mirror of
https://github.com/baldurk/renderdoc.git
synced 2026-07-17 04:57:09 +00:00
c497446524
* We previously relied on setting the viewport smaller than the output dimensions in D3D11 to scale for lower mips. In D3D12 the viewport is set to the output dimensions internally so we can't do that, so instead apply a manual scale.