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renderdoc/qrenderdoc/3rdparty/qt/include/QtGui/qwindow.h
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baldurk 768e812e45 Commit binary dependencies necessary for compilation on windows
* On windows it's strongly desired to be able to compile straight out of
  a clean checkout or source download. This means anyone can download
  the source and investigate something quickly, without having to worry
  about the hassle of figuring out how the project downloads 3rd party
  dependencies, fetching them, getting them registered in the right
  place.
* This can't be put in a submodule as git submodules don't get
  downloaded by default so people new to git will get confusing
  compilation messages, and someone downloading the source from github
  directly without cloning via git won't get submodules included.
* It does add some extra size to a fresh download/checkout which is
  unfortunate, but absolutely worth the cost. Shallow checkouts still
  aren't unfeasibly large, and it's only a one-off cost at clone time.
2018-02-02 20:49:35 +00:00

390 lines
12 KiB
C++

/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtGui module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef QWINDOW_H
#define QWINDOW_H
#include <QtGui/qtguiglobal.h>
#include <QtCore/QObject>
#include <QtCore/QEvent>
#include <QtCore/QMargins>
#include <QtCore/QRect>
#include <QtCore/qnamespace.h>
#include <QtGui/qsurface.h>
#include <QtGui/qsurfaceformat.h>
#include <QtGui/qwindowdefs.h>
#include <QtGui/qicon.h>
#ifndef QT_NO_CURSOR
#include <QtGui/qcursor.h>
#endif
QT_BEGIN_NAMESPACE
class QWindowPrivate;
class QExposeEvent;
class QFocusEvent;
class QMoveEvent;
class QResizeEvent;
class QShowEvent;
class QHideEvent;
class QKeyEvent;
class QMouseEvent;
#if QT_CONFIG(wheelevent)
class QWheelEvent;
#endif
class QTouchEvent;
#if QT_CONFIG(tabletevent)
class QTabletEvent;
#endif
class QPlatformSurface;
class QPlatformWindow;
class QBackingStore;
class QScreen;
class QAccessibleInterface;
class QWindowContainer;
#ifndef QT_NO_DEBUG_STREAM
class QDebug;
#endif
class Q_GUI_EXPORT QWindow : public QObject, public QSurface
{
Q_OBJECT
Q_DECLARE_PRIVATE(QWindow)
// All properties which are declared here are inherited by QQuickWindow and therefore available in QML.
// So please think carefully about what it does to the QML namespace if you add any new ones,
// particularly the possible meanings these names might have in any specializations of Window.
// For example "state" (meaning windowState) is not a good property to declare, because it has
// a different meaning in QQuickItem, and users will tend to assume it is the same for Window.
// Any new properties which you add here MUST be versioned and MUST be documented both as
// C++ properties in qwindow.cpp AND as QML properties in qquickwindow.cpp.
// http://qt-project.org/doc/qt-5.0/qtqml/qtqml-cppintegration-definetypes.html#type-revisions-and-versions
Q_PROPERTY(QString title READ title WRITE setTitle NOTIFY windowTitleChanged)
Q_PROPERTY(Qt::WindowModality modality READ modality WRITE setModality NOTIFY modalityChanged)
Q_PROPERTY(Qt::WindowFlags flags READ flags WRITE setFlags)
Q_PROPERTY(int x READ x WRITE setX NOTIFY xChanged)
Q_PROPERTY(int y READ y WRITE setY NOTIFY yChanged)
Q_PROPERTY(int width READ width WRITE setWidth NOTIFY widthChanged)
Q_PROPERTY(int height READ height WRITE setHeight NOTIFY heightChanged)
Q_PROPERTY(int minimumWidth READ minimumWidth WRITE setMinimumWidth NOTIFY minimumWidthChanged)
Q_PROPERTY(int minimumHeight READ minimumHeight WRITE setMinimumHeight NOTIFY minimumHeightChanged)
Q_PROPERTY(int maximumWidth READ maximumWidth WRITE setMaximumWidth NOTIFY maximumWidthChanged)
Q_PROPERTY(int maximumHeight READ maximumHeight WRITE setMaximumHeight NOTIFY maximumHeightChanged)
Q_PROPERTY(bool visible READ isVisible WRITE setVisible NOTIFY visibleChanged)
Q_PROPERTY(bool active READ isActive NOTIFY activeChanged REVISION 1)
Q_PROPERTY(Visibility visibility READ visibility WRITE setVisibility NOTIFY visibilityChanged REVISION 1)
Q_PROPERTY(Qt::ScreenOrientation contentOrientation READ contentOrientation WRITE reportContentOrientationChange NOTIFY contentOrientationChanged)
Q_PROPERTY(qreal opacity READ opacity WRITE setOpacity NOTIFY opacityChanged REVISION 1)
public:
enum Visibility {
Hidden = 0,
AutomaticVisibility,
Windowed,
Minimized,
Maximized,
FullScreen
};
Q_ENUM(Visibility)
enum AncestorMode {
ExcludeTransients,
IncludeTransients
};
Q_ENUM(AncestorMode)
explicit QWindow(QScreen *screen = Q_NULLPTR);
explicit QWindow(QWindow *parent);
virtual ~QWindow();
void setSurfaceType(SurfaceType surfaceType);
SurfaceType surfaceType() const Q_DECL_OVERRIDE;
bool isVisible() const;
Visibility visibility() const;
void setVisibility(Visibility v);
void create();
WId winId() const;
QWindow *parent(AncestorMode mode) const;
QWindow *parent() const; // ### Qt6: Merge with above
void setParent(QWindow *parent);
bool isTopLevel() const;
bool isModal() const;
Qt::WindowModality modality() const;
void setModality(Qt::WindowModality modality);
void setFormat(const QSurfaceFormat &format);
QSurfaceFormat format() const Q_DECL_OVERRIDE;
QSurfaceFormat requestedFormat() const;
void setFlags(Qt::WindowFlags flags);
Qt::WindowFlags flags() const;
void setFlag(Qt::WindowType, bool on = true);
Qt::WindowType type() const;
QString title() const;
void setOpacity(qreal level);
qreal opacity() const;
void setMask(const QRegion &region);
QRegion mask() const;
bool isActive() const;
void reportContentOrientationChange(Qt::ScreenOrientation orientation);
Qt::ScreenOrientation contentOrientation() const;
qreal devicePixelRatio() const;
Qt::WindowState windowState() const;
void setWindowState(Qt::WindowState state);
void setTransientParent(QWindow *parent);
QWindow *transientParent() const;
bool isAncestorOf(const QWindow *child, AncestorMode mode = IncludeTransients) const;
bool isExposed() const;
inline int minimumWidth() const { return minimumSize().width(); }
inline int minimumHeight() const { return minimumSize().height(); }
inline int maximumWidth() const { return maximumSize().width(); }
inline int maximumHeight() const { return maximumSize().height(); }
QSize minimumSize() const;
QSize maximumSize() const;
QSize baseSize() const;
QSize sizeIncrement() const;
void setMinimumSize(const QSize &size);
void setMaximumSize(const QSize &size);
void setBaseSize(const QSize &size);
void setSizeIncrement(const QSize &size);
void setGeometry(int posx, int posy, int w, int h);
void setGeometry(const QRect &rect);
QRect geometry() const;
QMargins frameMargins() const;
QRect frameGeometry() const;
QPoint framePosition() const;
void setFramePosition(const QPoint &point);
inline int width() const { return geometry().width(); }
inline int height() const { return geometry().height(); }
inline int x() const { return geometry().x(); }
inline int y() const { return geometry().y(); }
QSize size() const Q_DECL_OVERRIDE { return geometry().size(); }
inline QPoint position() const { return geometry().topLeft(); }
void setPosition(const QPoint &pt);
void setPosition(int posx, int posy);
void resize(const QSize &newSize);
void resize(int w, int h);
void setFilePath(const QString &filePath);
QString filePath() const;
void setIcon(const QIcon &icon);
QIcon icon() const;
void destroy();
QPlatformWindow *handle() const;
bool setKeyboardGrabEnabled(bool grab);
bool setMouseGrabEnabled(bool grab);
QScreen *screen() const;
void setScreen(QScreen *screen);
virtual QAccessibleInterface *accessibleRoot() const;
virtual QObject *focusObject() const;
QPoint mapToGlobal(const QPoint &pos) const;
QPoint mapFromGlobal(const QPoint &pos) const;
#ifndef QT_NO_CURSOR
QCursor cursor() const;
void setCursor(const QCursor &);
void unsetCursor();
#endif
static QWindow *fromWinId(WId id);
public Q_SLOTS:
Q_REVISION(1) void requestActivate();
void setVisible(bool visible);
void show();
void hide();
void showMinimized();
void showMaximized();
void showFullScreen();
void showNormal();
bool close();
void raise();
void lower();
void setTitle(const QString &);
void setX(int arg);
void setY(int arg);
void setWidth(int arg);
void setHeight(int arg);
void setMinimumWidth(int w);
void setMinimumHeight(int h);
void setMaximumWidth(int w);
void setMaximumHeight(int h);
Q_REVISION(1) void alert(int msec);
Q_REVISION(3) void requestUpdate();
Q_SIGNALS:
void screenChanged(QScreen *screen);
void modalityChanged(Qt::WindowModality modality);
void windowStateChanged(Qt::WindowState windowState);
Q_REVISION(2) void windowTitleChanged(const QString &title);
void xChanged(int arg);
void yChanged(int arg);
void widthChanged(int arg);
void heightChanged(int arg);
void minimumWidthChanged(int arg);
void minimumHeightChanged(int arg);
void maximumWidthChanged(int arg);
void maximumHeightChanged(int arg);
void visibleChanged(bool arg);
Q_REVISION(1) void visibilityChanged(QWindow::Visibility visibility);
Q_REVISION(1) void activeChanged();
void contentOrientationChanged(Qt::ScreenOrientation orientation);
void focusObjectChanged(QObject *object);
Q_REVISION(1) void opacityChanged(qreal opacity);
protected:
virtual void exposeEvent(QExposeEvent *);
virtual void resizeEvent(QResizeEvent *);
virtual void moveEvent(QMoveEvent *);
virtual void focusInEvent(QFocusEvent *);
virtual void focusOutEvent(QFocusEvent *);
virtual void showEvent(QShowEvent *);
virtual void hideEvent(QHideEvent *);
// TODO Qt 6 - add closeEvent virtual handler
virtual bool event(QEvent *) Q_DECL_OVERRIDE;
virtual void keyPressEvent(QKeyEvent *);
virtual void keyReleaseEvent(QKeyEvent *);
virtual void mousePressEvent(QMouseEvent *);
virtual void mouseReleaseEvent(QMouseEvent *);
virtual void mouseDoubleClickEvent(QMouseEvent *);
virtual void mouseMoveEvent(QMouseEvent *);
#if QT_CONFIG(wheelevent)
virtual void wheelEvent(QWheelEvent *);
#endif
virtual void touchEvent(QTouchEvent *);
#if QT_CONFIG(tabletevent)
virtual void tabletEvent(QTabletEvent *);
#endif
virtual bool nativeEvent(const QByteArray &eventType, void *message, long *result);
QWindow(QWindowPrivate &dd, QWindow *parent);
private:
Q_PRIVATE_SLOT(d_func(), void _q_clearAlert())
QPlatformSurface *surfaceHandle() const Q_DECL_OVERRIDE;
Q_DISABLE_COPY(QWindow)
friend class QGuiApplication;
friend class QGuiApplicationPrivate;
friend class QWindowContainer;
friend Q_GUI_EXPORT QWindowPrivate *qt_window_private(QWindow *window);
};
#ifndef Q_QDOC
template <> inline QWindow *qobject_cast<QWindow*>(QObject *o)
{
if (!o || !o->isWindowType()) return Q_NULLPTR;
return static_cast<QWindow*>(o);
}
template <> inline const QWindow *qobject_cast<const QWindow*>(const QObject *o)
{
if (!o || !o->isWindowType()) return Q_NULLPTR;
return static_cast<const QWindow*>(o);
}
#endif // !Q_QDOC
#ifndef QT_NO_DEBUG_STREAM
Q_GUI_EXPORT QDebug operator<<(QDebug, const QWindow *);
#endif
QT_END_NAMESPACE
#endif // QWINDOW_H