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renderdoc/renderdoc/data
baldurk c497446524 Simplify D3D texture render shader parameters, fix scaling bug in D3D12
* We previously relied on setting the viewport smaller than the output
  dimensions in D3D11 to scale for lower mips. In D3D12 the viewport is set to
  the output dimensions internally so we can't do that, so instead apply a
  manual scale.
2019-11-13 10:05:30 +00:00
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