mirror of
https://github.com/baldurk/renderdoc.git
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308 lines
6.8 KiB
C++
308 lines
6.8 KiB
C++
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2017-2018 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#include <Python.h>
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#define SWIG_GENERATED
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#include "Code/Interface/QRDInterface.h"
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// we only support the qrenderdoc module for docs generation, so it doesn't matter that these stub
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// functions aren't valid
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////////////////////////////////////////////////////////////////////////////////
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// QRDInterface.cpp stubs
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////////////////////////////////////////////////////////////////////////////////
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CaptureSettings::CaptureSettings()
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{
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inject = false;
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autoStart = false;
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RENDERDOC_GetDefaultCaptureOptions(&options);
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}
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rdcstr configFilePath(const rdcstr &filename)
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{
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return "";
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}
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ICaptureContext *getCaptureContext(const QWidget *widget)
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{
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return NULL;
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}
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////////////////////////////////////////////////////////////////////////////////
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// PythonContext.cpp stubs
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////////////////////////////////////////////////////////////////////////////////
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class QWidget;
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extern "C" QWidget *QWidgetFromPy(PyObject *widget)
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{
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return NULL;
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}
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extern "C" PyObject *QWidgetToPy(QWidget *widget)
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{
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Py_IncRef(Py_None);
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return Py_None;
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}
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////////////////////////////////////////////////////////////////////////////////
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// SPIRVDisassembler.cpp stubs
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////////////////////////////////////////////////////////////////////////////////
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rdcstr SPIRVDisassembler::DisassembleShader(QWidget *window, const ShaderReflection *shaderDetails) const
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{
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return "";
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}
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////////////////////////////////////////////////////////////////////////////////
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// PersistantConfig.cpp stubs
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////////////////////////////////////////////////////////////////////////////////
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rdcstr BugReport::URL() const
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{
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return "";
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}
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bool PersistantConfig::SetStyle()
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{
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return false;
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}
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PersistantConfig::~PersistantConfig()
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{
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}
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bool PersistantConfig::Load(const rdcstr &filename)
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{
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return false;
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}
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bool PersistantConfig::Save()
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{
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return false;
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}
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void PersistantConfig::Close()
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{
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}
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int PersistantConfig::RemoteHostCount()
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{
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return 0;
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}
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RemoteHost *PersistantConfig::GetRemoteHost(int index)
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{
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return NULL;
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}
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void PersistantConfig::AddRemoteHost(RemoteHost host)
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{
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}
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void PersistantConfig::AddAndroidHosts()
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{
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}
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void PersistantConfig::SetupFormatting()
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{
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}
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void AddRecentFile(rdcarray<rdcstr> &recentList, const rdcstr &file, int maxItems)
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{
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}
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void PersistantConfig::SetConfigSetting(const rdcstr &name, const rdcstr &value)
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{
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}
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rdcstr PersistantConfig::GetConfigSetting(const rdcstr &name)
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{
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return "";
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}
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////////////////////////////////////////////////////////////////////////////////
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// RemoteHost.cpp stubs
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////////////////////////////////////////////////////////////////////////////////
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RemoteHost::RemoteHost()
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{
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serverRunning = connected = busy = versionMismatch = false;
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}
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void RemoteHost::CheckStatus()
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{
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}
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void RemoteHost::Launch()
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{
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}
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////////////////////////////////////////////////////////////////////////////////
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// CommonPipelineState.cpp stubs
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////////////////////////////////////////////////////////////////////////////////
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rdcstr CommonPipelineState::GetResourceLayout(ResourceId id)
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{
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return "";
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}
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rdcstr CommonPipelineState::Abbrev(ShaderStage stage)
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{
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return "";
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}
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rdcstr CommonPipelineState::OutputAbbrev()
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{
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return "";
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}
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const D3D11Pipe::Shader &CommonPipelineState::GetD3D11Stage(ShaderStage stage)
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{
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static D3D11Pipe::Shader dummy;
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return dummy;
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}
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const D3D12Pipe::Shader &CommonPipelineState::GetD3D12Stage(ShaderStage stage)
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{
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static D3D12Pipe::Shader dummy;
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return dummy;
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}
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const GLPipe::Shader &CommonPipelineState::GetGLStage(ShaderStage stage)
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{
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static GLPipe::Shader dummy;
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return dummy;
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}
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const VKPipe::Shader &CommonPipelineState::GetVulkanStage(ShaderStage stage)
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{
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static VKPipe::Shader dummy;
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return dummy;
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}
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rdcstr CommonPipelineState::GetShaderExtension()
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{
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return "";
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}
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Viewport CommonPipelineState::GetViewport(int index)
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{
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return Viewport();
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}
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Scissor CommonPipelineState::GetScissor(int index)
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{
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return Scissor();
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}
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const ShaderBindpointMapping &CommonPipelineState::GetBindpointMapping(ShaderStage stage)
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{
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static ShaderBindpointMapping dummy;
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return dummy;
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}
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const ShaderReflection *CommonPipelineState::GetShaderReflection(ShaderStage stage)
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{
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return NULL;
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}
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ResourceId CommonPipelineState::GetComputePipelineObject()
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{
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return ResourceId();
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}
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ResourceId CommonPipelineState::GetGraphicsPipelineObject()
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{
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return ResourceId();
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}
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rdcstr CommonPipelineState::GetShaderEntryPoint(ShaderStage stage)
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{
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return "";
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}
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ResourceId CommonPipelineState::GetShader(ShaderStage stage)
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{
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return ResourceId();
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}
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rdcstr CommonPipelineState::GetShaderName(ShaderStage stage)
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{
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return "";
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}
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BoundVBuffer CommonPipelineState::GetIBuffer()
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{
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return BoundVBuffer();
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}
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bool CommonPipelineState::IsStripRestartEnabled()
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{
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return false;
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}
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uint32_t CommonPipelineState::GetStripRestartIndex()
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{
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return UINT32_MAX;
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}
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rdcarray<BoundVBuffer> CommonPipelineState::GetVBuffers()
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{
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return rdcarray<BoundVBuffer>();
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}
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rdcarray<VertexInputAttribute> CommonPipelineState::GetVertexInputs()
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{
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return rdcarray<VertexInputAttribute>();
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}
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BoundCBuffer CommonPipelineState::GetConstantBuffer(ShaderStage stage, uint32_t BufIdx,
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uint32_t ArrayIdx)
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{
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return BoundCBuffer();
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}
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rdcarray<BoundResourceArray> CommonPipelineState::GetReadOnlyResources(ShaderStage stage)
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{
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return rdcarray<BoundResourceArray>();
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}
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rdcarray<BoundResourceArray> CommonPipelineState::GetReadWriteResources(ShaderStage stage)
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{
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return rdcarray<BoundResourceArray>();
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}
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BoundResource CommonPipelineState::GetDepthTarget()
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{
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return BoundResource();
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}
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rdcarray<BoundResource> CommonPipelineState::GetOutputTargets()
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{
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return rdcarray<BoundResource>();
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}
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