource *shaderInput = NULL;
|
|
|
|
if(stage && stage->ShaderDetails)
|
|
{
|
|
const rdctype::array<BindpointMap> &binds = uav ? stage->BindpointMapping.ReadWriteResources
|
|
: stage->BindpointMapping.ReadOnlyResources;
|
|
const rdctype::array<ShaderResource> &res =
|
|
uav ? stage->ShaderDetails->ReadWriteResources : stage->ShaderDetails->ReadOnlyResources;
|
|
for(int i = 0; i < binds.count; i++)
|
|
{
|
|
const BindpointMap &b = binds[i];
|
|
|
|
bool regMatch = b.bind == view.reg;
|
|
|
|
// handle unbounded arrays specially. It's illegal to have an unbounded array with
|
|
// anything after it
|
|
if(b.bind <= view.reg)
|
|
regMatch = (b.arraySize == ~0U) || (b.bind + (int)b.arraySize > view.reg);
|
|
|
|
if(b.bindset == view.space && regMatch && !res[i].IsSampler)
|
|
{
|
|
bind = &b;
|
|
shaderInput = &res[i];
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool viewDetails = false;
|
|
|
|
if(view.space == D3D12ViewTag::OMDepth)
|
|
viewDetails = m_Ctx.CurD3D12PipelineState().m_OM.DepthReadOnly ||
|
|
m_Ctx.CurD3D12PipelineState().m_OM.StencilReadOnly;
|
|
|
|
QString rootel = r.Immediate ? tr("#%1 Direct").arg(r.RootElement)
|
|
: tr("#%1 Table[%2]").arg(r.RootElement).arg(r.TableIndex);
|
|
|
|
bool filledSlot = (r.Resource != ResourceId());
|
|
bool usedSlot = (bind && bind->used);
|
|
|
|
// if a target is set to RTVs or DSV, it is implicitly used
|
|
if(filledSlot)
|
|
usedSlot =
|
|
usedSlot || view.space == D3D12ViewTag::OMTarget || view.space == D3D12ViewTag::OMDepth;
|
|
|
|
if(showNode(usedSlot, filledSlot))
|
|
{
|
|
QString regname = QString::number(view.reg);
|
|
|
|
if(shaderInput && !shaderInput->name.empty())
|
|
regname += lit(": ") + ToQStr(shaderInput->name);
|
|
|
|
if(view.space == D3D12ViewTag::OMDepth)
|
|
regname = tr("Depth");
|
|
|
|
uint32_t w = 1, h = 1, d = 1;
|
|
uint32_t a = 1;
|
|
QString format = tr("Unknown");
|
|
QString name = tr("Shader Resource %1").arg(ToQStr(r.Resource));
|
|
QString typeName = tr("Unknown");
|
|
|
|
if(!filledSlot)
|
|
{
|
|
name = tr("Empty");
|
|
format = lit("-");
|
|
typeName = lit("-");
|
|
w = h = d = a = 0;
|
|
}
|
|
|
|
TextureDescription *tex = m_Ctx.GetTexture(r.Resource);
|
|
|
|
if(tex)
|
|
{
|
|
w = tex->width;
|
|
h = tex->height;
|
|
d = tex->depth;
|
|
a = tex->arraysize;
|
|
format = ToQStr(tex->format.strname);
|
|
name = ToQStr(tex->name);
|
|
typeName = ToQStr(tex->resType);
|
|
|
|
if(tex->resType == TextureDim::Texture2DMS || tex->resType == TextureDim::Texture2DMSArray)
|
|
{
|
|
typeName += QFormatStr(" %1x").arg(tex->msSamp);
|
|
}
|
|
|
|
if(tex->format != r.Format)
|
|
format = tr("Viewed as %1").arg(ToQStr(r.Format.strname));
|
|
|
|
if(HasImportantViewParams(r, tex))
|
|
viewDetails = true;
|
|
}
|
|
|
|
BufferDescription *buf = m_Ctx.GetBuffer(r.Resource);
|
|
|
|
if(buf)
|
|
{
|
|
w = buf->length;
|
|
h = 0;
|
|
d = 0;
|
|
a = 0;
|
|
format = QString();
|
|
name = ToQStr(buf->name);
|
|
typeName = lit("Buffer");
|
|
|
|
if(r.BufferFlags & D3DBufferViewFlags::Raw)
|
|
{
|
|
typeName = QFormatStr("%1ByteAddressBuffer").arg(uav ? lit("RW") : QString());
|
|
}
|
|
else if(r.ElementSize > 0)
|
|
{
|
|
// for structured buffers, display how many 'elements' there are in the buffer
|
|
a = buf->length / r.ElementSize;
|
|
typeName = QFormatStr("%1StructuredBuffer[%2]").arg(uav ? lit("RW") : QString()).arg(a);
|
|
}
|
|
|
|
if(r.CounterResource != ResourceId())
|
|
{
|
|
typeName += tr(" (Count: %1)").arg(r.BufferStructCount);
|
|
}
|
|
|
|
// get the buffer type, whether it's just a basic type or a complex struct
|
|
if(shaderInput && !shaderInput->IsTexture)
|
|
{
|
|
if(!shaderInput->variableType.members.empty())
|
|
format = lit("struct ") + ToQStr(shaderInput->variableType.descriptor.name);
|
|
else if(r.Format.compType == CompType::Typeless)
|
|
format = ToQStr(shaderInput->variableType.descriptor.name);
|
|
else
|
|
format = ToQStr(r.Format.strname);
|
|
}
|
|
|
|
if(HasImportantViewParams(r, buf))
|
|
viewDetails = true;
|
|
}
|
|
|
|
RDTreeWidgetItem *node = new RDTreeWidgetItem(
|
|
{rootel, view.space, regname, name, typeName, w, h, d, a, format, QString()});
|
|
|
|
node->setTag(QVariant::fromValue(view));
|
|
|
|
if(viewDetails)
|
|
{
|
|
if(tex)
|
|
setViewDetails(node, view, tex);
|
|
else if(buf)
|
|
setViewDetails(node, view, buf);
|
|
}
|
|
|
|
if(!filledSlot)
|
|
setEmptyRow(node);
|
|
|
|
if(!usedSlot)
|
|
setInactiveRow(node);
|
|
|
|
resources->addTopLevelItem(node);
|
|
}
|
|
}
|
|
|
|
bool D3D12PipelineStateViewer::showNode(bool usedSlot, bool filledSlot)
|
|
{
|
|
const bool showDisabled = ui->showDisabled->isChecked();
|
|
const bool showEmpty = ui->showEmpty->isChecked();
|
|
|
|
// show if it's referenced by the shader - regardless of empty or not
|
|
if(usedSlot)
|
|
return true;
|
|
|
|
// it's bound, but not referenced, and we have "show disabled"
|
|
if(showDisabled && !usedSlot && filledSlot)
|
|
return true;
|
|
|
|
// it's empty, and we have "show empty"
|
|
if(showEmpty && !filledSlot)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
const D3D12Pipe::Shader *D3D12PipelineStateViewer::stageForSender(QWidget *widget)
|
|
{
|
|
if(!m_Ctx.LogLoaded())
|
|
return NULL;
|
|
|
|
while(widget)
|
|
{
|
|
if(widget == ui->stagesTabs->widget(0))
|
|
return &m_Ctx.CurD3D12PipelineState().m_VS;
|
|
if(widget == ui->stagesTabs->widget(1))
|
|
return &m_Ctx.CurD3D12PipelineState().m_VS;
|
|
if(widget == ui->stagesTabs->widget(2))
|
|
return &m_Ctx.CurD3D12PipelineState().m_HS;
|
|
if(widget == ui->stagesTabs->widget(3))
|
|
return &m_Ctx.CurD3D12PipelineState().m_DS;
|
|
if(widget == ui->stagesTabs->widget(4))
|
|
return &m_Ctx.CurD3D12PipelineState().m_GS;
|
|
if(widget == ui->stagesTabs->widget(5))
|
|
return &m_Ctx.CurD3D12PipelineState().m_PS;
|
|
if(widget == ui->stagesTabs->widget(6))
|
|
return &m_Ctx.CurD3D12PipelineState().m_PS;
|
|
if(widget == ui->stagesTabs->widget(7))
|
|
return &m_Ctx.CurD3D12PipelineState().m_PS;
|
|
if(widget == ui->stagesTabs->widget(8))
|
|
return &m_Ctx.CurD3D12PipelineState().m_CS;
|
|
|
|
widget = widget->parentWidget();
|
|
}
|
|
|
|
qCritical() << "Unrecognised control calling event handler";
|
|
|
|
return NULL;
|
|
}
|
|
|
|
void D3D12PipelineStateViewer::clearShaderState(QLabel *shader, RDTreeWidget *tex, RDTreeWidget *samp,
|
|
RDTreeWidget *cbuffer, RDTreeWidget *sub)
|
|
{
|
|
shader->setText(tr("Unbound Shader"));
|
|
tex->clear();
|
|
samp->clear();
|
|
sub->clear();
|
|
cbuffer->clear();
|
|
}
|
|
|
|
void D3D12PipelineStateViewer::clearState()
|
|
{
|
|
m_VBNodes.clear();
|
|
|
|
ui->iaLayouts->clear();
|
|
ui->iaBuffers->clear();
|
|
ui->topology->setText(QString());
|
|
ui->topologyDiagram->setPixmap(QPixmap());
|
|
|
|
clearShaderState(ui->vsShader, ui->vsResources, ui->vsSamplers, ui->vsCBuffers, ui->vsUAVs);
|
|
clearShaderState(ui->gsShader, ui->gsResources, ui->gsSamplers, ui->gsCBuffers, ui->gsUAVs);
|
|
clearShaderState(ui->hsShader, ui->hsResources, ui->hsSamplers, ui->hsCBuffers, ui->hsUAVs);
|
|
clearShaderState(ui->dsShader, ui->dsResources, ui->dsSamplers, ui->dsCBuffers, ui->dsUAVs);
|
|
clearShaderState(ui->psShader, ui->psResources, ui->psSamplers, ui->psCBuffers, ui->psUAVs);
|
|
clearShaderState(ui->csShader, ui->csResources, ui->csSamplers, ui->csCBuffers, ui->csUAVs);
|
|
|
|
const QPixmap &tick = Pixmaps::tick(this);
|
|
const QPixmap &cross = Pixmaps::cross(this);
|
|
|
|
ui->fillMode->setText(tr("Solid", "Fill Mode"));
|
|
ui->cullMode->setText(tr("Front", "Cull Mode"));
|
|
ui->frontCCW->setPixmap(tick);
|
|
ui->conservativeRaster->setPixmap(cross);
|
|
|
|
ui->depthBias->setText(lit("0.0"));
|
|
ui->depthBiasClamp->setText(lit("0.0"));
|
|
ui->slopeScaledBias->setText(lit("0.0"));
|
|
ui->forcedSampleCount->setText(lit("0"));
|
|
|
|
ui->depthClip->setPixmap(tick);
|
|
ui->multisample->setPixmap(tick);
|
|
ui->lineAA->setPixmap(tick);
|
|
ui->sampleMask->setText(lit("FFFFFFFF"));
|
|
|
|
ui->independentBlend->setPixmap(cross);
|
|
ui->alphaToCoverage->setPixmap(tick);
|
|
|
|
ui->blendFactor->setText(lit("0.00, 0.00, 0.00, 0.00"));
|
|
|
|
ui->viewports->clear();
|
|
ui->scissors->clear();
|
|
|
|
ui->targetOutputs->clear();
|
|
ui->blends->clear();
|
|
|
|
ui->depthEnabled->setPixmap(tick);
|
|
ui->depthFunc->setText(lit("GREATER_EQUAL"));
|
|
ui->depthWrite->setPixmap(tick);
|
|
|
|
ui->stencilEnabled->setPixmap(cross);
|
|
ui->stencilReadMask->setText(lit("FF"));
|
|
ui->stencilWriteMask->setText(lit("FF"));
|
|
ui->stencilRef->setText(lit("FF"));
|
|
|
|
ui->stencils->clear();
|
|
}
|
|
|
|
void D3D12PipelineStateViewer::setShaderState(const D3D12Pipe::Shader &stage, QLabel *shader,
|
|
RDTreeWidget *resources, RDTreeWidget *samplers,
|
|
RDTreeWidget *cbuffers, RDTreeWidget *uavs)
|
|
{
|
|
ShaderReflection *shaderDetails = stage.ShaderDetails;
|
|
const D3D12Pipe::State &state = m_Ctx.CurD3D12PipelineState();
|
|
|
|
if(stage.Object == ResourceId())
|
|
shader->setText(tr("Unbound Shader"));
|
|
else if(state.customName)
|
|
shader->setText(
|
|
QFormatStr("%1 - %2").arg(ToQStr(state.name)).arg(m_Ctx.CurPipelineState().Abbrev(stage.stage)));
|
|
else
|
|
shader->setText(
|
|
tr("%1 - %2 Shader").arg(ToQStr(state.name)).arg(ToQStr(stage.stage, GraphicsAPI::D3D12)));
|
|
|
|
if(shaderDetails && !shaderDetails->DebugInfo.files.empty())
|
|
{
|
|
shader->setText(QFormatStr("%1() - %2")
|
|
.arg(ToQStr(shaderDetails->EntryPoint))
|
|
.arg(QFileInfo(ToQStr(shaderDetails->DebugInfo.files[0].first)).fileName()));
|
|
}
|
|
|
|
int vs = 0;
|
|
|
|
vs = resources->verticalScrollBar()->value();
|
|
resources->setUpdatesEnabled(false);
|
|
resources->clear();
|
|
for(int space = 0; space < stage.Spaces.count; space++)
|
|
{
|
|
for(int reg = 0; reg < stage.Spaces[space].SRVs.count; reg++)
|
|
{
|
|
addResourceRow(D3D12ViewTag(D3D12ViewTag::SRV, space, reg, stage.Spaces[space].SRVs[reg]),
|
|
&stage, resources);
|
|
}
|
|
}
|
|
resources->clearSelection();
|
|
resources->setUpdatesEnabled(true);
|
|
resources->verticalScrollBar()->setValue(vs);
|
|
|
|
vs = uavs->verticalScrollBar()->value();
|
|
uavs->setUpdatesEnabled(false);
|
|
uavs->clear();
|
|
for(int space = 0; space < stage.Spaces.count; space++)
|
|
{
|
|
for(int reg = 0; reg < stage.Spaces[space].UAVs.count; reg++)
|
|
{
|
|
addResourceRow(D3D12ViewTag(D3D12ViewTag::UAV, space, reg, stage.Spaces[space].UAVs[reg]),
|
|
&stage, uavs);
|
|
}
|
|
}
|
|
uavs->clearSelection();
|
|
uavs->setUpdatesEnabled(true);
|
|
uavs->verticalScrollBar()->setValue(vs);
|
|
|
|
vs = samplers->verticalScrollBar()->value();
|
|
samplers->setUpdatesEnabled(false);
|
|
samplers->clear();
|
|
for(int space = 0; space < stage.Spaces.count; space++)
|
|
{
|
|
for(int reg = 0; reg < stage.Spaces[space].Samplers.count; reg++)
|
|
{
|
|
const D3D12Pipe::Sampler &s = stage.Spaces[space].Samplers[reg];
|
|
|
|
// consider this register to not exist - it's in a gap defined by sparse root signature
|
|
// elements
|
|
if(s.RootElement == ~0U)
|
|
continue;
|
|
|
|
const BindpointMap *bind = NULL;
|
|
const ShaderResource *shaderInput = NULL;
|
|
|
|
if(stage.ShaderDetails)
|
|
{
|
|
for(int i = 0; i < stage.BindpointMapping.ReadOnlyResources.count; i++)
|
|
{
|
|
const BindpointMap &b = stage.BindpointMapping.ReadOnlyResources[i];
|
|
const ShaderResource &res = stage.ShaderDetails->ReadOnlyResources[i];
|
|
|
|
bool regMatch = b.bind == reg;
|
|
|
|
// handle unbounded arrays specially. It's illegal to have an unbounded array with
|
|
// anything after it
|
|
if(b.bind <= reg)
|
|
regMatch = (b.arraySize == ~0U) || (b.bind + (int)b.arraySize > reg);
|
|
|
|
if(b.bindset == space && regMatch && res.IsSampler)
|
|
{
|
|
bind = &b;
|
|
shaderInput = &res;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
QString rootel = s.Immediate ? tr("#%1 Static").arg(s.RootElement)
|
|
: tr("#%1 Table[%2]").arg(s.RootElement).arg(s.TableIndex);
|
|
|
|
bool filledSlot = s.Filter.minify != FilterMode::NoFilter;
|
|
bool usedSlot = (bind && bind->used);
|
|
|
|
if(showNode(usedSlot, filledSlot))
|
|
{
|
|
QString regname = QString::number(reg);
|
|
|
|
if(shaderInput && !shaderInput->name.empty())
|
|
regname += lit(": ") + ToQStr(shaderInput->name);
|
|
|
|
QString borderColor = QFormatStr("%1, %2, %3, %4")
|
|
.arg(s.BorderColor[0])
|
|
.arg(s.BorderColor[1])
|
|
.arg(s.BorderColor[2])
|
|
.arg(s.BorderColor[3]);
|
|
|
|
QString addressing;
|
|
|
|
QString addPrefix;
|
|
QString addVal;
|
|
|
|
QString addr[] = {ToQStr(s.AddressU), ToQStr(s.AddressV), ToQStr(s.AddressW)};
|
|
|
|
// arrange like either UVW: WRAP or UV: WRAP, W: CLAMP
|
|
for(int a = 0; a < 3; a++)
|
|
{
|
|
const QString str[] = {lit("U"), lit("V"), lit("W")};
|
|
QString prefix = str[a];
|
|
|
|
if(a == 0 || addr[a] == addr[a - 1])
|
|
{
|
|
addPrefix += prefix;
|
|
}
|
|
else
|
|
{
|
|
addressing += QFormatStr("%1: %2, ").arg(addPrefix).arg(addVal);
|
|
|
|
addPrefix = prefix;
|
|
}
|
|
addVal = addr[a];
|
|
}
|
|
|
|
addressing += addPrefix + lit(": ") + addVal;
|
|
|
|
if(s.UseBorder())
|
|
addressing += QFormatStr("<%1>").arg(borderColor);
|
|
|
|
QString filter = ToQStr(s.Filter);
|
|
|
|
if(s.MaxAniso > 1)
|
|
filter += QFormatStr(" %1x").arg(s.MaxAniso);
|
|
|
|
if(s.Filter.func == FilterFunc::Comparison)
|
|
filter += QFormatStr(" (%1)").arg(ToQStr(s.Comparison));
|
|
else if(s.Filter.func != FilterFunc::Normal)
|
|
filter += QFormatStr(" (%1)").arg(ToQStr(s.Filter.func));
|
|
|
|
RDTreeWidgetItem *node = new RDTreeWidgetItem(
|
|
{rootel, space, regname, addressing, filter,
|
|
QFormatStr("%1 - %2")
|
|
.arg(s.MinLOD == -FLT_MAX ? lit("0") : QString::number(s.MinLOD))
|
|
.arg(s.MaxLOD == FLT_MAX ? lit("FLT_MAX") : QString::number(s.MaxLOD)),
|
|
s.MipLODBias});
|
|
|
|
if(!filledSlot)
|
|
setEmptyRow(node);
|
|
|
|
if(!usedSlot)
|
|
setInactiveRow(node);
|
|
|
|
samplers->addTopLevelItem(node);
|
|
}
|
|
}
|
|
}
|
|
samplers->clearSelection();
|
|
samplers->setUpdatesEnabled(true);
|
|
samplers->verticalScrollBar()->setValue(vs);
|
|
|
|
vs = cbuffers->verticalScrollBar()->value();
|
|
cbuffers->setUpdatesEnabled(false);
|
|
cbuffers->clear();
|
|
for(int space = 0; space < stage.Spaces.count; space++)
|
|
{
|
|
for(int reg = 0; reg < stage.Spaces[space].ConstantBuffers.count; reg++)
|
|
{
|
|
const D3D12Pipe::CBuffer &b = stage.Spaces[space].ConstantBuffers[reg];
|
|
|
|
QVariant tag;
|
|
|
|
const BindpointMap *bind = NULL;
|
|
const ConstantBlock *shaderCBuf = NULL;
|
|
|
|
if(stage.ShaderDetails)
|
|
{
|
|
for(int i = 0; i < stage.BindpointMapping.ConstantBlocks.count; i++)
|
|
{
|
|
const BindpointMap &bm = stage.BindpointMapping.ConstantBlocks[i];
|
|
const ConstantBlock &res = stage.ShaderDetails->ConstantBlocks[i];
|
|
|
|
bool regMatch = bm.bind == reg;
|
|
|
|
// handle unbounded arrays specially. It's illegal to have an unbounded array with
|
|
// anything after it
|
|
if(bm.bind <= reg)
|
|
regMatch = (bm.arraySize == ~0U) || (bm.bind + (int)bm.arraySize > reg);
|
|
|
|
if(bm.bindset == space && regMatch)
|
|
{
|
|
bind = &bm;
|
|
shaderCBuf = &res;
|
|
tag = QVariant::fromValue(D3D12CBufTag(i));
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if(!tag.isValid())
|
|
tag = QVariant::fromValue(D3D12CBufTag(space, reg));
|
|
|
|
QString rootel;
|
|
|
|
if(b.Immediate)
|
|
{
|
|
if(!b.RootValues.empty())
|
|
rootel = tr("#%1 Consts").arg(b.RootElement);
|
|
else
|
|
rootel = tr("#%1 Direct").arg(b.RootElement);
|
|
}
|
|
else
|
|
{
|
|
rootel = tr("#%1 Table[%2]").arg(b.RootElement).arg(b.TableIndex);
|
|
}
|
|
|
|
bool filledSlot = (b.Buffer != ResourceId());
|
|
if(b.Immediate && !b.RootValues.empty())
|
|
filledSlot = true;
|
|
|
|
bool usedSlot = (bind && bind->used);
|
|
|
|
if(showNode(usedSlot, filledSlot))
|
|
{
|
|
QString name = tr("Constant Buffer %1").arg(ToQStr(b.Buffer));
|
|
ulong length = b.ByteSize;
|
|
uint64_t offset = b.Offset;
|
|
int numvars = shaderCBuf ? shaderCBuf->variables.count : 0;
|
|
uint32_t bytesize = shaderCBuf ? shaderCBuf->byteSize : 0;
|
|
|
|
if(b.Immediate && !b.RootValues.empty())
|
|
bytesize = uint32_t(b.RootValues.count * 4);
|
|
|
|
if(!filledSlot)
|
|
name = tr("Empty");
|
|
|
|
BufferDescription *buf = m_Ctx.GetBuffer(b.Buffer);
|
|
|
|
if(buf)
|
|
name = ToQStr(buf->name);
|
|
|
|
QString regname = QString::number(reg);
|
|
|
|
if(shaderCBuf && !shaderCBuf->name.empty())
|
|
regname += lit(": ") + ToQStr(shaderCBuf->name);
|
|
|
|
QString sizestr;
|
|
if(bytesize == (uint32_t)length)
|
|
sizestr = tr("%1 Variables, %2 bytes").arg(numvars).arg(length);
|
|
else
|
|
sizestr =
|
|
tr("%1 Variables, %2 bytes needed, %3 provided").arg(numvars).arg(bytesize).arg(length);
|
|
|
|
if(length < bytesize)
|
|
filledSlot = false;
|
|
|
|
RDTreeWidgetItem *node = new RDTreeWidgetItem(
|
|
{rootel, (qulonglong)space, regname, name, (qulonglong)offset, sizestr, QString()});
|
|
|
|
node->setTag(tag);
|
|
|
|
if(!filledSlot)
|
|
setEmptyRow(node);
|
|
|
|
if(!usedSlot)
|
|
setInactiveRow(node);
|
|
|
|
cbuffers->addTopLevelItem(node);
|
|
}
|
|
}
|
|
}
|
|
cbuffers->clearSelection();
|
|
cbuffers->setUpdatesEnabled(true);
|
|
cbuffers->verticalScrollBar()->setValue(vs);
|
|
}
|
|
|
|
void D3D12PipelineStateViewer::setState()
|
|
{
|
|
if(!m_Ctx.LogLoaded())
|
|
{
|
|
clearState();
|
|
return;
|
|
}
|
|
|
|
const D3D12Pipe::State &state = m_Ctx.CurD3D12PipelineState();
|
|
const DrawcallDescription *draw = m_Ctx.CurDrawcall();
|
|
|
|
const QPixmap &tick = Pixmaps::tick(this);
|
|
const QPixmap &cross = Pixmaps::cross(this);
|
|
|
|
////////////////////////////////////////////////
|
|
// Vertex Input
|
|
|
|
int vs = 0;
|
|
|
|
bool usedVBuffers[128] = {};
|
|
uint32_t layoutOffs[128] = {};
|
|
|
|
vs = ui->iaLayouts->verticalScrollBar()->value();
|
|
ui->iaLayouts->setUpdatesEnabled(false);
|
|
ui->iaLayouts->clear();
|
|
{
|
|
int i = 0;
|
|
for(const D3D12Pipe::Layout &l : state.m_IA.layouts)
|
|
{
|
|
QString byteOffs = QString::number(l.ByteOffset);
|
|
|
|
// D3D12 specific value
|
|
if(l.ByteOffset == ~0U)
|
|
{
|
|
byteOffs = lit("APPEND_ALIGNED (%1)").arg(layoutOffs[l.InputSlot]);
|
|
}
|
|
else
|
|
{
|
|
layoutOffs[l.InputSlot] = l.ByteOffset;
|
|
}
|
|
|
|
layoutOffs[l.InputSlot] += l.Format.compByteWidth * l.Format.compCount;
|
|
|
|
bool filledSlot = true;
|
|
bool usedSlot = false;
|
|
|
|
for(int ia = 0; state.m_VS.ShaderDetails && ia < state.m_VS.ShaderDetails->InputSig.count; ia++)
|
|
{
|
|
if(ToQStr(state.m_VS.ShaderDetails->InputSig[ia].semanticName).toUpper() ==
|
|
ToQStr(l.SemanticName).toUpper() &&
|
|
state.m_VS.ShaderDetails->InputSig[ia].semanticIndex == l.SemanticIndex)
|
|
{
|
|
usedSlot = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(showNode(usedSlot, filledSlot))
|
|
{
|
|
RDTreeWidgetItem *node = new RDTreeWidgetItem(
|
|
{i, ToQStr(l.SemanticName), l.SemanticIndex, ToQStr(l.Format.strname), l.InputSlot,
|
|
byteOffs, l.PerInstance ? lit("PER_INSTANCE") : lit("PER_VERTEX"),
|
|
l.InstanceDataStepRate, QString()});
|
|
|
|
if(usedSlot)
|
|
usedVBuffers[l.InputSlot] = true;
|
|
|
|
if(!usedSlot)
|
|
setInactiveRow(node);
|
|
|
|
ui->iaLayouts->addTopLevelItem(node);
|
|
}
|
|
|
|
i++;
|
|
}
|
|
}
|
|
ui->iaLayouts->clearSelection();
|
|
ui->iaLayouts->setUpdatesEnabled(true);
|
|
ui->iaLayouts->verticalScrollBar()->setValue(vs);
|
|
|
|
Topology topo = draw ? draw->topology : Topology::Unknown;
|
|
|
|
int numCPs = PatchList_Count(topo);
|
|
if(numCPs > 0)
|
|
{
|
|
ui->topology->setText(tr("PatchList (%1 Control Points)").arg(numCPs));
|
|
}
|
|
else
|
|
{
|
|
ui->topology->setText(ToQStr(topo));
|
|
}
|
|
|
|
m_Common.setTopologyDiagram(ui->topologyDiagram, topo);
|
|
|
|
bool ibufferUsed = draw && (draw->flags & DrawFlags::UseIBuffer);
|
|
|
|
vs = ui->iaBuffers->verticalScrollBar()->value();
|
|
ui->iaBuffers->setUpdatesEnabled(false);
|
|
ui->iaBuffers->clear();
|
|
|
|
if(state.m_IA.ibuffer.Buffer != ResourceId())
|
|
{
|
|
if(ibufferUsed || ui->showDisabled->isChecked())
|
|
{
|
|
QString name = tr("Buffer ") + ToQStr(state.m_IA.ibuffer.Buffer);
|
|
uint64_t length = 1;
|
|
|
|
if(!ibufferUsed)
|
|
length = 0;
|
|
|
|
BufferDescription *buf = m_Ctx.GetBuffer(state.m_IA.ibuffer.Buffer);
|
|
|
|
if(buf)
|
|
{
|
|
name = ToQStr(buf->name);
|
|
length = buf->length;
|
|
}
|
|
|
|
RDTreeWidgetItem *node = new RDTreeWidgetItem(
|
|
{tr("Index"), name, draw ? draw->indexByteWidth : 0,
|
|
(qulonglong)state.m_IA.ibuffer.Offset, (qulonglong)length, QString()});
|
|
|
|
node->setTag(QVariant::fromValue(
|
|
D3D12VBIBTag(state.m_IA.ibuffer.Buffer, draw ? draw->indexOffset : 0)));
|
|
|
|
if(!ibufferUsed)
|
|
setInactiveRow(node);
|
|
|
|
if(state.m_IA.ibuffer.Buffer == ResourceId())
|
|
setEmptyRow(node);
|
|
|
|
ui->iaBuffers->addTopLevelItem(node);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if(ibufferUsed || ui->showEmpty->isChecked())
|
|
{
|
|
RDTreeWidgetItem *node = new RDTreeWidgetItem(
|
|
{tr("Index"), tr("No Buffer Set"), lit("-"), lit("-"), lit("-"), QString()});
|
|
|
|
node->setTag(QVariant::fromValue(
|
|
D3D12VBIBTag(state.m_IA.ibuffer.Buffer, draw ? draw->indexOffset : 0)));
|
|
|
|
setEmptyRow(node);
|
|
|
|
if(!ibufferUsed)
|
|
setInactiveRow(node);
|
|
|
|
ui->iaBuffers->addTopLevelItem(node);
|
|
}
|
|
}
|
|
|
|
m_VBNodes.clear();
|
|
|
|
for(int i = 0; i < state.m_IA.vbuffers.count; i++)
|
|
{
|
|
const D3D12Pipe::VB &v = state.m_IA.vbuffers[i];
|
|
|
|
bool filledSlot = (v.Buffer != ResourceId());
|
|
bool usedSlot = (usedVBuffers[i]);
|
|
|
|
if(showNode(usedSlot, filledSlot))
|
|
{
|
|
QString name = tr("Buffer ") + ToQStr(v.Buffer);
|
|
qulonglong length = 1;
|
|
|
|
if(!filledSlot)
|
|
{
|
|
name = tr("Empty");
|
|
length = 0;
|
|
}
|
|
|
|
BufferDescription *buf = m_Ctx.GetBuffer(v.Buffer);
|
|
if(buf)
|
|
{
|
|
name = ToQStr(buf->name);
|
|
length = buf->length;
|
|
}
|
|
|
|
RDTreeWidgetItem *node = NULL;
|
|
|
|
if(filledSlot)
|
|
node = new RDTreeWidgetItem({i, name, v.Stride, (qulonglong)v.Offset, length, QString()});
|
|
else
|
|
node =
|
|
new RDTreeWidgetItem({i, tr("No Buffer Set"), lit("-"), lit("-"), lit("-"), QString()});
|
|
|
|
node->setTag(QVariant::fromValue(D3D12VBIBTag(v.Buffer, v.Offset)));
|
|
|
|
if(!filledSlot)
|
|
setEmptyRow(node);
|
|
|
|
if(!usedSlot)
|
|
setInactiveRow(node);
|
|
|
|
m_VBNodes.push_back(node);
|
|
|
|
ui->iaBuffers->addTopLevelItem(node);
|
|
}
|
|
}
|
|
ui->iaBuffers->clearSelection();
|
|
ui->iaBuffers->setUpdatesEnabled(true);
|
|
ui->iaBuffers->verticalScrollBar()->setValue(vs);
|
|
|
|
setShaderState(state.m_VS, ui->vsShader, ui->vsResources, ui->vsSamplers, ui->vsCBuffers,
|
|
ui->vsUAVs);
|
|
setShaderState(state.m_GS, ui->gsShader, ui->gsResources, ui->gsSamplers, ui->gsCBuffers,
|
|
ui->gsUAVs);
|
|
setShaderState(state.m_HS, ui->hsShader, ui->hsResources, ui->hsSamplers, ui->hsCBuffers,
|
|
ui->hsUAVs);
|
|
setShaderState(state.m_DS, ui->dsShader, ui->dsResources, ui->dsSamplers, ui->dsCBuffers,
|
|
ui->dsUAVs);
|
|
setShaderState(state.m_PS, ui->psShader, ui->psResources, ui->psSamplers, ui->psCBuffers,
|
|
ui->psUAVs);
|
|
setShaderState(state.m_CS, ui->csShader, ui->csResources, ui->csSamplers, ui->csCBuffers,
|
|
ui->csUAVs);
|
|
|
|
bool streamoutSet = false;
|
|
vs = ui->gsStreamOut->verticalScrollBar()->value();
|
|
ui->gsStreamOut->setUpdatesEnabled(false);
|
|
ui->gsStreamOut->clear();
|
|
for(int i = 0; i < state.m_SO.Outputs.count; i++)
|
|
{
|
|
const D3D12Pipe::SOBind &s = state.m_SO.Outputs[i];
|
|
|
|
bool filledSlot = (s.Buffer != ResourceId());
|
|
bool usedSlot = (filledSlot);
|
|
|
|
if(showNode(usedSlot, filledSlot))
|
|
{
|
|
QString name = tr("Buffer ") + ToQStr(s.Buffer);
|
|
qulonglong length = 0;
|
|
|
|
if(!filledSlot)
|
|
{
|
|
name = tr("Empty");
|
|
}
|
|
|
|
BufferDescription *buf = m_Ctx.GetBuffer(s.Buffer);
|
|
|
|
if(buf)
|
|
{
|
|
name = ToQStr(buf->name);
|
|
if(length == 0)
|
|
length = buf->length;
|
|
}
|
|
|
|
RDTreeWidgetItem *node =
|
|
new RDTreeWidgetItem({i, name, length, (qulonglong)s.Offset, QString()});
|
|
|
|
node->setTag(QVariant::fromValue(s.Buffer));
|
|
|
|
if(!filledSlot)
|
|
setEmptyRow(node);
|
|
|
|
if(!usedSlot)
|
|
setInactiveRow(node);
|
|
|
|
ui->gsStreamOut->addTopLevelItem(node);
|
|
}
|
|
}
|
|
ui->gsStreamOut->verticalScrollBar()->setValue(vs);
|
|
ui->gsStreamOut->clearSelection();
|
|
ui->gsStreamOut->setUpdatesEnabled(true);
|
|
|
|
ui->gsStreamOut->setVisible(streamoutSet);
|
|
ui->soGroup->setVisible(streamoutSet);
|
|
|
|
////////////////////////////////////////////////
|
|
// Rasterizer
|
|
|
|
vs = ui->viewports->verticalScrollBar()->value();
|
|
ui->viewports->setUpdatesEnabled(false);
|
|
ui->viewports->clear();
|
|
for(int i = 0; i < state.m_RS.Viewports.count; i++)
|
|
{
|
|
const D3D12Pipe::Viewport &v = state.m_RS.Viewports[i];
|
|
|
|
RDTreeWidgetItem *node =
|
|
new RDTreeWidgetItem({i, v.X, v.Y, v.Width, v.Height, v.MinDepth, v.MaxDepth});
|
|
|
|
if(v.Width == 0 || v.Height == 0 || v.MinDepth == v.MaxDepth)
|
|
setEmptyRow(node);
|
|
|
|
ui->viewports->addTopLevelItem(node);
|
|
}
|
|
ui->viewports->verticalScrollBar()->setValue(vs);
|
|
ui->viewports->clearSelection();
|
|
ui->viewports->setUpdatesEnabled(true);
|
|
|
|
vs = ui->scissors->verticalScrollBar()->value();
|
|
ui->scissors->setUpdatesEnabled(false);
|
|
ui->scissors->clear();
|
|
for(int i = 0; i < state.m_RS.Scissors.count; i++)
|
|
{
|
|
const D3D12Pipe::Scissor &s = state.m_RS.Scissors[i];
|
|
|
|
RDTreeWidgetItem *node =
|
|
new RDTreeWidgetItem({i, s.left, s.top, s.right - s.left, s.bottom - s.top});
|
|
|
|
if(s.right == s.left || s.bottom == s.top)
|
|
setEmptyRow(node);
|
|
|
|
ui->scissors->addTopLevelItem(node);
|
|
}
|
|
ui->scissors->clearSelection();
|
|
ui->scissors->verticalScrollBar()->setValue(vs);
|
|
ui->scissors->setUpdatesEnabled(true);
|
|
|
|
ui->fillMode->setText(ToQStr(state.m_RS.m_State.fillMode));
|
|
ui->cullMode->setText(ToQStr(state.m_RS.m_State.cullMode));
|
|
ui->frontCCW->setPixmap(state.m_RS.m_State.FrontCCW ? tick : cross);
|
|
|
|
ui->lineAA->setPixmap(state.m_RS.m_State.AntialiasedLineEnable ? tick : cross);
|
|
ui->multisample->setPixmap(state.m_RS.m_State.MultisampleEnable ? tick : cross);
|
|
|
|
ui->depthClip->setPixmap(state.m_RS.m_State.DepthClip ? tick : cross);
|
|
ui->depthBias->setText(Formatter::Format(state.m_RS.m_State.DepthBias));
|
|
ui->depthBiasClamp->setText(Formatter::Format(state.m_RS.m_State.DepthBiasClamp));
|
|
ui->slopeScaledBias->setText(Formatter::Format(state.m_RS.m_State.SlopeScaledDepthBias));
|
|
ui->forcedSampleCount->setText(QString::number(state.m_RS.m_State.ForcedSampleCount));
|
|
ui->conservativeRaster->setPixmap(state.m_RS.m_State.ConservativeRasterization ? tick : cross);
|
|
|
|
////////////////////////////////////////////////
|
|
// Output Merger
|
|
|
|
bool targets[32] = {};
|
|
|
|
vs = ui->targetOutputs->verticalScrollBar()->value();
|
|
ui->targetOutputs->setUpdatesEnabled(false);
|
|
ui->targetOutputs->clear();
|
|
{
|
|
for(int i = 0; i < state.m_OM.RenderTargets.count; i++)
|
|
{
|
|
addResourceRow(D3D12ViewTag(D3D12ViewTag::OMTarget, 0, i, state.m_OM.RenderTargets[i]), NULL,
|
|
ui->targetOutputs);
|
|
|
|
if(state.m_OM.RenderTargets[i].Resource != ResourceId())
|
|
targets[i] = true;
|
|
}
|
|
|
|
addResourceRow(D3D12ViewTag(D3D12ViewTag::OMDepth, 0, 0, state.m_OM.DepthTarget), NULL,
|
|
ui->targetOutputs);
|
|
}
|
|
ui->targetOutputs->clearSelection();
|
|
ui->targetOutputs->setUpdatesEnabled(true);
|
|
ui->targetOutputs->verticalScrollBar()->setValue(vs);
|
|
|
|
vs = ui->blends->verticalScrollBar()->value();
|
|
ui->blends->setUpdatesEnabled(false);
|
|
ui->blends->clear();
|
|
{
|
|
int i = 0;
|
|
for(const D3D12Pipe::Blend &blend : state.m_OM.m_BlendState.Blends)
|
|
{
|
|
bool filledSlot = (blend.Enabled || targets[i]);
|
|
bool usedSlot = (targets[i]);
|
|
|
|
if(showNode(usedSlot, filledSlot))
|
|
{
|
|
RDTreeWidgetItem *node = NULL;
|
|
|
|
node = new RDTreeWidgetItem({i, blend.Enabled ? tr("True") : tr("False"),
|
|
blend.LogicEnabled ? tr("True") : tr("False"),
|
|
|
|
ToQStr(blend.m_Blend.Source), ToQStr(blend.m_Blend.Destination),
|
|
ToQStr(blend.m_Blend.Operation),
|
|
|
|
ToQStr(blend.m_AlphaBlend.Source),
|
|
ToQStr(blend.m_AlphaBlend.Destination),
|
|
ToQStr(blend.m_AlphaBlend.Operation),
|
|
|
|
ToQStr(blend.Logic),
|
|
|
|
QFormatStr("%1%2%3%4")
|
|
.arg((blend.WriteMask & 0x1) == 0 ? lit("_") : lit("R"))
|
|
.arg((blend.WriteMask & 0x2) == 0 ? lit("_") : lit("G"))
|
|
.arg((blend.WriteMask & 0x4) == 0 ? lit("_") : lit("B"))
|
|
.arg((blend.WriteMask & 0x8) == 0 ? lit("_") : lit("A"))});
|
|
|
|
if(!filledSlot)
|
|
setEmptyRow(node);
|
|
|
|
if(!usedSlot)
|
|
setInactiveRow(node);
|
|
|
|
ui->blends->addTopLevelItem(node);
|
|
}
|
|
|
|
i++;
|
|
}
|
|
}
|
|
ui->blends->clearSelection();
|
|
ui->blends->setUpdatesEnabled(true);
|
|
ui->blends->verticalScrollBar()->setValue(vs);
|
|
|
|
ui->alphaToCoverage->setPixmap(state.m_OM.m_BlendState.AlphaToCoverage ? tick : cross);
|
|
ui->independentBlend->setPixmap(state.m_OM.m_BlendState.IndependentBlend ? tick : cross);
|
|
|
|
ui->blendFactor->setText(QFormatStr("%1, %2, %3, %4")
|
|
.arg(state.m_OM.m_BlendState.BlendFactor[0], 0, 'f', 2)
|
|
.arg(state.m_OM.m_BlendState.BlendFactor[1], 0, 'f', 2)
|
|
.arg(state.m_OM.m_BlendState.BlendFactor[2], 0, 'f', 2)
|
|
.arg(state.m_OM.m_BlendState.BlendFactor[3], 0, 'f', 2));
|
|
|
|
ui->depthEnabled->setPixmap(state.m_OM.m_State.DepthEnable ? tick : cross);
|
|
ui->depthFunc->setText(ToQStr(state.m_OM.m_State.DepthFunc));
|
|
ui->depthWrite->setPixmap(state.m_OM.m_State.DepthWrites ? tick : cross);
|
|
|
|
ui->stencilEnabled->setPixmap(state.m_OM.m_State.StencilEnable ? tick : cross);
|
|
ui->stencilReadMask->setText(Formatter::Format(state.m_OM.m_State.StencilReadMask, true));
|
|
ui->stencilWriteMask->setText(Formatter::Format(state.m_OM.m_State.StencilWriteMask, true));
|
|
ui->stencilRef->setText(Formatter::Format(state.m_OM.m_State.StencilRef, true));
|
|
|
|
ui->stencils->setUpdatesEnabled(false);
|
|
ui->stencils->clear();
|
|
ui->stencils->addTopLevelItem(
|
|
new RDTreeWidgetItem({tr("Front"), ToQStr(state.m_OM.m_State.m_FrontFace.Func),
|
|
ToQStr(state.m_OM.m_State.m_FrontFace.FailOp),
|
|
ToQStr(state.m_OM.m_State.m_FrontFace.DepthFailOp),
|
|
ToQStr(state.m_OM.m_State.m_FrontFace.PassOp)}));
|
|
ui->stencils->addTopLevelItem(new RDTreeWidgetItem(
|
|
{tr("Back"), ToQStr(state.m_OM.m_State.m_BackFace.Func),
|
|
ToQStr(state.m_OM.m_State.m_BackFace.FailOp), ToQStr(state.m_OM.m_State.m_BackFace.DepthFailOp),
|
|
ToQStr(state.m_OM.m_State.m_BackFace.PassOp)}));
|
|
ui->stencils->clearSelection();
|
|
ui->stencils->setUpdatesEnabled(true);
|
|
|
|
// highlight the appropriate stages in the flowchart
|
|
if(draw == NULL)
|
|
{
|
|
ui->pipeFlow->setStagesEnabled({true, true, true, true, true, true, true, true, true});
|
|
}
|
|
else if(draw->flags & DrawFlags::Dispatch)
|
|
{
|
|
ui->pipeFlow->setStagesEnabled({false, false, false, false, false, false, false, false, true});
|
|
}
|
|
else
|
|
{
|
|
ui->pipeFlow->setStagesEnabled(
|
|
{true, true, state.m_HS.Object != ResourceId(), state.m_DS.Object != ResourceId(),
|
|
state.m_GS.Object != ResourceId(), true, state.m_PS.Object != ResourceId(), true, false});
|
|
}
|
|
}
|
|
|
|
QString D3D12PipelineStateViewer::formatMembers(int indent, const QString &nameprefix,
|
|
const rdctype::array<ShaderConstant> &vars)
|
|
{
|
|
QString indentstr(indent * 4, QLatin1Char(' '));
|
|
|
|
QString ret;
|
|
|
|
int i = 0;
|
|
|
|
for(const ShaderConstant &v : vars)
|
|
{
|
|
if(!v.type.members.empty())
|
|
{
|
|
if(i > 0)
|
|
ret += lit("\n");
|
|
ret += indentstr + lit("// struct %1\n").arg(ToQStr(v.type.descriptor.name));
|
|
ret += indentstr + lit("{\n") +
|
|
formatMembers(indent + 1, ToQStr(v.name) + lit("_"), v.type.members) + indentstr +
|
|
lit("}\n");
|
|
if(i < vars.count - 1)
|
|
ret += lit("\n");
|
|
}
|
|
else
|
|
{
|
|
QString arr;
|
|
if(v.type.descriptor.elements > 1)
|
|
arr = QFormatStr("[%1]").arg(v.type.descriptor.elements);
|
|
ret += QFormatStr("%1%2 %3%4%5;\n")
|
|
.arg(indentstr)
|
|
.arg(ToQStr(v.type.descriptor.name))
|
|
.arg(nameprefix)
|
|
.arg(ToQStr(v.name))
|
|
.arg(arr);
|
|
}
|
|
|
|
i++;
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
void D3D12PipelineStateViewer::resource_itemActivated(RDTreeWidgetItem *item, int column)
|
|
{
|
|
const D3D12Pipe::Shader *stage = stageForSender(item->treeWidget());
|
|
|
|
if(stage == NULL)
|
|
return;
|
|
|
|
QVariant tag = item->tag();
|
|
|
|
TextureDescription *tex = NULL;
|
|
BufferDescription *buf = NULL;
|
|
|
|
if(tag.canConvert<ResourceId>())
|
|
{
|
|
ResourceId id = tag.value<ResourceId>();
|
|
tex = m_Ctx.GetTexture(id);
|
|
buf = m_Ctx.GetBuffer(id);
|
|
}
|
|
else if(tag.canConvert<D3D12ViewTag>())
|
|
{
|
|
D3D12ViewTag view = tag.value<D3D12ViewTag>();
|
|
tex = m_Ctx.GetTexture(view.res.Resource);
|
|
buf = m_Ctx.GetBuffer(view.res.Resource);
|
|
}
|
|
|
|
if(tex)
|
|
{
|
|
if(tex->resType == TextureDim::Buffer)
|
|
{
|
|
IBufferViewer *viewer = m_Ctx.ViewTextureAsBuffer(0, 0, tex->ID);
|
|
|
|
m_Ctx.AddDockWindow(viewer->Widget(), DockReference::AddTo, this);
|
|
}
|
|
else
|
|
{
|
|
if(!m_Ctx.HasTextureViewer())
|
|
m_Ctx.ShowTextureViewer();
|
|
ITextureViewer *viewer = m_Ctx.GetTextureViewer();
|
|
viewer->ViewTexture(tex->ID, true);
|
|
}
|
|
|
|
return;
|
|
}
|
|
else if(buf)
|
|
{
|
|
D3D12ViewTag view;
|
|
if(tag.canConvert<D3D12ViewTag>())
|
|
view = tag.value<D3D12ViewTag>();
|
|
|
|
uint64_t offs = 0;
|
|
uint64_t size = buf->length;
|
|
|
|
if(view.res.Resource != ResourceId())
|
|
{
|
|
offs = view.res.FirstElement * view.res.ElementSize;
|
|
size = view.res.NumElements * view.res.ElementSize;
|
|
}
|
|
else
|
|
{
|
|
// last thing, see if it's a streamout buffer
|
|
|
|
if(stage == &m_Ctx.CurD3D12PipelineState().m_GS)
|
|
{
|
|
for(int i = 0; i < m_Ctx.CurD3D12PipelineState().m_SO.Outputs.count; i++)
|
|
{
|
|
if(buf->ID == m_Ctx.CurD3D12PipelineState().m_SO.Outputs[i].Buffer)
|
|
{
|
|
size -= m_Ctx.CurD3D12PipelineState().m_SO.Outputs[i].Offset;
|
|
offs += m_Ctx.CurD3D12PipelineState().m_SO.Outputs[i].Offset;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
QString format;
|
|
|
|
const ShaderResource *shaderRes = NULL;
|
|
|
|
if(stage->ShaderDetails)
|
|
{
|
|
const rdctype::array<ShaderResource> &resArray =
|
|
view.space == D3D12ViewTag::SRV ? stage->ShaderDetails->ReadOnlyResources
|
|
: stage->ShaderDetails->ReadWriteResources;
|
|
|
|
const rdctype::array<BindpointMap> &bindArray =
|
|
view.space == D3D12ViewTag::SRV ? stage->BindpointMapping.ReadOnlyResources
|
|
: stage->BindpointMapping.ReadOnlyResources;
|
|
|
|
for(int i = 0; i < bindArray.count; i++)
|
|
{
|
|
if(bindArray[i].bindset == view.space && bindArray[i].bind == view.reg &&
|
|
!resArray[i].IsSampler)
|
|
{
|
|
shaderRes = &resArray[i];
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if(shaderRes)
|
|
{
|
|
const ShaderResource &res = *shaderRes;
|
|
|
|
if(!res.variableType.members.empty())
|
|
{
|
|
format = QFormatStr("// struct %1\n{\n%2}")
|
|
.arg(ToQStr(res.variableType.descriptor.name))
|
|
.arg(formatMembers(1, QString(), res.variableType.members));
|
|
}
|
|
else
|
|
{
|
|
const auto &desc = res.variableType.descriptor;
|
|
|
|
if(view.res.Format.strname.empty())
|
|
{
|
|
format = QString();
|
|
if(desc.rowMajorStorage)
|
|
format += lit("row_major ");
|
|
|
|
format += ToQStr(desc.type);
|
|
if(desc.rows > 1 && desc.cols > 1)
|
|
format += QFormatStr("%1x%2").arg(desc.rows).arg(desc.cols);
|
|
else if(desc.cols > 1)
|
|
format += desc.cols;
|
|
|
|
if(!desc.name.empty())
|
|
format += lit(" ") + ToQStr(desc.name);
|
|
|
|
if(desc.elements > 1)
|
|
format += QFormatStr("[%1]").arg(desc.elements);
|
|
}
|
|
else
|
|
{
|
|
const ResourceFormat &fmt = view.res.Format;
|
|
if(fmt.special)
|
|
{
|
|
if(fmt.specialFormat == SpecialFormat::R10G10B10A2)
|
|
{
|
|
if(fmt.compType == CompType::UInt)
|
|
format = lit("uintten");
|
|
if(fmt.compType == CompType::UNorm)
|
|
format = lit("unormten");
|
|
}
|
|
else if(fmt.specialFormat == SpecialFormat::R11G11B10)
|
|
{
|
|
format = lit("floateleven");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
switch(fmt.compByteWidth)
|
|
{
|
|
case 1:
|
|
{
|
|
if(fmt.compType == CompType::UNorm)
|
|
format = lit("unormb");
|
|
if(fmt.compType == CompType::SNorm)
|
|
format = lit("snormb");
|
|
if(fmt.compType == CompType::UInt)
|
|
format = lit("ubyte");
|
|
if(fmt.compType == CompType::SInt)
|
|
format = lit("byte");
|
|
break;
|
|
}
|
|
case 2:
|
|
{
|
|
if(fmt.compType == CompType::UNorm)
|
|
format = lit("unormh");
|
|
if(fmt.compType == CompType::SNorm)
|
|
format = lit("snormh");
|
|
if(fmt.compType == CompType::UInt)
|
|
format = lit("ushort");
|
|
if(fmt.compType == CompType::SInt)
|
|
format = lit("short");
|
|
if(fmt.compType == CompType::Float)
|
|
format = lit("half");
|
|
break;
|
|
}
|
|
case 4:
|
|
{
|
|
if(fmt.compType == CompType::UNorm)
|
|
format = lit("unormf");
|
|
if(fmt.compType == CompType::SNorm)
|
|
format = lit("snormf");
|
|
if(fmt.compType == CompType::UInt)
|
|
format = lit("uint");
|
|
if(fmt.compType == CompType::SInt)
|
|
format = lit("int");
|
|
if(fmt.compType == CompType::Float)
|
|
format = lit("float");
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(view.res.BufferFlags & D3DBufferViewFlags::Raw)
|
|
format = lit("xint");
|
|
|
|
format += fmt.compCount;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
IBufferViewer *viewer = m_Ctx.ViewBuffer(offs, size, view.res.Resource, format);
|
|
|
|
m_Ctx.AddDockWindow(viewer->Widget(), DockReference::AddTo, this);
|
|
}
|
|
}
|
|
|
|
void D3D12PipelineStateViewer::cbuffer_itemActivated(RDTreeWidgetItem *item, int column)
|
|
{
|
|
const D3D12Pipe::Shader *stage = stageForSender(item->treeWidget());
|
|
|
|
if(stage == NULL)
|
|
return;
|
|
|
|
QVariant tag = item->tag();
|
|
|
|
if(!tag.canConvert<D3D12CBufTag>())
|
|
return;
|
|
|
|
D3D12CBufTag cb = tag.value<D3D12CBufTag>();
|
|
|
|
if(cb.idx == ~0U)
|
|
{
|
|
// unused cbuffer, open regular buffer viewer
|
|
const D3D12Pipe::CBuffer &buf = stage->Spaces[cb.space].ConstantBuffers[cb.reg];
|
|
|
|
IBufferViewer *viewer = m_Ctx.ViewBuffer(buf.Offset, buf.ByteSize, buf.Buffer);
|
|
|
|
m_Ctx.AddDockWindow(viewer->Widget(), DockReference::AddTo, this);
|
|
|
|
return;
|
|
}
|
|
|
|
IConstantBufferPreviewer *prev = m_Ctx.ViewConstantBuffer(stage->stage, cb.idx, 0);
|
|
|
|
m_Ctx.AddDockWindow(prev->Widget(), DockReference::RightOf, this, 0.3f);
|
|
}
|
|
|
|
void D3D12PipelineStateViewer::on_iaLayouts_itemActivated(RDTreeWidgetItem *item, int column)
|
|
{
|
|
on_meshView_clicked();
|
|
}
|
|
|
|
void D3D12PipelineStateViewer::on_iaBuffers_itemActivated(RDTreeWidgetItem *item, int column)
|
|
{
|
|
QVariant tag = item->tag();
|
|
|
|
if(tag.canConvert<D3D12VBIBTag>())
|
|
{
|
|
D3D12VBIBTag buf = tag.value<D3D12VBIBTag>();
|
|
|
|
if(buf.id != ResourceId())
|
|
{
|
|
IBufferViewer *viewer = m_Ctx.ViewBuffer(buf.offset, UINT64_MAX, buf.id);
|
|
|
|
m_Ctx.AddDockWindow(viewer->Widget(), DockReference::AddTo, this);
|
|
}
|
|
}
|
|
}
|
|
|
|
void D3D12PipelineStateViewer::highlightIABind(int slot)
|
|
{
|
|
int idx = ((slot + 1) * 21) % 32; // space neighbouring colours reasonably distinctly
|
|
|
|
const D3D12Pipe::IA &IA = m_Ctx.CurD3D12PipelineState().m_IA;
|
|
|
|
QColor col = QColor::fromHslF(float(idx) / 32.0f, 1.0f,
|
|
qBound(0.05, palette().color(QPalette::Base).lightnessF(), 0.95));
|
|
|
|
ui->iaLayouts->beginUpdate();
|
|
ui->iaBuffers->beginUpdate();
|
|
|
|
if(slot < m_VBNodes.count())
|
|
{
|
|
m_VBNodes[slot]->setBackgroundColor(col);
|
|
m_VBNodes[slot]->setForegroundColor(contrastingColor(col, QColor(0, 0, 0)));
|
|
}
|
|
|
|
for(int i = 0; i < ui->iaLayouts->topLevelItemCount(); i++)
|
|
{
|
|
RDTreeWidgetItem *item = ui->iaLayouts->topLevelItem(i);
|
|
|
|
if((int)IA.layouts[i].InputSlot != slot)
|
|
{
|
|
item->setBackground(QBrush());
|
|
item->setForeground(QBrush());
|
|
}
|
|
else
|
|
{
|
|
item->setBackgroundColor(col);
|
|
item->setForegroundColor(contrastingColor(col, QColor(0, 0, 0)));
|
|
}
|
|
}
|
|
|
|
ui->iaLayouts->endUpdate();
|
|
ui->iaBuffers->endUpdate();
|
|
}
|
|
|
|
void D3D12PipelineStateViewer::on_iaLayouts_mouseMove(QMouseEvent *e)
|
|
{
|
|
if(!m_Ctx.LogLoaded())
|
|
return;
|
|
|
|
QModelIndex idx = ui->iaLayouts->indexAt(e->pos());
|
|
|
|
vertex_leave(NULL);
|
|
|
|
const D3D12Pipe::IA &IA = m_Ctx.CurD3D12PipelineState().m_IA;
|
|
|
|
if(idx.isValid())
|
|
{
|
|
if(idx.row() >= 0 && idx.row() < IA.layouts.count)
|
|
{
|
|
uint32_t buffer = IA.layouts[idx.row()].InputSlot;
|
|
|
|
highlightIABind((int)buffer);
|
|
}
|
|
}
|
|
}
|
|
|
|
void D3D12PipelineStateViewer::on_iaBuffers_mouseMove(QMouseEvent *e)
|
|
{
|
|
if(!m_Ctx.LogLoaded())
|
|
return;
|
|
|
|
RDTreeWidgetItem *item = ui->iaBuffers->itemAt(e->pos());
|
|
|
|
vertex_leave(NULL);
|
|
|
|
if(item)
|
|
{
|
|
int idx = m_VBNodes.indexOf(item);
|
|
if(idx >= 0)
|
|
{
|
|
highlightIABind(idx);
|
|
}
|
|
else
|
|
{
|
|
item->setBackground(ui->iaBuffers->palette().brush(QPalette::Window));
|
|
item->setForeground(ui->iaBuffers->palette().brush(QPalette::WindowText));
|
|
}
|
|
}
|
|
}
|
|
|
|
void D3D12PipelineStateViewer::vertex_leave(QEvent *e)
|
|
{
|
|
ui->iaLayouts->beginUpdate();
|
|
ui->iaBuffers->beginUpdate();
|
|
|
|
for(int i = 0; i < ui->iaLayouts->topLevelItemCount(); i++)
|
|
{
|
|
RDTreeWidgetItem *item = ui->iaLayouts->topLevelItem(i);
|
|
|
|
item->setBackground(QBrush());
|
|
item->setForeground(QBrush());
|
|
}
|
|
|
|
for(int i = 0; i < ui->iaBuffers->topLevelItemCount(); i++)
|
|
{
|
|
RDTreeWidgetItem *item = ui->iaBuffers->topLevelItem(i);
|
|
|
|
item->setBackground(QBrush());
|
|
item->setForeground(QBrush());
|
|
}
|
|
|
|
ui->iaLayouts->endUpdate();
|
|
ui->iaBuffers->endUpdate();
|
|
}
|
|
|
|
void D3D12PipelineStateViewer::on_pipeFlow_stageSelected(int index)
|
|
{
|
|
ui->stagesTabs->setCurrentIndex(index);
|
|
}
|
|
|
|
void D3D12PipelineStateViewer::shaderView_clicked()
|
|
{
|
|
QWidget *sender = qobject_cast<QWidget *>(QObject::sender());
|
|
const D3D12Pipe::Shader *stage = stageForSender(sender);
|
|
|
|
if(stage == NULL || stage->Object == ResourceId())
|
|
return;
|
|
|
|
IShaderViewer *shad =
|
|
m_Ctx.ViewShader(&stage->BindpointMapping, stage->ShaderDetails, stage->stage);
|
|
|
|
m_Ctx.AddDockWindow(shad->Widget(), DockReference::AddTo, this);
|
|
}
|
|
|
|
void D3D12PipelineStateViewer::shaderLabel_clicked(QMouseEvent *event)
|
|
{
|
|
// forward to shaderView_clicked, we only need this to handle the different parameter, and we
|
|
// can't use a lambda because then QObject::sender() is NULL
|
|
shaderView_clicked();
|
|
}
|
|
|
|
void D3D12PipelineStateViewer::shaderEdit_clicked()
|
|
{
|
|
QWidget *sender = qobject_cast<QWidget *>(QObject::sender());
|
|
const D3D12Pipe::Shader *stage = stageForSender(sender);
|
|
|
|
if(!stage || stage->Object == ResourceId())
|
|
return;
|
|
|
|
const ShaderReflection *shaderDetails = stage->ShaderDetails;
|
|
|
|
if(!shaderDetails)
|
|
return;
|
|
|
|
QString entryFunc = lit("EditedShader%1S").arg(ToQStr(stage->stage, GraphicsAPI::D3D12)[0]);
|
|
|
|
QString mainfile;
|
|
|
|
QStringMap files;
|
|
|
|
bool hasOrigSource = m_Common.PrepareShaderEditing(shaderDetails, entryFunc, files, mainfile);
|
|
|
|
if(!hasOrigSource)
|
|
{
|
|
mainfile = lit("generated.hlsl");
|
|
files[mainfile] = m_Common.GenerateHLSLStub(shaderDetails, entryFunc);
|
|
}
|
|
|
|
if(files.empty())
|
|
return;
|
|
|
|
m_Common.EditShader(stage->stage, stage->Object, shaderDetails, entryFunc, files, mainfile);
|
|
}
|
|
|
|
void D3D12PipelineStateViewer::shaderSave_clicked()
|
|
{
|
|
const D3D12Pipe::Shader *stage = stageForSender(qobject_cast<QWidget *>(QObject::sender()));
|
|
|
|
if(stage == NULL)
|
|
return;
|
|
|
|
ShaderReflection *shaderDetails = stage->ShaderDetails;
|
|
|
|
if(stage->Object == ResourceId())
|
|
return;
|
|
|
|
m_Common.SaveShaderFile(shaderDetails);
|
|
}
|
|
|
|
QVariantList D3D12PipelineStateViewer::exportViewHTML(const D3D12Pipe::View &view, bool rw,
|
|
const ShaderResource *shaderInput,
|
|
const QString &extraParams)
|
|
{
|
|
QString name = tr("Empty");
|
|
QString typeName = tr("Unknown");
|
|
QString format = tr("Unknown");
|
|
uint64_t w = 1;
|
|
uint32_t h = 1, d = 1;
|
|
uint32_t a = 0;
|
|
|
|
QString viewFormat = ToQStr(view.Format.strname);
|
|
|
|
TextureDescription *tex = m_Ctx.GetTexture(view.Resource);
|
|
BufferDescription *buf = m_Ctx.GetBuffer(view.Resource);
|
|
|
|
QString viewParams;
|
|
|
|
// check to see if it's a texture
|
|
if(tex)
|
|
{
|
|
w = tex->width;
|
|
h = tex->height;
|
|
d = tex->depth;
|
|
a = tex->arraysize;
|
|
format = ToQStr(tex->format.strname);
|
|
name = ToQStr(tex->name);
|
|
typeName = ToQStr(tex->resType);
|
|
|
|
if(view.swizzle[0] != TextureSwizzle::Red || view.swizzle[1] != TextureSwizzle::Green ||
|
|
view.swizzle[2] != TextureSwizzle::Blue || view.swizzle[3] != TextureSwizzle::Alpha)
|
|
{
|
|
format += tr(" swizzle[%1%2%3%4]")
|
|
.arg(ToQStr(view.swizzle[0]))
|
|
.arg(ToQStr(view.swizzle[1]))
|
|
.arg(ToQStr(view.swizzle[2]))
|
|
.arg(ToQStr(view.swizzle[3]));
|
|
}
|
|
|
|
if(tex->mips > 1)
|
|
viewParams = tr("Highest Mip: %1, Num Mips: %2").arg(view.HighestMip).arg(view.NumMipLevels);
|
|
|
|
if(tex->arraysize > 1)
|
|
{
|
|
if(!viewParams.isEmpty())
|
|
viewParams += lit(", ");
|
|
viewParams +=
|
|
tr("First Slice: %1, Array Size: %2").arg(view.FirstArraySlice).arg(view.ArraySize);
|
|
}
|
|
|
|
if(view.MinLODClamp > 0.0f)
|
|
{
|
|
if(!viewParams.isEmpty())
|
|
viewParams += lit(", ");
|
|
viewParams += tr("MinLODClamp: %1").arg(view.MinLODClamp);
|
|
}
|
|
}
|
|
|
|
// if not a texture, it must be a buffer
|
|
if(buf)
|
|
{
|
|
w = buf->length;
|
|
h = 0;
|
|
d = 0;
|
|
a = 0;
|
|
format = ToQStr(view.Format.strname);
|
|
name = ToQStr(buf->name);
|
|
typeName = lit("Buffer");
|
|
|
|
if(view.BufferFlags & D3DBufferViewFlags::Raw)
|
|
{
|
|
typeName = rw ? lit("RWByteAddressBuffer") : lit("ByteAddressBuffer");
|
|
}
|
|
else if(view.ElementSize > 0)
|
|
{
|
|
// for structured buffers, display how many 'elements' there are in the buffer
|
|
typeName = QFormatStr("%1[%2]")
|
|
.arg(rw ? lit("RWStructuredBuffer") : lit("StructuredBuffer"))
|
|
.arg(buf->length / view.ElementSize);
|
|
}
|
|
|
|
if(view.BufferFlags & D3DBufferViewFlags::Append || view.BufferFlags & D3DBufferViewFlags::Counter)
|
|
{
|
|
typeName += tr(" (Count: %1)").arg(view.BufferStructCount);
|
|
}
|
|
|
|
if(shaderInput && !shaderInput->IsTexture)
|
|
{
|
|
if(view.Format.compType == CompType::Typeless)
|
|
{
|
|
if(shaderInput->variableType.members.count > 0)
|
|
viewFormat = format = lit("struct ") + ToQStr(shaderInput->variableType.descriptor.name);
|
|
else
|
|
viewFormat = format = ToQStr(shaderInput->variableType.descriptor.name);
|
|
}
|
|
else
|
|
{
|
|
format = ToQStr(view.Format.strname);
|
|
}
|
|
}
|
|
|
|
viewParams = tr("First Element: %1, Num Elements %2, Flags %3")
|
|
.arg(view.FirstElement)
|
|
.arg(view.NumElements)
|
|
.arg(ToQStr(view.BufferFlags));
|
|
|
|
if(view.CounterResource != ResourceId())
|
|
{
|
|
QString counterName = tr("Buffer %1").arg(ToQStr(view.CounterResource));
|
|
BufferDescription *counterBuf = m_Ctx.GetBuffer(view.CounterResource);
|
|
if(counterBuf)
|
|
counterName = ToQStr(counterBuf->name);
|
|
viewParams += tr(", Counter in %1 at %2 bytes").arg(counterName).arg(view.CounterByteOffset);
|
|
}
|
|
}
|
|
|
|
if(viewParams.isEmpty())
|
|
viewParams = extraParams;
|
|
else
|
|
viewParams += lit(", ") + extraParams;
|
|
|
|
return {name, ToQStr(view.Type), typeName, (qulonglong)w, h, d,
|
|
a, viewFormat, format, viewParams};
|
|
}
|
|
|
|
void D3D12PipelineStateViewer::exportHTML(QXmlStreamWriter &xml, D3D12Pipe::IA &ia)
|
|
{
|
|
{
|
|
xml.writeStartElement(lit("h3"));
|
|
xml.writeCharacters(tr("Input Layouts"));
|
|
xml.writeEndElement();
|
|
|
|
QList<QVariantList> rows;
|
|
|
|
int i = 0;
|
|
for(const D3D12Pipe::Layout &l : ia.layouts)
|
|
{
|
|
rows.push_back({i, ToQStr(l.SemanticName), l.SemanticIndex, ToQStr(l.Format.strname),
|
|
l.InputSlot, l.ByteOffset, (bool)l.PerInstance, l.InstanceDataStepRate});
|
|
|
|
i++;
|
|
}
|
|
|
|
m_Common.exportHTMLTable(
|
|
xml, {tr("Slot"), tr("Semantic Name"), tr("Semantic Index"), tr("Format"), tr("Input Slot"),
|
|
tr("Byte Offset"), tr("Per Instance"), tr("Instance Data Step Rate")},
|
|
rows);
|
|
}
|
|
|
|
{
|
|
xml.writeStartElement(lit("h3"));
|
|
xml.writeCharacters(tr("Vertex Buffers"));
|
|
xml.writeEndElement();
|
|
|
|
QList<QVariantList> rows;
|
|
|
|
int i = 0;
|
|
for(const D3D12Pipe::VB &vb : ia.vbuffers)
|
|
{
|
|
QString name = tr("Buffer %1").arg(ToQStr(vb.Buffer));
|
|
uint64_t length = 0;
|
|
|
|
if(vb.Buffer == ResourceId())
|
|
{
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
BufferDescription *buf = m_Ctx.GetBuffer(vb.Buffer);
|
|
if(buf)
|
|
{
|
|
name = ToQStr(buf->name);
|
|
length = buf->length;
|
|
}
|
|
}
|
|
|
|
length = qMin(length, (uint64_t)vb.Size);
|
|
|
|
rows.push_back({i, name, vb.Stride, (qulonglong)vb.Offset, (qulonglong)length});
|
|
|
|
i++;
|
|
}
|
|
|
|
m_Common.exportHTMLTable(
|
|
xml, {tr("Slot"), tr("Buffer"), tr("Stride"), tr("Offset"), tr("Byte Length")}, rows);
|
|
}
|
|
|
|
{
|
|
xml.writeStartElement(lit("h3"));
|
|
xml.writeCharacters(tr("Index Buffer"));
|
|
xml.writeEndElement();
|
|
|
|
QString name = tr("Buffer %1").arg(ToQStr(ia.ibuffer.Buffer));
|
|
uint64_t length = 0;
|
|
|
|
if(ia.ibuffer.Buffer == ResourceId())
|
|
{
|
|
name = tr("Empty");
|
|
}
|
|
else
|
|
{
|
|
BufferDescription *buf = m_Ctx.GetBuffer(ia.ibuffer.Buffer);
|
|
if(buf)
|
|
{
|
|
name = ToQStr(buf->name);
|
|
length = buf->length;
|
|
}
|
|
}
|
|
|
|
length = qMin(length, (uint64_t)ia.ibuffer.Size);
|
|
|
|
QString ifmt = lit("UNKNOWN");
|
|
if(m_Ctx.CurDrawcall()->indexByteWidth == 2)
|
|
ifmt = lit("R16_UINT");
|
|
if(m_Ctx.CurDrawcall()->indexByteWidth == 4)
|
|
ifmt = lit("R32_UINT");
|
|
|
|
m_Common.exportHTMLTable(xml, {tr("Buffer"), tr("Format"), tr("Offset"), tr("Byte Length")},
|
|
{name, ifmt, (qulonglong)ia.ibuffer.Offset, (qulonglong)length});
|
|
}
|
|
|
|
xml.writeStartElement(lit("p"));
|
|
xml.writeEndElement();
|
|
|
|
m_Common.exportHTMLTable(xml, {tr("Primitive Topology")}, {ToQStr(m_Ctx.CurDrawcall()->topology)});
|
|
}
|
|
|
|
void D3D12PipelineStateViewer::exportHTML(QXmlStreamWriter &xml, D3D12Pipe::Shader &sh)
|
|
{
|
|
ShaderReflection *shaderDetails = sh.ShaderDetails;
|
|
|
|
{
|
|
xml.writeStartElement(lit("h3"));
|
|
xml.writeCharacters(tr("Shader"));
|
|
xml.writeEndElement();
|
|
|
|
QString shadername = tr("Unknown");
|
|
|
|
const D3D12Pipe::State &state = m_Ctx.CurD3D12PipelineState();
|
|
|
|
if(sh.Object == ResourceId())
|
|
shadername = tr("Unbound");
|
|
else if(state.customName)
|
|
shadername =
|
|
QFormatStr("%1 - %2").arg(ToQStr(state.name)).arg(m_Ctx.CurPipelineState().Abbrev(sh.stage));
|
|
else
|
|
shadername =
|
|
tr("%1 - %2 Shader").arg(ToQStr(state.name)).arg(ToQStr(sh.stage, GraphicsAPI::D3D12));
|
|
|
|
if(shaderDetails && !shaderDetails->DebugInfo.files.empty())
|
|
{
|
|
shadername = QFormatStr("%1() - %2")
|
|
.arg(ToQStr(shaderDetails->EntryPoint))
|
|
.arg(QFileInfo(ToQStr(shaderDetails->DebugInfo.files[0].first)).fileName());
|
|
}
|
|
|
|
xml.writeStartElement(lit("p"));
|
|
xml.writeCharacters(shadername);
|
|
xml.writeEndElement();
|
|
|
|
if(sh.Object == ResourceId())
|
|
return;
|
|
}
|
|
|
|
{
|
|
xml.writeStartElement(lit("h3"));
|
|
xml.writeCharacters(tr("Shader Resource Views"));
|
|
xml.writeEndElement();
|
|
|
|
QList<QVariantList> rows;
|
|
|
|
for(int space = 0; space < sh.Spaces.count; space++)
|
|
{
|
|
for(int reg = 0; reg < sh.Spaces[space].SRVs.count; reg++)
|
|
{
|
|
const D3D12Pipe::View &v = sh.Spaces[space].SRVs[reg];
|
|
|
|
// consider this register to not exist - it's in a gap defined by sparse root signature
|
|
// elements
|
|
if(v.RootElement == ~0U)
|
|
continue;
|
|
|
|
const ShaderResource *shaderInput = NULL;
|
|
|
|
if(sh.ShaderDetails)
|
|
{
|
|
for(int i = 0; i < sh.BindpointMapping.ReadOnlyResources.count; i++)
|
|
{
|
|
const BindpointMap &b = sh.BindpointMapping.ReadOnlyResources[i];
|
|
const ShaderResource &res = sh.ShaderDetails->ReadOnlyResources[i];
|
|
|
|
bool regMatch = b.bind == reg;
|
|
|
|
// handle unbounded arrays specially. It's illegal to have an unbounded array with
|
|
// anything after it
|
|
if(b.bind <= reg)
|
|
regMatch = (b.arraySize == ~0U) || (b.bind + (int)b.arraySize > reg);
|
|
|
|
if(b.bindset == space && regMatch && !res.IsReadOnly && !res.IsSampler)
|
|
{
|
|
shaderInput = &res;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
QString rootel = v.Immediate ? tr("#%1 Direct").arg(v.RootElement)
|
|
: tr("#%1 Table[%2]").arg(v.RootElement).arg(v.TableIndex);
|
|
|
|
QVariantList row = exportViewHTML(v, false, shaderInput, QString());
|
|
|
|
row.push_front(reg);
|
|
row.push_front(space);
|
|
row.push_front(rootel);
|
|
|
|
rows.push_back(row);
|
|
}
|
|
}
|
|
|
|
m_Common.exportHTMLTable(
|
|
xml, {tr("Root Sig El"), tr("Space"), tr("Register"), tr("Resource"), tr("View Type"),
|
|
tr("Resource Type"), tr("Width"), tr("Height"), tr("Depth"), tr("Array Size"),
|
|
tr("View Format"), tr("Resource Format"), tr("View Parameters")},
|
|
rows);
|
|
}
|
|
|
|
{
|
|
xml.writeStartElement(lit("h3"));
|
|
xml.writeCharacters(tr("Unordered Access Views"));
|
|
xml.writeEndElement();
|
|
|
|
QList<QVariantList> rows;
|
|
|
|
for(int space = 0; space < sh.Spaces.count; space++)
|
|
{
|
|
for(int reg = 0; reg < sh.Spaces[space].UAVs.count; reg++)
|
|
{
|
|
const D3D12Pipe::View &v = sh.Spaces[space].UAVs[reg];
|
|
|
|
// consider this register to not exist - it's in a gap defined by sparse root signature
|
|
// elements
|
|
if(v.RootElement == ~0U)
|
|
continue;
|
|
|
|
const ShaderResource *shaderInput = NULL;
|
|
|
|
if(sh.ShaderDetails)
|
|
{
|
|
for(int i = 0; i < sh.BindpointMapping.ReadOnlyResources.count; i++)
|
|
{
|
|
const BindpointMap &b = sh.BindpointMapping.ReadOnlyResources[i];
|
|
const ShaderResource &res = sh.ShaderDetails->ReadOnlyResources[i];
|
|
|
|
bool regMatch = b.bind == reg;
|
|
|
|
// handle unbounded arrays specially. It's illegal to have an unbounded array with
|
|
// anything after it
|
|
if(b.bind <= reg)
|
|
regMatch = (b.arraySize == ~0U) || (b.bind + (int)b.arraySize > reg);
|
|
|
|
if(b.bindset == space && regMatch && !res.IsReadOnly && !res.IsSampler)
|
|
{
|
|
shaderInput = &res;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
QString rootel = v.Immediate ? tr("#%1 Direct").arg(v.RootElement)
|
|
: tr("#%1 Table[%2]").arg(v.RootElement).arg(v.TableIndex);
|
|
|
|
QVariantList row = exportViewHTML(v, true, shaderInput, QString());
|
|
|
|
row.push_front(reg);
|
|
row.push_front(space);
|
|
row.push_front(rootel);
|
|
|
|
rows.push_back(row);
|
|
}
|
|
}
|
|
|
|
m_Common.exportHTMLTable(
|
|
xml, {tr("Root Sig El"), tr("Space"), tr("Register"), tr("Resource"), tr("View Type"),
|
|
tr("Resource Type"), tr("Width"), tr("Height"), tr("Depth"), tr("Array Size"),
|
|
tr("View Format"), tr("Resource Format"), tr("View Parameters")},
|
|
rows);
|
|
}
|
|
|
|
{
|
|
xml.writeStartElement(lit("h3"));
|
|
xml.writeCharacters(tr("Samplers"));
|
|
xml.writeEndElement();
|
|
|
|
QList<QVariantList> rows;
|
|
|
|
for(int space = 0; space < sh.Spaces.count; space++)
|
|
{
|
|
for(int reg = 0; reg < sh.Spaces[space].Samplers.count; reg++)
|
|
{
|
|
const D3D12Pipe::Sampler &s = sh.Spaces[space].Samplers[reg];
|
|
|
|
// consider this register to not exist - it's in a gap defined by sparse root signature
|
|
// elements
|
|
if(s.RootElement == ~0U)
|
|
continue;
|
|
|
|
const ShaderResource *shaderInput = NULL;
|
|
|
|
if(sh.ShaderDetails)
|
|
{
|
|
for(int i = 0; i < sh.BindpointMapping.ReadOnlyResources.count; i++)
|
|
{
|
|
const BindpointMap &b = sh.BindpointMapping.ReadOnlyResources[i];
|
|
const ShaderResource &res = sh.ShaderDetails->ReadOnlyResources[i];
|
|
|
|
bool regMatch = b.bind == reg;
|
|
|
|
// handle unbounded arrays specially. It's illegal to have an unbounded array with
|
|
// anything after it
|
|
if(b.bind <= reg)
|
|
regMatch = (b.arraySize == ~0U) || (b.bind + (int)b.arraySize > reg);
|
|
|
|
if(b.bindset == space && regMatch && res.IsSampler)
|
|
{
|
|
shaderInput = &res;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
QString rootel = s.Immediate ? tr("#%1 Static").arg(s.RootElement)
|
|
: tr("#%1 Table[%2]").arg(s.RootElement).arg(s.TableIndex);
|
|
|
|
{
|
|
QString regname = QString::number(reg);
|
|
|
|
if(shaderInput && !shaderInput->name.empty())
|
|
regname += lit(": ") + ToQStr(shaderInput->name);
|
|
|
|
QString borderColor = QFormatStr("%1, %2, %3, %4")
|
|
.arg(s.BorderColor[0])
|
|
.arg(s.BorderColor[1])
|
|
.arg(s.BorderColor[2])
|
|
.arg(s.BorderColor[3]);
|
|
|
|
QString addressing;
|
|
|
|
QString addPrefix;
|
|
QString addVal;
|
|
|
|
QString addr[] = {ToQStr(s.AddressU), ToQStr(s.AddressV), ToQStr(s.AddressW)};
|
|
|
|
// arrange like either UVW: WRAP or UV: WRAP, W: CLAMP
|
|
for(int a = 0; a < 3; a++)
|
|
{
|
|
const QString str[] = {lit("U"), lit("V"), lit("W")};
|
|
QString prefix = str[a];
|
|
|
|
if(a == 0 || addr[a] == addr[a - 1])
|
|
{
|
|
addPrefix += prefix;
|
|
}
|
|
else
|
|
{
|
|
addressing += QFormatStr("%1: %2, ").arg(addPrefix).arg(addVal);
|
|
|
|
addPrefix = prefix;
|
|
}
|
|
addVal = addr[a];
|
|
}
|
|
|
|
addressing += addPrefix + lit(": ") + addVal;
|
|
|
|
if(s.UseBorder())
|
|
addressing += QFormatStr("<%1>").arg(borderColor);
|
|
|
|
QString filter = ToQStr(s.Filter);
|
|
|
|
if(s.MaxAniso > 1)
|
|
filter += QFormatStr(" %1x").arg(s.MaxAniso);
|
|
|
|
if(s.Filter.func == FilterFunc::Comparison)
|
|
filter += QFormatStr(" (%1)").arg(ToQStr(s.Comparison));
|
|
else if(s.Filter.func != FilterFunc::Normal)
|
|
filter += QFormatStr(" (%1)").arg(ToQStr(s.Filter.func));
|
|
|
|
rows.push_back({rootel, space, regname, addressing, filter,
|
|
QFormatStr("%1 - %2")
|
|
.arg(s.MinLOD == -FLT_MAX ? lit("0") : QString::number(s.MinLOD))
|
|
.arg(s.MaxLOD == FLT_MAX ? lit("FLT_MAX") : QString::number(s.MaxLOD)),
|
|
s.MipLODBias});
|
|
}
|
|
}
|
|
}
|
|
|
|
m_Common.exportHTMLTable(xml, {tr("Root Sig El"), tr("Space"), tr("Register"), tr("Addressing"),
|
|
tr("Filter"), tr("LOD Clamp"), tr("LOD Bias")},
|
|
rows);
|
|
}
|
|
|
|
{
|
|
xml.writeStartElement(lit("h3"));
|
|
xml.writeCharacters(tr("Constant Buffers"));
|
|
xml.writeEndElement();
|
|
|
|
QList<QVariantList> rows;
|
|
|
|
for(int space = 0; space < sh.Spaces.count; space++)
|
|
{
|
|
for(int reg = 0; reg < sh.Spaces[space].ConstantBuffers.count; reg++)
|
|
{
|
|
const D3D12Pipe::CBuffer &b = sh.Spaces[space].ConstantBuffers[reg];
|
|
|
|
const ConstantBlock *shaderCBuf = NULL;
|
|
|
|
if(sh.ShaderDetails)
|
|
{
|
|
for(int i = 0; i < sh.BindpointMapping.ConstantBlocks.count; i++)
|
|
{
|
|
const BindpointMap &bm = sh.BindpointMapping.ConstantBlocks[i];
|
|
const ConstantBlock &res = sh.ShaderDetails->ConstantBlocks[i];
|
|
|
|
bool regMatch = bm.bind == reg;
|
|
|
|
// handle unbounded arrays specially. It's illegal to have an unbounded array with
|
|
// anything after it
|
|
if(bm.bind <= reg)
|
|
regMatch = (bm.arraySize == ~0U) || (bm.bind + (int)bm.arraySize > reg);
|
|
|
|
if(bm.bindset == space && regMatch)
|
|
{
|
|
shaderCBuf = &res;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
QString rootel;
|
|
|
|
if(b.Immediate)
|
|
{
|
|
if(!b.RootValues.empty())
|
|
rootel = tr("#%1 Consts").arg(b.RootElement);
|
|
else
|
|
rootel = tr("#%1 Direct").arg(b.RootElement);
|
|
}
|
|
else
|
|
{
|
|
rootel = tr("#%1 Table[%2]").arg(b.RootElement).arg(b.TableIndex);
|
|
}
|
|
|
|
{
|
|
QString name = tr("Constant Buffer %1").arg(ToQStr(b.Buffer));
|
|
uint64_t length = b.ByteSize;
|
|
uint64_t offset = b.Offset;
|
|
int numvars = shaderCBuf ? shaderCBuf->variables.count : 0;
|
|
uint32_t bytesize = shaderCBuf ? shaderCBuf->byteSize : 0;
|
|
|
|
if(b.Immediate && !b.RootValues.empty())
|
|
bytesize = uint32_t(b.RootValues.count * 4);
|
|
|
|
BufferDescription *buf = m_Ctx.GetBuffer(b.Buffer);
|
|
|
|
if(buf)
|
|
name = ToQStr(buf->name);
|
|
else
|
|
name = tr("Empty");
|
|
|
|
QString regname = QString::number(reg);
|
|
|
|
if(shaderCBuf && !shaderCBuf->name.empty())
|
|
regname += lit(": ") + ToQStr(shaderCBuf->name);
|
|
|
|
length = qMin(length, (uint64_t)bytesize);
|
|
|
|
rows.push_back(
|
|
{rootel, space, regname, name, (qulonglong)offset, (qulonglong)length, numvars});
|
|
}
|
|
}
|
|
}
|
|
|
|
m_Common.exportHTMLTable(xml,
|
|
{tr("Root Signature Index"), tr("Space"), tr("Register"), tr("Buffer"),
|
|
tr("Byte Offset"), tr("Byte Size"), tr("Number of Variables")},
|
|
rows);
|
|
}
|
|
}
|
|
|
|
void D3D12PipelineStateViewer::exportHTML(QXmlStreamWriter &xml, D3D12Pipe::Streamout &so)
|
|
{
|
|
{
|
|
xml.writeStartElement(lit("h3"));
|
|
xml.writeCharacters(tr("Stream Out Targets"));
|
|
xml.writeEndElement();
|
|
|
|
QList<QVariantList> rows;
|
|
|
|
int i = 0;
|
|
for(const D3D12Pipe::SOBind &o : so.Outputs)
|
|
{
|
|
QString name = tr("Buffer %1").arg(ToQStr(o.Buffer));
|
|
uint64_t length = 0;
|
|
QString counterName = tr("Buffer %1").arg(ToQStr(o.WrittenCountBuffer));
|
|
uint64_t counterLength = 0;
|
|
|
|
if(o.Buffer == ResourceId())
|
|
{
|
|
name = tr("Empty");
|
|
}
|
|
else
|
|
{
|
|
BufferDescription *buf = m_Ctx.GetBuffer(o.Buffer);
|
|
if(buf)
|
|
{
|
|
name = ToQStr(buf->name);
|
|
length = buf->length;
|
|
}
|
|
}
|
|
|
|
if(o.WrittenCountBuffer == ResourceId())
|
|
{
|
|
counterName = tr("Empty");
|
|
}
|
|
else
|
|
{
|
|
BufferDescription *buf = m_Ctx.GetBuffer(o.WrittenCountBuffer);
|
|
if(buf)
|
|
{
|
|
counterName = ToQStr(buf->name);
|
|
counterLength = buf->length;
|
|
}
|
|
}
|
|
|
|
length = qMin(length, o.Size);
|
|
|
|
rows.push_back({i, name, (qulonglong)o.Offset, (qulonglong)length, counterName,
|
|
(qulonglong)o.WrittenCountOffset, (qulonglong)counterLength});
|
|
|
|
i++;
|
|
}
|
|
|
|
m_Common.exportHTMLTable(
|
|
xml, {tr("Slot"), tr("Buffer"), tr("Offset"), tr("Byte Length"), tr("Counter Buffer"),
|
|
tr("Counter Offset"), tr("Counter Byte Length")},
|
|
rows);
|
|
}
|
|
}
|
|
|
|
void D3D12PipelineStateViewer::exportHTML(QXmlStreamWriter &xml, D3D12Pipe::Rasterizer &rs)
|
|
{
|
|
{
|
|
xml.writeStartElement(lit("h3"));
|
|
xml.writeCharacters(tr("States"));
|
|
xml.writeEndElement();
|
|
|
|
m_Common.exportHTMLTable(xml, {tr("Fill Mode"), tr("Cull Mode"), tr("Front CCW")},
|
|
{ToQStr(rs.m_State.fillMode), ToQStr(rs.m_State.cullMode),
|
|
rs.m_State.FrontCCW ? tr("Yes") : tr("No")});
|
|
|
|
xml.writeStartElement(lit("p"));
|
|
xml.writeEndElement();
|
|
|
|
m_Common.exportHTMLTable(
|
|
xml, {tr("Line AA Enable"), tr("Multisample Enable"), tr("Forced Sample Count"),
|
|
tr("Conservative Raster"), tr("Sample Mask")},
|
|
{rs.m_State.AntialiasedLineEnable ? tr("Yes") : tr("No"),
|
|
rs.m_State.MultisampleEnable ? tr("Yes") : tr("No"), rs.m_State.ForcedSampleCount,
|
|
rs.m_State.ConservativeRasterization ? tr("Yes") : tr("No"),
|
|
Formatter::Format(rs.SampleMask, true)});
|
|
|
|
xml.writeStartElement(lit("p"));
|
|
xml.writeEndElement();
|
|
|
|
m_Common.exportHTMLTable(
|
|
xml, {tr("Depth Clip"), tr("Depth Bias"), tr("Depth Bias Clamp"), tr("Slope Scaled Bias")},
|
|
{rs.m_State.DepthClip ? tr("Yes") : tr("No"), rs.m_State.DepthBias,
|
|
Formatter::Format(rs.m_State.DepthBiasClamp),
|
|
Formatter::Format(rs.m_State.SlopeScaledDepthBias)});
|
|
}
|
|
|
|
{
|
|
xml.writeStartElement(lit("h3"));
|
|
xml.writeCharacters(tr("Viewports"));
|
|
xml.writeEndElement();
|
|
|
|
QList<QVariantList> rows;
|
|
|
|
int i = 0;
|
|
for(const D3D12Pipe::Viewport &v : rs.Viewports)
|
|
{
|
|
if(v.Width == v.Height && v.Width == 0 && v.Height == 0)
|
|
continue;
|
|
|
|
rows.push_back({i, v.X, v.Y, v.Width, v.Height, v.MinDepth, v.MaxDepth});
|
|
|
|
i++;
|
|
}
|
|
|
|
m_Common.exportHTMLTable(xml, {tr("Slot"), tr("X"), tr("Y"), tr("Width"), tr("Height"),
|
|
tr("Min Depth"), tr("Max Depth")},
|
|
rows);
|
|
}
|
|
|
|
{
|
|
xml.writeStartElement(lit("h3"));
|
|
xml.writeCharacters(tr("Scissors"));
|
|
xml.writeEndElement();
|
|
|
|
QList<QVariantList> rows;
|
|
|
|
int i = 0;
|
|
for(const D3D12Pipe::Scissor &s : rs.Scissors)
|
|
{
|
|
if(s.right == 0 && s.bottom == 0)
|
|
continue;
|
|
|
|
rows.push_back({i, s.left, s.top, s.right - s.left, s.bottom - s.top});
|
|
|
|
i++;
|
|
}
|
|
|
|
m_Common.exportHTMLTable(xml, {tr("Slot"), tr("X"), tr("Y"), tr("Width"), tr("Height")}, rows);
|
|
}
|
|
}
|
|
|
|
void D3D12PipelineStateViewer::exportHTML(QXmlStreamWriter &xml, D3D12Pipe::OM &om)
|
|
{
|
|
{
|
|
xml.writeStartElement(lit("h3"));
|
|
xml.writeCharacters(tr("Blend State"));
|
|
xml.writeEndElement();
|
|
|
|
QString blendFactor = QFormatStr("%1, %2, %3, %4")
|
|
.arg(om.m_BlendState.BlendFactor[0], 0, 'f', 2)
|
|
.arg(om.m_BlendState.BlendFactor[1], 0, 'f', 2)
|
|
.arg(om.m_BlendState.BlendFactor[2], 0, 'f', 2)
|
|
.arg(om.m_BlendState.BlendFactor[3], 0, 'f', 2);
|
|
|
|
m_Common.exportHTMLTable(xml, {tr("Independent Blend Enable"), tr("Alpha to Coverage"),
|
|
tr("Blend Factor"), tr("Multisampling Rate")},
|
|
{om.m_BlendState.IndependentBlend ? tr("Yes") : tr("No"),
|
|
om.m_BlendState.AlphaToCoverage ? tr("Yes") : tr("No"), blendFactor,
|
|
tr("%1x %2 qual").arg(om.multiSampleCount).arg(om.multiSampleQuality)});
|
|
|
|
xml.writeStartElement(lit("h3"));
|
|
xml.writeCharacters(tr("Target Blends"));
|
|
xml.writeEndElement();
|
|
|
|
QList<QVariantList> rows;
|
|
|
|
int i = 0;
|
|
for(const D3D12Pipe::Blend &b : om.m_BlendState.Blends)
|
|
{
|
|
if(i >= om.RenderTargets.count)
|
|
continue;
|
|
|
|
QString mask = QFormatStr("%1%2%3%4")
|
|
.arg((b.WriteMask & 0x1) == 0 ? lit("_") : lit("R"))
|
|
.arg((b.WriteMask & 0x2) == 0 ? lit("_") : lit("G"))
|
|
.arg((b.WriteMask & 0x4) == 0 ? lit("_") : lit("B"))
|
|
.arg((b.WriteMask & 0x8) == 0 ? lit("_") : lit("A"));
|
|
|
|
rows.push_back({i, b.Enabled ? tr("Yes") : tr("No"), b.LogicEnabled ? tr("Yes") : tr("No"),
|
|
ToQStr(b.m_Blend.Source), ToQStr(b.m_Blend.Destination),
|
|
ToQStr(b.m_Blend.Operation), ToQStr(b.m_AlphaBlend.Source),
|
|
ToQStr(b.m_AlphaBlend.Destination), ToQStr(b.m_AlphaBlend.Operation),
|
|
ToQStr(b.Logic), mask});
|
|
|
|
i++;
|
|
}
|
|
|
|
m_Common.exportHTMLTable(
|
|
xml,
|
|
{
|
|
tr("Slot"), tr("Blend Enable"), tr("Logic Enable"), tr("Blend Source"),
|
|
tr("Blend Destination"), tr("Blend Operation"), tr("Alpha Blend Source"),
|
|
tr("Alpha Blend Destination"), tr("Alpha Blend Operation"), tr("Logic Operation"),
|
|
tr("Write Mask"),
|
|
},
|
|
rows);
|
|
}
|
|
|
|
{
|
|
xml.writeStartElement(lit("h3"));
|
|
xml.writeCharacters(tr("Depth State"));
|
|
xml.writeEndElement();
|
|
|
|
m_Common.exportHTMLTable(
|
|
xml, {tr("Depth Test Enable"), tr("Depth Writes Enable"), tr("Depth Function")},
|
|
{om.m_State.DepthEnable ? tr("Yes") : tr("No"),
|
|
om.m_State.DepthWrites ? tr("Yes") : tr("No"), ToQStr(om.m_State.DepthFunc)});
|
|
}
|
|
|
|
{
|
|
xml.writeStartElement(lit("h3"));
|
|
xml.writeCharacters(tr("Stencil State"));
|
|
xml.writeEndElement();
|
|
|
|
m_Common.exportHTMLTable(
|
|
xml, {tr("Stencil Test Enable"), tr("Stencil Read Mask"), tr("Stencil Write Mask")},
|
|
{om.m_State.StencilEnable ? tr("Yes") : tr("No"),
|
|
Formatter::Format(om.m_State.StencilReadMask, true),
|
|
Formatter::Format(om.m_State.StencilWriteMask, true)});
|
|
|
|
xml.writeStartElement(lit("p"));
|
|
xml.writeEndElement();
|
|
|
|
m_Common.exportHTMLTable(
|
|
xml, {tr("Face"), tr("Function"), tr("Pass Operation"), tr("Fail Operation"),
|
|
tr("Depth Fail Operation")},
|
|
{
|
|
{tr("Front"), ToQStr(om.m_State.m_FrontFace.Func), ToQStr(om.m_State.m_FrontFace.PassOp),
|
|
ToQStr(om.m_State.m_FrontFace.FailOp), ToQStr(om.m_State.m_FrontFace.DepthFailOp)},
|
|
{tr("Back"), ToQStr(om.m_State.m_BackFace.Func), ToQStr(om.m_State.m_BackFace.PassOp),
|
|
ToQStr(om.m_State.m_BackFace.FailOp), ToQStr(om.m_State.m_BackFace.DepthFailOp)},
|
|
});
|
|
}
|
|
|
|
{
|
|
xml.writeStartElement(lit("h3"));
|
|
xml.writeCharacters(tr("Render targets"));
|
|
xml.writeEndElement();
|
|
|
|
QList<QVariantList> rows;
|
|
|
|
for(int i = 0; i < om.RenderTargets.count; i++)
|
|
{
|
|
if(om.RenderTargets[i].Resource == ResourceId())
|
|
continue;
|
|
|
|
QVariantList row = exportViewHTML(om.RenderTargets[i], false, NULL, QString());
|
|
row.push_front(i);
|
|
|
|
rows.push_back(row);
|
|
}
|
|
|
|
m_Common.exportHTMLTable(xml,
|
|
{
|
|
tr("Slot"), tr("Name"), tr("View Type"), tr("Resource Type"),
|
|
tr("Width"), tr("Height"), tr("Depth"), tr("Array Size"),
|
|
tr("View Format"), tr("Resource Format"), tr("View Parameters"),
|
|
},
|
|
rows);
|
|
}
|
|
|
|
{
|
|
xml.writeStartElement(lit("h3"));
|
|
xml.writeCharacters(tr("Depth target"));
|
|
xml.writeEndElement();
|
|
|
|
QString extra;
|
|
|
|
if(om.DepthReadOnly && om.StencilReadOnly)
|
|
extra = tr("Depth & Stencil Read-Only");
|
|
else if(om.DepthReadOnly)
|
|
extra = tr("Depth Read-Only");
|
|
else if(om.StencilReadOnly)
|
|
extra = tr("Stencil Read-Only");
|
|
|
|
m_Common.exportHTMLTable(xml,
|
|
{
|
|
tr("Name"), tr("View Type"), tr("Resource Type"), tr("Width"),
|
|
tr("Height"), tr("Depth"), tr("Array Size"), tr("View Format"),
|
|
tr("Resource Format"), tr("View Parameters"),
|
|
},
|
|
{exportViewHTML(om.DepthTarget, false, NULL, extra)});
|
|
}
|
|
}
|
|
|
|
void D3D12PipelineStateViewer::on_exportHTML_clicked()
|
|
{
|
|
QXmlStreamWriter *xmlptr = m_Common.beginHTMLExport();
|
|
|
|
if(xmlptr)
|
|
{
|
|
QXmlStreamWriter &xml = *xmlptr;
|
|
|
|
const QStringList &stageNames = ui->pipeFlow->stageNames();
|
|
const QStringList &stageAbbrevs = ui->pipeFlow->stageAbbreviations();
|
|
|
|
int stage = 0;
|
|
for(const QString &sn : stageNames)
|
|
{
|
|
xml.writeStartElement(lit("div"));
|
|
xml.writeStartElement(lit("a"));
|
|
xml.writeAttribute(lit("name"), stageAbbrevs[stage]);
|
|
xml.writeEndElement();
|
|
xml.writeEndElement();
|
|
|
|
xml.writeStartElement(lit("div"));
|
|
xml.writeAttribute(lit("class"), lit("stage"));
|
|
|
|
xml.writeStartElement(lit("h1"));
|
|
xml.writeCharacters(sn);
|
|
xml.writeEndElement();
|
|
|
|
switch(stage)
|
|
{
|
|
case 0: exportHTML(xml, m_Ctx.CurD3D12PipelineState().m_IA); break;
|
|
case 1: exportHTML(xml, m_Ctx.CurD3D12PipelineState().m_VS); break;
|
|
case 2: exportHTML(xml, m_Ctx.CurD3D12PipelineState().m_HS); break;
|
|
case 3: exportHTML(xml, m_Ctx.CurD3D12PipelineState().m_DS); break;
|
|
case 4:
|
|
exportHTML(xml, m_Ctx.CurD3D12PipelineState().m_GS);
|
|
exportHTML(xml, m_Ctx.CurD3D12PipelineState().m_SO);
|
|
break;
|
|
case 5: exportHTML(xml, m_Ctx.CurD3D12PipelineState().m_RS); break;
|
|
case 6: exportHTML(xml, m_Ctx.CurD3D12PipelineState().m_PS); break;
|
|
case 7: exportHTML(xml, m_Ctx.CurD3D12PipelineState().m_OM); break;
|
|
case 8: exportHTML(xml, m_Ctx.CurD3D12PipelineState().m_CS); break;
|
|
}
|
|
|
|
xml.writeEndElement();
|
|
|
|
stage++;
|
|
}
|
|
|
|
m_Common.endHTMLExport(xmlptr);
|
|
}
|
|
}
|
|
|
|
void D3D12PipelineStateViewer::on_meshView_clicked()
|
|
{
|
|
if(!m_Ctx.HasMeshPreview())
|
|
m_Ctx.ShowMeshPreview();
|
|
ToolWindowManager::raiseToolWindow(m_Ctx.GetMeshPreview()->Widget());
|
|
}
|