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https://github.com/baldurk/renderdoc.git
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* On windows it's strongly desired to be able to compile straight out of a clean checkout or source download. This means anyone can download the source and investigate something quickly, without having to worry about the hassle of figuring out how the project downloads 3rd party dependencies, fetching them, getting them registered in the right place. * This can't be put in a submodule as git submodules don't get downloaded by default so people new to git will get confusing compilation messages, and someone downloading the source from github directly without cloning via git won't get submodules included. * It does add some extra size to a fresh download/checkout which is unfortunate, but absolutely worth the cost. Shallow checkouts still aren't unfeasibly large, and it's only a one-off cost at clone time.
180 lines
5.1 KiB
C++
180 lines
5.1 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2016 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the QtCore module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 3 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL3 included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 3 requirements
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** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 2.0 or (at your option) the GNU General
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** Public license version 3 or any later version approved by the KDE Free
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** Qt Foundation. The licenses are as published by the Free Software
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** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-2.0.html and
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** https://www.gnu.org/licenses/gpl-3.0.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#ifndef QABSTRACTANIMATION_H
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#define QABSTRACTANIMATION_H
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#include <QtCore/qobject.h>
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QT_BEGIN_NAMESPACE
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#ifndef QT_NO_ANIMATION
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class QAnimationGroup;
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class QSequentialAnimationGroup;
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class QAnimationDriver;
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class QAbstractAnimationPrivate;
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class Q_CORE_EXPORT QAbstractAnimation : public QObject
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{
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Q_OBJECT
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Q_PROPERTY(State state READ state NOTIFY stateChanged)
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Q_PROPERTY(int loopCount READ loopCount WRITE setLoopCount)
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Q_PROPERTY(int currentTime READ currentTime WRITE setCurrentTime)
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Q_PROPERTY(int currentLoop READ currentLoop NOTIFY currentLoopChanged)
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Q_PROPERTY(Direction direction READ direction WRITE setDirection NOTIFY directionChanged)
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Q_PROPERTY(int duration READ duration)
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public:
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enum Direction {
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Forward,
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Backward
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};
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Q_ENUM(Direction)
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enum State {
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Stopped,
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Paused,
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Running
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};
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Q_ENUM(State)
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enum DeletionPolicy {
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KeepWhenStopped = 0,
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DeleteWhenStopped
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};
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QAbstractAnimation(QObject *parent = Q_NULLPTR);
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virtual ~QAbstractAnimation();
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State state() const;
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QAnimationGroup *group() const;
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Direction direction() const;
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void setDirection(Direction direction);
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int currentTime() const;
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int currentLoopTime() const;
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int loopCount() const;
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void setLoopCount(int loopCount);
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int currentLoop() const;
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virtual int duration() const = 0;
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int totalDuration() const;
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Q_SIGNALS:
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void finished();
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void stateChanged(QAbstractAnimation::State newState, QAbstractAnimation::State oldState);
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void currentLoopChanged(int currentLoop);
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void directionChanged(QAbstractAnimation::Direction);
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public Q_SLOTS:
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void start(QAbstractAnimation::DeletionPolicy policy = KeepWhenStopped);
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void pause();
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void resume();
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void setPaused(bool);
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void stop();
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void setCurrentTime(int msecs);
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protected:
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QAbstractAnimation(QAbstractAnimationPrivate &dd, QObject *parent = Q_NULLPTR);
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bool event(QEvent *event) Q_DECL_OVERRIDE;
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virtual void updateCurrentTime(int currentTime) = 0;
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virtual void updateState(QAbstractAnimation::State newState, QAbstractAnimation::State oldState);
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virtual void updateDirection(QAbstractAnimation::Direction direction);
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private:
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Q_DISABLE_COPY(QAbstractAnimation)
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Q_DECLARE_PRIVATE(QAbstractAnimation)
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};
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class QAnimationDriverPrivate;
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class Q_CORE_EXPORT QAnimationDriver : public QObject
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{
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Q_OBJECT
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Q_DECLARE_PRIVATE(QAnimationDriver)
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public:
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QAnimationDriver(QObject *parent = Q_NULLPTR);
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~QAnimationDriver();
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virtual void advance();
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void install();
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void uninstall();
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bool isRunning() const;
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virtual qint64 elapsed() const;
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// ### Qt6: Remove these two functions
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void setStartTime(qint64 startTime);
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qint64 startTime() const;
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Q_SIGNALS:
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void started();
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void stopped();
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protected:
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// ### Qt6: Remove timestep argument
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void advanceAnimation(qint64 timeStep = -1);
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virtual void start();
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virtual void stop();
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QAnimationDriver(QAnimationDriverPrivate &dd, QObject *parent = Q_NULLPTR);
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private:
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friend class QUnifiedTimer;
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};
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#endif //QT_NO_ANIMATION
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QT_END_NAMESPACE
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#endif // QABSTRACTANIMATION_H
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