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renderdoc/renderdoc/driver/dxgi/dxgi_common.h
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/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2016 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#pragma once
#include "api/replay/renderdoc_replay.h"
#include "driver/dx/official/d3dcommon.h"
#include "driver/dx/official/dxgi1_5.h"
ResourceFormat MakeResourceFormat(DXGI_FORMAT fmt);
DXGI_FORMAT MakeDXGIFormat(ResourceFormat fmt);
UINT GetByteSize(int Width, int Height, int Depth, DXGI_FORMAT Format, int mip);
// returns block size for block-compressed formats
UINT GetFormatBPP(DXGI_FORMAT f);
DXGI_FORMAT GetTypelessFormat(DXGI_FORMAT f);
DXGI_FORMAT GetTypedFormat(DXGI_FORMAT f);
DXGI_FORMAT GetTypedFormat(DXGI_FORMAT f, FormatComponentType hint);
DXGI_FORMAT GetDepthTypedFormat(DXGI_FORMAT f);
DXGI_FORMAT GetFloatTypedFormat(DXGI_FORMAT f);
DXGI_FORMAT GetUnormTypedFormat(DXGI_FORMAT f);
DXGI_FORMAT GetSnormTypedFormat(DXGI_FORMAT f);
DXGI_FORMAT GetUIntTypedFormat(DXGI_FORMAT f);
DXGI_FORMAT GetSIntTypedFormat(DXGI_FORMAT f);
DXGI_FORMAT GetSRGBFormat(DXGI_FORMAT f);
DXGI_FORMAT GetNonSRGBFormat(DXGI_FORMAT f);
bool IsBlockFormat(DXGI_FORMAT f);
bool IsDepthFormat(DXGI_FORMAT f);
bool IsUIntFormat(DXGI_FORMAT f);
bool IsTypelessFormat(DXGI_FORMAT f);
bool IsIntFormat(DXGI_FORMAT f);
bool IsSRGBFormat(DXGI_FORMAT f);
// not technically DXGI, but makes more sense to have it here common between D3D versions
PrimitiveTopology MakePrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY Topo);
D3D_PRIMITIVE_TOPOLOGY MakeD3DPrimitiveTopology(PrimitiveTopology Topo);