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renderdoc/qrenderdoc/3rdparty/swig/Lib/carrays.i
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baldurk 768e812e45 Commit binary dependencies necessary for compilation on windows
* On windows it's strongly desired to be able to compile straight out of
  a clean checkout or source download. This means anyone can download
  the source and investigate something quickly, without having to worry
  about the hassle of figuring out how the project downloads 3rd party
  dependencies, fetching them, getting them registered in the right
  place.
* This can't be put in a submodule as git submodules don't get
  downloaded by default so people new to git will get confusing
  compilation messages, and someone downloading the source from github
  directly without cloning via git won't get submodules included.
* It does add some extra size to a fresh download/checkout which is
  unfortunate, but absolutely worth the cost. Shallow checkouts still
  aren't unfeasibly large, and it's only a one-off cost at clone time.
2018-02-02 20:49:35 +00:00

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/* -----------------------------------------------------------------------------
* carrays.i
*
* SWIG library file containing macros that can be used to manipulate simple
* pointers as arrays.
* ----------------------------------------------------------------------------- */
/* -----------------------------------------------------------------------------
* %array_functions(TYPE,NAME)
*
* Generates functions for creating and accessing elements of a C array
* (as pointers). Creates the following functions:
*
* TYPE *new_NAME(int nelements)
* void delete_NAME(TYPE *);
* TYPE NAME_getitem(TYPE *, int index);
* void NAME_setitem(TYPE *, int index, TYPE value);
*
* ----------------------------------------------------------------------------- */
%define %array_functions(TYPE,NAME)
%{
static TYPE *new_##NAME(int nelements) { %}
#ifdef __cplusplus
%{ return new TYPE[nelements](); %}
#else
%{ return (TYPE *) calloc(nelements,sizeof(TYPE)); %}
#endif
%{}
static void delete_##NAME(TYPE *ary) { %}
#ifdef __cplusplus
%{ delete [] ary; %}
#else
%{ free(ary); %}
#endif
%{}
static TYPE NAME##_getitem(TYPE *ary, int index) {
return ary[index];
}
static void NAME##_setitem(TYPE *ary, int index, TYPE value) {
ary[index] = value;
}
%}
TYPE *new_##NAME(int nelements);
void delete_##NAME(TYPE *ary);
TYPE NAME##_getitem(TYPE *ary, int index);
void NAME##_setitem(TYPE *ary, int index, TYPE value);
%enddef
/* -----------------------------------------------------------------------------
* %array_class(TYPE,NAME)
*
* Generates a class wrapper around a C array. The class has the following
* interface:
*
* struct NAME {
* NAME(int nelements);
* ~NAME();
* TYPE getitem(int index);
* void setitem(int index, TYPE value);
* TYPE * cast();
* static NAME *frompointer(TYPE *t);
* }
*
* ----------------------------------------------------------------------------- */
%define %array_class(TYPE,NAME)
%{
typedef TYPE NAME;
%}
typedef struct {
/* Put language specific enhancements here */
} NAME;
%extend NAME {
#ifdef __cplusplus
NAME(int nelements) {
return new TYPE[nelements]();
}
~NAME() {
delete [] self;
}
#else
NAME(int nelements) {
return (TYPE *) calloc(nelements,sizeof(TYPE));
}
~NAME() {
free(self);
}
#endif
TYPE getitem(int index) {
return self[index];
}
void setitem(int index, TYPE value) {
self[index] = value;
}
TYPE * cast() {
return self;
}
static NAME *frompointer(TYPE *t) {
return (NAME *) t;
}
};
%types(NAME = TYPE);
%enddef