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61 lines
2.6 KiB
C
61 lines
2.6 KiB
C
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2016 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#pragma once
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#include "api/replay/renderdoc_replay.h"
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#include "driver/dx/official/d3dcommon.h"
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#include "driver/dx/official/dxgi1_5.h"
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ResourceFormat MakeResourceFormat(DXGI_FORMAT fmt);
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DXGI_FORMAT MakeDXGIFormat(ResourceFormat fmt);
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UINT GetByteSize(int Width, int Height, int Depth, DXGI_FORMAT Format, int mip);
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// returns block size for block-compressed formats
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UINT GetFormatBPP(DXGI_FORMAT f);
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DXGI_FORMAT GetTypelessFormat(DXGI_FORMAT f);
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DXGI_FORMAT GetTypedFormat(DXGI_FORMAT f);
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DXGI_FORMAT GetTypedFormat(DXGI_FORMAT f, FormatComponentType hint);
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DXGI_FORMAT GetDepthTypedFormat(DXGI_FORMAT f);
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DXGI_FORMAT GetFloatTypedFormat(DXGI_FORMAT f);
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DXGI_FORMAT GetUnormTypedFormat(DXGI_FORMAT f);
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DXGI_FORMAT GetSnormTypedFormat(DXGI_FORMAT f);
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DXGI_FORMAT GetUIntTypedFormat(DXGI_FORMAT f);
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DXGI_FORMAT GetSIntTypedFormat(DXGI_FORMAT f);
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DXGI_FORMAT GetSRGBFormat(DXGI_FORMAT f);
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DXGI_FORMAT GetNonSRGBFormat(DXGI_FORMAT f);
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bool IsBlockFormat(DXGI_FORMAT f);
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bool IsDepthFormat(DXGI_FORMAT f);
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bool IsUIntFormat(DXGI_FORMAT f);
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bool IsTypelessFormat(DXGI_FORMAT f);
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bool IsIntFormat(DXGI_FORMAT f);
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bool IsSRGBFormat(DXGI_FORMAT f);
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// not technically DXGI, but makes more sense to have it here common between D3D versions
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PrimitiveTopology MakePrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY Topo);
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D3D_PRIMITIVE_TOPOLOGY MakeD3DPrimitiveTopology(PrimitiveTopology Topo);
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