Files
renderdoc/qrenderdoc/Code/pyrenderdoc/qrenderdoc_stub.cpp
T
2018-01-01 17:55:29 +00:00

308 lines
6.8 KiB
C++

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2017-2018 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include <Python.h>
#define SWIG_GENERATED
#include "Code/Interface/QRDInterface.h"
// we only support the qrenderdoc module for docs generation, so it doesn't matter that these stub
// functions aren't valid
////////////////////////////////////////////////////////////////////////////////
// QRDInterface.cpp stubs
////////////////////////////////////////////////////////////////////////////////
CaptureSettings::CaptureSettings()
{
inject = false;
autoStart = false;
RENDERDOC_GetDefaultCaptureOptions(&options);
}
rdcstr configFilePath(const rdcstr &filename)
{
return "";
}
ICaptureContext *getCaptureContext(const QWidget *widget)
{
return NULL;
}
////////////////////////////////////////////////////////////////////////////////
// PythonContext.cpp stubs
////////////////////////////////////////////////////////////////////////////////
class QWidget;
extern "C" QWidget *QWidgetFromPy(PyObject *widget)
{
return NULL;
}
extern "C" PyObject *QWidgetToPy(QWidget *widget)
{
Py_IncRef(Py_None);
return Py_None;
}
////////////////////////////////////////////////////////////////////////////////
// SPIRVDisassembler.cpp stubs
////////////////////////////////////////////////////////////////////////////////
rdcstr SPIRVDisassembler::DisassembleShader(QWidget *window, const ShaderReflection *shaderDetails) const
{
return "";
}
////////////////////////////////////////////////////////////////////////////////
// PersistantConfig.cpp stubs
////////////////////////////////////////////////////////////////////////////////
rdcstr BugReport::URL() const
{
return "";
}
bool PersistantConfig::SetStyle()
{
return false;
}
PersistantConfig::~PersistantConfig()
{
}
bool PersistantConfig::Load(const rdcstr &filename)
{
return false;
}
bool PersistantConfig::Save()
{
return false;
}
void PersistantConfig::Close()
{
}
int PersistantConfig::RemoteHostCount()
{
return 0;
}
RemoteHost *PersistantConfig::GetRemoteHost(int index)
{
return NULL;
}
void PersistantConfig::AddRemoteHost(RemoteHost host)
{
}
void PersistantConfig::AddAndroidHosts()
{
}
void PersistantConfig::SetupFormatting()
{
}
void AddRecentFile(rdcarray<rdcstr> &recentList, const rdcstr &file, int maxItems)
{
}
void PersistantConfig::SetConfigSetting(const rdcstr &name, const rdcstr &value)
{
}
rdcstr PersistantConfig::GetConfigSetting(const rdcstr &name)
{
return "";
}
////////////////////////////////////////////////////////////////////////////////
// RemoteHost.cpp stubs
////////////////////////////////////////////////////////////////////////////////
RemoteHost::RemoteHost()
{
serverRunning = connected = busy = versionMismatch = false;
}
void RemoteHost::CheckStatus()
{
}
void RemoteHost::Launch()
{
}
////////////////////////////////////////////////////////////////////////////////
// CommonPipelineState.cpp stubs
////////////////////////////////////////////////////////////////////////////////
rdcstr CommonPipelineState::GetResourceLayout(ResourceId id)
{
return "";
}
rdcstr CommonPipelineState::Abbrev(ShaderStage stage)
{
return "";
}
rdcstr CommonPipelineState::OutputAbbrev()
{
return "";
}
const D3D11Pipe::Shader &CommonPipelineState::GetD3D11Stage(ShaderStage stage)
{
static D3D11Pipe::Shader dummy;
return dummy;
}
const D3D12Pipe::Shader &CommonPipelineState::GetD3D12Stage(ShaderStage stage)
{
static D3D12Pipe::Shader dummy;
return dummy;
}
const GLPipe::Shader &CommonPipelineState::GetGLStage(ShaderStage stage)
{
static GLPipe::Shader dummy;
return dummy;
}
const VKPipe::Shader &CommonPipelineState::GetVulkanStage(ShaderStage stage)
{
static VKPipe::Shader dummy;
return dummy;
}
rdcstr CommonPipelineState::GetShaderExtension()
{
return "";
}
Viewport CommonPipelineState::GetViewport(int index)
{
return Viewport();
}
Scissor CommonPipelineState::GetScissor(int index)
{
return Scissor();
}
const ShaderBindpointMapping &CommonPipelineState::GetBindpointMapping(ShaderStage stage)
{
static ShaderBindpointMapping dummy;
return dummy;
}
const ShaderReflection *CommonPipelineState::GetShaderReflection(ShaderStage stage)
{
return NULL;
}
ResourceId CommonPipelineState::GetComputePipelineObject()
{
return ResourceId();
}
ResourceId CommonPipelineState::GetGraphicsPipelineObject()
{
return ResourceId();
}
rdcstr CommonPipelineState::GetShaderEntryPoint(ShaderStage stage)
{
return "";
}
ResourceId CommonPipelineState::GetShader(ShaderStage stage)
{
return ResourceId();
}
rdcstr CommonPipelineState::GetShaderName(ShaderStage stage)
{
return "";
}
BoundVBuffer CommonPipelineState::GetIBuffer()
{
return BoundVBuffer();
}
bool CommonPipelineState::IsStripRestartEnabled()
{
return false;
}
uint32_t CommonPipelineState::GetStripRestartIndex()
{
return UINT32_MAX;
}
rdcarray<BoundVBuffer> CommonPipelineState::GetVBuffers()
{
return rdcarray<BoundVBuffer>();
}
rdcarray<VertexInputAttribute> CommonPipelineState::GetVertexInputs()
{
return rdcarray<VertexInputAttribute>();
}
BoundCBuffer CommonPipelineState::GetConstantBuffer(ShaderStage stage, uint32_t BufIdx,
uint32_t ArrayIdx)
{
return BoundCBuffer();
}
rdcarray<BoundResourceArray> CommonPipelineState::GetReadOnlyResources(ShaderStage stage)
{
return rdcarray<BoundResourceArray>();
}
rdcarray<BoundResourceArray> CommonPipelineState::GetReadWriteResources(ShaderStage stage)
{
return rdcarray<BoundResourceArray>();
}
BoundResource CommonPipelineState::GetDepthTarget()
{
return BoundResource();
}
rdcarray<BoundResource> CommonPipelineState::GetOutputTargets()
{
return rdcarray<BoundResource>();
}